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azurlane-tj/src/common/country_leader/az_psh_traits.txt
2025-12-14 04:00:59 +00:00

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#防覆盖自用文件
leader_traits = {
#不屈
trait_psh_buquyizhi = {
random = no
army_defence_factor = 0.1
max_dig_in_factor = 0.1
dig_in_speed_factor = 0.2
experience_gain_army = 0.3
}
#让巴尔
trait_psh_haidaozhihun = {
random = no
army_attack_factor = 0.1
army_morale_factor = 0.15
experience_gain_army = 0.3
}
#霞飞_总司令特质
trait_psh_heiyushenpan = {
random = no
air_cas_present_factor = 0.2
army_bonus_air_superiority_factor = 0.15
breakthrough_factor = 0.1
}
#霞飞_领袖特质
trait_psh_shenpanguan = {
random = no
political_power_factor = 0.3
army_org_factor = 0.1
army_morale_factor = 0.15
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
surrender_limit = 0.1
war_support_factor = 0.3
ai_focus_aggressive_factor = 0.5
}
#可怖
trait_psh_jiasu = {
random = no
army_attack_factor = 0.05
army_speed_factor = 0.05
org_loss_when_moving = -0.1
}
#恶毒
trait_psh_biu = {
random = no
attrition = -0.1
special_forces_attack_factor = 0.2
special_forces_defence_factor = 0.2
}
#恶毒领袖特质
trait_psh_xingfenzhidu = {
random = no
justify_war_goal_time = -0.25
org_loss_when_moving = -0.1
army_speed_factor = 0.05
planning_speed = 0.2
}
#小加加
trait_psh_cuodao = {
random = no
sortie_efficiency = 0.2
army_bonus_air_superiority_factor = 0.2
air_cas_present_factor = 0.3
}
#安宝
trait_psh_ankeleiqi = {
random = no
stability_factor = 0.2
army_defence_factor = 0.15
navy_screen_attack_factor = 0.05
navy_screen_defence_factor = 0.15
}
#海伦娜
trait_psh_hailunna = {
random = no
political_power_factor = 0.25
naval_speed_factor = 0.1
navy_max_range_factor = 0.2
justify_war_goal_time = -0.5
}
#哈曼
trait_psh_haman = {
random = no
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
defensive_war_stability_factor = 0.5
}
#马可波罗 野心与恩泽1.0升级
trait_psh_makeboluo_2 = {
random = no
army_morale_factor = 0.1
war_support_weekly = 0.005
army_core_attack_factor = 0.05
army_core_defence_factor = 0.05
stability_factor = -0.05
}
#马可波罗 野心与恩泽2.0升级
trait_psh_makeboluo_3 = {
random = no
army_morale_factor = 0.2
war_support_weekly = 0.01
army_attack_factor = 0.1
army_defence_factor = 0.1
offensive_war_stability_factor = 0.2
}
#维内托
trait_psh_tianxuanzhiren = {
random = no
consumer_goods_factor = -0.15
industrial_capacity_factory = 0.1
local_resources_factor = 0.2
}
#利托里奥
trait_psh_zhigaolingxiu = {
random = no
consumer_goods_factor = -0.25
party_popularity_stability_factor = 0.3
production_speed_buildings_factor = 0.1
}
#波拉
trait_psh_nufangzhizi = {
random = no
army_speed_factor = 0.05
army_bonus_air_superiority_factor = 0.1
breakthrough_factor = 0.2
experience_gain_army = 0.3
}
#凯撒
trait_psh_diwangweiya = {
random = no
army_attack_factor = 0.15
planning_speed = 0.3
}
#阿尔及利亚
trait_psh_zhenliquanzhang = {
random = no
army_armor_attack_factor = 0.15
army_defence_factor = 0.05
}
#新帝国的缔造者
trait_psh_sadxindiguodizaozhe = {
random = no
surrender_limit = 0.1
research_speed_factor = 0.15
non_core_manpower = 0.25
max_command_power = 100
command_power_gain_mult = 0.5
drift_defence_factor = 1.5
}
#共和之魂
trait_psh_sadgonghezihun = {
random = no
surrender_limit = 0.1
research_speed_factor = 0.25
opinion_gain_monthly_factor = 2
trade_opinion_factor = 5
local_resources_factor = 0.25
drift_defence_factor = 3
}
#华服的圣骑士
trait_psh_huafudeshengqishi = {
random = no
political_power_factor = 0.5
army_org_factor = 0.25
army_core_attack_factor = 0.3
army_core_defence_factor = 0.3
surrender_limit = 0.1
}
#恶毒 怠惰天使
trait_psh_daiduotianshi = {
random = no
consumer_goods_factor = -0.15
breakthrough_factor = 0.1
recon_factor = 0.15
army_morale_factor = 0.15
attrition = -0.1
}
#罗西亚 北结锋芒
trait_psh_beijiefengmang = {
random = no
army_armor_attack_factor = 0.15
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
breakthrough_factor = 0.15
attrition = -0.1
}
#变革的指导论
trait_psh_biangedezhidaolun = {
random = no
experience_gain_army = 0.3
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
army_org_factor = 0.05
army_morale_factor = 0.1
}
#雪原孤狼
trait_psh_xueyuangulang = {
random = no
recon_factor = 0.25
org_loss_when_moving = -0.1
army_attack_factor = 0.05
army_armor_attack_factor = 0.15
}
#寒冬将至
trait_psh_handongjiangzhi= {
random = no
max_planning = 0.1
experience_loss_factor = -0.15
army_core_defence_factor = 0.2
}
#如沐暖阳
trait_psh_rumunuanyang= {
random = no
stability_factor = 0.1
stability_weekly = 0.01
political_power_cost = -0.5
communism_drift = 0.25
justify_war_goal_time = -0.25
drift_defence_factor = 0.5
}
#奏响自由赞歌
trait_psh_zanxiangziyouzange= {
random = no
experience_loss_factor = 0.15
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
resistance_target_on_our_occupied_states = 0.35
}
#陨落冰耀
trait_psh_yunluobingyao= {
random = no
recon_factor = 0.25
land_reinforce_rate = 0.04
monthly_population = 2
war_support_factor = 0.3
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
}
#雷戈洛
trait_gongzhuyutuzigongjue = {
random = no
army_attack_factor = 0.05
army_speed_factor = 0.05
army_morale_factor = 0.15
}
#戈里齐亚
trait_psh_huanxiangziyu = {
random = no
army_speed_factor = 0.03
army_defence_factor = 0.12
}
#鸢尾之愿
trait_psh_yuanweizhiyuan = {
random = no
army_bonus_air_superiority_factor = 0.1
experience_loss_factor = -0.1
army_defence_factor = 0.12
}
#欢愉猎杀
trait_psh_huanyuliesha = {
random = no
army_attack_factor = 0.1
max_planning = 0.05
breakthrough_factor = 0.15
planning_speed = 0.3
}
#迂缓在欲望之渊
trait_psh_yuhuanzaiyuwangzhiyuan = {
random = no
planning_speed = -0.5
max_planning = 0.25
army_speed_factor = 0.03
}
#往昔之影
trait_psh_wangxizhiying = {
random = no
army_speed_factor = 0.12
army_defence_factor = -0.05
}
#盖世太保的魔女
trait_psh_feiteliekaer = {
random = no
resistance_target = -0.15
resistance_growth = -0.3
political_power_cost = -0.15
drift_defence_factor = 0.5
}
#关岛
trait_psh_guandao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.15
planning_speed = 0.25
}
#星座
trait_psh_xingzuo = {
random = no
army_artillery_attack_factor = 0.2
experience_gain_army_factor = 0.2
army_defence_factor = 0.1
}
#海伦娜
trait_psh_chanyefusu = {
random = no
consumer_goods_expected_value = -0.05
consumer_goods_factor = -0.15
trade_opinion_factor = 0.25
economy_cost_factor = -0.15
trade_laws_cost_factor = -0.15
global_building_slots_factor = 0.1
}
#克利夫兰
trait_psh_qaingxihaoling = {
random = no
army_org_factor = 0.1
production_speed_nuclear_reactor_factor = 0.25
production_speed_arms_factory_factor = 0.15
}
#变革世界之剑
trait_beilunnusi = {
random = no
experience_gain_army = 0.2
grand_battleplan_mastery_gain_factor = 0.15
army_defence_factor = 0.05
land_reinforce_rate = 0.01
army_org_factor = 0.1
}
#星辰指引
trait_psh_xczy = {
random = no
consumer_goods_expected_value = -0.05
consumer_goods_factor = -0.35
political_advisor_cost_factor = -0.75
opinion_gain_monthly_factor = 0.5
research_speed_factor = 0.15
production_speed_buildings_factor = 0.25
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
}
#莫加多尔初始特质
trait_psh_bushouhuanyingdetongzhi = {
random = no
stability_factor = -0.15
war_support_factor = -0.3
political_power_factor = -0.8
surrender_limit = -0.1
army_attack_factor = -0.2
army_defence_factor = -0.2
}
#斩尽罪恶
trait_psh_zhanjinzuie = {
random = no
war_support_factor = 0.5
army_attack_factor = 0.25
army_defence_factor = 0.25
army_org_factor = 0.25
army_morale_factor = 0.25
recon_factor = 0.35
breakthrough_factor = 0.2
}
#急速!加速!超速!
trait_psh_jisujiasuchaosu = {
random = no
army_org_factor = 0.15
army_morale_factor = 0.25
org_loss_when_moving = -0.35
army_speed_factor = 0.1
planning_speed = 0.5
max_planning = 0.3
research_speed_factor = 0.1
production_speed_buildings_factor = 0.1
}
#闻香沉溺
trait_psh_wenxiangchenni = {
random = no
political_power_cost = -0.75
stability_factor = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.2
line_change_production_efficiency_factor = 0.2
supply_consumption_factor = -0.25
drift_defence_factor = 3
consumer_goods_expected_value = -0.05
surrender_limit = 0.1
}
#代理元首
trait_psh_linshiyuanshou = {
random = no
stability_factor = 0.1
war_support_factor = 0.2
surrender_limit = 0.1
army_core_attack_factor = 0.15
army_core_defence_factor = 0.15
}
#铁血意志
txyz_ex = {
random = no
surrender_limit = 0.2
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
army_org_factor = 0.15
army_morale_factor = 0.15
navy_capital_ship_attack_factor = 0.15
navy_capital_ship_defence_factor = 0.15
}
#铁腕元首
twys_ex = {
random = no
justify_war_goal_time = -0.5
production_speed_arms_factory_factor = 0.2
max_command_power = 60
command_power_gain_mult = -0.4
mobilization_speed = 0.5
resistance_growth = -0.5
weekly_casualties_war_support = 0.01
weekly_convoys_war_support = 0.01
weekly_bombing_war_support = 0.01
}
#塞壬-铁血科技结晶
trait_psh_sirtixkejijiejing = {
random = no
army_attack_factor = 0.1
army_defence_factor = 0.1
army_armor_attack_factor = 0.2
army_armor_defence_factor = 0.2
planning_speed = 0.5
max_planning = 0.25
experience_loss_factor = -0.3
experience_gain_army_factor = 0.25
army_attack_against_major_factor = 0.1
army_attack_against_minor_factor = 0.2
army_defence_against_major_factor = 0.1
army_defence_against_minor_factor = 0.2
army_breakthrough_against_major_factor = 0.1
army_breakthrough_against_minor_factor = 0.2
}
#蒙彼利埃
trait_mengbiliai = {
random = no
air_night_penalty = -0.15
navy_anti_air_attack_factor = 0.25
air_escort_efficiency = 0.15
experience_gain_air = 0.3
}
#大青花鱼
trait_daqinghuayu = {
random = no
naval_torpedo_damage_reduction_factor = 0.2
naval_retreat_speed = 0.25
naval_torpedo_hit_chance_factor = 0.5
experience_gain_navy = 0.3
}
#豪
trait_hao = {
random = no
army_attack_factor = 0.125
army_defence_factor = 0.125
experience_gain_army = 0.3
}
#小天鹅
trait_xiaotiane = {
random = no
political_power_cost = -0.25
stability_factor = 0.1
war_support_factor = 0.1
opinion_gain_monthly_factor = 0.25
trade_opinion_factor = 0.5
}
#黛朵
trait_daiduo = {
random = no
army_attack_factor = 0.075
army_defence_factor = 0.075
army_org_factor = 0.1
army_morale_factor = 0.1
}
#英仙座
trait_yingxianzuo = {
random = no
org_loss_when_moving = -0.15
army_morale_factor = 0.12
experience_loss_factor = -0.12
attrition = -0.075
}
#柴郡
trait_chaijun = {
random = no
breakthrough_factor = 0.15
recon_factor = 0.25
land_reinforce_rate = 0.03
no_supply_grace = 72
acclimatization_hot_climate_gain_factor = 0.5
acclimatization_cold_climate_gain_factor = 0.5
}
#普利茅斯
trait_pulimaosi = {
random = no
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
spotting_chance = 0.15
experience_gain_navy = 0.3
}
#不挠
trait_bunao = {
random = no
air_mission_efficiency = 0.1
air_superiority_efficiency = 0.1
air_intercept_efficiency = 0.1
air_cas_efficiency = 0.2
experience_gain_air = 0.3
}
#铁血意志
trait_tiexueyizhi_tizi = {
random = no
surrender_limit = 0.1
army_core_attack_factor = 0.15
army_core_defence_factor = 0.15
army_org_factor = 0.05
army_morale_factor = 0.05
navy_capital_ship_attack_factor = 0.05
navy_capital_ship_defence_factor = 0.05
}
#俾斯麦的遗产
trait_bisimaideyichan = {
random = no
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
political_power_cost = 0.2
}
#稳定优先
trait_wendingyouxian = {
random = no
stability_factor = 0.15
war_support_factor = 0.15
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
}
#赤色元首
trait_chiseyuanshou = {
random = no
surrender_limit = 0.1
army_org_factor = 0.05
army_morale_factor = 0.05
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
}
#赤色元首2
trait_chiseyuanshou2 = {
random = no
surrender_limit = 0.15
army_org_factor = 0.15
army_morale_factor = 0.15
army_attack_factor = 0.15
army_defence_factor = 0.15
army_core_attack_factor = 0.35
army_core_defence_factor = 0.35
}
#斯库拉
trait_sikula = {
random = no
surrender_limit = 0.05
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
}
#怨仇
trait_yuanchou = {
random = no
air_mission_efficiency = 0.05
air_night_penalty = -0.2
air_range_factor = 0.15
sortie_efficiency = 0.25
navy_carrier_air_attack_factor = 0.25
navy_carrier_air_targetting_factor = 0.25
}
#拉斐尔
trait_lafeier = {
random = no
consumer_goods_factor = -0.2
research_speed_factor = 0.2
industrial_capacity_dockyard = 0.2
}
#达芬奇
trait_dafenqi = {
random = no
experience_gain_navy = 0.3
mines_planting_by_fleets_factor = 0.25
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
naval_retreat_chance = 0.15
naval_mines_damage_factor = 0.3
naval_retreat_speed_after_initial_combat = 0.5
}
#那不勒斯
trait_nabulesi = {
random = no
global_building_slots_factor = 0.15
industry_air_damage_factor = -0.25
static_anti_air_damage_factor = 0.25
static_anti_air_hit_chance_factor = 0.25
}
#阿布鲁奇
trait_abuluqi = {
random = no
land_reinforce_rate = 0.02
org_loss_when_moving = -0.12
experience_gain_army_factor = 0.15
}
#独立
trait_duli = {
random = no
experience_gain_navy = 0.3
naval_enemy_retreat_chance = -0.3
navy_carrier_air_agility_factor = 0.3
navy_carrier_air_attack_factor = 0.3
carrier_capacity_penalty_reduction = -0.5
air_carrier_night_penalty_reduction_factor = 0.2
}
#企业政治特质
BYG_qiye_zztz_1_off = {
random = no
party_popularity_stability_factor = -0.15
}
BYG_qiye_zztz_2_off = {
random = no
stability_factor = -0.3
war_support_factor = -0.3
}
BYG_qiye_zztz_3_off = {
random = no
political_power_cost = 0.5
}
BYG_qiye_zztz_1_on = {
random = no
party_popularity_stability_factor = 0.15
}
BYG_qiye_zztz_2_on = {
random = no
stability_factor = 0.1
}
BYG_qiye_zztz_3_on = {
random = no
send_volunteer_size = 5
air_volunteer_cap = 200
lend_lease_tension = -0.5
embargo_threshold_factor = -0.5
embargo_cost_factor = -0.5
send_volunteers_tension = -0.5
faction_trade_opinion_factor = 0.5
}
#花园政治特质
BYG_huayuan_zztz_1_off = {
random = no
stability_factor = -0.1
war_support_factor = -0.1
}
BYG_huayuan_zztz_2_off = {
random = no
political_power_factor = -0.15
}
BYG_huayuan_zztz_1_on = {
random = no
stability_factor = 0.15
war_support_factor = 0.15
}
BYG_huayuan_zztz_2_on = {
random = no
political_power_factor = 0.1
send_volunteer_size = 5
air_volunteer_cap = 200
lend_lease_tension = -0.5
embargo_threshold_factor = -0.5
embargo_cost_factor = -0.5
send_volunteers_tension = -0.5
faction_trade_opinion_factor = 0.5
}
#小加加政治特质
BYG_xiaojiajia_zztz_1_off = {
random = no
political_power_cost = 0.2
}
BYG_xiaojiajia_zztz_2_off = {
random = no
consumer_goods_factor = 0.2
}
BYG_xiaojiajia_zztz_3_off = {
random = no
drift_defence_factor = -0.3
}
BYG_xiaojiajia_zztz_1_on = {
random = no
political_power_factor = 0.15
}
BYG_xiaojiajia_zztz_2_on = {
random = no
production_speed_arms_factory_factor = 0.05
conversion_cost_civ_to_mil_factor = -0.3
conversion_cost_mil_to_civ_factor = -0.3
}
BYG_xiaojiajia_zztz_3_on = {
random = no
send_volunteer_size = 3
air_volunteer_cap = 100
send_volunteers_tension = -0.5
faction_trade_opinion_factor = 0.8
opinion_gain_monthly_factor = 0.3
opinion_gain_monthly_same_ideology_factor = 0.3
democratic_acceptance = 20
communism_acceptance = -30
fascism_acceptance = -30
}
#埃尔德里奇政治特质
BYG_aierdeliqi_zztz_1_on = {
random = no
stability_factor = 0.25
}
#圣地亚哥政治特质
BYG_shengdiyage_zztz_1_off = {
random = no
production_speed_industrial_complex_factor = -0.05
}
BYG_shengdiyage_zztz_1_on = {
random = no
production_speed_industrial_complex_factor = 0.1
}
#奇尔沙治
trait_qiershazhi = {
random = no
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
air_superiority_bonus_in_combat = 0.1
coordination_bonus = 0.1
supply_node_range = 0.1
}
#小加加
trait_xiaojiajia = {
random = no
carrier_traffic = 0.3
repair_speed_factor = 0.3
special_forces_min = 72
army_leader_start_level = 1
navy_leader_start_level = 1
}
#约克城
trait_yuekecheng = {
random = no
air_untrained_pilots_penalty_factor = -0.5
fighter_sortie_efficiency = 0.3
navy_carrier_air_targetting_factor = 0.2
experience_gain_air = 0.3
}
#布莱默顿
trait_bulaimodun = {
random = no
coordination_bonus = 0.1
army_breakthrough_against_major_factor = 0.05
org_loss_at_low_org_factor = -0.3
}
#安克雷奇
trait_ankeleiqi = {
random = no
army_strength_factor = 0.1
army_defence_factor = 0.1
army_defence_against_major_factor = 0.1
}
#拉菲
trait_lafei = {
random = no
army_org_factor = 0.1
navy_org_factor = 0.2
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
}
#皇家橡树
trait_huangjiaxiangshu = {
random = no
experience_gain_army = 0.3
army_defence_against_major_factor = 0.1
cas_damage_reduction = 0.2
}
#阿尔比恩
trait_aerbien = {
random = no
navy_visibility = -0.1
navy_screen_defence_factor = 0.1
naval_strike_targetting_factor = 0.2
static_anti_air_damage_factor = 0.2
industrial_capacity_dockyard = 0.1
}
#特拉法尔加
trait_telafaerjia = {
random = no
army_attack_against_major_factor = 0.1
org_loss_at_low_org_factor = -0.25
special_forces_no_supply_grace = 144
special_forces_out_of_supply_factor = -0.8
}
#天狼星
trait_tianlangxing = {
random = no
political_power_factor = 0.15
war_stability_factor = 0.2
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#阿尔萨斯
trait_aersasi = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_defence_against_major_factor = 0.1
}
#莫加多尔
trait_mojiaduoer = {
random = no
combat_width_factor = -0.1
cas_damage_reduction = 0.1
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#克莱蒙梭
trait_kelaimengsuo = {
random = no
party_popularity_stability_factor = 0.2
stability_factor = 0.3
war_stability_factor = 0.3
war_support_factor = 0.3
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#吉尚
trait_jishang = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.1
navy_weather_penalty = -0.2
naval_retreat_chance = 0.2
}
#贝亚德
trait_beiyade = {
random = no
experience_gain_army = 0.3
org_loss_at_low_org_factor = -0.4
army_defence_against_major_factor = 0.1
}
#霞飞克隆人空军特质
trait_xiafei_kelongren_air = {
random = no
experience_gain_air = 0.3
air_mission_efficiency = 0.1
air_close_air_support_org_damage_factor = 0.2
}
#弗兰德尔
trait_fulandeer = {
random = no
experience_gain_army = 0.2
army_attack_factor = 0.1
army_attack_speed_factor = 0.2
superior_firepower_mastery_gain_factor = 0.15
}
#贝尔蒂
trait_beierdi = {
random = no
line_change_production_efficiency_factor = 0.2
production_factory_max_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.1
war_stability_factor = 0.3
army_defence_against_major_factor = 0.2
}
#庞培
trait_pangpei = {
random = no
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.2
}
#鲁梅
trait_lumei = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_breakthrough_against_major_factor = 0.1
}
#梅克伦堡
trait_meikelunbao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.15
army_attack_speed_factor = 0.2
}
#提尔比茨
trait_tierbici = {
random = no
production_speed_buildings_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.05
}
#美因茨
trait_meiyinci = {
random = no
global_building_slots_factor = 0.1
research_speed_factor = 0.1
local_resources_factor = 0.1
}
#亚尔薇特
trait_yaerweite = {
random = no
experience_gain_army = 0.3
army_armor_attack_factor = 0.1
mechanized_attack_factor = 0.1
motorized_attack_factor = 0.1
}
#u47
trait_u47 = {
random = no
experience_gain_navy = 0.3
navy_submarine_attack_factor = 0.1
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_hit_chance_factor = 0.2
naval_torpedo_reveal_chance_factor = -0.2
}
#威悉
trait_weixi = {
random = no
experience_gain_air = 0.3
air_defence_factor = 0.1
ace_effectiveness_factor = 0.25
rocket_attack_factor = 0.3
}
#顿斯科伊
trait_dunsikeyi = {
random = no
army_armor_attack_factor = 0.1
motorized_attack_factor = 0.2
motorized_defence_factor = 0.2
mechanized_attack_factor = 0.2
mechanized_defence_factor = 0.2
}
#喀山
trait_kashan = {
random = no
army_org_factor = 0.1
supply_node_range = 0.2
#supply_factor = 0.1
}
#古比雪夫
trait_gubixuefu = {
random = no
#minimum_training_level = -0.1
political_power_factor = 0.1
command_abilities_cost_factor = -0.5
grant_medal_cost_factor = -0.5
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#摩尔曼斯克
trait_moermansike = {
random = no
consumer_goods_factor = -0.1
production_factory_start_efficiency_factor = 0.05
production_lack_of_resource_penalty_factor = -0.2
equipment_capture_factor = 0.1
military_industrial_organization_funds_gain = 0.33
}
#纳西莫夫
trait_naximofu = {
random = no
experience_gain_air = 0.3
air_attack_factor = 0.1
air_agility_factor = 0.1
air_accidents = -0.2
air_weather_penalty = -0.2
}
#不被辜负的期待
trait_bubeigufudeqidai = {
random = no
party_popularity_stability_factor = 0.1
war_stability_factor = 0.2
industrial_capacity_factory = 0.15
army_attack_against_minor_factor = 0.2
army_defence_against_minor_factor = 0.2
army_core_attack_factor = 0.3
army_core_defence_factor = 0.3
}
trait_bubeigufudeqidai_2 = {
random = no
party_popularity_stability_factor = 0.3
war_stability_factor = 0.4
industrial_capacity_factory = 0.3
army_attack_against_minor_factor = 0.3
army_defence_against_minor_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
}
trait_bubeigufudeqidai_3 = {
random = no
party_popularity_stability_factor = 0.5
war_stability_factor = 0.5
industrial_capacity_factory = 0.5
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_core_attack_factor = 0.8
army_core_defence_factor = 0.8
}
#粉碎帝国
trait_fensuidiguo = {
random = no
consumer_goods_factor = -0.15
production_factory_max_efficiency_factor = 0.1
production_factory_start_efficiency_factor = 0.05
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
}
}