diff --git a/src/common/ai_equipment/vnr_DD_cruiser.txt b/src/common/ai_equipment/vnr_DD_cruiser.txt index a747286..8e65b88 100755 --- a/src/common/ai_equipment/vnr_DD_cruiser.txt +++ b/src/common/ai_equipment/vnr_DD_cruiser.txt @@ -14,6 +14,7 @@ naval_screen_cruiser = { modifier = { factor = 0.1 has_tech = improved_ship_hull_light } } + is_history = yes target_variant = { match_value = 500.0 @@ -45,6 +46,7 @@ naval_screen_cruiser = { modifier = { factor = 0.1 has_tech = advanced_ship_hull_light } } + is_history = yes target_variant = { match_value = 600.0 @@ -76,6 +78,7 @@ naval_screen_cruiser = { modifier = { add = 100 has_tech = advanced_ship_hull_light } } + is_history = yes target_variant = { match_value = 800.0 diff --git a/src/common/ai_equipment/vnr_DD_leader.txt b/src/common/ai_equipment/vnr_DD_leader.txt index 90ac7c1..da856d4 100755 --- a/src/common/ai_equipment/vnr_DD_leader.txt +++ b/src/common/ai_equipment/vnr_DD_leader.txt @@ -17,6 +17,7 @@ naval_screen_leader = { not = { has_tech = interwar_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting } + is_history = yes target_variant = { match_value = 500.0 @@ -50,6 +51,7 @@ naval_screen_leader = { modifier = { factor = 0.1 has_tech = improved_ship_hull_light } } + is_history = yes target_variant = { match_value = 600.0 @@ -83,6 +85,7 @@ naval_screen_leader = { modifier = { factor = 0.1 has_tech = advanced_ship_hull_light } } + is_history = yes target_variant = { match_value = 800.0 @@ -115,6 +118,7 @@ naval_screen_leader = { modifier = { factor = 25 tag = FRA } } + is_history = yes target_variant = { match_value = 1000.0 diff --git a/src/common/ai_equipment/vnr_DD_screens.txt b/src/common/ai_equipment/vnr_DD_screens.txt index ef31754..22825d6 100755 --- a/src/common/ai_equipment/vnr_DD_screens.txt +++ b/src/common/ai_equipment/vnr_DD_screens.txt @@ -18,6 +18,7 @@ naval_screen = { not = { has_tech = basic_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting } + is_history = yes target_variant = { match_value = 2000.0 @@ -53,6 +54,7 @@ naval_screen = { not = { has_tech = interwar_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting } + is_history = yes target_variant = { match_value = 3000.0 @@ -62,7 +64,7 @@ naval_screen = { fixed_ship_battery_slot = ship_light_battery fixed_ship_torpedo_slot = ship_torpedo fixed_ship_fire_control_system_slot = ship_fire_control_system - fixed_ship_radar_slot = ship_mast + fixed_ship_radar_slot = ship_sonar fixed_ship_anti_air_slot = ship_anti_air fixed_ship_role_slot = ship_hull_light_role_dd fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } } @@ -85,6 +87,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 4000.0 @@ -94,7 +97,7 @@ naval_screen = { fixed_ship_battery_slot = ship_light_battery_double fixed_ship_torpedo_slot = ship_torpedo fixed_ship_fire_control_system_slot = ship_fire_control_system - fixed_ship_radar_slot = ship_mast + fixed_ship_radar_slot = ship_sonar fixed_ship_anti_air_slot = ship_anti_air fixed_ship_role_slot = ship_hull_light_role_dd fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } } @@ -117,6 +120,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 5000.0 @@ -149,6 +153,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 6500.0 @@ -181,6 +186,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 8000.0 @@ -216,6 +222,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 4000.0 @@ -225,7 +232,7 @@ naval_screen = { fixed_ship_battery_slot = ship_light_battery_double fixed_ship_torpedo_slot = ship_torpedo fixed_ship_fire_control_system_slot = ship_fire_control_system - fixed_ship_radar_slot = { upgrade > current any_of = { ship_sonar ship_mast } } + fixed_ship_radar_slot = ship_sonar fixed_ship_anti_air_slot = ship_anti_air fixed_ship_role_slot = ship_hull_light_role_dd front_1_custom_slot = ship_light_battery_double @@ -246,6 +253,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 5000.0 @@ -277,6 +285,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 6500.0 @@ -307,6 +316,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 7000.0 @@ -338,6 +348,7 @@ naval_screen = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 8000.0 diff --git a/src/common/ai_equipment/vnr_auxiliary.txt b/src/common/ai_equipment/vnr_auxiliary.txt index afa8fe2..88da0eb 100755 --- a/src/common/ai_equipment/vnr_auxiliary.txt +++ b/src/common/ai_equipment/vnr_auxiliary.txt @@ -13,6 +13,7 @@ naval_auxiliary = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 @@ -36,6 +37,7 @@ naval_auxiliary = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 @@ -59,6 +61,7 @@ naval_auxiliary = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 diff --git a/src/common/ai_equipment/vnr_battlecruisers.txt b/src/common/ai_equipment/vnr_battlecruisers.txt index d84530b..5241e4e 100755 --- a/src/common/ai_equipment/vnr_battlecruisers.txt +++ b/src/common/ai_equipment/vnr_battlecruisers.txt @@ -13,6 +13,7 @@ naval_capital_battlecruiser = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 @@ -46,6 +47,7 @@ naval_capital_battlecruiser = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 @@ -80,6 +82,7 @@ naval_capital_battlecruiser = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 diff --git a/src/common/ai_equipment/vnr_battleships.txt b/src/common/ai_equipment/vnr_battleships.txt index 54fe082..8822eb2 100755 --- a/src/common/ai_equipment/vnr_battleships.txt +++ b/src/common/ai_equipment/vnr_battleships.txt @@ -15,6 +15,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 2000.0 @@ -50,6 +51,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 3000.0 @@ -85,6 +87,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 3500.0 @@ -121,6 +124,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 5000.0 @@ -157,6 +161,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 5500.0 @@ -194,6 +199,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 2500.0 @@ -232,6 +238,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 3000.0 @@ -263,6 +270,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 3500.0 @@ -296,6 +304,7 @@ naval_capital_battleship = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 5000.0 diff --git a/src/common/ai_equipment/vnr_carriers.txt b/src/common/ai_equipment/vnr_carriers.txt index 2818499..93224d5 100755 --- a/src/common/ai_equipment/vnr_carriers.txt +++ b/src/common/ai_equipment/vnr_carriers.txt @@ -33,6 +33,7 @@ naval_carrier = { role_icon_index = 9 priority = { base = 0 } + is_history = yes target_variant = { type = vnr_ship_hull_carrier_conversion_ca modules = { @@ -51,6 +52,7 @@ naval_carrier = { role_icon_index = 9 priority = { base = 0 } + is_history = yes target_variant = { type = vnr_ship_hull_carrier_conversion_bb modules = { @@ -60,8 +62,8 @@ naval_carrier = { fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } } mid_1_custom_slot = ship_deck_space - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_1 = empty + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck } } @@ -76,6 +78,7 @@ naval_carrier = { modifier = { factor = 0.1 has_tech = improved_ship_hull_carrier } modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 1000.0 type = vnr_ship_hull_carrier_1 @@ -87,8 +90,8 @@ naval_carrier = { fixed_ship_armor_slot = ship_carrier_armor fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_radar_slot = ship_radar - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck front_1_custom_slot = ship_deck_space } @@ -105,6 +108,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 1000.0 @@ -117,8 +121,8 @@ naval_carrier = { fixed_ship_armor_slot = ship_carrier_armor fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_radar_slot = ship_radar - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift @@ -138,6 +142,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 1000.0 @@ -150,8 +155,8 @@ naval_carrier = { fixed_ship_armor_slot = ship_carrier_armor fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_radar_slot = ship_radar - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_armor_deck front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift @@ -172,6 +177,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 2000.0 @@ -184,8 +190,8 @@ naval_carrier = { fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } } fixed_ship_secondaries_slot = ship_dp_secondaries_bb fixed_ship_radar_slot = ship_radar - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad + fixed_ship_carrier_miscellaneous_slot_2 = carrier_strength_deck fixed_ship_flight_deck_slot = carrier_armor_deck front_1_custom_slot = steam_catapult front_2_custom_slot = carrier_angled_deck @@ -206,6 +212,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 2000.0 @@ -218,8 +225,8 @@ naval_carrier = { fixed_ship_engine_slot = carrier_ship_engine_nuclear fixed_ship_secondaries_slot = ship_dp_secondaries_bb fixed_ship_radar_slot = ship_radar - fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = economical_nuclear_reactor_carrier + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad + fixed_ship_carrier_miscellaneous_slot_2 = { any_of = { economical_nuclear_reactor_carrier carrier_strength_deck } } fixed_ship_flight_deck_slot = carrier_armor_deck front_1_custom_slot = steam_catapult front_2_custom_slot = carrier_angled_deck @@ -241,6 +248,7 @@ naval_carrier = { modifier = { factor = 0.1 has_tech = improved_ship_hull_carrier } modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 2000.0 type = vnr_ship_hull_carrier_1 @@ -253,7 +261,7 @@ naval_carrier = { fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } } fixed_ship_radar_slot = ship_radar fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad - fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space @@ -270,6 +278,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 3000.0 @@ -283,7 +292,7 @@ naval_carrier = { fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } } fixed_ship_radar_slot = ship_radar fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad - fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift @@ -302,6 +311,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 5500.0 @@ -335,6 +345,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 6500.0 @@ -368,6 +379,7 @@ naval_carrier = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 8000.0 diff --git a/src/common/ai_equipment/vnr_carriers_light.txt b/src/common/ai_equipment/vnr_carriers_light.txt index 153e2e3..07a6533 100755 --- a/src/common/ai_equipment/vnr_carriers_light.txt +++ b/src/common/ai_equipment/vnr_carriers_light.txt @@ -53,6 +53,7 @@ naval_light_carrier = { priority = { base = 0 } + is_history = yes target_variant = { match_value = 100.0 type = vnr_ship_hull_carrier_1 @@ -78,6 +79,7 @@ naval_light_carrier = { base = 0 } + is_history = yes target_variant = { match_value = 300.0 @@ -90,7 +92,7 @@ naval_light_carrier = { fixed_ship_secondaries_slot = ship_secondaries fixed_ship_radar_slot = ship_radar fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck } } @@ -104,6 +106,7 @@ naval_light_carrier = { base = 0 } + is_history = yes target_variant = { match_value = 800.0 @@ -116,7 +119,7 @@ naval_light_carrier = { fixed_ship_secondaries_slot = ship_secondaries fixed_ship_radar_slot = ship_radar fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit - fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck } } @@ -130,6 +133,7 @@ naval_light_carrier = { base = 0 } + is_history = yes target_variant = { match_value = 10.0 diff --git a/src/common/ai_equipment/vnr_heavy_cruisers.txt b/src/common/ai_equipment/vnr_heavy_cruisers.txt index c07d238..983603a 100755 --- a/src/common/ai_equipment/vnr_heavy_cruisers.txt +++ b/src/common/ai_equipment/vnr_heavy_cruisers.txt @@ -13,6 +13,7 @@ naval_cruiser_heavy = { base = 0 } + is_history = yes target_variant = { match_value = 100.0 type = vnr_ship_hull_cruiser_coastal_defense_ship @@ -26,7 +27,7 @@ naval_cruiser_heavy = { module = empty } fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_1 } } - fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_secondaries_slot = ship_secondaries_light fixed_ship_role_slot = ship_hull_cruiser_role_ca mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_torpedo @@ -44,6 +45,7 @@ naval_cruiser_heavy = { modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 500.0 type = vnr_ship_hull_cruiser_2 @@ -57,7 +59,7 @@ naval_cruiser_heavy = { module = empty } fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } } - fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_secondaries_slot = ship_secondaries_light fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } } fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery @@ -78,6 +80,7 @@ naval_cruiser_heavy = { modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 800.0 type = vnr_ship_hull_cruiser_3 @@ -113,6 +116,7 @@ naval_cruiser_heavy = { modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 2500.0 @@ -147,6 +151,7 @@ naval_cruiser_heavy = { modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 5000.0 diff --git a/src/common/ai_equipment/vnr_large_cruisers.txt b/src/common/ai_equipment/vnr_large_cruisers.txt index 769148b..541aeeb 100755 --- a/src/common/ai_equipment/vnr_large_cruisers.txt +++ b/src/common/ai_equipment/vnr_large_cruisers.txt @@ -14,6 +14,7 @@ naval_cruiser_large = { modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 500.0 type = vnr_ship_hull_cruiser_3 @@ -49,6 +50,7 @@ naval_cruiser_large = { modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 1000.0 @@ -82,6 +84,7 @@ naval_cruiser_large = { modifier = { add = 50 has_tech = advanced_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 1000.0 diff --git a/src/common/ai_equipment/vnr_light_cruisers.txt b/src/common/ai_equipment/vnr_light_cruisers.txt index 9287ab2..663dfc2 100755 --- a/src/common/ai_equipment/vnr_light_cruisers.txt +++ b/src/common/ai_equipment/vnr_light_cruisers.txt @@ -15,6 +15,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 1000.0 type = vnr_ship_hull_cruiser_1 @@ -25,7 +26,7 @@ naval_cruiser_light = { fixed_ship_engine_slot = { upgrade = current module = cruiser_ship_engine_1 } fixed_ship_radar_slot = { module = empty } fixed_ship_armor_slot = { upgrade = current module = ship_armor_cruiser_1 } - fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_secondaries_slot = ship_secondaries_light fixed_ship_role_slot = ship_hull_cruiser_role_c fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } } mid_1_custom_slot = ship_torpedo @@ -45,6 +46,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 1500.0 type = vnr_ship_hull_cruiser_2 @@ -55,7 +57,7 @@ naval_cruiser_light = { fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_2 cruiser_ship_engine_1 } } fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } } fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } } - fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_secondaries_slot = ship_secondaries_light fixed_ship_role_slot = ship_hull_cruiser_role_c fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } } front_1_custom_slot > ship_light_medium_battery_1 @@ -77,6 +79,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 2000.0 type = vnr_ship_hull_cruiser_3 @@ -110,6 +113,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 4000.0 @@ -144,6 +148,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 6000.0 @@ -178,6 +183,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 7000.0 @@ -217,6 +223,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 2000.0 type = vnr_ship_hull_cruiser_3 @@ -249,6 +256,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 4000.0 @@ -284,6 +292,7 @@ naval_cruiser_light = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 6000.0 diff --git a/src/common/ai_equipment/vnr_medium_cruiser.txt b/src/common/ai_equipment/vnr_medium_cruiser.txt index cd66081..2a42e36 100755 --- a/src/common/ai_equipment/vnr_medium_cruiser.txt +++ b/src/common/ai_equipment/vnr_medium_cruiser.txt @@ -14,6 +14,7 @@ naval_cruiser_medium = { modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 500.0 type = vnr_ship_hull_cruiser_2 @@ -27,7 +28,7 @@ naval_cruiser_medium = { module = empty } fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } } - fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_secondaries_slot = ship_secondaries_light fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } } front_1_custom_slot = ship_medium_battery mid_1_custom_slot = ship_anti_air @@ -47,6 +48,7 @@ naval_cruiser_medium = { modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 800.0 type = vnr_ship_hull_cruiser_3 @@ -81,6 +83,7 @@ naval_cruiser_medium = { modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 2500.0 @@ -114,6 +117,7 @@ naval_cruiser_medium = { modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser } } + is_history = yes target_variant = { match_value = 5000.0 @@ -149,6 +153,7 @@ naval_cruiser_medium = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 9000.0 @@ -189,6 +194,7 @@ naval_cruiser_medium = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 7000.0 @@ -219,6 +225,7 @@ naval_cruiser_medium = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 9000.0 diff --git a/src/common/ai_equipment/vnr_panzerschiff.txt b/src/common/ai_equipment/vnr_panzerschiff.txt index 7bb7e39..1b9abc2 100755 --- a/src/common/ai_equipment/vnr_panzerschiff.txt +++ b/src/common/ai_equipment/vnr_panzerschiff.txt @@ -13,6 +13,7 @@ naval_cruiser_armor = { base = 0 } + is_history = yes target_variant = { match_value = 500.0 type = vnr_ship_hull_cruiser_panzerschiff @@ -43,6 +44,7 @@ naval_cruiser_armor = { base = 0 } + is_history = yes target_variant = { match_value = 1000.0 @@ -71,6 +73,7 @@ naval_cruiser_armor = { base = 0 } + is_history = yes target_variant = { match_value = 1000.0 diff --git a/src/common/ai_equipment/vnr_submarines.txt b/src/common/ai_equipment/vnr_submarines.txt index 39158e6..4d8f60f 100755 --- a/src/common/ai_equipment/vnr_submarines.txt +++ b/src/common/ai_equipment/vnr_submarines.txt @@ -10,6 +10,7 @@ naval_sub = { role_icon_index = 37 priority = { base = 1 } + is_history = yes target_variant = { type = vnr_ship_hull_cruiser_submarine modules = { @@ -35,6 +36,7 @@ naval_sub = { } + is_history = yes target_variant = { match_value = 2000.0 type = vnr_ship_hull_submarine_1 @@ -59,6 +61,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 4000.0 @@ -84,6 +87,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { match_value = 4500.0 @@ -111,6 +115,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { type = vnr_ship_hull_submarine_4 match_value = 5000.0 @@ -139,6 +144,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = yes } } + is_history = yes target_variant = { type = vnr_ship_hull_submarine_5 match_value = 5500.0 @@ -171,6 +177,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 4000.0 @@ -196,6 +203,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { match_value = 4500.0 @@ -222,6 +230,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { type = vnr_ship_hull_submarine_4 match_value = 5000.0 @@ -249,6 +258,7 @@ naval_sub = { modifier = { factor = 0 expert_ai_style = no } } + is_history = yes target_variant = { type = vnr_ship_hull_submarine_5 match_value = 5500.0 diff --git a/src/common/ai_strategy/naval_production.txt b/src/common/ai_strategy/naval_production.txt index 977c2f2..2cc5c08 100755 --- a/src/common/ai_strategy/naval_production.txt +++ b/src/common/ai_strategy/naval_production.txt @@ -754,7 +754,7 @@ naval_unit_role_ratios_ENG_prewar_late = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 80 + value = 50 } ai_strategy = { @@ -772,7 +772,7 @@ naval_unit_role_ratios_ENG_prewar_late = { ai_strategy = { type = role_ratio id = vnr_naval_cruiser_light - value = 70 + value = 150 } ai_strategy = { @@ -818,7 +818,7 @@ naval_unit_role_ratios_ENG_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_cruiser_light - value = 50 + value = 150 } ai_strategy = { @@ -1522,7 +1522,7 @@ naval_unit_role_ratios_USA_go_to_war = { ai_strategy = { type = role_ratio id = vnr_naval_cruiser_light - value = 40 + value = 120 } ai_strategy = { @@ -1572,7 +1572,7 @@ naval_unit_role_ratios_USA_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_cruiser_light - value = 80 + value = 150 } ai_strategy = { type = role_ratio diff --git a/src/common/defines/VNR_naval_defines.lua b/src/common/defines/VNR_naval_defines.lua index 47b64b1..8e92178 100755 --- a/src/common/defines/VNR_naval_defines.lua +++ b/src/common/defines/VNR_naval_defines.lua @@ -5,11 +5,13 @@ NDefines.NAI.DOCKYARDS_PER_NAVAL_DESIRE_EFFECT = 10; NDefines.NAI.PRODUCTION_MAX_PROGRESS_TO_SWITCH_NAVAL = 0; NDefines.NAI.PRODUCTION_WAIT_TO_FINISH_IF_EXPENSIVE = 0.02; NDefines.NAI.CARRIER_TASKFORCE_MAX_CARRIER_COUNT = 6; -NDefines.NAI.SCREENS_TO_CAPITAL_RATIO = 4; -NDefines.NAI.REPAIR_TASKFORCE_SIZE = 25; +NDefines.NAI.SCREENS_TO_CAPITAL_RATIO = 3; +NDefines.NAI.REPAIR_TASKFORCE_SIZE = 8; NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_FACTOR = 2; NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_IN_PRODUCTION_FACTOR = 1.5; NDefines.NAI.AI_WANTED_CARRIER_BASED_PLANES_FACTOR = 1.5; +NDefines.NAI.MAX_ALLOWED_NAVAL_DANGER = 100; +NDefines.NAI.CONVOY_ESCORT_SCORE_FROM_CONVOYS = 25; NDefines.NNavy.SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS = 2.0; NDefines.NNavy.ESCAPE_SPEED_PER_COMBAT_DAY = 0.03; @@ -20,7 +22,7 @@ NDefines.NNavy.NAVAL_INVASION_SPOTTING_SPEED_MULT = 30; NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 0.5; NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 0.5; NDefines.NNavy.CONVOY_EFFICIENCY_MIN_VALUE = 0; -NDefines.NNavy.CONVOY_HIT_PROFILE = 110; +NDefines.NNavy.CONVOY_HIT_PROFILE = 95; NDefines.NNavy.NAVY_PIERCING_THRESHOLDS = { 2.0, 1.0, 0.85, 0.75, 0.6, 0.5, 0.3, 0.1, 0.0 } NDefines.NNavy.NAVY_PIERCING_THRESHOLD_CRITICAL_VALUES = { 3.0, 1.0, 0.65, 0.55, 0.4, 0.3, 0.15, 0.1, 0.0 } NDefines.NNavy.NAVY_PIERCING_THRESHOLD_DAMAGE_VALUES = { 1.0, 1.0, 0.7, 0.6, 0.45, 0.35, 0.2, 0.1, 0.01 } @@ -35,8 +37,9 @@ NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 4; NDefines.NNavy.ANTI_AIR_TARGETING = 0.93; NDefines.NNavy.MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE = 0.6; NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 2; -NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 14; -NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.05; +NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 16; +NDefines.NNavy.SUBMARINE_REVEAL_POW = 4.0; +NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.35; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.04; NDefines.NNavy.SHORE_BOMBARDMENT_CAP = 0.5; @@ -54,6 +57,7 @@ NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.1; NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_SUNK = 0.25; NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 8.0, 1.0 }; NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT = 3.0; +NDefines.NNavy.COMBAT_CRITICAL_DAMAGE_MULT = 8; NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25; NDefines.NNavy.SUBMARINE_ESCAPE_RATIOS = { 90, 15, 3.0, 1.0, 0.1 } NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3 @@ -108,7 +112,7 @@ NDefines.NAI.HIGH_PRIO_NAVAL_MISSION_SCORES = { 10000, -- PATROL 8000, -- STRIKE FORCE 2000, -- CONVOY RAIDING - 1000, -- CONVOY ESCORT + 6000, -- CONVOY ESCORT 100, -- MINES PLANTING 300, -- MINES SWEEPING 0, -- TRAIN diff --git a/src/common/scripted_effects/_add_naval_variants.txt b/src/common/scripted_effects/_add_naval_variants.txt index b736719..37fd057 100755 --- a/src/common/scripted_effects/_add_naval_variants.txt +++ b/src/common/scripted_effects/_add_naval_variants.txt @@ -238,7 +238,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 @@ -258,7 +258,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_anti_air_2 @@ -280,7 +280,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 @@ -301,7 +301,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_anti_air_1 @@ -323,7 +323,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 @@ -366,7 +366,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light front_1_custom_slot = ship_light_medium_battery_2_double mid_1_custom_slot = ship_airplane_launcher_1 mid_2_custom_slot = ship_anti_air_2 @@ -407,7 +407,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_light_medium_battery_1_single @@ -427,7 +427,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light mid_1_custom_slot = ship_light_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_light_medium_battery_1_single @@ -446,7 +446,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light mid_2_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_light_medium_battery_1_single } @@ -465,7 +465,7 @@ ENG_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_battery_2 mid_1_custom_slot = empty mid_2_custom_slot = ship_mine_layer_1 @@ -681,8 +681,9 @@ GER_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_2 - fixed_ship_engine_slot = carrier_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_armor_slot = ship_armor_carrier_2 } } create_equipment_variant = { @@ -784,7 +785,7 @@ GER_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 @@ -805,7 +806,7 @@ GER_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2_diesel fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = ship_airplane_launcher_1 mid_2_custom_slot = ship_torpedo_2 @@ -827,7 +828,7 @@ GER_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2_diesel fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light mid_2_custom_slot = ship_torpedo_2 mid_3_custom_slot = ship_mine_layer_1 rear_1_custom_slot = ship_light_medium_battery_2 @@ -847,7 +848,7 @@ GER_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_light_medium_battery_1_single @@ -1135,7 +1136,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 @@ -1157,7 +1158,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 @@ -1179,7 +1180,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_torpedo_1 @@ -1201,7 +1202,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light front_1_custom_slot = ship_light_medium_battery_2 mid_2_custom_slot = ship_torpedo_2 mid_3_custom_slot = ship_airplane_launcher_1 @@ -1220,7 +1221,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light front_1_custom_slot = ship_light_medium_battery_2 mid_2_custom_slot = ship_torpedo_2 mid_3_custom_slot = ship_airplane_launcher_1 @@ -1241,7 +1242,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_double mid_2_custom_slot = ship_torpedo_1 mid_3_custom_slot = ship_airplane_launcher_1 @@ -1261,7 +1262,7 @@ FRA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_double mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_torpedo_1 @@ -1307,6 +1308,7 @@ FRA_start_naval_variants = { fixed_ship_engine_slot = light_ship_engine_6 fixed_ship_torpedo_slot = ship_torpedo_2 fixed_ship_role_slot = ship_hull_light_role_dl + fixed_ship_extra_secondaries_slot = ship_superheater front_1_custom_slot = ship_light_battery_2_double mid_1_custom_slot = ship_torpedo_2 mid_2_custom_slot = ship_depth_charge_1 @@ -1327,6 +1329,7 @@ FRA_start_naval_variants = { fixed_ship_engine_slot = light_ship_engine_6 fixed_ship_torpedo_slot = ship_torpedo_2 fixed_ship_role_slot = ship_hull_light_role_dl + fixed_ship_extra_secondaries_slot = ship_superheater front_1_custom_slot = ship_light_battery_2 mid_1_custom_slot = ship_depth_charge_1 mid_2_custom_slot = ship_light_battery_2 @@ -1797,7 +1800,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double front_2_custom_slot = ship_medium_battery_2_double @@ -1821,7 +1824,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double front_2_custom_slot = ship_medium_battery_2_double @@ -1845,7 +1848,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double front_2_custom_slot = ship_medium_battery_2_double @@ -1869,7 +1872,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_1_custom_slot = ship_airplane_launcher_1 @@ -1935,9 +1938,9 @@ JAP_start_naval_variants = { fixed_ship_battery_slot = ship_light_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air_2 fixed_ship_fire_control_system_slot = ship_fire_control_system_1 - fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_engine_slot = cruiser_ship_engine_3 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light front_1_custom_slot = ship_light_medium_battery_2 front_2_custom_slot = ship_light_medium_battery_2 mid_1_custom_slot = ship_airplane_launcher_1 @@ -1958,9 +1961,10 @@ JAP_start_naval_variants = { fixed_ship_battery_slot = ship_light_medium_battery_1_double fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 - fixed_ship_engine_slot = cruiser_ship_engine_1 - fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_engine_slot = civilian_ship_engine_1 + fixed_ship_armor_slot = empty fixed_ship_secondaries_slot = empty + fixed_ship_role_slot = ship_hull_cruiser_role_pc front_1_custom_slot = empty mid_1_custom_slot = ship_airplane_launcher_1 mid_2_custom_slot = ship_torpedo_1 @@ -1979,7 +1983,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_airplane_launcher_slot = ship_airplane_launcher_1 front_1_custom_slot = empty mid_1_custom_slot = ship_light_medium_battery_1_single @@ -2000,8 +2004,8 @@ JAP_start_naval_variants = { fixed_ship_battery_slot = ship_light_medium_battery_1_double fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 - fixed_ship_engine_slot = cruiser_ship_engine_2 - fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = empty fixed_ship_secondaries_slot = empty fixed_ship_airplane_launcher_slot = ship_airplane_launcher_1 front_1_custom_slot = ship_light_battery_2 @@ -2024,7 +2028,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = empty mid_1_custom_slot = ship_light_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 @@ -2045,7 +2049,7 @@ JAP_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = ship_torpedo_1 @@ -2068,6 +2072,7 @@ JAP_start_naval_variants = { fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_role_slot = ship_hull_cruiser_role_ac front_1_custom_slot = ship_light_medium_battery_1_single mid_1_custom_slot = empty mid_2_custom_slot = ship_torpedo_1 @@ -2106,8 +2111,8 @@ JAP_start_naval_variants = { fixed_ship_battery_slot = ship_light_medium_battery_1_single fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 - fixed_ship_engine_slot = cruiser_ship_engine_1 - fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_engine_slot = civilian_ship_engine_1 + fixed_ship_armor_slot = empty fixed_ship_secondaries_slot = empty fixed_ship_role_slot = ship_hull_cruiser_role_pc mid_1_custom_slot = empty @@ -2531,7 +2536,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_2_double mid_1_custom_slot = ship_torpedo_1 @@ -2554,7 +2559,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca fixed_ship_extra_secondaries_slot = ship_armor_extra front_1_custom_slot = ship_medium_battery_2_double @@ -2578,7 +2583,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_secondaries_slot = ship_secondaries_2_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_1_double front_2_custom_slot = ship_anti_air_1 @@ -2623,7 +2628,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_3 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_2 mid_1_custom_slot = ship_torpedo_2 mid_2_custom_slot = ship_airplane_launcher_1 @@ -2644,7 +2649,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_3 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_2_double mid_2_custom_slot = ship_torpedo_2 mid_3_custom_slot = ship_airplane_launcher_1 @@ -2665,7 +2670,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_3 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_2_double mid_2_custom_slot = ship_torpedo_1 mid_3_custom_slot = ship_airplane_launcher_1 @@ -2686,7 +2691,7 @@ ITA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_single mid_2_custom_slot = ship_torpedo_1 mid_3_custom_slot = ship_mine_layer_1 @@ -3219,6 +3224,7 @@ SOV_start_naval_variants = { fixed_ship_engine_slot = light_ship_engine_6 fixed_ship_torpedo_slot = ship_torpedo_2 fixed_ship_role_slot = ship_hull_light_role_dl + fixed_ship_extra_secondaries_slot = ship_superheater front_1_custom_slot = ship_light_battery_2 front_2_custom_slot = ship_light_battery_2 mid_1_custom_slot = ship_light_battery_2 @@ -3745,7 +3751,7 @@ USA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_1_double mid_1_custom_slot = ship_anti_air_1 @@ -4138,7 +4144,7 @@ AST_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_medium_battery_2_double mid_2_custom_slot = ship_anti_air_1 mid_3_custom_slot = ship_torpedo_2 @@ -4179,7 +4185,7 @@ AST_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_single mid_1_custom_slot = empty mid_2_custom_slot = empty @@ -5009,9 +5015,9 @@ HOL_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_double - mid_1_custom_slot = ship_secondaries_1 + mid_1_custom_slot = ship_secondaries_1_light mid_2_custom_slot = ship_torpedo_1 mid_3_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_light_medium_battery_1_double @@ -5030,7 +5036,7 @@ HOL_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_2_double mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_airplane_launcher_1 @@ -5051,7 +5057,7 @@ HOL_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_1_single mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_light_medium_battery_1_single @@ -5410,7 +5416,7 @@ SPR_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light fixed_ship_role_slot = ship_hull_cruiser_role_ca front_1_custom_slot = ship_medium_battery_1_double mid_1_custom_slot = ship_torpedo_1 @@ -5431,7 +5437,7 @@ SPR_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_medium_battery_2_single mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_light_medium_battery_2_double @@ -5451,7 +5457,7 @@ SPR_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = empty mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_light_medium_battery_1_single @@ -5472,7 +5478,7 @@ SPR_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light mid_1_custom_slot = empty mid_2_custom_slot = ship_light_medium_battery_1_single mid_3_custom_slot = empty @@ -5634,17 +5640,16 @@ SWE_start_naval_variants = { type = vnr_ship_hull_cruiser_coastal_defense_ship name_group = SWE_CA_HISTORICAL modules = { - fixed_ship_battery_slot = ship_light_medium_battery_1_single - fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_battery_slot = ship_light_medium_battery_1_double + fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = empty - front_1_custom_slot = ship_light_medium_battery_1_single - mid_1_custom_slot = ship_light_medium_battery_1_single + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_light_medium_battery_1_double + mid_1_custom_slot = ship_light_medium_battery_1_double mid_2_custom_slot = ship_torpedo_1 - rear_1_custom_slot = ship_light_medium_battery_1_single - rear_2_custom_slot = ship_depth_charge_1 + rear_1_custom_slot = ship_light_medium_battery_1_double } } create_equipment_variant = { @@ -5659,7 +5664,7 @@ SWE_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light mid_1_custom_slot = ship_airplane_launcher_1 mid_2_custom_slot = ship_airplane_launcher_1 mid_3_custom_slot = ship_light_medium_battery_1_single diff --git a/src/common/scripted_effects/_add_never_built.txt b/src/common/scripted_effects/_add_never_built.txt index 9a54547..fd0b6b3 100755 --- a/src/common/scripted_effects/_add_never_built.txt +++ b/src/common/scripted_effects/_add_never_built.txt @@ -580,7 +580,7 @@ KuK_never_built_blueprints = { fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = empty - fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_secondaries_slot = ship_secondaries_1_light front_1_custom_slot = ship_light_battery_1 front_2_custom_slot = ship_light_battery_1 mid_1_custom_slot = ship_torpedo_1 diff --git a/src/common/scripted_effects/_delete_starting_naval.txt b/src/common/scripted_effects/_delete_starting_naval.txt index 4438ad9..24a1682 100755 --- a/src/common/scripted_effects/_delete_starting_naval.txt +++ b/src/common/scripted_effects/_delete_starting_naval.txt @@ -12,13 +12,20 @@ delete_starting_naval_oob = { special_project_workaround = { USA = { - complete_special_project = { - project = sp:sp_naval_cruiser_submarine - } + complete_special_project = sp:sp_naval_cruiser_submarine + complete_special_project = sp:sp_super_heavy_guns } JAP = { - complete_special_project = { - project = sp:sp_naval_super_heavy_battleship - } + complete_special_project = sp_naval_super_heavy_battleship + complete_special_project = sp:sp_super_heavy_guns + } + ENG = { + complete_special_project = sp:sp_super_heavy_guns + } + FRA = { + complete_special_project = sp:sp_high_speed_light_engine + } + SOV = { + complete_special_project = sp:sp_high_speed_light_engine } } \ No newline at end of file diff --git a/src/common/special_projects/projects/naval_projects.txt b/src/common/special_projects/projects/naval_projects.txt index 6fbd171..5eff5c4 100755 --- a/src/common/special_projects/projects/naval_projects.txt +++ b/src/common/special_projects/projects/naval_projects.txt @@ -826,6 +826,68 @@ sp_early_informatization_system = { } } + generic_prototype_rewards = { + sp_naval_generic_reward_scientist_xp_1 + sp_naval_generic_reward_scientist_xp_2 + sp_naval_generic_reward_scientist_xp_3 + sp_naval_generic_reward_navy_xp_1 + sp_naval_generic_reward_navy_xp_2 + sp_naval_generic_reward_navy_xp_3 + sp_naval_generic_reward_major_progress_1 + sp_naval_generic_reward_major_progress_2 + sp_naval_generic_reward_major_progress_3 + sp_naval_generic_reward_test_failure_1 + sp_naval_generic_reward_test_failure_2 + sp_naval_generic_reward_test_failure_3 + } +} + +sp_high_speed_light_engine = { + specialization = specialization_naval + project_tags = { sp_tag_surface_ship } + allowed = { + has_dlc = "Man the Guns" + } + available = { + FROM = { + has_tech = basic_ship_hull_light + has_tech = fuel_oil_boiler + } + } + resource_cost = { + resources = { + steel = 6 + tungsten = 4 + chromium = 4 + } + } + breakthrough_cost = { + specialization_naval = 1 + } + + prototype_time = sp_time.prototype.short + + complexity = sp_complexity.small + + project_output = { + enable_equipment_modules = { + ship_superheater + } + country_effects = { + custom_effect_tooltip = { + localization_key = SP_UNLOCK_TECH + TECH = high_speed_light_engine + } + custom_override_tooltip = { + tooltip = tech_effect|high_speed_light_engine + set_technology = { + high_speed_light_engine = 1 + popup = no + } + } + } + } + generic_prototype_rewards = { sp_naval_generic_reward_scientist_xp_1 sp_naval_generic_reward_scientist_xp_2 diff --git a/src/common/technologies/MTG_naval.txt b/src/common/technologies/MTG_naval.txt index 23c56c9..34054d2 100755 --- a/src/common/technologies/MTG_naval.txt +++ b/src/common/technologies/MTG_naval.txt @@ -760,7 +760,13 @@ technologies = { } high_speed_light_engine = { - research_cost = 0.6 + is_special_project_tech = yes + allow = { + ROOT = { + is_special_project_completed = sp:sp_high_speed_light_engine + } + } + research_cost = 0.8 enable_equipment_modules = { light_ship_engine_6 } @@ -1698,9 +1704,6 @@ technologies = { ship_armor_cruiser_1 ship_armor_cruiser_heavy_1 } - on_research_complete = { - custom_effect_tooltip = cruiser_armor_advice_tt - } xp_research_type = navy xp_boost_cost = 20 @@ -1741,8 +1744,18 @@ technologies = { ship_armor_cruiser_2 ship_armor_cruiser_heavy_2 } + on_research_complete_limit = { + NOT = { + has_tech = basic_heavy_armor + } + } on_research_complete = { - custom_effect_tooltip = cruiser_armor_advice_tt + custom_effect_tooltip = cruiser_armor_research_tt + add_tech_bonus = { + bonus = 0.5 + uses = 1 + technology = basic_heavy_armor + } } xp_research_type = navy @@ -1787,8 +1800,18 @@ technologies = { ship_armor_cruiser_3 ship_armor_cruiser_heavy_3 } + on_research_complete_limit = { + NOT = { + has_tech = improved_heavy_armor + } + } on_research_complete = { - custom_effect_tooltip = cruiser_armor_advice_tt + custom_effect_tooltip = cruiser_armor_research_tt + add_tech_bonus = { + bonus = 0.5 + uses = 1 + technology = improved_heavy_armor + } } xp_research_type = navy @@ -1833,8 +1856,18 @@ technologies = { ship_armor_cruiser_4 ship_armor_cruiser_heavy_4 } + on_research_complete_limit = { + NOT = { + has_tech = advanced_heavy_armor + } + } on_research_complete = { - custom_effect_tooltip = cruiser_armor_advice_tt + custom_effect_tooltip = cruiser_armor_research_tt + add_tech_bonus = { + bonus = 0.5 + uses = 1 + technology = advanced_heavy_armor + } } xp_research_type = navy @@ -2111,6 +2144,7 @@ technologies = { start_year = 1946 enable_equipment_modules = { ship_hull_cruiser_role_cg + ship_hull_cruiser_role_cgaa } dependencies = { ship_to_ship_missile = 1 @@ -2912,8 +2946,14 @@ technologies = { ship_armor_bc_2 } + on_research_complete_limit = { + NOT = { + has_tech = basic_cruiser_armor + } + } on_research_complete = { - custom_effect_tooltip = heavy_armor_advice_tt + custom_effect_tooltip = heavy_armor_research_tt + set_technology = { basic_cruiser_armor = 1 } } xp_research_type = navy @@ -2953,8 +2993,14 @@ technologies = { ship_armor_bc_3 } + on_research_complete_limit = { + NOT = { + has_tech = improved_cruiser_armor + } + } on_research_complete = { - custom_effect_tooltip = heavy_armor_advice_tt + custom_effect_tooltip = heavy_armor_research_tt + set_technology = { improved_cruiser_armor = 1 } } start_year = 1936 @@ -2998,8 +3044,14 @@ technologies = { ship_armor_shbb_2 } + on_research_complete_limit = { + NOT = { + has_tech = advanced_cruiser_armor + } + } on_research_complete = { - custom_effect_tooltip = heavy_armor_advice_tt + custom_effect_tooltip = heavy_armor_research_tt + set_technology = { advanced_cruiser_armor = 1 } } xp_research_type = navy diff --git a/src/common/technologies/MTG_naval_Support.txt b/src/common/technologies/MTG_naval_Support.txt index c1079e7..db1dbbc 100755 --- a/src/common/technologies/MTG_naval_Support.txt +++ b/src/common/technologies/MTG_naval_Support.txt @@ -34,6 +34,7 @@ technologies = { ship_heavy_battery_big_1 ship_heavy_battery_small_1 ship_secondaries_1 + ship_secondaries_1_light ship_civilian_light_battery_1 ship_anti_air_1_h @@ -176,6 +177,7 @@ technologies = { dp_light_battery_1_single dp_ship_secondaries_1 dp_ship_secondaries_1_bb + ship_secondaries_2_light ship_anti_air_2_h } diff --git a/src/common/units/critical_parts/00_critical_parts.txt b/src/common/units/critical_parts/00_critical_parts.txt index 56f05ae..e5149c3 100755 --- a/src/common/units/critical_parts/00_critical_parts.txt +++ b/src/common/units/critical_parts/00_critical_parts.txt @@ -136,13 +136,16 @@ critical_parts = { damaged_fire_control = { icon = "GFX_default_critical_damage_icons" - frame = 6 + frame = 3 stat_penalties = { naval_light_gun_hit_chance_factor = -0.5 naval_heavy_gun_hit_chance_factor = -0.5 } chance = 0.15 + org_damage_multiplier = 0.25 + str_damage_multiplier = 0.25 base_damage_instance = 1 + damage_instance_per_added_module = 1 max_damage_instance = 1 } damaged_wooden_flight_deck = { @@ -154,8 +157,12 @@ critical_parts = { modifier = { navy_org_factor = -0.3 } - org_damage_multiplier = 1.25 - str_damage_multiplier = 1.25 + chance = 0.75 + org_damage_multiplier = 1 + str_damage_multiplier = 1 + base_damage_instance = 1 + damage_instance_per_added_module = 1 + max_damage_instance = 1 } damaged_armored_flight_deck = { icon = "GFX_default_critical_damage_icons" @@ -166,9 +173,12 @@ critical_parts = { modifier = { navy_org_factor = -0.15 } - chance = 0.75 - org_damage_multiplier = 1 - str_damage_multiplier = 1 + chance = 0.5 + org_damage_multiplier = 0.75 + str_damage_multiplier = 0.75 + base_damage_instance = 1 + damage_instance_per_added_module = 1 + max_damage_instance = 1 } gas_leakage = { icon = "GFX_default_critical_damage_icons" diff --git a/src/common/units/equipment/modules/00_ship_modules_aviation.txt b/src/common/units/equipment/modules/00_ship_modules_aviation.txt index a3a56f4..7530d82 100755 --- a/src/common/units/equipment/modules/00_ship_modules_aviation.txt +++ b/src/common/units/equipment/modules/00_ship_modules_aviation.txt @@ -17,7 +17,7 @@ equipment_modules = { carrier_size = 3 build_cost_ic = 1800 reliability = -0.1 - max_organisation = -0.1 + max_organisation = -0.2 surface_detection = 5 supply_consumption = 0.02 } diff --git a/src/common/units/equipment/modules/00_ship_modules_gun.txt b/src/common/units/equipment/modules/00_ship_modules_gun.txt index 9f1f305..12c1215 100755 --- a/src/common/units/equipment/modules/00_ship_modules_gun.txt +++ b/src/common/units/equipment/modules/00_ship_modules_gun.txt @@ -17,7 +17,7 @@ equipment_modules = { add_stats = { lg_attack = 0.5 - build_cost_ic = 10 + build_cost_ic = 30 } multiply_stats = { naval_speed = -0.001 @@ -39,7 +39,7 @@ equipment_modules = { add_stats = { lg_attack = 1 - build_cost_ic = 20 + build_cost_ic = 40 } multiply_stats = { @@ -62,7 +62,7 @@ equipment_modules = { add_stats = { lg_attack = 1.5 - build_cost_ic = 30 + build_cost_ic = 50 } add_average_stats = { @@ -84,8 +84,8 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 2.5 - build_cost_ic = 40 + lg_attack = 2 + build_cost_ic = 60 } multiply_stats = { naval_speed = -0.01 @@ -106,7 +106,7 @@ equipment_modules = { add_stats = { lg_attack = 1 - build_cost_ic = 20 + build_cost_ic = 45 } multiply_stats = { naval_speed = -0.001 @@ -128,7 +128,7 @@ equipment_modules = { add_stats = { lg_attack = 1.5 - build_cost_ic = 40 + build_cost_ic = 60 } multiply_stats = { @@ -151,7 +151,7 @@ equipment_modules = { add_stats = { lg_attack = 2.5 - build_cost_ic = 60 + build_cost_ic = 80 } add_average_stats = { @@ -172,8 +172,8 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 4 - build_cost_ic = 80 + lg_attack = 3.5 + build_cost_ic = 100 } multiply_stats = { naval_speed = -0.01 @@ -219,7 +219,7 @@ equipment_modules = { add_stats = { lg_attack = 1.5 anti_air_attack = 0.75 - build_cost_ic = 100 + build_cost_ic = 85 } multiply_stats = { naval_speed = -0.01 @@ -243,7 +243,7 @@ equipment_modules = { add_stats = { lg_attack = 2.5 anti_air_attack = 1 - build_cost_ic = 150 + build_cost_ic = 100 } multiply_stats = { naval_speed = -0.015 @@ -265,9 +265,9 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 4 + lg_attack = 3.5 anti_air_attack = 1.25 - build_cost_ic = 200 + build_cost_ic = 130 } multiply_stats = { naval_speed = -0.02 @@ -288,10 +288,10 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 6 + lg_attack = 5 anti_air_attack = 1.75 naval_light_gun_hit_chance_factor = 0.01 - build_cost_ic = 140 + build_cost_ic = 200 } multiply_stats = { naval_speed = -0.02 @@ -312,7 +312,7 @@ equipment_modules = { add_stats = { lg_attack = 0.5 anti_air_attack = 0.25 - build_cost_ic = 25 + build_cost_ic = 40 } multiply_stats = { naval_speed = -0.005 @@ -335,7 +335,7 @@ equipment_modules = { add_stats = { lg_attack = 1 anti_air_attack = 0.5 - build_cost_ic = 50 + build_cost_ic = 65 } multiply_stats = { naval_speed = -0.01 @@ -358,7 +358,7 @@ equipment_modules = { add_stats = { lg_attack = 1.5 anti_air_attack = 0.75 - build_cost_ic = 75 + build_cost_ic = 80 } multiply_stats = { naval_speed = -0.015 @@ -379,9 +379,9 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 2.5 + lg_attack = 2 anti_air_attack = 1 - build_cost_ic = 100 + build_cost_ic = 110 } multiply_stats = { naval_speed = -0.02 @@ -402,10 +402,10 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - lg_attack = 4 + lg_attack = 3.5 anti_air_attack = 1.5 naval_light_gun_hit_chance_factor = 0.01 - build_cost_ic = 100 + build_cost_ic = 160 } multiply_stats = { naval_speed = -0.015 @@ -2009,6 +2009,51 @@ equipment_modules = { critical_parts = { damaged_secondaries } } + ship_secondaries_1_light = { + category = ship_secondaries_light + gui_category = ship_secondaries + sfx = sfx_ui_sd_module_turret + + + add_stats = { + lg_attack = 1.5 + build_cost_ic = 180 + } + + multiply_stats = { + naval_speed = -0.01 + } + + add_average_stats = { + lg_armor_piercing = 5 + } + + dismantle_cost_ic = 54 + critical_parts = { damaged_secondaries } + } + + ship_secondaries_2_light = { + category = ship_secondaries_light + gui_category = ship_secondaries + parent = ship_secondaries_1_light + sfx = sfx_ui_sd_module_turret + + add_stats = { + lg_attack = 2.5 + build_cost_ic = 240 + } + multiply_stats = { + naval_speed = -0.015 + } + + add_average_stats = { + lg_armor_piercing = 7 + } + + dismantle_cost_ic = 72 + critical_parts = { damaged_secondaries } + } + dp_ship_secondaries_1 = { abbreviation = "sax" category = ship_dp_secondaries diff --git a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt index e402f09..a078fd8 100755 --- a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt +++ b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt @@ -150,20 +150,18 @@ equipment_modules = { } light_ship_engine_6 = { abbreviation = "sbq1" - category = light_ship_engine - parent = light_ship_engine_2 + category = light_ship_engine_high_speed sfx = sfx_ui_sd_module_engine - add_stats = { #naval_speed = 5 fuel_consumption = 23 - build_cost_ic = 200 + build_cost_ic = 450 reliability = -0.1 } multiply_stats = { - naval_speed = 0.45 + naval_speed = 0.35 } can_convert_from = { diff --git a/src/common/units/equipment/modules/00_ship_modules_role.txt b/src/common/units/equipment/modules/00_ship_modules_role.txt index af6873b..40b52a0 100755 --- a/src/common/units/equipment/modules/00_ship_modules_role.txt +++ b/src/common/units/equipment/modules/00_ship_modules_role.txt @@ -158,6 +158,7 @@ equipment_modules = { ship_missile ship_missile_aa raider_kit + heavy_miscellaneous } } ship_hull_cruiser_role_ca = { @@ -211,6 +212,7 @@ equipment_modules = { ship_missile ship_missile_aa raider_kit + heavy_miscellaneous } } ship_hull_cruiser_role_clc = { @@ -231,6 +233,7 @@ equipment_modules = { ship_missile ship_missile_aa raider_kit + heavy_miscellaneous } } ship_hull_cruiser_role_rc = { @@ -261,6 +264,7 @@ equipment_modules = { ship_missile ship_missile_aa ship_airplane_launcher + heavy_miscellaneous } } ship_hull_cruiser_role_cg = { @@ -279,6 +283,24 @@ equipment_modules = { raider_kit } } + ship_hull_cruiser_role_cgaa = { + category = c_role_missile + gui_category = c_role + multiply_stats = { + anti_air_attack = 0.1 + build_cost_ic = 0.15 + } + add_stats = { + max_strength = 65 + } + forbid_module_categories = { + ship_medium_heavy_battery_triple + ship_medium_heavy_battery_double + ship_cruiser_heavy_armor + ship_missile + raider_kit + } + } ship_hull_cruiser_role_csr = { category = c_role add_stats = { @@ -293,6 +315,7 @@ equipment_modules = { raider_kit ship_missile ship_missile_aa + heavy_miscellaneous } } ship_hull_cruiser_role_ac = { diff --git a/src/common/units/equipment/modules/00_ship_modules_support.txt b/src/common/units/equipment/modules/00_ship_modules_support.txt index fe02f81..ef9cb57 100755 --- a/src/common/units/equipment/modules/00_ship_modules_support.txt +++ b/src/common/units/equipment/modules/00_ship_modules_support.txt @@ -451,7 +451,7 @@ equipment_modules = { } multiply_stats = { - sub_visibility = 0.045 + sub_visibility = 0.055 naval_speed = -0.02 } @@ -479,7 +479,7 @@ equipment_modules = { } multiply_stats = { - sub_visibility = 0.04 + sub_visibility = 0.06 naval_speed = -0.03 } @@ -504,7 +504,7 @@ equipment_modules = { } multiply_stats = { - sub_visibility = 0.035 + sub_visibility = 0.065 naval_speed = -0.04 } @@ -523,13 +523,13 @@ equipment_modules = { add_stats = { torpedo_attack = 30 - sub_attack = 5 + sub_attack = 2.5 build_cost_ic = 180 naval_torpedo_hit_chance_factor = 0.05 } multiply_stats = { - sub_visibility = 0.03 + sub_visibility = 0.07 naval_speed = -0.05 } @@ -1377,4 +1377,21 @@ equipment_modules = { armor_value = 3 } } + ship_superheater = { + category = light_miscellaneous + + add_stats = { + build_cost_ic = 350 + reliability = -0.05 + } + multiply_stats = { + naval_speed = 0.1 + } + dismantle_cost_ic = 50 + forbid_module_categories = { + light_ship_engine + civilian_ship_engine + cruiser_ship_engine + } + } } \ No newline at end of file diff --git a/src/common/units/equipment/ship_hull_carrier.txt b/src/common/units/equipment/ship_hull_carrier.txt index 60fb132..1cf9c87 100755 --- a/src/common/units/equipment/ship_hull_carrier.txt +++ b/src/common/units/equipment/ship_hull_carrier.txt @@ -207,7 +207,7 @@ equipments = { } fixed_ship_armor_slot = { required = no - allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_armor_carrier_shbb } + allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_carrier_armor_shbb } } fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit @@ -619,7 +619,7 @@ equipments = { archetype = ship_hull_carrier model = ship_hull_super_carrier priority = 1000 - can_convert_from = { vnr_ship_hull_super_carrier } + can_convert_from = { vnr_ship_hull_super_carrier vnr_ship_hull_carrier_3 } parent = vnr_ship_hull_carrier_3 module_slots = { fixed_ship_deck_slot_1 = { diff --git a/src/common/units/equipment/ship_hull_cruiser.txt b/src/common/units/equipment/ship_hull_cruiser.txt index 1194145..92683d7 100755 --- a/src/common/units/equipment/ship_hull_cruiser.txt +++ b/src/common/units/equipment/ship_hull_cruiser.txt @@ -50,7 +50,7 @@ equipments = { } fixed_ship_secondaries_slot = { required = no - allowed_module_categories = { ship_secondaries ship_dp_secondaries } + allowed_module_categories = { ship_secondaries_light ship_dp_secondaries } } fixed_ship_armor_slot = { required = no @@ -104,7 +104,7 @@ equipments = { dp_light_battery_single ship_medium_heavy_battery_triple ship_medium_heavy_battery_double - ship_secondaries + ship_secondaries_light ship_dp_secondaries ship_airplane_launcher ship_mine_layer @@ -606,7 +606,7 @@ equipments = { } fixed_ship_secondaries_slot = { required = no - allowed_module_categories = { ship_secondaries ship_dp_secondaries } + allowed_module_categories = { ship_secondaries_light ship_dp_secondaries } } fixed_ship_armor_slot = { required = no @@ -660,7 +660,7 @@ equipments = { dp_light_battery_single ship_medium_heavy_battery_triple ship_medium_heavy_battery_double - ship_secondaries + ship_secondaries_light ship_dp_secondaries ship_airplane_launcher ship_mine_layer @@ -853,7 +853,7 @@ equipments = { allowed_module_categories = { ship_torpedo ship_anti_air - ship_secondaries + ship_secondaries_light ship_dp_secondaries ship_airplane_launcher ship_mine_layer @@ -917,7 +917,7 @@ equipments = { priority = 1900 parent = vnr_ship_hull_cruiser_5 naval_speed = 34 - reliability = 1.25 + reliability = 1 manpower = 1800 build_cost_ic = 2500 naval_range = 5000 @@ -990,7 +990,7 @@ equipments = { allowed_module_categories = { ship_torpedo ship_anti_air - ship_secondaries + ship_secondaries_light ship_dp_secondaries ship_airplane_launcher ship_mine_layer @@ -1112,7 +1112,7 @@ equipments = { ship_light_battery_double dp_light_battery dp_light_battery_single - ship_secondaries + ship_secondaries_light ship_dp_secondaries ship_airplane_launcher ship_mine_layer diff --git a/src/common/units/equipment/ship_hull_heavy.txt b/src/common/units/equipment/ship_hull_heavy.txt index b376250..a48422b 100755 --- a/src/common/units/equipment/ship_hull_heavy.txt +++ b/src/common/units/equipment/ship_hull_heavy.txt @@ -229,7 +229,7 @@ equipments = { } fixed_ship_radar_slot = { required = no - allowed_module_categories = { ship_radar ship_mast } + allowed_module_categories = { ship_mast } } fixed_ship_engine_slot = { required = yes @@ -293,10 +293,10 @@ equipments = { } naval_range = 2000 - max_strength = 180 + max_strength = 120 naval_speed = 21 fuel_consumption = 67 - reliability = 0.65 + reliability = 0.5 build_cost_ic = 2000 resources = { steel = 2 @@ -306,6 +306,7 @@ equipments = { manpower = 1500 } + vnr_ship_hull_heavy_1 = { derived_variant_name = battleship_equipment_1 year = 1914 @@ -874,7 +875,7 @@ equipments = { naval_speed = 32 fuel_consumption = 70 surface_visibility = 30 - reliability = 1.4 + reliability = 1.25 build_cost_ic = 3500 resources = { steel = 4 diff --git a/src/common/units/equipment/ship_hull_light.txt b/src/common/units/equipment/ship_hull_light.txt index 6ff1e57..928cf2d 100755 --- a/src/common/units/equipment/ship_hull_light.txt +++ b/src/common/units/equipment/ship_hull_light.txt @@ -52,7 +52,7 @@ equipments = { } fixed_ship_engine_slot = { required = yes - allowed_module_categories = { light_ship_engine } + allowed_module_categories = { light_ship_engine light_ship_engine_high_speed } } fixed_ship_role_slot = { required = yes diff --git a/src/common/units/equipment/ship_hull_submarine.txt b/src/common/units/equipment/ship_hull_submarine.txt index 88b915f..fc212fa 100755 --- a/src/common/units/equipment/ship_hull_submarine.txt +++ b/src/common/units/equipment/ship_hull_submarine.txt @@ -244,7 +244,7 @@ equipments = { fixed_ship_armor_slot = pressure_hull_3 } - sub_visibility = 18 + sub_visibility = 19 naval_speed = 18 reliability = 0.75 @@ -296,7 +296,7 @@ equipments = { fixed_ship_armor_slot = pressure_hull_4 } - sub_visibility = 15 + sub_visibility = 16 naval_speed = 18 reliability = 0.80 @@ -356,7 +356,7 @@ equipments = { fixed_ship_armor_slot = pressure_hull_4 } - sub_visibility = 11 + sub_visibility = 13 naval_speed = 18 reliability = 1.5 diff --git a/src/descriptor.mod b/src/descriptor.mod index 4f989ab..0c0853b 100755 --- a/src/descriptor.mod +++ b/src/descriptor.mod @@ -1,4 +1,4 @@ -version="v1.20 - Nuclear Might" +version="v2.0 - Hunt For Red October" tags={ "Military" "Translation" diff --git a/src/documentation/Guide.md b/src/documentation/Guide.md index e1f8787..da6b3a4 100755 --- a/src/documentation/Guide.md +++ b/src/documentation/Guide.md @@ -1,7 +1,7 @@ # A Simple Guide to Vanilla Navy Rework # ## Preface ## -Hi, this is the author of VNR, MrPunk. VNR is a naval overhaul mod with a huge amount of new contents and mechanisms, though its core is still similar to vanilla. I bet most people, whether experienced in navy or not, might face a hard time adjusting to a fresh style of naval game. I'm not an expert, but I want to write down this guide with insights during my modding process, in an attempt to relieve players from duplicate learning. +Welcome aboard, admirals! This is the author of VNR, MrPunk. VNR is a naval overhaul mod with a huge amount of new contents and mechanisms, though its core is still similar to vanilla. I bet most people, whether experienced in navy or not, might face a hard time adjusting to a fresh style of naval game. I'm not an expert, but I want to write down this guide with insights during my modding process, in an attempt to relieve players from duplicate learning. You can play VNR in different ways. Stick to history if you want to do it in a realistic style, or create meta designs to simply be a winner. It's up to you which style to pick, and VNR always offers numerous things for you to achieve that. @@ -13,38 +13,41 @@ Designer is the basic of VNR and the most important components you deal with. To **Firepower** Firepower in HOI4 is split into 3 types of attacks, light, heavy and torpedo. +- Light attack is provided by light or light-medium batteries on destroyers and cruisers, and secondary batteries on capital ships. It's very effective against light ships in terms of accuracy. +- Heavy attack is the damage done by heavy batteries on battleships or battlecruisers, and medium guns on heavy cruisers by a very small amount. Heavy guns usually have better piercing effects against heavy armor, but will be rendered ineffective in the face of screen ships. +- Torpedo has a different way to cause damage than guns, which it simply ignores armor. Despite great power and high critical chance, torpedo is fired in a slower pace and suffers a great penalty on precision against fleet with good screen efficiency. -Light attack is provided by batteries on destroyers and cruisers, and secondary batteries on capital ships. Heavy attack is the damage done by heavy batteries on battleships or battlecruisers, and medium guns on heavy cruisers by a very small amount. While damage caused by guns is affected by armor of target which their ratio leads to very different damage and critical chance, torpedo simply ignores armor and can cause great damage and score more critical hits, but it's fired more slowly and suffers a great penalty on hit chance when screen efficiency is good. Given that enemy's screen efficiency is one vital factor in the equation, swiftly eliminating its screen ships paves the way to a grand victory because low screen efficiency of the other side will make dynamics at sea more favorable to your side. +A conclusion can be drawn here. With the other side's screen efficiency totally crushed, your fleet will have an upper hand in hitting and evasion. Light attack is one of the most important factors you should secure in the design, but that's not the whole picture. Diversity can still be useful sometimes, leaving you with other options when light gun is unable to fully complete the mission. Undoutedly, heavy gun and torpedo are not main sources of damage since they are limited by internal and external factors, but they have a higher chance to sink a capital ship rather than just leave a scratch on it. -A conclusion can be drawn here. Light gun is very efficient against light ships, with the other side's screen efficiency totally crushed, your fleet will have an upper hand in hitting and evasion. Heavy gun can do more damage to heavy ships due to its heavy armor piercing effects, though it's not common to see battleships sunk by it. Torpedo have a higher critical chance against heavy ships and carriers which often deals triple or even quadruple damages, but its setbacks are long loading time and low hit chance. +Given that enemy's screen efficiency is one vital factor in the equation, swiftly eliminating its screen ships paves the way to a grand victory. -Carrier, on the other hand, is very different from all the firepowers mentioned above. Its damage relies on your air variants and sortie efficiency, and is only affected by weather, anti-air and night. +Carrier, on the other hand, is very different from all kinds of firepower mentioned above. Its damage depends on your air variants and sortie efficiency, and is only affected by weather, anti-air and night. **Protection** -The protection of ships varies on different hulls. For example, destroyer has close to zero protection, cruiser has armor plates, while battleship possesses armor, scheme and torpedo defense systems. +Protection varies on different hulls. For example, destroyer has close to zero protection, cruiser has armor plates, while battleship possesses armor plates, armor schemes and torpedo defense systems. -When HP gets reduced to 0, the ship will be sunk. Typically, the two ways to avoid it will be enhancing your ship in terms of HP and armor strength. Having more HP brings obvious benefits that the ship can take more damage before sunk. Armor improves survivability with a different approach to reduce damage received each time it's hit. Based on the formula listed in intro panel, if armor piercing of a gun is lower than half of the armor, its damage is reduced to 20% of its original value. As a result, armor is extremely useful against guns. +When HP gets reduced to 0, the ship will be sunk. Typically, there are two ways to avoid it. Having more HP brings obvious benefits to the ship, and allows it to take more damage before sunk. Armor improves survivability with a different approach by reducing damage received each time it's hit. Based on the formula listed in intro panel, if armor piercing of a gun is lower than half of the armor, its damage is reduced to 20% of its original value. In a scenario where battleships fight toe-to-toe combat, armor is extremely useful against guns. -Torpedo completely ignores armor and can cause great damage. Even torpedo defense system is not effective enough to save the ship if it gets hit by torpedo. But luckily, with a good escort force, torpedo will have a hard time penetrating the screen line to get your capital ships. +However, armor is not invincible if you take other types of firepower into consideration. For example, torpedo completely ignore armor, and it can do so much damage that even torpedo defense system is not effective enough to save the ship when it's hit. Luckily, with a good escort force, torpedo will have a hard time penetrating the screen line to get your capital ships. -Contrary to most people's impression, anti-air is also a part of protection facing aircrafts and carriers. Good AA provides damage reduction or even evasion when attacked by planes, and it gets more bonus from the overall AA from your fleet, factored to align with the ship's. That means a ship without anti-air gun can also benefit from other ships' AA, but anti-air guns are mandatory if you want to shoot down the plane. +Contrary to most people's impression, anti-air is also a part of protection facing aircrafts and carriers. Strong AA offers damage reduction or even evasion when attacked by planes, and it can get more bonus from the overall AA of your fleet, factored to align with the ship's. That means a ship without anti-air gun can also benefit from other ships' AA, but anti-air guns are mandatory if you want to shoot down the plane. **Speed** -Besides stacking armor, another way to improve your ship's survivability is to increase its speed. Higher speed helps reduce ship's hit profile which is compared with hit chance of guns to determine whether your ship is hit or not. As an effective measure to evade gun fires, however, speed is useless against planes. In order to get a higher speed, avoid stacking too many guns or armors on a hull. Generally speaking, you'd better make capital ships around 30kn, light ships 35-40kn. +Besides stacking armor, another way to improve your ship's survivability is to increase its speed. Higher speed helps reduce ship's hit profile, a value that is compared with hit chance of guns to determine whether your ship is hit or not (lower hit profile means the ship is harder to hit). As an effective measure to evade gun fires and torpedoes, however, speed is useless against planes. In order to get a higher speed, you should avoid stacking too many guns or armors on a ship. Generally speaking, you'd better make capital ships around 30kn, light ships 35-40kn. **Reliability** -The impact of reliability is not superficial, but it determines how likely the ship may suffer a critical hit or damaged in accidents. Many immature or complex modules such as quad guns and missiles will cause loss of reliability, making the ship very vulnerable in combat and training, just like the Swedish warship Wasa. In my opinion, low reliability is somewhat tolerable on platforms with higher HP, but it's definitely not recommended on light hulls. +The impact of reliability is not superficial, but it determines how likely the ship may suffer a critical hit or damaged in accidents. Moreover, ships with low reliability get a damage multiplier when they are hit, which it's 8 times higher at 0% reliability. Many immature or complex modules, such as quad guns and missiles, will cause loss of reliability, making the ship very vulnerable in combat and training, just like the Swedish warship Wasa. In my opinion, low reliability is somewhat tolerable on platforms with higher HP, but it's definitely not recommended on light hulls. **Detection** -Detection, or recon, is a very important factor to gain initiativeness in naval combat. It is divided into surface detection and sub detection, with influence on spotting enemy fleet or submarines. Greater detection is always good, but it's also expensive, so only vanguard fleet is usually composed of fast and dedicated recon ships. +Detection, or recon, is a very important factor in initiativeness on the sea. It is divided into surface detection and sub detection, with influence on spotting enemy fleets or submarines respectively. Greater detection is always good, but it's also too expensive to make the advantage universal. Only vanguard fleet is usually composed of fast and dedicated scout ships. Other than that, a set of radar will be all you need. **Cost** -Unless you are playing as US or UK, building a large fleet takes too much time and IC, and it may hamper your army production. This is especially true for countries like Germany or Soviet Union which requires army focus more than anyone else. As a result, keeping the cost of shipbuilding programs under control can make the whole experience of your game smoother. +Unless you are playing as US or UK, building a large fleet takes too much time and IC, and it may hamper your army production as well. This is especially true for countries like Germany or Soviet Union which require army focus more than anyone else. As a result, keeping the cost of shipbuilding programs under control can make the whole experience of your game smoother. ### How to Design Your Ship ### @@ -52,31 +55,38 @@ If you can fully understand the six dimensions, now it's time to design your fir **Carrier** -Carrier serves as the main source of damage in battle, and it's heavily relied on its aircrafts. The most important thing about it is the capacity, which requires you to mount as many hangars as possible. However, having too many hangars will certainly degrade speed and other metrics, especially that organisation and HP will impact sortie efficiency. Thus, you should keep the degradation under control. +Carrier serves as the main source of damage in battle, and it heavily relies on its aircrafts. Despite CV plane templates, the most important thing about a carrier is its capacity, which requires you to mount as many hangars as possible. However, having too many hangars will certainly degrade speed and other metrics, especially that organisation and HP will impact sortie efficiency. Thus you should keep the degradation under control, and take caution in the usage of large open hangar which harms these stats to a large extent. **Heavy Ship** -You can't skip heavy ships, such as battleships and battlecruisers, in your fleet. While screen ships escort capital ships, these heavy ships will escort carriers and boost their survivability by drawing aircrafts' attack. It's hard to summarize the key to such ship because it literally needs every aspect to be perfectly balanced. Firepower may not be the keypoint on battleships since their maximum HP is almost immortal compared to guns' heavy attack, but armor and AA are needed to protect itself and other ships, especially carriers. In that case, a historical battleship is more than sufficient to be included in a strike taskforce. +You can't skip heavy ships in your fleet, such as battleships and battlecruisers. While screen ships escort capital ships, these heavy ships will escort carriers and boost their survivability by drawing attacks from aircrafts. It's hard to summarize the key to this type of ship because it literally needs every aspect to be perfectly balanced. Among them, firepower could be the most irrelevant factor in battleship designs since their maximum HP is almost immortal compared to guns' heavy attack, but armor and AA are definitely needed to protect itself and other ships, especially carriers. In that case, a historical battleship is more than sufficient to fit in any taskforce in the mod. -On the other hand, battlecruiser is not a good option despite its advantage of speed. Its chance to receive critical hit is higher than battleship, which battleship with high speed engine is already fast enough. +On the contrary, battlecruiser is not a good option despite its advantage of speed. Except a higher chance to receive critical hits, battlecruiser in 1936 is starting to show marginal utilities (positive effect from speed gradually reduces as you keep investing in it). As for super heavy battleships, you can mount one gun on it to fully utilize its high HP, but normally it's not recommended. **Cruiser** -Unlike vanilla, heavy cruiser and light cruiser in VNR are not defined by its gun caliber but by role. Yet there are still differences between cruiser guns. Light medium guns are similar to their origins, but medium guns have bonus on HP and armor to simulate a linear relation between survivability and tonnage. In VNR, heavy cruiser plays the role of cruiser killer instead of being useless in capital line, it's more flexible and can perform actions in both capital line and screen line based on the role you give it. As mentioned above, cruisers use light attack to eliminate screen ships and crush enemy's screen efficiency, creating a more favorable situation for your fleet to fire on the enemy. To achieve that, you need to pursue a fast and light-gun-centric design in order to keep up with destroyers and wipe out enemy's screen line as fast as you can. +Unlike vanilla, the traditional definition of light or heavy cruiser has been replaced by a role system, but caliber still has some influence, which it roughly puts all cruisers into 3 categories: +- Heavy capital cruiser is the same as heavy cruiser in basegame with a capital ship related role. +- Heavy fleet cruiser is a screen ship version of heavy cruiser with medium guns and a screen ship related role. +- Light cruiser is the same as its origin in basegame with light medium guns and a screen ship related role. -Cruiser is not only used for attack, but also some supporting jobs, such as scouting, and sometimes it can be a luxurious option for anti-submarine and mine warfare. That's where the role system gonna help you to fully dig out all its potentials. Radar picket cruiser is perfect for spotting enemy fleet. Colonial cruiser is cheaper, good supplement to colonial empire like UK and also a second best choice for minor countries. Then you have large cruiser and missile cruiser if there are sufficient IC power within your nation. The list goes on, but one thing for sure is that cruiser offers the most possibilities in all kinds of ships. +In VNR, heavy cruiser can play role of either cruiser killer (heavy fleet cruiser) or economical capital ship (heavy capital cruiser), it's more flexible and can perform actions in both capital line and screen line based on the role you give it. + +While light medium guns are similar to their origins, medium guns have bonus on HP and armor to simulate a linear relation between survivability and tonnage. As mentioned above, cruisers use light attack to eliminate screen ships and crush enemy's screen efficiency, creating a more favorable situation for your fleet to fire on the enemy. To achieve that, you need to pursue a fast and light-gun-centric design in order to keep up with destroyers and wipe out enemy's screen line as fast as you can. + +Cruiser is not only used for attacking, but also some supporting jobs, such as reconnaissance, and sometimes it can be a luxurious option for anti-submarine and mine warfare. That's where the role system gonna help you fully dig out the potential. Radar picket cruiser is perfect for spotting enemy fleet. Colonial cruiser is cheaper, good supplement to colonial empire like UK and also a second best choice for minor countries. Then you have large cruiser and missile cruiser if there are sufficient IC power within your nation. The list goes on, but one thing for sure is that cruiser offers the most possibilities in all kinds of ships. **Destroyer** -Destroyer is weak at the first glance, but it has the best speed and visibility in the game. Since destroyer's gun is almost useless against any ships but itself, torpedo is often used as the main weapon of destroyer, making destroyer heavily depending on the diminishment of your enemy's screen efficiency. Besides, destroyers also shoulder the most important mission in the fleet, which is to maintain screen efficiency by their numbers. Therefore, cost should always be the top priority when designing a destroyer, and there are a series of roles to achieve that. +Destroyer is weak at the first glance, but it has the best speed and visibility in the game. Since destroyer's gun is almost useless against anything but itself, torpedo is often used as its main weapon, a source of damage that heavily depends on the diminishment of your enemy's screen efficiency. Besides, destroyers also shoulder the most important mission in the fleet, which is to maintain screen efficiency by their numbers. Therefore, cost should always be the top priority when designing a destroyer, and there are a series of roles to achieve that. -Typically, the generic destroyer role can handle most scenarios. Escort destroyer is cheaper and expert at anti-submarine, and frigate can reduce the cost even more with numerous degradations in other aspects. Of course, you can also try to go another way to improve quality of your destroyer. Roles like destroyer leader and super destroyer can both enhance its performance in terms of firepower and protection at the cost of a sharp increase in IC. Destroyer leader may look redundant in the list, you are correct, that's also the reason why this type of ships was eventually outdated in history. +Typically, the generic destroyer role can handle most scenarios. Escort destroyer is cheaper and expert at anti-submarine, and frigate can reduce the cost even more with numerous degradations in other aspects. Of course, you can also try other ways to improve quality of destroyer. Roles like destroyer leader and super destroyer can both enhance its performance in terms of firepower and protection at the cost of a sharp increase in IC. Destroyer leader may look redundant in the list, you are correct, that's also the reason why this type of ship eventually disappeared in history. **Submarine** -Subs are greatly nerfed compared to vanilla in terms of competing with a proper fleet, but they are still lethal towards convoys. There isn't much choice for each slot on submarine like other ships, and that makes the design of submarines quite linear and easier since all you have to do is updating it with new hulls or new modules. +Subs are greatly nerfed compared to vanilla in terms of competing with a proper fleet, but they are still lethal towards convoys. There aren't many choices for each slot on submarine like other ships, and that makes the design of submarines quite linear and easier since all you have to do is updating it with new hulls or new modules. AI in VNR has been enhanced to carry more depth charges and sonars, which is a major challenge to sub-centric games. As a result, you should try to lower your sub visibility as much as possible. Mount every useful module, including snorkel and pressure hull, on your sub and keep them updated to the latest. @@ -86,7 +96,7 @@ Special hulls are ships that can't be simply represented by generic ship hulls. **Battlecarrier** -Battlecarrier is a hybrid ship with features from both battleship and carrier, you can make one by putting conversion deck on rear slots of the heavy hull. Although it has heavy guns, battlecarrier is considered as carrier and is in the carrier line, and it's restricted by the max carrier limit. Furthermore, battlecarrier can't get any bonus from doctrines, and its high conversion cost also blocks the possibility to build the fleet around it. +Battlecarrier is a hybrid ship with features from both battleship and carrier. To make one, you will have to unlock it through special projects, and then put conversion decks on rear slots of a heavy ship hull. Although it has heavy guns, battlecarrier is considered as carrier and is in the carrier line, which means it's restricted by the max carrier limit. Furthermore, battlecarrier can't get any bonus from doctrines, and its high conversion cost also blocks the possibility to build the fleet around it. **Super Heavy Battleship** @@ -94,7 +104,7 @@ In fact, super heavy battleship has no fundamental difference from ordinary batt **Arsenal Ship** -Basically a super expensive shore bombardment ship. Arsenal ship can carry all types of missiles including anti-ship, anti-air and ballistic missiles, which makes it the core of a battlefleet, only if you are wealthy enough to build one. +Basically a super expensive shore bombardment ship. Arsenal ship can carry all types of missiles including anti-ship, anti-air and ballistic missiles. It has the ability to be the core of battlefleet, only if you are wealthy enough to build one. **Escort Carrier** @@ -106,19 +116,19 @@ Merchant carrier is an even cheaper option than escort carrier. In reality, it w **Super Carrier** -Just like Essex or Midway post-refit, super carrier is a weapon with no shortcoming. By combining with modern carrier modules such as large armored hangar, steamed catapult and side lifts, a super carrier can possess a capacity of 130-150 planes. Except for its incredible cost, super carrier is the best type of carrier in the mod. +Just like Essex or Midway post-refit, super carrier is a weapon with no shortcoming. By combining it with modern carrier modules such as large armored hangar, steamed catapult and side lifts, a super carrier can possess a capacity of 130-150 planes. Except for its incredible cost, super carrier is the best type of carrier in the mod. **Strategic Strike Carrier** -An equivalent to ice carrier in vanilla but with an actual historical background. The strategic strike carrier is based on USS United States planned right after WWII, it can carry 20 heavy jet bombers to carry out intercontinental nuclear strike. The design of this ship also reflects its duty in history. Its capacity might not be impressive in naval battle, but still useful if you need a sea-based airport against countries across the ocean. +An equivalent to ice carrier in vanilla but with an actual historical background. The strategic strike carrier is based on USS United States planned right after WWII, it can carry 20 heavy jet bombers to carry out intercontinental nuclear strike. The design of this ship also reflects its duty in history. Its capacity might not be impressive, but it has access to all kinds of land-based aircrafts in the arsenal and can be useful if you need a sea-based airport against countries across the ocean. **Panzerschiff** -Panzerschiff in VNR or revived armored cruiser in KRNR, is basically a cruiser with heavy guns, though there is a limit set to prevent super heavy guns being installed on it. Just like the real armored ship in history, it has some advantages in one-on-one combat against cruisers, such as better guns and armor, making it an intermediate option between battlecruiser and heavy cruiser. The problem is, panzerschiff is stuck in the middle, so it can't fully cover either's job. +Panzerschiff in VNR or revived armored cruiser in KRNR, is basically a cruiser with heavy guns, though there is a limit set to prevent super heavy guns being used. Just like the real armored ship in history, it has some advantages in one-on-one combat against cruisers, such as better guns and armor, making it an intermediate option between battlecruiser and heavy cruiser. The problem is, panzerschiff is stuck in the middle, so it can't fully cover either's job. **Auxiliary Ship** -The max range of the fleet is calculated by average range of all ships within, so mathematically speaking you can boost it by adding long-range ships to your fleet. However, if you know maths very well, you may notice once the average surpass a certain value, it will bring the increase rate to a stagnation, so it's unwise to put too many auxiliary ships together because the range bonus is reaching the upper limit. +Max range of the fleet is calculated by average range of all ships within, so mathematically speaking you can boost it by adding long-range ships to your fleet. However, if you know maths very well, you may notice once the average has surpassed a certain value, it will bring the increase rate to a stagnation (also known as margin utilities). As a result, it's unwise to put too many auxiliary ships together because the range bonus is reaching the upper limit. To keep it away from the frontline, auxiliary ship is considered as capital ship, which means it can provide escort efficiency for your carrier just like battleship does. It's weak without doubt, but really really cheap. @@ -130,27 +140,27 @@ Techtree is the soul of VNR and also the most interesting part of the game. Comp **Destroyer Branch** -Destroyer is the fundation of any navies, so there is no reason that you should skip this part of the tree, unless you don't want to play navy at all. As I mentioned in designing section, cost is the key element of destroyer variants, so any tech that lowers IC cost of a ship is certainly a must. The research on destroyer should be centered around the job you give them in your fleet. Anti-submarine is one of the most common tasks handled by destroyer, making depth charge and sonar technologies become the theme of this branch. Typically, that's all you need to have to make a decent destroyer. When I say "decent", it stands for "a ship that works under most circumstances regardless of which country you are playing", but there are exceptions that you will be against different enemies. +Destroyer is the fundation of any navies, so there is no reason that you should skip this part of the tree, unless you don't want to play navy at all. As I mentioned in designing section, cost is the key element of destroyer variants, so any tech that lowers IC cost is certainly a must. The research on destroyer should be centered around the job you give them in your fleet. Anti-submarine is one of the most common tasks handled by destroyer, promoting depth charge and sonar technologies as the theme of this branch. Typically, that's all you need to make a decent destroyer. When I say "decent", it stands for "a ship that works under most circumstances regardless of which country you are playing", but there are exceptions that you will be against different enemies. **Cruiser Branch** -Cruiser can make incredible damage on light ships in the battle when it gets into close combat stage. Therefore, if you want to build a nice surface fleet, don't hesitate to give your cruiser the best guns and armors. Although you have many options in cruiser's tree, the process becomes easier that you only have to choose those improve it in terms of things you really need, including firepower, speed and armor. +Cruiser can make incredible damage on light ships in the battle when it gets into close combat stage. Therefore, if you want to build a nice surface fleet, don't hesitate to give your cruiser the best guns and armors. Although you have many options in cruiser's tree, the process becomes easier that you only have to choose things boosting firepower, speed and armor. **Heavy Armor Branch** -This branch is composed of battleship armor scheme and armor processing technologies. The necessity depends on whether you are going to include heavy ships in your fleet and when you want to exclude them. If heavy ships still hold a place in your fleet, you should update these techs to the latest whenever there's a chance, otherwise just leave it alone. +This branch is composed of battleship armor schemes and armor processing technologies. The necessity depends on whether you are going to include heavy ships in your fleet and when you want to exclude them. If heavy ships still hold a place in your fleet, you should update these techs to the latest whenever there's a chance, otherwise just leave them alone. **Battleship Branch** -Battleship branch is actually quite flexible because you can drop it from anywhere if it's no longer needed in your fleet. But if you want a good cold war era experience, at least research hulls to gain access to cold war fire-control/nuclear-fleet technologies. Back to the base tree, battleship techs prior to the 1930s are very useful despite not being mandatory. Its sub techs during the early 1940s are not recommended for their crummy bonus unless it's out of roleplay. After all, not many people will need excellent battleships but just-okay ones. +Battleship branch is actually quite flexible because you can drop it from anywhere if it's no longer needed in your fleet. But if you want a good cold war era experience, at least research hulls to gain access to cold war fire-control/nuclear-fleet technologies. Back to the base tree, battleship techs prior to the 1930s are very useful despite not being mandatory. Its sub-techs during the early 1940s are not recommended for their crummy bonus unless it's out of roleplay. After all, not many people will need excellent battleships but just-okay ones. **Carrier Branch** -I can't stress more about the dominating power of carrier in reality and mod. Except for some early sub techs of carrier which only apply little bonus, most carrier techs are extremely useful and will definitely give you an upper hand in the battle. My suggestion is to skip techs before 1932, and get all of them after that. +I can't stress more about the dominating power of carrier in reality and mod. Except for some early sub-techs which only offer little bonus, most carrier techs are extremely useful and will definitely give you an upper hand in the battle. My suggestion is to skip techs before 1932, and get all of them after that. **Submarine Branch** -Submarine is useless against anything but convoys because of AI's ASW improvements. Submarine research should be centered around lowering visibility and improving torpedo attack, other techs remain optional no matter what bonus they offer. +Submarine is useless against anything but convoys because of AI's ASW improvements. Its research should be centered around visibility and torpedo, and other techs remain optional no matter what bonus they offer. ### Naval Support Tree ### @@ -160,13 +170,13 @@ You need guns everywhere, so there is basically no reason to skip this branch. E **Torpedo Branch** -Torpedo techs are needed by both submarines and torpedo ships, and overall torpedo weapons are nerfed in accuracy but buffed in damage. Keep it up to date if your fleet is heavily relied on torpedo. +Torpedo techs are needed by both submarines and torpedo ships. In general, torpedo weapons are nerfed in accuracy and buffed in damage, but they are still considered as poor damage sources in the mod. Only keep it up to date if your fleet is heavily relied on torpedo. **Auxiliary Branch** The auxiliary branch is split into three sub-branches, port facilities, auxiliary ships and fuel silos. Basically designed for immersion, you can just skip the whole branch without need to worry about missing important bonus or modules. Of course, if you want to experience this part of the mod, there are some useful techs. -The branch of port facilities aims at accelerating building and repairing speed of naval infrastructure such as shipyard and naval base, but I won't recommended you to finish this line due to poor bonus. +The branch of port facilities aims at accelerating building and repairing of naval infrastructure such as shipyard and naval base, but I won't recommended you to finish this line due to poor bonus. Auxiliary ship branch is centered around the debate over "range or speed". Speed branch is relatively better since it's one of the six dimensions of ship designs and it offers some exclusive modules like raider cruiser. @@ -194,9 +204,11 @@ One of the major roles that navy plays in the game is securing sea supremacy to Type of ship also affects efficiency in this area. Decent ships are required in the action, that means you can't secure the sea just with submarines. +Above all, the supremacy weight of each ship is calculated by a formula between IC and manpower. Big and expensive ships will always have an edge in the fight for sea supremacy. + ### Combat Duration ### -To simulate carrier's capability to send over the horizon strikes, the duration of combat is made longer in the mod, but I still kept it under control so that other ships still hold a place in navy. Carrier can send air strikes every 2-3 hour (based on your sortie efficiency) in different squadron size (based on carrier traffic and some other factors). 20 hours after the battle begins, fleet will have a chance to retreat both automatically and manually. Only 22 hours into the battle, battleship got to fire its first salvo, while light ships still have to wait to the 30th hour to fire. +To simulate carrier's capability to send over the horizon strikes, the duration of combat is made longer in the mod, but I still kept it under control so that other ships still hold a place in navy. Carrier can send air strikes every 2-3 hour (based on your sortie efficiency) in different squadron size (based on carrier traffic and some other factors). 20 hours after the battle begins, fleet will have a chance to retreat both automatically and manually. Only 22 hours into the battle, battleship gets to fire its first salvo, while light ships still have to wait to the 30th hour to fire. ### Positioning ### @@ -206,6 +218,6 @@ Positioning is affected by several factors including relative size of fleet, spe ### Supply Consumption ### -Ever since the supply system was added in NSB, navy will also be influenced by port facilities. In vanilla, you rarely feel the consequence of running out of supply in naval combat because ships' supply consumption is too low compared to how much a naval base can provide. To begin with, don't confuse supply consumption with fuel consumption, they are different but will cause similar penalties on your fleet. Fuel is only consumed when your fleet is in action, but supply is a static resource that you can't store. +Ever since the supply system was added in NSB, navy will also be influenced by port facilities. In vanilla, you rarely feel the consequence of running out of supply in naval combat because ships' supply consumption is too low compared to how much a naval base can provide. To begin with, don't confuse supply consumption with fuel consumption, they are different but will cause similar penalties on your fleet. Fuel is only consumed when your fleet is in action, while supply is a static resource that you can't store. In the mod, supply consumption of ships are greatly increased, especially on capital ships. This has made strategic islands and frontline engineering corps far more important in simulating the Pacific War. Take US as an example, a large fleet making a sortie from the Midway will definitely suffer heavy attrition during maneuvering and combat. Instead, launching attacks from Hawaii or Australia is a wiser choice. \ No newline at end of file diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/01_Commonwealth_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/01_Commonwealth_ship_icons.txt index 20b2d6f..81aea6e 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/01_Commonwealth_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/01_Commonwealth_ship_icons.txt @@ -75,6 +75,7 @@ ENG = { GFX_ENG_vnr_ship_hull_light_2_medium GFX_ENG_vnr_ship_hull_light_3_medium GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -95,6 +96,7 @@ ENG = { GFX_ENG_vnr_ship_hull_light_3_medium GFX_ENG_vnr_ship_hull_light_4_medium GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -175,6 +177,7 @@ ENG = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -203,6 +206,7 @@ ENG = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -233,6 +237,7 @@ ENG = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -615,7 +620,7 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -625,13 +630,13 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -641,14 +646,14 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_light_1_medium - GFX_CAN_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } @@ -658,15 +663,15 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_4_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_light_1_medium - GFX_CAN_vnr_ship_hull_light_2_medium - GFX_CAN_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } @@ -676,16 +681,17 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_5_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_light_1_medium - GFX_CAN_vnr_ship_hull_light_2_medium - GFX_CAN_vnr_ship_hull_light_3_medium - GFX_CAN_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -695,17 +701,18 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_light_6_medium + GFX_ENG_vnr_ship_hull_light_6_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_light_1_medium - GFX_CAN_vnr_ship_hull_light_2_medium - GFX_CAN_vnr_ship_hull_light_3_medium - GFX_CAN_vnr_ship_hull_light_4_medium - GFX_CAN_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -715,8 +722,8 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium } } @@ -726,15 +733,17 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_2_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -744,17 +753,20 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_3_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_2_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" } } @@ -764,19 +776,24 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_4_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_2_medium - GFX_CAN_vnr_ship_hull_cruiser_3_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_2_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -786,21 +803,26 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_5_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_2_medium - GFX_CAN_vnr_ship_hull_cruiser_3_medium - GFX_CAN_vnr_ship_hull_cruiser_4_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_2_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_3_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -810,23 +832,28 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_6_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_6_medium + GFX_ENG_vnr_ship_hull_cruiser_6_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_6_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_2_medium - GFX_CAN_vnr_ship_hull_cruiser_3_medium - GFX_CAN_vnr_ship_hull_cruiser_4_medium - GFX_CAN_vnr_ship_hull_cruiser_5_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_2_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_3_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_4_capital_medium - GFX_CAN_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -836,14 +863,14 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_coastal_defense_ship_medium + GFX_ENG_vnr_ship_hull_cruiser_coastal_defense_ship_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_1_medium - GFX_CAN_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -853,7 +880,7 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_pre_dreadnought_medium + GFX_ENG_vnr_ship_hull_pre_dreadnought_medium } } @@ -863,8 +890,15 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -874,14 +908,16 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + GFX_ENG_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -891,15 +927,18 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -909,16 +948,19 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_2_medium - GFX_CAN_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -928,17 +970,20 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_heavy_5_medium + GFX_ENG_vnr_ship_hull_heavy_5_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_1_medium - GFX_CAN_vnr_ship_hull_heavy_2_medium - GFX_CAN_vnr_ship_hull_heavy_3_medium - GFX_CAN_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -948,7 +993,7 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium } } @@ -958,7 +1003,13 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" } } @@ -968,7 +1019,13 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Furious.png" } } @@ -978,13 +1035,13 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_ca_medium - GFX_CAN_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium } } } @@ -993,15 +1050,16 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_ca_medium - GFX_CAN_vnr_ship_hull_carrier_conversion_bb_medium - GFX_CAN_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1011,16 +1069,17 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_ca_medium - GFX_CAN_vnr_ship_hull_carrier_conversion_bb_medium - GFX_CAN_vnr_ship_hull_carrier_1_medium - GFX_CAN_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1030,17 +1089,20 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_super_carrier_medium + GFX_ENG_vnr_ship_hull_super_carrier_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_carrier_conversion_ca_medium - GFX_CAN_vnr_ship_hull_carrier_conversion_bb_medium - GFX_CAN_vnr_ship_hull_carrier_1_medium - GFX_CAN_vnr_ship_hull_carrier_2_medium - GFX_CAN_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium + "gfx/interface/technologies/England/ENG_carrier_Furious.png" + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1050,7 +1112,7 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_escort_carrier_medium + GFX_ENG_vnr_ship_hull_escort_carrier_medium } } @@ -1060,13 +1122,13 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1076,14 +1138,14 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1093,15 +1155,15 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium - GFX_CAN_vnr_ship_hull_submarine_2_medium - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1111,16 +1173,16 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium - GFX_CAN_vnr_ship_hull_submarine_2_medium - GFX_CAN_vnr_ship_hull_submarine_3_medium - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1130,17 +1192,17 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_submarine_5_medium + GFX_ENG_vnr_ship_hull_submarine_5_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium - GFX_CAN_vnr_ship_hull_submarine_2_medium - GFX_CAN_vnr_ship_hull_submarine_3_medium - GFX_CAN_vnr_ship_hull_submarine_4_medium - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1150,16 +1212,16 @@ CAN = { pool = { weight = 5 icons = { - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } pool = { icons = { - GFX_CAN_vnr_ship_hull_submarine_1_medium - GFX_CAN_vnr_ship_hull_submarine_2_medium - GFX_CAN_vnr_ship_hull_submarine_3_medium - GFX_CAN_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1174,7 +1236,7 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -1184,13 +1246,13 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -1200,14 +1262,14 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium - GFX_RAJ_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } @@ -1217,15 +1279,15 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_4_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium - GFX_RAJ_vnr_ship_hull_light_2_medium - GFX_RAJ_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } @@ -1235,16 +1297,17 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_5_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium - GFX_RAJ_vnr_ship_hull_light_2_medium - GFX_RAJ_vnr_ship_hull_light_3_medium - GFX_RAJ_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -1254,17 +1317,18 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_light_6_medium + GFX_ENG_vnr_ship_hull_light_6_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_light_1_medium - GFX_RAJ_vnr_ship_hull_light_2_medium - GFX_RAJ_vnr_ship_hull_light_3_medium - GFX_RAJ_vnr_ship_hull_light_4_medium - GFX_RAJ_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -1274,8 +1338,8 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium } } @@ -1285,15 +1349,17 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_2_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -1303,17 +1369,20 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_3_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" } } @@ -1323,19 +1392,24 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_4_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1345,21 +1419,26 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_5_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_medium - GFX_RAJ_vnr_ship_hull_cruiser_4_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1369,23 +1448,28 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_6_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_6_medium + GFX_ENG_vnr_ship_hull_cruiser_6_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_6_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_medium - GFX_RAJ_vnr_ship_hull_cruiser_4_medium - GFX_RAJ_vnr_ship_hull_cruiser_5_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_2_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_3_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_4_capital_medium - GFX_RAJ_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1395,14 +1479,14 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_coastal_defense_ship_medium + GFX_ENG_vnr_ship_hull_cruiser_coastal_defense_ship_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -1412,7 +1496,7 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_pre_dreadnought_medium + GFX_ENG_vnr_ship_hull_pre_dreadnought_medium } } @@ -1422,8 +1506,15 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1433,14 +1524,16 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + GFX_ENG_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1450,15 +1543,18 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1468,16 +1564,19 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_2_medium - GFX_RAJ_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1487,17 +1586,20 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_heavy_5_medium + GFX_ENG_vnr_ship_hull_heavy_5_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_1_medium - GFX_RAJ_vnr_ship_hull_heavy_2_medium - GFX_RAJ_vnr_ship_hull_heavy_3_medium - GFX_RAJ_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1507,7 +1609,7 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium } } @@ -1517,7 +1619,13 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" } } @@ -1527,7 +1635,13 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Furious.png" } } @@ -1537,13 +1651,13 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_ca_medium - GFX_RAJ_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium } } } @@ -1552,15 +1666,16 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_ca_medium - GFX_RAJ_vnr_ship_hull_carrier_conversion_bb_medium - GFX_RAJ_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1570,16 +1685,17 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_ca_medium - GFX_RAJ_vnr_ship_hull_carrier_conversion_bb_medium - GFX_RAJ_vnr_ship_hull_carrier_1_medium - GFX_RAJ_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1589,17 +1705,20 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_super_carrier_medium + GFX_ENG_vnr_ship_hull_super_carrier_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_carrier_conversion_ca_medium - GFX_RAJ_vnr_ship_hull_carrier_conversion_bb_medium - GFX_RAJ_vnr_ship_hull_carrier_1_medium - GFX_RAJ_vnr_ship_hull_carrier_2_medium - GFX_RAJ_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium + "gfx/interface/technologies/England/ENG_carrier_Furious.png" + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -1609,7 +1728,7 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_escort_carrier_medium + GFX_ENG_vnr_ship_hull_escort_carrier_medium } } @@ -1619,13 +1738,13 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1635,14 +1754,14 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1652,15 +1771,15 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium - GFX_RAJ_vnr_ship_hull_submarine_2_medium - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1670,16 +1789,16 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium - GFX_RAJ_vnr_ship_hull_submarine_2_medium - GFX_RAJ_vnr_ship_hull_submarine_3_medium - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1689,17 +1808,17 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_submarine_5_medium + GFX_ENG_vnr_ship_hull_submarine_5_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium - GFX_RAJ_vnr_ship_hull_submarine_2_medium - GFX_RAJ_vnr_ship_hull_submarine_3_medium - GFX_RAJ_vnr_ship_hull_submarine_4_medium - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1709,16 +1828,16 @@ RAJ = { pool = { weight = 5 icons = { - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } pool = { icons = { - GFX_RAJ_vnr_ship_hull_submarine_1_medium - GFX_RAJ_vnr_ship_hull_submarine_2_medium - GFX_RAJ_vnr_ship_hull_submarine_3_medium - GFX_RAJ_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -1733,7 +1852,7 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -1743,13 +1862,13 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -1759,14 +1878,14 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_light_1_medium - GFX_SAF_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } @@ -1776,15 +1895,15 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_4_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_light_1_medium - GFX_SAF_vnr_ship_hull_light_2_medium - GFX_SAF_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } @@ -1794,16 +1913,17 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_5_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_light_1_medium - GFX_SAF_vnr_ship_hull_light_2_medium - GFX_SAF_vnr_ship_hull_light_3_medium - GFX_SAF_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -1813,17 +1933,18 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_light_6_medium + GFX_ENG_vnr_ship_hull_light_6_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_light_1_medium - GFX_SAF_vnr_ship_hull_light_2_medium - GFX_SAF_vnr_ship_hull_light_3_medium - GFX_SAF_vnr_ship_hull_light_4_medium - GFX_SAF_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -1833,8 +1954,8 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium } } @@ -1844,15 +1965,17 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_2_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -1862,17 +1985,20 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_3_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_2_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" } } @@ -1882,19 +2008,24 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_4_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_2_medium - GFX_SAF_vnr_ship_hull_cruiser_3_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_2_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1904,21 +2035,26 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_5_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_2_medium - GFX_SAF_vnr_ship_hull_cruiser_3_medium - GFX_SAF_vnr_ship_hull_cruiser_4_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_2_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_3_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1928,23 +2064,28 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_6_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_6_medium + GFX_ENG_vnr_ship_hull_cruiser_6_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_6_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_2_medium - GFX_SAF_vnr_ship_hull_cruiser_3_medium - GFX_SAF_vnr_ship_hull_cruiser_4_medium - GFX_SAF_vnr_ship_hull_cruiser_5_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_2_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_3_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_4_capital_medium - GFX_SAF_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -1954,14 +2095,14 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_coastal_defense_ship_medium + GFX_ENG_vnr_ship_hull_cruiser_coastal_defense_ship_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_1_medium - GFX_SAF_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -1971,7 +2112,7 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_pre_dreadnought_medium + GFX_ENG_vnr_ship_hull_pre_dreadnought_medium } } @@ -1981,8 +2122,15 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -1992,14 +2140,16 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + GFX_ENG_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2009,15 +2159,18 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2027,16 +2180,19 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_2_medium - GFX_SAF_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2046,17 +2202,20 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_heavy_5_medium + GFX_ENG_vnr_ship_hull_heavy_5_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_1_medium - GFX_SAF_vnr_ship_hull_heavy_2_medium - GFX_SAF_vnr_ship_hull_heavy_3_medium - GFX_SAF_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2066,7 +2225,7 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium } } @@ -2076,7 +2235,13 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" } } @@ -2086,7 +2251,13 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Furious.png" } } @@ -2096,13 +2267,13 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_ca_medium - GFX_SAF_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium } } } @@ -2111,15 +2282,16 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_ca_medium - GFX_SAF_vnr_ship_hull_carrier_conversion_bb_medium - GFX_SAF_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2129,16 +2301,17 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_ca_medium - GFX_SAF_vnr_ship_hull_carrier_conversion_bb_medium - GFX_SAF_vnr_ship_hull_carrier_1_medium - GFX_SAF_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2148,17 +2321,20 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_super_carrier_medium + GFX_ENG_vnr_ship_hull_super_carrier_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_carrier_conversion_ca_medium - GFX_SAF_vnr_ship_hull_carrier_conversion_bb_medium - GFX_SAF_vnr_ship_hull_carrier_1_medium - GFX_SAF_vnr_ship_hull_carrier_2_medium - GFX_SAF_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium + "gfx/interface/technologies/England/ENG_carrier_Furious.png" + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2168,7 +2344,7 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_escort_carrier_medium + GFX_ENG_vnr_ship_hull_escort_carrier_medium } } @@ -2178,13 +2354,13 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2194,14 +2370,14 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2211,15 +2387,15 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium - GFX_SAF_vnr_ship_hull_submarine_2_medium - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2229,16 +2405,16 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium - GFX_SAF_vnr_ship_hull_submarine_2_medium - GFX_SAF_vnr_ship_hull_submarine_3_medium - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2248,17 +2424,17 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_submarine_5_medium + GFX_ENG_vnr_ship_hull_submarine_5_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium - GFX_SAF_vnr_ship_hull_submarine_2_medium - GFX_SAF_vnr_ship_hull_submarine_3_medium - GFX_SAF_vnr_ship_hull_submarine_4_medium - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2268,16 +2444,16 @@ SAF = { pool = { weight = 5 icons = { - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } pool = { icons = { - GFX_SAF_vnr_ship_hull_submarine_1_medium - GFX_SAF_vnr_ship_hull_submarine_2_medium - GFX_SAF_vnr_ship_hull_submarine_3_medium - GFX_SAF_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2292,7 +2468,7 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -2302,13 +2478,13 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -2318,14 +2494,14 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_light_1_medium - GFX_AST_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } @@ -2335,15 +2511,15 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_4_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_light_1_medium - GFX_AST_vnr_ship_hull_light_2_medium - GFX_AST_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } @@ -2353,16 +2529,17 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_5_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_light_1_medium - GFX_AST_vnr_ship_hull_light_2_medium - GFX_AST_vnr_ship_hull_light_3_medium - GFX_AST_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -2372,17 +2549,18 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_light_6_medium + GFX_ENG_vnr_ship_hull_light_6_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_light_1_medium - GFX_AST_vnr_ship_hull_light_2_medium - GFX_AST_vnr_ship_hull_light_3_medium - GFX_AST_vnr_ship_hull_light_4_medium - GFX_AST_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -2392,8 +2570,8 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium - GFX_AST_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium } } @@ -2403,15 +2581,17 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_2_capital_medium - GFX_AST_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -2421,17 +2601,20 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_3_capital_medium - GFX_AST_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_2_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium - GFX_AST_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" } } @@ -2441,19 +2624,24 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_4_capital_medium - GFX_AST_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_2_medium - GFX_AST_vnr_ship_hull_cruiser_3_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium - GFX_AST_vnr_ship_hull_cruiser_2_capital_medium - GFX_AST_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -2463,21 +2651,26 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_5_capital_medium - GFX_AST_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_2_medium - GFX_AST_vnr_ship_hull_cruiser_3_medium - GFX_AST_vnr_ship_hull_cruiser_4_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium - GFX_AST_vnr_ship_hull_cruiser_2_capital_medium - GFX_AST_vnr_ship_hull_cruiser_3_capital_medium - GFX_AST_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -2487,23 +2680,28 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_6_capital_medium - GFX_AST_vnr_ship_hull_cruiser_6_medium + GFX_ENG_vnr_ship_hull_cruiser_6_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_6_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_2_medium - GFX_AST_vnr_ship_hull_cruiser_3_medium - GFX_AST_vnr_ship_hull_cruiser_4_medium - GFX_AST_vnr_ship_hull_cruiser_5_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium - GFX_AST_vnr_ship_hull_cruiser_2_capital_medium - GFX_AST_vnr_ship_hull_cruiser_3_capital_medium - GFX_AST_vnr_ship_hull_cruiser_4_capital_medium - GFX_AST_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -2513,14 +2711,14 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_coastal_defense_ship_medium + GFX_ENG_vnr_ship_hull_cruiser_coastal_defense_ship_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_1_medium - GFX_AST_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -2530,7 +2728,7 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_pre_dreadnought_medium + GFX_ENG_vnr_ship_hull_pre_dreadnought_medium } } @@ -2540,8 +2738,15 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2551,14 +2756,16 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + GFX_ENG_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2568,15 +2775,18 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2586,16 +2796,19 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_2_medium - GFX_AST_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2605,17 +2818,20 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_heavy_5_medium + GFX_ENG_vnr_ship_hull_heavy_5_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_1_medium - GFX_AST_vnr_ship_hull_heavy_2_medium - GFX_AST_vnr_ship_hull_heavy_3_medium - GFX_AST_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -2625,7 +2841,7 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium } } @@ -2635,7 +2851,13 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" } } @@ -2645,7 +2867,13 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Furious.png" } } @@ -2655,13 +2883,13 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_ca_medium - GFX_AST_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium } } } @@ -2670,15 +2898,16 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_ca_medium - GFX_AST_vnr_ship_hull_carrier_conversion_bb_medium - GFX_AST_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2688,16 +2917,17 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_ca_medium - GFX_AST_vnr_ship_hull_carrier_conversion_bb_medium - GFX_AST_vnr_ship_hull_carrier_1_medium - GFX_AST_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2707,17 +2937,20 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_super_carrier_medium + GFX_ENG_vnr_ship_hull_super_carrier_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_carrier_conversion_ca_medium - GFX_AST_vnr_ship_hull_carrier_conversion_bb_medium - GFX_AST_vnr_ship_hull_carrier_1_medium - GFX_AST_vnr_ship_hull_carrier_2_medium - GFX_AST_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium + "gfx/interface/technologies/England/ENG_carrier_Furious.png" + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2727,7 +2960,7 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_escort_carrier_medium + GFX_ENG_vnr_ship_hull_escort_carrier_medium } } @@ -2737,13 +2970,13 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2753,14 +2986,14 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2770,15 +3003,15 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium - GFX_AST_vnr_ship_hull_submarine_2_medium - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2788,16 +3021,16 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium - GFX_AST_vnr_ship_hull_submarine_2_medium - GFX_AST_vnr_ship_hull_submarine_3_medium - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2807,17 +3040,17 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_submarine_5_medium + GFX_ENG_vnr_ship_hull_submarine_5_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium - GFX_AST_vnr_ship_hull_submarine_2_medium - GFX_AST_vnr_ship_hull_submarine_3_medium - GFX_AST_vnr_ship_hull_submarine_4_medium - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2827,16 +3060,16 @@ AST = { pool = { weight = 5 icons = { - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } pool = { icons = { - GFX_AST_vnr_ship_hull_submarine_1_medium - GFX_AST_vnr_ship_hull_submarine_2_medium - GFX_AST_vnr_ship_hull_submarine_3_medium - GFX_AST_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -2851,7 +3084,7 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -2861,13 +3094,13 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_1_medium } } @@ -2877,14 +3110,14 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_light_1_medium - GFX_NZL_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium } } @@ -2894,15 +3127,15 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_4_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_light_1_medium - GFX_NZL_vnr_ship_hull_light_2_medium - GFX_NZL_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium } } @@ -2912,16 +3145,17 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_5_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_light_1_medium - GFX_NZL_vnr_ship_hull_light_2_medium - GFX_NZL_vnr_ship_hull_light_3_medium - GFX_NZL_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -2931,17 +3165,18 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_light_6_medium + GFX_ENG_vnr_ship_hull_light_6_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_light_1_medium - GFX_NZL_vnr_ship_hull_light_2_medium - GFX_NZL_vnr_ship_hull_light_3_medium - GFX_NZL_vnr_ship_hull_light_4_medium - GFX_NZL_vnr_ship_hull_light_5_medium + GFX_ENG_vnr_ship_hull_light_1_medium + GFX_ENG_vnr_ship_hull_light_2_medium + GFX_ENG_vnr_ship_hull_light_3_medium + GFX_ENG_vnr_ship_hull_light_4_medium + GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -2951,8 +3186,8 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium } } @@ -2962,15 +3197,17 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_2_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -2980,17 +3217,20 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_3_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_2_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" } } @@ -3000,19 +3240,24 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_4_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_2_medium - GFX_NZL_vnr_ship_hull_cruiser_3_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_2_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -3022,21 +3267,26 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_5_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_2_medium - GFX_NZL_vnr_ship_hull_cruiser_3_medium - GFX_NZL_vnr_ship_hull_cruiser_4_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_2_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_3_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -3046,23 +3296,28 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_6_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_6_medium + GFX_ENG_vnr_ship_hull_cruiser_6_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_6_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_2_medium - GFX_NZL_vnr_ship_hull_cruiser_3_medium - GFX_NZL_vnr_ship_hull_cruiser_4_medium - GFX_NZL_vnr_ship_hull_cruiser_5_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_2_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_3_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_4_capital_medium - GFX_NZL_vnr_ship_hull_cruiser_5_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_2_medium + GFX_ENG_vnr_ship_hull_cruiser_3_medium + GFX_ENG_vnr_ship_hull_cruiser_4_medium + GFX_ENG_vnr_ship_hull_cruiser_5_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_2_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_3_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_4_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" + "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -3072,14 +3327,14 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_coastal_defense_ship_medium + GFX_ENG_vnr_ship_hull_cruiser_coastal_defense_ship_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_1_medium - GFX_NZL_vnr_ship_hull_cruiser_1_capital_medium + GFX_ENG_vnr_ship_hull_cruiser_1_medium + GFX_ENG_vnr_ship_hull_cruiser_1_capital_medium } } @@ -3089,7 +3344,7 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_pre_dreadnought_medium + GFX_ENG_vnr_ship_hull_pre_dreadnought_medium } } @@ -3099,8 +3354,15 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -3110,14 +3372,16 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + GFX_ENG_vnr_ship_hull_heavy_1_medium + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -3127,15 +3391,18 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -3145,16 +3412,19 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_2_medium - GFX_NZL_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -3164,17 +3434,20 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_heavy_5_medium + GFX_ENG_vnr_ship_hull_heavy_5_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_1_medium - GFX_NZL_vnr_ship_hull_heavy_2_medium - GFX_NZL_vnr_ship_hull_heavy_3_medium - GFX_NZL_vnr_ship_hull_heavy_4_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_1_medium + GFX_ENG_vnr_ship_hull_heavy_2_medium + GFX_ENG_vnr_ship_hull_heavy_3_medium + GFX_ENG_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/England/ENG_battleship_Admiral.png" + "gfx/interface/technologies/England/ENG_battleship_Renown.png" + "gfx/interface/technologies/England/ENG_battleship_Revenge.png" } } @@ -3184,7 +3457,7 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_super_heavy_1_medium + GFX_ENG_vnr_ship_hull_super_heavy_1_medium } } @@ -3194,7 +3467,13 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" } } @@ -3204,7 +3483,13 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + } + } + + pool = { + icons = { + "gfx/interface/technologies/England/ENG_carrier_Furious.png" } } @@ -3214,13 +3499,13 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_ca_medium - GFX_NZL_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium } } } @@ -3229,15 +3514,16 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_ca_medium - GFX_NZL_vnr_ship_hull_carrier_conversion_bb_medium - GFX_NZL_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -3247,16 +3533,17 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_ca_medium - GFX_NZL_vnr_ship_hull_carrier_conversion_bb_medium - GFX_NZL_vnr_ship_hull_carrier_1_medium - GFX_NZL_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -3266,17 +3553,20 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_super_carrier_medium + GFX_ENG_vnr_ship_hull_super_carrier_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_carrier_conversion_ca_medium - GFX_NZL_vnr_ship_hull_carrier_conversion_bb_medium - GFX_NZL_vnr_ship_hull_carrier_1_medium - GFX_NZL_vnr_ship_hull_carrier_2_medium - GFX_NZL_vnr_ship_hull_carrier_3_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium + GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium + GFX_ENG_vnr_ship_hull_carrier_1_medium + GFX_ENG_vnr_ship_hull_carrier_2_medium + GFX_ENG_vnr_ship_hull_carrier_3_medium + "gfx/interface/technologies/England/ENG_carrier_Furious.png" + "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -3286,7 +3576,7 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_escort_carrier_medium + GFX_ENG_vnr_ship_hull_escort_carrier_medium } } @@ -3296,13 +3586,13 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3312,14 +3602,14 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3329,15 +3619,15 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium - GFX_NZL_vnr_ship_hull_submarine_2_medium - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3347,16 +3637,16 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium - GFX_NZL_vnr_ship_hull_submarine_2_medium - GFX_NZL_vnr_ship_hull_submarine_3_medium - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3366,17 +3656,17 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_submarine_5_medium + GFX_ENG_vnr_ship_hull_submarine_5_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium - GFX_NZL_vnr_ship_hull_submarine_2_medium - GFX_NZL_vnr_ship_hull_submarine_3_medium - GFX_NZL_vnr_ship_hull_submarine_4_medium - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_submarine_4_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3386,16 +3676,16 @@ NZL = { pool = { weight = 5 icons = { - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } pool = { icons = { - GFX_NZL_vnr_ship_hull_submarine_1_medium - GFX_NZL_vnr_ship_hull_submarine_2_medium - GFX_NZL_vnr_ship_hull_submarine_3_medium - GFX_NZL_vnr_ship_hull_cruiser_submarine_medium + GFX_ENG_vnr_ship_hull_submarine_1_medium + GFX_ENG_vnr_ship_hull_submarine_2_medium + GFX_ENG_vnr_ship_hull_submarine_3_medium + GFX_ENG_vnr_ship_hull_cruiser_submarine_medium } } @@ -3481,6 +3771,7 @@ MAL = { GFX_ENG_vnr_ship_hull_light_2_medium GFX_ENG_vnr_ship_hull_light_3_medium GFX_ENG_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -3501,6 +3792,7 @@ MAL = { GFX_ENG_vnr_ship_hull_light_3_medium GFX_ENG_vnr_ship_hull_light_4_medium GFX_ENG_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/ENG_destroyer_Daring.png" } } @@ -3581,6 +3873,7 @@ MAL = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -3609,6 +3902,7 @@ MAL = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } @@ -3639,6 +3933,7 @@ MAL = { "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png" } } diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/01_USA_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/01_USA_ship_icons.txt index 635256e..66dca2a 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/01_USA_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/01_USA_ship_icons.txt @@ -238,6 +238,7 @@ USA = { "gfx/interface/technologies/USA/USA_heavy_cruiser_Pensacola.png" "gfx/interface/technologies/extra/USA_heavy_cruiser_Alaska.png" "gfx/interface/technologies/extra/USA_heavy_cruiser_Long_Beach.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Albany.png" } } @@ -451,6 +452,7 @@ USA = { GFX_USA_vnr_ship_hull_carrier_conversion_ca_medium GFX_USA_vnr_ship_hull_carrier_conversion_bb_medium GFX_USA_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/USA_carrier_Princeton.png" "gfx/interface/technologies/USA/USA_carrier_Ranger.png" } } @@ -471,6 +473,7 @@ USA = { GFX_USA_vnr_ship_hull_carrier_conversion_bb_medium GFX_USA_vnr_ship_hull_carrier_1_medium GFX_USA_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/USA_carrier_Princeton.png" "gfx/interface/technologies/USA/USA_carrier_Ranger.png" } } @@ -495,6 +498,17 @@ USA = { "gfx/interface/technologies/USA/USA_carrier_Ranger.png" "gfx/interface/technologies/extra/USA_carrier_Enterprise.png" "gfx/interface/technologies/extra/USA_carrier_Forrestal.png" + "gfx/interface/technologies/extra/USA_carrier_Oriskany.png" + } + } + + } + + vnr_ship_hull_escort_carrier = { + pool = { + icons = { + "gfx/interface/technologies/extra/USA_carrier_Princeton.png" + "gfx/interface/technologies/extra/USA_carrier_Long_Island.png" } } diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/02_east_europe_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/02_east_europe_ship_icons.txt index 7a44a46..9c31382 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/02_east_europe_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/02_east_europe_ship_icons.txt @@ -637,6 +637,7 @@ SOV = { GFX_SOV_vnr_ship_hull_light_4_medium GFX_SOV_vnr_ship_hull_light_5_medium "gfx/interface/technologies/Soviet/SOV_destroyer_Novik.png" + "gfx/interface/technologies/extra/SOV_destroyer_Kanin.png" } } diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/02_south_america_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/02_south_america_ship_icons.txt index 9f007b5..0af8e51 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/02_south_america_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/02_south_america_ship_icons.txt @@ -176,3 +176,18 @@ CHL = { } } + + +MEX = { + + vnr_ship_hull_cruiser_coastal_defense_ship = { + pool = { + weight = 5 + icons = { + GFX_MEX_vnr_ship_hull_cruiser_coastal_defense_ship_medium + } + } + + } + +} \ No newline at end of file diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/02_west_europe_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/02_west_europe_ship_icons.txt index 2164b8f..f64e292 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/02_west_europe_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/02_west_europe_ship_icons.txt @@ -21,6 +21,7 @@ FRA = { pool = { icons = { GFX_FRA_vnr_ship_hull_light_1_medium + "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" } } @@ -37,6 +38,7 @@ FRA = { pool = { icons = { "gfx/interface/technologies/France/FRA_destroyer_Bourrasque.png" + "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" GFX_FRA_vnr_ship_hull_light_1_medium GFX_FRA_vnr_ship_hull_light_2_medium } @@ -54,6 +56,7 @@ FRA = { pool = { icons = { + "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" GFX_FRA_vnr_ship_hull_light_1_medium GFX_FRA_vnr_ship_hull_light_2_medium GFX_FRA_vnr_ship_hull_light_3_medium @@ -73,6 +76,7 @@ FRA = { pool = { icons = { + "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" GFX_FRA_vnr_ship_hull_light_1_medium GFX_FRA_vnr_ship_hull_light_2_medium GFX_FRA_vnr_ship_hull_light_3_medium @@ -93,6 +97,7 @@ FRA = { pool = { icons = { + "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" GFX_FRA_vnr_ship_hull_light_1_medium GFX_FRA_vnr_ship_hull_light_2_medium GFX_FRA_vnr_ship_hull_light_3_medium @@ -340,6 +345,7 @@ FRA = { GFX_FRA_vnr_ship_hull_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_2_medium GFX_FRA_vnr_ship_hull_heavy_3_medium + "gfx/interface/technologies/extra/FRA_battleship_Richelieu.png" } } @@ -360,6 +366,7 @@ FRA = { GFX_FRA_vnr_ship_hull_heavy_2_medium GFX_FRA_vnr_ship_hull_heavy_3_medium GFX_FRA_vnr_ship_hull_heavy_4_medium + "gfx/interface/technologies/extra/FRA_battleship_Richelieu.png" } } diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_cgaa.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_cgaa.png new file mode 100755 index 0000000..8a236f4 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_cgaa.png differ diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light1.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light1.png new file mode 100755 index 0000000..f79e4df Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light1.png differ diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light2.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light2.png new file mode 100755 index 0000000..f56db3a Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light2.png differ diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_superheater.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_superheater.png new file mode 100755 index 0000000..7c123a0 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/ship_superheater.png differ diff --git a/src/gfx/interface/special_project/project_icons/sp_high_speed_light_engine.png b/src/gfx/interface/special_project/project_icons/sp_high_speed_light_engine.png new file mode 100755 index 0000000..0974b38 Binary files /dev/null and b/src/gfx/interface/special_project/project_icons/sp_high_speed_light_engine.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_battleship_Derfflinger.png b/src/gfx/interface/technologies/Fun/GER_battleship_Derfflinger.png new file mode 100755 index 0000000..5ca9bc6 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_battleship_Derfflinger.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_battleship_Moltke.png b/src/gfx/interface/technologies/Fun/GER_battleship_Moltke.png new file mode 100755 index 0000000..8856c30 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_battleship_Moltke.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_battleship_Von.png b/src/gfx/interface/technologies/Fun/GER_battleship_Von.png new file mode 100755 index 0000000..28fd201 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_battleship_Von.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_destroyer_G7.png b/src/gfx/interface/technologies/Fun/GER_destroyer_G7.png new file mode 100755 index 0000000..0d298b1 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_destroyer_G7.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_destroyer_V25.png b/src/gfx/interface/technologies/Fun/GER_destroyer_V25.png new file mode 100755 index 0000000..e4007a1 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_destroyer_V25.png differ diff --git a/src/gfx/interface/technologies/Fun/GER_pre_dreadnought.png b/src/gfx/interface/technologies/Fun/GER_pre_dreadnought.png new file mode 100755 index 0000000..4605f76 Binary files /dev/null and b/src/gfx/interface/technologies/Fun/GER_pre_dreadnought.png differ diff --git a/src/gfx/interface/technologies/South_America/MEX_cruiser_coastal_defense_ship.png b/src/gfx/interface/technologies/South_America/MEX_cruiser_coastal_defense_ship.png new file mode 100755 index 0000000..53e8fcc Binary files /dev/null and b/src/gfx/interface/technologies/South_America/MEX_cruiser_coastal_defense_ship.png differ diff --git a/src/gfx/interface/technologies/extra/ENG_destroyer_Daring.png b/src/gfx/interface/technologies/extra/ENG_destroyer_Daring.png new file mode 100755 index 0000000..4058187 Binary files /dev/null and b/src/gfx/interface/technologies/extra/ENG_destroyer_Daring.png differ diff --git a/src/gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png b/src/gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png new file mode 100755 index 0000000..f394c72 Binary files /dev/null and b/src/gfx/interface/technologies/extra/ENG_light_cruiser_Black_Prince.png differ diff --git a/src/gfx/interface/technologies/extra/FRA_battleship_Richelieu.png b/src/gfx/interface/technologies/extra/FRA_battleship_Richelieu.png new file mode 100755 index 0000000..c31240a Binary files /dev/null and b/src/gfx/interface/technologies/extra/FRA_battleship_Richelieu.png differ diff --git a/src/gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png b/src/gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png new file mode 100755 index 0000000..7d739d7 Binary files /dev/null and b/src/gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png differ diff --git a/src/gfx/interface/technologies/extra/SOV_destroyer_Kanin.png b/src/gfx/interface/technologies/extra/SOV_destroyer_Kanin.png new file mode 100755 index 0000000..72a2f78 Binary files /dev/null and b/src/gfx/interface/technologies/extra/SOV_destroyer_Kanin.png differ diff --git a/src/gfx/interface/technologies/extra/USA_carrier_Long_Island.png b/src/gfx/interface/technologies/extra/USA_carrier_Long_Island.png new file mode 100755 index 0000000..b5b3e1f Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_carrier_Long_Island.png differ diff --git a/src/gfx/interface/technologies/extra/USA_carrier_Oriskany.png b/src/gfx/interface/technologies/extra/USA_carrier_Oriskany.png new file mode 100755 index 0000000..325177a Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_carrier_Oriskany.png differ diff --git a/src/gfx/interface/technologies/extra/USA_carrier_Princeton.png b/src/gfx/interface/technologies/extra/USA_carrier_Princeton.png new file mode 100755 index 0000000..cb0efdd Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_carrier_Princeton.png differ diff --git a/src/gfx/interface/technologies/extra/USA_heavy_cruiser_Albany.png b/src/gfx/interface/technologies/extra/USA_heavy_cruiser_Albany.png new file mode 100755 index 0000000..dd6a955 Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_heavy_cruiser_Albany.png differ diff --git a/src/gfx/interface/vnr_main_menu_bg.dds b/src/gfx/interface/vnr_main_menu_bg.dds index 12d45eb..a1a0ea2 100755 Binary files a/src/gfx/interface/vnr_main_menu_bg.dds and b/src/gfx/interface/vnr_main_menu_bg.dds differ diff --git a/src/interface/equipmentdesignerview.gui b/src/interface/equipmentdesignerview.gui index 03ee602..897627c 100755 --- a/src/interface/equipmentdesignerview.gui +++ b/src/interface/equipmentdesignerview.gui @@ -261,14 +261,22 @@ guiTypes = { position = { x = 494 y = 198 } } + ButtonType = { + name = "save_to_file_button" + position = { x=18 y=200 } + quadTextureSprite ="GFX_preset_button_save" + buttonFont = "hoi_18mbs" + clicksound = "ui_ship_designer_save" + pdx_tooltip = "SAVE_AS_PRESET_TOOLTIP" + } + ButtonType = { name = "historical_design_button" - position = { x=392 y=355 } - quadTextureSprite ="GFX_button_123x34" - buttonText = "HISTORICAL_PRESET" - buttonFont = "hoi_16mbs" - scale = 0.5 + position = { x=18 y=240 } + quadTextureSprite ="GFX_preset_button_open" + buttonFont = "hoi_18mbs" #clicksound = "ui_tank_designer_save" + pdx_tooltip = "OPEN_PRESETS_TOOLTIP" } iconType = { @@ -575,6 +583,23 @@ guiTypes = { spriteType ="GFX_tiled_window" position = { x=-16 y=0 } } + ButtonType = { + name = "import_preset_button" + position = { x=34 y=408 } + quadTextureSprite ="GFX_preset_button_import" + buttonFont = "hoi_18mbs" + clicksound = "ui_ship_designer_save" + pdx_tooltip = "IMPORT_PRESET_TOOLTIP" + } + + ButtonType = { + name = "export_preset_folder_button" + position = { x=2 y=408 } + quadTextureSprite ="GFX_preset_button_export" + buttonFont = "hoi_18mbs" + clicksound = "ui_ship_designer_save" + pdx_tooltip = "EXPORT_PRESET_FOLDER_TOOLTIP" + } buttonType = { name = "back_button" @@ -588,8 +613,8 @@ guiTypes = { containerWindowType = { name = "border_container" - position = { x=20 y=20 } - size = { width = 495 height = 380 } + position = { x=0 y=20 } + size = { width = 530 height = 380 } background = { name ="bg_tech_button" @@ -601,8 +626,8 @@ guiTypes = { containerWindowType = { name = "grid_container" - position = { x=65 y=30} - size = { width=430 height=360 } + position = { x=154 y=30} + size = { width=370 height=360 } verticalScrollbar = "right_vertical_slider" scroll_wheel_factor = 80 smooth_scrolling = yes @@ -616,13 +641,46 @@ guiTypes = { gridBoxType = { name = "buttons_grid" position = { x = 0 y = 0 } - size = { width = 460 height = 100%% } + size = { width = 350 height = 100%% } slotsize = { width = 430 height = 80 } max_slots_horizontal = 1 format = "UPPER_LEFT" } } + containerWindowType = { + name = "folder_container" + position = {x=3 y=28} + size = {width=148 height=370} + verticalScrollbar = "left_vertical_slider" + scroll_wheel_factor = 80 + smooth_scrolling = yes + margin = {top=0 left=0 bottom=9 right=0} + + background = { + name = "Background" + spriteType ="GFX_tiled_paper_bg2" + } + + ButtonType = { + name = "show_all_button" + position = { x=12 y=6 } + quadTextureSprite ="GFX_diplo_filter_entry" + buttonFont = "hoi_18mbs" + pdx_tooltip = "SHOW_ALL_CUSTOM_DESIGNS_TOOLTIP" + text = "BUTTON_SHOW_ALL_DESIGNS" + frame = 2 + } + + gridBoxType = { + name = "list" + position = {x=12 y=42} + size = {width=40 height=170} + slotsize = {width=40 height=36} + max_slots_horizontal = 1 + format = "UPPER_RIGHT" + } + } } containerWindowType = { diff --git a/src/interface/vnr_user_interface_assets.gfx b/src/interface/vnr_user_interface_assets.gfx index a40e6bf..07a62d8 100755 --- a/src/interface/vnr_user_interface_assets.gfx +++ b/src/interface/vnr_user_interface_assets.gfx @@ -1,5 +1,12 @@ spriteTypes = { ### ship silhouettes in naval combat + spriteType = { name = "GFX_navalcombat_ship_icon_battle_cruiser" texturefile = "gfx/interface/navalcombat/ships/battlecruiser.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_battleship" texturefile = "gfx/interface/navalcombat/ships/battleship.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_carrier" texturefile = "gfx/interface/navalcombat/ships/carrier.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_destroyer" texturefile = "gfx/interface/navalcombat/ships/destroyer.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_heavy_cruiser" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_light_cruiser" texturefile = "gfx/interface/navalcombat/ships/light_cruiser.dds" noOfFrames = 2 } + spriteType = { name = "GFX_navalcombat_ship_icon_submarine" texturefile = "gfx/interface/navalcombat/ships/submarine.dds" noOfFrames = 2 } spriteType = { name = "GFX_navalcombat_ship_icon_SH_battleship" texturefile = "gfx/interface/navalcombat/ships/sh_battleship.dds" noOfFrames = 2 } spriteType = { name = "GFX_navalcombat_ship_icon_behemoth" texturefile = "gfx/interface/navalcombat/ships/behemoth.dds" noOfFrames = 2 } spriteType = { name = "GFX_navalcombat_ship_icon_battlecarrier" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 } diff --git a/src/interface/z_navy_icons_hull.gfx b/src/interface/z_navy_icons_hull.gfx index e4bc338..fbdd2e3 100755 --- a/src/interface/z_navy_icons_hull.gfx +++ b/src/interface/z_navy_icons_hull.gfx @@ -2945,5 +2945,12 @@ spriteTypes = { name = "GFX_GRE_vnr_ship_hull_light_1_medium" texturefile = "gfx/interface/technologies/Balkan/GRE_destroyer1.png" } -} +### MEX ### + # heavy cruiser + + spriteType = { + name = "GFX_MEX_vnr_ship_hull_cruiser_coastal_defense_ship_medium" + texturefile = "gfx/interface/technologies/South_America/MEX_cruiser_coastal_defense_ship.png" + } +} diff --git a/src/interface/z_navy_techtree.gfx b/src/interface/z_navy_techtree.gfx index cc0a396..5ae463d 100755 --- a/src/interface/z_navy_techtree.gfx +++ b/src/interface/z_navy_techtree.gfx @@ -731,4 +731,8 @@ spriteTypes = { name = "GFX_sp_early_informatization_system" textureFile = "gfx/interface/special_project/project_icons/sp_early_informatization_system.png" } + spriteType = { + name = "GFX_sp_high_speed_light_engine" + textureFile = "gfx/interface/special_project/project_icons/sp_high_speed_light_engine.png" + } } diff --git a/src/interface/z_ship_modules.gfx b/src/interface/z_ship_modules.gfx index 6b7e06b..4cc65ca 100755 --- a/src/interface/z_ship_modules.gfx +++ b/src/interface/z_ship_modules.gfx @@ -182,6 +182,10 @@ spriteTypes = { name = "GFX_SMI_ship_carrier_armor_heavy" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/armor_icn.dds" } + spriteType = { + name = "GFX_SMI_sub_rocket" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_missile_launcher.dds" + } # topview images spriteType = { @@ -907,6 +911,10 @@ spriteTypes = { name = "GFX_SMI_ship_hull_cruiser_role_mo" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_mo.png" } + spriteType = { + name = "GFX_SMI_ship_hull_cruiser_role_cgaa" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_cgaa.png" + } ## scheme & TDS spriteType = { @@ -1483,4 +1491,17 @@ spriteTypes = { name = "GFX_SMI_sub_bow_sonar" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_bow_sonar.png" } + + spriteType = { + name = "GFX_SMI_ship_superheater" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_superheater.png" + } + spriteType = { + name = "GFX_SMI_ship_secondaries_1_light" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light1.png" + } + spriteType = { + name = "GFX_SMI_ship_secondaries_2_light" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light2.png" + } } diff --git a/src/localisation/english/replace/equip_naval_l_english.yml b/src/localisation/english/replace/equip_naval_l_english.yml index 4fe29c2..b81508d 100755 --- a/src/localisation/english/replace/equip_naval_l_english.yml +++ b/src/localisation/english/replace/equip_naval_l_english.yml @@ -89,9 +89,9 @@ vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。" ship_hull_civilian: "辅助船" ocean_liner_equipment: "远洋客轮" - ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" ocean_liner: "远洋客轮" - ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" vnr_ship_hull_merchant_carrier: "商船航母船体" vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。" vnr_ship_hull_mega_carrier: "战略打击航母船体" diff --git a/src/localisation/english/replace/navy_rework_welcome_l_english.yml b/src/localisation/english/replace/navy_rework_welcome_l_english.yml index f1559ef..369eb0a 100755 --- a/src/localisation/english/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/english/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增:§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块:耐压艇壳V,潜望镜IV,先进型指挥塔,潜艇前部声呐,反舰导弹II型,防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新:§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱,适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复:§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" - navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file + navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/english/replace/research_l_english.yml b/src/localisation/english/replace/research_l_english.yml index ba84948..24e1837 100755 --- a/src/localisation/english/replace/research_l_english.yml +++ b/src/localisation/english/replace/research_l_english.yml @@ -372,4 +372,6 @@ modern_periscope: "现代潜艇态势感知系统" modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。" advanced_missile_system: "主动雷达制导导弹" - advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" \ No newline at end of file + advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" + heavy_armor_research_tt: "§H在重型装甲上的技术进步可以使巡洋舰装甲技术受益。§!" + cruiser_armor_research_tt: "§H在巡洋舰装甲上的技术进步可以使重型装甲技术受益。§!" \ No newline at end of file diff --git a/src/localisation/english/replace/ship_modules_country_specific_l_english.yml b/src/localisation/english/replace/ship_modules_country_specific_l_english.yml index 6046b27..b26caf5 100755 --- a/src/localisation/english/replace/ship_modules_country_specific_l_english.yml +++ b/src/localisation/english/replace/ship_modules_country_specific_l_english.yml @@ -165,6 +165,10 @@ USA_ship_medium_heavy_battery_1_double: "10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2: "12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double: "12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" AST_ship_medium_heavy_battery_1_short: "三联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_1_double_short: "双联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_2_short: "三联BL 12英寸 Mk VIII火炮" @@ -181,6 +185,22 @@ USA_ship_medium_heavy_battery_1_double_short: "双联10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2_short: "三联12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double_short: "双联12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" + AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" AST_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" CAN_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" ENG_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" @@ -200,6 +220,8 @@ GER_ship_anti_air_4: "双联装 3.7cm M43型防空炮" GER_ship_secondaries_1: "15cm/45 SK L/45火炮" GER_ship_secondaries_2: "15cm/50 SK C/28火炮" + GER_ship_secondaries_3: "15cm/55 Drh L. C/34" + GER_ship_secondaries_4: "15cm TbtsK C/36" GER_dp_ship_secondaries_1: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3: "12.7cm/61 KM 40火炮" @@ -208,6 +230,7 @@ GER_ship_sub_snorkel_2: "改进型通气管" GER_ship_sonar_1: "阿特拉斯制作所 GHG型声呐" GER_ship_sonar_2: "S装置(主动声呐)" + GER_ship_sonar_3: "“阳台”装置" GER_ship_radar_1: "FuMO 22型 雷达" GER_ship_radar_2: "FuMO 26型 雷达" GER_ship_radar_3: "FuMO 27型 雷达" @@ -429,12 +452,19 @@ JAP_ship_heavy_battery_4_quad_short: "四联二式 41cm/50火炮" JAP_ship_secondaries_1: "四一年式 15cm/50火炮" JAP_ship_secondaries_2: "三年式 14cm/45火炮" + JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" + JAP_ship_secondaries_4: "三式 12.7cm/50火炮" + JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" + JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" + JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" + JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" JAP_ship_super_heavy_battery_1: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_short: "双联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple_short: "三联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad_short: "四联九四式 46cm/45火炮" + JAP_ship_anti_air_5: "12cm对空喷进炮" JAP_ship_torpedo_1: "双联装 533mm鱼雷发射管" JAP_ship_torpedo_2: "三联装 610mm鱼雷发射管" JAP_ship_torpedo_3: "四联装 610mm鱼雷发射管" @@ -550,6 +580,8 @@ USA_ship_medium_battery_4_double_short: "双联8英寸/55 Mk 16火炮" USA_ship_secondaries_1: "5英寸/51 Mk 8火炮" USA_ship_secondaries_2: "5英寸/38 Mk 12火炮" + USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" + USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" USA_dp_ship_secondaries_1: "5英寸/25 Mk 10火炮" USA_dp_ship_secondaries_2: "5英寸/38 Mk 12火炮(搭配Mk24型炮塔)" USA_dp_ship_secondaries_3: "5英寸/38 Mk 12火炮(搭配Mk28 Mod2型炮塔)" @@ -569,6 +601,7 @@ USA_ship_anti_air_1: ".50 勃朗宁机枪" USA_ship_anti_air_2: "四联装 1.1英寸防空炮" USA_ship_anti_air_3: "博福斯 40mm Mk 2防空炮" + USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_depth_charge_1: "深水炸弹轨Mk1 Mod 1" USA_ship_depth_charge_2: "深水炸弹投掷器 Mk6" USA_ship_depth_charge_3: "Mk 10“刺猬”反潜迫击炮" @@ -1567,37 +1600,18 @@ ITA_carrier_ship_engine_2: "贝鲁佐 120000马力引擎" ITA_carrier_ship_engine_3: "贝鲁佐 151000马力引擎" ITA_carrier_ship_engine_4: "贝鲁佐 200000马力引擎" - AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" - GER_ship_secondaries_3: "15cm/55 Drh L. C/34" - GER_ship_secondaries_4: "15cm TbtsK C/36" - GER_ship_sonar_3: "“阳台”装置" - JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" - JAP_ship_secondaries_4: "三式 12.7cm/50火炮" - JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" - JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" - JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" - JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" - JAP_ship_anti_air_5: "12cm对空喷进炮" - USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" - USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" - USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_missile_1: "SSM-N-2 特里同" - ENG_ship_missile_1: "BAe 海鹰" + ENG_ship_missile_1: "AS-30" GER_ship_missile_1: "亨舍尔 Hs 294" JAP_ship_missile_1: "中岛一型乙无线诱导弹" FRA_ship_missile_1: "BHT-45" - SOV_ship_missile_1: "拉古达K-10S" + SOV_ship_missile_1: "彩虹设计局 K-10S" + USA_ship_missile_2: "AGM-119 企鹅" + ENG_ship_missile_2: "BAe 海鹰" + SOV_ship_missile_2: "彩虹设计局 Kh-22" + JAP_ship_missile_2: "三菱二十年式无线诱导弹" + GER_ship_missile_2: "亨舍尔 Hs 295 英灵殿" + FRA_ship_missile_2: "飞鱼" USA_ship_cruise_missile_1: "SSM-N-8 狮子座" USA_ship_cruise_missile_sub_1: "SSM-N-8 狮子座" JAP_ship_cruise_missile_1: "三菱一型甲无线诱导弹" @@ -1606,6 +1620,14 @@ ENG_ship_cruise_missile_sub_1: "JB-2" GER_ship_cruise_missile_1: "V-1" GER_ship_cruise_missile_sub_1: "V-1" + USA_ship_missile_aa_1: "RIM-2 小猎犬" + USA_ship_missile_aa_2: "RIM-8 黄铜骑士" + ENG_ship_missile_aa_1: "海蛞蝓" + ENG_ship_missile_aa_2: "海猫" + SOV_ship_missile_aa_1: "M-1 浪涛" + SOV_ship_missile_aa_2: "M-11 暴风雨" + JAP_ship_missile_aa_1: "中岛一型丙对空诱导弹" + JAP_ship_missile_aa_2: "三菱80式对空诱导弹" GER_ship_medium_battery_1_single: "17cm SK L/40火炮" GER_ship_medium_battery_1_single_short: "单装17cm SK L/40火炮组" GER_ship_medium_battery_2_single: "20.3cm SK C/34火炮" @@ -1678,14 +1700,6 @@ ITA_ship_medium_battery_3_single_short: "单装203mm/53 安萨尔多火炮组" ITA_ship_medium_battery_4_single: "203mm/53 自动装填火炮" ITA_ship_medium_battery_4_single_short: "单装203mm/53 自动装填火炮组" - JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" GER_dp_ship_secondaries_1_bb: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2_bb: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3_bb: "12.7cm/61 KM 40火炮" @@ -1735,4 +1749,147 @@ JAP_carrier_helipad_asw: "Kayaba-2" JAP_carrier_helipad_aew: "Kayaba-5" SOV_carrier_helipad_asw: "卡-15" - SOV_carrier_helipad_aew: "卡-15 预警型" \ No newline at end of file + SOV_carrier_helipad_aew: "卡-15 预警型" + ENG_ship_anti_air_4: "六联装40mm博福斯防空炮" + ENG_ship_anti_air_5: "UP Mk I防空火箭发射器" + ENG_ship_sonar_3: "174型反潜声呐" + ENG_ship_sonar_4: "177型反潜声呐" + ENG_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + CAN_ship_anti_air_4: "六联装40mm博福斯防空炮" + CAN_ship_anti_air_5: "UP Mk I防空火箭发射器" + CAN_ship_sonar_3: "174型反潜声呐" + CAN_ship_sonar_4: "177型反潜声呐" + CAN_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + AST_ship_anti_air_4: "六联装40mm博福斯防空炮" + AST_ship_anti_air_5: "UP Mk I防空火箭发射器" + AST_ship_sonar_3: "174型反潜声呐" + AST_ship_sonar_4: "177型反潜声呐" + AST_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + FRA_ship_medium_heavy_battery_1: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_short: "三联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double_short: "双联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_2: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_short: "三联305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double_short: "双联305mm/50 Mle 1930火炮" + FRA_ship_anti_air_4: "57mm/60 M1951防空炮" + FRA_ship_radar_2: "DRBC-10雷达" + FRA_ship_radar_3: "DRBC-10A雷达" + FRA_ship_radar_4: "DRBC-11A雷达" + FRA_ship_bulbous_bow: "DUBV-23声呐" + FRA_ship_sonar_3: "DUBV 1B对潜雷达" + FRA_ship_sonar_4: "DYBV 43C可变深度声呐" + FRA_ship_depth_charge_3: "305mm反潜迫击炮" + FRA_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + FRA_ship_depth_charge_5: "马拉丰导弹系统" + FRA_ship_airplane_launcher_1: "彭霍特弹射器" + FRA_ship_airplane_launcher_2: "22m弹射器" + FRA_ship_super_heavy_battery_2: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_short: "双联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple_short: "三联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad_short: "四联42cm/50 Mle 1940火炮" + SOV_ship_medium_heavy_battery_1: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_short: "三联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double_short: "双联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_2: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_short: "三联305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double_short: "双联305mm/62 SM-31火炮" + SOV_ship_fire_control_system_2: "三角旗火控雷达" + SOV_ship_fire_control_system_3: "船锚火控雷达" + SOV_ship_sonar_3: "天马型反潜声呐" + SOV_ship_sonar_4: "大力神反潜声呐" + SOV_ship_depth_charge_3: "RBU-2500 龙卷风-1" + SOV_ship_depth_charge_4: "RBU-6000 龙卷风-2" + SOV_ship_depth_charge_5: "RBU-1000 龙卷风-3" + SOV_ship_super_heavy_battery_1: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_short: "双联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple_short: "三联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad_short: "四联457mm/48 B-45火炮" + ITA_ship_medium_heavy_battery_1: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_short: "三联254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double_short: "双联254mm/60 安萨尔多火炮" + ITA_ship_anti_air_4: "四联装37mm 54倍径 布雷达" + ITA_ship_radar_3: "EC.4 雷达" + ITA_ship_radar_4: "RTN-9X 雷达" + ITA_ship_super_heavy_battery_1: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_short: "双联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple_short: "三联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad_short: "四联457mm/45 Mk.II火炮" + ITA_ship_airplane_launcher_1: "加格诺托式弹射器" + ITA_ship_airplane_launcher_2: "加格诺托式弹射器(旋转底座)" + ITA_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + JAP_ship_anti_air_4: "五式 40mm/60防空炮" + JAP_ship_super_heavy_battery_2: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_short: "双联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double_short: "三联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad_short: "四联五年式 46cm/50火炮" + JAP_ship_sonar_1: "九三式水听" + JAP_ship_sonar_2: "三式改水中探信仪" + JAP_ship_sonar_3: "四式水听" + JAP_ship_sonar_4: "零式水听" + JAP_ship_radar_1: "二一式电探" + JAP_ship_radar_2: "二二式电探" + JAP_ship_radar_3: "三一式电探" + JAP_ship_radar_4: "三三式电探" + JAP_ship_depth_charge_3: "三式深水炸弹投射器" + JAP_ship_depth_charge_4: "试制15cm对潜喷进炮" + JAP_ship_fire_control_system_3: "九八式射击指挥塔" + USA_ship_depth_charge_5: "Mk 112反潜导弹发射器" + USA_ship_sonar_3: "SQS-4声呐" + USA_ship_sonar_4: "SQS-23声呐" + USA_ship_radar_5: "SCANFAR相控阵雷达" + USA_ship_airplane_launcher_3: "C-7蒸汽弹射器" + GER_dp_light_battery_1: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_short: "双联10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single_short: "单装10.5cm/42 SK C/32火炮" + GER_dp_light_battery_2: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_short: "双联10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single_short: "单装10.5cm/55 SK C/28火炮" + GER_dp_light_battery_3: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_short: "双联12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single_short: "单装12.8cm/45 SK C/41火炮" + GER_dp_light_battery_4: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_short: "双联12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single_short: "单装12.8cm/61 KM40火炮" + GER_ship_fire_control_system_2: "1941年式火控系统(C.41)" + GER_ship_fire_control_system_3: "1944年式火控系统(C.44)" + GER_sub_ship_engine_5: "瓦尔特 2500马力过氧化氢蒸汽引擎" + GER_ship_depth_charge_3: "WBH深水炸弹" + GER_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + GER_ship_airplane_launcher_1: "亨克尔 18吨弹射器" + GER_ship_airplane_launcher_2: "亨克尔 20吨弹射器" + GER_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + GER_ship_secondaries_1_light: "10.5cm SK L/45火炮" + GER_ship_secondaries_2_light: "10.5cm SK C/32火炮" + JAP_ship_secondaries_1_light: "三年式 120mm/45火炮" + JAP_ship_secondaries_2_light: "三年式 127mm/50火炮(A型炮塔)" + USA_ship_secondaries_1_light: "4英寸/50 Mk 9火炮" + USA_ship_secondaries_2_light: "5英寸/38 Mk 12火炮(搭配Mk22型炮塔)" + ENG_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + ENG_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + CAN_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + CAN_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + AST_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + AST_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + FRA_ship_secondaries_1_light: "130mm/40 Model 1919火炮" + FRA_ship_secondaries_2_light: "138.6mm/40 Model 1927火炮" + SOV_ship_secondaries_1_light: "102mm/60 Pattern 1911火炮" + SOV_ship_secondaries_2_light: "130mm/50 B13 Ptn 1936, B-13-2 mt火炮" + ITA_ship_secondaries_1_light: "102mm/35 Model 1914火炮" + ITA_ship_secondaries_2_light: "120mm/50 安萨尔多 Model 1936火炮" \ No newline at end of file diff --git a/src/localisation/english/replace/ship_modules_l_english.yml b/src/localisation/english/replace/ship_modules_l_english.yml index c08fc3c..d3c2b3c 100755 --- a/src/localisation/english/replace/ship_modules_l_english.yml +++ b/src/localisation/english/replace/ship_modules_l_english.yml @@ -1042,7 +1042,6 @@ sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。" sub_nuclear_torpedo: "核鱼雷" sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。" - EQ_MOD_CAT_sub_rocket: "潜射导弹发射器" ship_deck_space_mega: "超大型装甲机库" ship_deck_space_mega_short: "超大型装甲机库" ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" @@ -1138,4 +1137,18 @@ ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。" ship_missile_aa_2: "半主动雷达制导舰空导弹" ship_missile_aa_2_short: "舰空导弹 II型" - ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" \ No newline at end of file + ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" + ship_hull_cruiser_role_cgaa: "防空导弹巡洋舰角色" + ship_hull_cruiser_role_cgaa_short: "防空导弹巡洋舰" + ship_hull_cruiser_role_cgaa_desc: "一种安装了防空导弹的轻型或中型巡洋舰。" + EQ_MOD_CAT_light_ship_engine_high_speed_TITLE: "高速驱逐舰引擎" + ship_superheater: "高温过热器" + ship_superheater_desc: "过热器是一种从系统排放的锅炉烟气中回收热量的装置。" + EQ_MOD_CAT_ship_secondaries_light_TITLE: "轻型副炮" + ship_secondaries_1_light: "75mm速射炮" + ship_secondaries_1_light_short: "轻型副炮组1" + ship_secondaries_1_light_desc: "安放在船体一侧的炮郭中,这种轻型火炮可以在大型船只面对小型船只时提供防御。" + ship_secondaries_2_light: "127mm速射炮" + ship_secondaries_2_light_short: "轻型副炮组2" + ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file diff --git a/src/localisation/english/replace/vnr_naval_develop_l_english.yml b/src/localisation/english/replace/vnr_naval_develop_l_english.yml index 77ec716..e22011a 100755 --- a/src/localisation/english/replace/vnr_naval_develop_l_english.yml +++ b/src/localisation/english/replace/vnr_naval_develop_l_english.yml @@ -93,4 +93,6 @@ lack_maintainence_facilities: "缺乏维护" lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" - murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" \ No newline at end of file + murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" + sp_high_speed_light_engine: "高速轻型引擎" + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file diff --git a/src/localisation/replace/equip_naval_l_english.yml b/src/localisation/replace/equip_naval_l_english.yml index 4fe29c2..b81508d 100755 --- a/src/localisation/replace/equip_naval_l_english.yml +++ b/src/localisation/replace/equip_naval_l_english.yml @@ -89,9 +89,9 @@ vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。" ship_hull_civilian: "辅助船" ocean_liner_equipment: "远洋客轮" - ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" ocean_liner: "远洋客轮" - ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" vnr_ship_hull_merchant_carrier: "商船航母船体" vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。" vnr_ship_hull_mega_carrier: "战略打击航母船体" diff --git a/src/localisation/replace/navy_rework_welcome_l_english.yml b/src/localisation/replace/navy_rework_welcome_l_english.yml index f1559ef..369eb0a 100755 --- a/src/localisation/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增:§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块:耐压艇壳V,潜望镜IV,先进型指挥塔,潜艇前部声呐,反舰导弹II型,防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新:§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱,适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复:§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" - navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file + navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/replace/research_l_english.yml b/src/localisation/replace/research_l_english.yml index ba84948..24e1837 100755 --- a/src/localisation/replace/research_l_english.yml +++ b/src/localisation/replace/research_l_english.yml @@ -372,4 +372,6 @@ modern_periscope: "现代潜艇态势感知系统" modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。" advanced_missile_system: "主动雷达制导导弹" - advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" \ No newline at end of file + advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" + heavy_armor_research_tt: "§H在重型装甲上的技术进步可以使巡洋舰装甲技术受益。§!" + cruiser_armor_research_tt: "§H在巡洋舰装甲上的技术进步可以使重型装甲技术受益。§!" \ No newline at end of file diff --git a/src/localisation/replace/ship_modules_country_specific_l_english.yml b/src/localisation/replace/ship_modules_country_specific_l_english.yml index 6046b27..b26caf5 100755 --- a/src/localisation/replace/ship_modules_country_specific_l_english.yml +++ b/src/localisation/replace/ship_modules_country_specific_l_english.yml @@ -165,6 +165,10 @@ USA_ship_medium_heavy_battery_1_double: "10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2: "12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double: "12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" AST_ship_medium_heavy_battery_1_short: "三联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_1_double_short: "双联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_2_short: "三联BL 12英寸 Mk VIII火炮" @@ -181,6 +185,22 @@ USA_ship_medium_heavy_battery_1_double_short: "双联10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2_short: "三联12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double_short: "双联12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" + AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" AST_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" CAN_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" ENG_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" @@ -200,6 +220,8 @@ GER_ship_anti_air_4: "双联装 3.7cm M43型防空炮" GER_ship_secondaries_1: "15cm/45 SK L/45火炮" GER_ship_secondaries_2: "15cm/50 SK C/28火炮" + GER_ship_secondaries_3: "15cm/55 Drh L. C/34" + GER_ship_secondaries_4: "15cm TbtsK C/36" GER_dp_ship_secondaries_1: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3: "12.7cm/61 KM 40火炮" @@ -208,6 +230,7 @@ GER_ship_sub_snorkel_2: "改进型通气管" GER_ship_sonar_1: "阿特拉斯制作所 GHG型声呐" GER_ship_sonar_2: "S装置(主动声呐)" + GER_ship_sonar_3: "“阳台”装置" GER_ship_radar_1: "FuMO 22型 雷达" GER_ship_radar_2: "FuMO 26型 雷达" GER_ship_radar_3: "FuMO 27型 雷达" @@ -429,12 +452,19 @@ JAP_ship_heavy_battery_4_quad_short: "四联二式 41cm/50火炮" JAP_ship_secondaries_1: "四一年式 15cm/50火炮" JAP_ship_secondaries_2: "三年式 14cm/45火炮" + JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" + JAP_ship_secondaries_4: "三式 12.7cm/50火炮" + JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" + JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" + JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" + JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" JAP_ship_super_heavy_battery_1: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_short: "双联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple_short: "三联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad_short: "四联九四式 46cm/45火炮" + JAP_ship_anti_air_5: "12cm对空喷进炮" JAP_ship_torpedo_1: "双联装 533mm鱼雷发射管" JAP_ship_torpedo_2: "三联装 610mm鱼雷发射管" JAP_ship_torpedo_3: "四联装 610mm鱼雷发射管" @@ -550,6 +580,8 @@ USA_ship_medium_battery_4_double_short: "双联8英寸/55 Mk 16火炮" USA_ship_secondaries_1: "5英寸/51 Mk 8火炮" USA_ship_secondaries_2: "5英寸/38 Mk 12火炮" + USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" + USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" USA_dp_ship_secondaries_1: "5英寸/25 Mk 10火炮" USA_dp_ship_secondaries_2: "5英寸/38 Mk 12火炮(搭配Mk24型炮塔)" USA_dp_ship_secondaries_3: "5英寸/38 Mk 12火炮(搭配Mk28 Mod2型炮塔)" @@ -569,6 +601,7 @@ USA_ship_anti_air_1: ".50 勃朗宁机枪" USA_ship_anti_air_2: "四联装 1.1英寸防空炮" USA_ship_anti_air_3: "博福斯 40mm Mk 2防空炮" + USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_depth_charge_1: "深水炸弹轨Mk1 Mod 1" USA_ship_depth_charge_2: "深水炸弹投掷器 Mk6" USA_ship_depth_charge_3: "Mk 10“刺猬”反潜迫击炮" @@ -1567,37 +1600,18 @@ ITA_carrier_ship_engine_2: "贝鲁佐 120000马力引擎" ITA_carrier_ship_engine_3: "贝鲁佐 151000马力引擎" ITA_carrier_ship_engine_4: "贝鲁佐 200000马力引擎" - AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" - GER_ship_secondaries_3: "15cm/55 Drh L. C/34" - GER_ship_secondaries_4: "15cm TbtsK C/36" - GER_ship_sonar_3: "“阳台”装置" - JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" - JAP_ship_secondaries_4: "三式 12.7cm/50火炮" - JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" - JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" - JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" - JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" - JAP_ship_anti_air_5: "12cm对空喷进炮" - USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" - USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" - USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_missile_1: "SSM-N-2 特里同" - ENG_ship_missile_1: "BAe 海鹰" + ENG_ship_missile_1: "AS-30" GER_ship_missile_1: "亨舍尔 Hs 294" JAP_ship_missile_1: "中岛一型乙无线诱导弹" FRA_ship_missile_1: "BHT-45" - SOV_ship_missile_1: "拉古达K-10S" + SOV_ship_missile_1: "彩虹设计局 K-10S" + USA_ship_missile_2: "AGM-119 企鹅" + ENG_ship_missile_2: "BAe 海鹰" + SOV_ship_missile_2: "彩虹设计局 Kh-22" + JAP_ship_missile_2: "三菱二十年式无线诱导弹" + GER_ship_missile_2: "亨舍尔 Hs 295 英灵殿" + FRA_ship_missile_2: "飞鱼" USA_ship_cruise_missile_1: "SSM-N-8 狮子座" USA_ship_cruise_missile_sub_1: "SSM-N-8 狮子座" JAP_ship_cruise_missile_1: "三菱一型甲无线诱导弹" @@ -1606,6 +1620,14 @@ ENG_ship_cruise_missile_sub_1: "JB-2" GER_ship_cruise_missile_1: "V-1" GER_ship_cruise_missile_sub_1: "V-1" + USA_ship_missile_aa_1: "RIM-2 小猎犬" + USA_ship_missile_aa_2: "RIM-8 黄铜骑士" + ENG_ship_missile_aa_1: "海蛞蝓" + ENG_ship_missile_aa_2: "海猫" + SOV_ship_missile_aa_1: "M-1 浪涛" + SOV_ship_missile_aa_2: "M-11 暴风雨" + JAP_ship_missile_aa_1: "中岛一型丙对空诱导弹" + JAP_ship_missile_aa_2: "三菱80式对空诱导弹" GER_ship_medium_battery_1_single: "17cm SK L/40火炮" GER_ship_medium_battery_1_single_short: "单装17cm SK L/40火炮组" GER_ship_medium_battery_2_single: "20.3cm SK C/34火炮" @@ -1678,14 +1700,6 @@ ITA_ship_medium_battery_3_single_short: "单装203mm/53 安萨尔多火炮组" ITA_ship_medium_battery_4_single: "203mm/53 自动装填火炮" ITA_ship_medium_battery_4_single_short: "单装203mm/53 自动装填火炮组" - JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" GER_dp_ship_secondaries_1_bb: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2_bb: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3_bb: "12.7cm/61 KM 40火炮" @@ -1735,4 +1749,147 @@ JAP_carrier_helipad_asw: "Kayaba-2" JAP_carrier_helipad_aew: "Kayaba-5" SOV_carrier_helipad_asw: "卡-15" - SOV_carrier_helipad_aew: "卡-15 预警型" \ No newline at end of file + SOV_carrier_helipad_aew: "卡-15 预警型" + ENG_ship_anti_air_4: "六联装40mm博福斯防空炮" + ENG_ship_anti_air_5: "UP Mk I防空火箭发射器" + ENG_ship_sonar_3: "174型反潜声呐" + ENG_ship_sonar_4: "177型反潜声呐" + ENG_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + CAN_ship_anti_air_4: "六联装40mm博福斯防空炮" + CAN_ship_anti_air_5: "UP Mk I防空火箭发射器" + CAN_ship_sonar_3: "174型反潜声呐" + CAN_ship_sonar_4: "177型反潜声呐" + CAN_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + AST_ship_anti_air_4: "六联装40mm博福斯防空炮" + AST_ship_anti_air_5: "UP Mk I防空火箭发射器" + AST_ship_sonar_3: "174型反潜声呐" + AST_ship_sonar_4: "177型反潜声呐" + AST_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + FRA_ship_medium_heavy_battery_1: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_short: "三联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double_short: "双联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_2: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_short: "三联305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double_short: "双联305mm/50 Mle 1930火炮" + FRA_ship_anti_air_4: "57mm/60 M1951防空炮" + FRA_ship_radar_2: "DRBC-10雷达" + FRA_ship_radar_3: "DRBC-10A雷达" + FRA_ship_radar_4: "DRBC-11A雷达" + FRA_ship_bulbous_bow: "DUBV-23声呐" + FRA_ship_sonar_3: "DUBV 1B对潜雷达" + FRA_ship_sonar_4: "DYBV 43C可变深度声呐" + FRA_ship_depth_charge_3: "305mm反潜迫击炮" + FRA_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + FRA_ship_depth_charge_5: "马拉丰导弹系统" + FRA_ship_airplane_launcher_1: "彭霍特弹射器" + FRA_ship_airplane_launcher_2: "22m弹射器" + FRA_ship_super_heavy_battery_2: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_short: "双联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple_short: "三联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad_short: "四联42cm/50 Mle 1940火炮" + SOV_ship_medium_heavy_battery_1: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_short: "三联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double_short: "双联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_2: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_short: "三联305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double_short: "双联305mm/62 SM-31火炮" + SOV_ship_fire_control_system_2: "三角旗火控雷达" + SOV_ship_fire_control_system_3: "船锚火控雷达" + SOV_ship_sonar_3: "天马型反潜声呐" + SOV_ship_sonar_4: "大力神反潜声呐" + SOV_ship_depth_charge_3: "RBU-2500 龙卷风-1" + SOV_ship_depth_charge_4: "RBU-6000 龙卷风-2" + SOV_ship_depth_charge_5: "RBU-1000 龙卷风-3" + SOV_ship_super_heavy_battery_1: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_short: "双联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple_short: "三联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad_short: "四联457mm/48 B-45火炮" + ITA_ship_medium_heavy_battery_1: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_short: "三联254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double_short: "双联254mm/60 安萨尔多火炮" + ITA_ship_anti_air_4: "四联装37mm 54倍径 布雷达" + ITA_ship_radar_3: "EC.4 雷达" + ITA_ship_radar_4: "RTN-9X 雷达" + ITA_ship_super_heavy_battery_1: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_short: "双联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple_short: "三联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad_short: "四联457mm/45 Mk.II火炮" + ITA_ship_airplane_launcher_1: "加格诺托式弹射器" + ITA_ship_airplane_launcher_2: "加格诺托式弹射器(旋转底座)" + ITA_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + JAP_ship_anti_air_4: "五式 40mm/60防空炮" + JAP_ship_super_heavy_battery_2: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_short: "双联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double_short: "三联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad_short: "四联五年式 46cm/50火炮" + JAP_ship_sonar_1: "九三式水听" + JAP_ship_sonar_2: "三式改水中探信仪" + JAP_ship_sonar_3: "四式水听" + JAP_ship_sonar_4: "零式水听" + JAP_ship_radar_1: "二一式电探" + JAP_ship_radar_2: "二二式电探" + JAP_ship_radar_3: "三一式电探" + JAP_ship_radar_4: "三三式电探" + JAP_ship_depth_charge_3: "三式深水炸弹投射器" + JAP_ship_depth_charge_4: "试制15cm对潜喷进炮" + JAP_ship_fire_control_system_3: "九八式射击指挥塔" + USA_ship_depth_charge_5: "Mk 112反潜导弹发射器" + USA_ship_sonar_3: "SQS-4声呐" + USA_ship_sonar_4: "SQS-23声呐" + USA_ship_radar_5: "SCANFAR相控阵雷达" + USA_ship_airplane_launcher_3: "C-7蒸汽弹射器" + GER_dp_light_battery_1: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_short: "双联10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single_short: "单装10.5cm/42 SK C/32火炮" + GER_dp_light_battery_2: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_short: "双联10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single_short: "单装10.5cm/55 SK C/28火炮" + GER_dp_light_battery_3: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_short: "双联12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single_short: "单装12.8cm/45 SK C/41火炮" + GER_dp_light_battery_4: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_short: "双联12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single_short: "单装12.8cm/61 KM40火炮" + GER_ship_fire_control_system_2: "1941年式火控系统(C.41)" + GER_ship_fire_control_system_3: "1944年式火控系统(C.44)" + GER_sub_ship_engine_5: "瓦尔特 2500马力过氧化氢蒸汽引擎" + GER_ship_depth_charge_3: "WBH深水炸弹" + GER_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + GER_ship_airplane_launcher_1: "亨克尔 18吨弹射器" + GER_ship_airplane_launcher_2: "亨克尔 20吨弹射器" + GER_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + GER_ship_secondaries_1_light: "10.5cm SK L/45火炮" + GER_ship_secondaries_2_light: "10.5cm SK C/32火炮" + JAP_ship_secondaries_1_light: "三年式 120mm/45火炮" + JAP_ship_secondaries_2_light: "三年式 127mm/50火炮(A型炮塔)" + USA_ship_secondaries_1_light: "4英寸/50 Mk 9火炮" + USA_ship_secondaries_2_light: "5英寸/38 Mk 12火炮(搭配Mk22型炮塔)" + ENG_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + ENG_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + CAN_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + CAN_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + AST_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + AST_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + FRA_ship_secondaries_1_light: "130mm/40 Model 1919火炮" + FRA_ship_secondaries_2_light: "138.6mm/40 Model 1927火炮" + SOV_ship_secondaries_1_light: "102mm/60 Pattern 1911火炮" + SOV_ship_secondaries_2_light: "130mm/50 B13 Ptn 1936, B-13-2 mt火炮" + ITA_ship_secondaries_1_light: "102mm/35 Model 1914火炮" + ITA_ship_secondaries_2_light: "120mm/50 安萨尔多 Model 1936火炮" \ No newline at end of file diff --git a/src/localisation/replace/ship_modules_l_english.yml b/src/localisation/replace/ship_modules_l_english.yml index c08fc3c..d3c2b3c 100755 --- a/src/localisation/replace/ship_modules_l_english.yml +++ b/src/localisation/replace/ship_modules_l_english.yml @@ -1042,7 +1042,6 @@ sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。" sub_nuclear_torpedo: "核鱼雷" sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。" - EQ_MOD_CAT_sub_rocket: "潜射导弹发射器" ship_deck_space_mega: "超大型装甲机库" ship_deck_space_mega_short: "超大型装甲机库" ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" @@ -1138,4 +1137,18 @@ ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。" ship_missile_aa_2: "半主动雷达制导舰空导弹" ship_missile_aa_2_short: "舰空导弹 II型" - ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" \ No newline at end of file + ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" + ship_hull_cruiser_role_cgaa: "防空导弹巡洋舰角色" + ship_hull_cruiser_role_cgaa_short: "防空导弹巡洋舰" + ship_hull_cruiser_role_cgaa_desc: "一种安装了防空导弹的轻型或中型巡洋舰。" + EQ_MOD_CAT_light_ship_engine_high_speed_TITLE: "高速驱逐舰引擎" + ship_superheater: "高温过热器" + ship_superheater_desc: "过热器是一种从系统排放的锅炉烟气中回收热量的装置。" + EQ_MOD_CAT_ship_secondaries_light_TITLE: "轻型副炮" + ship_secondaries_1_light: "75mm速射炮" + ship_secondaries_1_light_short: "轻型副炮组1" + ship_secondaries_1_light_desc: "安放在船体一侧的炮郭中,这种轻型火炮可以在大型船只面对小型船只时提供防御。" + ship_secondaries_2_light: "127mm速射炮" + ship_secondaries_2_light_short: "轻型副炮组2" + ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file diff --git a/src/localisation/replace/vnr_naval_develop_l_english.yml b/src/localisation/replace/vnr_naval_develop_l_english.yml index 77ec716..e22011a 100755 --- a/src/localisation/replace/vnr_naval_develop_l_english.yml +++ b/src/localisation/replace/vnr_naval_develop_l_english.yml @@ -93,4 +93,6 @@ lack_maintainence_facilities: "缺乏维护" lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" - murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" \ No newline at end of file + murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" + sp_high_speed_light_engine: "高速轻型引擎" + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/equip_naval_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/equip_naval_l_simp_chinese.yml index c7cae79..aa7c66d 100755 --- a/src/localisation/simp_chinese/replace/equip_naval_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/equip_naval_l_simp_chinese.yml @@ -89,9 +89,9 @@ vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。" ship_hull_civilian: "辅助船" ocean_liner_equipment: "远洋客轮" - ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" ocean_liner: "远洋客轮" - ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。" + ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。\n§H客轮可以作为一种应急的浮动港使用。§!" vnr_ship_hull_merchant_carrier: "商船航母船体" vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。" vnr_ship_hull_mega_carrier: "战略打击航母船体" diff --git a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml index 208f6f3..af62f8b 100755 --- a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.20 “核子力量”§!\n\n§C重要新增:§!\n\n-新科技:现代潜艇态势感知系统,主动雷达制导导弹\n-新模块:耐压艇壳V,潜望镜IV,先进型指挥塔,潜艇前部声呐,反舰导弹II型,防空导弹II型\n-重做鱼雷冷却,现在不同的学说可以获得不同程度的鱼雷装填时间\n\n§C更新:§!\n\n-为德国军官团添加一个海军学院精神\n-防空导弹现在由无线电制导导弹科技解锁\n-1级导弹的效果全面削弱,适应新的导弹更新\n-潜艇鱼雷发射管有更高的命中几率\n-降低重型装甲改装为航母装甲的改换费用\n-潜望镜在所有潜艇船体上都变成必须安装\n-允许辅助船船体安装航母用舰载直升机\n-直升机平台模块改名为通用直升机,并且与航母直升机在选择界面上归为一类\n-潜射巡航导弹不再是单独科技,而是通过导弹潜艇的特殊工程直接解锁\n-鱼雷再装填科技的研究时间缩短\n-海军上将级和声望级现在使用3级引擎\n-装甲飞行甲板价格提高\n-为AI大国免费获得的航母模板增加了装甲带\n-重做救援潜艇科技的图标\n-为远洋客轮和装甲飞行甲板的说明文字添加了更加详细的效果说明\n-为巡航导弹和火箭炮在说明文字中添加低命中率的说明\n\n§C修复:§!\n\n-修复水面弹道导弹发射装置缺失说明文字的问题\n-修复苏联改装航母图标为空的问题\n-修复超重型航母装甲在所有改装起源上都可用的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" - navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file + navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml index 1e40a02..54abf92 100755 --- a/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml @@ -372,4 +372,6 @@ modern_periscope: "现代潜艇态势感知系统" modern_periscope_desc: "在先进探测器和反潜武器的面前,为了让潜艇适应更加严酷的环境,战后的潜艇采用一种整合了雷达、声呐和双潜望镜系统的集成感知系统。随着发达的电子器械体积越来越小,全新的潜艇指挥塔被铸造为流线型,可以在航速、隐匿性和容纳更多的设备之间找到最佳的平衡点。" advanced_missile_system: "主动雷达制导导弹" - advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" \ No newline at end of file + advanced_missile_system_desc: "电子器件在战后的革命性突破使得在导弹上安装体积更小的制导装置成为可能。采用主动雷达制导技术的导弹通常带有一个雷达收发器以及相应所需的电子元器件,可以自主地发现并跟踪目标,这一发明也成为了未来的射后不理技术的雏形。" + heavy_armor_research_tt: "§H在重型装甲上的技术进步可以使巡洋舰装甲技术受益。§!" + cruiser_armor_research_tt: "§H在巡洋舰装甲上的技术进步可以使重型装甲技术受益。§!" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/ship_modules_country_specific_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/ship_modules_country_specific_l_simp_chinese.yml index fa0231b..46ca1f6 100755 --- a/src/localisation/simp_chinese/replace/ship_modules_country_specific_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/ship_modules_country_specific_l_simp_chinese.yml @@ -165,6 +165,10 @@ USA_ship_medium_heavy_battery_1_double: "10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2: "12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double: "12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" AST_ship_medium_heavy_battery_1_short: "三联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_1_double_short: "双联BL 9.2英寸 Mk XI火炮" AST_ship_medium_heavy_battery_2_short: "三联BL 12英寸 Mk VIII火炮" @@ -181,6 +185,22 @@ USA_ship_medium_heavy_battery_1_double_short: "双联10英寸/40 Mark 3火炮" USA_ship_medium_heavy_battery_2_short: "三联12英寸/50 Mark 8火炮" USA_ship_medium_heavy_battery_2_double_short: "双联12英寸/50 Mark 8火炮" + JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" + JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" + JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" + AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" + AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" + USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" AST_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" CAN_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" ENG_ship_super_heavy_battery_2_short: "双联BL 18英寸/45 Mk III火炮" @@ -200,6 +220,8 @@ GER_ship_anti_air_4: "双联装 3.7cm M43型防空炮" GER_ship_secondaries_1: "15cm/45 SK L/45火炮" GER_ship_secondaries_2: "15cm/50 SK C/28火炮" + GER_ship_secondaries_3: "15cm/55 Drh L. C/34" + GER_ship_secondaries_4: "15cm TbtsK C/36" GER_dp_ship_secondaries_1: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3: "12.7cm/61 KM 40火炮" @@ -208,6 +230,7 @@ GER_ship_sub_snorkel_2: "改进型通气管" GER_ship_sonar_1: "阿特拉斯制作所 GHG型声呐" GER_ship_sonar_2: "S装置(主动声呐)" + GER_ship_sonar_3: "“阳台”装置" GER_ship_radar_1: "FuMO 22型 雷达" GER_ship_radar_2: "FuMO 26型 雷达" GER_ship_radar_3: "FuMO 27型 雷达" @@ -429,12 +452,19 @@ JAP_ship_heavy_battery_4_quad_short: "四联二式 41cm/50火炮" JAP_ship_secondaries_1: "四一年式 15cm/50火炮" JAP_ship_secondaries_2: "三年式 14cm/45火炮" + JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" + JAP_ship_secondaries_4: "三式 12.7cm/50火炮" + JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" + JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" + JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" + JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" JAP_ship_super_heavy_battery_1: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_short: "双联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad: "九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_triple_short: "三联九四式 46cm/45火炮" JAP_ship_super_heavy_battery_1_quad_short: "四联九四式 46cm/45火炮" + JAP_ship_anti_air_5: "12cm对空喷进炮" JAP_ship_torpedo_1: "双联装 533mm鱼雷发射管" JAP_ship_torpedo_2: "三联装 610mm鱼雷发射管" JAP_ship_torpedo_3: "四联装 610mm鱼雷发射管" @@ -550,6 +580,8 @@ USA_ship_medium_battery_4_double_short: "双联8英寸/55 Mk 16火炮" USA_ship_secondaries_1: "5英寸/51 Mk 8火炮" USA_ship_secondaries_2: "5英寸/38 Mk 12火炮" + USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" + USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" USA_dp_ship_secondaries_1: "5英寸/25 Mk 10火炮" USA_dp_ship_secondaries_2: "5英寸/38 Mk 12火炮(搭配Mk24型炮塔)" USA_dp_ship_secondaries_3: "5英寸/38 Mk 12火炮(搭配Mk28 Mod2型炮塔)" @@ -569,6 +601,7 @@ USA_ship_anti_air_1: ".50 勃朗宁机枪" USA_ship_anti_air_2: "四联装 1.1英寸防空炮" USA_ship_anti_air_3: "博福斯 40mm Mk 2防空炮" + USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_depth_charge_1: "深水炸弹轨Mk1 Mod 1" USA_ship_depth_charge_2: "深水炸弹投掷器 Mk6" USA_ship_depth_charge_3: "Mk 10“刺猬”反潜迫击炮" @@ -1567,37 +1600,18 @@ ITA_carrier_ship_engine_2: "贝鲁佐 120000马力引擎" ITA_carrier_ship_engine_3: "贝鲁佐 151000马力引擎" ITA_carrier_ship_engine_4: "贝鲁佐 200000马力引擎" - AST_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_triple: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_triple: "18英寸/50 Mark 1火炮" - AST_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - CAN_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - ENG_ship_super_heavy_battery_2_quad: "BL 18英寸/45 Mk III火炮" - USA_ship_super_heavy_battery_2_quad: "18英寸/50 Mark 1火炮" - GER_ship_secondaries_3: "15cm/55 Drh L. C/34" - GER_ship_secondaries_4: "15cm TbtsK C/36" - GER_ship_sonar_3: "“阳台”装置" - JAP_ship_secondaries_3: "三年式 15.5cm/60火炮" - JAP_ship_secondaries_4: "三式 12.7cm/50火炮" - JAP_dp_ship_secondaries_1: "三年式 8cm/40火炮" - JAP_dp_ship_secondaries_2: "十年式 12cm/45火炮" - JAP_dp_ship_secondaries_3: "八九式 12.7cm/40火炮" - JAP_dp_ship_secondaries_4: "九八式 10cm/65火炮" - JAP_ship_anti_air_5: "12cm对空喷进炮" - USA_ship_secondaries_3: "6英寸/53 Mk 13火炮" - USA_ship_secondaries_4: "5英寸/54 Mk 16火炮" - USA_ship_anti_air_4: "博福斯 40mm Mk 12防空炮" USA_ship_missile_1: "SSM-N-2 特里同" - ENG_ship_missile_1: "BAe 海鹰" + ENG_ship_missile_1: "AS-30" GER_ship_missile_1: "亨舍尔 Hs 294" JAP_ship_missile_1: "中岛一型乙无线诱导弹" FRA_ship_missile_1: "BHT-45" - SOV_ship_missile_1: "拉古达K-10S" + SOV_ship_missile_1: "彩虹设计局 K-10S" + USA_ship_missile_2: "AGM-119 企鹅" + ENG_ship_missile_2: "BAe 海鹰" + SOV_ship_missile_2: "彩虹设计局 Kh-22" + JAP_ship_missile_2: "三菱二十年式无线诱导弹" + GER_ship_missile_2: "亨舍尔 Hs 295 英灵殿" + FRA_ship_missile_2: "飞鱼" USA_ship_cruise_missile_1: "SSM-N-8 狮子座" USA_ship_cruise_missile_sub_1: "SSM-N-8 狮子座" JAP_ship_cruise_missile_1: "三菱一型甲无线诱导弹" @@ -1606,6 +1620,14 @@ ENG_ship_cruise_missile_sub_1: "JB-2" GER_ship_cruise_missile_1: "V-1" GER_ship_cruise_missile_sub_1: "V-1" + USA_ship_missile_aa_1: "RIM-2 小猎犬" + USA_ship_missile_aa_2: "RIM-8 黄铜骑士" + ENG_ship_missile_aa_1: "海蛞蝓" + ENG_ship_missile_aa_2: "海猫" + SOV_ship_missile_aa_1: "M-1 浪涛" + SOV_ship_missile_aa_2: "M-11 暴风雨" + JAP_ship_missile_aa_1: "中岛一型丙对空诱导弹" + JAP_ship_missile_aa_2: "三菱80式对空诱导弹" GER_ship_medium_battery_1_single: "17cm SK L/40火炮" GER_ship_medium_battery_1_single_short: "单装17cm SK L/40火炮组" GER_ship_medium_battery_2_single: "20.3cm SK C/34火炮" @@ -1678,14 +1700,6 @@ ITA_ship_medium_battery_3_single_short: "单装203mm/53 安萨尔多火炮组" ITA_ship_medium_battery_4_single: "203mm/53 自动装填火炮" ITA_ship_medium_battery_4_single_short: "单装203mm/53 自动装填火炮组" - JAP_ship_medium_heavy_battery_1: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double: "四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double: "零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_1_short: "三联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_1_double_short: "双联四一年式 30cm/50火炮" - JAP_ship_medium_heavy_battery_2_short: "三联零式 31cm/50火炮" - JAP_ship_medium_heavy_battery_2_double_short: "双联零式 31cm/50火炮" GER_dp_ship_secondaries_1_bb: "8.8cm/45 Flak L/45火炮" GER_dp_ship_secondaries_2_bb: "10.5cm/65 SK C/33火炮" GER_dp_ship_secondaries_3_bb: "12.7cm/61 KM 40火炮" @@ -1735,4 +1749,147 @@ JAP_carrier_helipad_asw: "Kayaba-2" JAP_carrier_helipad_aew: "Kayaba-5" SOV_carrier_helipad_asw: "卡-15" - SOV_carrier_helipad_aew: "卡-15 预警型" \ No newline at end of file + SOV_carrier_helipad_aew: "卡-15 预警型" + ENG_ship_anti_air_4: "六联装40mm博福斯防空炮" + ENG_ship_anti_air_5: "UP Mk I防空火箭发射器" + ENG_ship_sonar_3: "174型反潜声呐" + ENG_ship_sonar_4: "177型反潜声呐" + ENG_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + CAN_ship_anti_air_4: "六联装40mm博福斯防空炮" + CAN_ship_anti_air_5: "UP Mk I防空火箭发射器" + CAN_ship_sonar_3: "174型反潜声呐" + CAN_ship_sonar_4: "177型反潜声呐" + CAN_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + AST_ship_anti_air_4: "六联装40mm博福斯防空炮" + AST_ship_anti_air_5: "UP Mk I防空火箭发射器" + AST_ship_sonar_3: "174型反潜声呐" + AST_ship_sonar_4: "177型反潜声呐" + AST_ship_depth_charge_5: "A/S Mk.10 “地狱边境”反潜导弹" + FRA_ship_medium_heavy_battery_1: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_short: "三联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double: "240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_1_double_short: "双联240mm/50 M1902/M1905火炮" + FRA_ship_medium_heavy_battery_2: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_short: "三联305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double: "305mm/50 Mle 1930火炮" + FRA_ship_medium_heavy_battery_2_double_short: "双联305mm/50 Mle 1930火炮" + FRA_ship_anti_air_4: "57mm/60 M1951防空炮" + FRA_ship_radar_2: "DRBC-10雷达" + FRA_ship_radar_3: "DRBC-10A雷达" + FRA_ship_radar_4: "DRBC-11A雷达" + FRA_ship_bulbous_bow: "DUBV-23声呐" + FRA_ship_sonar_3: "DUBV 1B对潜雷达" + FRA_ship_sonar_4: "DYBV 43C可变深度声呐" + FRA_ship_depth_charge_3: "305mm反潜迫击炮" + FRA_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + FRA_ship_depth_charge_5: "马拉丰导弹系统" + FRA_ship_airplane_launcher_1: "彭霍特弹射器" + FRA_ship_airplane_launcher_2: "22m弹射器" + FRA_ship_super_heavy_battery_2: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_short: "双联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_triple_short: "三联42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad: "42cm/50 Mle 1940火炮" + FRA_ship_super_heavy_battery_2_quad_short: "四联42cm/50 Mle 1940火炮" + SOV_ship_medium_heavy_battery_1: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_short: "三联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double: "305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_1_double_short: "双联305mm/54 B-50火炮" + SOV_ship_medium_heavy_battery_2: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_short: "三联305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double: "305mm/62 SM-31火炮" + SOV_ship_medium_heavy_battery_2_double_short: "双联305mm/62 SM-31火炮" + SOV_ship_fire_control_system_2: "三角旗火控雷达" + SOV_ship_fire_control_system_3: "船锚火控雷达" + SOV_ship_sonar_3: "天马型反潜声呐" + SOV_ship_sonar_4: "大力神反潜声呐" + SOV_ship_depth_charge_3: "RBU-2500 龙卷风-1" + SOV_ship_depth_charge_4: "RBU-6000 龙卷风-2" + SOV_ship_depth_charge_5: "RBU-1000 龙卷风-3" + SOV_ship_super_heavy_battery_1: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_short: "双联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_triple_short: "三联457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad: "457mm/48 B-45火炮" + SOV_ship_super_heavy_battery_1_quad_short: "四联457mm/48 B-45火炮" + ITA_ship_medium_heavy_battery_1: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_short: "三联254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double: "254mm/60 安萨尔多火炮" + ITA_ship_medium_heavy_battery_1_double_short: "双联254mm/60 安萨尔多火炮" + ITA_ship_anti_air_4: "四联装37mm 54倍径 布雷达" + ITA_ship_radar_3: "EC.4 雷达" + ITA_ship_radar_4: "RTN-9X 雷达" + ITA_ship_super_heavy_battery_1: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_short: "双联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_triple_short: "三联457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad: "457mm/45 Mk.II火炮" + ITA_ship_super_heavy_battery_1_quad_short: "四联457mm/45 Mk.II火炮" + ITA_ship_airplane_launcher_1: "加格诺托式弹射器" + ITA_ship_airplane_launcher_2: "加格诺托式弹射器(旋转底座)" + ITA_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + JAP_ship_anti_air_4: "五式 40mm/60防空炮" + JAP_ship_super_heavy_battery_2: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_short: "双联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_double_short: "三联五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad: "五年式 46cm/50火炮" + JAP_ship_super_heavy_battery_2_quad_short: "四联五年式 46cm/50火炮" + JAP_ship_sonar_1: "九三式水听" + JAP_ship_sonar_2: "三式改水中探信仪" + JAP_ship_sonar_3: "四式水听" + JAP_ship_sonar_4: "零式水听" + JAP_ship_radar_1: "二一式电探" + JAP_ship_radar_2: "二二式电探" + JAP_ship_radar_3: "三一式电探" + JAP_ship_radar_4: "三三式电探" + JAP_ship_depth_charge_3: "三式深水炸弹投射器" + JAP_ship_depth_charge_4: "试制15cm对潜喷进炮" + JAP_ship_fire_control_system_3: "九八式射击指挥塔" + USA_ship_depth_charge_5: "Mk 112反潜导弹发射器" + USA_ship_sonar_3: "SQS-4声呐" + USA_ship_sonar_4: "SQS-23声呐" + USA_ship_radar_5: "SCANFAR相控阵雷达" + USA_ship_airplane_launcher_3: "C-7蒸汽弹射器" + GER_dp_light_battery_1: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_short: "双联10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single: "10.5cm/42 SK C/32火炮" + GER_dp_light_battery_1_single_short: "单装10.5cm/42 SK C/32火炮" + GER_dp_light_battery_2: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_short: "双联10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single: "10.5cm/55 SK C/28火炮" + GER_dp_light_battery_2_single_short: "单装10.5cm/55 SK C/28火炮" + GER_dp_light_battery_3: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_short: "双联12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single: "12.8cm/45 SK C/41火炮" + GER_dp_light_battery_3_single_short: "单装12.8cm/45 SK C/41火炮" + GER_dp_light_battery_4: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_short: "双联12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single: "12.8cm/61 KM40火炮" + GER_dp_light_battery_4_single_short: "单装12.8cm/61 KM40火炮" + GER_ship_fire_control_system_2: "1941年式火控系统(C.41)" + GER_ship_fire_control_system_3: "1944年式火控系统(C.44)" + GER_sub_ship_engine_5: "瓦尔特 2500马力过氧化氢蒸汽引擎" + GER_ship_depth_charge_3: "WBH深水炸弹" + GER_ship_depth_charge_4: "375mm博福斯反潜火箭发射器" + GER_ship_airplane_launcher_1: "亨克尔 18吨弹射器" + GER_ship_airplane_launcher_2: "亨克尔 20吨弹射器" + GER_ship_airplane_launcher_3: "KL 5/1-4蒸汽弹射器" + GER_ship_secondaries_1_light: "10.5cm SK L/45火炮" + GER_ship_secondaries_2_light: "10.5cm SK C/32火炮" + JAP_ship_secondaries_1_light: "三年式 120mm/45火炮" + JAP_ship_secondaries_2_light: "三年式 127mm/50火炮(A型炮塔)" + USA_ship_secondaries_1_light: "4英寸/50 Mk 9火炮" + USA_ship_secondaries_2_light: "5英寸/38 Mk 12火炮(搭配Mk22型炮塔)" + ENG_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + ENG_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + CAN_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + CAN_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + AST_ship_secondaries_1_light: "4.7英寸/45 MK.I后膛炮" + AST_ship_secondaries_2_light: "4.7英寸 MK.IX 速射炮(搭配Mk. XIV中央枢轴炮塔)" + FRA_ship_secondaries_1_light: "130mm/40 Model 1919火炮" + FRA_ship_secondaries_2_light: "138.6mm/40 Model 1927火炮" + SOV_ship_secondaries_1_light: "102mm/60 Pattern 1911火炮" + SOV_ship_secondaries_2_light: "130mm/50 B13 Ptn 1936, B-13-2 mt火炮" + ITA_ship_secondaries_1_light: "102mm/35 Model 1914火炮" + ITA_ship_secondaries_2_light: "120mm/50 安萨尔多 Model 1936火炮" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml index 82622d9..b53aff4 100755 --- a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml @@ -1042,7 +1042,6 @@ sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。" sub_nuclear_torpedo: "核鱼雷" sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。" - EQ_MOD_CAT_sub_rocket: "潜射导弹发射器" ship_deck_space_mega: "超大型装甲机库" ship_deck_space_mega_short: "超大型装甲机库" ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" @@ -1138,4 +1137,18 @@ ship_missile_2_desc: "一具带有主动雷达制导系统的改进型导弹,可以自动发现和追踪目标。" ship_missile_aa_2: "半主动雷达制导舰空导弹" ship_missile_aa_2_short: "舰空导弹 II型" - ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" \ No newline at end of file + ship_missile_aa_2_desc: "该防空导弹带有信号接收器,可以从发射舰的雷达处获得制导参数和目标信息。" + ship_hull_cruiser_role_cgaa: "防空导弹巡洋舰角色" + ship_hull_cruiser_role_cgaa_short: "防空导弹巡洋舰" + ship_hull_cruiser_role_cgaa_desc: "一种安装了防空导弹的轻型或中型巡洋舰。" + EQ_MOD_CAT_light_ship_engine_high_speed_TITLE: "高速驱逐舰引擎" + ship_superheater: "高温过热器" + ship_superheater_desc: "过热器是一种从系统排放的锅炉烟气中回收热量的装置。" + EQ_MOD_CAT_ship_secondaries_light_TITLE: "轻型副炮" + ship_secondaries_1_light: "75mm速射炮" + ship_secondaries_1_light_short: "轻型副炮组1" + ship_secondaries_1_light_desc: "安放在船体一侧的炮郭中,这种轻型火炮可以在大型船只面对小型船只时提供防御。" + ship_secondaries_2_light: "127mm速射炮" + ship_secondaries_2_light_short: "轻型副炮组2" + ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml index 92b4591..a06d100 100755 --- a/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml @@ -93,4 +93,6 @@ lack_maintainence_facilities: "缺乏维护" lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" - murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" \ No newline at end of file + murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" + sp_high_speed_light_engine: "高速轻型引擎" + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file