570 lines
10 KiB
Plaintext
Executable File
570 lines
10 KiB
Plaintext
Executable File
ideas = {
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academy_spirit = {
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psh_qnjn = {
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ledger = army
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picture = theatre_training_spirit
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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terrain_trait_xp_gain_factor = 0.4
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}
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ai_will_do = {
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factor = 0
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}
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}
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psh_tzjn = {
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ledger = army
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picture = inventive_leadership_spirit
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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trait_naval_invader_xp_gain_factor = 0.6
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trait_commando_xp_gain_factor = 0.6
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trait_trickster_xp_gain_factor = 0.6
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}
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ai_will_do = {
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factor = 0
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}
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}
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psh_xsxz = {
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ledger = army
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picture = political_loyalty_spirit
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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OR = {
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has_government = fascism
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has_government = neutrality
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}
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}
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modifier = {
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party_popularity_stability_factor = 0.3
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_bmxy = {
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ledger = army
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picture = best_of_the_best_spirit
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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OR = {
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has_government = democratic
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has_government = communism
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}
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}
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modifier = {
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army_intel_to_others = -10
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}
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ai_will_do = {
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factor = 1000
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}
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}
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}
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army_spirit = {
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psh_jnjgt = {
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ledger = army
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picture = professional_officer_corps_spirit
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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experience_gain_army_factor = 0.1
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land_doctrine_cost_factor = -0.1
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command_power_gain = 0.5
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}
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ai_will_do = {
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factor = 10
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}
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}
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psh_mjgsd = {
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ledger = army
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picture = HUN_secret_rearmament
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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pocket_penalty = -0.3
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.1
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army_morale_factor = 0.05
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}
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ai_will_do = {
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factor = 10
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modifier = {
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tag = BFL
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has_war_with = TIX
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factor = 1000
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}
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modifier = {
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tag = DOH
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has_war_with = CHY
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factor = 1000
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}
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}
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}
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psh_jnxfj = {
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ledger = army
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picture = generic_manpower_bonus
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visible = {
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or = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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army_attack_factor = 0.05
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army_defence_factor = 0.05
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army_org_factor = 0.1
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}
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ai_will_do = {
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factor = 10
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modifier = {
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or = {
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NOT = { tag = BFL }
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NOT = { tag = DOH }
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}
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has_war = yes
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factor = 1000
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}
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}
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}
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}
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division_command_spirit = {
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psh_tixsdz = {
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ledger = army
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picture = maneuver_warfare_spirit
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visible = {
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or = {
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tag = TIX
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tag = GER
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}
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}
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modifier = {
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tactic_unexpected_thrust_preferred_weight_factor = 1
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army_speed_factor = 0.05
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coordination_bonus = 0.1
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army_armor_attack_factor = 0.05
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army_armor_defence_factor = 0.05
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org_loss_when_moving = -0.1
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ai_focus_aggressive_factor = 0.5
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_bygzhl = {
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ledger = army
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picture = smoke_and_fire_spirit
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visible = {
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or = {
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tag = BYG
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tag = USA
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tag = USB
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tag = CSA
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}
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}
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modifier = {
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tactic_barrage_preferred_weight_factor = 1
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breakthrough_factor = 0.1
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army_attack_factor = 0.05
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army_defence_factor = 0.05
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railway_gun_bombardment_factor = 0.1
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_bflrhz = {
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ledger = army
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picture = operational_reserve_spirit
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visible = {
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or = {
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tag = BFL
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tag = SOV
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}
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}
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modifier = {
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tactic_relentless_assault_preferred_weight_factor = 1
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army_strength_factor = 0.15
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training_time_army_factor = -0.2
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conscription_factor = 0.2
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_yuwqhz = {
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ledger = army
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picture = static_warfare_spirit
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visible = {
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or = {
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tag = YUW
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tag = WEX
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tag = FRA
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}
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}
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modifier = {
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tactic_elastic_defense_preferred_weight_factor = 1
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tactic_overwhelming_fire_preferred_weight_factor = 1
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max_dig_in_factor = 0.15
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dig_in_speed_factor = 0.15
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supply_consumption_factor = -0.1
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_hujjhb = {
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ledger = army
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picture = quick_improvisation_spirit
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visible = {
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or = {
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tag = HUJ
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tag = ENG
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}
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}
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modifier = {
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tactic_planned_attack_preferred_weight_factor = 1
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command_abilities_cost_factor = -0.20
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planning_speed = 0.2
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max_planning = 0.15
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_sadhqb = {
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ledger = army
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picture = logistical_focus_spirit
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visible = {
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or = {
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tag = SAD
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tag = ITA
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}
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}
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modifier = {
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tactic_delay_preferred_weight_factor = 1
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supply_consumption_factor = -0.2
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army_fuel_consumption_factor = -0.1
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air_fuel_consumption_factor = -0.25
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navy_fuel_consumption_factor = -0.25
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no_supply_grace = 72
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_chystz = {
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ledger = army
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picture = aggressive_reconnaisance_spirit
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visible = {
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or = {
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tag = CHY
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tag = JAP
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}
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}
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modifier = {
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tactic_infantry_charge_preferred_weight_factor = 1
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intel_from_combat_factor = 0.25
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recon_factor = 0.25
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coordination_bonus = 0.15
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attrition = -0.15
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army_infantry_attack_factor = 0.1
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army_infantry_defence_factor = 0.1
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_dohjtz = {
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ledger = army
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picture = victory_or_death_spirit
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visible = {
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or = {
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tag = DOH
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tag = CHI
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}
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}
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modifier = {
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tactic_human_wave_tactics_preferred_weight_factor = 1
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land_reinforce_rate = 0.02
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resistance_growth_on_our_occupied_states = 0.3
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command_power_gain = 0.5
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mobilization_speed = 0.5
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org_loss_at_low_org_factor = -0.1
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ai_focus_defense_factor = 0.5
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}
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ai_will_do = {
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factor = 1000
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}
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}
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}
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naval_command_spirit = {
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psh_tixlqzs = {
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ledger = navy
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picture = trade_interdiction_navy_spirit
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visible = {
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or = {
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tag = TIX
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tag = GER
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}
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}
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modifier ={
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navy_submarine_attack_factor = 0.1
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convoy_raiding_efficiency_factor = 0.15
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naval_torpedo_screen_penetration_factor = 0.25
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naval_retreat_speed = 0.2
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naval_torpedo_reveal_chance_factor = -0.15
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navy_weather_penalty = -0.2
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_yuwptjq = {
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ledger = navy
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picture = surprise_attacks_spirit
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visible = {
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or = {
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tag = YUW
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tag = WEX
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}
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}
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modifier ={
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naval_has_potf_in_combat_attack = 0.15
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naval_has_potf_in_combat_defense = 0.15
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naval_damage_factor = 0.1
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critical_receive_chance = -0.1
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ships_at_battle_start = 0.2
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naval_heavy_gun_hit_chance_factor = 0.1
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_hujhsbq = {
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ledger = navy
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picture = efficient_communications_spirit
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visible = {
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or = {
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tag = HUJ
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tag = ENG
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}
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}
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modifier ={
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convoy_escort_efficiency = 0.2
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mines_sweeping_by_fleets_factor = 0.3
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naval_defense_factor = 0.1
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naval_detection = 0.15
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naval_light_gun_hit_chance_factor = 0.15
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navy_org_factor = 0.15
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_bflhszlwq = {
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ledger = navy
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picture = decisive_battle_spirit
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visible = {
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or = {
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tag = BFL
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tag = SOV
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}
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}
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modifier ={
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navy_max_range_factor = 0.2
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spotting_chance = 0.25
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strike_force_movement_org_loss = -0.25
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naval_critical_score_chance_factor = 0.2
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naval_night_attack = 0.15
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naval_torpedo_screen_penetration_factor = 0.25
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_sadqyllts = {
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ledger = navy
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picture = jeune_ecole_spirit
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visible = {
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or = {
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tag = SAD
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tag = ITA
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}
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}
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modifier ={
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naval_morale_factor = 0.15
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naval_retreat_chance = 0.25
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naval_enemy_retreat_chance = -0.1
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naval_enemy_fleet_size_ratio_penalty_factor = 0.2
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naval_critical_effect_factor = -0.1
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naval_speed_factor = 0.15
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_byggxhz = {
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ledger = navy
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picture = surprise_attacks_spirit
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visible = {
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or = {
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tag = BYG
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tag = USA
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tag = USB
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tag = CSA
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}
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}
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modifier ={
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navy_carrier_air_attack_factor = 0.25
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navy_carrier_air_targetting_factor = 0.25
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air_carrier_night_penalty_reduction_factor = 0.33
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sortie_efficiency = 0.25
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night_spotting_chance = 0.25
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naval_accidents_chance = -0.25
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_chyjszd = {
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ledger = navy
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picture = base_strike_academy_spirit
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visible = {
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or = {
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tag = CHY
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tag = JAP
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}
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}
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modifier ={
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navy_carrier_air_agility_factor = 0.25
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navy_carrier_air_attack_factor = 0.25
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navy_carrier_air_targetting_factor = 0.25
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carrier_capacity_penalty_reduction = -0.33
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carrier_traffic = 0.25
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carrier_night_traffic = 0.1
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}
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ai_will_do = {
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factor = 1000
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}
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}
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psh_dohxjzd = {
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ledger = navy
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picture = efficient_communications_spirit
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visible = {
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or = {
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tag = DOH
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tag = CHI
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}
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}
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modifier ={
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navy_visibility = -0.1
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naval_hit_chance = 0.25
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naval_mine_hit_chance = -0.25
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navy_screen_defence_factor = 0.15
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navy_screen_attack_factor = 0.15
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naval_mines_damage_factor = 0.25
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}
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ai_will_do = {
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factor = 1000
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}
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}
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}
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} |