spriteTypes = { ################################## ### Large images for Groups ### ################################## ### Large images for DIVISIONS ### spriteType = { name = "GFX_unit_tropical_specialist_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_tropical_specialist_icon.dds" noOfFrames = 2 } #spriteType = { name = "GFX_unit_motorized_artillery_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_motorized_artillery_brigade_icon.dds" noOfFrames = 2 } #spriteType = { name = "GFX_unit_motorized_anti_air_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_motorized_antiair_brigade_icon.dds" noOfFrames = 2 } #spriteType = { name = "GFX_unit_motorized_anti_tank_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_motorized_antitank_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_mechanized_artillery_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_artillery_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_mechanized_anti_air_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_antiair_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_mechanized_anti_tank_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_antitank_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_mechanized_rocket_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_rocket_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_armored_infantry_icon_medium" textureFile = "gfx/interface/counters/divisions_large/Inf_arm.dds" noOfFrames = 2 } #################################################### ### Small images for DIVISIONS (On-map-counters) ### spriteType = { name = "GFX_unit_tropical_specialist_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_tropical_specialist_icon.dds" noOfFrames = 2} #spriteType = { name = "GFX_unit_motorized_artillery_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} #spriteType = { name = "GFX_unit_motorized_anti_air_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} #spriteType = { name = "GFX_unit_motorized_anti_tank_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} spriteType = { name = "GFX_unit_mechanized_artillery_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} spriteType = { name = "GFX_unit_mechanized_anti_air_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} spriteType = { name = "GFX_unit_mechanized_anti_tank_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} spriteType = { name = "GFX_unit_mechanized_rocket_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2} spriteType = { name = "GFX_unit_armored_infantry_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_arm_inf_bat_icon.dds" noOfFrames = 2} ################################# ### On-map-counters for SHIPS ### ### Japan ships ### spriteType = { name = "GFX_unit_battle_cruiser_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_battlecruiser.dds" } spriteType = { name = "GFX_unit_battleship_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_battleship.dds" } spriteType = { name = "GFX_unit_carrier_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_carrier.dds" } spriteType = { name = "GFX_unit_destroyer_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_destroyer.dds" } spriteType = { name = "GFX_unit_escort_carrier_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_carrier.dds" } spriteType = { name = "GFX_unit_heavy_cruise_japanr_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_heavy_cruiser.dds" } spriteType = { name = "GFX_unit_light_cruiser_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_light_cruiser.dds" } spriteType = { name = "GFX_unit_sh_battleship_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_sh_battleship.dds" } spriteType = { name = "GFX_unit_submarine_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_submarine.dds" } spriteType = { name = "GFX_unit_transport_japan_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_transport.dds" } ############################################ ### On-map-counters for SHIPS - Inverted ### ############################################################################# ### Large ships images used in NAVAL-COMBAT-VIEW and SELECTED-FLEETS-VIEW ### spriteType = { name = "GFX_unit_battle_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/nuclear_cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_battle_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/nuclear_cruiser.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_battleship_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/nuclear_cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_battleship_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/nuclear_cruiser.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_9_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_carrier_10_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Nuclear_carrier.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_9_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_destroyer_10_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_heavy_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_heavy_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_heavy_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_heavy_cruiser_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/Cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_light_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_light_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_light_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_light_cruiser_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_light_cruiser_9_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_light_cruiser_10_icon_medium" texturefile = "gfx/interface/navalcombat/ships/cruiser.dds" noOfFrames = 2 } #Rata spriteType = { name = "GFX_unit_submarine_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_submarine_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_submarine_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_submarine_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_submarine_9_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_submarine_10_icon_medium" texturefile = "gfx/interface/navalcombat/ships/attack_submarine.dds" noOfFrames = 2 } ##################################HELIS-SPAA-SPG spriteType = { name = "GFX_unit_modern_spg_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_spg_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_modern_spaa_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_spaa_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_air_tank_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_light_tank_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_airmobile_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_air_assault_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_attackheli_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_attack_helicopter_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_air_recon_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_air_assault_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_gunship_support_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_attack_helicopter_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AP_combat_mech_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AP_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AT_combat_mech_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AT_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AA_combat_mech_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AA_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AP_combat_mech_company_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AP_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AT_combat_mech_company_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AT_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AA_combat_mech_company_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_AA_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_airmobile_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_air_assault_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_attackheli_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_attack_helicopter_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_air_recon_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_air_assault_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_gunship_support_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_attack_helicopter_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_modern_spg_brigade_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_spg_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_modern_spaa_brigade_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_spaa_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_air_tank_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_light_tank_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AP_combat_mech_brigade_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AP_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AT_combat_mech_brigade_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AT_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AA_combat_mech_brigade_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AA_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AP_combat_mech_company_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AP_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AT_combat_mech_company_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AT_combat_mech_brigade_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_AA_combat_mech_company_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_AA_combat_mech_brigade_icon.dds" noOfFrames = 2 } }