Files
azurlane-tj/src/history/countries/YUW - Yuanwei.txt
2025-05-31 09:35:21 +00:00

869 lines
24 KiB
Plaintext
Executable File

capital = 16
if = {
limit = {
NOT = {
has_dlc = "No Step Back"
}
}
set_oob = "YUW_1936"
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_oob = "YUW_1936_nsb"
}
starting_train_buffer = 2
add_breakthrough_progress = {
specialization = specialization_land
value = 0.5
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "YUW_1936_naval_mtg"
else = {
set_naval_oob = "FRA_1936_naval_legacy"
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "FRA_1936_air_bba"
set_technology = {
aa_lmg = 1
aa_cannon_1 = 1
engines_1 = 1
engines_2 = 1
early_bombs = 1
aircraft_construction = 1
iw_small_airframe = 1
iw_medium_airframe = 1
iw_large_airframe = 1
air_torpedoe_1 = 1
}
else = {
set_air_oob = "FRA_1936_air_legacy"
set_technology = {
early_fighter = 1
naval_bomber1 = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
early_bomber = 1
tactical_bomber1 = 1
CAS1 = 1
}
}
}
set_research_slots = 4
starting_train_buffer = 2
set_stability = 0.1
set_war_support = 0.2
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_major = yes
add_equipment_to_stockpile = {
type = motorized_equipment
amount = 2000
}
# Starting tech
set_technology = {
air_superiority = 1
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_mountaineers = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
trench_warfare = 1
fleet_in_being = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
gwtank = 1
basic_light_tank = 1
basic_heavy_tank = 1
improved_light_tank = 1
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
gwtank_chassis = 1
basic_light_tank_chassis = 1
basic_heavy_tank_chassis = 1
improved_light_tank_chassis = 1
armor_tech_1 = 1
engine_tech_1 = 1
}
}
if = {
limit = {
has_dlc = "Battle for the Bosporus"
}
set_technology = { camelry = 1 }
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
basic_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
basic_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
basic_battlecruiser = 1
early_carrier = 1
transport = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
early_ship_hull_carrier = 1
basic_battery = 1
basic_heavy_battery = 1
basic_light_battery = 1
basic_medium_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
basic_heavy_armor_scheme = 1
basic_cruiser_armor_scheme = 1
mtg_transport = 1
basic_dp_light_battery = 1
cruiser_submarines = 1
}
}
if = {
limit = {
has_dlc = "La Resistance"
}
set_technology = {
armored_car1 = 1
}
}
set_convoys = 300
set_politics = {
ruling_party = democratic
last_election = "1932.5.1"
election_frequency = 480
elections_allowed = yes
}
set_popularities = {
democratic = 48
fascism = 41
neutrality = 10
communism = 1
}
add_ideas = {
YUW_hldzf1
YUW_jjbk
YUW_fblx
YUW_hddqr
YUW_yuanweilujunfangshouweizhu_idea
}
add_dynamic_modifier = { modifier = YUW_ywlj_dynamic_modifier }
add_to_variable = { YUW_max_command_power = 25 }
add_to_variable = { YUW_training_time_army_factor = 0.2 }
add_to_variable = { YUW_army_attack_factor = -0.2 }
add_to_variable = { YUW_army_defence_factor = -0.2 }
add_to_variable = { YUW_army_speed_factor = -0.05 }
add_to_variable = { YUW_planning_speed = -0.35 }
add_to_variable = { YUW_max_planning = -0.1 }
add_to_variable = { YUW_experience_loss_factor = 0.15 }
add_to_variable = { YUW_land_reinforce_rate = 0.02 }
add_to_variable = { YUW_recon_factor = -0.25 }
add_to_variable = { YUW_org_loss_when_moving = 0.25 }
add_to_variable = { YUW_supply_consumption_factor = 0.2 }
add_to_variable = { YUW_army_org_factor = -0.2 }
add_to_variable = { YUW_army_morale_factor = -0.2 }
add_to_variable = { YUW_invasion_preparation = 0.5 }
add_to_variable = { YUW_amphibious_invasion = -0.3 }
add_to_variable = { YUW_naval_speed_factor = -0.05 }
add_to_variable = { YUW_air_mission_efficiency = -0.1 }
add_to_variable = { YUW_land_doctrine_cost_factor = 0.5 }
recruit_character = YUW_lisailiu
recruit_character = YUW_rangbaer
recruit_character = YUW_6194
recruit_character = YUW_aerjiliya
recruit_character = YUW_dunkerque
recruit_character = YUW_edu
recruit_character = YUW_beiyaen
recruit_character = YUW_wokelan
recruit_character = YUW_shengnvzhende
recruit_character = YUW_jialisuoniai
recruit_character = YUW_kaixuan
recruit_character = YUW_juejiang
recruit_character = YUW_lumang
recruit_character = YUW_taertu
recruit_character = YUW_aimierbeierding
recruit_character = YUW_jiasikenie
recruit_character = YUW_xiangbin
recruit_character = YUW_buleisite
recruit_character = YUW_xiafei
recruit_character = YUW_mayebuleize
recruit_character = YUW_kebu
recruit_character = YUW_buqu
recruit_character = YUW_fuxu
recruit_character = YUW_rangbaer_kelongren
recruit_character = YUW_fulandeer
recruit_character = YUW_masaiqu
recruit_character = YUW_banerwei
recruit_character = YUW_fuerban
recruit_character = YUW_leimaer
recruit_character = YUW_kaiersheng
recruit_character = YUW_jishang
recruit_character = YUW_liang
recruit_character = YUW_kelaimengsuo
recruit_character = YUW_xufolun
recruit_character = YUW_xukufu
recruit_character = YUW_mojiaduoer
recruit_character = YUW_aersasi
recruit_character = YUW_bulunnusi
recruit_character = YUW_huajian
recruit_character = YUW_zhongjian
recruit_character = YUW_beiyade
recruit_character = YUW_guogan
recruit_character = YUW_sitelasibao
recruit_character = YUW_dipulaikesi
#sci
recruit_character = YUW_jiasikenie_sci
recruit_character = YUW_aersasi_sci
recruit_character = YUW_beiyaen_sci
recruit_character = YUW_sitelasibao_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###
create_equipment_variant = {
name = "630系列"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "可畏级"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 2
sub_engine_upgrade = 2
sub_stealth_upgrade = 2
sub_torpedo_upgrade = 2
}
obsolete = yes
}
create_equipment_variant = {
name = "豺狼级"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 1
destroyer_engine_upgrade = 1
ship_ASW_upgrade = 1
ship_anti_air_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "鹰 & 沃克林级"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 2
destroyer_engine_upgrade = 2
ship_ASW_upgrade = 2
ship_anti_air_upgrade = 2
}
}
create_equipment_variant = {
name = "布列塔尼级"
type = battleship_1
upgrades = {
ship_reliability_upgrade = 1
ship_armor_upgrade = 1
ship_gun_upgrade = 1
}
}
}
if = {
limit = {
has_dlc = "By Blood Alone"
}
create_equipment_variant = {
name = "Br. 19" #
type = small_plane_cas_airframe_0
modules = {
fixed_main_weapon_slot = bomb_locks
engine_type_slot = engine_1_1x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_FRA_CAS1_medium"
obsolete = yes
}
create_equipment_variant = {
name = "NiD 62" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_2x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "D.500" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_4x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
icon = "GFX_FRA_light_plane_2_medium"
obsolete = yes
}
create_equipment_variant = {
name = "D.371" #
type = cv_small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_4x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
icon = "GFX_FRA_light_plane_2_medium"
obsolete = yes
}
create_equipment_variant = {
name = "PL.7" #
type = cv_small_plane_naval_bomber_airframe_0
modules = {
fixed_main_weapon_slot = torpedo_mounting
engine_type_slot = engine_1_1x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_FRA_naval_bomber1_medium"
obsolete = yes
}
create_equipment_variant = {
name = "D.510" #also covers D.501
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_2x
fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_1x
engine_type_slot = engine_2_1x
special_type_slot_1 = empty
}
icon = "GFX_FRA_light_plane_2_medium"
}
create_equipment_variant = {
name = "Latécoère 296" #
type = small_plane_naval_bomber_airframe_0
modules = {
fixed_main_weapon_slot = torpedo_mounting
engine_type_slot = engine_1_1x
special_type_slot_1 = floats
}
icon = "GFX_FRA_naval_bomber1_medium"
}
create_equipment_variant = {
name = "Amiot 143" #
type = medium_plane_airframe_0
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_FRA_early_bomber_medium"
}
create_equipment_variant = {
name = "F.222" #
type = large_plane_airframe_0
modules = {
fixed_main_weapon_slot = large_bomb_bay
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_2_4x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_FRA_strategic_bomber1_medium"
}
create_equipment_variant = {
name = "M.B. 200" #
type = medium_plane_airframe_0
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_1_2x
special_type_slot_1 = lmg_defense_turret
}
obsolete = yes
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
create_equipment_variant = {
name = "FT mod. 31"
type = light_tank_chassis_0
design_team = mio:FRA_renault_organization
parent_version = 0
modules = {
main_armament_slot = tank_heavy_machine_gun
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 2
}
obsolete = yes
}
create_equipment_variant = {
name = "FT Char Cannon"
type = light_tank_chassis_0
design_team = mio:FRA_renault_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 2
}
obsolete = yes
}
create_equipment_variant = {
name = "H-35" #due to similar design this also covers R-35
type = light_tank_chassis_1
design_team = mio:FRA_hotchkiss_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 2
tank_nsb_armor_upgrade = 4
}
icon = "gfx/interface/technologies/FRA_basic_light_tank.dds"
}
create_equipment_variant = {
name = "Char B1"
type = heavy_tank_chassis_1
design_team = mio:FRA_renault_organization
parent_version = 0
modules = {
main_armament_slot = tank_medium_howitzer
turret_type_slot = tank_heavy_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 6
tank_nsb_armor_upgrade = 4
}
icon = "gfx/interface/technologies/FRA_basic_heavy_tank.dds"
}
create_equipment_variant = {
name = "SOUMUA S35"
type = medium_tank_chassis_0
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_medium_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
}
upgrades = {
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 5
}
icon = "gfx/interface/technologies/FRA_imp_main_tank.dds"
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = { # represents Requin and all 600 series classes
name = "600系列"
type = ship_hull_submarine_1
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "630系列" # represents all 630 series classes
type = ship_hull_submarine_1
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "蓝宝石级" # minelayers
type = ship_hull_submarine_1
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_mine_layer_sub
}
obsolete = yes
}
create_equipment_variant = {
name = "可畏级" # represents Surcouf, Roubtable, L'Esoire, and Agosta classes
type = ship_hull_submarine_2
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = ship_torpedo_sub_1
}
}
create_equipment_variant = {
name = "絮库夫级" # cruiser submarine
type = ship_hull_cruiser_submarine
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
front_1_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_torpedo_sub_1
}
obsolete = yes
}
create_equipment_variant = {
name = "密涅瓦级"
type = ship_hull_submarine_1
name_group = FRA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = ship_torpedo_sub_1
}
}
# Destroyers #
create_equipment_variant = {
name = "狂风级" # represents Bourrasque and L'Adroit classes
type = ship_hull_light_1
name_group = FRA_DE_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "豺狼级" # represents Chacal, Guépard, Agile, and Vauquelin classes
type = ship_hull_light_1
name_group = FRA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "空想级"
type = ship_hull_light_1
name_group = FRA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_3
fixed_ship_torpedo_slot = ship_torpedo_2
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "莫加多尔级"
type = ship_hull_light_2
name_group = FRA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = dp_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_2
mid_1_custom_slot = dp_light_battery_2
rear_1_custom_slot = ship_depth_charge_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "迪盖·特鲁安级" # represents Duguay-Trouin, Pluton, Jeanne d'Arc classes
type = ship_hull_cruiser_1
name_group = FRA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_light_medium_battery_1
rear_1_custom_slot = ship_airplane_launcher_1
}
obsolete = yes
}
create_equipment_variant = {
name = "埃米尔·贝尔坦级" # minelaying cruiser
type = ship_hull_cruiser_1
name_group = FRA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = empty
mid_1_custom_slot = ship_anti_air_1
mid_2_custom_slot = ship_light_medium_battery_2
rear_1_custom_slot = ship_mine_layer_1
}
}
create_equipment_variant = {
name = "拉·加利索尼埃级"
type = ship_hull_cruiser_1
name_group = FRA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_anti_air_1
mid_2_custom_slot = ship_light_medium_battery_2
rear_1_custom_slot = ship_airplane_launcher_1
}
}
# Heavy Cruisers #
create_equipment_variant = {
name = "絮弗伦级" # Duquesne and Suffren classes
type = ship_hull_cruiser_1
name_group = FRA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_medium_battery_1
mid_2_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_airplane_launcher_1
}
obsolete = yes
}
create_equipment_variant = {
name = "阿尔及利亚级"
type = ship_hull_cruiser_1
name_group = FRA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_medium_battery_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_airplane_launcher_1
}
}
# Battleships #
create_equipment_variant = {
name = "科尔贝级"
type = ship_hull_heavy_1
name_group = FRA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = ship_secondaries_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "布列塔尼级"
type = ship_hull_heavy_1
name_group = FRA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = empty
}
}
# Battlecruisers #
create_equipment_variant = {
name = "敦刻尔克级"
type = ship_hull_heavy_2
name_group = FRA_BC_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bc_2
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_airplane_launcher_1
}
}
# Battleships #
create_equipment_variant = {
name = "黎塞留级"
type = ship_hull_heavy_2
name_group = FRA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_2
fixed_ship_armor_slot = ship_armor_bb_2
front_1_custom_slot = ship_heavy_battery_2
mid_1_custom_slot = ship_secondaries_2
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_airplane_launcher_1
}
}
# Carriers #
create_equipment_variant = {
name = "贝亚恩级"
type = ship_hull_carrier_conversion_bb
name_group = FRA_CV_HISTORICAL
parent_version = 0
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}
}