characters={ BYG_qiye = { name = BYG_qiye portraits={ army = { large="gfx/leaders/BYG/qiye.png" small="gfx/interface/ideas/idea_qiye.png" } civilian = { large="gfx/leaders/BYG/qiye.png" } } country_leader={ ideology= liberalism traits={ hsyl kjzz BYG_qiye_zztz_1_off BYG_qiye_zztz_2_on } expire="2000.1.1.1" } country_leader={ ideology= fascism_ideology traits={ hsyl } expire="2000.1.1.1" } country_leader={ ideology= marxism traits={ hsyl } expire="2000.1.1.1" } country_leader={ ideology= despotism traits={ hsyl kjzz } expire="2000.1.1.1" } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08001 traits = { logistics_wizard organizer offensive_doctrine trait_cautious hangmu_army } skill = 4 attack_skill = 6 defense_skill = 3 planning_skill = 5 logistics_skill = 3 } advisor = { cost = 100 slot = navy_chief idea_token = qiye traits = { trait_qiye } ai_will_do = { factor = 16 } } } BYG_alabama = { name = BYG_alabama portraits={ army = { large="gfx/leaders/BYG/alabama.png" small="gfx/interface/ideas/idea_alabama.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08002 traits = { trait_engineer zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } BYG_beikaluolaina = { name = BYG_beikaluolaina portraits={ army = { large="gfx/leaders/BYG/beikaluolaina.png" small="gfx/interface/ideas/idea_beikaluolaina.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08003 traits = { inflexible_strategist zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } BYG_baerdimo = { name = BYG_baerdimo portraits={ army = { large="gfx/leaders/BYG/baerdimo.png" small="gfx/interface/ideas/idea_baerdimo.png" } } advisor = { cost = 100 slot = army_chief idea_token = baerdimo traits = { trait_baerdimo } ai_will_do = { factor = 30 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08004 traits = { infantry_officer trait_cautious xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } BYG_bulaimodun = { name = BYG_bulaimodun portraits={ army = { large="gfx/leaders/BYG/bulaimodun.png" small="gfx/interface/ideas/idea_bulaimodun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08005 traits = { infantry_officer trait_reckless xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } BYG_aisaikesi = { name = BYG_aisaikesi portraits={ army = { large="gfx/leaders/BYG/aisaikesi.png" small="gfx/interface/ideas/idea_aisaikesi.png" } } advisor = { cost = 100 slot = high_command idea_token = aisaikesi traits = { trait_aisaikesi } #cost = 100 ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08006 traits = { armor_officer career_officer brilliant_strategist trait_cautious hangmu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } BYG_salatuojia = { name = BYG_salatuojia portraits={ army = { large="gfx/leaders/BYG/cuodao.png" small="gfx/interface/ideas/idea_cuodao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08007 traits = { media_personality infantry_officer war_hero } skill = 4 attack_skill = 3 defense_skill = 2 planning_skill = 4 logistics_skill = 4 } } BYG_botelan = { name = BYG_botelan portraits={ army = { large="gfx/leaders/BYG/botecai.png" small="gfx/interface/ideas/idea_botelan.png" } } advisor = { cost = 100 slot = army_chief idea_token = botelan traits = { trait_botelan } ai_will_do = { factor = 30 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08008 traits = { career_officer trait_engineer xunyang_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } BYG_shengdiyage = { name = BYG_shengdiyage portraits={ army = { large="gfx/leaders/BYG/shengdiyage.png" small="gfx/interface/ideas/idea_shengdiyage.png" } } advisor = { cost = 100 slot = air_chief idea_token = shengdiyage traits = { trait_shengdiyage } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08009 traits = { trait_reckless media_personality xunyang_army } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } BYG_mengbiliai = { name = BYG_mengbiliai portraits={ army = { large="gfx/leaders/BYG/mengbiliai.png" small="gfx/interface/ideas/idea_mengbiliai.png" } } advisor = { cost = 100 slot = air_chief idea_token = mengbiliai traits = { trait_mengbiliai } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08011 traits = { trickster xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 1 logistics_skill = 2 } } BYG_mingniabolisi = { name = BYG_mingniabolisi portraits={ army = { large="gfx/leaders/BYG/mingniabolisi.png" small="gfx/interface/ideas/idea_mingniabolisi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08012 traits = { trait_engineer panzer_leader xunyang_army } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } BYG_wuwei = { name = BYG_wuwei portraits={ army = { large="gfx/leaders/BYG/wuwei.png" small="gfx/interface/ideas/idea_wuwei.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08013 traits = { armor_officer hangmu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } advisor = { cost = 100 slot = theorist idea_token = wuwei traits = { trait_wuwei } ai_will_do = { factor = 10 } } } BYG_lafei = { name = BYG_lafei portraits={ army = { large="gfx/leaders/BYG/lafei.png" small="gfx/interface/ideas/idea_lafei.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08014 traits = { naval_invader quzhu_army } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } BYG_haman = { name = BYG_haman portraits={ army = { large="gfx/leaders/BYG/haman.png" small="gfx/interface/ideas/idea_haman.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08018 traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_kelifulan = { name = BYG_kelifulan portraits={ army = { large="gfx/leaders/BYG/kelifulan.png" small="gfx/interface/ideas/idea_kelifulan.png" } } advisor = { cost = 100 slot = political_advisor idea_token = kelifulan available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_qishituanchuji has_completed_focus = BYG_kuodazhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_psh_qaingxihaoling } ai_will_do = { factor = 12 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08021 traits = { career_officer xunyang_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } BYG_hailunna = { name = BYG_hailunna portraits={ army = { large="gfx/leaders/BYG/hailunna.png" small="gfx/interface/ideas/idea_hailunna.png" } } advisor = { cost = 100 slot = political_advisor idea_token = hailunna available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_qishituanchuji has_completed_focus = BYG_kuodazhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_psh_chanyefusu } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08022 traits = { inflexible_strategist xunyang_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } BYG_huashengdun = { name = BYG_huashengdun portraits={ army = { large="gfx/leaders/BYG/huashengdun.png" small="gfx/interface/ideas/idea_huashengdun.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08023 traits = { ironside bold zhanlie_navy } skill = 4 attack_skill = 3 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 4 } advisor = { cost = 100 slot = high_command idea_token = huashengdun traits = { trait_huashengdun } ai_will_do = { factor = 10 } } } BYG_changdao = { name = BYG_changdao portraits={ army = { large="gfx/leaders/BYG/changdao.png" small="gfx/interface/ideas/idea_changdao.png" } } advisor = { cost = 100 slot = high_command idea_token = changdao traits = { trait_changdao } ai_will_do = { factor = 10 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08024 traits = { superior_tactician spotter air_controller hangmu_navy } skill = 3 attack_skill = 2 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 2 } } BYG_liekexingdun = { name = BYG_liekexingdun portraits={ army = { large="gfx/leaders/BYG/liekexingdun.png" small="gfx/interface/ideas/idea_liekexingdun.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08025 traits = { bold aviation_enthusiast air_controller hangmu_navy } skill = 4 attack_skill = 3 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 4 } } BYG_daqinghuayu = { name = BYG_daqinghuayu portraits={ army = { large="gfx/leaders/BYG/daqinghuayu.png" small="gfx/interface/ideas/idea_daqinghuayu.png" } } advisor = { cost = 100 slot = navy_chief idea_token = daqinghuayu traits = { trait_daqinghuayu } ai_will_do = { factor = 10 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08027 traits = { seawolf qianting_navy } skill = 4 attack_skill = 4 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 3 } } BYG_aierdeliqi = { name = BYG_aierdeliqi portraits={ army = { large="gfx/leaders/BYG/aierdeliqi.png" small="gfx/interface/ideas/idea_aierdeliqi.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08028 traits = { gunnery_expert superior_tactician spotter fleet_protector quzhu_navy } skill = 3 attack_skill = 2 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 3 } } BYG_huonululu = { name = BYG_huonululu portraits={ army = { large="gfx/leaders/BYG/huonululu.png" small="gfx/interface/ideas/idea_huonululu.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 08029 traits = { gunnery_expert superior_tactician spotter fleet_protector xunyang_navy } traits = { fly_swatter fleet_protector xunyang_navy } skill = 3 attack_skill = 3 defense_skill = 3 maneuvering_skill = 2 coordination_skill = 2 } } BYG_xianggelila = { name = BYG_xianggelila portraits={ army = { large="gfx/leaders/BYG/xianggelila.png" small="gfx/interface/ideas/idea_xianggelila.png" } } advisor = { cost = 100 slot = high_command idea_token = xianggelila traits = { trait_xianggelila } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 3 } } BYG_tikangdeluojia = { name = BYG_tikangdeluojia portraits={ army = { #large="gfx/leaders/BYG/tikangdeluojia.png" small="gfx/interface/ideas/idea_tikangdeluojia.png" } } advisor = { cost = 100 slot = theorist idea_token = tikangdeluojia traits = { trait_tikangdeluojia } ai_will_do = { factor = 10 } } } BYG_kasabulanka = { name = BYG_kasabulanka portraits={ army = { large="gfx/leaders/BYG/kasabulanka.png" small="gfx/interface/ideas/idea_kasabulanka.png" } } advisor = { cost = 100 slot = theorist idea_token = kasabulanka traits = { trait_kasabulanka } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } BYG_youqibing = { name = BYG_youqibing portraits={ army = { #large="gfx/leaders/BYG/youqibing.png" small="gfx/interface/ideas/idea_youqibing.png" } } advisor = { cost = 100 slot = high_command idea_token = youqibing traits = { trait_youqibing } ai_will_do = { factor = 0 } } } BYG_badan = { name = BYG_badan portraits={ army = { large="gfx/leaders/BYG/badan.png" small="gfx/interface/ideas/idea_badan.png" } } advisor = { cost = 100 slot = high_command idea_token = badan traits = { trait_badan } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 2 attack_skill = 1 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } BYG_dahuangfeng = { name = BYG_dahuangfeng portraits={ army = { large="gfx/leaders/BYG/dahuangfeng.png" small="gfx/interface/ideas/idea_dahuangfeng.png" } } advisor = { cost = 100 slot = theorist idea_token = dahuangfeng traits = { trait_dahuangfeng } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } BYG_binxifaniya = { name = BYG_binxifaniya portraits={ army = { large="gfx/leaders/BYG/binxifaniya.png" small="gfx/interface/ideas/idea_binxifaniya.png" } } advisor = { cost = 100 slot = army_chief idea_token = binxifaniya traits = { trait_binxifaniya } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 2 attack_skill = 3 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } } BYG_ailunsamuna = { name = BYG_ailunsamuna portraits={ army = { large="gfx/leaders/BYG/ailunsamuna.png" small="gfx/interface/ideas/idea_ailunsamuna.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } BYG_nandaketa = { name = BYG_nandaketa portraits={ army = { large="gfx/leaders/BYG/nandaketa.png" small="gfx/interface/ideas/idea_nandaketa.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } BYG_yuekecheng = { name = BYG_yuekecheng portraits={ army = { large="gfx/leaders/BYG/yuekecheng.png" small="gfx/interface/ideas/idea_yuekecheng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } } BYG_nvzaoshen = { name = BYG_nvzaoshen portraits={ army = { #large="gfx/leaders/BYG/nvzaoshen.png" small="gfx/interface/ideas/idea_nvzaoshen.png" } } } BYG_jiujinshan = { name = BYG_jiujinshan portraits={ army = { large="gfx/leaders/BYG/jiujinshan.png" small="gfx/interface/ideas/idea_jiujinshan.png" } } advisor = { cost = 100 slot = political_advisor idea_token = jiujinshan available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_kuodaqishituanguimo has_completed_focus = BYG_qiyedezhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_jiujinshan } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 2 } } BYG_shengluyisi = { name = BYG_shengluyisi portraits={ army = { large="gfx/leaders/BYG/shengluyisi.png" small="gfx/interface/ideas/idea_shengluyisi.png" } } advisor = { cost = 100 slot = political_advisor idea_token = shengluyisi available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_qishituanchuji has_completed_focus = BYG_kuodazhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_shengluyisi } ai_will_do = { factor = 12 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { politically_connected xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 1 } } BYG_yalisangna = { name = BYG_yalisangna portraits={ army = { large="gfx/leaders/BYG/yalisangna.png" small="gfx/interface/ideas/idea_yalisangna.png" } } advisor = { cost = 100 slot = political_advisor idea_token = yalisangna available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_qishituanchuji has_completed_focus = BYG_kuodazhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_yalisangna } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } } BYG_yinggelahan = { name = BYG_yinggelahan portraits={ army = { #large="gfx/leaders/BYG/yinggelahan.png" small="gfx/interface/ideas/idea_yinggelahan.png" } } advisor = { cost = 100 slot = political_advisor idea_token = yinggelahan available = { if = { limit = { tag = BYG } OR = { has_completed_focus = BYG_qishituanchuji has_completed_focus = BYG_kuodazhinangtuan has_completed_focus = BYG_chongzubaiyingguohui has_completed_focus = BYG_jianchatanwufubai has_completed_focus = BYG_jurendejuexing } } } traits = { trait_yinggelahan } ai_will_do = { factor = 0 } } } BYG_xiyatu = { name = BYG_xiyatu portraits={ army = { large="gfx/leaders/BYG/xiyatu.png" small="gfx/interface/ideas/idea_xiyatu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } BYG_zuozhiya = { name = BYG_zuozhiya portraits={ army = { large="gfx/leaders/BYG/zuozhiya.png" small="gfx/interface/ideas/idea_zuozhiya.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } BYG_ankeleiqi = { name = BYG_ankeleiqi portraits={ army = { large="gfx/leaders/BYG/ankeleiqi.png" #small="gfx/interface/ideas/idea_ankeleiqi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 6 planning_skill = 3 logistics_skill = 5 } } BYG_huayuan = { name = BYG_huayuan portraits={ army = { large="gfx/leaders/BYG/huayuan.png" small="gfx/interface/ideas/idea_huayuan.png" } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } has_country_flag = BYG_huayuan_get } traits = { brilliant_strategist offensive_doctrine zhanlie_army } skill = 9 attack_skill = 8 defense_skill = 8 planning_skill = 8 logistics_skill = 9 } } BYG_huayuan_baby = { name = BYG_huayuan_baby portraits={ army = { large="gfx/leaders/BYG/huayuanbaby.png" small="gfx/interface/ideas/idea_huayuan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } has_country_flag = BYG_huayuan_baby_get } traits = { media_personality brilliant_strategist offensive_doctrine zhanlie_army } skill = 4 attack_skill = 3 defense_skill = 3 planning_skill = 3 logistics_skill = 4 } } BYG_qiershazhi = { name = BYG_qiershazhi portraits={ army = { large="gfx/leaders/BYG/qiershazhi.png" small="gfx/interface/ideas/idea_qiershazhi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { offensive_doctrine zhanlie_army } skill = 5 attack_skill = 6 defense_skill = 6 planning_skill = 4 logistics_skill = 4 } } BYG_guandao = { name = BYG_guandao portraits={ army = { large="gfx/leaders/BYG/guandao.png" small="gfx/interface/ideas/idea_guandao.png" } } advisor = { cost = 100 slot = high_command idea_token = guandao traits = { trait_psh_guandao } ai_will_do = { factor = 20 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { media_personality armor_officer panzer_leader career_officer organizer xunyang_army } skill = 5 attack_skill = 7 defense_skill = 6 planning_skill = 6 logistics_skill = 3 } } BYG_xingzuo = { name = BYG_xingzuo portraits={ army = { large="gfx/leaders/BYG/xingzuo.png" small="gfx/interface/ideas/idea_xingzuo.png" } } advisor = { cost = 100 slot = high_command idea_token = xingzuo traits = { trait_psh_xingzuo } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { bearer_of_artillery zhanlie_army } skill = 4 attack_skill = 5 defense_skill = 3 planning_skill = 3 logistics_skill = 4 } } BYG_malani = { name = BYG_malani portraits={ army = { large="gfx/leaders/BYG/malani.png" small="gfx/interface/ideas/idea_malani.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } BYG_luyisiweier = { name = BYG_luyisiweier portraits={ army = { large="gfx/leaders/BYG/luyisiweier.png" small="gfx/interface/ideas/idea_luyisiweier.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } BYG_jinboli = { name = BYG_jinboli portraits={ army = { large="gfx/leaders/BYG/jinboli.png" small="gfx/interface/ideas/idea_jinboli.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } BYG_bulisituoer = { name = BYG_bulisituoer portraits={ army = { large="gfx/leaders/BYG/bulisituoer.png" small="gfx/interface/ideas/idea_bulisituoer.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } BYG_bangkeshan = { name = BYG_bangkeshan portraits={ army = { large="gfx/leaders/BYG/bangkeshan.png" small="gfx/interface/ideas/idea_bangkeshan.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { air_controller hangmu_navy } skill = 4 attack_skill = 4 defense_skill = 4 maneuvering_skill = 2 coordination_skill = 3 } } BYG_biluokexi = { name = BYG_biluokexi portraits={ army = { large="gfx/leaders/BYG/biluokexi.png" small="gfx/interface/ideas/idea_bangkeshan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } BYG_bominghan = { name = BYG_bominghan portraits={ army = { large="gfx/leaders/BYG/bominghan.png" small="gfx/interface/ideas/idea_bangkeshan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 1 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_chaersiaosiben = { name = BYG_chaersiaosiben portraits={ army = { large="gfx/leaders/BYG/chaersiaosiben.png" small="gfx/interface/ideas/idea_bangkeshan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_danfo = { name = BYG_danfo portraits={ army = { large="gfx/leaders/BYG/danfo.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } BYG_gelunbiya = { name = BYG_gelunbiya portraits={ army = { large="gfx/leaders/BYG/gelunbiya.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_duli = { name = BYG_duli portraits={ army = { large="gfx/leaders/BYG/duli.png" small="gfx/interface/ideas/idea_danfo.png" } } advisor = { cost = 100 slot = navy_chief idea_token = duli traits = { trait_duli } ai_will_do = { factor = 16 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 3 attack_skill = 5 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } BYG_hufeng = { name = BYG_hufeng portraits={ army = { large="gfx/leaders/BYG/hufeng.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 2 } } BYG_jialifuniya = { name = BYG_jialifuniya portraits={ army = { large="gfx/leaders/BYG/jialifuniya.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 1 attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } BYG_jiqi = { name = BYG_jiqi portraits={ army = { large="gfx/leaders/BYG/jiqi.png" small="gfx/interface/ideas/idea_daqinghuayu.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 4 } } BYG_keluoladuo = { name = BYG_keluoladuo portraits={ army = { large="gfx/leaders/BYG/keluoladuo.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 2 attack_skill = 3 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } BYG_kunxi = { name = BYG_kunxi portraits={ army = { large="gfx/leaders/BYG/kunxi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } BYG_kupo = { name = BYG_kupo portraits={ army = { large="gfx/leaders/BYG/kupo.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_linuo = { name = BYG_linuo portraits={ army = { large="gfx/leaders/BYG/linuo.png" small="gfx/interface/ideas/idea_linuo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } } BYG_masazhusai = { name = BYG_masazhusai portraits={ army = { large="gfx/leaders/BYG/masazhusai.png" small="gfx/interface/ideas/idea_linuo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } BYG_nigulasi = { name = BYG_nigulasi portraits={ army = { large="gfx/leaders/BYG/nigulasi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_pulinsidun = { name = BYG_pulinsidun portraits={ army = { large="gfx/leaders/BYG/pulinsidun.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } BYG_saqieer = { name = BYG_saqieer portraits={ army = { large="gfx/leaders/BYG/saqieer.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_sipengsi = { name = BYG_sipengsi portraits={ army = { large="gfx/leaders/BYG/sipengsi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_tiannaxi = { name = BYG_sipengsi portraits={ army = { large="gfx/leaders/BYG/tiannaxi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_weiqita = { name = BYG_weiqita portraits={ army = { large="gfx/leaders/BYG/weiqita.png" small="gfx/interface/ideas/idea_mengbiliai.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 2 } } BYG_wensensi = { name = BYG_wensensi portraits={ army = { large="gfx/leaders/BYG/wensensi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } BYG_xifunijiya = { name = BYG_xifunijiya portraits={ army = { large="gfx/leaders/BYG/xifunijiya.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 4 planning_skill = 3 logistics_skill = 2 } } BYG_ximusi = { name = BYG_ximusi portraits={ army = { large="gfx/leaders/BYG/ximusi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } BYG_yindiannabolisi = { name = BYG_yindiannabolisi portraits={ army = { large="gfx/leaders/BYG/yindiannabolisi.png" small="gfx/interface/ideas/idea_danfo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 1 defense_skill = 5 planning_skill = 2 logistics_skill = 2 } } BYG_sheshuiyu = { name = BYG_sheshuiyu portraits={ army = { large="gfx/leaders/BYG/sheshuiyu.png" small="gfx/interface/ideas/idea_daqinghuayu.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 5 attack_skill = 5 defense_skill = 4 maneuvering_skill = 4 coordination_skill = 4 } } #scientists BYG_hailunna_sci = { name = BYG_hailunna portraits={ army = { large="gfx/leaders/BYG/hailunna.png" small="gfx/interface/ideas/idea_hailunna.png" } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_power_expert scientist_trait_genius } skills = { specialization_nuclear = 3 } } } BYG_aisaikesi_sci = { name = BYG_aisaikesi portraits={ army = { large="gfx/leaders/BYG/aisaikesi.png" small="gfx/interface/ideas/idea_aisaikesi.png" } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_warfare_expert scientist_trait_gifted_engineer } skills = { specialization_nuclear = 2 } } } BYG_xingzuo_sci = { name = BYG_xingzuo portraits={ army = { large="gfx/leaders/BYG/xingzuo.png" small="gfx/interface/ideas/idea_xingzuo.png" } } scientist = { traits = { scientist_trait_artillery_specialist scientist_trait_bright } skills = { specialization_land = 2 } } } BYG_linuo_sci = { name = BYG_linuo portraits={ army = { large="gfx/leaders/BYG/linuo.png" small="gfx/interface/ideas/idea_linuo.png" } } scientist = { traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer } skills = { specialization_naval = 3 } } } BYG_qiershazhi_sci = { name = BYG_qiershazhi portraits={ army = { large="gfx/leaders/BYG/qiershazhi.png" small="gfx/interface/ideas/idea_qiershazhi.png" } } scientist = { traits = { scientist_trait_rocketry_specialist scientist_trait_guidance_systems_expert scientist_trait_electronics_specialist scientist_trait_brilliant_theorist } skills = { specialization_air = 2 } } } }