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azurlane-tj/src/common/ideas/azurlane_generic.txt
2025-12-23 04:03:14 +00:00

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ideas = {
hidden_ideas = {
TY_jieshounanmin = {
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = 0.25
custom_modifier_tooltip = az_hidden_ideas
}
}
TY_jieshounanmin_kexuejia = {
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.15
custom_modifier_tooltip = az_hidden_ideas
}
}
TY_laodonglichongzu = {
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.05
industrial_capacity_factory = 0.033
industrial_capacity_dockyard = 0.033
custom_modifier_tooltip = az_hidden_ideas
}
}
TY_laodonglichongzu_2 = {
name = TY_laodonglichongzu
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.1
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
custom_modifier_tooltip = az_hidden_ideas
}
}
TY_tiaozhanjiacheng_1 = {
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.1
political_power_factor = 0.05
}
}
TY_tiaozhanjiacheng_2 = {
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.2
political_power_factor = 0.1
}
}
TY_tiaozhanjiacheng_3 = {
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.15
political_power_factor = 0.1
}
}
TY_sir_AI_buff = {
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.3
industrial_capacity_dockyard = 0.5
army_defence_factor = 0.2
conscription = 0.05
}
targeted_modifier = {
tag = SIR
attack_bonus_against = 0.4
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SR1
attack_bonus_against = 0.4
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SR2
attack_bonus_against = 0.4
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SR3
attack_bonus_against = 0.4
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SR4
attack_bonus_against = 0.4
defense_bonus_against = 1.5
}
}
TY_sir_AI_buff_2 = {
allowed_civil_war = {
always = yes
}
modifier = {
army_defence_factor = 0.3
}
targeted_modifier = {
tag = SIR
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = SR1
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = SR2
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = SR3
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = SR4
defense_bonus_against = 0.8
}
}
TY_qianghuachuanwu = {
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_dockyard = 3
}
}
TY_gengduoppdian = {
allowed_civil_war = {
always = yes
}
modifier = {
political_power_gain = 2
}
}
TY_jiasuyanjiu = {
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.45
}
}
TY_haijunkeyan = {
allowed_civil_war = {
always = yes
}
picture = generic_naval_manufacturer_1
research_bonus = {
naval_equipment = 1.5
}
}
TY_chaojishengchan = {
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.5
}
}
TY_lujunkuaisufazhan = {
allowed_civil_war = {
always = yes
}
equipment_bonus = {
armor = {
build_cost_ic = -0.05
instant = yes
}
}
modifier = {
experience_loss_factor = -0.15
experience_gain_army_factor = 0.2
industrial_capacity_factory = 0.05
}
}
TY_haijunkuaisufazhan = {
allowed_civil_war = {
always = yes
}
equipment_bonus = {
ship_hull_light = {
build_cost_ic = -0.05
instant = yes
}
ship_hull_cruiser = {
build_cost_ic = -0.05
instant = yes
}
ship_hull_submarine = {
build_cost_ic = -0.05
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.05
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.05
instant = yes
}
}
modifier = {
industrial_capacity_dockyard = 0.05
navy_fuel_consumption_factor = -0.2
experience_gain_navy_factor = 0.25
}
}
TY_sanjunfazhan = {
allowed_civil_war = {
always = yes
}
picture = generic_reserve_divisions
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.1
instant = yes
}
support_equipment = {
build_cost_ic = -0.1
instant = yes
}
motorized_equipment = {
build_cost_ic = -0.1
instant = yes
}
artillery_equipment = {
build_cost_ic = -0.05
instant = yes
}
armor = {
build_cost_ic = -0.05
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.07
instant = yes
}
ship_hull_cruiser = {
build_cost_ic = -0.1
instant = yes
}
ship_hull_submarine = {
build_cost_ic = -0.1
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.1
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.07
instant = yes
}
small_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
cv_small_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = -0.1
instant = yes
}
cv_small_plane_cas_airframe = {
build_cost_ic = -0.1
instant = yes
}
small_plane_naval_bomber_airframe = {
build_cost_ic = -0.1
instant = yes
}
cv_small_plane_naval_bomber_airframe = {
build_cost_ic = -0.1
instant = yes
}
medium_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
medium_plane_fighter_airframe = {
build_cost_ic = -0.1
instant = yes
}
medium_plane_scout_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
large_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
large_plane_maritime_patrol_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
transport_plane_equipment = {
build_cost_ic = -0.1
instant = yes
}
jizaijianniang_equipment_airframe = {
instant = yes
build_cost_ic = -0.1
}
}
modifier = {
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
}
}
TY_zhongshiminsheng = {
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_industrial_complex_factor = 0.1
production_speed_infrastructure_factor = 0.15
production_speed_synthetic_refinery_factor = 0.1
stability_factor = 0.15
consumer_goods_factor = -0.1
}
}
TY_lujunkeji = {
allowed_civil_war = {
always = yes
}
picture = generic_reserve_divisions
research_bonus = {
infantry_weapons = 0.15
armor = 0.1
motorized_equipment = 0.08
artillery = 0.1
}
}
TY_haijunkeji = {
allowed_civil_war = {
always = yes
}
picture = generic_reserve_divisions
research_bonus = {
naval_equipment = 0.25
}
}
TY_kongjunkeji = {
allowed_civil_war = {
always = yes
}
picture = generic_reserve_divisions
research_bonus = {
air_equipment = 0.1
}
}
TY_zhandoulizengqiang = {
allowed_civil_war = {
always = yes
}
picture = generic_reserve_divisions
modifier = {
army_org_factor = 0.08
army_morale_factor = 0.08
army_attack_factor = 0.05
army_defence_factor = 0.05
army_speed_factor = 0.05
}
}
TY_xianzhikongjun = {
allowed_civil_war = {
always = yes
}
equipment_bonus = {
jizaijianniang_equipment_airframe = {
build_cost_ic = 9
instant = yes
}
small_plane_airframe = {
build_cost_ic = 9
instant = yes
}
cv_small_plane_airframe = {
build_cost_ic = 9
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = 9
instant = yes
}
cv_small_plane_cas_airframe = {
build_cost_ic = 9
instant = yes
}
small_plane_naval_bomber_airframe = {
build_cost_ic = 9
instant = yes
}
cv_small_plane_naval_bomber_airframe = {
build_cost_ic = 9
instant = yes
}
medium_plane_airframe = {
build_cost_ic = 9
instant = yes
}
medium_plane_fighter_airframe = {
build_cost_ic = 9
instant = yes
}
medium_plane_scout_plane_airframe = {
build_cost_ic = 9
instant = yes
}
large_plane_airframe = {
build_cost_ic = 9
instant = yes
}
large_plane_maritime_patrol_plane_airframe = {
build_cost_ic = 9
instant = yes
}
jizaijianniang_equipment_airframe = {
instant = yes
build_cost_ic = 9
}
}
}
TY_mofangjiexi = {
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.5
custom_modifier_tooltip = az_hidden_ideas
}
}
}
# Special ones that can be applied on other countries through focus system.
country = {
TY_fkAIdebuffplayer = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
#generate_wargoal_tension = 1
guarantee_cost = 99999
bunker_max_level_terrain_limit = -5
coastal_bunker_max_level_terrain_limit = -5
#justify_war_goal_time = 99999
}
}
TY_fkAIdebuffplayer_teding = {
picture = dingzhenai
cancel = {
date > 1939.9.1
}
allowed_civil_war = {
always = yes
}
modifier = {
generate_wargoal_tension = 1
justify_war_goal_time = 99999
}
}
az_hjll_1 = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.2
new_fleet_in_being_mastery_gain_factor = 0.2
new_base_strike_mastery_gain_factor = 0.2
}
}
az_hjll_2 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.5
new_fleet_in_being_mastery_gain_factor = 0.5
new_base_strike_mastery_gain_factor = 0.5
}
}
az_hjll_3 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 1
new_fleet_in_being_mastery_gain_factor = 1
new_base_strike_mastery_gain_factor = 1
}
}
az_lltp_zlph = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_strategic_bomber_night_penalty = -0.5
air_nav_efficiency = 1
air_strategic_bomber_bombing_factor = 1
}
}
az_lltp_zczy = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_bombing_targetting = 0.3
air_cas_efficiency = 0.3
air_close_air_support_org_damage_factor = 0.3
}
}
az_lltp_lxzz = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_escort_efficiency = 0.3
air_agility_factor = 0.5
air_mission_efficiency = 0.25
}
}
az_lltp_czjd = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
navy_org_factor = 0.5
navy_max_range_factor = 1
naval_speed_factor = 0.25
}
}
az_lltp_myfs = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
naval_critical_score_chance_factor = 0.5
naval_torpedo_hit_chance_factor = 0.5
}
}
az_lltp_jddj = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
carrier_traffic = 1
navy_carrier_air_agility_factor = 1
carrier_capacity_penalty_reduction = -0.5
}
}
TY_dingzhenai = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = -0.15
consumer_goods_expected_value = 0.1
consumer_goods_factor = 0.4
army_attack_factor = -0.3
army_defence_factor = -0.3
surrender_limit = -0.05
production_speed_buildings_factor = -0.3
political_power_factor = -0.25
industrial_capacity_factory = -0.4
industrial_capacity_dockyard = -0.6
production_factory_max_efficiency_factor = -0.2
production_factory_efficiency_gain_factor = -0.15
invasion_preparation = 0.5
amphibious_invasion = -0.5
}
}
TY_fengkuangai = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 0.5
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
war_support_factor = 1
conscription = 0.03
conscription_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_lack_of_resource_penalty_factor = -1
#ai_focus_aggressive_factor = 1
operative_slot = 2
research_speed_factor = 0.25
planning_speed = 0.5
max_planning = 0.25
navy_fuel_consumption_factor = -0.5
army_fuel_consumption_factor = -0.5
air_fuel_consumption_factor = -0.5
#terrain_penalty_reduction = 0.4
invasion_preparation = -0.5
dig_in_speed_factor = 0.5
minimum_training_level = -0.1
#max_dig_in_factor = 0.25
supply_consumption_factor = -0.5
ai_desired_divisions_factor = 100
special_project_speed_factor = 0.3
production_speed_facility_factor = 0.3
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.5
coastal_bunker_effectiveness_factor = 0.5
training_time_army_factor = -0.2
}
}
TY_fengkuangai2 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
war_support_factor = 1
conscription = 0.06
conscription_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_lack_of_resource_penalty_factor = -1
#ai_focus_aggressive_factor = 1
operative_slot = 2
research_speed_factor = 0.25
planning_speed = 0.5
max_planning = 0.25
navy_fuel_consumption_factor = -0.5
army_fuel_consumption_factor = -0.5
air_fuel_consumption_factor = -0.5
minimum_training_level = -0.1
#terrain_penalty_reduction = 0.4
invasion_preparation = -0.5
dig_in_speed_factor = 0.5
max_dig_in_factor = 0.25
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
mobilization_speed = 1
supply_consumption_factor = -0.75
ai_desired_divisions_factor = 100
special_project_speed_factor = 0.3
production_speed_facility_factor = 0.3
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.75
coastal_bunker_effectiveness_factor = 0.75
training_time_army_factor = -0.2
}
}
TY_fengkuangai3 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
war_support_factor = 1
conscription = 0.1
conscription_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_lack_of_resource_penalty_factor = -1
#ai_focus_aggressive_factor = 1
minimum_training_level = -0.15
operative_slot = 2
research_speed_factor = 0.25
planning_speed = 0.5
max_planning = 0.25
navy_fuel_consumption_factor = -0.5
army_fuel_consumption_factor = -0.5
air_fuel_consumption_factor = -0.5
terrain_penalty_reduction = 0.4
invasion_preparation = -0.5
dig_in_speed_factor = 0.5
max_dig_in_factor = 0.25
army_core_attack_factor = 0.5
army_core_defence_factor = 0.8
mobilization_speed = 3
supply_consumption_factor = -1
ai_desired_divisions_factor = 100
special_project_speed_factor = 0.3
production_speed_facility_factor = 0.3
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 1
coastal_bunker_effectiveness_factor = 1
training_time_army_factor = -0.2
}
}
az_pt_1 = {
picture = generic_constitutional_guarantees
allowed_civil_war = {
always = yes
}
modifier = {
political_power_factor = 0.5
}
}
az_pt_2 = {
picture = generic_infantry_bonus
allowed_civil_war = {
always = yes
}
modifier = {
planning_speed = 0.5
}
}
az_pt_3 = {
picture = air_support_focus
allowed_civil_war = {
always = yes
}
modifier = {
stability_weekly = 0.005
war_support_weekly = 0.005
}
}
az_pt_4 = {
picture = generic_victors_of_ww1
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = -0.15
}
}
az_pt_5 = {
picture = generic_infantry_bonus
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.15
}
}
az_pt_6 = {
picture = generic_disjointed_gov
allowed_civil_war = {
always = yes
}
modifier = {
dig_in_speed_factor = 1.0
max_dig_in = 20
}
}
az_pt_7 = {
picture = generic_secret_police
allowed_civil_war = {
always = yes
}
modifier = {
max_command_power = 200
}
}
az_pt_8 = {
picture = generic_build_infrastructure
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.15
}
}
az_pt_9 = {
picture = generic_research_bonus
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.1
}
}
az_pt_10 = {
picture = TY_jiaoguanzhidaozhong
allowed_civil_war = {
always = yes
}
modifier = {
naval_speed_factor = 0.15
naval_damage_factor = 0.10
}
}
TY_xianzhigoumaiziyuan = {
targeted_modifier = {
tag = BYG
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = CHY
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = DOH
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = HUJ
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = SAD
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = TIX
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
targeted_modifier = {
tag = YUW
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
cic_to_target_factor = 0.5
}
targeted_modifier = {
tag = BFL
trade_cost_for_target_factor = 0.5
extra_trade_to_target_factor = 0.5
}
}
TY_jiaoguanzhidaozhong = {
picture = TY_jiaoguanzhidaozhong
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.75
}
}
TY_mfjichuang = {
picture = POL_succesful_four_year_plan
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.2
production_factory_efficiency_gain_factor = 0.5
production_factory_start_efficiency_factor = 0.5
production_factory_max_efficiency_factor = 0.1
}
}
#美食供给#
TY_msgj = {
picture = generic_agrarian_reform
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.1
consumer_goods_factor = -0.15
}
}
TY_mfdongli = {
picture = FRA_motorized_focus
allowed_civil_war = {
always = yes
}
modifier = {
army_fuel_consumption_factor = -0.5
navy_fuel_consumption_factor = -0.7
air_fuel_consumption_factor = -0.5
}
}
TY_mmwh = {
picture = TY_mmwh
allowed_civil_war = {
always = yes
}
modifier = {
conscription_factor = 0.2
army_morale_factor = 0.05
stability_factor = 0.1
war_support_factor = 0.2
political_power_factor = 0.05
}
}
TY_aifangbaobi = {
picture = SIR_darksiren
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = SIR
attack_bonus_against = 0.1
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = SR1
attack_bonus_against = 0.1
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = SR2
attack_bonus_against = 0.1
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = SR3
attack_bonus_against = 0.1
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = SR4
attack_bonus_against = 0.1
defense_bonus_against = 0.5
}
}
}
naval_manufacturer = {
designer = yes
bulizaochuanchang_1 = {
picture = BLI_zaochuanchang1
allowed = {
shijianniangguojia_trigger = yes
}
available = {
custom_trigger_tooltip = {
tooltip = bulizaochuanchang_1_trigger_tooltip
OR = {
tag = BLI
OR = {
is_in_faction_with = BLI
is_subject_of = BLI
has_opinion = {
target = BLI
value > 99
}
}
has_country_flag = buligongyi1_get
}
}
}
cost = 100
ai_will_do = {
factor = 10
}
modifier = {
custom_modifier_tooltip = bulizaochuanchang_modifier_tooltip
}
traits = {
buli_kekaoxing_trait
buli_jidong_trait
}
}
bulizaochuanchang_2 = {
picture = BLI_zaochuanchang2
allowed = {
shijianniangguojia_trigger = yes
}
available = {
custom_trigger_tooltip = {
tooltip = bulizaochuanchang_2_trigger_tooltip
OR = {
tag = BLI
OR = {
is_in_faction_with = BLI
is_subject_of = BLI
has_opinion = {
target = BLI
value > 99
}
}
has_country_flag = buligongyi2_get
}
}
}
cost = 100
ai_will_do = {
factor = 11
}
modifier = {
custom_modifier_tooltip = bulizaochuanchang_modifier_tooltip
}
traits = {
buli_gongji_trait
buli_zaojia_trait
}
}
}
industrial_concern = {
BFL_zuozhanshiyanshi = {
picture = BFL_zuozhanshiyanshi
allowed = {
always = yes
}
visible = {
has_government = communism
}
traits = { trait_BFL_zuozhanshiyanshi }
research_bonus = {
industry = 0.15
}
ai_will_do = {
factor = 10
}
on_add = { add_to_tech_sharing_group = BFL_keyan_group }
on_remove = { remove_from_tech_sharing_group = BFL_keyan_group }
cost = 300
}
BYG_zuozhanshiyanshi = {
picture = BYG_zuozhanshiyanshi
allowed = {
always = yes
}
visible = {
has_government = democratic
}
traits = { trait_BYG_zuozhanshiyanshi }
research_bonus = {
electronics = 0.05
nuclear = 0.1
rocketry = 0.05
}
ai_will_do = {
factor = 10
}
on_add = { add_to_tech_sharing_group = BYG_keyan_group }
on_remove = { remove_from_tech_sharing_group = BYG_keyan_group }
cost = 300
}
DOH_zuozhanshiyanshi = {
allowed = {
always = yes
}
visible = {
has_government = neutrality
}
traits = { trait_DOH_zuozhanshiyanshi }
ai_will_do = {
factor = 10
}
on_add = { add_to_tech_sharing_group = DOH_keyan_group }
on_remove = { remove_from_tech_sharing_group = DOH_keyan_group }
cost = 300
}
TIX_zuozhanshiyanshi = {
allowed = {
always = yes
}
visible = {
has_government = fascism
}
traits = { trait_TIX_zuozhanshiyanshi }
research_bonus = {
rocketry = 0.15
infantry_weapons = 0.05
support_tech = 0.05
motorized_equipment = 0.05
artillery = 0.05
armor = 0.1
}
ai_will_do = {
factor = 10
}
on_add = { add_to_tech_sharing_group = TIX_keyan_group }
on_remove = { remove_from_tech_sharing_group = TIX_keyan_group }
cost = 300
}
}
}