2025-03-25 04:03:57

This commit is contained in:
actions[bot]
2025-03-25 04:03:57 +00:00
parent c14ce3e763
commit 3cf6b53937
83 changed files with 1263 additions and 284 deletions

View File

@@ -196,7 +196,7 @@ naval_screen = {
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
front_1_custom_slot = ship_missile_aa
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_missile_1
mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = dp_light_battery
}
@@ -344,7 +344,7 @@ naval_screen = {
type = vnr_ship_hull_light_6
modules = {
fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_5 light_ship_engine_4 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
fixed_ship_battery_slot = ship_missile_1
fixed_ship_battery_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_sonar
@@ -353,7 +353,7 @@ naval_screen = {
fixed_ship_extra_secondaries_slot = ship_radar_jammer
front_1_custom_slot = ship_missile_aa
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_missile_1
mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = ship_depth_charge
}

View File

@@ -175,7 +175,7 @@ naval_capital_battleship = {
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
mid_1_custom_slot = ship_dp_secondaries_bb
mid_2_custom_slot = ship_missile_1
mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
mid_3_custom_slot = ship_dp_secondaries_bb
rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
rear_2_custom_slot = ship_missile_aa

View File

@@ -84,6 +84,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
@@ -113,6 +114,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
@@ -145,6 +147,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
@@ -246,6 +249,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
@@ -275,6 +279,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
@@ -306,6 +311,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_armor_slot = ship_carrier_armor
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad

View File

@@ -165,11 +165,11 @@ naval_cruiser_medium = {
fixed_ship_extra_secondaries_slot = economical_nuclear_reactor_cruiser
fixed_ship_extra_missile_slot = full_missile_upgrade
front_1_custom_slot = dp_light_battery
front_2_custom_slot = ship_missile_1
front_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
mid_1_custom_slot = ship_missile_aa
mid_2_custom_slot = ship_torpedo
mid_3_custom_slot = ship_missile_1
rear_1_custom_slot = ship_missile_1
mid_3_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_1_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_2_custom_slot = ship_missile_aa
}
}
@@ -204,8 +204,8 @@ naval_cruiser_medium = {
fixed_ship_secondaries_slot = empty
fixed_ship_extra_secondaries_slot = ship_radar_jammer
front_2_custom_slot = ship_missile_aa
mid_2_custom_slot = ship_missile_1
mid_3_custom_slot = ship_missile_1
mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
mid_3_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
}
}
}
@@ -224,7 +224,7 @@ naval_cruiser_medium = {
type = vnr_ship_hull_cruiser_6
modules = {
fixed_ship_battery_slot = ship_missile_1
fixed_ship_battery_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
fixed_ship_anti_air_slot = ship_missile_aa
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_engine_slot = cruiser_ship_engine
@@ -234,10 +234,10 @@ naval_cruiser_medium = {
fixed_ship_secondaries_slot = empty
fixed_ship_extra_secondaries_slot = ship_radar_jammer
fixed_ship_extra_missile_slot = ship_decoy_launcher
mid_1_custom_slot = ship_missile_1
mid_2_custom_slot = ship_missile_1
mid_3_custom_slot = ship_missile_1
rear_1_custom_slot = ship_missile_1
mid_1_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
mid_3_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_1_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
rear_2_custom_slot = empty
}
}

View File

@@ -181,7 +181,6 @@ naval_sub = {
fixed_ship_armor_slot = pressure_hull
fixed_ship_extra_secondaries_slot = oxygen_generator
fixed_ship_fire_control_system_slot = sub_fire_control_system
fixed_ship_radar_slot = ship_radar
mid_1_custom_slot = sub_ship_periscope
rear_1_custom_slot = ship_torpedo_sub
}
@@ -209,7 +208,6 @@ naval_sub = {
fixed_ship_armor_slot = pressure_hull
fixed_ship_fire_control_system_slot = sub_fire_control_system
fixed_ship_extra_secondaries_slot = oxygen_generator
fixed_ship_radar_slot = ship_radar
front_1_custom_slot = ship_torpedo_sub
rear_1_custom_slot = ship_torpedo_sub
}
@@ -237,7 +235,6 @@ naval_sub = {
fixed_ship_armor_slot = pressure_hull
fixed_ship_fire_control_system_slot = sub_fire_control_system
fixed_ship_extra_secondaries_slot = vlf_receiver
fixed_ship_radar_slot = ship_radar
front_1_custom_slot = ship_torpedo_sub
rear_1_custom_slot = ship_torpedo_sub
}

View File

@@ -2339,19 +2339,19 @@ we_need_cv_planes_2 = {
ai_strategy = {
type = equipment_production_min_factories
id = cv_fighter
value = 2
value = 3
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_naval_bomber
value = 2
value = 5
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 2
value = 5
}
ai_strategy = {
@@ -2409,19 +2409,19 @@ we_need_cv_planes_3 = {
ai_strategy = {
type = equipment_production_min_factories
id = cv_fighter
value = 3
value = 5
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_naval_bomber
value = 3
value = 8
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 3
value = 8
}
ai_strategy = {

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@@ -50,6 +50,22 @@ ideas = {
}
}
}
murwik_naval_academy = {
ledger = navy
visible = { original_tag = GER }
modifier = {
navy_leader_start_level = 1
trait_ironside_xp_gain_factor = 0.15
trait_seawolf_xp_gain_factor = 0.15
}
ai_will_do = {
factor = 1.5
modifier = {
factor = 0
NOT = { has_dlc = "No Step Back" }
}
}
}
}
navy_spirit = {
@@ -148,6 +164,22 @@ ideas = {
}
}
}
lack_maintainence_facilities = {
ledger = navy
available = {
custom_trigger_tooltip = {
tooltip = recovering_from_naval_race_tt
NOT = { has_global_flag = vnr_enabled }
}
}
modifier = {
repair_speed_factor = -0.25
naval_morale_factor = -0.25
}
ai_will_do = {
factor = 0
}
}
}
naval_command_spirit = {

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@@ -102,6 +102,7 @@ GER_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_3
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -189,6 +190,7 @@ ENG_AI_variants_1940 = {
fixed_ship_anti_air_slot = ship_anti_air_3
fixed_ship_radar_slot = ship_radar_2
fixed_ship_engine_slot = carrier_ship_engine_3
fixed_ship_armor_slot = ship_armor_carrier_3
fixed_ship_secondaries_slot = dp_ship_secondaries_3_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -275,6 +277,7 @@ ENG_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -362,6 +365,7 @@ JAP_AI_variants_1940 = {
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_radar_slot = ship_radar_1
fixed_ship_engine_slot = carrier_ship_engine_3
fixed_ship_armor_slot = ship_armor_carrier_3
fixed_ship_secondaries_slot = dp_ship_secondaries_2_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -470,6 +474,7 @@ JAP_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -580,6 +585,7 @@ USA_AI_variants_1940 = {
fixed_ship_anti_air_slot = ship_anti_air_3
fixed_ship_radar_slot = ship_radar_2
fixed_ship_engine_slot = carrier_ship_engine_3
fixed_ship_armor_slot = ship_armor_carrier_3
fixed_ship_secondaries_slot = dp_ship_secondaries_3_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -689,6 +695,7 @@ USA_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
front_2_custom_slot = angled_deck
@@ -891,6 +898,7 @@ FRA_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -1048,6 +1056,7 @@ ITA_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -1135,7 +1144,7 @@ SOV_AI_variants_1940 = {
fixed_ship_anti_air_slot = ship_anti_air_3
fixed_ship_engine_slot = carrier_ship_engine_3
fixed_ship_secondaries_slot = dp_ship_secondaries_2
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_armor_slot = ship_armor_carrier_2
}
}
create_equipment_variant = {
@@ -1261,6 +1270,7 @@ SOV_AI_variants_1943 = {
fixed_ship_anti_air_slot = ship_anti_air_3
fixed_ship_radar_slot = ship_radar_3
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_armor_carrier_4
fixed_ship_secondaries_slot = dp_ship_secondaries_3
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
front_1_custom_slot = ship_anti_air_3

View File

@@ -11,7 +11,7 @@ ENG_start_naval_variants = {
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_armor_slot = ship_armor_carrier_2
fixed_ship_flight_deck_slot = carrier_armor_deck
front_1_custom_slot = ship_deck_space
}
@@ -28,7 +28,7 @@ ENG_start_naval_variants = {
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_armor_slot = ship_armor_carrier_heavy_1
mid_1_custom_slot = ship_deck_space_small
}
}
@@ -43,7 +43,7 @@ ENG_start_naval_variants = {
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_armor_slot = ship_armor_carrier_1
fixed_ship_role_slot = carrier_bc_conversion
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space_small
@@ -63,7 +63,7 @@ ENG_start_naval_variants = {
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_armor_slot = ship_armor_carrier_1
fixed_ship_role_slot = carrier_bc_conversion
mid_1_custom_slot = ship_deck_space
}
@@ -188,7 +188,7 @@ ENG_start_naval_variants = {
fixed_ship_battery_slot = ship_heavy_battery_big_1
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_fire_control_system_slot = ship_fire_control_system_1
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_engine_slot = heavy_ship_engine_3
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bc_2
fixed_ship_armor_scheme_slot = ship_scheme_mixed
@@ -212,7 +212,7 @@ ENG_start_naval_variants = {
fixed_ship_battery_slot = ship_heavy_battery_big_1
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_fire_control_system_slot = ship_fire_control_system_1
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_engine_slot = heavy_ship_engine_3
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bc_1
fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
@@ -1028,7 +1028,7 @@ FRA_start_naval_variants = {
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_armor_slot = ship_armor_carrier_1
}
}
create_equipment_variant = {
@@ -1554,7 +1554,7 @@ JAP_start_naval_variants = {
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_armor_slot = ship_armor_carrier_1
front_1_custom_slot = ship_deck_space
}
}
@@ -1602,7 +1602,7 @@ JAP_start_naval_variants = {
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_2_h
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_heavy_2
fixed_ship_armor_slot = ship_armor_carrier_heavy_2
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space
@@ -1621,7 +1621,7 @@ JAP_start_naval_variants = {
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_2_h
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_heavy_2
fixed_ship_armor_slot = ship_armor_carrier_heavy_2
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space
}
@@ -1631,7 +1631,7 @@ JAP_start_naval_variants = {
name = "瑞凤级" # Zuiho Class
parent_version = 0
role_icon_index = 11
icon = "gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
icon = "gfx/interface/technologies/extra/JAP_carrier_Zuiho.png"
type = vnr_ship_hull_carrier_1
name_group = JAP_CVL_HISTORICAL
modules = {
@@ -1673,7 +1673,7 @@ JAP_start_naval_variants = {
fixed_ship_engine_slot = super_heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_2
fixed_ship_armor_slot = ship_armor_shbb
fixed_ship_armor_scheme_slot = ship_scheme_mixed
fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
fixed_ship_torpedo_defense_system_slot = torpedo_belt
front_1_custom_slot = ship_anti_air_2
front_2_custom_slot = ship_super_heavy_battery_1_triple
@@ -3427,7 +3427,7 @@ USA_start_naval_variants = {
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_armor_slot = ship_armor_carrier_1
}
}
create_equipment_variant = {
@@ -3461,7 +3461,7 @@ USA_start_naval_variants = {
fixed_ship_engine_slot = heavy_ship_engine_3
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = usa_8in_mk9_secondaries
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_armor_slot = ship_armor_carrier_heavy_2
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
}
}

View File

@@ -43,6 +43,7 @@ add_starting_techs = {
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1

View File

@@ -64,6 +64,7 @@ add_starting_navy_spirits = {
}
GER = {
add_ideas = kiel_standard
add_ideas = murwik_naval_academy
}
USA = {
add_ideas = annapolis_naval_academy

View File

@@ -558,18 +558,8 @@ sp_naval_rocket_launching_submarine = {
}
sub_missile_launcher
}
country_effects = {
custom_effect_tooltip = {
localization_key = SP_UNLOCK_TECH
TECH = missile_submarine
}
custom_override_tooltip = {
tooltip = tech_effect|missile_submarine
set_technology = {
missile_submarine = 1
popup = no
}
}
enable_equipment_modules = {
ship_cruise_missile_sub_1
}
}

View File

@@ -875,17 +875,10 @@ technologies = {
}
destroyer_missile_upgrade = {
research_cost = 1.25
research_cost = 1
start_year = 1946
is_special_project_tech = yes
allow = {
ROOT = {
is_special_project_completed = sp:sp_rockets_ballistic_missile
}
}
enable_equipment_modules = {
ship_missile_aa_1
ship_hull_light_role_dda
}
@@ -893,6 +886,9 @@ technologies = {
name = mtgnavalfolder
position = { x = 3 y = 22 }
}
dependencies = {
ship_to_ship_missile = 1
}
ai_will_do = {
factor = 1
@@ -3881,6 +3877,7 @@ technologies = {
carrier_wooden_deck
carrier_bb_conversion
carrier_bc_conversion
ship_hull_civilian_role_av
}
ship_hull_carrier_design_cost_factor = -0.1
path = {
@@ -3925,6 +3922,8 @@ technologies = {
ship_deck_space_armored
carrier_scouting_unit
carrier_no_island
ship_armor_carrier_1
ship_armor_carrier_heavy_1
}
path = {
@@ -3984,6 +3983,8 @@ technologies = {
carrier_ship_engine_2
carrier_ship_engine_2_diesel
carrier_secondary_island
ship_armor_carrier_2
ship_armor_carrier_heavy_2
}
path = {
leads_to_tech = dive_bomber_study
@@ -4042,6 +4043,8 @@ technologies = {
carrier_ship_engine_3
carrier_ship_engine_3_diesel
side_lift
ship_armor_carrier_3
ship_armor_carrier_heavy_3
}
path = {
leads_to_tech = advanced_ship_hull_carrier
@@ -4112,6 +4115,8 @@ technologies = {
enable_equipment_modules = {
carrier_ship_engine_4
carrier_ship_engine_4_diesel
ship_armor_carrier_4
ship_armor_carrier_heavy_4
}
research_cost = 1.75
path = {
@@ -4765,6 +4770,7 @@ technologies = {
sub_ship_engine_1
pressure_hull_1
sub_ship_periscope_0
sub_conning_tower_0
}
sub_technologies = {
@@ -4944,6 +4950,7 @@ technologies = {
sub_ship_engine_4
pressure_hull_4
ship_sub_torpedo_computer_2
sub_conning_tower_1
}
path = {
leads_to_tech = improved_submarine_snorkel
@@ -4997,6 +5004,7 @@ technologies = {
vnr_ship_hull_submarine_5
}
enable_equipment_modules = {
pressure_hull_5
ship_sub_torpedo_computer_3
}
@@ -5009,7 +5017,7 @@ technologies = {
position = { x = -1 y = 25 }
}
path = {
leads_to_tech = missile_submarine
leads_to_tech = modern_periscope
research_cost_coeff = 1
}
path = {
@@ -5249,11 +5257,11 @@ technologies = {
xp_research_type = navy
xp_boost_cost = 20
xp_research_bonus = 1.50
research_cost = 1.25
research_cost = 0.7
start_year = 1939
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_cooldown_factor = -0.125
folder = {
name = mtgnavalfolder
@@ -5548,17 +5556,12 @@ technologies = {
}
}
missile_submarine = {
research_cost = 1
modern_periscope = {
research_cost = 0.75
enable_equipment_modules = {
ship_cruise_missile_sub_1
sub_ship_periscope_4
sub_conning_tower_2
}
allow = {
ROOT = {
is_special_project_completed = sp:sp_naval_rocket_launching_submarine
}
}
is_special_project_tech = yes
start_year = 1951
@@ -5575,8 +5578,8 @@ technologies = {
categories = {
naval_equipment
ss_tech
ship_modules_tech
mio_cat_tech_all_submarine_and_modules
rocketry
}
}
rescue_submarine = {
@@ -5634,6 +5637,9 @@ technologies = {
submarine = {
convoy_raiding_coordination = 0.1
}
enable_equipment_modules = {
sub_bow_sonar
}
start_year = 1953
@@ -5743,6 +5749,7 @@ technologies = {
enable_equipment_modules = {
carrier_shbb_conversion
ship_deck_space_converted
ship_armor_carrier_shbb
}
research_cost = 1
@@ -5819,7 +5826,7 @@ technologies = {
vnr_ship_hull_super_carrier
}
enable_equipment_modules = {
ship_carrier_armor_heavy
ship_armor_carrier_heavy_5
ship_deck_space_big
ship_ski_jump_ramp
}
@@ -5917,7 +5924,11 @@ technologies = {
folder = {
name = mtgnavalfolder
position = { x = 0 y = 6 }
position = { x = 0 y = 4 }
}
path = {
leads_to_tech = advanced_missile_system
research_cost_coeff = 1
}
ai_will_do = {
@@ -5927,6 +5938,33 @@ technologies = {
enable_equipment_modules = {
ship_missile_1
ship_cruise_missile_1
ship_missile_aa_1
}
special_project_specialization = { specialization_naval }
categories = {
rocketry
naval_equipment
ship_modules_tech
}
}
advanced_missile_system = {
research_cost = 2
start_year = 1949
folder = {
name = mtgnavalfolder
position = { x = 0 y = 6 }
}
ai_will_do = {
factor = 2
}
enable_equipment_modules = {
ship_missile_2
ship_missile_aa_2
}
special_project_specialization = { specialization_naval }

View File

@@ -2983,6 +2983,7 @@ technologies = {
fuel_tanker_silo
dry_cargo_storage
civilian_ship_engine_1
ship_hull_civilian_role_ap
}
special_project_specialization = { specialization_naval }
categories = {
@@ -3224,6 +3225,7 @@ technologies = {
}
enable_equipment_modules = {
supply_hub
ship_hull_civilian_role_ao
}
folder = {
name = mtgnavalsupportfolder
@@ -3285,6 +3287,7 @@ technologies = {
enable_equipment_modules = {
civilian_ship_engine_2
supply_hub
ship_hull_civilian_role_ao
}
special_project_specialization = { specialization_naval }

View File

@@ -335,7 +335,7 @@ technologies = {
max_organisation = 10
}
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_cooldown_factor = -0.125
########
path = {
@@ -910,6 +910,7 @@ technologies = {
max_organisation = 10
convoy_raiding_coordination = 0.1
}
naval_torpedo_cooldown_factor = -0.125
#######
path = {
@@ -1159,6 +1160,7 @@ technologies = {
surface_detection = 0.1
}
naval_torpedo_reveal_chance_factor = -0.10
naval_torpedo_cooldown_factor = -0.125
#######
path = {
@@ -1204,6 +1206,7 @@ technologies = {
surface_detection = 0.05
convoy_raiding_coordination = 0.1
}
naval_torpedo_cooldown_factor = -0.125
#######
path = {
@@ -1362,7 +1365,7 @@ technologies = {
naval_range = 0.3
fuel_consumption = -0.25
}
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_cooldown_factor = -0.25
#######
path = {
@@ -2774,6 +2777,7 @@ technologies = {
max_organisation = 10
convoy_raiding_coordination = 0.1
}
naval_torpedo_cooldown_factor = -0.125
#######
path = {

View File

@@ -235,7 +235,7 @@ equipment_modules = {
multiply_stats = {
naval_speed = -0.05
anti_air_attack = 0.06
build_cost_ic = 0.1
build_cost_ic = 0.15
}
dismantle_cost_ic = 2000
@@ -320,28 +320,6 @@ equipment_modules = {
dismantle_cost_ic = 1250
}
ship_carrier_armor_heavy = {
category = ship_carrier_armor_heavy
gfx = ship_heavy_armor
multiply_stats = {
build_cost_ic = 0.2
}
build_cost_resources = {
steel = 1
}
multiply_stats = {
naval_speed = -0.1
max_strength = 0.3
}
add_stats = {
armor_value = 20
naval_torpedo_damage_reduction_factor = 0.2
naval_torpedo_enemy_critical_chance_factor = -0.15
reliability = 0.15
}
dismantle_cost_ic = 4500
}

View File

@@ -2187,7 +2187,30 @@ equipment_modules = {
category = ship_missile
add_stats = {
build_cost_ic = 1000
build_cost_ic = 800
hg_attack = 22
lg_attack = 16
naval_heavy_gun_hit_chance_factor = 0.025
naval_light_gun_hit_chance_factor = 0.025
reliability = -0.1
max_strength = 25
}
add_average_stats = {
hg_armor_piercing = 50
lg_armor_piercing = 24
}
multiply_stats = {
naval_speed = -0.08
surface_visibility = -0.02
}
dismantle_cost_ic = 600
}
ship_missile_2 = {
category = ship_missile
parent = ship_missile_1
add_stats = {
build_cost_ic = 1300
hg_attack = 30
lg_attack = 20
naval_heavy_gun_hit_chance_factor = 0.05
@@ -2203,7 +2226,7 @@ equipment_modules = {
naval_speed = -0.1
surface_visibility = -0.025
}
dismantle_cost_ic = 800
dismantle_cost_ic = 950
}
ship_cruise_missile_1 = {
category = ship_missile

View File

@@ -402,7 +402,7 @@ equipment_modules = {
multiply_stats = {
naval_speed = 0.3
sub_visibility = -0.2
sub_visibility = -0.1
max_strength = -0.1
fuel_consumption = -1
}

View File

@@ -572,6 +572,462 @@ equipment_modules = {
}
#####################
## CARRIER ARMOR ##
#####################
ship_armor_carrier_1 = {
category = ship_carrier_armor
gfx = ship_armor_thin_1
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.05
}
dismantle_cost_ic = 1500
add_stats = {
armor_value = 8
}
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 600
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 800
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 2500
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 800
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 1000
}
}
ship_armor_carrier_2 = {
category = ship_carrier_armor
gfx = ship_armor_thin_2
parent = ship_armor_carrier_1
multiply_stats = {
build_cost_ic = 0.08
naval_speed = -0.075
max_strength = 0.05
}
dismantle_cost_ic = 1750
add_stats = {
armor_value = 10
}
build_cost_resources = {
steel = 1
}
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 1000
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 1200
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 3500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 1300
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 1500
}
can_convert_from = {
module = ship_armor_carrier_1
convert_cost_ic = 500
}
}
ship_armor_carrier_3 = {
category = ship_carrier_armor
gfx = ship_armor_thin_3
parent = ship_armor_carrier_2
multiply_stats = {
build_cost_ic = 0.12
naval_speed = -0.1
max_strength = 0.1
}
dismantle_cost_ic = 2000
add_stats = {
armor_value = 12
}
build_cost_resources = {
steel = 1
chromium = 1
}
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 1500
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 1700
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 3500
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 4000
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 1900
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 2100
}
can_convert_from = {
module = ship_armor_carrier_2
convert_cost_ic = 750
}
}
ship_armor_carrier_4 = {
category = ship_carrier_armor
gfx = ship_armor_thin_4
parent = ship_armor_carrier_3
multiply_stats = {
build_cost_ic = 0.15
naval_speed = -0.125
max_strength = 0.15
}
dismantle_cost_ic = 2250
add_stats = {
armor_value = 14
}
build_cost_resources = {
steel = 2
chromium = 1
}
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 2000
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 2200
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 4000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 4500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 2500
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 2700
}
can_convert_from = {
module = ship_armor_carrier_3
convert_cost_ic = 1000
}
}
ship_armor_carrier_heavy_1 = {
category = ship_carrier_armor_heavy
gfx = ship_armor_1
add_equipment_type = capital_ship
multiply_stats = {
build_cost_ic = 0.08
naval_speed = -0.07
max_strength = 0.05
}
build_cost_resources = {
steel = 1
}
add_stats = {
armor_value = 10
}
dismantle_cost_ic = 1500
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 1800
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 1500
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 1000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 1500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 1600
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 1800
}
}
ship_armor_carrier_heavy_2 = {
category = ship_carrier_armor_heavy
gfx = ship_armor_2
add_equipment_type = capital_ship
parent = ship_armor_cruiser_heavy_1
multiply_stats = {
build_cost_ic = 0.12
naval_speed = -0.1
max_strength = 0.1
}
build_cost_resources = {
steel = 1
}
add_stats = {
armor_value = 15
naval_torpedo_enemy_critical_chance_factor = -0.05
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 2000
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 2400
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 2000
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 2000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 2500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 2000
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 2200
}
can_convert_from = {
module = ship_armor_carrier_heavy_1
convert_cost_ic = 1200
}
}
ship_armor_carrier_heavy_3 = {
category = ship_carrier_armor_heavy
gfx = ship_armor_3
add_equipment_type = capital_ship
parent = ship_armor_cruiser_heavy_2
multiply_stats = {
build_cost_ic = 0.15
naval_speed = -0.125
max_strength = 0.15
}
build_cost_resources = {
steel = 1
chromium = 1
}
add_stats = {
armor_value = 20
naval_torpedo_enemy_critical_chance_factor = -0.05
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 2500
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 2800
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 2500
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 2500
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 2600
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 3000
}
can_convert_from = {
module = ship_armor_carrier_heavy_2
convert_cost_ic = 1800
}
}
ship_armor_carrier_heavy_4 = {
category = ship_carrier_armor_heavy
gfx = ship_armor_bc_4
add_equipment_type = capital_ship
parent = ship_armor_cruiser_heavy_3
multiply_stats = {
build_cost_ic = 0.18
naval_speed = -0.15
max_strength = 0.2
}
build_cost_resources = {
steel = 2
chromium = 1
}
add_stats = {
armor_value = 25
naval_torpedo_enemy_critical_chance_factor = -0.05
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 3000
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 3300
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 3500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 3000
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 3400
}
can_convert_from = {
module = ship_armor_carrier_heavy_3
convert_cost_ic = 2300
}
}
ship_armor_carrier_heavy_5 = {
category = ship_carrier_armor_heavy
gfx = ship_heavy_armor
multiply_stats = {
build_cost_ic = 0.2
}
build_cost_resources = {
steel = 2
chromium = 1
}
multiply_stats = {
naval_speed = -0.18
max_strength = 0.3
}
add_stats = {
armor_value = 30
naval_torpedo_enemy_critical_chance_factor = -0.1
naval_torpedo_damage_reduction_factor = 0.15
reliability = 0.15
}
dismantle_cost_ic = 4500
can_convert_from = {
module_category = ship_carrier_armor
convert_cost_ic = 4200
}
can_convert_from = {
module_category = ship_carrier_armor_heavy
convert_cost_ic = 4000
}
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 4000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 4500
}
can_convert_from = {
module_category = ship_cruiser_armor
convert_cost_ic = 4000
}
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 4500
}
can_convert_from = {
module = ship_armor_carrier_heavy_4
convert_cost_ic = 3000
}
}
ship_armor_carrier_shbb = {
category = ship_carrier_armor_shbb
gui_category = ship_carrier_armor_heavy
gfx = ship_heavy_armor
multiply_stats = {
build_cost_ic = 0.2
naval_speed = -0.2
max_strength = 0.15
}
build_cost_resources = {
steel = 2
chromium = 1
}
add_stats = {
armor_value = 35
naval_torpedo_enemy_critical_chance_factor = -0.1
naval_torpedo_damage_reduction_factor = 0.1
}
dismantle_cost_ic = 5500
can_convert_from = {
module_category = ship_heavy_armor
convert_cost_ic = 5000
}
can_convert_from = {
module_category = ship_super_heavy_armor
convert_cost_ic = 4000
}
}
####################
## ARMOR SCHEME ##
####################
@@ -818,6 +1274,23 @@ equipment_modules = {
convert_cost_ic = 240
}
}
pressure_hull_5 = {
category = pressure_hull
parent = pressure_hull_4
add_stats = {
build_cost_ic = 600
}
multiply_stats = {
max_strength = 0.3
sub_visibility = -0.085
naval_speed = 0.1
}
can_convert_from = {
module_category = pressure_hull
convert_cost_ic = 400
}
}
anechoic_tile_1 = {
category = sub_ship_stealth
add_stats = {

View File

@@ -336,7 +336,7 @@ equipment_modules = {
}
dismantle_cost_ic = 100000
forbid_module_categories = {
ship_super_heavy_armor
ship_carrier_armor_shbb
ship_deck_space_converted
}
}
@@ -351,7 +351,7 @@ equipment_modules = {
}
dismantle_cost_ic = 100000
forbid_module_categories = {
ship_super_heavy_armor
ship_carrier_armor_shbb
ship_deck_space_converted
}
}
@@ -370,4 +370,33 @@ equipment_modules = {
chromium = 1
}
}
######################
## Auxiliary Role ##
######################
ship_hull_civilian_role_ap = {
category = ap_role
forbid_module_categories = {
seaplane_hangar
}
}
ship_hull_civilian_role_ao = {
category = ap_role
multiply_stats = {
build_cost_ic = 0.15
naval_range = 0.5
fuel_consumption = 0.1
}
forbid_module_categories = {
seaplane_hangar
}
}
ship_hull_civilian_role_av = {
category = ap_role
multiply_stats = {
build_cost_ic = 0.15
surface_detection = 0.1
sub_detection = 0.1
}
}
}

View File

@@ -133,6 +133,27 @@ equipment_modules = {
category = ship_missile_aa
gui_category = ship_missile
add_stats = {
build_cost_ic = 700
hg_attack = 3
lg_attack = 3
anti_air_attack = 8
naval_heavy_gun_hit_chance_factor = 0.015
naval_light_gun_hit_chance_factor = 0.015
reliability = -0.05
max_strength = 3
}
multiply_stats = {
naval_speed = -0.03
surface_visibility = -0.01
}
dismantle_cost_ic = 400
}
ship_missile_aa_2 = {
category = ship_missile_aa
gui_category = ship_missile
parent = ship_missile_aa_1
add_stats = {
build_cost_ic = 1000
hg_attack = 5
@@ -402,6 +423,7 @@ equipment_modules = {
add_stats = {
torpedo_attack = 14
build_cost_ic = 80
naval_torpedo_hit_chance_factor = 0.01
}
multiply_stats = {
@@ -425,7 +447,7 @@ equipment_modules = {
add_stats = {
torpedo_attack = 18
build_cost_ic = 100
naval_torpedo_hit_chance_factor = 0.01
naval_torpedo_hit_chance_factor = 0.02
}
multiply_stats = {
@@ -453,7 +475,7 @@ equipment_modules = {
add_stats = {
torpedo_attack = 22
build_cost_ic = 120
naval_torpedo_hit_chance_factor = 0.015
naval_torpedo_hit_chance_factor = 0.03
}
multiply_stats = {
@@ -478,7 +500,7 @@ equipment_modules = {
add_stats = {
torpedo_attack = 26
build_cost_ic = 140
naval_torpedo_hit_chance_factor = 0.02
naval_torpedo_hit_chance_factor = 0.04
}
multiply_stats = {
@@ -503,7 +525,7 @@ equipment_modules = {
torpedo_attack = 30
sub_attack = 5
build_cost_ic = 180
naval_torpedo_hit_chance_factor = 0.025
naval_torpedo_hit_chance_factor = 0.05
}
multiply_stats = {
@@ -737,6 +759,16 @@ equipment_modules = {
reliability = -0.15
}
}
sub_bow_sonar = {
category = submarine_miscellaneous
add_stats = {
sub_detection = 13
surface_detection = 5
reliability = -0.05
build_cost_ic = 150
}
dismantle_cost_ic = 600
}
###############
@@ -801,7 +833,7 @@ equipment_modules = {
gfx = ship_airplane_launcher_2
parent = ship_airplane_launcher_1
add_stats = {
surface_detection = 5
surface_detection = 4
sub_detection = 3.5
sub_attack = 2.5
build_cost_ic = 250
@@ -816,9 +848,9 @@ equipment_modules = {
}
ship_helipad = {
category = ship_airplane_launcher
parent = ship_airplane_launcher_2
gui_category = carrier_helipad
add_stats = {
surface_detection = 3.5
surface_detection = 3
sub_detection = 4.5
sub_attack = 6
build_cost_ic = 200
@@ -830,7 +862,7 @@ equipment_modules = {
recon_drone_1 = {
category = ship_airplane_launcher
add_stats = {
surface_detection = 2.5
surface_detection = 2
sub_detection = 3
build_cost_ic = 10
}
@@ -839,8 +871,8 @@ equipment_modules = {
category = seaplane_hangar
gui_category = ship_airplane_launcher
multiply_stats = {
surface_detection = 0.15
sub_detection = 0.15
surface_detection = 0.25
sub_detection = 0.25
naval_speed = -0.05
fuel_consumption = 0.05
}
@@ -866,7 +898,7 @@ equipment_modules = {
category = sub_airplane_launcher
parent = sub_airplane_launcher_1
add_stats = {
surface_detection = 4.5
surface_detection = 3.5
naval_torpedo_hit_chance_factor = 0.02
hg_attack = 2
lg_attack = 1
@@ -932,6 +964,42 @@ equipment_modules = {
}
#####################
## CONNING TOWER ##
#####################
sub_conning_tower_0 = {
category = sub_conning_tower
add_stats = {
build_cost_ic = 50
}
dismantle_cost_ic = 100
forbid_module_categories = {
ship_radar
ship_sonar
}
}
sub_conning_tower_1 = {
category = sub_conning_tower
parent = sub_conning_tower_0
add_stats = {
build_cost_ic = 150
}
dismantle_cost_ic = 200
}
sub_conning_tower_2 = {
category = sub_conning_tower
parent = sub_conning_tower_1
add_stats = {
build_cost_ic = 250
reliability = 0.05
}
multiply_stats = {
naval_speed = 0.03
}
dismantle_cost_ic = 300
}
#################
## PERISCOPE ##
#################
@@ -941,7 +1009,7 @@ equipment_modules = {
sub_visibility = 0.06
}
add_stats = {
surface_detection = 8
surface_detection = 3
build_cost_ic = 10
}
can_convert_from = {
@@ -956,7 +1024,7 @@ equipment_modules = {
sub_visibility = 0.05
}
add_stats = {
surface_detection = 10
surface_detection = 5
build_cost_ic = 30
}
can_convert_from = {
@@ -971,7 +1039,7 @@ equipment_modules = {
sub_visibility = 0.025
}
add_stats = {
surface_detection = 12
surface_detection = 8
build_cost_ic = 50
}
can_convert_from = {
@@ -986,7 +1054,7 @@ equipment_modules = {
sub_visibility = 0.01
}
add_stats = {
surface_detection = 14
surface_detection = 11
build_cost_ic = 70
}
can_convert_from = {
@@ -994,6 +1062,21 @@ equipment_modules = {
convert_cost_ic = 56
}
}
sub_ship_periscope_4 = {
category = sub_ship_periscope
parent = sub_ship_periscope_3
multiply_stats = {
sub_visibility = 0.01
}
add_stats = {
surface_detection = 14
build_cost_ic = 120
}
can_convert_from = {
module_category = sub_ship_periscope
convert_cost_ic = 75
}
}

View File

@@ -73,7 +73,7 @@ equipment_modules = {
surface_visibility = 0.5
}
multiply_stats = {
naval_speed = -0.05
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 22

View File

@@ -52,7 +52,7 @@ equipments = {
}
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
allowed_module_categories = { ship_carrier_armor }
}
fixed_ship_carrier_miscellaneous_slot_1 = {
required = no
@@ -207,7 +207,7 @@ equipments = {
}
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_super_heavy_armor ship_heavy_armor ship_cruiser_armor ship_cruiser_heavy_armor }
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_armor_carrier_shbb }
}
fixed_ship_carrier_miscellaneous_slot_1 = inherit
fixed_ship_carrier_miscellaneous_slot_2 = inherit
@@ -299,7 +299,7 @@ equipments = {
}
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
}
fixed_ship_carrier_miscellaneous_slot_1 = inherit
fixed_ship_carrier_miscellaneous_slot_2 = inherit
@@ -645,7 +645,7 @@ equipments = {
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_carrier_armor_heavy }
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
}
fixed_ship_carrier_miscellaneous_slot_1 = {
required = no
@@ -696,7 +696,7 @@ equipments = {
}
default_modules = {
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_armor_slot = ship_armor_carrier_heavy_5
}
naval_range = 6000
@@ -749,7 +749,7 @@ equipments = {
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_carrier_armor_heavy }
allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
}
fixed_ship_carrier_miscellaneous_slot_1 = {
required = no
@@ -799,7 +799,7 @@ equipments = {
}
default_modules = {
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_armor_slot = ship_armor_carrier_heavy_5
}
naval_range = 6000

View File

@@ -28,26 +28,35 @@ equipments = {
required = yes
allowed_module_categories = { civilian_ship_engine }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
}
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { ap_role }
}
front_1_custom_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
}
mid_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
}
mid_2_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
}
rear_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
}
}
default_modules = {
fixed_ship_engine_slot = empty
fixed_ship_role_slot = ship_hull_civilian_role_ap
}
lg_armor_piercing = 0
@@ -86,6 +95,10 @@ equipments = {
module = ship_rocket_launcher
count < 2
}
module_count_limit = {
category = ship_airplane_launcher
count < 4
}
manpower = 600
naval_supremacy_factor = 0.2
@@ -124,17 +137,25 @@ equipments = {
required = yes
allowed_module_categories = { civilian_ship_engine }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
}
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { ap_role }
}
front_1_custom_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
}
mid_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
}
rear_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
}
}
@@ -159,10 +180,12 @@ equipments = {
fixed_ship_secondaries_slot = inherit
fixed_ship_anti_air_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_cruiser_armor }
}
fixed_ship_role_slot = inherit
front_1_custom_slot = inherit
mid_1_custom_slot = inherit
mid_2_custom_slot = inherit

View File

@@ -185,6 +185,14 @@ equipments = {
module = ship_radar_jammer
count < 2
}
module_count_limit = {
module = structural_aluminum
count < 2
}
module_count_limit = {
module = ship_bulbous_bow
count < 2
}
default_modules = {
fixed_ship_battery_slot = empty

View File

@@ -145,6 +145,10 @@ equipments = {
module = ship_radar_jammer
count < 2
}
module_count_limit = {
module = structural_aluminum
count < 2
}
default_modules = {
fixed_ship_battery_slot = empty

View File

@@ -153,6 +153,14 @@ equipments = {
module = ship_radar_jammer
count < 2
}
module_count_limit = {
module = structural_aluminum
count < 2
}
module_count_limit = {
module = ship_bulbous_bow
count < 2
}
default_modules = {
fixed_ship_battery_slot = empty

View File

@@ -35,12 +35,16 @@ equipments = {
required = no
allowed_module_categories = { pressure_hull }
}
fixed_ship_conning_tower_slot = {
required = yes
allowed_module_categories = { sub_conning_tower }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { submarine_miscellaneous }
}
mid_1_custom_slot = {
required = no
required = yes
allowed_module_categories = {
sub_ship_periscope
}
@@ -86,6 +90,7 @@ equipments = {
default_modules = {
fixed_ship_torpedo_slot = empty
fixed_ship_conning_tower_slot = sub_conning_tower_0
fixed_ship_engine_slot = sub_ship_engine_1
fixed_ship_armor_slot = pressure_hull_1
mid_1_custom_slot = sub_ship_periscope_0
@@ -160,6 +165,7 @@ equipments = {
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { sub_fire_control_system ship_sonar }
@@ -209,6 +215,7 @@ equipments = {
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
@@ -265,6 +272,7 @@ equipments = {
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
@@ -319,6 +327,7 @@ equipments = {
}
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
@@ -378,6 +387,7 @@ equipments = {
}
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { sub_fire_control_system ship_sonar }
@@ -397,7 +407,7 @@ equipments = {
}
}
mid_1_custom_slot = {
required = no
required = yes
allowed_module_categories = {
sub_ship_periscope
}
@@ -459,9 +469,10 @@ equipments = {
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_conning_tower_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
mid_1_custom_slot = {
required = no
required = yes
allowed_module_categories = {
sub_ship_periscope
}

View File

@@ -1,4 +1,4 @@
version="v1.18 - Cape Matapan"
version="v1.20 - Nuclear Might"
tags={
"Military"
"Translation"
@@ -19,5 +19,5 @@ dependencies={
}
name="原版海军重置"
picture="thumbnail.png"
supported_version="1.15.*"
supported_version="1.16.*"
remote_file_id="2993772482"

View File

@@ -92,14 +92,26 @@ Battlecarrier is a hybrid ship with features from both battleship and carrier, y
In fact, super heavy battleship has no fundamental difference from ordinary battleships. It's just larger and more expensive with dedicated armor and engines.
**Arsenal Ship**
Basically a super expensive shore bombardment ship. Arsenal ship can carry all types of missiles including anti-ship, anti-air and ballistic missiles, which makes it the core of a battlefleet, only if you are wealthy enough to build one.
**Escort Carrier**
A cheap but very weak carrier. Escort carrier is unlocked around 1940-1941 in the techtree, it's basically a toy for major powers as the carrier count limit largely restricts its usage scenario, but it's still a perfect choice for anti-submarine missions in secondary theaters.
**Merchant Carrier**
Merchant carrier is an even cheaper option than escort carrier. In reality, it was simply a merchantman, with a crude flight deck glued to it. Cost is the only reason why you can add the ship into your list. By using conversion decision, you can turn convoys into a merchant carrier in a few months.
**Super Carrier**
Just like Essex or Midway post-refit, super carrier is a weapon with no shortcoming. By combining with modern carrier modules such as large armored hangar, steamed catapult and side lifts, a super carrier can possess a capacity of 130-150 planes. Except for its incredible cost, super carrier is the best type of carrier in the mod.
**Strategic Strike Carrier**
An equivalent to ice carrier in vanilla but with an actual historical background. The strategic strike carrier is based on USS United States planned right after WWII, it can carry 20 heavy jet bombers to carry out intercontinental nuclear strike. The design of this ship also reflects its duty in history. Its capacity might not be impressive in naval battle, but still useful if you need a sea-based airport against countries across the ocean.
**Panzerschiff**
Panzerschiff in VNR or revived armored cruiser in KRNR, is basically a cruiser with heavy guns, though there is a limit set to prevent super heavy guns being installed on it. Just like the real armored ship in history, it has some advantages in one-on-one combat against cruisers, such as better guns and armor, making it an intermediate option between battlecruiser and heavy cruiser. The problem is, panzerschiff is stuck in the middle, so it can't fully cover either's job.
@@ -170,9 +182,9 @@ VNR modifies some parts of naval game to make it more intense and realistic, and
### Fleet Composition ###
The question of fleet composition is based on the concept of screen ratio. This part is identical in VNR and vanilla, which is 1:3. This means a capital ship (heavy ships and carriers) needs at least three screen ships (destroyers and light cruisers, basically anything in the first line of combat) to achieve max screen efficiency. Furthermore, carrier has its own version of screen efficiency that requires not only light ships but also heavy ships. This ratio is 1 to 1.
The question of fleet composition is based on the concept of screen ratio. This part is changed in VNR, which is 1:2. This means a capital ship (heavy ships and carriers) needs at least two screen ships (destroyers and light cruisers, basically anything in the first line of combat) to achieve max screen efficiency. Furthermore, carrier has its own version of screen efficiency that requires not only light ships but also heavy ships. This ratio is 1 to 1.
For example, let's say you have 1 carrier, then you need at least 1 battleship and 6 destroyers or light cruisers (3 for carrier, 3 for battleship) to get 100% efficiency for every ship. However, this is only the lowest standard for a fleet, because you can't avoid losses of ships in the combat. As a result, this ratio has to be expanded to allow some redundancy, like 1:1.5:8.
For example, let's say you have 1 carrier, then you need at least 1 battleship and 4 destroyers or light cruisers (2 for carrier, 2 for battleship) to get 100% efficiency for every ship. However, this is only the lowest standard for a fleet, because you can't avoid losses of ships in the combat. As a result, this ratio has to be expanded to allow some redundancy, like 1:1.5:8.
Besides, make sure your fleet has a min speed over 30kn, this is extremely important to strike forces.
@@ -188,7 +200,7 @@ To simulate carrier's capability to send over the horizon strikes, the duration
### Positioning ###
Positioning is typically used to measure how successful the fleet formation is in real life, which is a very important element in the era of ship of line. In the game, it is a factor applied to screen efficiency. Bad positioning may lead to degradation of screen efficiency. In that case, the preferred screen ratio is no longer 1:1:3, you will need more ships to achieve max screen efficiency.
Positioning is typically used to measure how successful the fleet formation is in real life, which is a very important element in the era of ship of line. In the game, it is a factor applied to screen efficiency. Bad positioning may lead to degradation of screen efficiency. In that case, the preferred screen ratio is no longer 1:1:2, you will need more ships to achieve max screen efficiency.
Positioning is affected by several factors including relative size of fleet, speed, detection, etc. To achieve good positioning, make sure to have fast ships with good detection, and avoid maneuvering a super massive fleet around.

View File

@@ -548,7 +548,8 @@ country_event = {
wake_homing_torpedo = 1
unmanned_gun_turret = 1
modern_generic_battery = 1
missile_submarine = 1
modern_periscope = 1
advanced_missile_system = 1
}
ai_get_navy_experience = yes
}

View File

@@ -59,8 +59,8 @@ default = {
vnr_ship_hull_cruiser_1 = {
pool = {
icons = {
GFX_vnr_ship_hull_cruiser_1_medium
GFX_vnr_ship_hull_cruiser_1_capital_medium
GFX_vnr_ship_hull_cruiser_1_medium
}
}
}

View File

@@ -1060,6 +1060,7 @@ USA = {
icons = {
GFX_USA_vnr_ship_hull_carrier_conversion_ca_medium
GFX_USA_vnr_ship_hull_carrier_conversion_bb_medium
"gfx/interface/technologies/extra/USA_carrier_Bogue.png"
"gfx/interface/technologies/USA/USA_carrier_Ranger.png"
}
}
@@ -1079,6 +1080,7 @@ USA = {
GFX_USA_vnr_ship_hull_carrier_conversion_ca_medium
GFX_USA_vnr_ship_hull_carrier_conversion_bb_medium
GFX_USA_vnr_ship_hull_carrier_1_medium
"gfx/interface/technologies/extra/USA_carrier_Bogue.png"
"gfx/interface/technologies/USA/USA_carrier_Ranger.png"
}
}
@@ -1099,6 +1101,7 @@ USA = {
GFX_USA_vnr_ship_hull_carrier_conversion_bb_medium
GFX_USA_vnr_ship_hull_carrier_1_medium
GFX_USA_vnr_ship_hull_carrier_2_medium
"gfx/interface/technologies/extra/USA_carrier_Bogue.png"
"gfx/interface/technologies/USA/USA_carrier_Ranger.png"
}
}
@@ -1120,6 +1123,7 @@ USA = {
GFX_USA_vnr_ship_hull_carrier_1_medium
GFX_USA_vnr_ship_hull_carrier_2_medium
GFX_USA_vnr_ship_hull_carrier_3_medium
"gfx/interface/technologies/extra/USA_carrier_Bogue.png"
"gfx/interface/technologies/USA/USA_carrier_Ranger.png"
"gfx/interface/technologies/extra/USA_carrier_Enterprise.png"
"gfx/interface/technologies/extra/USA_carrier_Forrestal.png"

View File

@@ -471,6 +471,8 @@ JAP = {
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
"gfx/interface/technologies/extra/JAP_carrier_Zuiho.png"
"gfx/interface/technologies/extra/JAP_carrier_Shinyo.png"
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
@@ -492,6 +494,8 @@ JAP = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
GFX_JAP_vnr_ship_hull_carrier_1_medium
"gfx/interface/technologies/extra/JAP_carrier_Zuiho.png"
"gfx/interface/technologies/extra/JAP_carrier_Shinyo.png"
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
@@ -515,6 +519,8 @@ JAP = {
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
GFX_JAP_vnr_ship_hull_carrier_1_medium
GFX_JAP_vnr_ship_hull_carrier_2_medium
"gfx/interface/technologies/extra/JAP_carrier_Zuiho.png"
"gfx/interface/technologies/extra/JAP_carrier_Shinyo.png"
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
@@ -539,6 +545,8 @@ JAP = {
GFX_JAP_vnr_ship_hull_carrier_1_medium
GFX_JAP_vnr_ship_hull_carrier_2_medium
GFX_JAP_vnr_ship_hull_carrier_3_medium
"gfx/interface/technologies/extra/JAP_carrier_Zuiho.png"
"gfx/interface/technologies/extra/JAP_carrier_Shinyo.png"
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_Shinano.png"
"gfx/interface/technologies/Japan/JAP_carrier_Kaga.png"

View File

@@ -758,6 +758,7 @@ SOV = {
GFX_SOV_vnr_ship_hull_cruiser_3_capital_medium
GFX_SOV_vnr_ship_hull_cruiser_4_capital_medium
GFX_SOV_vnr_ship_hull_cruiser_5_capital_medium
"gfx/interface/technologies/extra/SOV_heavy_cruiser_Moskva.png"
"gfx/interface/technologies/extra/SOV_heavy_cruiser_Frunze.png"
}
}
@@ -906,26 +907,6 @@ SOV = {
}
vnr_ship_hull_carrier_conversion_ca = {
pool = {
weight = 5
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium
}
}
}
vnr_ship_hull_carrier_conversion_bb = {
pool = {
weight = 5
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium
}
}
}
vnr_ship_hull_carrier_1 = {
pool = {
weight = 5
@@ -933,12 +914,6 @@ SOV = {
GFX_SOV_vnr_ship_hull_carrier_1_medium
}
}
pool = {
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium
GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium
}
}
}
vnr_ship_hull_carrier_2 = {
@@ -951,8 +926,6 @@ SOV = {
pool = {
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium
GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium
GFX_SOV_vnr_ship_hull_carrier_1_medium
}
}
@@ -969,8 +942,6 @@ SOV = {
pool = {
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium
GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium
GFX_SOV_vnr_ship_hull_carrier_1_medium
GFX_SOV_vnr_ship_hull_carrier_2_medium
}
@@ -988,8 +959,6 @@ SOV = {
pool = {
icons = {
GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium
GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium
GFX_SOV_vnr_ship_hull_carrier_1_medium
GFX_SOV_vnr_ship_hull_carrier_2_medium
GFX_SOV_vnr_ship_hull_carrier_3_medium

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View File

@@ -956,7 +956,7 @@ guiTypes = {
containerWindowType = {
name = "module_selector_window"
position = { x=2 y=40 }
size = { width=538 height=500 }
size = { width=538 height=600 }
verticalScrollbar = "right_vertical_slider"
scroll_wheel_factor = 40
smooth_scrolling = yes

View File

@@ -203,4 +203,6 @@ spriteTypes = {
spriteType = { name = "GFX_idea_inflexible_headquarter" textureFile = "gfx/interface/ideas/vnr_navy_spirits/inflexible_headquarter.png" }
spriteType = { name = "GFX_idea_win_or_die" textureFile = "gfx/interface/ideas/vnr_navy_spirits/win_or_die.png" }
spriteType = { name = "GFX_idea_recovering_from_naval_race" textureFile = "gfx/interface/ideas/vnr_navy_spirits/recovering_from_naval_race.png" }
spriteType = { name = "GFX_idea_lack_maintainence_facilities" textureFile = "gfx/interface/ideas/vnr_navy_spirits/lack_maintainence_facilities.png" }
spriteType = { name = "GFX_idea_murwik_naval_academy" textureFile = "gfx/interface/ideas/vnr_navy_spirits/murwik_naval_academy.png" }
}

View File

@@ -2329,14 +2329,6 @@ spriteTypes = {
}
# carrier
spriteType = {
name = "GFX_SOV_vnr_ship_hull_carrier_conversion_ca_medium"
texturefile = "gfx/interface/technologies/Soviet/SOV_carrier_conversion_ca.png"
}
spriteType = {
name = "GFX_SOV_vnr_ship_hull_carrier_conversion_bb_medium"
texturefile = "gfx/interface/technologies/Soviet/SOV_carrier_conversion_bb.png"
}
spriteType = {
name = "GFX_SOV_vnr_ship_hull_carrier_1_medium"
texturefile = "gfx/interface/technologies/Soviet/SOV_carrier2.png"

View File

@@ -644,8 +644,8 @@ spriteTypes = {
textureFile = "gfx/interface/technologies/navy_techtree/modern_generic_battery.png"
}
spriteType = {
name = "GFX_missile_submarine_medium"
textureFile = "gfx/interface/technologies/navy_techtree/missile_submarine.png"
name = "GFX_modern_periscope_medium"
textureFile = "gfx/interface/technologies/navy_techtree/modern_periscope.png"
}
spriteType = {
name = "GFX_wake_homing_torpedo_medium"
@@ -696,6 +696,10 @@ spriteTypes = {
name = "GFX_luneburg_lens_medium"
textureFile = "gfx/interface/technologies/navy_techtree/luneburg_lens.png"
}
spriteType = {
name = "GFX_advanced_missile_system_medium"
textureFile = "gfx/interface/technologies/navy_techtree/advanced_missile_system.png"
}
### special projects

View File

@@ -178,6 +178,10 @@ spriteTypes = {
name = "GFX_SMI_carrier_helipad"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_helipad.png"
}
spriteType = {
name = "GFX_SMI_ship_carrier_armor_heavy"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/armor_icn.dds"
}
# topview images
spriteType = {
@@ -969,6 +973,14 @@ spriteTypes = {
name = "GFX_SMI_ship_missile_aa_1"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_missile_aa.png"
}
spriteType = {
name = "GFX_SMI_ship_missile_2"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_missile_2.png"
}
spriteType = {
name = "GFX_SMI_ship_missile_aa_2"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_missile_aa_2.png"
}
# diesel engine
spriteType = {
@@ -1005,6 +1017,10 @@ spriteTypes = {
name = "GFX_SMI_pressure_hull_4"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/pressure_hull4.png"
}
spriteType = {
name = "GFX_SMI_pressure_hull_5"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/pressure_hull5.png"
}
spriteType = {
name = "GFX_SMI_anechoic_tile_1"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/anechoic_tile.png"
@@ -1027,6 +1043,10 @@ spriteTypes = {
name = "GFX_SMI_sub_ship_periscope_3"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/periscope3.png"
}
spriteType = {
name = "GFX_SMI_sub_ship_periscope_4"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/periscope4.png"
}
spriteType = {
name = "GFX_SMI_ship_medium_heavy_battery_1_double"
@@ -1434,4 +1454,33 @@ spriteTypes = {
name = "GFX_SMI_carrier_helipad_aew"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_helipad_aew.png"
}
spriteType = {
name = "GFX_SMI_ship_hull_civilian_role_ap"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_civilian_role_ap.png"
}
spriteType = {
name = "GFX_SMI_ship_hull_civilian_role_ao"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_civilian_role_ao.png"
}
spriteType = {
name = "GFX_SMI_ship_hull_civilian_role_av"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_civilian_role_av.png"
}
spriteType = {
name = "GFX_SMI_sub_conning_tower_0"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_conning_tower_0.png"
}
spriteType = {
name = "GFX_SMI_sub_conning_tower_1"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_conning_tower_1.png"
}
spriteType = {
name = "GFX_SMI_sub_conning_tower_2"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_conning_tower_2.png"
}
spriteType = {
name = "GFX_SMI_sub_bow_sonar"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_bow_sonar.png"
}
}

View File

@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.18 “马塔潘角”§!\n\n§C重要新增§!\n\n-重做第二次伦敦海军会议的机制\n-新模块:反潜直升机,预警直升机\n-新工程:早期信息化系统\n-新立绘:心上人,帝国信仰,奥托·温舍,日进,蓝岭,柯里塔克\n\n§C更新§!\n\n-增加一个关于海军条约的事件\n-超重改装航母模块现在会解锁一个额外机库,本身不提供载机\n-超重改装航母决议在更早的时间可见\n-超级航母和打击航母新增一个舰尾槽位\n-意大利重巡扎拉新增一个特殊的额外装甲部件\n-普通的潜艇现在可以安装燃料舱\n-电子和火箭相关的科技现在有正确的类型,可以获得对应的加成\n-专家AI会在超级航母上使用强力甲板\n-雷达干扰器在所有船体上限制为1座\n-削弱潜艇核动力引擎的可见度效果\n-AIP引擎价格现在更高\n-一些殖民地会使用宗主国的舰船图标\n-在生产选择界面的图标现在更大更清晰\n-重新平衡所以船体所需的资源\n-防空提供的最大减伤下调到60%\n-每日获取的最大海军经验下调到2\n\n§C修复§!\n\n-成熟的补给船队精神现在取消损耗相关效果,而是提供燃料消耗减少效果\n-增加一个在游戏过程中根据规则动态为新tag添加船坞产出的功能\n-增加英国战列舰舰名组中缺失的安森和豪\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块耐压艇壳V潜望镜IV先进型指挥塔潜艇前部声呐反舰导弹II型防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

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@@ -4,7 +4,7 @@
advanced_sonar_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。\n\n在§Y轻型船舰§!和§Y巡洋舰§!的§Y电子设备槽位§!上安装此模块将有助于探测敌方§Y潜艇§!。"
naval_radio_guiding_system: "海军无线电制导系统"
naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。"
ship_to_ship_missile: "无线电制导反舰导弹"
ship_to_ship_missile: "无线电制导导弹"
ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。"
high_speed_light_engine: "高速动力系统"
high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源从而极大地提高舰船速度其功率甚至逼近75000匹马力。但由于其不稳定的性能目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。"
@@ -103,7 +103,7 @@
arresting_gear: "阻拦索"
arresting_gear_desc: "舰载机阻拦着陆装置是航母上的重要辅助设备,实现了舰载机在有限的甲板长度上安全地着舰。阻拦索是这一装置最重要的一环,其通过高强度的绳索钩住舰载机的挂钩。如果阻拦索无法起到作用,拦机网将成为最后一道防线。"
aviation_dawn: "航空黎明"
aviation_dawn_desc: "随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
aviation_dawn_desc: "从最初的莱特飞行器到如今的单翼机,飞机工业的革命带来了结构强度更高、抗腐蚀性更好的材料。随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
night_air_strike: "夜间空袭"
night_air_strike_desc: "夜间航行是一项极为危险的任务,但也正因为它的危险性,往往可以起到出其不意的效果。通过大量的夜间舰载机起降训练,飞行员和航母地勤队伍逐渐具备了在部分照明条件较好的夜晚发动有效空袭的能力。"
carrier_mass_production: "航母大规模生产"
@@ -335,8 +335,6 @@
modern_generic_battery_desc: "\"SjöAutomatKanon\"简写SAK或称海军自动武器系统是一套在第二次世界大战之后由瑞典军方开发的全自动高平两用火炮系统。在战争末期航空工业的蓬勃发展带动了高速飞机的革命一架喷气式战斗机甚至可以以每小时一千公里的超音速飞行这使得传统的防空炮对其失去了效用。SAK包含了火控计算机和速射炮等子系统可以在较短时间内发射大量弹药以保证命中率。"
coldwar_ship_torpedo_launcher: "冷战鱼雷发射器"
coldwar_ship_torpedo_launcher_desc: "由于潜艇强度和速度的提升,二战之后的新型鱼雷采用了威力更强的战斗部和动力超群的马达。\n\n在§Y轻型舰艇§!或§Y巡洋舰§!安装这个模块可以对敌方§Y主力舰§!造成重大损害。"
missile_submarine: "巡航导弹潜艇"
missile_submarine_desc: "在战争晚期开发的无线电制导导弹被认为是现代巡航导弹的前身,它能够以亚音速飞行很长的距离并精确地命中地面或海上目标。战后的海军设计师们通过多种设计方法,成功地让潜艇具备了装载和发射巡航导弹的能力。"
wake_homing_torpedo: "尾波自动寻的鱼雷"
wake_homing_torpedo_desc: "尾波现象又称开尔文船波,是固体在流体中移动时下游的扰动流区域,由固体周围的流体流动引起。海军工程师利用这种现象发明了一种基于移动目标留下的尾波航迹进行自动导航的制导系统。安装有尾波制导系统的鱼雷在发射后会通过声呐回声追踪水文变化,并最终尾随至目标的后方来打击其脆弱的动力和转向设备。"
proximity_detonator: "近炸鱼雷"
@@ -371,3 +369,7 @@
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"
modern_periscope: "现代潜艇态势感知系统"
modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。"
advanced_missile_system: "主动雷达制导导弹"
advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。"

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@@ -1722,3 +1722,17 @@
ITA_dp_ship_secondaries_2_bb: "90mm/50 OTO Model 1939火炮"
ITA_dp_ship_secondaries_3_bb: "135mm/45 OTO Model 1940火炮"
ITA_dp_ship_secondaries_4_bb: "135mm/45 OTO Model 1940 RPC火炮"
USA_carrier_helipad_asw: "HSS-1 海蝙蝠"
USA_carrier_helipad_aew: "西科斯基 HO4S"
CAN_carrier_helipad_asw: "HSS-1 海蝙蝠"
CAN_carrier_helipad_aew: "西科斯基 HO4S"
ENG_carrier_helipad_asw: "威塞克斯 HAS-1"
ENG_carrier_helipad_aew: "H-13 苏族"
FRA_carrier_helipad_asw: "SE-313"
FRA_carrier_helipad_aew: "HUP-2"
GER_carrier_helipad_asw: "福克-艾彻格里斯 330 鹞式"
GER_carrier_helipad_aew: "福克-艾彻格里斯 223E 龙式"
JAP_carrier_helipad_asw: "Kayaba-2"
JAP_carrier_helipad_aew: "Kayaba-5"
SOV_carrier_helipad_asw: "卡-15"
SOV_carrier_helipad_aew: "卡-15 预警型"

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@@ -36,7 +36,7 @@
EQ_MOD_CAT_sub_ship_stealth_TITLE: "潜艇隐蔽性"
EQ_MOD_CAT_dd_role_TITLE: "驱逐舰角色"
EQ_MOD_CAT_c_role_TITLE: "巡洋舰角色"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "重型飞行甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "航母重型装甲"
EQ_MOD_SLOT_fixed_ship_airplane_launcher_slot_TITLE: "水上飞机弹射器&杂项"
EQ_MOD_SLOT_fixed_ship_extra_secondaries_slot_TITLE: "杂项"
EQ_MOD_SLOT_fixed_ship_armor_scheme_slot_TITLE: "装甲布置方案"
@@ -77,18 +77,6 @@
ship_armor_cruiser_heavy_4:0 "220mm主装甲带/120mm甲板装甲"
ship_armor_cruiser_heavy_4_short:0 "大型巡洋舰装甲 IV"
ship_armor_cruiser_heavy_4_desc:0 "这一装甲方案试图最大限度地保护船只战斗中所必要的浮力,并以所有其他区域的防护为代价。"
ship_carrier_armor_heavy:0 "150mm甲板装甲"
ship_carrier_armor_heavy_short:0 "重型飞行甲板装甲"
ship_carrier_armor_heavy_desc:0 "重型装甲板可以在牺牲机库空间的前提下保护机库不受敌方轰炸机的伤害。"
ship_ap_shell_1:0 "初级穿甲弹"
ship_ap_shell_1_short:0 "初级穿甲弹"
ship_ap_shell_1_desc:0 "我是用来平衡的哦~"
ship_ap_shell_2:0 "中级穿甲弹"
ship_ap_shell_2_short:0 "中级穿甲弹"
ship_ap_shell_2_desc:0 "我是用来平衡的哦~"
ship_ap_shell_3:0 "高级穿甲弹"
ship_ap_shell_3_short:0 "高级穿甲弹"
ship_ap_shell_3_desc:0 "我是用来平衡的哦~"
ship_fire_control_system_4: "作战情报中心"
ship_fire_control_system_4_short: "作战情报中心"
ship_fire_control_system_4_desc: "有计算机辅助的集合了全舰雷达和声呐等所有电子设备控制终端的作战中心。"
@@ -220,7 +208,7 @@
ship_sonar_3_short: "拖拽式声呐"
ship_sonar_3_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。"
ship_missile_1: "无线电制导反舰导弹"
ship_missile_1_short: "无线电制导反舰导弹"
ship_missile_1_short: "反舰导弹 I型"
ship_missile_1_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。"
ship_scheme_incremental:0 "全面防护方案"
ship_scheme_incremental_short:0 "全面防护"
@@ -476,7 +464,7 @@
EQ_MOD_CAT_ship_heavy_armor_TITLE: "重型装甲"
EQ_MOD_CAT_ship_super_heavy_armor_TITLE: "超重型装甲"
EQ_MOD_CAT_ship_cruiser_armor_TITLE: "巡洋舰装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "航母装甲"
EQ_MOD_CAT_ship_deck_space_TITLE: "机库"
EQ_MOD_CAT_ship_extra_fuel_tank_TITLE: "油箱"
EQ_MOD_CAT_ship_mine_layer_TITLE: "布雷装置"
@@ -730,9 +718,8 @@
sub_battery_1_desc: "一座安装在潜艇上的巡洋舰等级的无炮塔火炮。"
EQ_MOD_CAT_ship_miscellaneous_TITLE: "杂项"
EQ_MOD_CAT_ship_missile_aa_TITLE: "舰空导弹"
ship_helipad: "舰载直升机"
ship_helipad_short: "直升机平台"
ship_helipad_desc: "直升机平台是直升机等垂直起降载具起飞和降落的地方。"
ship_helipad: "通用直升机"
ship_helipad_desc: "一种可以执行多种任务的通用直升机"
ship_armor_shbb_2: "480mm主装甲/230mm甲板装甲"
ship_armor_shbb_2_short: "改进超重型装甲"
ship_armor_shbb_2_desc: "最新的装甲设计方案,目的是抵御所有已知的主炮炮弹,并让一艘装备如此精良的战列舰能够接触并击沉当今世界上的任何其他战列舰。"
@@ -743,7 +730,7 @@
ship_hull_cruiser_role_csr_short: "雷达哨戒巡洋舰"
ship_hull_cruiser_role_csr_desc: "一艘安装了雷达并担当舰队哨戒斥候的巡洋舰。"
ship_missile_aa_1: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹 I型"
ship_missile_aa_1_desc: "防空导弹对飞机的命中率比传统防空炮更高。"
ship_smoke_generator: "发烟筒"
ship_smoke_generator_short: "发烟筒"
@@ -941,7 +928,7 @@
carrier_wooden_deck_desc: "一条木制的全通式飞行甲板。\n§R木制甲板可能在空袭中会遭受严重的损伤。§!"
carrier_armor_deck: "90mm飞行甲板"
carrier_armor_deck_short: "装甲飞行甲板"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。§!"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。\n甲板遭受致命一击的几率会下降25%,减益下降一半。§!"
EQ_MOD_CAT_ship_torpedo_bb_TITLE: "鱼雷发射管"
ship_torpedo_bb: "450mm舷侧发射管"
ship_torpedo_bb_short: "舷侧鱼雷发射管"
@@ -950,7 +937,7 @@
EQ_MOD_CAT_ship_medium_heavy_battery_double_TITLE: "双联重中型火炮"
ship_rocket_launcher: "火箭炮"
ship_rocket_launcher_short: "火箭炮"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。\n§R火箭炮的低命中率的目的在于使其聚焦于对岸支援。§!"
dp_light_battery_5_single: "76mm自动火炮"
dp_light_battery_5_single_short: "单装76mm自动火炮"
dp_light_battery_5_single_desc: "一座通过先进的火控计算机控制的全自动高平两用火炮系统。"
@@ -965,10 +952,10 @@
ship_torpedo_sub_5_desc: "新开发的水冲压推进系统可以利用水压发射鱼雷,以避免发射的声波被探测到。"
ship_cruise_missile_1: "巡航导弹"
ship_cruise_missile_1_short: "巡航导弹"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
ship_cruise_missile_sub_1: "巡航导弹"
ship_cruise_missile_sub_1_short: "巡航导弹"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹"
ship_hull_cruiser_role_ca: "主力巡洋舰角色"
ship_hull_cruiser_role_ca_short: "主力巡洋舰"
@@ -1080,10 +1067,75 @@
carrier_helipad_asw_desc: "一队带有反潜武器的直升机。"
carrier_helipad_aew: "预警直升机"
carrier_helipad_aew_desc: "一队带有预警雷达的直升机。"
EQ_MOD_CAT_carrier_helipad_TITLE: "航母舰载直升机"
EQ_MOD_CAT_carrier_helipad_TITLE: "直升机"
ship_deck_space_converted: "中型开放式机库"
ship_deck_space_converted_short: "中型开放式机库"
ship_deck_space_converted_desc: "船舱内一块体积中等的开放区域,可以为着舰的飞机进行维护和后勤。为船上增加更多的机库会使得造价飙升。"
EQ_MOD_CAT_ship_deck_space_converted_TITLE: "额外机库"
ship_armor_extra: "额外装甲"
ship_armor_extra_desc: "这艘舰船的装甲被略微加强了。"
ship_armor_carrier_1: "76mm主装甲"
ship_armor_carrier_1_short: "航母装甲带 I"
ship_armor_carrier_1_desc: "中等厚度的侧面装甲带,通常见于巡洋舰。"
ship_armor_carrier_2: "102mm主装甲"
ship_armor_carrier_2_short: "航母装甲带 II"
ship_armor_carrier_2_desc: "防护能力更强的装甲可以保护航母免受水下爆炸和轻型火炮的打击。"
ship_armor_carrier_3: "114mm主装甲"
ship_armor_carrier_3_short: "航母装甲带 III"
ship_armor_carrier_3_desc: "此类装甲布置方案强调将吨位集中在保护诸如弹药库和油库等脆弱区域的装甲上。"
ship_armor_carrier_4: "152mm主装甲"
ship_armor_carrier_4_short: "航母装甲带 IV"
ship_armor_carrier_4_desc: "航母装甲带的最终形态,有着集中的防护能力和加厚的防鱼雷隔舱。"
ship_armor_carrier_heavy_1: "114mm主装甲"
ship_armor_carrier_heavy_1_short: "重型航母装甲带 I"
ship_armor_carrier_heavy_1_desc: "此类装甲由一艘真正的战列舰减配而来,可以防止拖慢航速。"
ship_armor_carrier_heavy_2: "152mm主装甲"
ship_armor_carrier_heavy_2_short: "重型航母装甲带 II"
ship_armor_carrier_heavy_2_desc: "这种装甲曾是一艘大型战舰的一部分,虽然为了航速牺牲了一部分厚度,但足以在可能面对的水面火力中保护舰船免受损伤。"
ship_armor_carrier_heavy_3: "127mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_3_short: "重型航母装甲带 III"
ship_armor_carrier_heavy_3_desc: "尽管装甲厚度不如前期,此类装甲方案在航母的核心区域应用了密度更大的防护措施以及厚重的防鱼雷装甲。"
ship_armor_carrier_heavy_4: "152mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_4_short: "重型航母装甲带 IV"
ship_armor_carrier_heavy_4_desc: "航母装甲带的最终形态,有着表面硬化钢锻造的装甲板和从四面八方保护内部舱室的防鱼雷设施。"
ship_armor_carrier_heavy_5: "127mm主装甲/76mm防鱼雷隔舱深度船壳集成"
ship_armor_carrier_heavy_5_short: "现代航母装甲带"
ship_armor_carrier_heavy_5_desc: "现代航母的装甲布置方法采用深度船体集成的手段,可以在船壳、甲板和各模块的连接处保证更强的完整性。"
ship_armor_carrier_shbb: "160mm主装甲/400mm核心区装甲"
ship_armor_carrier_shbb_short: "超重型航母装甲带"
ship_armor_carrier_shbb_desc: "此装甲属于过去一艘超重型战列舰的残余,可以保护航母免受任何形式的攻击。"
EQ_MOD_CAT_sub_conning_tower_TITLE: "指挥塔"
sub_conning_tower_0: "指挥塔"
sub_conning_tower_0_desc: "潜艇指挥中心所在的上层结构。"
sub_conning_tower_1: "改进型指挥塔"
sub_conning_tower_1_desc: "一座改进过的指挥塔可以安放更多电子设备。"
ship_hull_civilian_role_ap: "通用辅助船角色"
ship_hull_civilian_role_ap_short: "通用辅助船"
ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。"
ship_hull_civilian_role_ao: "大型舰队油轮角色"
ship_hull_civilian_role_ao_short: "大型舰队油轮"
ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。"
ship_hull_civilian_role_av: "水上飞机母舰角色"
ship_hull_civilian_role_av_short: "水上飞机母舰"
ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。"
EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔"
EQ_MOD_CAT_ap_role_TITLE: "辅助船角色"
sub_ship_periscope_4: "潜望镜 IV"
sub_ship_periscope_4_short: "双潜望镜系统"
sub_ship_periscope_4_desc: "这类潜望镜被分为两个部分,分别是作战镜和观察镜,二者有着不同等级的放大倍率。"
pressure_hull_5: "耐压艇壳 V"
pressure_hull_5_short: "耐压艇壳 V"
pressure_hull_5_desc: "保护潜艇整体结构的内壳,决定了潜艇的防护水平和下潜深度。"
sub_conning_tower_2: "先进型指挥塔"
sub_conning_tower_2_desc: "一座有着流线型外形和先进传感器的复杂指挥结构。"
EQ_MOD_CAT_ship_armor_carrier_shbb_TITLE: "超重型航母装甲带"
ship_missile_launcher_desc: "一组标准的垂直发射系统阵列。\n§Y允许携带弹道导弹。§!"
ship_slbm_launcher_desc: "一组桶径更大的标准垂直发射系统阵列。\n§Y允许携带有核弹头的弹道导弹。§!"
sub_bow_sonar: "前部声呐"
sub_bow_sonar_desc: "一个安装在潜艇舰艏区域的声呐装置。"
ship_missile_2: "主动雷达制导反舰导弹"
ship_missile_2_short: "反舰导弹 II型"
ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。"
ship_missile_aa_2: "半主动雷达制导舰空导弹"
ship_missile_aa_2_short: "舰空导弹 II型"
ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。"

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@@ -90,3 +90,7 @@
sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。"
sp_early_informatization_system_perference_a: "慢慢来。"
sp_early_informatization_system_perference_b: "分出一部分预算。"
lack_maintainence_facilities: "缺乏维护"
lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。"
murwik_naval_academy: "缪尔维克海军学院"
murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构其在1910年基尔海军学院解散重组后设立成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。"

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@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.18 “马塔潘角”§!\n\n§C重要新增§!\n\n-重做第二次伦敦海军会议的机制\n-新模块:反潜直升机,预警直升机\n-新工程:早期信息化系统\n-新立绘:心上人,帝国信仰,奥托·温舍,日进,蓝岭,柯里塔克\n\n§C更新§!\n\n-增加一个关于海军条约的事件\n-超重改装航母模块现在会解锁一个额外机库,本身不提供载机\n-超重改装航母决议在更早的时间可见\n-超级航母和打击航母新增一个舰尾槽位\n-意大利重巡扎拉新增一个特殊的额外装甲部件\n-普通的潜艇现在可以安装燃料舱\n-电子和火箭相关的科技现在有正确的类型,可以获得对应的加成\n-专家AI会在超级航母上使用强力甲板\n-雷达干扰器在所有船体上限制为1座\n-削弱潜艇核动力引擎的可见度效果\n-AIP引擎价格现在更高\n-一些殖民地会使用宗主国的舰船图标\n-在生产选择界面的图标现在更大更清晰\n-重新平衡所以船体所需的资源\n-防空提供的最大减伤下调到60%\n-每日获取的最大海军经验下调到2\n\n§C修复§!\n\n-成熟的补给船队精神现在取消损耗相关效果,而是提供燃料消耗减少效果\n-增加一个在游戏过程中根据规则动态为新tag添加船坞产出的功能\n-增加英国战列舰舰名组中缺失的安森和豪\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块耐压艇壳V潜望镜IV先进型指挥塔潜艇前部声呐反舰导弹II型防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

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@@ -4,7 +4,7 @@
advanced_sonar_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。\n\n在§Y轻型船舰§!和§Y巡洋舰§!的§Y电子设备槽位§!上安装此模块将有助于探测敌方§Y潜艇§!。"
naval_radio_guiding_system: "海军无线电制导系统"
naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。"
ship_to_ship_missile: "无线电制导反舰导弹"
ship_to_ship_missile: "无线电制导导弹"
ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。"
high_speed_light_engine: "高速动力系统"
high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源从而极大地提高舰船速度其功率甚至逼近75000匹马力。但由于其不稳定的性能目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。"
@@ -103,7 +103,7 @@
arresting_gear: "阻拦索"
arresting_gear_desc: "舰载机阻拦着陆装置是航母上的重要辅助设备,实现了舰载机在有限的甲板长度上安全地着舰。阻拦索是这一装置最重要的一环,其通过高强度的绳索钩住舰载机的挂钩。如果阻拦索无法起到作用,拦机网将成为最后一道防线。"
aviation_dawn: "航空黎明"
aviation_dawn_desc: "随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
aviation_dawn_desc: "从最初的莱特飞行器到如今的单翼机,飞机工业的革命带来了结构强度更高、抗腐蚀性更好的材料。随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
night_air_strike: "夜间空袭"
night_air_strike_desc: "夜间航行是一项极为危险的任务,但也正因为它的危险性,往往可以起到出其不意的效果。通过大量的夜间舰载机起降训练,飞行员和航母地勤队伍逐渐具备了在部分照明条件较好的夜晚发动有效空袭的能力。"
carrier_mass_production: "航母大规模生产"
@@ -335,8 +335,6 @@
modern_generic_battery_desc: "\"SjöAutomatKanon\"简写SAK或称海军自动武器系统是一套在第二次世界大战之后由瑞典军方开发的全自动高平两用火炮系统。在战争末期航空工业的蓬勃发展带动了高速飞机的革命一架喷气式战斗机甚至可以以每小时一千公里的超音速飞行这使得传统的防空炮对其失去了效用。SAK包含了火控计算机和速射炮等子系统可以在较短时间内发射大量弹药以保证命中率。"
coldwar_ship_torpedo_launcher: "冷战鱼雷发射器"
coldwar_ship_torpedo_launcher_desc: "由于潜艇强度和速度的提升,二战之后的新型鱼雷采用了威力更强的战斗部和动力超群的马达。\n\n在§Y轻型舰艇§!或§Y巡洋舰§!安装这个模块可以对敌方§Y主力舰§!造成重大损害。"
missile_submarine: "巡航导弹潜艇"
missile_submarine_desc: "在战争晚期开发的无线电制导导弹被认为是现代巡航导弹的前身,它能够以亚音速飞行很长的距离并精确地命中地面或海上目标。战后的海军设计师们通过多种设计方法,成功地让潜艇具备了装载和发射巡航导弹的能力。"
wake_homing_torpedo: "尾波自动寻的鱼雷"
wake_homing_torpedo_desc: "尾波现象又称开尔文船波,是固体在流体中移动时下游的扰动流区域,由固体周围的流体流动引起。海军工程师利用这种现象发明了一种基于移动目标留下的尾波航迹进行自动导航的制导系统。安装有尾波制导系统的鱼雷在发射后会通过声呐回声追踪水文变化,并最终尾随至目标的后方来打击其脆弱的动力和转向设备。"
proximity_detonator: "近炸鱼雷"
@@ -371,3 +369,7 @@
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"
modern_periscope: "现代潜艇态势感知系统"
modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。"
advanced_missile_system: "主动雷达制导导弹"
advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。"

View File

@@ -1722,3 +1722,17 @@
ITA_dp_ship_secondaries_2_bb: "90mm/50 OTO Model 1939火炮"
ITA_dp_ship_secondaries_3_bb: "135mm/45 OTO Model 1940火炮"
ITA_dp_ship_secondaries_4_bb: "135mm/45 OTO Model 1940 RPC火炮"
USA_carrier_helipad_asw: "HSS-1 海蝙蝠"
USA_carrier_helipad_aew: "西科斯基 HO4S"
CAN_carrier_helipad_asw: "HSS-1 海蝙蝠"
CAN_carrier_helipad_aew: "西科斯基 HO4S"
ENG_carrier_helipad_asw: "威塞克斯 HAS-1"
ENG_carrier_helipad_aew: "H-13 苏族"
FRA_carrier_helipad_asw: "SE-313"
FRA_carrier_helipad_aew: "HUP-2"
GER_carrier_helipad_asw: "福克-艾彻格里斯 330 鹞式"
GER_carrier_helipad_aew: "福克-艾彻格里斯 223E 龙式"
JAP_carrier_helipad_asw: "Kayaba-2"
JAP_carrier_helipad_aew: "Kayaba-5"
SOV_carrier_helipad_asw: "卡-15"
SOV_carrier_helipad_aew: "卡-15 预警型"

View File

@@ -36,7 +36,7 @@
EQ_MOD_CAT_sub_ship_stealth_TITLE: "潜艇隐蔽性"
EQ_MOD_CAT_dd_role_TITLE: "驱逐舰角色"
EQ_MOD_CAT_c_role_TITLE: "巡洋舰角色"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "重型飞行甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "航母重型装甲"
EQ_MOD_SLOT_fixed_ship_airplane_launcher_slot_TITLE: "水上飞机弹射器&杂项"
EQ_MOD_SLOT_fixed_ship_extra_secondaries_slot_TITLE: "杂项"
EQ_MOD_SLOT_fixed_ship_armor_scheme_slot_TITLE: "装甲布置方案"
@@ -77,18 +77,6 @@
ship_armor_cruiser_heavy_4:0 "220mm主装甲带/120mm甲板装甲"
ship_armor_cruiser_heavy_4_short:0 "大型巡洋舰装甲 IV"
ship_armor_cruiser_heavy_4_desc:0 "这一装甲方案试图最大限度地保护船只战斗中所必要的浮力,并以所有其他区域的防护为代价。"
ship_carrier_armor_heavy:0 "150mm甲板装甲"
ship_carrier_armor_heavy_short:0 "重型飞行甲板装甲"
ship_carrier_armor_heavy_desc:0 "重型装甲板可以在牺牲机库空间的前提下保护机库不受敌方轰炸机的伤害。"
ship_ap_shell_1:0 "初级穿甲弹"
ship_ap_shell_1_short:0 "初级穿甲弹"
ship_ap_shell_1_desc:0 "我是用来平衡的哦~"
ship_ap_shell_2:0 "中级穿甲弹"
ship_ap_shell_2_short:0 "中级穿甲弹"
ship_ap_shell_2_desc:0 "我是用来平衡的哦~"
ship_ap_shell_3:0 "高级穿甲弹"
ship_ap_shell_3_short:0 "高级穿甲弹"
ship_ap_shell_3_desc:0 "我是用来平衡的哦~"
ship_fire_control_system_4: "作战情报中心"
ship_fire_control_system_4_short: "作战情报中心"
ship_fire_control_system_4_desc: "有计算机辅助的集合了全舰雷达和声呐等所有电子设备控制终端的作战中心。"
@@ -220,7 +208,7 @@
ship_sonar_3_short: "拖拽式声呐"
ship_sonar_3_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。"
ship_missile_1: "无线电制导反舰导弹"
ship_missile_1_short: "无线电制导反舰导弹"
ship_missile_1_short: "反舰导弹 I型"
ship_missile_1_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。"
ship_scheme_incremental:0 "全面防护方案"
ship_scheme_incremental_short:0 "全面防护"
@@ -476,7 +464,7 @@
EQ_MOD_CAT_ship_heavy_armor_TITLE: "重型装甲"
EQ_MOD_CAT_ship_super_heavy_armor_TITLE: "超重型装甲"
EQ_MOD_CAT_ship_cruiser_armor_TITLE: "巡洋舰装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "航母装甲"
EQ_MOD_CAT_ship_deck_space_TITLE: "机库"
EQ_MOD_CAT_ship_extra_fuel_tank_TITLE: "油箱"
EQ_MOD_CAT_ship_mine_layer_TITLE: "布雷装置"
@@ -730,9 +718,8 @@
sub_battery_1_desc: "一座安装在潜艇上的巡洋舰等级的无炮塔火炮。"
EQ_MOD_CAT_ship_miscellaneous_TITLE: "杂项"
EQ_MOD_CAT_ship_missile_aa_TITLE: "舰空导弹"
ship_helipad: "舰载直升机"
ship_helipad_short: "直升机平台"
ship_helipad_desc: "直升机平台是直升机等垂直起降载具起飞和降落的地方。"
ship_helipad: "通用直升机"
ship_helipad_desc: "一种可以执行多种任务的通用直升机"
ship_armor_shbb_2: "480mm主装甲/230mm甲板装甲"
ship_armor_shbb_2_short: "改进超重型装甲"
ship_armor_shbb_2_desc: "最新的装甲设计方案,目的是抵御所有已知的主炮炮弹,并让一艘装备如此精良的战列舰能够接触并击沉当今世界上的任何其他战列舰。"
@@ -743,7 +730,7 @@
ship_hull_cruiser_role_csr_short: "雷达哨戒巡洋舰"
ship_hull_cruiser_role_csr_desc: "一艘安装了雷达并担当舰队哨戒斥候的巡洋舰。"
ship_missile_aa_1: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹 I型"
ship_missile_aa_1_desc: "防空导弹对飞机的命中率比传统防空炮更高。"
ship_smoke_generator: "发烟筒"
ship_smoke_generator_short: "发烟筒"
@@ -941,7 +928,7 @@
carrier_wooden_deck_desc: "一条木制的全通式飞行甲板。\n§R木制甲板可能在空袭中会遭受严重的损伤。§!"
carrier_armor_deck: "90mm飞行甲板"
carrier_armor_deck_short: "装甲飞行甲板"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。§!"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。\n甲板遭受致命一击的几率会下降25%,减益下降一半。§!"
EQ_MOD_CAT_ship_torpedo_bb_TITLE: "鱼雷发射管"
ship_torpedo_bb: "450mm舷侧发射管"
ship_torpedo_bb_short: "舷侧鱼雷发射管"
@@ -950,7 +937,7 @@
EQ_MOD_CAT_ship_medium_heavy_battery_double_TITLE: "双联重中型火炮"
ship_rocket_launcher: "火箭炮"
ship_rocket_launcher_short: "火箭炮"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。\n§R火箭炮的低命中率的目的在于使其聚焦于对岸支援。§!"
dp_light_battery_5_single: "76mm自动火炮"
dp_light_battery_5_single_short: "单装76mm自动火炮"
dp_light_battery_5_single_desc: "一座通过先进的火控计算机控制的全自动高平两用火炮系统。"
@@ -965,10 +952,10 @@
ship_torpedo_sub_5_desc: "新开发的水冲压推进系统可以利用水压发射鱼雷,以避免发射的声波被探测到。"
ship_cruise_missile_1: "巡航导弹"
ship_cruise_missile_1_short: "巡航导弹"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
ship_cruise_missile_sub_1: "巡航导弹"
ship_cruise_missile_sub_1_short: "巡航导弹"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹"
ship_hull_cruiser_role_ca: "主力巡洋舰角色"
ship_hull_cruiser_role_ca_short: "主力巡洋舰"
@@ -1080,10 +1067,75 @@
carrier_helipad_asw_desc: "一队带有反潜武器的直升机。"
carrier_helipad_aew: "预警直升机"
carrier_helipad_aew_desc: "一队带有预警雷达的直升机。"
EQ_MOD_CAT_carrier_helipad_TITLE: "航母舰载直升机"
EQ_MOD_CAT_carrier_helipad_TITLE: "直升机"
ship_deck_space_converted: "中型开放式机库"
ship_deck_space_converted_short: "中型开放式机库"
ship_deck_space_converted_desc: "船舱内一块体积中等的开放区域,可以为着舰的飞机进行维护和后勤。为船上增加更多的机库会使得造价飙升。"
EQ_MOD_CAT_ship_deck_space_converted_TITLE: "额外机库"
ship_armor_extra: "额外装甲"
ship_armor_extra_desc: "这艘舰船的装甲被略微加强了。"
ship_armor_carrier_1: "76mm主装甲"
ship_armor_carrier_1_short: "航母装甲带 I"
ship_armor_carrier_1_desc: "中等厚度的侧面装甲带,通常见于巡洋舰。"
ship_armor_carrier_2: "102mm主装甲"
ship_armor_carrier_2_short: "航母装甲带 II"
ship_armor_carrier_2_desc: "防护能力更强的装甲可以保护航母免受水下爆炸和轻型火炮的打击。"
ship_armor_carrier_3: "114mm主装甲"
ship_armor_carrier_3_short: "航母装甲带 III"
ship_armor_carrier_3_desc: "此类装甲布置方案强调将吨位集中在保护诸如弹药库和油库等脆弱区域的装甲上。"
ship_armor_carrier_4: "152mm主装甲"
ship_armor_carrier_4_short: "航母装甲带 IV"
ship_armor_carrier_4_desc: "航母装甲带的最终形态,有着集中的防护能力和加厚的防鱼雷隔舱。"
ship_armor_carrier_heavy_1: "114mm主装甲"
ship_armor_carrier_heavy_1_short: "重型航母装甲带 I"
ship_armor_carrier_heavy_1_desc: "此类装甲由一艘真正的战列舰减配而来,可以防止拖慢航速。"
ship_armor_carrier_heavy_2: "152mm主装甲"
ship_armor_carrier_heavy_2_short: "重型航母装甲带 II"
ship_armor_carrier_heavy_2_desc: "这种装甲曾是一艘大型战舰的一部分,虽然为了航速牺牲了一部分厚度,但足以在可能面对的水面火力中保护舰船免受损伤。"
ship_armor_carrier_heavy_3: "127mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_3_short: "重型航母装甲带 III"
ship_armor_carrier_heavy_3_desc: "尽管装甲厚度不如前期,此类装甲方案在航母的核心区域应用了密度更大的防护措施以及厚重的防鱼雷装甲。"
ship_armor_carrier_heavy_4: "152mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_4_short: "重型航母装甲带 IV"
ship_armor_carrier_heavy_4_desc: "航母装甲带的最终形态,有着表面硬化钢锻造的装甲板和从四面八方保护内部舱室的防鱼雷设施。"
ship_armor_carrier_heavy_5: "127mm主装甲/76mm防鱼雷隔舱深度船壳集成"
ship_armor_carrier_heavy_5_short: "现代航母装甲带"
ship_armor_carrier_heavy_5_desc: "现代航母的装甲布置方法采用深度船体集成的手段,可以在船壳、甲板和各模块的连接处保证更强的完整性。"
ship_armor_carrier_shbb: "160mm主装甲/400mm核心区装甲"
ship_armor_carrier_shbb_short: "超重型航母装甲带"
ship_armor_carrier_shbb_desc: "此装甲属于过去一艘超重型战列舰的残余,可以保护航母免受任何形式的攻击。"
EQ_MOD_CAT_sub_conning_tower_TITLE: "指挥塔"
sub_conning_tower_0: "指挥塔"
sub_conning_tower_0_desc: "潜艇指挥中心所在的上层结构。"
sub_conning_tower_1: "改进型指挥塔"
sub_conning_tower_1_desc: "一座改进过的指挥塔可以安放更多电子设备。"
ship_hull_civilian_role_ap: "通用辅助船角色"
ship_hull_civilian_role_ap_short: "通用辅助船"
ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。"
ship_hull_civilian_role_ao: "大型舰队油轮角色"
ship_hull_civilian_role_ao_short: "大型舰队油轮"
ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。"
ship_hull_civilian_role_av: "水上飞机母舰角色"
ship_hull_civilian_role_av_short: "水上飞机母舰"
ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。"
EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔"
EQ_MOD_CAT_ap_role_TITLE: "辅助船角色"
sub_ship_periscope_4: "潜望镜 IV"
sub_ship_periscope_4_short: "双潜望镜系统"
sub_ship_periscope_4_desc: "这类潜望镜被分为两个部分,分别是作战镜和观察镜,二者有着不同等级的放大倍率。"
pressure_hull_5: "耐压艇壳 V"
pressure_hull_5_short: "耐压艇壳 V"
pressure_hull_5_desc: "保护潜艇整体结构的内壳,决定了潜艇的防护水平和下潜深度。"
sub_conning_tower_2: "先进型指挥塔"
sub_conning_tower_2_desc: "一座有着流线型外形和先进传感器的复杂指挥结构。"
EQ_MOD_CAT_ship_armor_carrier_shbb_TITLE: "超重型航母装甲带"
ship_missile_launcher_desc: "一组标准的垂直发射系统阵列。\n§Y允许携带弹道导弹。§!"
ship_slbm_launcher_desc: "一组桶径更大的标准垂直发射系统阵列。\n§Y允许携带有核弹头的弹道导弹。§!"
sub_bow_sonar: "前部声呐"
sub_bow_sonar_desc: "一个安装在潜艇舰艏区域的声呐装置。"
ship_missile_2: "主动雷达制导反舰导弹"
ship_missile_2_short: "反舰导弹 II型"
ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。"
ship_missile_aa_2: "半主动雷达制导舰空导弹"
ship_missile_aa_2_short: "舰空导弹 II型"
ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。"

View File

@@ -90,3 +90,7 @@
sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。"
sp_early_informatization_system_perference_a: "慢慢来。"
sp_early_informatization_system_perference_b: "分出一部分预算。"
lack_maintainence_facilities: "缺乏维护"
lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。"
murwik_naval_academy: "缪尔维克海军学院"
murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构其在1910年基尔海军学院解散重组后设立成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。"

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@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.18 “马塔潘角”§!\n\n§C重要新增§!\n\n-重做第二次伦敦海军会议的机制\n-新模块:反潜直升机,预警直升机\n-新工程:早期信息化系统\n-新立绘:心上人,帝国信仰,奥托·温舍,日进,蓝岭,柯里塔克\n\n§C更新§!\n\n-增加一个关于海军条约的事件\n-超重改装航母模块现在会解锁一个额外机库,本身不提供载机\n-超重改装航母决议在更早的时间可见\n-超级航母和打击航母新增一个舰尾槽位\n-意大利重巡扎拉新增一个特殊的额外装甲部件\n-普通的潜艇现在可以安装燃料舱\n-电子和火箭相关的科技现在有正确的类型,可以获得对应的加成\n-专家AI会在超级航母上使用强力甲板\n-雷达干扰器在所有船体上限制为1座\n-削弱潜艇核动力引擎的可见度效果\n-AIP引擎价格现在更高\n-一些殖民地会使用宗主国的舰船图标\n-在生产选择界面的图标现在更大更清晰\n-重新平衡所以船体所需的资源\n-防空提供的最大减伤下调到60%\n-每日获取的最大海军经验下调到2\n\n§C修复§!\n\n-成熟的补给船队精神现在取消损耗相关效果,而是提供燃料消耗减少效果\n-增加一个在游戏过程中根据规则动态为新tag添加船坞产出的功能\n-增加英国战列舰舰名组中缺失的安森和豪\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块耐压艇壳V潜望镜IV先进型指挥塔潜艇前部声呐反舰导弹II型防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

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@@ -4,7 +4,7 @@
advanced_sonar_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。\n\n在§Y轻型船舰§!和§Y巡洋舰§!的§Y电子设备槽位§!上安装此模块将有助于探测敌方§Y潜艇§!。"
naval_radio_guiding_system: "海军无线电制导系统"
naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。"
ship_to_ship_missile: "无线电制导反舰导弹"
ship_to_ship_missile: "无线电制导导弹"
ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。"
high_speed_light_engine: "高速动力系统"
high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源从而极大地提高舰船速度其功率甚至逼近75000匹马力。但由于其不稳定的性能目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。"
@@ -103,7 +103,7 @@
arresting_gear: "阻拦索"
arresting_gear_desc: "舰载机阻拦着陆装置是航母上的重要辅助设备,实现了舰载机在有限的甲板长度上安全地着舰。阻拦索是这一装置最重要的一环,其通过高强度的绳索钩住舰载机的挂钩。如果阻拦索无法起到作用,拦机网将成为最后一道防线。"
aviation_dawn: "航空黎明"
aviation_dawn_desc: "随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
aviation_dawn_desc: "从最初的莱特飞行器到如今的单翼机,飞机工业的革命带来了结构强度更高、抗腐蚀性更好的材料。随着海军航空兵的发展,其在舰队中的地位也相应得到了提高,日本海军、英国皇家海军和美国海军都在二十年代末和三十年代初组织了大量规模各异的作战演习,从中总结了很多舰载机的战术。由于这一兵种极高的技术门槛,任何一国的海军若是想要建成一支强大的海航力量都必须经过实践。\n\n然而对于任何一支拥有大量战列舰的海军而言想要在海战理论上改变航向都将是困难的也注定会受到来自既得利益集团的阻力。\n\n§R航空时代来临了大舰巨炮也许终究会被扫进垃圾桶......§!"
night_air_strike: "夜间空袭"
night_air_strike_desc: "夜间航行是一项极为危险的任务,但也正因为它的危险性,往往可以起到出其不意的效果。通过大量的夜间舰载机起降训练,飞行员和航母地勤队伍逐渐具备了在部分照明条件较好的夜晚发动有效空袭的能力。"
carrier_mass_production: "航母大规模生产"
@@ -335,8 +335,6 @@
modern_generic_battery_desc: "\"SjöAutomatKanon\"简写SAK或称海军自动武器系统是一套在第二次世界大战之后由瑞典军方开发的全自动高平两用火炮系统。在战争末期航空工业的蓬勃发展带动了高速飞机的革命一架喷气式战斗机甚至可以以每小时一千公里的超音速飞行这使得传统的防空炮对其失去了效用。SAK包含了火控计算机和速射炮等子系统可以在较短时间内发射大量弹药以保证命中率。"
coldwar_ship_torpedo_launcher: "冷战鱼雷发射器"
coldwar_ship_torpedo_launcher_desc: "由于潜艇强度和速度的提升,二战之后的新型鱼雷采用了威力更强的战斗部和动力超群的马达。\n\n在§Y轻型舰艇§!或§Y巡洋舰§!安装这个模块可以对敌方§Y主力舰§!造成重大损害。"
missile_submarine: "巡航导弹潜艇"
missile_submarine_desc: "在战争晚期开发的无线电制导导弹被认为是现代巡航导弹的前身,它能够以亚音速飞行很长的距离并精确地命中地面或海上目标。战后的海军设计师们通过多种设计方法,成功地让潜艇具备了装载和发射巡航导弹的能力。"
wake_homing_torpedo: "尾波自动寻的鱼雷"
wake_homing_torpedo_desc: "尾波现象又称开尔文船波,是固体在流体中移动时下游的扰动流区域,由固体周围的流体流动引起。海军工程师利用这种现象发明了一种基于移动目标留下的尾波航迹进行自动导航的制导系统。安装有尾波制导系统的鱼雷在发射后会通过声呐回声追踪水文变化,并最终尾随至目标的后方来打击其脆弱的动力和转向设备。"
proximity_detonator: "近炸鱼雷"
@@ -371,3 +369,7 @@
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"
modern_periscope: "现代潜艇态势感知系统"
modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。"
advanced_missile_system: "主动雷达制导导弹"
advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。"

View File

@@ -1722,3 +1722,17 @@
ITA_dp_ship_secondaries_2_bb: "90mm/50 OTO Model 1939火炮"
ITA_dp_ship_secondaries_3_bb: "135mm/45 OTO Model 1940火炮"
ITA_dp_ship_secondaries_4_bb: "135mm/45 OTO Model 1940 RPC火炮"
USA_carrier_helipad_asw: "HSS-1 海蝙蝠"
USA_carrier_helipad_aew: "西科斯基 HO4S"
CAN_carrier_helipad_asw: "HSS-1 海蝙蝠"
CAN_carrier_helipad_aew: "西科斯基 HO4S"
ENG_carrier_helipad_asw: "威塞克斯 HAS-1"
ENG_carrier_helipad_aew: "H-13 苏族"
FRA_carrier_helipad_asw: "SE-313"
FRA_carrier_helipad_aew: "HUP-2"
GER_carrier_helipad_asw: "福克-艾彻格里斯 330 鹞式"
GER_carrier_helipad_aew: "福克-艾彻格里斯 223E 龙式"
JAP_carrier_helipad_asw: "Kayaba-2"
JAP_carrier_helipad_aew: "Kayaba-5"
SOV_carrier_helipad_asw: "卡-15"
SOV_carrier_helipad_aew: "卡-15 预警型"

View File

@@ -36,7 +36,7 @@
EQ_MOD_CAT_sub_ship_stealth_TITLE: "潜艇隐蔽性"
EQ_MOD_CAT_dd_role_TITLE: "驱逐舰角色"
EQ_MOD_CAT_c_role_TITLE: "巡洋舰角色"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "重型飞行甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_heavy_TITLE: "航母重型装甲"
EQ_MOD_SLOT_fixed_ship_airplane_launcher_slot_TITLE: "水上飞机弹射器&杂项"
EQ_MOD_SLOT_fixed_ship_extra_secondaries_slot_TITLE: "杂项"
EQ_MOD_SLOT_fixed_ship_armor_scheme_slot_TITLE: "装甲布置方案"
@@ -77,18 +77,6 @@
ship_armor_cruiser_heavy_4:0 "220mm主装甲带/120mm甲板装甲"
ship_armor_cruiser_heavy_4_short:0 "大型巡洋舰装甲 IV"
ship_armor_cruiser_heavy_4_desc:0 "这一装甲方案试图最大限度地保护船只战斗中所必要的浮力,并以所有其他区域的防护为代价。"
ship_carrier_armor_heavy:0 "150mm甲板装甲"
ship_carrier_armor_heavy_short:0 "重型飞行甲板装甲"
ship_carrier_armor_heavy_desc:0 "重型装甲板可以在牺牲机库空间的前提下保护机库不受敌方轰炸机的伤害。"
ship_ap_shell_1:0 "初级穿甲弹"
ship_ap_shell_1_short:0 "初级穿甲弹"
ship_ap_shell_1_desc:0 "我是用来平衡的哦~"
ship_ap_shell_2:0 "中级穿甲弹"
ship_ap_shell_2_short:0 "中级穿甲弹"
ship_ap_shell_2_desc:0 "我是用来平衡的哦~"
ship_ap_shell_3:0 "高级穿甲弹"
ship_ap_shell_3_short:0 "高级穿甲弹"
ship_ap_shell_3_desc:0 "我是用来平衡的哦~"
ship_fire_control_system_4: "作战情报中心"
ship_fire_control_system_4_short: "作战情报中心"
ship_fire_control_system_4_desc: "有计算机辅助的集合了全舰雷达和声呐等所有电子设备控制终端的作战中心。"
@@ -220,7 +208,7 @@
ship_sonar_3_short: "拖拽式声呐"
ship_sonar_3_desc: "拖拽式声呐也称可变深度声呐,其可在更深的水下工作以避免舰船本身噪音带来的影响。"
ship_missile_1: "无线电制导反舰导弹"
ship_missile_1_short: "无线电制导反舰导弹"
ship_missile_1_short: "反舰导弹 I型"
ship_missile_1_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。"
ship_scheme_incremental:0 "全面防护方案"
ship_scheme_incremental_short:0 "全面防护"
@@ -476,7 +464,7 @@
EQ_MOD_CAT_ship_heavy_armor_TITLE: "重型装甲"
EQ_MOD_CAT_ship_super_heavy_armor_TITLE: "超重型装甲"
EQ_MOD_CAT_ship_cruiser_armor_TITLE: "巡洋舰装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "甲板装甲"
EQ_MOD_CAT_ship_carrier_armor_TITLE: "航母装甲"
EQ_MOD_CAT_ship_deck_space_TITLE: "机库"
EQ_MOD_CAT_ship_extra_fuel_tank_TITLE: "油箱"
EQ_MOD_CAT_ship_mine_layer_TITLE: "布雷装置"
@@ -730,9 +718,8 @@
sub_battery_1_desc: "一座安装在潜艇上的巡洋舰等级的无炮塔火炮。"
EQ_MOD_CAT_ship_miscellaneous_TITLE: "杂项"
EQ_MOD_CAT_ship_missile_aa_TITLE: "舰空导弹"
ship_helipad: "舰载直升机"
ship_helipad_short: "直升机平台"
ship_helipad_desc: "直升机平台是直升机等垂直起降载具起飞和降落的地方。"
ship_helipad: "通用直升机"
ship_helipad_desc: "一种可以执行多种任务的通用直升机"
ship_armor_shbb_2: "480mm主装甲/230mm甲板装甲"
ship_armor_shbb_2_short: "改进超重型装甲"
ship_armor_shbb_2_desc: "最新的装甲设计方案,目的是抵御所有已知的主炮炮弹,并让一艘装备如此精良的战列舰能够接触并击沉当今世界上的任何其他战列舰。"
@@ -743,7 +730,7 @@
ship_hull_cruiser_role_csr_short: "雷达哨戒巡洋舰"
ship_hull_cruiser_role_csr_desc: "一艘安装了雷达并担当舰队哨戒斥候的巡洋舰。"
ship_missile_aa_1: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹"
ship_missile_aa_1_short: "舰空导弹 I型"
ship_missile_aa_1_desc: "防空导弹对飞机的命中率比传统防空炮更高。"
ship_smoke_generator: "发烟筒"
ship_smoke_generator_short: "发烟筒"
@@ -941,7 +928,7 @@
carrier_wooden_deck_desc: "一条木制的全通式飞行甲板。\n§R木制甲板可能在空袭中会遭受严重的损伤。§!"
carrier_armor_deck: "90mm飞行甲板"
carrier_armor_deck_short: "装甲飞行甲板"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。§!"
carrier_armor_deck_desc: "一条使用装甲加固的全通式飞行甲板。\n§G装甲甲板可以降低在空袭中遭受致命一击的机会和效果。\n甲板遭受致命一击的几率会下降25%,减益下降一半。§!"
EQ_MOD_CAT_ship_torpedo_bb_TITLE: "鱼雷发射管"
ship_torpedo_bb: "450mm舷侧发射管"
ship_torpedo_bb_short: "舷侧鱼雷发射管"
@@ -950,7 +937,7 @@
EQ_MOD_CAT_ship_medium_heavy_battery_double_TITLE: "双联重中型火炮"
ship_rocket_launcher: "火箭炮"
ship_rocket_launcher_short: "火箭炮"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。"
ship_rocket_launcher_desc: "安装在船上的一组火箭炮,可以快速连续地发射火箭。\n§R火箭炮的低命中率的目的在于使其聚焦于对岸支援。§!"
dp_light_battery_5_single: "76mm自动火炮"
dp_light_battery_5_single_short: "单装76mm自动火炮"
dp_light_battery_5_single_desc: "一座通过先进的火控计算机控制的全自动高平两用火炮系统。"
@@ -965,10 +952,10 @@
ship_torpedo_sub_5_desc: "新开发的水冲压推进系统可以利用水压发射鱼雷,以避免发射的声波被探测到。"
ship_cruise_missile_1: "巡航导弹"
ship_cruise_missile_1_short: "巡航导弹"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
ship_cruise_missile_sub_1: "巡航导弹"
ship_cruise_missile_sub_1_short: "巡航导弹"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。"
ship_cruise_missile_sub_1_desc: "巡航导弹旨在长距离高精度的前提下投送大当量战斗部。\n§R巡航导弹的低命中率的目的在于使其聚焦于对岸支援。§!"
EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹"
ship_hull_cruiser_role_ca: "主力巡洋舰角色"
ship_hull_cruiser_role_ca_short: "主力巡洋舰"
@@ -1080,10 +1067,75 @@
carrier_helipad_asw_desc: "一队带有反潜武器的直升机。"
carrier_helipad_aew: "预警直升机"
carrier_helipad_aew_desc: "一队带有预警雷达的直升机。"
EQ_MOD_CAT_carrier_helipad_TITLE: "航母舰载直升机"
EQ_MOD_CAT_carrier_helipad_TITLE: "直升机"
ship_deck_space_converted: "中型开放式机库"
ship_deck_space_converted_short: "中型开放式机库"
ship_deck_space_converted_desc: "船舱内一块体积中等的开放区域,可以为着舰的飞机进行维护和后勤。为船上增加更多的机库会使得造价飙升。"
EQ_MOD_CAT_ship_deck_space_converted_TITLE: "额外机库"
ship_armor_extra: "额外装甲"
ship_armor_extra_desc: "这艘舰船的装甲被略微加强了。"
ship_armor_carrier_1: "76mm主装甲"
ship_armor_carrier_1_short: "航母装甲带 I"
ship_armor_carrier_1_desc: "中等厚度的侧面装甲带,通常见于巡洋舰。"
ship_armor_carrier_2: "102mm主装甲"
ship_armor_carrier_2_short: "航母装甲带 II"
ship_armor_carrier_2_desc: "防护能力更强的装甲可以保护航母免受水下爆炸和轻型火炮的打击。"
ship_armor_carrier_3: "114mm主装甲"
ship_armor_carrier_3_short: "航母装甲带 III"
ship_armor_carrier_3_desc: "此类装甲布置方案强调将吨位集中在保护诸如弹药库和油库等脆弱区域的装甲上。"
ship_armor_carrier_4: "152mm主装甲"
ship_armor_carrier_4_short: "航母装甲带 IV"
ship_armor_carrier_4_desc: "航母装甲带的最终形态,有着集中的防护能力和加厚的防鱼雷隔舱。"
ship_armor_carrier_heavy_1: "114mm主装甲"
ship_armor_carrier_heavy_1_short: "重型航母装甲带 I"
ship_armor_carrier_heavy_1_desc: "此类装甲由一艘真正的战列舰减配而来,可以防止拖慢航速。"
ship_armor_carrier_heavy_2: "152mm主装甲"
ship_armor_carrier_heavy_2_short: "重型航母装甲带 II"
ship_armor_carrier_heavy_2_desc: "这种装甲曾是一艘大型战舰的一部分,虽然为了航速牺牲了一部分厚度,但足以在可能面对的水面火力中保护舰船免受损伤。"
ship_armor_carrier_heavy_3: "127mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_3_short: "重型航母装甲带 III"
ship_armor_carrier_heavy_3_desc: "尽管装甲厚度不如前期,此类装甲方案在航母的核心区域应用了密度更大的防护措施以及厚重的防鱼雷装甲。"
ship_armor_carrier_heavy_4: "152mm主装甲/76mm防鱼雷隔舱"
ship_armor_carrier_heavy_4_short: "重型航母装甲带 IV"
ship_armor_carrier_heavy_4_desc: "航母装甲带的最终形态,有着表面硬化钢锻造的装甲板和从四面八方保护内部舱室的防鱼雷设施。"
ship_armor_carrier_heavy_5: "127mm主装甲/76mm防鱼雷隔舱深度船壳集成"
ship_armor_carrier_heavy_5_short: "现代航母装甲带"
ship_armor_carrier_heavy_5_desc: "现代航母的装甲布置方法采用深度船体集成的手段,可以在船壳、甲板和各模块的连接处保证更强的完整性。"
ship_armor_carrier_shbb: "160mm主装甲/400mm核心区装甲"
ship_armor_carrier_shbb_short: "超重型航母装甲带"
ship_armor_carrier_shbb_desc: "此装甲属于过去一艘超重型战列舰的残余,可以保护航母免受任何形式的攻击。"
EQ_MOD_CAT_sub_conning_tower_TITLE: "指挥塔"
sub_conning_tower_0: "指挥塔"
sub_conning_tower_0_desc: "潜艇指挥中心所在的上层结构。"
sub_conning_tower_1: "改进型指挥塔"
sub_conning_tower_1_desc: "一座改进过的指挥塔可以安放更多电子设备。"
ship_hull_civilian_role_ap: "通用辅助船角色"
ship_hull_civilian_role_ap_short: "通用辅助船"
ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。"
ship_hull_civilian_role_ao: "大型舰队油轮角色"
ship_hull_civilian_role_ao_short: "大型舰队油轮"
ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。"
ship_hull_civilian_role_av: "水上飞机母舰角色"
ship_hull_civilian_role_av_short: "水上飞机母舰"
ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。"
EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔"
EQ_MOD_CAT_ap_role_TITLE: "辅助船角色"
sub_ship_periscope_4: "潜望镜 IV"
sub_ship_periscope_4_short: "双潜望镜系统"
sub_ship_periscope_4_desc: "这类潜望镜被分为两个部分,分别是作战镜和观察镜,二者有着不同等级的放大倍率。"
pressure_hull_5: "耐压艇壳 V"
pressure_hull_5_short: "耐压艇壳 V"
pressure_hull_5_desc: "保护潜艇整体结构的内壳,决定了潜艇的防护水平和下潜深度。"
sub_conning_tower_2: "先进型指挥塔"
sub_conning_tower_2_desc: "一座有着流线型外形和先进传感器的复杂指挥结构。"
EQ_MOD_CAT_ship_armor_carrier_shbb_TITLE: "超重型航母装甲带"
ship_missile_launcher_desc: "一组标准的垂直发射系统阵列。\n§Y允许携带弹道导弹。§!"
ship_slbm_launcher_desc: "一组桶径更大的标准垂直发射系统阵列。\n§Y允许携带有核弹头的弹道导弹。§!"
sub_bow_sonar: "前部声呐"
sub_bow_sonar_desc: "一个安装在潜艇舰艏区域的声呐装置。"
ship_missile_2: "主动雷达制导反舰导弹"
ship_missile_2_short: "反舰导弹 II型"
ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。"
ship_missile_aa_2: "半主动雷达制导舰空导弹"
ship_missile_aa_2_short: "舰空导弹 II型"
ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。"

View File

@@ -90,3 +90,7 @@
sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。"
sp_early_informatization_system_perference_a: "慢慢来。"
sp_early_informatization_system_perference_b: "分出一部分预算。"
lack_maintainence_facilities: "缺乏维护"
lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。"
murwik_naval_academy: "缪尔维克海军学院"
murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构其在1910年基尔海军学院解散重组后设立成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。"