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azurlane-tj/src/common/decisions/az_chiji_decisions.txt
2026-03-02 04:01:36 +00:00

1468 lines
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az_chiji_tyjy = {
az_cj_xuanzhan = {
icon = hol_draw_up_staff_plans
visible = {
is_subject = no
}
target_trigger = {
ROOT = {
is_subject = no
}
FROM = {
exists = yes
is_neighbor_of = ROOT
is_subject = no
not = { is_in_faction_with = ROOT }
not = { tag = YUW }
not = { tag = TIX }
not = { tag = BYG }
not = { tag = BFL }
not = { tag = HUJ }
not = { tag = DOH }
not = { tag = CHY }
not = { tag = SAD }
not = { tag = SIR }
not = { tag = SR1 }
not = { tag = SR2 }
not = { tag = SR3 }
not = { tag = SR4 }
not = {
OR = {
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
}
}
available = {
not = { has_country_flag = az_chiji_zhengzaixuanzhan }
if = {
limit = {
is_ai = yes
#not = { tag = SR2 }
#not = { tag = TI1 }
not = { tag = TI2 }
not = { tag = SA4 }
not = { tag = YU5 }
not = { tag = HU4 }
not = { tag = SA1 }
not = { tag = BF1 }
not = { tag = BF2 }
not = { tag = BF3 }
}
has_war = no
}
if = {
limit = {
is_ai = yes
OR = {
tag = BF1
tag= BF2
}
}
date > 1936.5.1
not = { has_war_with = SOV }
not = { has_war_with = RKM }
}
if = {
limit = {
is_ai = yes
tag= BF3
}
not = { has_war_with = SOV }
}
if = {
limit = {
OR = {
tag = SR1
tag = SR4
}
}
always = no
}
FROM = {
is_neighbor_of = ROOT
not = {
or = {
has_war_with = ROOT
is_in_faction_with = ROOT
is_subject_of = ROOT
has_non_aggression_pact_with = ROOT
}
}
}
}
ai_will_do = {
factor = 0
modifier = {
shijianniangguojia_trigger = yes
add = 100
}
modifier = {
shisairen_trigger = yes
add = 100
}
modifier = {
tag = SIR
add = 100
}
}
fire_only_once = yes
days_remove = 7
war_with_target_on_remove = yes
complete_effect = {
set_country_flag = az_chiji_zhengzaixuanzhan
}
cancel_effect = {
clr_country_flag = az_chiji_zhengzaixuanzhan
}
cancel_trigger = {
FROM = {
exists = no
}
}
remove_effect = {
clr_country_flag = az_chiji_zhengzaixuanzhan
every_state = {
limit = {
is_core_of = FROM
}
add_claim_by = ROOT
}
declare_war_on = {
target = FROM
type = annex_everything
}
}
}
az_cj_xuanzhan2 = {
icon = jian
visible = {
is_subject = no
shijianniangguojia_trigger = yes
}
cost = 75
target_trigger = {
ROOT = {
is_subject = no
}
FROM = {
exists = yes
is_neighbor_of = ROOT
is_subject = no
not = { is_in_faction_with = ROOT }
#not = { has_government = ROOT }
shijianniangguojia_trigger = yes
}
}
available = {
if = {
limit = {
not = { tag = HU1 }
not = { tag = HU2 }
not = { tag = HU3 }
not = { tag = YU1 }
not = { tag = YU3 }
not = { tag = TI3 }
not = { tag = SA1 }
not = { tag = BY2 }
not = { tag = BF4 }
}
date > 1937.6.1
}
not = { has_country_flag = az_chiji_zhengzaixuanzhan }
if = {
limit = {
is_ai = yes
}
has_war = no
}
FROM = {
is_neighbor_of = ROOT
not = {
or = {
has_war_with = ROOT
is_in_faction_with = ROOT
is_subject_of = ROOT
has_government = ROOT
has_non_aggression_pact_with = ROOT
}
}
}
}
ai_will_do = {
factor = 0
modifier = {
has_war = no
add = 10
}
modifier = {
tag = SA1
FROM = {
tag = SA2
}
add = 1000
}
}
fire_only_once = yes
days_remove = 7
war_with_target_on_remove = yes
complete_effect = {
set_country_flag = az_chiji_zhengzaixuanzhan
}
cancel_trigger = {
FROM = {
exists = no
}
}
cancel_effect = {
clr_country_flag = az_chiji_zhengzaixuanzhan
}
remove_effect = {
clr_country_flag = az_chiji_zhengzaixuanzhan
declare_war_on = {
target = FROM
type = annex_everything
}
}
}
az_cj_xuanzhan3 = {
icon = jian
visible = {
is_subject = no
shisairen_trigger = yes
}
target_trigger = {
ROOT = {
is_subject = no
}
FROM = {
exists = yes
is_neighbor_of = ROOT
is_subject = no
not = { is_in_faction_with = ROOT }
not = { has_government = ROOT }
shijianniangguojia_trigger = yes
not = { tag = SIR }
not = { tag = SR1 }
not = { tag = SR2 }
not = { tag = SR3 }
not = { tag = SR4 }
}
}
available = {
date > 1940.1.1
FROM = {
is_neighbor_of = ROOT
not = {
or = {
has_war_with = ROOT
is_in_faction_with = ROOT
is_subject_of = ROOT
}
}
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
days_remove = 7
days_re_enable = 90
war_with_target_on_remove = yes
remove_effect = {
declare_war_on = {
target = FROM
type = annex_everything
}
}
}
az_zsxzjy_sir = {
priority = 10000
visible = {
tag = SIR
}
available = {
date > 1939.12.1
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
create_faction_from_template = faction_template_srlm
}
}
az_zsxzjy_sir2 = {
priority = 10000
visible = {
shisairen_trigger = yes
not = { tag = SIR }
}
available = {
date > 1939.12.2
SIR = { is_faction_leader = yes }
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
SIR = {
add_to_faction = ROOT
}
}
}
az_zsxzjy_sa1 = {
priority = 10000
visible = {
tag = SA1
}
available = {
not = { country_exists = SA2 }
not = { country_exists = TOS }
not = { country_exists = LBV }
not = { country_exists = PAP }
not = { country_exists = TTS }
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
set_cosmetic_tag = SAD
set_rule = { can_join_factions = yes }
add_ideas = SAD_weiyouyuxue_idea
add_ideas = SAD_mxsdjq_idea
add_ideas = SAD_sdhsj
add_ideas = SAD_aqazcxy
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_sa2 = {
name = az_zsxzjy_sa1
priority = 10000
visible = {
tag = SA2
}
available = {
not = { country_exists = SA1 }
not = { country_exists = TOS }
not = { country_exists = LBV }
not = { country_exists = PAP }
not = { country_exists = TTS }
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
set_rule = { can_join_factions = yes }
add_ideas = SAD_ylyzkql
add_ideas = SAD_luomameng_idea
add_ideas = SAD_jinghuamanjiu_idea
add_ideas = SAD_hnyg
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_sa3 = {
visible = {
tag = SA3
}
available = {
has_war = no
not = { country_exists = TTS }
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
set_cosmetic_tag = SAD
add_ideas = SAD_zybs
add_ideas = SAD_tjlld
add_ideas = SAD_zzsd
add_ideas = SAD_hryx
remove_ideas = az_chiji_ty_idea_jianniang
declare_war_on = {
target = SA2
type = annex_everything
}
}
}
az_zsxzjy_sa4 = {
priority = 10000
visible = {
tag = SA4
}
available = {
not = { country_exists = ORO }
not = { country_exists = GBA }
not = { country_exists = ETH }
not = { country_exists = SOM }
not = { country_exists = HAR }
not = { country_exists = AFA }
not = { country_exists = DJI }
not = { country_exists = QEM }
not = { country_exists = TIG }
not = { country_exists = ERI }
not = { country_exists = KEN }
not = { country_exists = TZN }
not = { country_exists = SUD }
not = { country_exists = UGA }
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
set_rule = { can_join_factions = yes }
add_ideas = SAD_zhimindizhengbing_idea
add_ideas = SAD_slmhd
add_ideas = SAD_luomameng_idea
add_ideas = SAD_gmzwd
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_yu13 = {
priority = 10000
visible = {
OR = {
tag = YU1
tag = YU3
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
has_war = no
strength_ratio = {
tag = YU2
ratio > 1.4
}
strength_ratio = {
tag = YU4
ratio > 1.4
}
not = { country_exists = WEX }
OR = {
not = { country_exists = YU1 }
not = { country_exists = YU3 }
}
not = { country_exists = FRA }
not = { country_exists = BRI }
not = { country_exists = RKB }
not = { country_exists = OCC }
not = { has_war_with = YU2 }
not = { has_war_with = YU4 }
YU2 = {
has_war = no
}
YU4 = {
has_war = no
}
}
complete_effect = {
set_cosmetic_tag = YUW_yuwjg
set_rule = { can_join_factions = yes }
if = {
limit = {
tag = YU1
}
add_ideas = YUW_lianhezhizheng_idea
add_ideas = YUW_ywzq
add_ideas = YUW_mzszj
add_ideas = YUW_jjggA1
add_ideas = YUW_zymygg
add_ideas = YUW_gr
add_ideas = YUW_slsywm
}
if = {
limit = {
tag = YU3
}
add_ideas = YUW_dulandaquan_idea
add_ideas = YUW_ywzq
add_ideas = YUW_zypg
add_ideas = YUW_xingfenzhidu_idea
add_ideas = YUW_slsywm
}
remove_ideas = az_chiji_ty_idea_jianniang
if = {
limit = {
YU4 = {
is_ai = yes
}
}
annex_country = { target = YU4 transfer_troops = yes }
}
if = {
limit = {
YU2 = {
is_ai = yes
}
}
annex_country = { target = YU2 transfer_troops = yes }
}
}
}
az_zsxzjy_yu24 = {
priority = 10000
name = az_zsxzjy_yu13
visible = {
OR = {
tag = YU2
tag = YU4
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
has_war = no
strength_ratio = {
tag = YU1
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = YU1
ratio > 0.8
}
strength_ratio = {
tag = YU3
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = YU3
ratio > 0.8
}
not = { country_exists = WEX }
not = { country_exists = FRA }
not = { country_exists = BRI }
not = { country_exists = RKB }
not = { country_exists = OCC }
not = { has_war_with = YU1 }
not = { has_war_with = YU2 }
not = { has_war_with = YU3 }
not = { has_war_with = YU4 }
YU1 = {
has_war = no
}
YU2 = {
has_war = no
}
YU3 = {
has_war = no
}
YU4 = {
has_war = no
}
}
complete_effect = {
set_cosmetic_tag = YUW_yuwjg
set_rule = { can_join_factions = yes }
annex_country = { target = YU1 transfer_troops = yes }
annex_country = { target = YU3 transfer_troops = yes }
remove_ideas = az_chiji_ty_idea_jianniang
add_ideas = YUW_rssy
add_ideas = YUW_xyshz
add_ideas = YUW_jtjh
if = {
limit = {
tag = YU2
}
add_ideas = YUW_wcct
}
if = {
limit = {
tag = YU4
}
add_ideas = YUW_gxjy
}
if = {
limit = {
tag = YU2
YU4 = {
is_ai = yes
}
}
annex_country = { target = YU4 transfer_troops = yes }
}
if = {
limit = {
tag = YU4
YU2 = {
is_ai = yes
}
}
annex_country = { target = YU2 transfer_troops = yes }
}
}
}
az_zsxzjy_yu5 = {
priority = 10000
visible = {
tag = YU5
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
not = { country_exists = MOR }
not = { country_exists = ALG }
not = { country_exists = TUN }
not = { country_exists = LBA }
not = { country_exists = WES }
not = { country_exists = MRT }
}
complete_effect = {
set_rule = { can_join_factions = yes }
remove_ideas = az_chiji_ty_idea_jianniang
add_ideas = YUW_zhandourengzaijuxu_idea_3
add_ideas = YUW_seseshensheng
add_country_leader_trait = trait_psh_zhanjinzuie
add_country_leader_trait = trait_psh_wenxiangchenni
}
}
az_zsxzjy_hu12 = {
priority = 10000
visible = {
OR = {
tag = HU1
tag = HU2
tag = HU3
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
if = {
limit = {
tag = HU1
}
strength_ratio = {
tag = HU2
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU2
ratio > 0.5
}
strength_ratio = {
tag = HU3
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU3
ratio > 0.5
}
}
if = {
limit = {
tag = HU2
}
strength_ratio = {
tag = HU1
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU1
ratio > 0.5
}
strength_ratio = {
tag = HU3
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU3
ratio > 0.5
}
}
if = {
limit = {
tag = HU3
}
strength_ratio = {
tag = HU1
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU1
ratio > 0.5
}
strength_ratio = {
tag = HU2
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = HU2
ratio > 0.5
}
}
not = { country_exists = WLS }
not = { country_exists = ENG }
not = { country_exists = SCO }
not = { country_exists = NIR }
not = { country_exists = IRE }
not = { country_exists = RGB }
not = { has_war_with = HU1 }
not = { has_war_with = HU2 }
not = { has_war_with = HU3 }
HU1 = {
has_war = no
}
HU2 = {
has_war = no
}
HU3 = {
has_war = no
}
}
complete_effect = {
set_cosmetic_tag = HUJ
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_azurlane
add_ideas = HUJ_hjzz
add_ideas = HUJ_nwhwj2
add_ideas = HUJ_hjtgnpd
add_ideas = HUJ_btfy
add_ideas = HUJ_wmsddhp
remove_ideas = az_chiji_ty_idea_jianniang
if = {
limit = {
tag = HU1
HU2 = {
is_ai = yes
}
}
annex_country = { target = HU2 transfer_troops = yes }
}
if = {
limit = {
tag = HU2
HU1 = {
is_ai = yes
}
}
annex_country = { target = HU1 transfer_troops = yes }
}
if = {
limit = {
OR = {
tag = HU1
tag = HU2
}
HU3 = {
is_ai = yes
}
}
annex_country = { target = HU3 transfer_troops = yes }
}
if = {
limit = {
tag = HU3
HU1 = {
is_ai = yes
}
}
annex_country = { target = HU1 transfer_troops = yes }
}
if = {
limit = {
tag = HU3
HU2 = {
is_ai = yes
}
}
annex_country = { target = HU2 transfer_troops = yes }
}
}
}
az_zsxzjy_hu45 = {
priority = 10000
visible = {
OR = {
tag = HU4
tag = HU5
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
if = {
limit = {
tag = HU4
}
not = { country_exists = EGY }
not = { country_exists = PAL }
not = { country_exists = LBA }
not = { country_exists = SUD }
not = { country_exists = LEB }
not = { country_exists = JOR }
}
if = {
limit = {
tag = HU5
}
not = { country_exists = RAJ }
not = { country_exists = KHL }
not = { country_exists = CIP }
not = { country_exists = RJP }
not = { country_exists = PAK }
not = { country_exists = WIS }
not = { country_exists = HYD }
not = { country_exists = RAS }
not = { country_exists = KOL }
not = { country_exists = MYS }
}
}
complete_effect = {
set_rule = { can_join_factions = yes }
add_ideas = HUJ_hjzz
add_ideas = HUJ_quanqiuzhengfu_idea
add_ideas = HUJ_kaihuashiming_idea
add_ideas = HUJ_zzcy
add_ideas = HUJ_khlz
add_ideas = HUJ_nwhwj2
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_ti12 = {
priority = 10000
visible = {
OR = {
tag = TI1
tag = TI2
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
if = {
limit = {
tag = TI1
}
strength_ratio = {
tag = TI2
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = TI2
ratio > 0.5
}
}
if = {
limit = {
tag = TI2
}
strength_ratio = {
tag = TI1
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = TI1
ratio > 0.5
}
}
not = { country_exists = BAY }
not = { country_exists = WUR }
not = { country_exists = RHI }
not = { country_exists = HES }
not = { country_exists = HAN }
not = { country_exists = THU }
not = { country_exists = SAX }
not = { country_exists = SIL }
not = { country_exists = SHL }
not = { country_exists = MEK }
not = { country_exists = KSH }
not = { country_exists = PRE }
not = { country_exists = GER }
not = { country_exists = TI3 }
not = { has_war_with = TI1 }
not = { has_war_with = TI2 }
not = { has_war_with = TI4 }
}
complete_effect = {
set_cosmetic_tag = TIX
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_cszz
remove_ideas = az_chiji_ty_idea_jianniang
if = {
limit = {
tag = TI1
}
add_ideas = TIX_wndez
add_ideas = TIX_hjjwj
add_ideas = TIX_pjjgzyjy_idea
add_ideas = TIX_hszq_ex
}
if = {
limit = {
tag = TI2
}
add_ideas = TIX_srbq
add_ideas = TIX_gaishitaibao_ex
add_ideas = TIX_yuanshouzhiguo2
add_country_leader_trait = trait_psh_sirtixkejijiejing
}
if = {
limit = {
TI4 = {
is_ai = yes
}
}
annex_country = { target = TI4 transfer_troops = yes }
}
if = {
limit = {
tag = TI1
TI2 = {
is_ai = yes
}
}
annex_country = { target = TI2 transfer_troops = yes }
}
if = {
limit = {
tag = TI2
TI1 = {
is_ai = yes
}
}
annex_country = { target = TI1 transfer_troops = yes }
}
}
}
az_zsxzjy_ti3 = {
priority = 10000
visible = {
tag = TI3
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
owns_state = 64
not = { country_exists = TI1 }
not = { country_exists = TI2 }
not = { country_exists = TI4 }
}
complete_effect = {
set_cosmetic_tag = TIX
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_cszz
add_ideas = TIX_wzgfy
add_ideas = TIX_jungongfuheti_idea
add_ideas = TIX_gyjj
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_bf123 = {
priority = 10000
visible = {
OR = {
tag = BF1
tag = BF2
tag = BF3
}
}
ai_will_do = {
factor = 0
modifier = {
tag = BF1
add = 100
}
}
fire_only_once = yes
available = {
date > 1937.7.1
not = { country_exists = SOV }
not = { country_exists = RKM }
not = { country_exists = BLR }
not = { country_exists = EST }
not = { country_exists = LAT }
not = { country_exists = LIT }
not = { country_exists = RKO }
not = { country_exists = UKR }
not = { country_exists = RKU }
not = { country_exists = KAL }
not = { country_exists = CRI }
not = { country_exists = CHU }
not = { country_exists = VGE }
not = { country_exists = MEL }
not = { country_exists = TAT }
not = { country_exists = KAR }
not = { has_war_with = BF1 }
not = { has_war_with = BF2 }
not = { has_war_with = BF3 }
}
complete_effect = {
set_cosmetic_tag = BFL
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_BFL_comintern
add_ideas = BFL_hjdj5
add_ideas = BFL_quanmianfangong
add_ideas = BFL_tuanjieyixin
add_ideas = BFL_weibeilianfuyi
add_ideas = BFL_chiseliming
remove_ideas = az_chiji_ty_idea_jianniang
if = {
limit = {
tag = BF1
BF2 = {
is_ai = yes
}
}
annex_country = { target = BF2 transfer_troops = yes }
}
if = {
limit = {
tag = BF1
BF3 = {
is_ai = yes
}
}
annex_country = { target = BF3 transfer_troops = yes }
}
if = {
limit = {
tag = BF2
BF1 = {
is_ai = yes
}
}
annex_country = { target = BF1 transfer_troops = yes }
}
if = {
limit = {
tag = BF2
BF3 = {
is_ai = yes
}
}
annex_country = { target = BF3 transfer_troops = yes }
}
if = {
limit = {
tag = BF3
BF1 = {
is_ai = yes
}
}
annex_country = { target = BF1 transfer_troops = yes }
}
if = {
limit = {
tag = BF3
BF2 = {
is_ai = yes
}
}
annex_country = { target = BF2 transfer_troops = yes }
}
}
}
az_zsxzjy_dh23 = {
priority = 10000
visible = {
OR = {
tag = DH2
tag = DH3
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
date > 1937.1.1
if = {
limit = {
tag = DH2
}
strength_ratio = {
tag = DH3
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = DH3
ratio > 0.5
}
}
if = {
limit = {
tag = DH3
}
strength_ratio = {
tag = DH2
ratio > 1.5
}
fighting_army_strength_ratio = {
tag = DH2
ratio > 0.5
}
}
not = { country_exists = CHI }
not = { country_exists = RNG }
not = { country_exists = SND }
not = { country_exists = HBC }
not = { country_exists = SHX }
not = { country_exists = XIC }
not = { country_exists = SIC }
not = { country_exists = NXM }
not = { country_exists = GSM }
not = { country_exists = XSM }
not = { country_exists = YUN }
not = { country_exists = GXC }
not = { country_exists = GDC }
not = { country_exists = KHM }
not = { country_exists = SIK }
not = { country_exists = TIB }
not = { has_war_with = DH2 }
not = { has_war_with = DH3 }
}
complete_effect = {
set_cosmetic_tag = DOH
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_DOH_united_front
if = {
limit = {
tag = DH2
}
add_ideas = DOH_jgjcsehy
add_ideas = DOH_xdh
add_ideas = DOH_guomuyixian_idea_2_yixianwansui
add_ideas = DOH_idea_jishushengji
add_ideas = DOH_ggkf_1
add_ideas = DOH_qiansedezhuiyi_1
}
if = {
limit = {
tag = DH3
}
add_ideas = DOH_sixiangjiaoyu
add_ideas = DOH_xdh
add_ideas = DOH_rmws
add_ideas = DOH_nbjs
add_ideas = DOH_ggkf_1
add_ideas = DOH_qiansedezhuiyi_1
add_country_leader_trait = paohuo_qinxierupu
}
remove_ideas = az_chiji_ty_idea_jianniang
if = {
limit = {
tag = DH2
DH3 = {
is_ai = yes
}
}
annex_country = { target = DH3 transfer_troops = yes }
}
if = {
limit = {
tag = DH3
DH2 = {
is_ai = yes
}
}
annex_country = { target = DH2 transfer_troops = yes }
}
}
}
az_zsxzjy_dh4 = {
priority = 10000
visible = {
tag = DH4
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
date > 1937.1.1
not = { country_exists = CHI }
not = { country_exists = RNG }
not = { country_exists = SND }
not = { country_exists = HBC }
not = { country_exists = SHX }
not = { country_exists = XIC }
not = { country_exists = SIC }
not = { country_exists = NXM }
not = { country_exists = GSM }
not = { country_exists = XSM }
not = { country_exists = YUN }
not = { country_exists = GXC }
not = { country_exists = GDC }
not = { country_exists = KHM }
not = { country_exists = SIK }
not = { country_exists = TIB }
not = { country_exists = DH2 }
not = { country_exists = DH3 }
}
complete_effect = {
set_cosmetic_tag = DOH
set_rule = { can_join_factions = yes }
create_faction_from_template = faction_template_DOH_united_front
add_ideas = DOH_jgjcsehy
add_ideas = DOH_xdh
add_ideas = DOH_nbjs
add_ideas = DOH_wlzs
add_ideas = DOH_ziligengsheng_idea
add_ideas = DOH_qiansedezhuiyi_1
add_country_leader_trait = zhamouqiji
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_ch123 = {
priority = 10000
visible = {
OR = {
tag = CH2
tag = CH3
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
not = { country_exists = JAP }
}
complete_effect = {
if = {
limit = {
tag = CH2
}
declare_war_on = {
target = CH1
type = annex_everything
}
declare_war_on = {
target = CH3
type = annex_everything
}
}
if = {
limit = {
tag = CH3
}
declare_war_on = {
target = CH1
type = annex_everything
}
declare_war_on = {
target = CH2
type = annex_everything
}
}
}
}
az_zsxzjy_ch123_ex = {
priority = 10000
visible = {
OR = {
tag = CH1
tag = CH2
tag = CH3
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
not = { country_exists = JAP }
not = { country_exists = EZO }
if = {
limit = {
tag = CH1
}
not = { country_exists = CH2 }
not = { country_exists = CH3 }
}
if = {
limit = {
tag = CH2
}
not = { country_exists = CH1 }
not = { country_exists = CH3 }
}
if = {
limit = {
tag = CH3
}
not = { country_exists = CH2 }
not = { country_exists = CH1 }
}
}
complete_effect = {
set_cosmetic_tag = CHY
create_faction_from_template = faction_template_CHY_new_asia_faction
set_rule = { can_join_factions = yes }
add_ideas = CHY_sakulajundui_buff
add_ideas = chy_hangmu_buff_2
add_ideas = CHY_chongyingzaochuan
add_ideas = CHY_navyupupup
add_ideas = chy_wushidaojinshen_buff
add_ideas = chy_dalishenchan_buff
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_ch4 = {
priority = 10000
visible = {
tag = CH4
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
not = { country_exists = KOR }
not = { country_exists = MAN }
not = { country_exists = MEN }
not = { country_exists = HBC }
not = { country_exists = VLA }
not = { country_exists = SND }
not = { country_exists = FER }
}
complete_effect = {
set_rule = { can_join_factions = yes }
add_ideas = CHY_sakulajundui_buff
add_ideas = CHY_zhongshibubin_buff
add_ideas = chy_wushidaojinshen_buff
add_ideas = chy_dalishenchan_buff
add_ideas = CHY_zhongshijixiehua_buff
remove_ideas = az_chiji_ty_idea_jianniang
}
}
az_zsxzjy_by12345 = {
priority = 10000
visible = {
OR = {
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
}
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
available = {
not = { country_exists = USA }
not = { country_exists = CSA }
not = { country_exists = USB }
not = { country_exists = RCO }
not = { country_exists = RUS }
if = {
limit = {
tag = BY1
}
not = { country_exists = BY3 }
not = { country_exists = BY4 }
not = { country_exists = BY5 }
}
if = {
limit = {
tag = BY2
}
not = { country_exists = BY1 }
not = { country_exists = BY3 }
not = { country_exists = BY4 }
not = { country_exists = BY5 }
}
if = {
limit = {
tag = BY3
}
not = { country_exists = BY1 }
not = { country_exists = BY4 }
not = { country_exists = BY5 }
}
if = {
limit = {
tag = BY4
}
not = { country_exists = BY1 }
not = { country_exists = BY3 }
not = { country_exists = BY5 }
}
if = {
limit = {
tag = BY5
}
not = { country_exists = BY1 }
not = { country_exists = BY3 }
not = { country_exists = BY4 }
}
}
complete_effect = {
set_cosmetic_tag = BYG
create_faction_from_template = faction_template_byg_commonwealth
set_rule = { can_join_factions = yes }
add_ideas = BYG_jrfs
add_ideas = BYG_xdsdz
add_ideas = BYG_yqb
add_ideas = BYG_kdxt_1
add_ideas = BYG_hlqk
remove_ideas = az_chiji_ty_idea_jianniang
}
}
}