1196 lines
26 KiB
Plaintext
Executable File
1196 lines
26 KiB
Plaintext
Executable File
ideas = {
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hidden_ideas = {
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TY_jieshounanmin = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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consumer_goods_factor = 0.25
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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TY_jieshounanmin_kexuejia = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.15
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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TY_laodonglichongzu = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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production_speed_buildings_factor = 0.05
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industrial_capacity_factory = 0.033
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industrial_capacity_dockyard = 0.033
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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TY_laodonglichongzu_2 = {
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name = TY_laodonglichongzu
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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production_speed_buildings_factor = 0.1
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.05
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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TY_tiaozhanjiacheng_1 = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.1
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political_power_factor = 0.05
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}
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}
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TY_tiaozhanjiacheng_2 = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.2
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political_power_factor = 0.1
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}
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}
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TY_tiaozhanjiacheng_3 = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.15
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political_power_factor = 0.1
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}
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}
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TY_sir_AI_buff = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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industrial_capacity_factory = 0.3
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industrial_capacity_dockyard = 0.5
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army_defence_factor = 0.2
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conscription = 0.05
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}
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targeted_modifier = {
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tag = SIR
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attack_bonus_against = 0.4
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = SR1
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attack_bonus_against = 0.4
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = SR2
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attack_bonus_against = 0.4
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = SR3
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attack_bonus_against = 0.4
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = SR4
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attack_bonus_against = 0.4
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defense_bonus_against = 1.5
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}
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}
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TY_sir_AI_buff_2 = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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army_defence_factor = 0.3
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}
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targeted_modifier = {
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tag = SIR
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defense_bonus_against = 0.8
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}
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targeted_modifier = {
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tag = SR1
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defense_bonus_against = 0.8
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}
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targeted_modifier = {
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tag = SR2
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defense_bonus_against = 0.8
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}
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targeted_modifier = {
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tag = SR3
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defense_bonus_against = 0.8
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}
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targeted_modifier = {
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tag = SR4
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defense_bonus_against = 0.8
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}
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}
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TY_qianghuachuanwu = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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industrial_capacity_dockyard = 3
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}
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}
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TY_gengduoppdian = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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political_power_gain = 2
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}
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}
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TY_jiasuyanjiu = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.45
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}
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}
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TY_haijunkeyan = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_naval_manufacturer_1
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research_bonus = {
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naval_equipment = 1.5
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}
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}
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TY_chaojishengchan = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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industrial_capacity_factory = 0.5
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}
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}
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TY_lujunkuaisufazhan = {
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allowed_civil_war = {
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always = yes
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}
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equipment_bonus = {
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armor = {
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build_cost_ic = -0.05
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instant = yes
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}
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}
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modifier = {
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experience_loss_factor = -0.15
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experience_gain_army_factor = 0.2
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industrial_capacity_factory = 0.05
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}
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}
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TY_haijunkuaisufazhan = {
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allowed_civil_war = {
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always = yes
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}
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equipment_bonus = {
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ship_hull_light = {
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build_cost_ic = -0.05
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instant = yes
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}
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ship_hull_cruiser = {
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build_cost_ic = -0.05
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instant = yes
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}
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ship_hull_submarine = {
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build_cost_ic = -0.05
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instant = yes
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}
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ship_hull_heavy = {
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build_cost_ic = -0.05
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instant = yes
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}
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ship_hull_carrier = {
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build_cost_ic = -0.05
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instant = yes
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}
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}
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modifier = {
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industrial_capacity_dockyard = 0.05
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navy_fuel_consumption_factor = -0.2
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experience_gain_navy_factor = 0.25
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}
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}
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TY_sanjunfazhan = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_reserve_divisions
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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support_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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motorized_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = -0.05
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instant = yes
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}
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armor = {
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build_cost_ic = -0.05
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instant = yes
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}
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ship_hull_heavy = {
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build_cost_ic = -0.07
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instant = yes
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}
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ship_hull_cruiser = {
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build_cost_ic = -0.1
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instant = yes
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}
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ship_hull_submarine = {
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build_cost_ic = -0.1
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instant = yes
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}
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ship_hull_light = {
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build_cost_ic = -0.1
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instant = yes
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}
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ship_hull_carrier = {
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build_cost_ic = -0.07
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instant = yes
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}
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small_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_small_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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small_plane_cas_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_small_plane_cas_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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small_plane_naval_bomber_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_small_plane_naval_bomber_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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medium_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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medium_plane_fighter_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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medium_plane_scout_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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large_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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large_plane_maritime_patrol_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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transport_plane_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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jizaijianniang_equipment_airframe = {
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instant = yes
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build_cost_ic = -0.1
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}
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}
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modifier = {
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.05
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}
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}
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TY_zhongshiminsheng = {
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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production_speed_industrial_complex_factor = 0.1
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production_speed_infrastructure_factor = 0.15
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production_speed_synthetic_refinery_factor = 0.1
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stability_factor = 0.15
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consumer_goods_factor = -0.1
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}
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}
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TY_lujunkeji = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_reserve_divisions
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research_bonus = {
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infantry_weapons = 0.15
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armor = 0.1
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motorized_equipment = 0.08
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artillery = 0.1
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}
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}
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TY_haijunkeji = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_reserve_divisions
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research_bonus = {
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naval_equipment = 0.25
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}
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}
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TY_kongjunkeji = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_reserve_divisions
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research_bonus = {
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air_equipment = 0.1
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}
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}
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TY_zhandoulizengqiang = {
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allowed_civil_war = {
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always = yes
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}
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picture = generic_reserve_divisions
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modifier = {
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army_org_factor = 0.08
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army_morale_factor = 0.08
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army_attack_factor = 0.05
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army_defence_factor = 0.05
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army_speed_factor = 0.05
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}
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}
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TY_xianzhikongjun = {
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allowed_civil_war = {
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always = yes
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}
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equipment_bonus = {
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jizaijianniang_equipment_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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small_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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cv_small_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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small_plane_cas_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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cv_small_plane_cas_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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small_plane_naval_bomber_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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cv_small_plane_naval_bomber_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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medium_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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medium_plane_fighter_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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medium_plane_scout_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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large_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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large_plane_maritime_patrol_plane_airframe = {
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build_cost_ic = 9
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instant = yes
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}
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jizaijianniang_equipment_airframe = {
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instant = yes
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build_cost_ic = 9
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}
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}
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}
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TY_mofangjiexi = {
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picture = jap_supremacy_of_technology
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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research_speed_factor = 0.5
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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}
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# Special ones that can be applied on other countries through focus system.
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country = {
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TY_fkAIdebuffplayer = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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#generate_wargoal_tension = 1
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guarantee_cost = 99999
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bunker_max_level_terrain_limit = -5
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coastal_bunker_max_level_terrain_limit = -5
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#justify_war_goal_time = 99999
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}
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}
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TY_fkAIdebuffplayer_teding = {
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picture = dingzhenai
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cancel = {
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date > 1939.9.1
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}
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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generate_wargoal_tension = 1
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justify_war_goal_time = 99999
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}
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}
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az_hjll_1 = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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new_convoy_raiding_mastery_gain_factor = 0.2
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new_fleet_in_being_mastery_gain_factor = 0.2
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new_base_strike_mastery_gain_factor = 0.2
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}
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}
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az_hjll_2 = {
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name = az_hjll_1
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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new_convoy_raiding_mastery_gain_factor = 0.5
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new_fleet_in_being_mastery_gain_factor = 0.5
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new_base_strike_mastery_gain_factor = 0.5
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}
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}
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az_hjll_3 = {
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name = az_hjll_1
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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new_convoy_raiding_mastery_gain_factor = 1
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new_fleet_in_being_mastery_gain_factor = 1
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new_base_strike_mastery_gain_factor = 1
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}
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}
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az_lltp_zlph = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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air_strategic_bomber_night_penalty = -0.5
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air_nav_efficiency = 1
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air_strategic_bomber_bombing_factor = 1
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}
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}
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az_lltp_zczy = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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air_bombing_targetting = 0.3
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air_cas_efficiency = 0.3
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air_close_air_support_org_damage_factor = 0.3
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}
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}
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az_lltp_lxzz = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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air_escort_efficiency = 0.3
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air_agility_factor = 0.5
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air_mission_efficiency = 0.25
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}
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}
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az_lltp_czjd = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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navy_org_factor = 0.5
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navy_max_range_factor = 1
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naval_speed_factor = 0.25
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}
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}
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az_lltp_myfs = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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naval_enemy_fleet_size_ratio_penalty_factor = 0.25
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naval_critical_score_chance_factor = 0.5
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naval_torpedo_hit_chance_factor = 0.5
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}
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}
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az_lltp_jddj = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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carrier_traffic = 1
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|
navy_carrier_air_agility_factor = 1
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|
carrier_capacity_penalty_reduction = -0.5
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}
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|
}
|
|
TY_dingzhenai = {
|
|
picture = dingzhenai
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
research_speed_factor = -0.15
|
|
consumer_goods_expected_value = 0.1
|
|
consumer_goods_factor = 0.4
|
|
army_attack_factor = -0.3
|
|
army_defence_factor = -0.3
|
|
surrender_limit = -0.05
|
|
production_speed_buildings_factor = -0.3
|
|
political_power_factor = -0.25
|
|
industrial_capacity_factory = -0.4
|
|
industrial_capacity_dockyard = -0.6
|
|
production_factory_max_efficiency_factor = -0.2
|
|
production_factory_efficiency_gain_factor = -0.15
|
|
invasion_preparation = 0.5
|
|
amphibious_invasion = -0.5
|
|
|
|
}
|
|
}
|
|
TY_fengkuangai = {
|
|
picture = fengkuangai
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
automatic_grant_medal_chance = 1
|
|
unit_medal_effectiveness = 1
|
|
planning_decay_rate_factor = -0.8
|
|
consumer_goods_expected_value = -0.05
|
|
production_cost_industrial_complex_factor = -0.1
|
|
production_cost_arms_factory_factor = -0.1
|
|
production_cost_dockyard_factor = -0.1
|
|
production_cost_air_base_factor = -0.8
|
|
production_cost_naval_base_factor = -0.8
|
|
supply_node_range = 0.5
|
|
local_resources_factor = 1
|
|
production_speed_buildings_factor = 0.5
|
|
political_power_gain = 1.5
|
|
war_support_factor = 1
|
|
conscription = 0.03
|
|
conscription_factor = 0.2
|
|
industrial_capacity_factory = 0.5
|
|
industrial_capacity_dockyard = 0.5
|
|
production_lack_of_resource_penalty_factor = -1
|
|
#ai_focus_aggressive_factor = 1
|
|
operative_slot = 2
|
|
research_speed_factor = 0.25
|
|
planning_speed = 0.5
|
|
max_planning = 0.25
|
|
navy_fuel_consumption_factor = -0.5
|
|
army_fuel_consumption_factor = -0.5
|
|
air_fuel_consumption_factor = -0.5
|
|
#terrain_penalty_reduction = 0.4
|
|
invasion_preparation = -0.5
|
|
dig_in_speed_factor = 0.5
|
|
minimum_training_level = -0.1
|
|
#max_dig_in_factor = 0.25
|
|
supply_consumption_factor = -0.5
|
|
ai_desired_divisions_factor = 100
|
|
special_project_speed_factor = 0.3
|
|
production_speed_facility_factor = 0.3
|
|
sp_nuclear_reactor_speed_factor = 0.3
|
|
sp_thermo_nuclear_bomb_speed_factor = 0.3
|
|
sp_air_jet_engine_speed_factor = 0.3
|
|
land_bunker_effectiveness_factor = 0.5
|
|
coastal_bunker_effectiveness_factor = 0.5
|
|
training_time_army_factor = -0.2
|
|
}
|
|
}
|
|
TY_fengkuangai2 = {
|
|
picture = fengkuangai
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
automatic_grant_medal_chance = 1
|
|
unit_medal_effectiveness = 1
|
|
planning_decay_rate_factor = -0.8
|
|
consumer_goods_expected_value = -0.05
|
|
production_cost_industrial_complex_factor = -0.1
|
|
production_cost_arms_factory_factor = -0.1
|
|
production_cost_dockyard_factor = -0.1
|
|
production_cost_air_base_factor = -0.8
|
|
production_cost_naval_base_factor = -0.8
|
|
supply_node_range = 1
|
|
local_resources_factor = 1
|
|
production_speed_buildings_factor = 0.5
|
|
political_power_gain = 1.5
|
|
war_support_factor = 1
|
|
conscription = 0.06
|
|
conscription_factor = 0.2
|
|
industrial_capacity_factory = 0.5
|
|
industrial_capacity_dockyard = 0.5
|
|
production_lack_of_resource_penalty_factor = -1
|
|
#ai_focus_aggressive_factor = 1
|
|
operative_slot = 2
|
|
research_speed_factor = 0.25
|
|
planning_speed = 0.5
|
|
max_planning = 0.25
|
|
navy_fuel_consumption_factor = -0.5
|
|
army_fuel_consumption_factor = -0.5
|
|
air_fuel_consumption_factor = -0.5
|
|
minimum_training_level = -0.1
|
|
#terrain_penalty_reduction = 0.4
|
|
invasion_preparation = -0.5
|
|
dig_in_speed_factor = 0.5
|
|
max_dig_in_factor = 0.25
|
|
army_core_attack_factor = 0.25
|
|
army_core_defence_factor = 0.25
|
|
mobilization_speed = 1
|
|
supply_consumption_factor = -0.75
|
|
ai_desired_divisions_factor = 100
|
|
special_project_speed_factor = 0.3
|
|
production_speed_facility_factor = 0.3
|
|
sp_nuclear_reactor_speed_factor = 0.3
|
|
sp_thermo_nuclear_bomb_speed_factor = 0.3
|
|
sp_air_jet_engine_speed_factor = 0.3
|
|
land_bunker_effectiveness_factor = 0.75
|
|
coastal_bunker_effectiveness_factor = 0.75
|
|
training_time_army_factor = -0.2
|
|
}
|
|
}
|
|
TY_fengkuangai3 = {
|
|
picture = fengkuangai
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
automatic_grant_medal_chance = 1
|
|
unit_medal_effectiveness = 1
|
|
planning_decay_rate_factor = -0.8
|
|
consumer_goods_expected_value = -0.05
|
|
production_cost_industrial_complex_factor = -0.1
|
|
production_cost_arms_factory_factor = -0.1
|
|
production_cost_dockyard_factor = -0.1
|
|
production_cost_air_base_factor = -0.8
|
|
production_cost_naval_base_factor = -0.8
|
|
supply_node_range = 1
|
|
local_resources_factor = 1
|
|
production_speed_buildings_factor = 0.5
|
|
political_power_gain = 1.5
|
|
war_support_factor = 1
|
|
conscription = 0.1
|
|
conscription_factor = 0.2
|
|
industrial_capacity_factory = 0.5
|
|
industrial_capacity_dockyard = 0.5
|
|
production_lack_of_resource_penalty_factor = -1
|
|
#ai_focus_aggressive_factor = 1
|
|
minimum_training_level = -0.15
|
|
operative_slot = 2
|
|
research_speed_factor = 0.25
|
|
planning_speed = 0.5
|
|
max_planning = 0.25
|
|
navy_fuel_consumption_factor = -0.5
|
|
army_fuel_consumption_factor = -0.5
|
|
air_fuel_consumption_factor = -0.5
|
|
terrain_penalty_reduction = 0.4
|
|
invasion_preparation = -0.5
|
|
dig_in_speed_factor = 0.5
|
|
max_dig_in_factor = 0.25
|
|
army_core_attack_factor = 0.5
|
|
army_core_defence_factor = 0.8
|
|
mobilization_speed = 3
|
|
supply_consumption_factor = -1
|
|
ai_desired_divisions_factor = 100
|
|
special_project_speed_factor = 0.3
|
|
production_speed_facility_factor = 0.3
|
|
sp_nuclear_reactor_speed_factor = 0.3
|
|
sp_thermo_nuclear_bomb_speed_factor = 0.3
|
|
sp_air_jet_engine_speed_factor = 0.3
|
|
land_bunker_effectiveness_factor = 1
|
|
coastal_bunker_effectiveness_factor = 1
|
|
training_time_army_factor = -0.2
|
|
}
|
|
}
|
|
az_pt_1 = {
|
|
picture = generic_constitutional_guarantees
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
political_power_factor = 0.5
|
|
|
|
}
|
|
}
|
|
|
|
az_pt_2 = {
|
|
picture = generic_infantry_bonus
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
planning_speed = 0.5
|
|
|
|
}
|
|
}
|
|
|
|
az_pt_3 = {
|
|
picture = air_support_focus
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
stability_weekly = 0.005
|
|
war_support_weekly = 0.005
|
|
}
|
|
}
|
|
|
|
az_pt_4 = {
|
|
picture = generic_victors_of_ww1
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
consumer_goods_factor = -0.15
|
|
|
|
}
|
|
}
|
|
|
|
az_pt_5 = {
|
|
picture = generic_infantry_bonus
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
army_attack_factor = 0.15
|
|
}
|
|
}
|
|
|
|
az_pt_6 = {
|
|
picture = generic_disjointed_gov
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
dig_in_speed_factor = 1.0
|
|
max_dig_in = 20
|
|
}
|
|
}
|
|
|
|
az_pt_7 = {
|
|
picture = generic_secret_police
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
max_command_power = 200
|
|
|
|
}
|
|
}
|
|
|
|
az_pt_8 = {
|
|
picture = generic_build_infrastructure
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
production_speed_buildings_factor = 0.15
|
|
}
|
|
}
|
|
|
|
az_pt_9 = {
|
|
picture = generic_research_bonus
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
research_speed_factor = 0.1
|
|
|
|
}
|
|
}
|
|
|
|
az_pt_10 = {
|
|
picture = TY_jiaoguanzhidaozhong
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
naval_speed_factor = 0.15
|
|
naval_damage_factor = 0.10
|
|
}
|
|
}
|
|
TY_xianzhigoumaiziyuan = {
|
|
targeted_modifier = {
|
|
tag = BYG
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = CHY
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = DOH
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = HUJ
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = SAD
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = TIX
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = YUW
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
cic_to_target_factor = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = BFL
|
|
trade_cost_for_target_factor = 0.5
|
|
extra_trade_to_target_factor = 0.5
|
|
}
|
|
}
|
|
|
|
TY_jiaoguanzhidaozhong = {
|
|
picture = TY_jiaoguanzhidaozhong
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
experience_gain_army_unit_factor = 0.75
|
|
}
|
|
}
|
|
TY_mfjichuang = {
|
|
picture = POL_succesful_four_year_plan
|
|
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
industrial_capacity_factory = 0.2
|
|
production_factory_efficiency_gain_factor = 0.5
|
|
production_factory_start_efficiency_factor = 0.5
|
|
production_factory_max_efficiency_factor = 0.1
|
|
}
|
|
}
|
|
#美食供给#
|
|
|
|
TY_msgj = {
|
|
picture = generic_agrarian_reform
|
|
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
stability_factor = 0.1
|
|
consumer_goods_factor = -0.15
|
|
}
|
|
}
|
|
|
|
TY_mfdongli = {
|
|
picture = FRA_motorized_focus
|
|
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
army_fuel_consumption_factor = -0.5
|
|
navy_fuel_consumption_factor = -0.7
|
|
air_fuel_consumption_factor = -0.5
|
|
}
|
|
}
|
|
|
|
|
|
TY_mmwh = {
|
|
picture = TY_mmwh
|
|
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
modifier = {
|
|
conscription_factor = 0.2
|
|
army_morale_factor = 0.05
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.2
|
|
political_power_factor = 0.05
|
|
}
|
|
|
|
}
|
|
|
|
TY_aifangbaobi = {
|
|
picture = SIR_darksiren
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
targeted_modifier = {
|
|
tag = SIR
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = SR1
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = SR2
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = SR3
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.5
|
|
}
|
|
targeted_modifier = {
|
|
tag = SR4
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
naval_manufacturer = {
|
|
|
|
designer = yes
|
|
|
|
bulizaochuanchang_1 = {
|
|
picture = BLI_zaochuanchang1
|
|
|
|
allowed = {
|
|
shijianniangguojia_trigger = yes
|
|
}
|
|
|
|
available = {
|
|
custom_trigger_tooltip = {
|
|
tooltip = bulizaochuanchang_1_trigger_tooltip
|
|
OR = {
|
|
tag = BLI
|
|
|
|
OR = {
|
|
is_in_faction_with = BLI
|
|
is_subject_of = BLI
|
|
has_opinion = {
|
|
target = BLI
|
|
value > 99
|
|
}
|
|
}
|
|
|
|
has_country_flag = buligongyi1_get
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
cost = 100
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
modifier = {
|
|
custom_modifier_tooltip = bulizaochuanchang_modifier_tooltip
|
|
}
|
|
|
|
traits = {
|
|
buli_kekaoxing_trait
|
|
buli_jidong_trait
|
|
}
|
|
|
|
|
|
}
|
|
bulizaochuanchang_2 = {
|
|
picture = BLI_zaochuanchang2
|
|
|
|
allowed = {
|
|
shijianniangguojia_trigger = yes
|
|
}
|
|
|
|
available = {
|
|
custom_trigger_tooltip = {
|
|
tooltip = bulizaochuanchang_2_trigger_tooltip
|
|
OR = {
|
|
tag = BLI
|
|
|
|
OR = {
|
|
is_in_faction_with = BLI
|
|
is_subject_of = BLI
|
|
has_opinion = {
|
|
target = BLI
|
|
value > 99
|
|
}
|
|
}
|
|
|
|
has_country_flag = buligongyi2_get
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
cost = 100
|
|
ai_will_do = {
|
|
factor = 11
|
|
}
|
|
modifier = {
|
|
custom_modifier_tooltip = bulizaochuanchang_modifier_tooltip
|
|
}
|
|
traits = {
|
|
buli_gongji_trait
|
|
buli_zaojia_trait
|
|
}
|
|
|
|
}
|
|
}
|
|
industrial_concern = {
|
|
|
|
BFL_zuozhanshiyanshi = {
|
|
picture = BFL_zuozhanshiyanshi
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
has_government = communism
|
|
}
|
|
traits = { trait_BFL_zuozhanshiyanshi }
|
|
research_bonus = {
|
|
industry = 0.15
|
|
}
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
on_add = { add_to_tech_sharing_group = BFL_keyan_group }
|
|
on_remove = { remove_from_tech_sharing_group = BFL_keyan_group }
|
|
cost = 300
|
|
}
|
|
BYG_zuozhanshiyanshi = {
|
|
picture = BYG_zuozhanshiyanshi
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
has_government = democratic
|
|
}
|
|
traits = { trait_BYG_zuozhanshiyanshi }
|
|
research_bonus = {
|
|
electronics = 0.05
|
|
nuclear = 0.1
|
|
rocketry = 0.05
|
|
}
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
on_add = { add_to_tech_sharing_group = BYG_keyan_group }
|
|
on_remove = { remove_from_tech_sharing_group = BYG_keyan_group }
|
|
cost = 300
|
|
}
|
|
DOH_zuozhanshiyanshi = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
has_government = neutrality
|
|
}
|
|
traits = { trait_DOH_zuozhanshiyanshi }
|
|
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
on_add = { add_to_tech_sharing_group = DOH_keyan_group }
|
|
on_remove = { remove_from_tech_sharing_group = DOH_keyan_group }
|
|
cost = 300
|
|
}
|
|
TIX_zuozhanshiyanshi = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
has_government = fascism
|
|
}
|
|
traits = { trait_TIX_zuozhanshiyanshi }
|
|
research_bonus = {
|
|
rocketry = 0.15
|
|
infantry_weapons = 0.05
|
|
support_tech = 0.05
|
|
motorized_equipment = 0.05
|
|
artillery = 0.05
|
|
armor = 0.1
|
|
}
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
on_add = { add_to_tech_sharing_group = TIX_keyan_group }
|
|
on_remove = { remove_from_tech_sharing_group = TIX_keyan_group }
|
|
cost = 300
|
|
}
|
|
}
|
|
}
|