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azurlane-tj/src/common/ideas/az_psh_army_spirits.txt
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ideas = {
academy_spirit = {
psh_qnjn = {
ledger = army
picture = theatre_training_spirit
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
terrain_trait_xp_gain_factor = 0.4
}
ai_will_do = {
factor = 0
}
}
psh_tzjn = {
ledger = army
picture = inventive_leadership_spirit
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
trait_naval_invader_xp_gain_factor = 0.6
trait_commando_xp_gain_factor = 0.6
trait_trickster_xp_gain_factor = 0.6
}
ai_will_do = {
factor = 0
}
}
psh_xsxz = {
ledger = army
picture = political_loyalty_spirit
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
OR = {
has_government = fascism
has_government = neutrality
}
}
modifier = {
party_popularity_stability_factor = 0.3
}
ai_will_do = {
factor = 1000
}
}
psh_bmxy = {
ledger = army
picture = best_of_the_best_spirit
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
OR = {
has_government = democratic
has_government = communism
}
}
modifier = {
army_intel_to_others = -10
}
ai_will_do = {
factor = 1000
}
}
}
army_spirit = {
psh_jnjgt = {
ledger = army
picture = professional_officer_corps_spirit
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
experience_gain_army_factor = 0.1
land_doctrine_cost_factor = -0.1
command_power_gain = 0.5
}
ai_will_do = {
factor = 10
}
}
psh_mjgsd = {
ledger = army
picture = HUN_secret_rearmament
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
pocket_penalty = -0.3
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
army_morale_factor = 0.05
}
ai_will_do = {
factor = 10
modifier = {
tag = BFL
has_war_with = TIX
factor = 1000
}
modifier = {
tag = DOH
has_war_with = CHY
factor = 1000
}
}
}
psh_jnxfj = {
ledger = army
picture = generic_manpower_bonus
visible = {
or = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
army_attack_factor = 0.05
army_defence_factor = 0.05
army_org_factor = 0.1
}
ai_will_do = {
factor = 10
modifier = {
or = {
NOT = { tag = BFL }
NOT = { tag = DOH }
}
has_war = yes
factor = 1000
}
}
}
}
division_command_spirit = {
psh_tixsdz = {
ledger = army
picture = maneuver_warfare_spirit
visible = {
or = {
tag = TIX
tag = GER
}
}
modifier = {
tactic_unexpected_thrust_preferred_weight_factor = 1
army_speed_factor = 0.05
coordination_bonus = 0.1
army_armor_attack_factor = 0.05
army_armor_defence_factor = 0.05
org_loss_when_moving = -0.1
ai_focus_aggressive_factor = 0.5
}
ai_will_do = {
factor = 1000
}
}
psh_bygzhl = {
ledger = army
picture = smoke_and_fire_spirit
visible = {
or = {
tag = BYG
tag = USA
tag = USB
tag = CSA
}
}
modifier = {
tactic_barrage_preferred_weight_factor = 1
breakthrough_factor = 0.1
army_attack_factor = 0.05
army_defence_factor = 0.05
railway_gun_bombardment_factor = 0.1
}
ai_will_do = {
factor = 1000
}
}
psh_bflrhz = {
ledger = army
picture = operational_reserve_spirit
visible = {
or = {
tag = BFL
tag = SOV
}
}
modifier = {
tactic_relentless_assault_preferred_weight_factor = 1
army_strength_factor = 0.15
training_time_army_factor = -0.2
conscription_factor = 0.2
}
ai_will_do = {
factor = 1000
}
}
psh_yuwqhz = {
ledger = army
picture = static_warfare_spirit
visible = {
or = {
tag = YUW
tag = WEX
tag = FRA
}
}
modifier = {
tactic_elastic_defense_preferred_weight_factor = 1
tactic_overwhelming_fire_preferred_weight_factor = 1
max_dig_in_factor = 0.15
dig_in_speed_factor = 0.15
supply_consumption_factor = -0.1
}
ai_will_do = {
factor = 1000
}
}
psh_hujjhb = {
ledger = army
picture = quick_improvisation_spirit
visible = {
or = {
tag = HUJ
tag = ENG
}
}
modifier = {
tactic_planned_attack_preferred_weight_factor = 1
command_abilities_cost_factor = -0.20
planning_speed = 0.2
max_planning = 0.15
}
ai_will_do = {
factor = 1000
}
}
psh_sadhqb = {
ledger = army
picture = logistical_focus_spirit
visible = {
or = {
tag = SAD
tag = ITA
}
}
modifier = {
tactic_delay_preferred_weight_factor = 1
supply_consumption_factor = -0.2
army_fuel_consumption_factor = -0.1
air_fuel_consumption_factor = -0.25
navy_fuel_consumption_factor = -0.25
no_supply_grace = 72
}
ai_will_do = {
factor = 1000
}
}
psh_chystz = {
ledger = army
picture = aggressive_reconnaisance_spirit
visible = {
or = {
tag = CHY
tag = JAP
}
}
modifier = {
tactic_infantry_charge_preferred_weight_factor = 1
intel_from_combat_factor = 0.25
recon_factor = 0.25
coordination_bonus = 0.15
attrition = -0.15
army_infantry_attack_factor = 0.1
army_infantry_defence_factor = 0.1
}
ai_will_do = {
factor = 1000
}
}
psh_dohjtz = {
ledger = army
picture = victory_or_death_spirit
visible = {
or = {
tag = DOH
tag = CHI
}
}
modifier = {
tactic_human_wave_tactics_preferred_weight_factor = 1
land_reinforce_rate = 0.02
resistance_growth_on_our_occupied_states = 0.3
command_power_gain = 0.5
mobilization_speed = 0.5
org_loss_at_low_org_factor = -0.1
ai_focus_defense_factor = 0.5
}
ai_will_do = {
factor = 1000
}
}
}
naval_command_spirit = {
psh_tixlqzs = {
ledger = navy
picture = trade_interdiction_navy_spirit
visible = {
or = {
tag = TIX
tag = GER
}
}
modifier ={
navy_submarine_attack_factor = 0.1
convoy_raiding_efficiency_factor = 0.15
naval_torpedo_screen_penetration_factor = 0.25
naval_retreat_speed = 0.2
naval_torpedo_reveal_chance_factor = -0.15
navy_weather_penalty = -0.2
}
ai_will_do = {
factor = 1000
}
}
psh_yuwptjq = {
ledger = navy
picture = surprise_attacks_spirit
visible = {
or = {
tag = YUW
tag = WEX
}
}
modifier ={
naval_has_potf_in_combat_attack = 0.15
naval_has_potf_in_combat_defense = 0.15
naval_damage_factor = 0.1
critical_receive_chance = -0.1
ships_at_battle_start = 0.2
naval_heavy_gun_hit_chance_factor = 0.1
}
ai_will_do = {
factor = 1000
}
}
psh_hujhsbq = {
ledger = navy
picture = efficient_communications_spirit
visible = {
or = {
tag = HUJ
tag = ENG
}
}
modifier ={
convoy_escort_efficiency = 0.2
mines_sweeping_by_fleets_factor = 0.3
naval_defense_factor = 0.1
naval_detection = 0.15
naval_light_gun_hit_chance_factor = 0.15
navy_org_factor = 0.15
}
ai_will_do = {
factor = 1000
}
}
psh_bflhszlwq = {
ledger = navy
picture = decisive_battle_spirit
visible = {
or = {
tag = BFL
tag = SOV
}
}
modifier ={
navy_max_range_factor = 0.2
spotting_chance = 0.25
strike_force_movement_org_loss = -0.25
naval_critical_score_chance_factor = 0.2
naval_night_attack = 0.15
naval_torpedo_screen_penetration_factor = 0.25
}
ai_will_do = {
factor = 1000
}
}
psh_sadqyllts = {
ledger = navy
picture = jeune_ecole_spirit
visible = {
or = {
tag = SAD
tag = ITA
}
}
modifier ={
naval_morale_factor = 0.15
naval_retreat_chance = 0.25
naval_enemy_retreat_chance = -0.1
naval_enemy_fleet_size_ratio_penalty_factor = 0.2
naval_critical_effect_factor = -0.1
naval_speed_factor = 0.15
}
ai_will_do = {
factor = 1000
}
}
psh_byggxhz = {
ledger = navy
picture = surprise_attacks_spirit
visible = {
or = {
tag = BYG
tag = USA
tag = USB
tag = CSA
}
}
modifier ={
navy_carrier_air_attack_factor = 0.25
navy_carrier_air_targetting_factor = 0.25
air_carrier_night_penalty_reduction_factor = 0.33
sortie_efficiency = 0.25
night_spotting_chance = 0.25
naval_accidents_chance = -0.25
}
ai_will_do = {
factor = 1000
}
}
psh_chyjszd = {
ledger = navy
picture = base_strike_academy_spirit
visible = {
or = {
tag = CHY
tag = JAP
}
}
modifier ={
navy_carrier_air_agility_factor = 0.25
navy_carrier_air_attack_factor = 0.25
navy_carrier_air_targetting_factor = 0.25
carrier_capacity_penalty_reduction = -0.33
carrier_traffic = 0.25
carrier_night_traffic = 0.1
}
ai_will_do = {
factor = 1000
}
}
psh_dohxjzd = {
ledger = navy
picture = efficient_communications_spirit
visible = {
or = {
tag = DOH
tag = CHI
}
}
modifier ={
navy_visibility = -0.1
naval_hit_chance = 0.25
naval_mine_hit_chance = -0.25
navy_screen_defence_factor = 0.15
navy_screen_attack_factor = 0.15
naval_mines_damage_factor = 0.25
}
ai_will_do = {
factor = 1000
}
}
}
}