1455 lines
33 KiB
Plaintext
Executable File
1455 lines
33 KiB
Plaintext
Executable File
#碧蓝航线MOD
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mission_type_tactics_TIX = {
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track = operations
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name = AZ_SUBDOCTRINE_MISSION_TYPE_TACTICS
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description = SUBDOCTRINE_MISSION_TYPE_TACTICS_DESC
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icon = GFX_doctrine_mission_type_tactics_medium
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xp_cost = 100
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xp_type = army
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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original_tag = TIX
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}
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modifier = {
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factor = 0.5
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is_major = no
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}
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}
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available = {
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shijianniangguojia_trigger = yes
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has_doctrine = new_mobile_warfare
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}
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# EFFECTS
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command_power_gain = 0.1
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category_all_infantry = {
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max_organisation = 20
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}
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rewards = {
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TIX1 ={
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#1
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max_planning = 0.1
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planning_speed = 0.1
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category_all_infantry = {
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default_morale = 0.3
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initiative = 0.05
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}
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}
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TIX2 = {
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#2
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org_loss_at_low_org_factor = -0.25
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org_loss_when_moving = -0.25
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}
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TIX3 = {
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#3
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army_defence_factor = 0.1
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army_morale_factor = 0.2
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category_all_infantry= {
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default_morale = 0.3
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}
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category_all_armor = {
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maximum_speed = 0.2
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}
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}
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TIX4 = {
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#4
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army_attack_factor = 0.2
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army_breakthrough_against_major_factor = 0.1
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category_all_infantry = {
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breakthrough = 0.2
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max_organisation = 20
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}
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}
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TIX5 = {
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#5
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resistance_target = -0.2
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max_planning = 0.1
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planning_speed = 0.3
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category_all_infantry = {
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default_morale = 0.5
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initiative = 0.05
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}
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category_tanks = {
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default_morale = 0.5
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}
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}
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}
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}
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deep_battle_BFL = {
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track = operations
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name = AZ_SUBDOCTRINE_DEEP_BATTLE
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description = SUBDOCTRINE_DEEP_BATTLE_DESC
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icon = GFX_doctrine_deep_battle_medium
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xp_cost = 100
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xp_type = army
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available = {
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shijianniangguojia_trigger = yes
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has_doctrine = mass_assault
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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original_tag = BFL
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}
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modifier = {
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factor = 0.5
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is_major = no
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}
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}
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# EFFECTS
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enable_tactic = tactic_backhand_blow
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category_tanks = {
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max_organisation = 5
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}
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rewards = {
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BFL1 = {
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#1
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recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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defense = 0.2
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}
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}
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mot_recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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defense = 0.2
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}
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}
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light_tank_recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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defense = 0.2
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}
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}
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category_vehicle_infantry = {
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max_organisation = 5
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}
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}
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BFL2 = {
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#2
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category_tanks = {
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max_strength = 5
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max_organisation = 10
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}
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armored_car = {
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max_strength = 5
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max_organisation = 10
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}
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land_reinforce_rate = 0.05
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}
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BFL3 = {
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#3
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army_intel_to_others = -20.0
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airforce_intel_to_others = -10.0
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army_intel_factor = 0.1
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}
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BFL4 = {
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#4
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breakthrough_factor = 0.1
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org_loss_when_moving = -0.3
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category_vehicle_infantry = {
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max_organisation = 20
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default_morale = 0.2
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}
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category_tanks = {
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max_organisation = 5
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}
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category_all_armor = {
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default_morale = 0.2
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}
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armored_car = {
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max_organisation = 10
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}
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}
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BFL5 = {
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#5
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army_attack_against_major_factor = 0.1
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org_loss_when_moving = -0.2
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land_reinforce_rate = 0.1
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armored_car_recon = {
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battalion_mult = {
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category = category_light_infantry
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max_organisation = 10
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add = yes
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}
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}
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light_tank_recon = {
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battalion_mult = {
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category = category_light_infantry
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max_organisation = 10
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add = yes
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}
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}
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}
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}
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}
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grand_assault_YUW = {
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track = operations
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name = AZ_SUBDOCTRINE_GRAND_ASSAULT
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description = SUBDOCTRINE_GRAND_ASSAULT_DESC
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icon = GFX_doctrine_grand_assault_medium
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xp_cost = 100
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xp_type = army
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available = {
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shijianniangguojia_trigger = yes
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OR = {
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has_doctrine = grand_battleplan
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has_doctrine = superior_firepower
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}
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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OR = {
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original_tag = HUJ
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original_tag = YUW
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original_tag = SAD
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}
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}
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}
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# EFFECTS
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max_planning = 0.2
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category_army = {
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breakthrough = 0.15
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soft_attack = 0.1
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}
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rewards = {
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YUW1 = {
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#1
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max_command_power = 50
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planning_speed = 0.2
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max_planning = 0.1
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logistics_company = {
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battalion_mult = {
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category = category_all_infantry
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defense = 0.2
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}
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}
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}
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YUW2 = {
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#2
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coordination_bonus = 0.2
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category_army = {
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breakthrough = 0.2
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}
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}
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YUW3 = {
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#3
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army_defence_factor = 0.1
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army_bonus_air_superiority_factor = 0.1
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coordination_bonus = 0.3
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category_all_infantry = {
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max_organisation = 10
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}
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category_tanks = {
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max_organisation = 5
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}
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anti_air = {
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air_attack = 0.3
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}
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}
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YUW4 = {
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#4
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army_org_factor = 0.2
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planning_speed = 0.3
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logistics_company = {
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battalion_mult = {
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category = category_all_infantry
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supply_consumption = -0.2
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}
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}
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category_recon = {
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recon = 0.3
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}
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}
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YUW5 = {
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#5
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army_defence_factor = 0.1
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max_planning = 0.2
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category_all_infantry = {
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max_organisation = 10
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}
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category_tanks = {
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max_organisation = 5
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}
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}
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}
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}
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rapid_domination_BYG = {
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track = operations
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name = AZ_SUBDOCTRINE_RAPID_DOMINATION
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description = SUBDOCTRINE_RAPID_DOMINATION_DESC
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icon = GFX_doctrine_shock_and_awe_medium
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xp_cost = 100
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xp_type = army
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available = {
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shijianniangguojia_trigger = yes
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OR = {
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has_doctrine = new_mobile_warfare
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has_doctrine = superior_firepower
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}
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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original_tag = BYG
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}
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modifier = {
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factor = 0.5
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is_major = no
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}
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}
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# EFFECTS
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enable_tactic = tactic_breakthrough
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land_reinforce_rate = 0.03
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category_line_artillery = {
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soft_attack = 0.2
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}
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rewards = {
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BYG1 = {
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#1
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land_reinforce_rate = 0.03
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category_recon = {
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recon = 2
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}
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category_support_artillery = {
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soft_attack = 0.2
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}
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}
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BYG2 = {
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#2
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army_artillery_attack_factor = 0.2
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army_artillery_defence_factor = 0.2
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category_army = {
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default_morale = 0.1
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}
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category_support_artillery = {
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supply_consumption = -0.15
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}
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}
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BYG3 = {
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#3
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army_artillery_attack_factor = 0.3
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army_artillery_defence_factor = 0.3
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signal_company = {
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battalion_mult = {
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category = category_artillery
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soft_attack = 0.2
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}
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}
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}
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BYG4 = {
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#4
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category_support_battalions = {
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max_organisation = 20
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soft_attack = 0.5
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}
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}
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BYG5 = {
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#5
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category_army = {
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soft_attack = 0.1
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}
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category_all_infantry = {
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soft_attack = 0.2
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hard_attack = 0.1
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}
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army_bonus_air_superiority_factor = 0.2
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}
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}
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}
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infiltration_tactics_CHY = {
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track = operations
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name = AZ_SUBDOCTRINE_INFILTRATION_TACTICS
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description = SUBDOCTRINE_INFILTRATION_TACTICS_DESC
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icon = GFX_doctrine_infiltration_assault_medium
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xp_cost = 100
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xp_type = army
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available = {
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shijianniangguojia_trigger = yes
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has_doctrine = grand_battleplan
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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original_tag = CHY
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}
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}
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# EFFECTS
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enable_tactic = tactic_infantry_assault
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planning_speed = 0.2
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max_planning = 0.1
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ai_will_do = { }
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rewards = {
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CHY1 = {
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#1
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planning_speed = 0.1
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category_army = {
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breakthrough = 0.15
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max_organisation = 10
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}
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}
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CHY2 = {
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#2
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max_planning = 0.1
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land_night_attack = 0.35
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}
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CHY3 = {
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#3
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supply_consumption_factor = -0.2
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command_power_gain = 0.25
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category_tanks = {
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max_organisation = 5
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}
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category_all_armor = {
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default_morale = 0.2
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}
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}
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CHY4 = {
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#4
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recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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}
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battalion_mult = {
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category = category_cavalry
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soft_attack = 0.2
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}
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}
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mot_recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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}
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battalion_mult = {
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category = category_cavalry
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soft_attack = 0.2
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}
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}
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light_tank_recon = {
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battalion_mult = {
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category = category_light_infantry
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soft_attack = 0.2
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}
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battalion_mult = {
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category = category_cavalry
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soft_attack = 0.2
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}
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}
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category_recon = {
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recon = 2
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}
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}
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CHY5 = {
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#5
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enable_tactic = tactic_infantry_charge_for_chy
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intel_from_combat_factor = 0.5
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land_reinforce_rate = 0.03
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org_loss_when_moving = -0.25
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}
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}
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}
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last_stand_AZ = {
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track = operations
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name = AZ_SUBDOCTRINE_LAST_STAND
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description = SUBDOCTRINE_LAST_STAND_DESC
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icon = GFX_doctrine_last_stand_medium
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#TODO: Add trigger tag for surrender progress
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xp_cost = 100
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xp_type = army
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available = {
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shijianniangguojia_trigger = yes
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OR = {
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has_doctrine = new_mobile_warfare
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has_doctrine = mass_assault
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}
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}
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# EFFECTS
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conscription = 0.1
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ai_will_do = {
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base = 1
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modifier = {
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factor = 1000
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original_tag = DOH
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}
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}
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rewards = {
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AZ1 = {
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#1
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resistance_target_on_our_occupied_states = 0.25
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resistance_damage_to_garrison_on_our_occupied_states = 0.5
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}
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AZ2 = {
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#2
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army_core_defence_factor = 0.5
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category_all_infantry = {
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defense = 0.2
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}
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}
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AZ3 = {
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#3
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max_dig_in_factor = 0.1
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dig_in_speed_factor = 0.5
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out_of_supply_factor = -0.4
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category_all_infantry = {
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entrenchment = 0.2
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}
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}
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AZ4 = {
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#4
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attrition = -0.1
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supply_consumption_factor = -0.1
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no_supply_grace = 144 # more hours before supply penalty changes
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}
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AZ5 = {
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#5
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enable_tactic = tactic_guerrilla_tactics_for_doh
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category_army = {
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soft_attack = 0.2
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hard_attack = 0.1
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}
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}
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}
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}
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##################################以下为原版###################################
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mission_type_tactics = {
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track = operations
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name = SUBDOCTRINE_MISSION_TYPE_TACTICS
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description = SUBDOCTRINE_MISSION_TYPE_TACTICS_DESC
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icon = GFX_doctrine_mission_type_tactics_medium
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xp_cost = 100
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xp_type = army
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ai_will_do = {
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base = 1
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modifier = {
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factor = 50
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original_tag = GER
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}
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|
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modifier = {
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factor = 0.5
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is_major = no
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}
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}
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available = {
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always = yes
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}
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# EFFECTS
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command_power_gain = 0.02
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category_all_infantry = {
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max_organisation = 15
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}
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|
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rewards = {
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low_level_delegation ={
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#1
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category_all_infantry = {
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default_morale = 0.2
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}
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}
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flexible_command = {
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#2
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org_loss_when_moving = -0.15
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}
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maneouver_drills = {
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#3
|
|
category_all_infantry= {
|
|
default_morale = 0.2
|
|
}
|
|
category_all_armor = {
|
|
maximum_speed = 0.1
|
|
}
|
|
|
|
}
|
|
flexible_combat_formations = {
|
|
#4
|
|
|
|
category_all_infantry = {
|
|
breakthrough = 0.1
|
|
max_organisation = 10
|
|
}
|
|
}
|
|
control_zone_responsibilities = {
|
|
#5
|
|
|
|
category_all_infantry = {
|
|
default_morale = 0.4
|
|
}
|
|
category_tanks = {
|
|
default_morale = 0.4
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
last_stand = {
|
|
track = operations
|
|
name = SUBDOCTRINE_LAST_STAND
|
|
description = SUBDOCTRINE_LAST_STAND_DESC
|
|
icon = GFX_doctrine_last_stand_medium
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
# EFFECTS
|
|
conscription = 0.05
|
|
|
|
ai_will_do = {
|
|
|
|
base = 0
|
|
|
|
}
|
|
|
|
rewards = {
|
|
werwolf_groups = {
|
|
#1
|
|
resistance_damage_to_garrison_on_our_occupied_states = 0.25
|
|
}
|
|
|
|
pocket_consolidation = {
|
|
#2
|
|
category_all_infantry = {
|
|
defense = 0.1
|
|
}
|
|
}
|
|
digging_in = {
|
|
#3
|
|
out_of_supply_factor = -0.20
|
|
category_all_infantry = {
|
|
entrenchment = 0.1
|
|
}
|
|
}
|
|
stocking_up = {
|
|
#4
|
|
no_supply_grace = 72
|
|
}
|
|
breaking_out = {
|
|
#5
|
|
category_army = {
|
|
soft_attack = 0.2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
infiltration_tactics = {
|
|
track = operations
|
|
name = SUBDOCTRINE_INFILTRATION_TACTICS
|
|
description = SUBDOCTRINE_INFILTRATION_TACTICS_DESC
|
|
icon = GFX_doctrine_infiltration_assault_medium
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 1
|
|
modifier = {
|
|
factor = 50
|
|
original_tag = JAP
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
enable_tactic = tactic_infantry_assault
|
|
max_planning = 0.05
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
infiltration_assault = {
|
|
#1
|
|
category_army = {
|
|
breakthrough = 0.10
|
|
max_organisation = 5
|
|
}
|
|
|
|
}
|
|
nightly_assaults = {
|
|
#2
|
|
land_night_attack = 0.25
|
|
}
|
|
self_sustaining_infiltration_units = {
|
|
#3
|
|
supply_consumption_factor = -0.10
|
|
command_power_gain = 0.015
|
|
category_tanks = {
|
|
max_organisation = 2
|
|
}
|
|
category_all_armor = {
|
|
default_morale = 0.1
|
|
}
|
|
}
|
|
terrain_and_situation_assessment = {
|
|
#4
|
|
|
|
recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.1
|
|
}
|
|
battalion_mult = {
|
|
category = category_cavalry
|
|
soft_attack = 0.1
|
|
}
|
|
|
|
}
|
|
mot_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.1
|
|
}
|
|
battalion_mult = {
|
|
category = category_cavalry
|
|
soft_attack = 0.1
|
|
}
|
|
|
|
}
|
|
light_tank_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.1
|
|
}
|
|
battalion_mult = {
|
|
category = category_cavalry
|
|
soft_attack = 0.1
|
|
}
|
|
|
|
}
|
|
|
|
category_recon = {
|
|
recon = 1
|
|
}
|
|
|
|
}
|
|
infiltration_in_depth = {
|
|
#5
|
|
land_reinforce_rate = 0.02
|
|
org_loss_when_moving = -0.20
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
grand_assault = {
|
|
track = operations
|
|
name = SUBDOCTRINE_GRAND_ASSAULT
|
|
description = SUBDOCTRINE_GRAND_ASSAULT_DESC
|
|
icon = GFX_doctrine_grand_assault_medium
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 1
|
|
modifier = {
|
|
factor = 50
|
|
OR = {
|
|
original_tag = ENG
|
|
original_tag = FRA
|
|
original_tag = ITA
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
max_planning = 0.1
|
|
category_army = {
|
|
breakthrough = 0.1
|
|
soft_attack = 0.05
|
|
}
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
central_planning = {
|
|
#1
|
|
|
|
max_command_power = 30
|
|
|
|
logistics_company = {
|
|
battalion_mult = {
|
|
category = category_all_infantry
|
|
defense = 0.05
|
|
}
|
|
}
|
|
}
|
|
multiple_attack_directions = {
|
|
#2
|
|
category_army = {
|
|
breakthrough = 0.15
|
|
}
|
|
}
|
|
combined_arms_integration = {
|
|
#3
|
|
army_bonus_air_superiority_factor = 0.05
|
|
coordination_bonus = 0.1
|
|
category_tanks = {
|
|
max_organisation = 4
|
|
}
|
|
|
|
anti_air = {
|
|
air_attack = 0.1
|
|
}
|
|
}
|
|
forward_command_posts = {
|
|
#4
|
|
logistics_company = {
|
|
battalion_mult = {
|
|
category = category_all_infantry
|
|
supply_consumption = -0.05
|
|
}
|
|
}
|
|
category_recon = {
|
|
recon = 0.1
|
|
}
|
|
}
|
|
c3i_theory = {
|
|
#5
|
|
|
|
max_planning = 0.1
|
|
category_all_infantry = {
|
|
max_organisation = 8
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
deep_battle = {
|
|
track = operations
|
|
name = SUBDOCTRINE_DEEP_BATTLE
|
|
description = SUBDOCTRINE_DEEP_BATTLE_DESC
|
|
icon = GFX_doctrine_deep_battle_medium
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
|
|
visible = {
|
|
has_dlc = "La Resistance"
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 1
|
|
modifier = {
|
|
factor = 50
|
|
original_tag = SOV
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0.5
|
|
is_major = no
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
enable_tactic = tactic_backhand_blow
|
|
category_tanks = {
|
|
max_organisation = 4
|
|
}
|
|
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
bounding_overwatch = {
|
|
#1
|
|
recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
mot_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
light_tank_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
category_vehicle_infantry = {
|
|
max_organisation = 2
|
|
}
|
|
|
|
}
|
|
operational_concentration = {
|
|
#2
|
|
category_tanks = {
|
|
max_organisation = 4
|
|
}
|
|
armored_car = {
|
|
max_organisation = 4
|
|
}
|
|
land_reinforce_rate = 0.05
|
|
}
|
|
maskirovka = {
|
|
#3
|
|
army_intel_to_others = -10.0
|
|
airforce_intel_to_others = -5.0
|
|
army_intel_factor = 0.05
|
|
|
|
|
|
}
|
|
breakthrough_priority = {
|
|
#4
|
|
org_loss_when_moving = -0.2
|
|
category_vehicle_infantry = {
|
|
max_organisation = 10
|
|
default_morale = 0.1
|
|
}
|
|
category_tanks = {
|
|
max_organisation = 2
|
|
}
|
|
category_all_armor = {
|
|
default_morale = 0.1
|
|
}
|
|
armored_car = {
|
|
max_organisation = 4
|
|
}
|
|
}
|
|
operational_depth_control = {
|
|
#5
|
|
org_loss_when_moving = -0.1
|
|
land_reinforce_rate = 0.05
|
|
armored_car_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
max_organisation = 10
|
|
add = yes
|
|
}
|
|
}
|
|
light_tank_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
max_organisation = 10
|
|
add = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
deep_battle_no_lar = {
|
|
track = operations
|
|
name = SUBDOCTRINE_DEEP_BATTLE
|
|
description = SUBDOCTRINE_DEEP_BATTLE_DESC
|
|
icon = GFX_doctrine_deep_battle_medium
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
NOT = {
|
|
has_dlc = "La Resistance"
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 1
|
|
modifier = {
|
|
factor = 50
|
|
original_tag = SOV
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0.5
|
|
is_major = no
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
enable_tactic = tactic_backhand_blow
|
|
category_tanks = {
|
|
max_organisation = 4
|
|
}
|
|
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
bounding_overwatch = {
|
|
#1
|
|
recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
mot_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
light_tank_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
soft_attack = 0.05
|
|
defense = 0.05
|
|
}
|
|
}
|
|
category_vehicle_infantry = {
|
|
max_organisation = 2
|
|
}
|
|
|
|
}
|
|
operational_concentration = {
|
|
#2
|
|
category_tanks = {
|
|
max_organisation = 4
|
|
}
|
|
mechanized = {
|
|
max_organisation = 10
|
|
}
|
|
land_reinforce_rate = 0.05
|
|
}
|
|
maskirovka = {
|
|
#3
|
|
army_intel_to_others = -10.0
|
|
airforce_intel_to_others = -5.0
|
|
army_intel_factor = 0.05
|
|
|
|
|
|
}
|
|
breakthrough_priority = {
|
|
#4
|
|
org_loss_when_moving = -0.2
|
|
category_vehicle_infantry = {
|
|
max_organisation = 10
|
|
default_morale = 0.1
|
|
}
|
|
category_tanks = {
|
|
max_organisation = 2
|
|
}
|
|
category_all_armor = {
|
|
default_morale = 0.1
|
|
}
|
|
mechanized = {
|
|
breakthrough = 0.1
|
|
}
|
|
}
|
|
operational_depth_control = {
|
|
#5
|
|
org_loss_when_moving = -0.1
|
|
land_reinforce_rate = 0.05
|
|
recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
max_organisation = 10
|
|
add = yes
|
|
}
|
|
}
|
|
light_tank_recon = {
|
|
battalion_mult = {
|
|
category = category_light_infantry
|
|
max_organisation = 10
|
|
add = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
guerilla_war = {
|
|
track = operations
|
|
name = SUBDOCTRINE_GUERILLA_WAR
|
|
description = SUBDOCTRINE_GUERILLA_WAR_DESC
|
|
icon = GFX_doctrine_guerilla_warfare_medium
|
|
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
visible = {
|
|
has_dlc = "No Compromise, No Surrender"
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 0
|
|
is_major = yes
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
is_major = no
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
NOT = {
|
|
OR = {
|
|
has_template_containing_unit = irregular_infantry
|
|
has_template_containing_unit = militia
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
enable_tactic = tactic_guerrilla_tactics
|
|
irregular_infantry = {
|
|
soft_attack = 0.1
|
|
defense = 0.2
|
|
}
|
|
militia = {
|
|
soft_attack = 0.1
|
|
defense = 0.2
|
|
}
|
|
|
|
rewards = {
|
|
catch_and_seize = {
|
|
#1
|
|
category_cavalry = {
|
|
equipment_capture_factor = 0.01
|
|
plains = {
|
|
movement = 0.1
|
|
}
|
|
}
|
|
category_light_infantry = {
|
|
equipment_capture_factor = 0.01
|
|
plains = {
|
|
movement = 0.1
|
|
}
|
|
}
|
|
pocket_penalty = -0.1
|
|
|
|
|
|
}
|
|
galvanize_support = {
|
|
#2
|
|
army_intel_to_others = -10.0
|
|
army_intel_factor = 0.05
|
|
war_support_factor = 0.1
|
|
political_power_factor = 0.1
|
|
mobilization_speed = 0.15
|
|
|
|
}
|
|
scorched_earth = {
|
|
#3
|
|
resistance_damage_to_garrison_on_our_occupied_states = 0.1
|
|
resistance_target_on_our_occupied_states = 0.1
|
|
category_army = {
|
|
defense = 0.1
|
|
}
|
|
}
|
|
|
|
|
|
urban_assaults = {
|
|
#4
|
|
militia = {
|
|
urban = {
|
|
attack = 0.10
|
|
defence = 0.10
|
|
}
|
|
}
|
|
infantry = {
|
|
urban = {
|
|
attack = 0.10
|
|
defence = 0.10
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
defense_of_gained_power = {
|
|
#5
|
|
stability_factor = 0.1
|
|
party_popularity_stability_factor = 0.05
|
|
category_army = {
|
|
defense = 0.1
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#shock & awe or airland battle
|
|
rapid_domination = {
|
|
track = operations
|
|
name = SUBDOCTRINE_RAPID_DOMINATION
|
|
description = SUBDOCTRINE_RAPID_DOMINATION_DESC
|
|
icon = GFX_doctrine_shock_and_awe_medium
|
|
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 1
|
|
modifier = {
|
|
factor = 50
|
|
original_tag = USA
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0.5
|
|
is_major = no
|
|
}
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
enable_tactic = tactic_breakthrough
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|
land_reinforce_rate = 0.02
|
|
category_all_infantry = {
|
|
soft_attack = 0.1
|
|
}
|
|
category_line_artillery = {
|
|
soft_attack = 0.1
|
|
}
|
|
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
forward_observers = {
|
|
#1
|
|
land_reinforce_rate = 0.02
|
|
category_recon = {
|
|
recon = 1
|
|
}
|
|
category_support_artillery = {
|
|
soft_attack = 0.05
|
|
}
|
|
|
|
|
|
}
|
|
advanced_firebases = {
|
|
#2
|
|
category_support_artillery = {
|
|
supply_consumption = -0.1
|
|
|
|
battalion_mult = {
|
|
category = category_army
|
|
default_morale = 0.1
|
|
add = yes
|
|
}
|
|
}
|
|
|
|
}
|
|
centralized_fire_control = {
|
|
#3
|
|
signal_company = {
|
|
battalion_mult = {
|
|
category = category_artillery
|
|
soft_attack = 0.1
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
regimental_combat_teams = {
|
|
#4
|
|
category_support_battalions = {
|
|
max_organisation = 10
|
|
soft_attack = 0.1
|
|
}
|
|
}
|
|
shock_and_awe = {
|
|
#5
|
|
category_army = {
|
|
soft_attack = 0.05
|
|
}
|
|
category_all_infantry = {
|
|
soft_attack = 0.1
|
|
hard_attack = 0.1
|
|
}
|
|
army_bonus_air_superiority_factor = 0.1
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
expeditionary_warfare = {
|
|
track = operations
|
|
name = SUBDOCTRINE_EXPEDITIONARY_WARFARE
|
|
description = SUBDOCTRINE_EXPEDITIONARY_WARFARE_DESC
|
|
icon = GFX_doctrine_expeditionary_warfare_medium
|
|
|
|
xp_cost = 100
|
|
xp_type = army
|
|
|
|
available = {
|
|
|
|
}
|
|
visible = {
|
|
has_dlc = "No Compromise, No Surrender"
|
|
}
|
|
|
|
ai_will_do = {
|
|
|
|
base = 0
|
|
|
|
}
|
|
|
|
# EFFECTS
|
|
|
|
send_volunteer_divisions_required = -0.5
|
|
send_volunteer_factor = 0.25
|
|
send_volunteers_tension = -0.1
|
|
|
|
ai_will_do = { }
|
|
|
|
rewards = {
|
|
staging_area_security = {
|
|
#1
|
|
dig_in_speed_factor = 0.05
|
|
out_of_supply_factor = -0.20
|
|
category_army = {
|
|
defense = 0.1
|
|
}
|
|
|
|
}
|
|
landing_operations = {
|
|
#2
|
|
naval_invasion_prep_speed = 0.2
|
|
naval_invasion_penalty = -0.15
|
|
naval_invasion_planning_bonus_speed = 0.2
|
|
category_army = {
|
|
soft_attack = 0.1
|
|
}
|
|
|
|
}
|
|
shore_fire_control_parties = {
|
|
#3
|
|
shore_bombardment_bonus = 0.25
|
|
}
|
|
breakout_emphasis = {
|
|
#4
|
|
no_supply_grace = 32
|
|
|
|
}
|
|
withdrawal_protocols = {
|
|
#5
|
|
org_loss_when_moving = -0.2
|
|
}
|
|
}
|
|
} |