2025-03-25 04:03:57
This commit is contained in:
@@ -235,7 +235,7 @@ equipment_modules = {
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multiply_stats = {
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naval_speed = -0.05
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anti_air_attack = 0.06
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build_cost_ic = 0.1
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build_cost_ic = 0.15
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}
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dismantle_cost_ic = 2000
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@@ -320,28 +320,6 @@ equipment_modules = {
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dismantle_cost_ic = 1250
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}
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ship_carrier_armor_heavy = {
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category = ship_carrier_armor_heavy
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gfx = ship_heavy_armor
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multiply_stats = {
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build_cost_ic = 0.2
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}
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build_cost_resources = {
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steel = 1
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}
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multiply_stats = {
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naval_speed = -0.1
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max_strength = 0.3
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}
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add_stats = {
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armor_value = 20
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naval_torpedo_damage_reduction_factor = 0.2
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naval_torpedo_enemy_critical_chance_factor = -0.15
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reliability = 0.15
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}
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dismantle_cost_ic = 4500
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}
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@@ -2187,7 +2187,30 @@ equipment_modules = {
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category = ship_missile
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add_stats = {
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build_cost_ic = 1000
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build_cost_ic = 800
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hg_attack = 22
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lg_attack = 16
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naval_heavy_gun_hit_chance_factor = 0.025
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naval_light_gun_hit_chance_factor = 0.025
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reliability = -0.1
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max_strength = 25
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}
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add_average_stats = {
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hg_armor_piercing = 50
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lg_armor_piercing = 24
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}
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multiply_stats = {
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naval_speed = -0.08
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surface_visibility = -0.02
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}
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dismantle_cost_ic = 600
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}
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ship_missile_2 = {
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category = ship_missile
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parent = ship_missile_1
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add_stats = {
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build_cost_ic = 1300
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hg_attack = 30
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lg_attack = 20
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naval_heavy_gun_hit_chance_factor = 0.05
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@@ -2203,7 +2226,7 @@ equipment_modules = {
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naval_speed = -0.1
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surface_visibility = -0.025
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}
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dismantle_cost_ic = 800
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dismantle_cost_ic = 950
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}
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ship_cruise_missile_1 = {
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category = ship_missile
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@@ -402,7 +402,7 @@ equipment_modules = {
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multiply_stats = {
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naval_speed = 0.3
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sub_visibility = -0.2
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sub_visibility = -0.1
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max_strength = -0.1
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fuel_consumption = -1
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}
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@@ -572,6 +572,462 @@ equipment_modules = {
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}
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#####################
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## CARRIER ARMOR ##
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#####################
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ship_armor_carrier_1 = {
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category = ship_carrier_armor
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gfx = ship_armor_thin_1
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multiply_stats = {
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build_cost_ic = 0.05
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naval_speed = -0.05
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}
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dismantle_cost_ic = 1500
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add_stats = {
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armor_value = 8
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}
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 600
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 800
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 2500
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 3000
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 800
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 1000
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}
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}
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ship_armor_carrier_2 = {
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category = ship_carrier_armor
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gfx = ship_armor_thin_2
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parent = ship_armor_carrier_1
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multiply_stats = {
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build_cost_ic = 0.08
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naval_speed = -0.075
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max_strength = 0.05
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}
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dismantle_cost_ic = 1750
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add_stats = {
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armor_value = 10
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}
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build_cost_resources = {
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steel = 1
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}
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 1000
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 1200
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 3000
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 3500
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 1300
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 1500
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}
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can_convert_from = {
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module = ship_armor_carrier_1
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convert_cost_ic = 500
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}
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}
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ship_armor_carrier_3 = {
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category = ship_carrier_armor
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gfx = ship_armor_thin_3
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parent = ship_armor_carrier_2
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multiply_stats = {
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build_cost_ic = 0.12
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naval_speed = -0.1
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max_strength = 0.1
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}
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dismantle_cost_ic = 2000
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add_stats = {
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armor_value = 12
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}
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build_cost_resources = {
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steel = 1
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chromium = 1
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}
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 1500
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 1700
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 3500
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 4000
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 1900
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 2100
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}
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can_convert_from = {
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module = ship_armor_carrier_2
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convert_cost_ic = 750
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}
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}
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ship_armor_carrier_4 = {
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category = ship_carrier_armor
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gfx = ship_armor_thin_4
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parent = ship_armor_carrier_3
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multiply_stats = {
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build_cost_ic = 0.15
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naval_speed = -0.125
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max_strength = 0.15
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}
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dismantle_cost_ic = 2250
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add_stats = {
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armor_value = 14
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 2000
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 2200
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 4000
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 4500
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 2500
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 2700
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}
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can_convert_from = {
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module = ship_armor_carrier_3
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convert_cost_ic = 1000
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}
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}
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ship_armor_carrier_heavy_1 = {
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category = ship_carrier_armor_heavy
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gfx = ship_armor_1
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add_equipment_type = capital_ship
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multiply_stats = {
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build_cost_ic = 0.08
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naval_speed = -0.07
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max_strength = 0.05
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 10
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}
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dismantle_cost_ic = 1500
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 1800
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 1500
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 1000
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 1500
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 1600
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 1800
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}
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}
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ship_armor_carrier_heavy_2 = {
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category = ship_carrier_armor_heavy
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gfx = ship_armor_2
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add_equipment_type = capital_ship
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parent = ship_armor_cruiser_heavy_1
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multiply_stats = {
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build_cost_ic = 0.12
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naval_speed = -0.1
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max_strength = 0.1
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 15
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naval_torpedo_enemy_critical_chance_factor = -0.05
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naval_torpedo_damage_reduction_factor = 0.05
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reliability = 0.05
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}
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dismantle_cost_ic = 2000
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 2400
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 2000
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 2000
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 2500
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 2000
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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convert_cost_ic = 2200
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}
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can_convert_from = {
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module = ship_armor_carrier_heavy_1
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convert_cost_ic = 1200
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}
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}
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ship_armor_carrier_heavy_3 = {
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category = ship_carrier_armor_heavy
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gfx = ship_armor_3
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add_equipment_type = capital_ship
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parent = ship_armor_cruiser_heavy_2
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multiply_stats = {
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build_cost_ic = 0.15
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naval_speed = -0.125
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max_strength = 0.15
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}
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build_cost_resources = {
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steel = 1
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chromium = 1
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}
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add_stats = {
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armor_value = 20
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naval_torpedo_enemy_critical_chance_factor = -0.05
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naval_torpedo_damage_reduction_factor = 0.05
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reliability = 0.05
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}
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dismantle_cost_ic = 2500
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can_convert_from = {
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module_category = ship_carrier_armor
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convert_cost_ic = 2800
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}
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can_convert_from = {
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module_category = ship_carrier_armor_heavy
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convert_cost_ic = 2500
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 2500
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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||||
convert_cost_ic = 3000
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}
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||||
can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 2600
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}
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can_convert_from = {
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module_category = ship_cruiser_heavy_armor
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||||
convert_cost_ic = 3000
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||||
}
|
||||
can_convert_from = {
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module = ship_armor_carrier_heavy_2
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||||
convert_cost_ic = 1800
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||||
}
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||||
}
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||||
ship_armor_carrier_heavy_4 = {
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category = ship_carrier_armor_heavy
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||||
gfx = ship_armor_bc_4
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add_equipment_type = capital_ship
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parent = ship_armor_cruiser_heavy_3
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||||
multiply_stats = {
|
||||
build_cost_ic = 0.18
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||||
naval_speed = -0.15
|
||||
max_strength = 0.2
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||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
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||||
chromium = 1
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||||
}
|
||||
add_stats = {
|
||||
armor_value = 25
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 3000
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||||
can_convert_from = {
|
||||
module_category = ship_carrier_armor
|
||||
convert_cost_ic = 3300
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_carrier_armor_heavy
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_super_heavy_armor
|
||||
convert_cost_ic = 3500
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 3400
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_carrier_heavy_3
|
||||
convert_cost_ic = 2300
|
||||
}
|
||||
}
|
||||
ship_armor_carrier_heavy_5 = {
|
||||
category = ship_carrier_armor_heavy
|
||||
gfx = ship_heavy_armor
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.18
|
||||
max_strength = 0.3
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 30
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = 0.15
|
||||
}
|
||||
dismantle_cost_ic = 4500
|
||||
can_convert_from = {
|
||||
module_category = ship_carrier_armor
|
||||
convert_cost_ic = 4200
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_carrier_armor_heavy
|
||||
convert_cost_ic = 4000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 4000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_super_heavy_armor
|
||||
convert_cost_ic = 4500
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 4000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 4500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_carrier_heavy_4
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
}
|
||||
ship_armor_carrier_shbb = {
|
||||
category = ship_carrier_armor_shbb
|
||||
gui_category = ship_carrier_armor_heavy
|
||||
gfx = ship_heavy_armor
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.2
|
||||
naval_speed = -0.2
|
||||
max_strength = 0.15
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 35
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
}
|
||||
dismantle_cost_ic = 5500
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 5000
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_super_heavy_armor
|
||||
convert_cost_ic = 4000
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
## ARMOR SCHEME ##
|
||||
####################
|
||||
@@ -818,6 +1274,23 @@ equipment_modules = {
|
||||
convert_cost_ic = 240
|
||||
}
|
||||
}
|
||||
pressure_hull_5 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_4
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 600
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.3
|
||||
sub_visibility = -0.085
|
||||
naval_speed = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 400
|
||||
}
|
||||
}
|
||||
anechoic_tile_1 = {
|
||||
category = sub_ship_stealth
|
||||
add_stats = {
|
||||
|
||||
@@ -336,7 +336,7 @@ equipment_modules = {
|
||||
}
|
||||
dismantle_cost_ic = 100000
|
||||
forbid_module_categories = {
|
||||
ship_super_heavy_armor
|
||||
ship_carrier_armor_shbb
|
||||
ship_deck_space_converted
|
||||
}
|
||||
}
|
||||
@@ -351,7 +351,7 @@ equipment_modules = {
|
||||
}
|
||||
dismantle_cost_ic = 100000
|
||||
forbid_module_categories = {
|
||||
ship_super_heavy_armor
|
||||
ship_carrier_armor_shbb
|
||||
ship_deck_space_converted
|
||||
}
|
||||
}
|
||||
@@ -370,4 +370,33 @@ equipment_modules = {
|
||||
chromium = 1
|
||||
}
|
||||
}
|
||||
|
||||
######################
|
||||
## Auxiliary Role ##
|
||||
######################
|
||||
ship_hull_civilian_role_ap = {
|
||||
category = ap_role
|
||||
forbid_module_categories = {
|
||||
seaplane_hangar
|
||||
}
|
||||
}
|
||||
ship_hull_civilian_role_ao = {
|
||||
category = ap_role
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_range = 0.5
|
||||
fuel_consumption = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
seaplane_hangar
|
||||
}
|
||||
}
|
||||
ship_hull_civilian_role_av = {
|
||||
category = ap_role
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
surface_detection = 0.1
|
||||
sub_detection = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -133,6 +133,27 @@ equipment_modules = {
|
||||
category = ship_missile_aa
|
||||
gui_category = ship_missile
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 700
|
||||
hg_attack = 3
|
||||
lg_attack = 3
|
||||
anti_air_attack = 8
|
||||
naval_heavy_gun_hit_chance_factor = 0.015
|
||||
naval_light_gun_hit_chance_factor = 0.015
|
||||
reliability = -0.05
|
||||
max_strength = 3
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.03
|
||||
surface_visibility = -0.01
|
||||
}
|
||||
dismantle_cost_ic = 400
|
||||
}
|
||||
ship_missile_aa_2 = {
|
||||
category = ship_missile_aa
|
||||
gui_category = ship_missile
|
||||
parent = ship_missile_aa_1
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 1000
|
||||
hg_attack = 5
|
||||
@@ -402,6 +423,7 @@ equipment_modules = {
|
||||
add_stats = {
|
||||
torpedo_attack = 14
|
||||
build_cost_ic = 80
|
||||
naval_torpedo_hit_chance_factor = 0.01
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -425,7 +447,7 @@ equipment_modules = {
|
||||
add_stats = {
|
||||
torpedo_attack = 18
|
||||
build_cost_ic = 100
|
||||
naval_torpedo_hit_chance_factor = 0.01
|
||||
naval_torpedo_hit_chance_factor = 0.02
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -453,7 +475,7 @@ equipment_modules = {
|
||||
add_stats = {
|
||||
torpedo_attack = 22
|
||||
build_cost_ic = 120
|
||||
naval_torpedo_hit_chance_factor = 0.015
|
||||
naval_torpedo_hit_chance_factor = 0.03
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -478,7 +500,7 @@ equipment_modules = {
|
||||
add_stats = {
|
||||
torpedo_attack = 26
|
||||
build_cost_ic = 140
|
||||
naval_torpedo_hit_chance_factor = 0.02
|
||||
naval_torpedo_hit_chance_factor = 0.04
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -503,7 +525,7 @@ equipment_modules = {
|
||||
torpedo_attack = 30
|
||||
sub_attack = 5
|
||||
build_cost_ic = 180
|
||||
naval_torpedo_hit_chance_factor = 0.025
|
||||
naval_torpedo_hit_chance_factor = 0.05
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -737,6 +759,16 @@ equipment_modules = {
|
||||
reliability = -0.15
|
||||
}
|
||||
}
|
||||
sub_bow_sonar = {
|
||||
category = submarine_miscellaneous
|
||||
add_stats = {
|
||||
sub_detection = 13
|
||||
surface_detection = 5
|
||||
reliability = -0.05
|
||||
build_cost_ic = 150
|
||||
}
|
||||
dismantle_cost_ic = 600
|
||||
}
|
||||
|
||||
|
||||
###############
|
||||
@@ -801,7 +833,7 @@ equipment_modules = {
|
||||
gfx = ship_airplane_launcher_2
|
||||
parent = ship_airplane_launcher_1
|
||||
add_stats = {
|
||||
surface_detection = 5
|
||||
surface_detection = 4
|
||||
sub_detection = 3.5
|
||||
sub_attack = 2.5
|
||||
build_cost_ic = 250
|
||||
@@ -816,9 +848,9 @@ equipment_modules = {
|
||||
}
|
||||
ship_helipad = {
|
||||
category = ship_airplane_launcher
|
||||
parent = ship_airplane_launcher_2
|
||||
gui_category = carrier_helipad
|
||||
add_stats = {
|
||||
surface_detection = 3.5
|
||||
surface_detection = 3
|
||||
sub_detection = 4.5
|
||||
sub_attack = 6
|
||||
build_cost_ic = 200
|
||||
@@ -830,7 +862,7 @@ equipment_modules = {
|
||||
recon_drone_1 = {
|
||||
category = ship_airplane_launcher
|
||||
add_stats = {
|
||||
surface_detection = 2.5
|
||||
surface_detection = 2
|
||||
sub_detection = 3
|
||||
build_cost_ic = 10
|
||||
}
|
||||
@@ -839,8 +871,8 @@ equipment_modules = {
|
||||
category = seaplane_hangar
|
||||
gui_category = ship_airplane_launcher
|
||||
multiply_stats = {
|
||||
surface_detection = 0.15
|
||||
sub_detection = 0.15
|
||||
surface_detection = 0.25
|
||||
sub_detection = 0.25
|
||||
naval_speed = -0.05
|
||||
fuel_consumption = 0.05
|
||||
}
|
||||
@@ -866,7 +898,7 @@ equipment_modules = {
|
||||
category = sub_airplane_launcher
|
||||
parent = sub_airplane_launcher_1
|
||||
add_stats = {
|
||||
surface_detection = 4.5
|
||||
surface_detection = 3.5
|
||||
naval_torpedo_hit_chance_factor = 0.02
|
||||
hg_attack = 2
|
||||
lg_attack = 1
|
||||
@@ -932,6 +964,42 @@ equipment_modules = {
|
||||
}
|
||||
|
||||
|
||||
#####################
|
||||
## CONNING TOWER ##
|
||||
#####################
|
||||
sub_conning_tower_0 = {
|
||||
category = sub_conning_tower
|
||||
add_stats = {
|
||||
build_cost_ic = 50
|
||||
}
|
||||
dismantle_cost_ic = 100
|
||||
forbid_module_categories = {
|
||||
ship_radar
|
||||
ship_sonar
|
||||
}
|
||||
}
|
||||
sub_conning_tower_1 = {
|
||||
category = sub_conning_tower
|
||||
parent = sub_conning_tower_0
|
||||
add_stats = {
|
||||
build_cost_ic = 150
|
||||
}
|
||||
dismantle_cost_ic = 200
|
||||
}
|
||||
sub_conning_tower_2 = {
|
||||
category = sub_conning_tower
|
||||
parent = sub_conning_tower_1
|
||||
add_stats = {
|
||||
build_cost_ic = 250
|
||||
reliability = 0.05
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = 0.03
|
||||
}
|
||||
dismantle_cost_ic = 300
|
||||
}
|
||||
|
||||
|
||||
#################
|
||||
## PERISCOPE ##
|
||||
#################
|
||||
@@ -941,7 +1009,7 @@ equipment_modules = {
|
||||
sub_visibility = 0.06
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 8
|
||||
surface_detection = 3
|
||||
build_cost_ic = 10
|
||||
}
|
||||
can_convert_from = {
|
||||
@@ -956,7 +1024,7 @@ equipment_modules = {
|
||||
sub_visibility = 0.05
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 10
|
||||
surface_detection = 5
|
||||
build_cost_ic = 30
|
||||
}
|
||||
can_convert_from = {
|
||||
@@ -971,7 +1039,7 @@ equipment_modules = {
|
||||
sub_visibility = 0.025
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 12
|
||||
surface_detection = 8
|
||||
build_cost_ic = 50
|
||||
}
|
||||
can_convert_from = {
|
||||
@@ -986,7 +1054,7 @@ equipment_modules = {
|
||||
sub_visibility = 0.01
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 14
|
||||
surface_detection = 11
|
||||
build_cost_ic = 70
|
||||
}
|
||||
can_convert_from = {
|
||||
@@ -994,6 +1062,21 @@ equipment_modules = {
|
||||
convert_cost_ic = 56
|
||||
}
|
||||
}
|
||||
sub_ship_periscope_4 = {
|
||||
category = sub_ship_periscope
|
||||
parent = sub_ship_periscope_3
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.01
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 14
|
||||
build_cost_ic = 120
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = sub_ship_periscope
|
||||
convert_cost_ic = 75
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ equipment_modules = {
|
||||
surface_visibility = 0.5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
naval_speed = -0.02
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 22
|
||||
|
||||
@@ -52,7 +52,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
|
||||
allowed_module_categories = { ship_carrier_armor }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
@@ -207,7 +207,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_super_heavy_armor ship_heavy_armor ship_cruiser_armor ship_cruiser_heavy_armor }
|
||||
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_armor_carrier_shbb }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
@@ -299,7 +299,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
|
||||
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
@@ -645,7 +645,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_carrier_armor_heavy }
|
||||
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
@@ -696,7 +696,7 @@ equipments = {
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_armor_slot = ship_armor_carrier_heavy_5
|
||||
}
|
||||
|
||||
naval_range = 6000
|
||||
@@ -749,7 +749,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_carrier_armor_heavy }
|
||||
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
@@ -799,7 +799,7 @@ equipments = {
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_armor_slot = ship_armor_carrier_heavy_5
|
||||
}
|
||||
|
||||
naval_range = 6000
|
||||
|
||||
@@ -28,26 +28,35 @@ equipments = {
|
||||
required = yes
|
||||
allowed_module_categories = { civilian_ship_engine }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
|
||||
}
|
||||
fixed_ship_role_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ap_role }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_civilian_role_ap
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
@@ -86,6 +95,10 @@ equipments = {
|
||||
module = ship_rocket_launcher
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_airplane_launcher
|
||||
count < 4
|
||||
}
|
||||
|
||||
manpower = 600
|
||||
naval_supremacy_factor = 0.2
|
||||
@@ -124,17 +137,25 @@ equipments = {
|
||||
required = yes
|
||||
allowed_module_categories = { civilian_ship_engine }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
|
||||
}
|
||||
fixed_ship_role_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ap_role }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,10 +180,12 @@ equipments = {
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_airplane_launcher_slot = inherit
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_cruiser_armor }
|
||||
}
|
||||
fixed_ship_role_slot = inherit
|
||||
front_1_custom_slot = inherit
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = inherit
|
||||
|
||||
@@ -185,6 +185,14 @@ equipments = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = structural_aluminum
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = ship_bulbous_bow
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
|
||||
@@ -145,6 +145,10 @@ equipments = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = structural_aluminum
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
|
||||
@@ -153,6 +153,14 @@ equipments = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = structural_aluminum
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = ship_bulbous_bow
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
|
||||
@@ -35,12 +35,16 @@ equipments = {
|
||||
required = no
|
||||
allowed_module_categories = { pressure_hull }
|
||||
}
|
||||
fixed_ship_conning_tower_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { sub_conning_tower }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { submarine_miscellaneous }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
required = yes
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
@@ -86,6 +90,7 @@ equipments = {
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_torpedo_slot = empty
|
||||
fixed_ship_conning_tower_slot = sub_conning_tower_0
|
||||
fixed_ship_engine_slot = sub_ship_engine_1
|
||||
fixed_ship_armor_slot = pressure_hull_1
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
@@ -160,6 +165,7 @@ equipments = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { sub_fire_control_system ship_sonar }
|
||||
@@ -209,6 +215,7 @@ equipments = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
@@ -265,6 +272,7 @@ equipments = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
@@ -319,6 +327,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
@@ -378,6 +387,7 @@ equipments = {
|
||||
}
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { sub_fire_control_system ship_sonar }
|
||||
@@ -397,7 +407,7 @@ equipments = {
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
required = yes
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
@@ -459,9 +469,10 @@ equipments = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_conning_tower_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
required = yes
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user