####### Super Heavy ####### ####################################################### England ########################################################### # BL 18-inch railway howitzer entity = { name = "HUJ_super_heavy_railway_gun_entity" pdxmesh = "ENG_super_heavy_railway_gun_mesh" locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} } default_state = "idle" state = { name = "idle" animation = "idle" animation_blend_time = 0.3 } state = { name = "move" animation = "move" animation_blend_time = 0.3 event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } } } state = { name = "attack" animation = "attack" animation_blend_time = 0.3 event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes } event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes } event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } } } scale = 0.35 } ####################################################### France ########################################################### # Obusier de 520 modèle 1916 entity = { name = "YUW_super_heavy_railway_gun_entity" pdxmesh = "FRA_super_heavy_railway_gun_mesh" locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} } default_state = "idle" state = { name = "idle" animation = "idle" animation_blend_time = 0.3 } state = { name = "move" animation = "move" animation_blend_time = 0.3 event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } } } state = { name = "attack" animation = "attack" animation_blend_time = 0.3 event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes } event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes } event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } } } scale = 0.35 } ######################################################## Italy ########################################################### # Cannone da 381/40 AVS entity = { name = "SAD_super_heavy_railway_gun_entity" pdxmesh = "ITA_super_heavy_railway_gun_mesh" locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} } default_state = "idle" state = { name = "idle" animation = "idle" animation_blend_time = 0.3 } state = { name = "move" animation = "move" animation_blend_time = 0.3 event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } } } state = { name = "attack" animation = "attack" animation_blend_time = 0.3 event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes } event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes } event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } } } scale = 0.35 } ####################################################### USA ########################################################## #14-inch M1920 railway gun entity = { name = "BYG_super_heavy_railway_gun_entity" pdxmesh = "USA_super_heavy_railway_gun_mesh" locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} } default_state = "idle" state = { name = "idle" animation = "idle" animation_blend_time = 0.3 } state = { name = "move" animation = "move" animation_blend_time = 0.3 event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes} event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } } } state = { name = "attack" animation = "attack" animation_blend_time = 0.3 event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes } event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes } event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } } } scale = 0.38 }