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azurlane-tj/src/common/country_leader/theorist_traits.txt
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leader_traits = {
trait_aidang = {
random = no
experience_gain_army = 0.2
supply_consumption_factor = -0.1
army_org_factor = 0.05
navy_org_factor = 0.05
naval_torpedo_cooldown_factor = -0.1
cat_grand_battle_plan_cost_factor = -0.15
}
trait_longfeng = {
random = no
experience_gain_navy = 0.2
navy_carrier_air_targetting_factor = 0.1
navy_carrier_air_agility_factor = 0.1
cat_base_strike_cost_factor = -0.15
}
trait_xianghe = {
random = no
experience_gain_air = 0.2
air_attack_factor = 0.05
air_agility_factor = 0.2
cat_operational_integrity_cost_factor = -0.15
}
trait_pinghai = {
random = no
experience_gain_army = 0.2
resistance_growth_on_our_occupied_states = 0.25
land_reinforce_rate = 0.15
cat_mass_assault_cost_factor = -0.15
}
trait_haerbin = {
random = no
experience_gain_navy = 0.2
army_artillery_attack_factor = 0.1
navy_capital_ship_attack_factor = 0.05
naval_torpedo_hit_chance_factor = 0.2
cat_fleet_in_being_cost_factor = -0.15
}
trait_moermansike = {
random = no
experience_gain_army = 0.2
resistance_damage_to_garrison_on_our_occupied_states = 0.2
army_artillery_attack_factor = 0.1
cat_superior_firepower_cost_factor = -0.15
equipment_bonus = {
motorized_rocket_equipment = {
soft_attack = 0.3
breakthrough = 0.2
defense = 0.2
instant = yes
}
}
}
trait_guanghui = {
random = no
experience_gain_air = 0.2
equipment_bonus = {
small_plane_airframe = {
air_agility = 0.1
air_defence = 0.15
instant = yes
}
large_plane_airframe = {
air_agility = 0.1
air_defence = 0.15
instant = yes
}
medium_plane_airframe = {
air_agility = 0.1
air_defence = 0.15
instant = yes
}
}
cat_strategic_destruction_cost_factor = -0.15
}
trait_quejie = {
random = no
experience_gain_army = 0.2
equipment_bonus = {
anti_air_equipment = {
air_attack = 0.1
instant = yes
}
armor = {
air_attack = 0.1
instant = yes
}
}
tech_air_damage_factor = -0.05
static_anti_air_damage_factor = 0.15
navy_anti_air_attack_factor = 0.1
cat_grand_battle_plan_cost_factor = -0.15
}
trait_shengwang = {
random = no
experience_gain_navy = 0.2
navy_capital_ship_attack_factor = 0.1
naval_hit_chance = 0.25
cat_fleet_in_being_cost_factor = -0.15
}
trait_tianying = {
random = no
experience_gain_air = 0.2
air_attack_factor = 0.1
air_agility_factor = 0.1
cat_battlefield_support_cost_factor = -0.15
}
trait_luoma = {
random = no
experience_gain_army = 0.2
planning_speed = 0.1
max_planning = 0.1
cat_grand_battle_plan_cost_factor = -0.15
}
trait_weineituo = {
random = no
experience_gain_navy = 0.2
army_artillery_attack_factor = 0.1
naval_hit_chance = 0.2
cat_fleet_in_being_cost_factor = -0.15
}
trait_lvzuofu = {
random = no
experience_gain_army = 0.2
equipment_bonus = {
motorized_equipment = {
maximum_speed = 0.1
instant = yes
}
mechanized_equipment = {
maximum_speed = 0.1
instant = yes
}
armor = {
maximum_speed = 0.1
instant = yes
}
}
cat_mobile_warfare_cost_factor = -0.15
}
trait_huteng = {
random = no
experience_gain_army = 0.2
army_armor_attack_factor = 0.1
motorized_attack_factor = 0.1
mechanized_attack_factor = 0.1
cat_superior_firepower_cost_factor = -0.15
}
trait_z46 = {
random = no
experience_gain_navy = 0.2
naval_torpedo_screen_penetration_factor = 0.2
naval_torpedo_hit_chance_factor = 0.2
cat_trade_interdiction_cost_factor = -0.15
}
trait_yibei = {
random = no
experience_gain_air = 0.2
air_defence_factor = 0.1
cat_battlefield_support_cost_factor = -0.15
}
trait_buleisite = {
random = no
experience_gain_army = 0.2
equipment_bonus = {
anti_air_equipment = {
air_attack = 0.05
instant = yes
}
armor = {
air_attack = 0.05
instant = yes
}
}
army_attack_factor = 0.05
recon_factor_while_entrenched = 0.3
cat_grand_battle_plan_cost_factor = -0.15
}
trait_kaixuan = {
random = no
experience_gain_navy = 0.2
equipment_bonus = {
destroyer = {
air_attack = -0.05
instant = yes
}
light_cruiser = {
air_attack = -0.05
instant = yes
}
}
navy_screen_attack_factor = 0.3
cat_fleet_in_being_cost_factor = -0.15
}
trait_fuerjia = {
random = no
experience_gain_navy = 0.2
sortie_efficiency = 0.2
naval_strike_attack_factor = 0.1
cat_fleet_in_being_cost_factor = -0.15
}
trait_naerxun_doh = {
random = no
experience_gain_army = 0.2
experience_gain_navy = 0.2
army_artillery_attack_factor = 0.1
navy_capital_ship_attack_factor = 0.2
navy_capital_ship_defence_factor = 0.2
}
trait_xiaochicheng = {
random = no
air_wing_xp_loss_when_killed_factor = -0.25
air_range_factor = 0.25
cat_base_strike_cost_factor = -0.15
cat_operational_integrity_cost_factor = -0.15
}
trait_kelong_doh = {
random = no
recon_factor = 0.05
spotting_chance = 0.05
army_speed_factor = 0.05
org_loss_when_moving = -0.1
}
trait_nvzaoshen1 = {
random = no
global_building_slots = 2
production_speed_buildings_factor = 0.1
industry_air_damage_factor = -0.30
}
trait_nvzaoshen2 = {
random = no
navy_anti_air_attack_factor = 0.05
experience_gain_navy = 0.2
repair_speed_factor = 0.15
}
trait_zhaohe = {
random = no
out_of_supply_factor = -0.1
supply_consumption_factor = -0.1
attrition = -0.1
}
trait_yingrui = {
random = no
army_attack_factor = 0.15
terrain_penalty_reduction = 0.1
}
trait_wuzang = {
random = no
experience_gain_army = 0.3
army_attack_factor = 0.1
army_armor_attack_factor = 0.1
army_artillery_attack_factor = 0.1
}
trait_wuqi = {
random = no
navy_screen_defence_factor = 0.15
navy_capital_ship_defence_factor = 0.15
army_defence_factor = 0.05
air_defence_factor = 0.05
}
trait_nengdai = {
random = no
experience_gain_navy = 0.2
navy_screen_attack_factor = 0.1
naval_torpedo_hit_chance_factor = 0.1
naval_torpedo_cooldown_factor = -0.1
naval_torpedo_screen_penetration_factor = 0.1
cat_fleet_in_being_cost_factor = -0.15
}
trait_huonululu = {
random = no
production_speed_arms_factory_factor = 0.2
production_speed_dockyard_factor = 0.2
equipment_bonus = {
xunyangpao_equipment = {
soft_attack = 0.1
hard_attack = 0.2
build_cost_ic = -0.25
instant = yes
}
}
}
trait_bulaimodun = {
random = no
opinion_gain_monthly_factor = 0.3
improve_relations_maintain_cost_factor = -0.9
justify_war_goal_time = -0.5
political_power_gain = 0.25
equipment_bonus = {
xunyangpao_equipment = {
reliability = 0.2
maximum_speed = 0.5
build_cost_ic = -0.5
instant = yes
}
ship_hull_cruiser = {
lg_attack = 0.2
hg_attack = 0.2
build_cost_ic = -0.1
instant = yes
}
}
}
trait_aierdeliqi = {
random = no
recon_factor = 0.1
spotting_chance = 0.1
navy_submarine_detection_factor = 0.1
own_operative_detection_chance_factor = -0.7
air_superiority_detect_factor = 0.1
production_speed_radar_station_factor = 0.5
}
trait_aerhangeersike = {
random = no
communism_drift = -0.3
democratic_drift = 0.1
fascism_drift = 0.2
consumer_goods_factor = -0.15
min_export = 0.05
political_power_gain = 0.5
}
shiyongzhuyi = {
random = no
production_speed_buildings_factor = 0.1
opinion_gain_monthly_factor = 0.1
trade_opinion_factor = 0.25
political_power_factor = 0.15
}
zongshejishi = {
random = no
production_speed_buildings_factor = 0.2
consumer_goods_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
war_support_weekly = 0.02
}
trait_qiabayefu = {
random = no
land_doctrine_cost_factor = -0.1
trade_opinion_factor = 0.5
opinion_gain_monthly_factor = 0.2
political_power_factor = 0.1
improve_relations_maintain_cost_factor = -0.5
communism_acceptance = 50
democratic_acceptance = 50
fascism_acceptance = 50
neutrality_acceptance = 50
ai_join_ally_desire_factor = 100
ai_call_ally_desire_factor = 100
}
changxiushanwu = {
random = no
democratic_drift = 0.2
mobilization_laws_cost_factor = -0.33
trade_laws_cost_factor = -0.33
economy_cost_factor = -0.33
political_advisor_cost_factor = -0.33
tank_manufacturer_cost_factor = -0.33
naval_manufacturer_cost_factor = -0.33
aircraft_manufacturer_cost_factor = -0.33
materiel_manufacturer_cost_factor = -0.33
industrial_concern_cost_factor = -0.33
theorist_cost_factor = -0.33
army_chief_cost_factor = -0.33
navy_chief_cost_factor = -0.33
air_chief_cost_factor = -0.33
high_command_cost_factor = -0.33
}
baiqibing = {
random = no
army_org_factor = 0.1
terrain_penalty_reduction = 0.1
army_attack_factor = 0.1
army_speed_factor = 0.05
}
trait_chaojibuli = {
random = no
siren_drift = -1.5
war_support_factor = 0.2
agency_upgrade_time = -0.25
operative_slot = 3
}
trait_huangjinbuli = {
random = no
experience_gain_army = 0.3
army_attack_factor = 0.15
army_speed_factor = 0.1
}
trait_zibuli = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.15
navy_org_factor = 0.05
navy_max_range_factor = 0.2
}
trait_keluodiya = {
random = no
experience_gain_air = 0.3
air_range_factor = 0.5
air_agility_factor = 0.25
equipment_bonus = {
small_plane_airframe = {
maximum_speed = 0.3
instant = yes
}
medium_plane_fighter_airframe = {
maximum_speed = 0.3
instant = yes
}
cv_small_plane_airframe = {
maximum_speed = 0.3
instant = yes
}
}
}
trait_haixiao = {
random = no
political_power_factor = 0.15
mobilization_laws_cost_factor = -0.20
trade_laws_cost_factor = -0.20
economy_cost_factor = -0.20
political_advisor_cost_factor = -0.20
tank_manufacturer_cost_factor = -0.20
naval_manufacturer_cost_factor = -0.20
aircraft_manufacturer_cost_factor = -0.20
materiel_manufacturer_cost_factor = -0.20
industrial_concern_cost_factor = -0.20
theorist_cost_factor = -0.20
army_chief_cost_factor = -0.20
navy_chief_cost_factor = -0.20
air_chief_cost_factor = -0.20
high_command_cost_factor = -0.20
}
trait_laisha = {
random = no
global_building_slots_factor = 0.25
production_speed_industrial_complex_factor = 0.2
production_speed_infrastructure_factor = 0.2
production_speed_arms_factory_factor = 0.2
production_speed_dockyard_factor = 0.2
}
trait_baoduoliuhua = {
random = no
army_core_attack_factor = 0.3
out_of_supply_factor = -0.3
army_armor_attack_factor = 0.1
}
trait_sali = {
random = no
production_lack_of_resource_penalty_factor = -0.8
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
production_factory_efficiency_gain_factor = 0.05
}
trait_mengya = {
random = no
army_org_factor = 0.1
breakthrough_factor = 0.1
org_loss_when_moving = -0.1
}
trait_qianlai = {
random = no
ships_at_battle_start = 0.5
naval_strike_attack_factor = 0.1
sortie_efficiency = 0.1
}
trait_blixingtiaoqian = {
random = no
army_defence_against_major_factor = 0.25
army_defence_factor = 0.1
org_loss_at_low_org_factor = -0.25
}
trait_maliluosi = {
random = no
experience_gain_navy = 0.2
naval_torpedo_hit_chance_factor = 0.1
naval_torpedo_screen_penetration_factor = 0.1
naval_torpedo_reveal_chance_factor = -0.10
cat_fleet_in_being_cost_factor = -0.15
}
trait_xia = {
random = no
experience_gain_air = 0.2
air_attack_factor = 0.05
air_defence_factor = 0.10
air_doctrine_cost_factor = -0.10
}
trait_lila = {
random = no
experience_gain_army = 0.2
supply_consumption_factor = -0.05
army_attack_speed_factor = 0.1
cat_grand_battle_plan_cost_factor = -0.15
}
trait_guanchazhe = {
random = no
experience_gain_army = 0.3
army_attack_against_minor_factor = 0.05
army_attack_against_major_factor = 0.20
}
trait_ceshizhe = {
random = no
experience_gain_army = 0.3
navy_max_range_factor = 0.2
navy_capital_ship_attack_factor = 0.20
navy_capital_ship_defence_factor = 0.20
navy_screen_attack_factor = 0.20
navy_screen_defence_factor = 0.20
}
trait_jinghuazhe = {
random = no
supply_consumption_factor = -0.05
out_of_supply_factor = -0.3
}
trait_xiaoguanchazhe = {
random = no
army_defence_against_minor_factor = 0.05
army_defence_against_major_factor = 0.40
army_core_defence_factor = 0.2
}
trait_xiaosairen = {
random = no
production_lack_of_resource_penalty_factor = -1
production_factory_efficiency_gain_factor = 0.2
production_factory_max_efficiency_factor = 0.2
industrial_capacity_dockyard = 0.1
}
trait_xiaojinghuazhe = {
random = no
army_org_factor = 0.2
army_morale_factor = 0.1
org_loss_at_low_org_factor = -0.25
}
trait_xiaozhongcaizhe = {
random = no
global_building_slots_factor = 0.2
production_speed_buildings_factor = 0.1
conversion_cost_civ_to_mil_factor = -0.25
conversion_cost_mil_to_civ_factor = -0.25
}
trait_jianye = {
random = no
supply_consumption_factor = -0.2
critical_receive_chance = -0.25
org_loss_at_low_org_factor = -0.05
experience_loss_factor = -0.05
}
trait_ruihe = {
random = no
land_reinforce_rate = 0.05
initiative = 0.2
army_attack_factor = 0.05
air_cas_efficiency = 0.25
air_cas_present_factor = 0.1
}
trait_yunxian = {
random = no
naval_torpedo_hit_chance_factor = 0.05
army_speed_factor = 0.1
army_armor_attack_factor = 0.1
army_artillery_attack_factor = 0.1
}
trait_huajia = {
random = no
trade_opinion_factor = 0.25
opinion_gain_monthly_factor = 0.2
political_power_gain = 0.25
improve_relations_maintain_cost_factor = -0.5
communism_acceptance = 50
democratic_acceptance = 50
fascism_acceptance = 50
neutrality_acceptance = 50
}
trait_huanchang = {
random = no
army_attack_factor = 0.05
army_speed_factor = 0.05
max_planning = 0.3
planning_speed = 0.2
}
trait_dingan = {
random = no
economy_cost_factor = -0.3
consumer_goods_factor = -0.15
political_power_factor = 0.1
equipment_capture = 0.05
supply_consumption_factor = -0.15
operative_slot = 1
}
trait_jian_doh = {
random = no
research_speed_factor = 0.1
land_doctrine_cost_factor = -0.1
naval_doctrine_cost_factor = -0.1
air_doctrine_cost_factor = -0.1
experience_gain_navy = 0.2
experience_gain_army = 0.2
experience_gain_air = 0.2
operative_slot = 1
}
trait_taiyuan = {
random = no
max_dig_in = 7.5
dig_in_speed_factor = 0.20
army_infantry_defence_factor = 0.2
}
trait_longwu = {
random = no
army_artillery_attack_factor = 0.1
army_armor_attack_factor = 0.1
motorized_attack_factor = 0.1
mechanized_attack_factor = 0.1
experience_loss_factor = -0.20
}
trait_shaoqian_advisor = {
random = no
land_doctrine_cost_factor = -0.1
experience_gain_army_unit = 0.2
experience_gain_army = 0.3
army_org_factor = 0.05
army_morale_factor = 0.05
army_attack_factor = 0.05
army_defence_factor = 0.05
army_speed_factor = 0.05
army_strength_factor = 0.05
org_loss_when_moving = -0.1
recon_factor = 0.2
org_loss_at_low_org_factor = -0.3
supply_consumption_factor = -0.05
equipment_bonus = {
infantry_equipment = {
instant = yes
breakthrough = 0.15
defense = 0.1
soft_attack = 0.15
hard_attack = 0.15
ap_attack = 0.1
maximum_speed = 0.5
reliability = 0.1
build_cost_ic = -0.15
}
}
}
trait_tianchengcv = {
random = no
experience_gain_air = 0.3
planning_speed = 0.2
max_planning = 0.2
equipment_bonus = {
small_plane_airframe = {
instant = yes
maximum_speed = 0.2
}
small_plane_cas_airframe = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
small_plane_naval_bomber_airframe = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
cv_small_plane_airframe = {
instant = yes
maximum_speed = 0.2
}
cv_small_plane_cas_airframe = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
cv_small_plane_naval_bomber_airframe = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
jizaijianniang_fighter = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
jizaijianniang_cas = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
jizaijianniang_nb = {
instant = yes
maximum_speed = 0.2
naval_strike_attack = 0.15
naval_strike_targetting = 0.15
}
}
}
}