2025-01-01 20:07:00
This commit is contained in:
@@ -6,6 +6,10 @@ spriteTypes = {
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name = "GFX_CHI_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_CHI_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -16,6 +20,10 @@ spriteTypes = {
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name = "GFX_CHI_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_CHI_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -29,6 +37,10 @@ spriteTypes = {
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name = "GFX_PRC_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_PRC_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -39,6 +51,10 @@ spriteTypes = {
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name = "GFX_PRC_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_PRC_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -52,6 +68,10 @@ spriteTypes = {
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name = "GFX_SHX_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_SHX_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -62,6 +82,10 @@ spriteTypes = {
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name = "GFX_SHX_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_SHX_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -75,6 +99,10 @@ spriteTypes = {
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name = "GFX_MAN_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_MAN_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -85,6 +113,10 @@ spriteTypes = {
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name = "GFX_MAN_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_MAN_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -98,6 +130,10 @@ spriteTypes = {
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name = "GFX_GXC_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_GXC_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -108,6 +144,10 @@ spriteTypes = {
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name = "GFX_GXC_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_GXC_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -121,6 +161,10 @@ spriteTypes = {
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name = "GFX_XSM_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_XSM_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -131,6 +175,10 @@ spriteTypes = {
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name = "GFX_XSM_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_XSM_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -144,6 +192,10 @@ spriteTypes = {
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name = "GFX_SIK_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_SIK_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -154,6 +206,10 @@ spriteTypes = {
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name = "GFX_SIK_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_SIK_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -167,6 +223,10 @@ spriteTypes = {
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name = "GFX_YUN_vnr_ship_hull_light_1_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
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}
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spriteType = {
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name = "GFX_YUN_vnr_ship_hull_light_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
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}
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# light cruiser
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spriteType = {
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@@ -177,6 +237,10 @@ spriteTypes = {
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name = "GFX_YUN_vnr_ship_hull_cruiser_2_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
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}
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spriteType = {
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name = "GFX_YUN_vnr_ship_hull_cruiser_6_medium"
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texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
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}
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# heavy cruiser
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spriteType = {
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@@ -2589,6 +2653,12 @@ spriteTypes = {
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name = "GFX_YUG_vnr_ship_hull_cruiser_4_medium"
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texturefile = "gfx/interface/technologies/Yugoslavia/YUG_light_cruiser4.png"
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}
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# heavy cruiser
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spriteType = {
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name = "GFX_YUG_vnr_ship_hull_cruiser_coastal_defense_ship_medium"
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texturefile = "gfx/interface/technologies/Yugoslavia/YUG_cruiser_coastal_defense_ship.png"
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}
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### AUS ###
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# destroyer
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