1016 lines
25 KiB
Plaintext
Executable File
1016 lines
25 KiB
Plaintext
Executable File
#防覆盖自用文件
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leader_traits = {
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#不屈
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trait_psh_buquyizhi = {
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random = no
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army_defence_factor = 0.1
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max_dig_in_factor = 0.1
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dig_in_speed_factor = 0.2
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experience_gain_army = 0.3
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}
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#让巴尔
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trait_psh_haidaozhihun = {
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random = no
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army_attack_factor = 0.1
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army_morale_factor = 0.15
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experience_gain_army = 0.3
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}
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#霞飞_总司令特质
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trait_psh_heiyushenpan = {
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random = no
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air_cas_present_factor = 0.2
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army_bonus_air_superiority_factor = 0.15
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breakthrough_factor = 0.1
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}
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#霞飞_领袖特质
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trait_psh_shenpanguan = {
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random = no
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political_power_factor = 0.3
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army_org_factor = 0.1
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army_morale_factor = 0.15
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army_core_attack_factor = 0.25
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army_core_defence_factor = 0.25
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surrender_limit = 0.1
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war_support_factor = 0.3
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ai_focus_aggressive_factor = 0.5
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}
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#可怖
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trait_psh_jiasu = {
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random = no
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army_attack_factor = 0.05
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army_speed_factor = 0.05
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org_loss_when_moving = -0.1
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}
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#恶毒
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trait_psh_biu = {
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random = no
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attrition = -0.1
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special_forces_attack_factor = 0.2
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special_forces_defence_factor = 0.2
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}
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#恶毒领袖特质
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trait_psh_xingfenzhidu = {
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random = no
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justify_war_goal_time = -0.25
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org_loss_when_moving = -0.1
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army_speed_factor = 0.05
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planning_speed = 0.2
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}
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#小加加
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trait_psh_cuodao = {
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random = no
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sortie_efficiency = 0.2
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army_bonus_air_superiority_factor = 0.2
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air_cas_present_factor = 0.3
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}
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#安宝
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trait_psh_ankeleiqi = {
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random = no
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stability_factor = 0.2
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army_defence_factor = 0.15
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navy_screen_attack_factor = 0.05
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navy_screen_defence_factor = 0.15
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}
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#海伦娜
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trait_psh_hailunna = {
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random = no
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political_power_factor = 0.25
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naval_speed_factor = 0.1
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navy_max_range_factor = 0.2
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justify_war_goal_time = -0.5
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}
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#哈曼
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trait_psh_haman = {
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random = no
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army_core_attack_factor = 0.25
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army_core_defence_factor = 0.25
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defensive_war_stability_factor = 0.5
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}
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#马可波罗 野心与恩泽1.0升级
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trait_psh_makeboluo_2 = {
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random = no
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army_morale_factor = 0.1
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war_support_weekly = 0.005
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army_core_attack_factor = 0.05
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army_core_defence_factor = 0.05
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stability_factor = -0.05
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}
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#马可波罗 野心与恩泽2.0升级
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trait_psh_makeboluo_3 = {
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random = no
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army_morale_factor = 0.2
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war_support_weekly = 0.01
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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offensive_war_stability_factor = 0.2
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}
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#维内托
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trait_psh_tianxuanzhiren = {
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random = no
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consumer_goods_factor = -0.15
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industrial_capacity_factory = 0.1
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local_resources_factor = 0.2
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}
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#利托里奥
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trait_psh_zhigaolingxiu = {
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random = no
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consumer_goods_factor = -0.25
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party_popularity_stability_factor = 0.3
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production_speed_buildings_factor = 0.1
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}
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#波拉
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trait_psh_nufangzhizi = {
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random = no
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army_speed_factor = 0.05
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army_bonus_air_superiority_factor = 0.1
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breakthrough_factor = 0.2
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experience_gain_army = 0.3
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}
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#凯撒
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trait_psh_diwangweiya = {
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random = no
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army_attack_factor = 0.15
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planning_speed = 0.3
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}
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#阿尔及利亚
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trait_psh_zhenliquanzhang = {
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random = no
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army_armor_attack_factor = 0.15
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army_defence_factor = 0.05
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}
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#新帝国的缔造者
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trait_psh_sadxindiguodizaozhe = {
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random = no
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surrender_limit = 0.1
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research_speed_factor = 0.15
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non_core_manpower = 0.25
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max_command_power = 100
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command_power_gain_mult = 0.5
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drift_defence_factor = 1.5
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}
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#共和之魂
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trait_psh_sadgonghezihun = {
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random = no
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surrender_limit = 0.1
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research_speed_factor = 0.25
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opinion_gain_monthly_factor = 2
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trade_opinion_factor = 5
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local_resources_factor = 0.25
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drift_defence_factor = 3
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}
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#华服的圣骑士
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trait_psh_huafudeshengqishi = {
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random = no
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political_power_factor = 0.5
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army_org_factor = 0.25
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army_core_attack_factor = 0.3
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army_core_defence_factor = 0.3
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surrender_limit = 0.1
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}
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#恶毒 怠惰天使
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trait_psh_daiduotianshi = {
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random = no
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consumer_goods_factor = -0.15
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breakthrough_factor = 0.1
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recon_factor = 0.15
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army_morale_factor = 0.15
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attrition = -0.1
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}
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#罗西亚 北结锋芒
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trait_psh_beijiefengmang = {
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random = no
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army_armor_attack_factor = 0.15
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army_core_attack_factor = 0.25
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army_core_defence_factor = 0.25
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breakthrough_factor = 0.15
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attrition = -0.1
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}
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#变革的指导论
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trait_psh_biangedezhidaolun = {
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random = no
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experience_gain_army = 0.3
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.1
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army_org_factor = 0.05
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army_morale_factor = 0.1
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}
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#雪原孤狼
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trait_psh_xueyuangulang = {
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random = no
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recon_factor = 0.25
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org_loss_when_moving = -0.1
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army_attack_factor = 0.05
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army_armor_attack_factor = 0.15
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}
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#寒冬将至
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trait_psh_handongjiangzhi= {
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random = no
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max_planning = 0.1
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experience_loss_factor = -0.15
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army_core_defence_factor = 0.2
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}
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#如沐暖阳
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trait_psh_rumunuanyang= {
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random = no
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stability_factor = 0.1
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stability_weekly = 0.01
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political_power_cost = -0.5
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communism_drift = 0.25
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justify_war_goal_time = -0.25
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drift_defence_factor = 0.5
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}
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#奏响自由赞歌
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trait_psh_zanxiangziyouzange= {
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random = no
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experience_loss_factor = 0.15
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army_core_attack_factor = 0.2
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army_core_defence_factor = 0.2
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resistance_target_on_our_occupied_states = 0.35
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}
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#陨落冰耀
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trait_psh_yunluobingyao= {
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random = no
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recon_factor = 0.25
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land_reinforce_rate = 0.04
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monthly_population = 2
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war_support_factor = 0.3
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army_core_attack_factor = 0.2
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army_core_defence_factor = 0.2
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}
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#雷戈洛
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trait_gongzhuyutuzigongjue = {
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random = no
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army_attack_factor = 0.05
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army_speed_factor = 0.05
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army_morale_factor = 0.15
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}
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#戈里齐亚
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trait_psh_huanxiangziyu = {
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random = no
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army_speed_factor = 0.03
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army_defence_factor = 0.12
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}
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#鸢尾之愿
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trait_psh_yuanweizhiyuan = {
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random = no
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army_bonus_air_superiority_factor = 0.1
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experience_loss_factor = -0.1
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army_defence_factor = 0.12
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}
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#欢愉猎杀
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trait_psh_huanyuliesha = {
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random = no
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army_attack_factor = 0.1
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max_planning = 0.05
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breakthrough_factor = 0.15
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planning_speed = 0.3
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}
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#迂缓在欲望之渊
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trait_psh_yuhuanzaiyuwangzhiyuan = {
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random = no
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planning_speed = -0.5
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max_planning = 0.25
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army_speed_factor = 0.03
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}
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#往昔之影
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trait_psh_wangxizhiying = {
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random = no
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army_speed_factor = 0.12
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army_defence_factor = -0.05
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}
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#盖世太保的魔女
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trait_psh_feiteliekaer = {
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random = no
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resistance_target = -0.15
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resistance_growth = -0.3
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political_power_cost = -0.15
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drift_defence_factor = 0.5
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}
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#关岛
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trait_psh_guandao = {
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random = no
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army_attack_factor = 0.15
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army_defence_factor = 0.15
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planning_speed = 0.25
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}
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#星座
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trait_psh_xingzuo = {
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random = no
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army_artillery_attack_factor = 0.2
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experience_gain_army_factor = 0.2
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army_defence_factor = 0.1
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}
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#海伦娜
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trait_psh_chanyefusu = {
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random = no
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consumer_goods_expected_value = -0.05
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consumer_goods_factor = -0.15
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trade_opinion_factor = 0.25
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economy_cost_factor = -0.15
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trade_laws_cost_factor = -0.15
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global_building_slots_factor = 0.1
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}
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#克利夫兰
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trait_psh_qaingxihaoling = {
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random = no
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army_org_factor = 0.1
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production_speed_nuclear_reactor_factor = 0.25
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production_speed_arms_factory_factor = 0.15
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}
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#变革世界之剑
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trait_beilunnusi = {
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random = no
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experience_gain_army = 0.2
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grand_battleplan_mastery_gain_factor = 0.15
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army_defence_factor = 0.05
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land_reinforce_rate = 0.01
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army_org_factor = 0.1
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}
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#星辰指引
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trait_psh_xczy = {
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random = no
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consumer_goods_expected_value = -0.05
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consumer_goods_factor = -0.35
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political_advisor_cost_factor = -0.75
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opinion_gain_monthly_factor = 0.5
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research_speed_factor = 0.15
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production_speed_buildings_factor = 0.25
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army_core_attack_factor = 0.2
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army_core_defence_factor = 0.2
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}
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#莫加多尔初始特质
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trait_psh_bushouhuanyingdetongzhi = {
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random = no
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stability_factor = -0.15
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war_support_factor = -0.3
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political_power_factor = -0.8
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surrender_limit = -0.1
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army_attack_factor = -0.2
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army_defence_factor = -0.2
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}
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#斩尽罪恶
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trait_psh_zhanjinzuie = {
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random = no
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war_support_factor = 0.5
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army_attack_factor = 0.25
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army_defence_factor = 0.25
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army_org_factor = 0.25
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army_morale_factor = 0.25
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recon_factor = 0.35
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breakthrough_factor = 0.2
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}
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#急速!加速!超速!
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trait_psh_jisujiasuchaosu = {
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random = no
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army_org_factor = 0.15
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army_morale_factor = 0.25
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org_loss_when_moving = -0.35
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army_speed_factor = 0.1
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planning_speed = 0.5
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max_planning = 0.3
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research_speed_factor = 0.1
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production_speed_buildings_factor = 0.1
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}
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#闻香沉溺
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trait_psh_wenxiangchenni = {
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random = no
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political_power_cost = -0.75
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stability_factor = 0.5
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production_factory_max_efficiency_factor = 0.2
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production_factory_efficiency_gain_factor = 0.2
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line_change_production_efficiency_factor = 0.2
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supply_consumption_factor = -0.25
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drift_defence_factor = 3
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consumer_goods_expected_value = -0.05
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surrender_limit = 0.1
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}
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#代理元首
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trait_psh_linshiyuanshou = {
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random = no
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stability_factor = 0.1
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war_support_factor = 0.2
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surrender_limit = 0.1
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army_core_attack_factor = 0.15
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army_core_defence_factor = 0.15
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}
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#铁血意志
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txyz_ex = {
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random = no
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surrender_limit = 0.2
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army_core_attack_factor = 0.5
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army_core_defence_factor = 0.5
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army_org_factor = 0.15
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army_morale_factor = 0.15
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navy_capital_ship_attack_factor = 0.15
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navy_capital_ship_defence_factor = 0.15
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}
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#铁腕元首
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twys_ex = {
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random = no
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justify_war_goal_time = -0.5
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production_speed_arms_factory_factor = 0.2
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max_command_power = 60
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command_power_gain_mult = -0.4
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mobilization_speed = 0.5
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resistance_growth = -0.5
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weekly_casualties_war_support = 0.01
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weekly_convoys_war_support = 0.01
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weekly_bombing_war_support = 0.01
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}
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#塞壬-铁血科技结晶
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trait_psh_sirtixkejijiejing = {
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random = no
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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army_armor_attack_factor = 0.2
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army_armor_defence_factor = 0.2
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planning_speed = 0.5
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max_planning = 0.25
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experience_loss_factor = -0.3
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experience_gain_army_factor = 0.25
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army_attack_against_major_factor = 0.1
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army_attack_against_minor_factor = 0.2
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army_defence_against_major_factor = 0.1
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army_defence_against_minor_factor = 0.2
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army_breakthrough_against_major_factor = 0.1
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army_breakthrough_against_minor_factor = 0.2
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}
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#蒙彼利埃
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trait_mengbiliai = {
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random = no
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air_night_penalty = -0.15
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navy_anti_air_attack_factor = 0.25
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air_escort_efficiency = 0.15
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experience_gain_air = 0.3
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}
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#大青花鱼
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trait_daqinghuayu = {
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random = no
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naval_torpedo_damage_reduction_factor = 0.2
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naval_retreat_speed = 0.25
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naval_torpedo_hit_chance_factor = 0.5
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experience_gain_navy = 0.3
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}
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#豪
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trait_hao = {
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random = no
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army_attack_factor = 0.125
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army_defence_factor = 0.125
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experience_gain_army = 0.3
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}
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#小天鹅
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trait_xiaotiane = {
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random = no
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political_power_cost = -0.25
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stability_factor = 0.1
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war_support_factor = 0.1
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opinion_gain_monthly_factor = 0.25
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trade_opinion_factor = 0.5
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}
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#黛朵
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trait_daiduo = {
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random = no
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army_attack_factor = 0.075
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army_defence_factor = 0.075
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army_org_factor = 0.1
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army_morale_factor = 0.1
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}
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#英仙座
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trait_yingxianzuo = {
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random = no
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org_loss_when_moving = -0.15
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army_morale_factor = 0.12
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experience_loss_factor = -0.12
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attrition = -0.075
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}
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#柴郡
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trait_chaijun = {
|
|
random = no
|
|
breakthrough_factor = 0.15
|
|
recon_factor = 0.25
|
|
land_reinforce_rate = 0.03
|
|
no_supply_grace = 72
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
}
|
|
#普利茅斯
|
|
trait_pulimaosi = {
|
|
random = no
|
|
navy_screen_attack_factor = 0.3
|
|
navy_screen_defence_factor = 0.3
|
|
spotting_chance = 0.15
|
|
experience_gain_navy = 0.3
|
|
}
|
|
#不挠
|
|
trait_bunao = {
|
|
random = no
|
|
air_mission_efficiency = 0.1
|
|
air_superiority_efficiency = 0.1
|
|
air_intercept_efficiency = 0.1
|
|
air_cas_efficiency = 0.2
|
|
experience_gain_air = 0.3
|
|
}
|
|
#铁血意志
|
|
trait_tiexueyizhi_tizi = {
|
|
random = no
|
|
surrender_limit = 0.1
|
|
army_core_attack_factor = 0.15
|
|
army_core_defence_factor = 0.15
|
|
army_org_factor = 0.05
|
|
army_morale_factor = 0.05
|
|
navy_capital_ship_attack_factor = 0.05
|
|
navy_capital_ship_defence_factor = 0.05
|
|
}
|
|
#俾斯麦的遗产
|
|
trait_bisimaideyichan = {
|
|
random = no
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
political_power_cost = 0.2
|
|
}
|
|
#稳定优先
|
|
trait_wendingyouxian = {
|
|
random = no
|
|
stability_factor = 0.15
|
|
war_support_factor = 0.15
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
#赤色元首
|
|
trait_chiseyuanshou = {
|
|
random = no
|
|
surrender_limit = 0.1
|
|
army_org_factor = 0.05
|
|
army_morale_factor = 0.05
|
|
army_core_attack_factor = 0.25
|
|
army_core_defence_factor = 0.25
|
|
}
|
|
#赤色元首2
|
|
trait_chiseyuanshou2 = {
|
|
random = no
|
|
surrender_limit = 0.15
|
|
army_org_factor = 0.15
|
|
army_morale_factor = 0.15
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
army_core_attack_factor = 0.35
|
|
army_core_defence_factor = 0.35
|
|
}
|
|
#斯库拉
|
|
trait_sikula = {
|
|
random = no
|
|
surrender_limit = 0.05
|
|
army_core_attack_factor = 0.25
|
|
army_core_defence_factor = 0.25
|
|
}
|
|
#怨仇
|
|
trait_yuanchou = {
|
|
random = no
|
|
air_mission_efficiency = 0.05
|
|
air_night_penalty = -0.2
|
|
air_range_factor = 0.15
|
|
sortie_efficiency = 0.25
|
|
navy_carrier_air_attack_factor = 0.25
|
|
navy_carrier_air_targetting_factor = 0.25
|
|
}
|
|
#拉斐尔
|
|
trait_lafeier = {
|
|
random = no
|
|
consumer_goods_factor = -0.2
|
|
research_speed_factor = 0.2
|
|
industrial_capacity_dockyard = 0.2
|
|
}
|
|
#达芬奇
|
|
trait_dafenqi = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
mines_planting_by_fleets_factor = 0.25
|
|
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
|
|
naval_retreat_chance = 0.15
|
|
naval_mines_damage_factor = 0.3
|
|
naval_retreat_speed_after_initial_combat = 0.5
|
|
}
|
|
#那不勒斯
|
|
trait_nabulesi = {
|
|
random = no
|
|
global_building_slots_factor = 0.15
|
|
industry_air_damage_factor = -0.25
|
|
static_anti_air_damage_factor = 0.25
|
|
static_anti_air_hit_chance_factor = 0.25
|
|
}
|
|
#阿布鲁奇
|
|
trait_abuluqi = {
|
|
random = no
|
|
land_reinforce_rate = 0.02
|
|
org_loss_when_moving = -0.12
|
|
experience_gain_army_factor = 0.15
|
|
}
|
|
#独立
|
|
trait_duli = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
naval_enemy_retreat_chance = -0.3
|
|
navy_carrier_air_agility_factor = 0.3
|
|
navy_carrier_air_attack_factor = 0.3
|
|
carrier_capacity_penalty_reduction = -0.5
|
|
air_carrier_night_penalty_reduction_factor = 0.2
|
|
}
|
|
#企业政治特质
|
|
BYG_qiye_zztz_1_off = {
|
|
random = no
|
|
party_popularity_stability_factor = -0.15
|
|
}
|
|
BYG_qiye_zztz_2_off = {
|
|
random = no
|
|
stability_factor = -0.3
|
|
war_support_factor = -0.3
|
|
}
|
|
BYG_qiye_zztz_3_off = {
|
|
random = no
|
|
political_power_cost = 0.5
|
|
}
|
|
BYG_qiye_zztz_1_on = {
|
|
random = no
|
|
party_popularity_stability_factor = 0.15
|
|
}
|
|
BYG_qiye_zztz_2_on = {
|
|
random = no
|
|
stability_factor = 0.1
|
|
}
|
|
BYG_qiye_zztz_3_on = {
|
|
random = no
|
|
send_volunteer_size = 5
|
|
air_volunteer_cap = 200
|
|
lend_lease_tension = -0.5
|
|
embargo_threshold_factor = -0.5
|
|
embargo_cost_factor = -0.5
|
|
send_volunteers_tension = -0.5
|
|
faction_trade_opinion_factor = 0.5
|
|
}
|
|
#花园政治特质
|
|
BYG_huayuan_zztz_1_off = {
|
|
random = no
|
|
stability_factor = -0.1
|
|
war_support_factor = -0.1
|
|
}
|
|
BYG_huayuan_zztz_2_off = {
|
|
random = no
|
|
political_power_factor = -0.15
|
|
}
|
|
BYG_huayuan_zztz_1_on = {
|
|
random = no
|
|
stability_factor = 0.15
|
|
war_support_factor = 0.15
|
|
}
|
|
BYG_huayuan_zztz_2_on = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
send_volunteer_size = 5
|
|
air_volunteer_cap = 200
|
|
lend_lease_tension = -0.5
|
|
embargo_threshold_factor = -0.5
|
|
embargo_cost_factor = -0.5
|
|
send_volunteers_tension = -0.5
|
|
faction_trade_opinion_factor = 0.5
|
|
}
|
|
#小加加政治特质
|
|
BYG_xiaojiajia_zztz_1_off = {
|
|
random = no
|
|
political_power_cost = 0.2
|
|
}
|
|
BYG_xiaojiajia_zztz_2_off = {
|
|
random = no
|
|
consumer_goods_factor = 0.2
|
|
}
|
|
BYG_xiaojiajia_zztz_3_off = {
|
|
random = no
|
|
drift_defence_factor = -0.3
|
|
}
|
|
BYG_xiaojiajia_zztz_1_on = {
|
|
random = no
|
|
political_power_factor = 0.15
|
|
}
|
|
BYG_xiaojiajia_zztz_2_on = {
|
|
random = no
|
|
production_speed_arms_factory_factor = 0.05
|
|
conversion_cost_civ_to_mil_factor = -0.3
|
|
conversion_cost_mil_to_civ_factor = -0.3
|
|
}
|
|
BYG_xiaojiajia_zztz_3_on = {
|
|
random = no
|
|
send_volunteer_size = 3
|
|
air_volunteer_cap = 100
|
|
send_volunteers_tension = -0.5
|
|
faction_trade_opinion_factor = 0.8
|
|
opinion_gain_monthly_factor = 0.3
|
|
opinion_gain_monthly_same_ideology_factor = 0.3
|
|
democratic_acceptance = 20
|
|
communism_acceptance = -30
|
|
fascism_acceptance = -30
|
|
}
|
|
#埃尔德里奇政治特质
|
|
BYG_aierdeliqi_zztz_1_on = {
|
|
random = no
|
|
stability_factor = 0.25
|
|
}
|
|
#圣地亚哥政治特质
|
|
BYG_shengdiyage_zztz_1_off = {
|
|
random = no
|
|
production_speed_industrial_complex_factor = -0.05
|
|
}
|
|
BYG_shengdiyage_zztz_1_on = {
|
|
random = no
|
|
production_speed_industrial_complex_factor = 0.1
|
|
}
|
|
#奇尔沙治
|
|
trait_qiershazhi = {
|
|
random = no
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
air_superiority_bonus_in_combat = 0.1
|
|
coordination_bonus = 0.1
|
|
supply_node_range = 0.1
|
|
}
|
|
#小加加
|
|
trait_xiaojiajia = {
|
|
random = no
|
|
carrier_traffic = 0.3
|
|
repair_speed_factor = 0.3
|
|
special_forces_min = 72
|
|
army_leader_start_level = 1
|
|
navy_leader_start_level = 1
|
|
}
|
|
#约克城
|
|
trait_yuekecheng = {
|
|
random = no
|
|
air_untrained_pilots_penalty_factor = -0.5
|
|
fighter_sortie_efficiency = 0.3
|
|
navy_carrier_air_targetting_factor = 0.2
|
|
experience_gain_air = 0.3
|
|
}
|
|
#布莱默顿
|
|
trait_bulaimodun = {
|
|
random = no
|
|
coordination_bonus = 0.1
|
|
army_breakthrough_against_major_factor = 0.05
|
|
org_loss_at_low_org_factor = -0.3
|
|
}
|
|
#安克雷奇
|
|
trait_ankeleiqi = {
|
|
random = no
|
|
army_strength_factor = 0.1
|
|
army_defence_factor = 0.1
|
|
army_defence_against_major_factor = 0.1
|
|
}
|
|
#拉菲
|
|
trait_lafei = {
|
|
random = no
|
|
army_org_factor = 0.1
|
|
navy_org_factor = 0.2
|
|
navy_screen_attack_factor = 0.3
|
|
navy_screen_defence_factor = 0.3
|
|
}
|
|
#皇家橡树
|
|
trait_huangjiaxiangshu = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_defence_against_major_factor = 0.1
|
|
cas_damage_reduction = 0.2
|
|
}
|
|
#阿尔比恩
|
|
trait_aerbien = {
|
|
random = no
|
|
navy_visibility = -0.1
|
|
navy_screen_defence_factor = 0.1
|
|
naval_strike_targetting_factor = 0.2
|
|
static_anti_air_damage_factor = 0.2
|
|
industrial_capacity_dockyard = 0.1
|
|
}
|
|
#特拉法尔加
|
|
trait_telafaerjia = {
|
|
random = no
|
|
army_attack_against_major_factor = 0.1
|
|
org_loss_at_low_org_factor = -0.25
|
|
special_forces_no_supply_grace = 144
|
|
special_forces_out_of_supply_factor = -0.8
|
|
}
|
|
#天狼星
|
|
trait_tianlangxing = {
|
|
random = no
|
|
political_power_factor = 0.15
|
|
war_stability_factor = 0.2
|
|
weekly_casualties_war_support = 0.005
|
|
weekly_convoys_war_support = 0.005
|
|
weekly_bombing_war_support = 0.005
|
|
}
|
|
#阿尔萨斯
|
|
trait_aersasi = {
|
|
random = no
|
|
army_strength_factor = 0.1
|
|
army_attack_against_major_factor = 0.1
|
|
army_defence_against_major_factor = 0.1
|
|
}
|
|
#莫加多尔
|
|
trait_mojiaduoer = {
|
|
random = no
|
|
combat_width_factor = -0.1
|
|
cas_damage_reduction = 0.1
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
}
|
|
#克莱蒙梭
|
|
trait_kelaimengsuo = {
|
|
random = no
|
|
party_popularity_stability_factor = 0.2
|
|
stability_factor = 0.3
|
|
war_stability_factor = 0.3
|
|
war_support_factor = 0.3
|
|
weekly_casualties_war_support = 0.005
|
|
weekly_convoys_war_support = 0.005
|
|
weekly_bombing_war_support = 0.005
|
|
}
|
|
#吉尚
|
|
trait_jishang = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
naval_speed_factor = 0.1
|
|
navy_weather_penalty = -0.2
|
|
naval_retreat_chance = 0.2
|
|
}
|
|
#贝亚德
|
|
trait_beiyade = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
org_loss_at_low_org_factor = -0.4
|
|
army_defence_against_major_factor = 0.1
|
|
}
|
|
#霞飞克隆人空军特质
|
|
trait_xiafei_kelongren_air = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
air_mission_efficiency = 0.1
|
|
air_close_air_support_org_damage_factor = 0.2
|
|
}
|
|
#弗兰德尔
|
|
trait_fulandeer = {
|
|
random = no
|
|
experience_gain_army = 0.2
|
|
army_attack_factor = 0.1
|
|
army_attack_speed_factor = 0.2
|
|
superior_firepower_mastery_gain_factor = 0.15
|
|
}
|
|
#贝尔蒂
|
|
trait_beierdi = {
|
|
random = no
|
|
line_change_production_efficiency_factor = 0.2
|
|
production_factory_max_efficiency_factor = 0.1
|
|
production_factory_efficiency_gain_factor = 0.1
|
|
war_stability_factor = 0.3
|
|
army_defence_against_major_factor = 0.2
|
|
}
|
|
#庞培
|
|
trait_pangpei = {
|
|
random = no
|
|
industrial_capacity_factory = 0.1
|
|
industrial_capacity_dockyard = 0.1
|
|
army_infantry_attack_factor = 0.2
|
|
army_infantry_defence_factor = 0.2
|
|
}
|
|
#鲁梅
|
|
trait_lumei = {
|
|
random = no
|
|
army_strength_factor = 0.1
|
|
army_attack_against_major_factor = 0.1
|
|
army_breakthrough_against_major_factor = 0.1
|
|
}
|
|
#梅克伦堡
|
|
trait_meikelunbao = {
|
|
random = no
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
army_attack_speed_factor = 0.2
|
|
}
|
|
#提尔比茨
|
|
trait_tierbici = {
|
|
random = no
|
|
production_speed_buildings_factor = 0.1
|
|
industrial_capacity_factory = 0.1
|
|
industrial_capacity_dockyard = 0.05
|
|
}
|
|
#美因茨
|
|
trait_meiyinci = {
|
|
random = no
|
|
global_building_slots_factor = 0.1
|
|
research_speed_factor = 0.1
|
|
local_resources_factor = 0.1
|
|
}
|
|
#亚尔薇特
|
|
trait_yaerweite = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_armor_attack_factor = 0.1
|
|
mechanized_attack_factor = 0.1
|
|
motorized_attack_factor = 0.1
|
|
}
|
|
#u47
|
|
trait_u47 = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
navy_submarine_attack_factor = 0.1
|
|
naval_torpedo_cooldown_factor = -0.2
|
|
naval_torpedo_hit_chance_factor = 0.2
|
|
naval_torpedo_reveal_chance_factor = -0.2
|
|
}
|
|
#威悉
|
|
trait_weixi = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
air_defence_factor = 0.1
|
|
ace_effectiveness_factor = 0.25
|
|
rocket_attack_factor = 0.3
|
|
}
|
|
#顿斯科伊
|
|
trait_dunsikeyi = {
|
|
random = no
|
|
army_armor_attack_factor = 0.1
|
|
motorized_attack_factor = 0.2
|
|
motorized_defence_factor = 0.2
|
|
mechanized_attack_factor = 0.2
|
|
mechanized_defence_factor = 0.2
|
|
}
|
|
#喀山
|
|
trait_kashan = {
|
|
random = no
|
|
army_org_factor = 0.1
|
|
supply_node_range = 0.2
|
|
#supply_factor = 0.1
|
|
}
|
|
#古比雪夫
|
|
trait_gubixuefu = {
|
|
random = no
|
|
#minimum_training_level = -0.1
|
|
political_power_factor = 0.1
|
|
command_abilities_cost_factor = -0.5
|
|
grant_medal_cost_factor = -0.5
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
}
|
|
#摩尔曼斯克
|
|
trait_moermansike = {
|
|
random = no
|
|
consumer_goods_factor = -0.1
|
|
production_factory_start_efficiency_factor = 0.05
|
|
production_lack_of_resource_penalty_factor = -0.2
|
|
equipment_capture_factor = 0.1
|
|
military_industrial_organization_funds_gain = 0.33
|
|
}
|
|
#纳西莫夫
|
|
trait_naximofu = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
air_attack_factor = 0.1
|
|
air_agility_factor = 0.1
|
|
air_accidents = -0.2
|
|
air_weather_penalty = -0.2
|
|
}
|
|
#不被辜负的期待
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trait_bubeigufudeqidai = {
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random = no
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party_popularity_stability_factor = 0.1
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war_stability_factor = 0.2
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industrial_capacity_factory = 0.15
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army_attack_against_minor_factor = 0.2
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army_defence_against_minor_factor = 0.2
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army_core_attack_factor = 0.3
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army_core_defence_factor = 0.3
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}
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trait_bubeigufudeqidai_2 = {
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random = no
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party_popularity_stability_factor = 0.3
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war_stability_factor = 0.4
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industrial_capacity_factory = 0.3
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army_attack_against_minor_factor = 0.3
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army_defence_against_minor_factor = 0.3
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army_core_attack_factor = 0.5
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army_core_defence_factor = 0.5
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}
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trait_bubeigufudeqidai_3 = {
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random = no
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party_popularity_stability_factor = 0.5
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war_stability_factor = 0.5
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industrial_capacity_factory = 0.5
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army_attack_against_minor_factor = 0.5
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army_defence_against_minor_factor = 0.5
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army_core_attack_factor = 0.8
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army_core_defence_factor = 0.8
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}
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#粉碎帝国
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trait_fensuidiguo = {
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random = no
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consumer_goods_factor = -0.15
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production_factory_max_efficiency_factor = 0.1
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production_factory_start_efficiency_factor = 0.05
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army_core_attack_factor = 0.5
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army_core_defence_factor = 0.5
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}
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} |