2025-01-01 20:07:00

This commit is contained in:
actions[bot]
2025-01-01 20:07:00 +00:00
parent 528e92729b
commit 35c4be2f81
65 changed files with 10609 additions and 9421 deletions

View File

@@ -6,6 +6,10 @@ spriteTypes = {
name = "GFX_CHI_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_CHI_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -16,6 +20,10 @@ spriteTypes = {
name = "GFX_CHI_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_CHI_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -29,6 +37,10 @@ spriteTypes = {
name = "GFX_PRC_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_PRC_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -39,6 +51,10 @@ spriteTypes = {
name = "GFX_PRC_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_PRC_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -52,6 +68,10 @@ spriteTypes = {
name = "GFX_SHX_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SHX_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -62,6 +82,10 @@ spriteTypes = {
name = "GFX_SHX_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SHX_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -75,6 +99,10 @@ spriteTypes = {
name = "GFX_MAN_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_MAN_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -85,6 +113,10 @@ spriteTypes = {
name = "GFX_MAN_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_MAN_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -98,6 +130,10 @@ spriteTypes = {
name = "GFX_GXC_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_GXC_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -108,6 +144,10 @@ spriteTypes = {
name = "GFX_GXC_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_GXC_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -121,6 +161,10 @@ spriteTypes = {
name = "GFX_XSM_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_XSM_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -131,6 +175,10 @@ spriteTypes = {
name = "GFX_XSM_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_XSM_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -144,6 +192,10 @@ spriteTypes = {
name = "GFX_SIK_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SIK_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -154,6 +206,10 @@ spriteTypes = {
name = "GFX_SIK_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SIK_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -167,6 +223,10 @@ spriteTypes = {
name = "GFX_YUN_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_YUN_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -177,6 +237,10 @@ spriteTypes = {
name = "GFX_YUN_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_YUN_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -2589,6 +2653,12 @@ spriteTypes = {
name = "GFX_YUG_vnr_ship_hull_cruiser_4_medium"
texturefile = "gfx/interface/technologies/Yugoslavia/YUG_light_cruiser4.png"
}
# heavy cruiser
spriteType = {
name = "GFX_YUG_vnr_ship_hull_cruiser_coastal_defense_ship_medium"
texturefile = "gfx/interface/technologies/Yugoslavia/YUG_cruiser_coastal_defense_ship.png"
}
### AUS ###
# destroyer