diff --git a/src/common/ai_equipment/vnr_DD_screens.txt b/src/common/ai_equipment/vnr_DD_screens.txt index 789dedb..6e925d2 100755 --- a/src/common/ai_equipment/vnr_DD_screens.txt +++ b/src/common/ai_equipment/vnr_DD_screens.txt @@ -3,7 +3,7 @@ naval_screen = { #available_for = {} #blocked_for = {} roles = { vnr_naval_screen } - priority = { base = 10 } + priority = { base = 20 } screen_1914 = { name = vnr_dd_1914 diff --git a/src/common/ai_equipment/vnr_battleships.txt b/src/common/ai_equipment/vnr_battleships.txt index 6706cf7..1b2c406 100755 --- a/src/common/ai_equipment/vnr_battleships.txt +++ b/src/common/ai_equipment/vnr_battleships.txt @@ -3,7 +3,7 @@ naval_capital_battleship = { #available_for = {} #blocked_for = {} roles = { vnr_naval_capital_bb } - priority = { base = 10 } + priority = { base = 50 } capital_battleship_1924 = { name = vnr_bb_1924 diff --git a/src/common/ai_equipment/vnr_carriers.txt b/src/common/ai_equipment/vnr_carriers.txt index a5cee22..ea9b5d5 100755 --- a/src/common/ai_equipment/vnr_carriers.txt +++ b/src/common/ai_equipment/vnr_carriers.txt @@ -2,7 +2,7 @@ naval_carrier = { category = naval #blocked_for = {} roles = { vnr_naval_carrier } - priority = { base = 10 } + priority = { base = 80 } # carrier_1936 = { # role_icon_index = 9 diff --git a/src/common/ai_equipment/vnr_carriers_light.txt b/src/common/ai_equipment/vnr_carriers_light.txt index 153e2e3..d17719c 100755 --- a/src/common/ai_equipment/vnr_carriers_light.txt +++ b/src/common/ai_equipment/vnr_carriers_light.txt @@ -140,6 +140,7 @@ naval_light_carrier = { fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = { upgrade = current any_of = { civilian_ship_engine_2 civilian_ship_engine_1 } } + fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad } } } diff --git a/src/common/ai_equipment/vnr_light_cruisers.txt b/src/common/ai_equipment/vnr_light_cruisers.txt index 4db8213..9287ab2 100755 --- a/src/common/ai_equipment/vnr_light_cruisers.txt +++ b/src/common/ai_equipment/vnr_light_cruisers.txt @@ -3,7 +3,7 @@ naval_cruiser_light = { #available_for = {} #blocked_for = {} roles = { vnr_naval_cruiser_light } - priority = { base = 10 } + priority = { base = 100 } light_cruiser_1922_upgrade = { name = vnr_cl_1922 @@ -229,6 +229,7 @@ naval_cruiser_light = { fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } } fixed_ship_secondaries_slot = empty fixed_ship_role_slot = ship_hull_cruiser_role_c + fixed_ship_airplane_launcher_slot = ship_airplane_launcher front_1_custom_slot = ship_light_medium_battery front_2_custom_slot = ship_anti_air mid_2_custom_slot = ship_light_medium_battery @@ -261,6 +262,8 @@ naval_cruiser_light = { fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } } fixed_ship_secondaries_slot = empty fixed_ship_role_slot = ship_hull_cruiser_role_c + fixed_ship_airplane_launcher_slot = ship_airplane_launcher + fixed_ship_extra_secondaries_slot = ship_aa_fire_control front_1_custom_slot = ship_light_medium_battery front_2_custom_slot = ship_anti_air mid_1_custom_slot = ship_light_medium_battery @@ -294,6 +297,8 @@ naval_cruiser_light = { fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } } fixed_ship_secondaries_slot = empty fixed_ship_role_slot = ship_hull_cruiser_role_c + fixed_ship_airplane_launcher_slot = ship_airplane_launcher + fixed_ship_extra_secondaries_slot = ship_aa_fire_control front_1_custom_slot = ship_light_medium_battery front_2_custom_slot = ship_anti_air mid_1_custom_slot = ship_light_medium_battery diff --git a/src/common/ai_strategy/naval_production.txt b/src/common/ai_strategy/naval_production.txt index 26c549b..39c5ffb 100755 --- a/src/common/ai_strategy/naval_production.txt +++ b/src/common/ai_strategy/naval_production.txt @@ -439,7 +439,7 @@ naval_unit_role_ratios_GER_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 500 + value = 800 } ai_strategy = { @@ -475,7 +475,7 @@ naval_unit_role_ratios_GER_atwar_many_shipyard = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 180 + value = 1000 } ai_strategy = { @@ -723,7 +723,7 @@ naval_unit_role_ratios_ENG_prewar_early = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 30 + value = 50 } } @@ -783,7 +783,7 @@ naval_unit_role_ratios_ENG_prewar_late = { ai_strategy = { type = dockyard_to_military_factory_ratio - value = 50 + value = 90 } } @@ -829,7 +829,7 @@ naval_unit_role_ratios_ENG_atwar = { ai_strategy = { type = dockyard_to_military_factory_ratio - value = 65 + value = 100 } } @@ -1324,7 +1324,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 30 + value = 55 } } @@ -1374,7 +1374,7 @@ naval_unit_role_ratios_JAP_atwar = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 60 + value = 90 } } @@ -1432,7 +1432,7 @@ naval_unit_role_ratios_JAP_late_peace = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 30 + value = 100 } } @@ -1594,7 +1594,7 @@ naval_unit_role_ratios_USA_atwar = { ai_strategy = { type = dockyard_to_military_factory_ratio - value = 90 + value = 150 } } @@ -1736,7 +1736,7 @@ naval_unit_role_ratios_ITA_atwar_with_England = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 40 + value = 75 } } @@ -1793,7 +1793,7 @@ naval_unit_role_ratios_ITA_atwar_with_major = { } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 50 + value = 90 } } diff --git a/src/common/defines/VNR_naval_defines.lua b/src/common/defines/VNR_naval_defines.lua index 70dcf2a..d58005a 100755 --- a/src/common/defines/VNR_naval_defines.lua +++ b/src/common/defines/VNR_naval_defines.lua @@ -73,7 +73,7 @@ NDefines.NNavy.AGGRESSION_SETTINGS_VALUES = { 10000, -- I am death incarnate! }; NDefines.NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns, if target ih profile is lower the gun will have lower accuracy - 80.0, -- big guns + 75.0, -- big guns 105.0, -- torpedoes 45.0, -- small guns }; diff --git a/src/common/scripted_effects/_add_naval_variants.txt b/src/common/scripted_effects/_add_naval_variants.txt index a34af15..cb7fa63 100755 --- a/src/common/scripted_effects/_add_naval_variants.txt +++ b/src/common/scripted_effects/_add_naval_variants.txt @@ -60,6 +60,7 @@ ENG_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_1_h fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_radar_slot = carrier_no_island fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_cruiser_1 mid_1_custom_slot = ship_deck_space @@ -1581,6 +1582,7 @@ JAP_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_radar_slot = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb } @@ -1634,6 +1636,7 @@ JAP_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_radar_slot = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = empty @@ -1649,6 +1652,7 @@ JAP_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = empty fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_radar_slot = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_secondaries_slot = ship_secondaries_1 } @@ -1773,8 +1777,8 @@ JAP_start_naval_variants = { front_2_custom_slot = ship_heavy_battery_1 mid_1_custom_slot = ship_secondaries_1 mid_2_custom_slot = empty - mid_3_custom_slot = ship_airplane_launcher_1 - rear_1_custom_slot = ship_heavy_battery_1 + mid_3_custom_slot = ship_heavy_battery_1 + rear_1_custom_slot = ship_airplane_launcher_1 rear_2_custom_slot = ship_heavy_battery_1 } } @@ -3485,7 +3489,7 @@ USA_start_naval_variants = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty - fixed_ship_radar_slot = empty + fixed_ship_radar_slot = carrier_no_island fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = empty } diff --git a/src/common/scripted_effects/_delete_starting_naval.txt b/src/common/scripted_effects/_delete_starting_naval.txt index 8b5d048..1dbfcbf 100755 --- a/src/common/scripted_effects/_delete_starting_naval.txt +++ b/src/common/scripted_effects/_delete_starting_naval.txt @@ -13,7 +13,7 @@ delete_starting_naval_oob = { special_project_workaround = { USA = { complete_special_project = { - project = sp:sp_naval_fleet_submarine + project = sp:sp_naval_cruiser_submarine popup = no } } diff --git a/src/common/units/equipment/modules/00_ship_modules_electronics.txt b/src/common/units/equipment/modules/00_ship_modules_electronics.txt index 9432be4..7d71146 100755 --- a/src/common/units/equipment/modules/00_ship_modules_electronics.txt +++ b/src/common/units/equipment/modules/00_ship_modules_electronics.txt @@ -18,6 +18,21 @@ equipment_modules = { surface_detection = 1 } } + carrier_no_island = { + category = carrier_mast + gui_category = ship_radar + + add_stats = { + build_cost_ic = -150 + max_organisation = -0.1 + } + multiply_stats = { + surface_detection = -0.1 + surface_visibility = -0.01 + naval_speed = 0.03 + } + dismantle_cost_ic = 150 + } ship_radar_1 = { abbreviation = "sbj" category = ship_radar diff --git a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt index 8c624a7..649b4cc 100755 --- a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt +++ b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt @@ -374,7 +374,7 @@ equipment_modules = { add_stats = { #naval_speed = 5 fuel_consumption = 15 - build_cost_ic = 250 + build_cost_ic = 500 reliability = -0.3 } @@ -385,7 +385,7 @@ equipment_modules = { } can_convert_from = { module_category = sub_ship_engine - convert_cost_ic = 350 + convert_cost_ic = 450 } } sub_ship_engine_nuclear = { diff --git a/src/common/units/equipment/modules/00_ship_modules_support.txt b/src/common/units/equipment/modules/00_ship_modules_support.txt index 5cc24e6..0318cd7 100755 --- a/src/common/units/equipment/modules/00_ship_modules_support.txt +++ b/src/common/units/equipment/modules/00_ship_modules_support.txt @@ -476,7 +476,7 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - torpedo_attack = 28 + torpedo_attack = 26 build_cost_ic = 140 naval_torpedo_hit_chance_factor = 0.02 } @@ -500,7 +500,7 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - torpedo_attack = 34 + torpedo_attack = 30 sub_attack = 5 build_cost_ic = 180 naval_torpedo_hit_chance_factor = 0.025 @@ -786,8 +786,8 @@ equipment_modules = { gfx = ship_airplane_launcher_1 add_stats = { - surface_detection = 4 - sub_detection = 2.5 + surface_detection = 2.5 + sub_detection = 2 sub_attack = 1.5 build_cost_ic = 150 } @@ -801,7 +801,7 @@ equipment_modules = { gfx = ship_airplane_launcher_2 parent = ship_airplane_launcher_1 add_stats = { - surface_detection = 7 + surface_detection = 5 sub_detection = 3.5 sub_attack = 2.5 build_cost_ic = 250 @@ -818,7 +818,7 @@ equipment_modules = { category = ship_airplane_launcher parent = ship_airplane_launcher_2 add_stats = { - surface_detection = 5 + surface_detection = 3.5 sub_detection = 4.5 sub_attack = 6 build_cost_ic = 200 @@ -854,7 +854,7 @@ equipment_modules = { category = sub_airplane_launcher add_stats = { - surface_detection = 4 + surface_detection = 2 naval_torpedo_hit_chance_factor = 0.01 build_cost_ic = 150 } @@ -866,7 +866,7 @@ equipment_modules = { category = sub_airplane_launcher parent = sub_airplane_launcher_1 add_stats = { - surface_detection = 7 + surface_detection = 4.5 naval_torpedo_hit_chance_factor = 0.02 hg_attack = 2 lg_attack = 1 @@ -1238,8 +1238,8 @@ equipment_modules = { gui_category = cold_war_miscellaneous multiply_stats = { reliability = -0.1 - armor_value = -0.2 - max_strength = -0.1 + armor_value = -0.3 + max_strength = -0.3 naval_speed = 0.3 build_cost_ic = 0.2 } @@ -1274,6 +1274,7 @@ equipment_modules = { torpedo_attack = 50 naval_torpedo_hit_chance_factor = 0.015 reliability = -0.4 + build_cost_ic = 1000 } multiply_stats = { naval_speed = -0.01 diff --git a/src/common/units/equipment/ship_hull_carrier.txt b/src/common/units/equipment/ship_hull_carrier.txt index e5c6288..8f4ff14 100755 --- a/src/common/units/equipment/ship_hull_carrier.txt +++ b/src/common/units/equipment/ship_hull_carrier.txt @@ -40,7 +40,7 @@ equipments = { } fixed_ship_radar_slot = { required = no - allowed_module_categories = { ship_radar } + allowed_module_categories = { carrier_mast ship_radar } } fixed_ship_engine_slot = { required = yes @@ -276,7 +276,7 @@ equipments = { } fixed_ship_radar_slot = { required = no - allowed_module_categories = { ship_radar } + allowed_module_categories = { carrier_mast ship_radar } } fixed_ship_engine_slot = { required = yes diff --git a/src/common/units/equipment/ship_hull_light.txt b/src/common/units/equipment/ship_hull_light.txt index df580f5..11d6a35 100755 --- a/src/common/units/equipment/ship_hull_light.txt +++ b/src/common/units/equipment/ship_hull_light.txt @@ -360,7 +360,21 @@ equipments = { mid_1_custom_slot = inherit mid_2_custom_slot = inherit rear_1_custom_slot = inherit - rear_2_custom_slot = inherit + rear_2_custom_slot = { + required = no + allowed_module_categories = { + ship_torpedo + ship_mine_warfare + ship_mine_layer + ship_anti_air + ship_depth_charge + ship_light_battery + ship_light_battery_double + dp_light_battery + dp_light_battery_single + ship_airplane_launcher + } + } } @@ -482,7 +496,23 @@ equipments = { ship_missile_aa } } - rear_2_custom_slot = mid_1_custom_slot + rear_2_custom_slot = { + required = no + allowed_module_categories = { + ship_torpedo + ship_mine_warfare + ship_mine_layer + ship_anti_air + ship_depth_charge + ship_light_battery + ship_light_battery_double + dp_light_battery + dp_light_battery_single + ship_airplane_launcher + ship_missile + ship_missile_aa + } + } } diff --git a/src/descriptor.mod b/src/descriptor.mod index cb1cab5..4d99fc7 100755 --- a/src/descriptor.mod +++ b/src/descriptor.mod @@ -1,4 +1,4 @@ -version="v1.15 - Trafalgar" +version="v1.16 - The Art of Ships" tags={ "Military" "Translation" @@ -13,6 +13,9 @@ dependencies={ "Last Stand" "The road to 56 CN Supply | 56之路汉化补全" "日本历史线国策重置" + "日共重置" + "粉碎帝国:偏离的时间线" + "粉碎帝国:偏离的时间线(原日共重置模组)" } name="原版海军重置" picture="thumbnail.png" diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/00_generic_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/00_generic_icons.txt index 3249f2d..8a32cc8 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/00_generic_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/00_generic_icons.txt @@ -171,6 +171,7 @@ default = { vnr_ship_hull_heavy_1 = { pool = { icons = { + GFX_vnr_ship_hull_super_heavy_1_medium GFX_vnr_ship_hull_heavy_1_medium } } @@ -178,6 +179,7 @@ default = { vnr_ship_hull_heavy_2 = { pool = { icons = { + GFX_vnr_ship_hull_super_heavy_1_medium GFX_vnr_ship_hull_heavy_1_medium GFX_vnr_ship_hull_heavy_2_medium } @@ -186,6 +188,7 @@ default = { vnr_ship_hull_heavy_3 = { pool = { icons = { + GFX_vnr_ship_hull_super_heavy_1_medium GFX_vnr_ship_hull_heavy_1_medium GFX_vnr_ship_hull_heavy_2_medium GFX_vnr_ship_hull_heavy_3_medium @@ -195,6 +198,7 @@ default = { vnr_ship_hull_heavy_4 = { pool = { icons = { + GFX_vnr_ship_hull_super_heavy_1_medium GFX_vnr_ship_hull_heavy_1_medium GFX_vnr_ship_hull_heavy_2_medium GFX_vnr_ship_hull_heavy_3_medium @@ -205,6 +209,7 @@ default = { vnr_ship_hull_heavy_5 = { pool = { icons = { + GFX_vnr_ship_hull_super_heavy_1_medium GFX_vnr_ship_hull_heavy_1_medium GFX_vnr_ship_hull_heavy_2_medium GFX_vnr_ship_hull_heavy_3_medium diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/00_ship_icons.txt b/src/gfx/interface/equipmentdesigner/graphic_db/00_ship_icons.txt index 90789de..002b2a0 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/00_ship_icons.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/00_ship_icons.txt @@ -329,6 +329,7 @@ AST = { pool = { weight = 5 icons = { + GFX_AST_vnr_ship_hull_super_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_1_medium } } @@ -345,6 +346,7 @@ AST = { pool = { icons = { + GFX_AST_vnr_ship_hull_super_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_1_medium } } @@ -361,6 +363,7 @@ AST = { pool = { icons = { + GFX_AST_vnr_ship_hull_super_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_2_medium } @@ -378,6 +381,7 @@ AST = { pool = { icons = { + GFX_AST_vnr_ship_hull_super_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_2_medium GFX_AST_vnr_ship_hull_heavy_3_medium @@ -396,6 +400,7 @@ AST = { pool = { icons = { + GFX_AST_vnr_ship_hull_super_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_1_medium GFX_AST_vnr_ship_hull_heavy_2_medium GFX_AST_vnr_ship_hull_heavy_3_medium @@ -813,6 +818,7 @@ AUS = { pool = { weight = 5 icons = { + GFX_AUS_vnr_ship_hull_super_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_1_medium } } @@ -829,6 +835,7 @@ AUS = { pool = { icons = { + GFX_AUS_vnr_ship_hull_super_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_1_medium } } @@ -845,6 +852,7 @@ AUS = { pool = { icons = { + GFX_AUS_vnr_ship_hull_super_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_2_medium } @@ -862,6 +870,7 @@ AUS = { pool = { icons = { + GFX_AUS_vnr_ship_hull_super_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_1_medium GFX_AUS_vnr_ship_hull_heavy_2_medium GFX_AUS_vnr_ship_hull_heavy_3_medium @@ -1172,6 +1181,7 @@ CAN = { pool = { weight = 5 icons = { + GFX_CAN_vnr_ship_hull_super_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_1_medium } } @@ -1188,6 +1198,7 @@ CAN = { pool = { icons = { + GFX_CAN_vnr_ship_hull_super_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_1_medium } } @@ -1204,6 +1215,7 @@ CAN = { pool = { icons = { + GFX_CAN_vnr_ship_hull_super_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_2_medium } @@ -1221,6 +1233,7 @@ CAN = { pool = { icons = { + GFX_CAN_vnr_ship_hull_super_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_2_medium GFX_CAN_vnr_ship_hull_heavy_3_medium @@ -1239,6 +1252,7 @@ CAN = { pool = { icons = { + GFX_CAN_vnr_ship_hull_super_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_1_medium GFX_CAN_vnr_ship_hull_heavy_2_medium GFX_CAN_vnr_ship_hull_heavy_3_medium @@ -1812,6 +1826,7 @@ ENG = { "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" } } @@ -1839,6 +1854,7 @@ ENG = { "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" } } @@ -1868,6 +1884,7 @@ ENG = { "gfx/interface/technologies/England/ENG_heavy_cruiser_York.png" "gfx/interface/technologies/England/ENG_light_cruiser_Arethusa.png" "gfx/interface/technologies/England/ENG_light_cruiser_Adventure.png" + "gfx/interface/technologies/extra/ENG_light_cruiser_Tiger.png" } } @@ -1904,6 +1921,7 @@ ENG = { pool = { weight = 5 icons = { + GFX_ENG_vnr_ship_hull_super_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_1_medium } } @@ -1946,6 +1964,7 @@ ENG = { pool = { icons = { + GFX_ENG_vnr_ship_hull_super_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_2_medium "gfx/interface/technologies/England/ENG_battleship_Admiral.png" @@ -1966,6 +1985,7 @@ ENG = { pool = { icons = { + GFX_ENG_vnr_ship_hull_super_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_2_medium GFX_ENG_vnr_ship_hull_heavy_3_medium @@ -1987,6 +2007,7 @@ ENG = { pool = { icons = { + GFX_ENG_vnr_ship_hull_super_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_1_medium GFX_ENG_vnr_ship_hull_heavy_2_medium GFX_ENG_vnr_ship_hull_heavy_3_medium @@ -2069,6 +2090,7 @@ ENG = { GFX_ENG_vnr_ship_hull_carrier_conversion_ca_medium GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium GFX_ENG_vnr_ship_hull_carrier_1_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2088,6 +2110,7 @@ ENG = { GFX_ENG_vnr_ship_hull_carrier_conversion_bb_medium GFX_ENG_vnr_ship_hull_carrier_1_medium GFX_ENG_vnr_ship_hull_carrier_2_medium + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2110,6 +2133,7 @@ ENG = { GFX_ENG_vnr_ship_hull_carrier_3_medium "gfx/interface/technologies/England/ENG_carrier_Furious.png" "gfx/interface/technologies/England/ENG_carrier_Hermes.png" + "gfx/interface/technologies/extra/ENG_carrier_Colossus.png" } } @@ -2548,6 +2572,7 @@ FRA = { pool = { weight = 5 icons = { + GFX_FRA_vnr_ship_hull_super_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_1_medium } } @@ -2564,6 +2589,7 @@ FRA = { pool = { icons = { + GFX_FRA_vnr_ship_hull_super_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_1_medium } } @@ -2580,6 +2606,7 @@ FRA = { pool = { icons = { + GFX_FRA_vnr_ship_hull_super_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_2_medium } @@ -2597,6 +2624,7 @@ FRA = { pool = { icons = { + GFX_FRA_vnr_ship_hull_super_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_2_medium GFX_FRA_vnr_ship_hull_heavy_3_medium @@ -2615,6 +2643,7 @@ FRA = { pool = { icons = { + GFX_FRA_vnr_ship_hull_super_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_1_medium GFX_FRA_vnr_ship_hull_heavy_2_medium GFX_FRA_vnr_ship_hull_heavy_3_medium @@ -3100,6 +3129,7 @@ GER = { pool = { weight = 5 icons = { + GFX_GER_vnr_ship_hull_super_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_1_medium } } @@ -3116,6 +3146,7 @@ GER = { pool = { icons = { + GFX_GER_vnr_ship_hull_super_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_1_medium } } @@ -3132,6 +3163,7 @@ GER = { pool = { icons = { + GFX_GER_vnr_ship_hull_super_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_2_medium } @@ -3149,6 +3181,7 @@ GER = { pool = { icons = { + GFX_GER_vnr_ship_hull_super_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_2_medium GFX_GER_vnr_ship_hull_heavy_3_medium @@ -3167,6 +3200,7 @@ GER = { pool = { icons = { + GFX_GER_vnr_ship_hull_super_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_1_medium GFX_GER_vnr_ship_hull_heavy_2_medium GFX_GER_vnr_ship_hull_heavy_3_medium @@ -3886,6 +3920,7 @@ HUN = { pool = { weight = 5 icons = { + GFX_HUN_vnr_ship_hull_super_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_1_medium } } @@ -3902,6 +3937,7 @@ HUN = { pool = { icons = { + GFX_HUN_vnr_ship_hull_super_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_1_medium } } @@ -3918,6 +3954,7 @@ HUN = { pool = { icons = { + GFX_HUN_vnr_ship_hull_super_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_2_medium } @@ -3935,6 +3972,7 @@ HUN = { pool = { icons = { + GFX_HUN_vnr_ship_hull_super_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_1_medium GFX_HUN_vnr_ship_hull_heavy_2_medium GFX_HUN_vnr_ship_hull_heavy_3_medium @@ -4251,6 +4289,7 @@ ITA = { pool = { weight = 5 icons = { + GFX_ITA_vnr_ship_hull_super_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_1_medium } } @@ -4273,6 +4312,7 @@ ITA = { pool = { icons = { + GFX_ITA_vnr_ship_hull_super_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_1_medium "gfx/interface/technologies/Italy/ITA_battleship_Andrea.png" } @@ -4290,6 +4330,7 @@ ITA = { pool = { icons = { + GFX_ITA_vnr_ship_hull_super_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_2_medium "gfx/interface/technologies/Italy/ITA_battleship_Andrea.png" @@ -4308,6 +4349,7 @@ ITA = { pool = { icons = { + GFX_ITA_vnr_ship_hull_super_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_2_medium GFX_ITA_vnr_ship_hull_heavy_3_medium @@ -4327,6 +4369,7 @@ ITA = { pool = { icons = { + GFX_ITA_vnr_ship_hull_super_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_1_medium GFX_ITA_vnr_ship_hull_heavy_2_medium GFX_ITA_vnr_ship_hull_heavy_3_medium @@ -4837,12 +4880,14 @@ JAP = { pool = { weight = 5 icons = { + GFX_JAP_vnr_ship_hull_super_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_1_medium } } pool = { icons = { + "gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Kongo.png" } @@ -4860,6 +4905,8 @@ JAP = { pool = { icons = { + "gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png" + GFX_JAP_vnr_ship_hull_super_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_1_medium "gfx/interface/technologies/Japan/JAP_battleship_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Kongo.png" @@ -4878,10 +4925,13 @@ JAP = { pool = { icons = { + "gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png" + GFX_JAP_vnr_ship_hull_super_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_2_medium "gfx/interface/technologies/Japan/JAP_battleship_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Kongo.png" + "gfx/interface/technologies/extra/JAP_battleship_A140.png" } } @@ -4897,11 +4947,14 @@ JAP = { pool = { icons = { + "gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png" + GFX_JAP_vnr_ship_hull_super_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_2_medium GFX_JAP_vnr_ship_hull_heavy_3_medium "gfx/interface/technologies/Japan/JAP_battleship_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Kongo.png" + "gfx/interface/technologies/extra/JAP_battleship_A140.png" } } @@ -4917,12 +4970,15 @@ JAP = { pool = { icons = { + "gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png" + GFX_JAP_vnr_ship_hull_super_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_1_medium GFX_JAP_vnr_ship_hull_heavy_2_medium GFX_JAP_vnr_ship_hull_heavy_3_medium GFX_JAP_vnr_ship_hull_heavy_4_medium "gfx/interface/technologies/Japan/JAP_battleship_Ise.png" "gfx/interface/technologies/Japan/JAP_battleship_Kongo.png" + "gfx/interface/technologies/extra/JAP_battleship_A140.png" } } @@ -4989,6 +5045,7 @@ JAP = { GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium "gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png" "gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png" + "gfx/interface/technologies/extra/JAP_carrier_Hiyo.png" } } @@ -5009,6 +5066,8 @@ JAP = { GFX_JAP_vnr_ship_hull_carrier_1_medium "gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png" "gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png" + "gfx/interface/technologies/extra/JAP_carrier_Hiyo.png" + "gfx/interface/technologies/extra/JAP_carrier_Unryu.png" } } @@ -5030,6 +5089,8 @@ JAP = { GFX_JAP_vnr_ship_hull_carrier_2_medium "gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png" "gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png" + "gfx/interface/technologies/extra/JAP_carrier_Hiyo.png" + "gfx/interface/technologies/extra/JAP_carrier_Unryu.png" } } @@ -5054,6 +5115,8 @@ JAP = { "gfx/interface/technologies/Japan/JAP_carrier_Shinano.png" "gfx/interface/technologies/Japan/JAP_carrier_Kaga.png" "gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png" + "gfx/interface/technologies/extra/JAP_carrier_Hiyo.png" + "gfx/interface/technologies/extra/JAP_carrier_Unryu.png" } } @@ -5536,6 +5599,7 @@ NZL = { pool = { weight = 5 icons = { + GFX_NZL_vnr_ship_hull_super_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_1_medium } } @@ -5552,6 +5616,7 @@ NZL = { pool = { icons = { + GFX_NZL_vnr_ship_hull_super_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_1_medium } } @@ -5568,6 +5633,7 @@ NZL = { pool = { icons = { + GFX_NZL_vnr_ship_hull_super_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_2_medium } @@ -5585,6 +5651,7 @@ NZL = { pool = { icons = { + GFX_NZL_vnr_ship_hull_super_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_2_medium GFX_NZL_vnr_ship_hull_heavy_3_medium @@ -5603,6 +5670,7 @@ NZL = { pool = { icons = { + GFX_NZL_vnr_ship_hull_super_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_1_medium GFX_NZL_vnr_ship_hull_heavy_2_medium GFX_NZL_vnr_ship_hull_heavy_3_medium @@ -6179,6 +6247,7 @@ RAJ = { pool = { weight = 5 icons = { + GFX_RAJ_vnr_ship_hull_super_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_1_medium } } @@ -6195,6 +6264,7 @@ RAJ = { pool = { icons = { + GFX_RAJ_vnr_ship_hull_super_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_1_medium } } @@ -6211,6 +6281,7 @@ RAJ = { pool = { icons = { + GFX_RAJ_vnr_ship_hull_super_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_2_medium } @@ -6228,6 +6299,7 @@ RAJ = { pool = { icons = { + GFX_RAJ_vnr_ship_hull_super_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_2_medium GFX_RAJ_vnr_ship_hull_heavy_3_medium @@ -6246,6 +6318,7 @@ RAJ = { pool = { icons = { + GFX_RAJ_vnr_ship_hull_super_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_1_medium GFX_RAJ_vnr_ship_hull_heavy_2_medium GFX_RAJ_vnr_ship_hull_heavy_3_medium @@ -6733,6 +6806,7 @@ SAF = { pool = { weight = 5 icons = { + GFX_SAF_vnr_ship_hull_super_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_1_medium } } @@ -6749,6 +6823,7 @@ SAF = { pool = { icons = { + GFX_SAF_vnr_ship_hull_super_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_1_medium } } @@ -6765,6 +6840,7 @@ SAF = { pool = { icons = { + GFX_SAF_vnr_ship_hull_super_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_2_medium } @@ -6782,6 +6858,7 @@ SAF = { pool = { icons = { + GFX_SAF_vnr_ship_hull_super_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_2_medium GFX_SAF_vnr_ship_hull_heavy_3_medium @@ -6800,6 +6877,7 @@ SAF = { pool = { icons = { + GFX_SAF_vnr_ship_hull_super_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_1_medium GFX_SAF_vnr_ship_hull_heavy_2_medium GFX_SAF_vnr_ship_hull_heavy_3_medium @@ -7690,6 +7768,7 @@ SOV = { pool = { weight = 5 icons = { + GFX_SOV_vnr_ship_hull_super_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_1_medium } } @@ -7706,6 +7785,7 @@ SOV = { pool = { icons = { + GFX_SOV_vnr_ship_hull_super_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_1_medium } } @@ -7722,6 +7802,7 @@ SOV = { pool = { icons = { + GFX_SOV_vnr_ship_hull_super_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_2_medium } @@ -7739,6 +7820,7 @@ SOV = { pool = { icons = { + GFX_SOV_vnr_ship_hull_super_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_2_medium GFX_SOV_vnr_ship_hull_heavy_3_medium @@ -7757,6 +7839,7 @@ SOV = { pool = { icons = { + GFX_SOV_vnr_ship_hull_super_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_1_medium GFX_SOV_vnr_ship_hull_heavy_2_medium GFX_SOV_vnr_ship_hull_heavy_3_medium @@ -8457,6 +8540,7 @@ USA = { GFX_USA_vnr_ship_hull_light_2_medium GFX_USA_vnr_ship_hull_light_3_medium GFX_USA_vnr_ship_hull_light_4_medium + "gfx/interface/technologies/extra/USA_destroyer_Sumner.png" } } @@ -8477,6 +8561,7 @@ USA = { GFX_USA_vnr_ship_hull_light_3_medium GFX_USA_vnr_ship_hull_light_4_medium GFX_USA_vnr_ship_hull_light_5_medium + "gfx/interface/technologies/extra/USA_destroyer_Sumner.png" } } @@ -8551,8 +8636,10 @@ USA = { GFX_USA_vnr_ship_hull_cruiser_1_capital_medium GFX_USA_vnr_ship_hull_cruiser_2_capital_medium GFX_USA_vnr_ship_hull_cruiser_3_capital_medium + "gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png" "gfx/interface/technologies/USA/USA_light_cruiser_Atlanta.png" "gfx/interface/technologies/USA/USA_heavy_cruiser_Pensacola.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Alaska.png" } } @@ -8577,8 +8664,10 @@ USA = { GFX_USA_vnr_ship_hull_cruiser_2_capital_medium GFX_USA_vnr_ship_hull_cruiser_3_capital_medium GFX_USA_vnr_ship_hull_cruiser_4_capital_medium + "gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png" "gfx/interface/technologies/USA/USA_light_cruiser_Atlanta.png" "gfx/interface/technologies/USA/USA_heavy_cruiser_Pensacola.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Alaska.png" } } @@ -8605,8 +8694,11 @@ USA = { GFX_USA_vnr_ship_hull_cruiser_3_capital_medium GFX_USA_vnr_ship_hull_cruiser_4_capital_medium GFX_USA_vnr_ship_hull_cruiser_5_capital_medium + "gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png" "gfx/interface/technologies/USA/USA_light_cruiser_Atlanta.png" "gfx/interface/technologies/USA/USA_heavy_cruiser_Pensacola.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Alaska.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Long_Beach.png" } } @@ -8637,6 +8729,7 @@ USA = { GFX_USA_vnr_ship_hull_cruiser_1_capital_medium GFX_USA_vnr_ship_hull_cruiser_2_capital_medium "gfx/interface/technologies/USA/USA_heavy_cruiser_Pensacola.png" + "gfx/interface/technologies/extra/USA_heavy_cruiser_Alaska.png" } } @@ -8656,6 +8749,7 @@ USA = { pool = { weight = 5 icons = { + GFX_USA_vnr_ship_hull_super_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_1_medium } } @@ -8680,6 +8774,7 @@ USA = { pool = { icons = { + GFX_USA_vnr_ship_hull_super_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_1_medium "gfx/interface/technologies/USA/USA_battleship_Tennessee.png" "gfx/interface/technologies/USA/USA_battleship_Nevada.png" @@ -8699,6 +8794,7 @@ USA = { pool = { icons = { + GFX_USA_vnr_ship_hull_super_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_2_medium "gfx/interface/technologies/USA/USA_battleship_Tennessee.png" @@ -8719,6 +8815,7 @@ USA = { pool = { icons = { + GFX_USA_vnr_ship_hull_super_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_2_medium GFX_USA_vnr_ship_hull_heavy_3_medium @@ -8740,6 +8837,7 @@ USA = { pool = { icons = { + GFX_USA_vnr_ship_hull_super_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_1_medium GFX_USA_vnr_ship_hull_heavy_2_medium GFX_USA_vnr_ship_hull_heavy_3_medium @@ -8747,6 +8845,7 @@ USA = { "gfx/interface/technologies/USA/USA_battleship_Tennessee.png" "gfx/interface/technologies/USA/USA_battleship_Nevada.png" "gfx/interface/technologies/USA/USA_battleship_New_York.png" + "gfx/interface/technologies/extra/USA_battleship_Iowa.png" } } @@ -8855,6 +8954,8 @@ USA = { GFX_USA_vnr_ship_hull_carrier_2_medium GFX_USA_vnr_ship_hull_carrier_3_medium "gfx/interface/technologies/USA/USA_carrier_Ranger.png" + "gfx/interface/technologies/extra/USA_carrier_Enterprise.png" + "gfx/interface/technologies/extra/USA_carrier_Forrestal.png" } } diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/carrier_no_island.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/carrier_no_island.png new file mode 100755 index 0000000..894eaca Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/carrier_no_island.png differ diff --git a/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher.dds b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher.dds new file mode 100755 index 0000000..3bdb632 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher.dds differ diff --git a/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher@highlight.dds b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher@highlight.dds new file mode 100755 index 0000000..ca12a83 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher@highlight.dds differ diff --git a/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher.dds b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher.dds new file mode 100755 index 0000000..f219185 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher.dds differ diff --git a/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher@highlight.dds b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher@highlight.dds new file mode 100755 index 0000000..9734f9e Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher@highlight.dds differ diff --git a/src/gfx/interface/technologies/extra/ENG_carrier_Colossus.png b/src/gfx/interface/technologies/extra/ENG_carrier_Colossus.png new file mode 100755 index 0000000..17b1d8a Binary files /dev/null and b/src/gfx/interface/technologies/extra/ENG_carrier_Colossus.png differ diff --git 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b/src/gfx/interface/technologies/extra/USA_heavy_cruiser_Long_Beach.png new file mode 100755 index 0000000..cadd062 Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_heavy_cruiser_Long_Beach.png differ diff --git a/src/gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png b/src/gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png new file mode 100755 index 0000000..a6c5af1 Binary files /dev/null and b/src/gfx/interface/technologies/extra/USA_light_cruiser_Fargo.png differ diff --git a/src/gfx/interface/vnr_main_menu_bg.dds b/src/gfx/interface/vnr_main_menu_bg.dds index a298feb..9ee2c5d 100755 Binary files a/src/gfx/interface/vnr_main_menu_bg.dds and b/src/gfx/interface/vnr_main_menu_bg.dds differ diff --git a/src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui b/src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui index aba2a6d..1a8edf1 100755 --- a/src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui +++ b/src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui @@ -427,6 +427,30 @@ guiTypes = { position = { x=390 y=0 } } } + + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=385 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=385 y=0 } + } + } } @@ -461,6 +485,30 @@ guiTypes = { size = { width=100% height=100% } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=330 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=330 y=0 } + } + } + #### MODULE: Medium Battery #### containerWindowType = { name = "ship_medium_battery" @@ -687,6 +735,28 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=360 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=360 y=0 } + } + } containerWindowType = { name = "ship_medium_battery" position = { x=0 y=0 } @@ -1777,6 +1847,30 @@ guiTypes = { position = { x=182 y=0 } } } + + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=180 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=180 y=0 } + } + } } ################# MODULE SLOT: Custom, Middle #2 ################# @@ -2034,6 +2128,30 @@ guiTypes = { position = { x=152 y=0 } } } + + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=152 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=152 y=0 } + } + } #### MODULE: Airplane Launcher #### containerWindowType = { @@ -2734,6 +2852,30 @@ guiTypes = { position = { x=150 y=5 } } } + + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=150 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=150 y=0 } + } + } #### MODULE: Light Battery #### containerWindowType = { @@ -3204,6 +3346,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=105 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=105 y=0 } + } + } + #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_battery" diff --git a/src/interface/equipmentdesigner/ships/ship_hull_heavy.gui b/src/interface/equipmentdesigner/ships/ship_hull_heavy.gui index 11ada20..269da2d 100755 --- a/src/interface/equipmentdesigner/ships/ship_hull_heavy.gui +++ b/src/interface/equipmentdesigner/ships/ship_hull_heavy.gui @@ -354,6 +354,29 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=365 y=-2 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=365 y=-2 } + } + } #### MODULE: Heavy Battery #### containerWindowType = { @@ -550,6 +573,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=365 y=-2 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=365 y=-2 } + } + } + #### MODULE: Heavy Battery #### containerWindowType = { name = "ship_heavy_battery" @@ -692,6 +739,29 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=332 y=-2 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=332 y=-2 } + } + } + containerWindowType = { name = "ship_heavy_battery" position = { x=0 y=0 } @@ -1047,6 +1117,30 @@ guiTypes = { position = { x=170 y=0 } } } + + #### Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=190 y=-2 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=190 y=-2 } + } + } #### MODULE: Heavy Battery #### containerWindowType = { @@ -1336,6 +1430,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=50 y=-4 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=50 y=-4 } + } + } + #### MODULE: Heavy Battery #### containerWindowType = { name = "ship_heavy_battery" @@ -1599,6 +1717,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=79 y=-4 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=79 y=-4 } + } + } + #### MODULE: Heavy Battery #### containerWindowType = { name = "ship_heavy_battery" @@ -1860,6 +2002,30 @@ guiTypes = { position = { x=188 y=0 } } } + + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=115 y=-4 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=115 y=-4 } + } + } #### MODULE: Heavy Battery #### containerWindowType = { diff --git a/src/interface/equipmentdesigner/ships/ship_hull_light.gui b/src/interface/equipmentdesigner/ships/ship_hull_light.gui index 607ac95..c756650 100755 --- a/src/interface/equipmentdesigner/ships/ship_hull_light.gui +++ b/src/interface/equipmentdesigner/ships/ship_hull_light.gui @@ -86,6 +86,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=385 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=385 y=-1 } + } + } + #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_medium_battery" @@ -252,6 +276,30 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=360 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=360 y=-1 } + } + } + containerWindowType = { name = "ship_light_medium_battery" position = { x=0 y=0 } @@ -673,6 +721,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=340 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=340 y=-1 } + } + } + #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_battery" @@ -895,6 +967,29 @@ guiTypes = { position = { x=245 y=0 } } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=170 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=170 y=-1 } + } + } #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_battery" @@ -1118,6 +1213,29 @@ guiTypes = { position = { x=202 y=0 } } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=110 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=110 y=-1 } + } + } #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_battery" @@ -1222,6 +1340,29 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + #### MODULE: Airplane Launcher #### + containerWindowType = { + name = "ship_airplane_launcher" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_mid_1_airplane_launcher" + position = { x=70 y=0 } + } + } + containerWindowType = { + name = "ship_airplane_launcher@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_mid_1_airplane_launcher@highlight" + position = { x=70 y=0 } + } + } #### MODULE: Torpedo #### containerWindowType = { name = "ship_torpedo" @@ -1342,6 +1483,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=70 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=70 y=-1 } + } + } + #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_battery" @@ -1561,6 +1726,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=91 y=-1 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=91 y=-1 } + } + } + #### MODULE: Light Battery #### containerWindowType = { name = "ship_light_medium_battery" diff --git a/src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui b/src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui index ea008e1..66c07be 100755 --- a/src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui +++ b/src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui @@ -404,6 +404,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=365 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=365 y=0 } + } + } + #### MODULE: Super Heavy Battery #### containerWindowType = { name = "ship_heavy_battery_triple" @@ -571,6 +595,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=330 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=330 y=0 } + } + } + #### MODULE: Super Heavy Battery #### containerWindowType = { name = "ship_heavy_battery_triple" @@ -713,6 +761,30 @@ guiTypes = { position = { x=0 y=0 } size = { width=100% height=100% } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher" + position = { x=285 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + position = { x=285 y=0 } + } + } + containerWindowType = { name = "ship_heavy_battery" position = { x=0 y=0 } @@ -1188,6 +1260,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=60 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=60 y=0 } + } + } + #### MODULE: Super Heavy Battery #### @@ -1451,6 +1547,30 @@ guiTypes = { } } + #### MODULE: Missile #### + containerWindowType = { + name = "ship_missile" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "image" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher" + position = { x=100 y=0 } + } + } + containerWindowType = { + name = "ship_missile@highlight" + position = { x=0 y=0 } + size = { width=100% height=100% } + + iconType = { + name = "highlight" + spriteType = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + position = { x=100 y=0 } + } + } + #### MODULE: Super Heavy Battery #### containerWindowType = { name = "ship_heavy_battery_triple" diff --git a/src/interface/z_ship_modules.gfx b/src/interface/z_ship_modules.gfx index 9ba9e13..7de344c 100755 --- a/src/interface/z_ship_modules.gfx +++ b/src/interface/z_ship_modules.gfx @@ -292,6 +292,22 @@ spriteTypes = { name = "GFX_SD_tv_civilian" textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_civilian.dds" } + spriteType = { + name = "GFX_SM_cruiser_hull_front_missile_launcher" + textureFile = "gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher.dds" + } + spriteType = { + name = "GFX_SM_cruiser_hull_front_missile_launcher@highlight" + textureFile = "gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_missile_launcher@highlight.dds" + } + spriteType = { + name = "GFX_SM_cruiser_hull_rear_missile_launcher" + textureFile = "gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher.dds" + } + spriteType = { + name = "GFX_SM_cruiser_hull_rear_missile_launcher@highlight" + textureFile = "gfx/interface/equipmentdesigner/naval/topviews/extra/cruiser_hull_rear_missile_launcher@highlight.dds" + } # double heavy battery @@ -1389,4 +1405,8 @@ spriteTypes = { name = "GFX_SMI_sub_airplane_launcher_2" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_airplane_launcher_2.png" } + spriteType = { + name = "GFX_SMI_carrier_no_island" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_no_island.png" + } } diff --git a/src/localisation/english/replace/navy_rework_welcome_l_english.yml b/src/localisation/english/replace/navy_rework_welcome_l_english.yml index 40df649..77e068b 100755 --- a/src/localisation/english/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/english/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.15.1 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-新特殊工程:战略打击航母,武库舰\n-新模块:超大型装甲机库,水面弹道导弹发射器,水面核弹道导弹发射器\n-为海军工程添加一些特殊选择事件\n\n§C更新:§!\n\n-重做海军工程的图标\n-为所有海军工程添加资源消耗\n-允许AI研究一些有价值的海军工程\n-降低超重炮的原型复杂度\n-降低研究核鱼雷、近炸引信、超重炮所需的突破点数\n-大幅降低中途补给科技的研究时间\n-沙恩霍斯特级现在使用战列舰装甲和2级引擎\n-怀俄明级现在有六座炮塔\n-降低解锁改装航母决议所需的船坞和敌军航母数量\n-核动力引擎现在需要核反应堆项目完成才能研究\n-为潜艇鱼雷增加可见度惩罚\n-运输船运兵速度上调\n-专家AI会在潜艇上安装AIP引擎\n\n§C修复:§!\n\n-修复潜艇飞机弹射器种类没有图标的问题\n-为日本和美国修复部分国策因缺少原版工程不能点的问题\n-修复袖珍潜艇鱼雷和引擎槽位与其他潜艇顺序不一致的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv1.16 “舰船艺术”§!\n\n§C重要新增:§!\n\n-新模块:航母无舰岛设计\n-新立绘:巨像,虎,伊势(航战改装),A140,飞鹰,云龙,衣阿华(海湾战争时期),企业(CVN-65),福莱斯特,萨姆纳(FRAM II改装),阿拉斯加,长滩,法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新:§!\n\n-将重炮的命中剖面由80降低到75,轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复:§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/english/replace/research_l_english.yml b/src/localisation/english/replace/research_l_english.yml index 716d010..cec1c64 100755 --- a/src/localisation/english/replace/research_l_english.yml +++ b/src/localisation/english/replace/research_l_english.yml @@ -5,7 +5,7 @@ naval_radio_guiding_system: "海军无线电制导系统" naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。" ship_to_ship_missile: "无线电制导反舰导弹" - ship_to_ship_missile_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。不过要承载它巨大的弹体,需要专门的发射器,并不是所有战舰都有能力安装。" + ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。" high_speed_light_engine: "高速动力系统" high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源,从而极大地提高舰船速度,其功率甚至逼近75000匹马力。但由于其不稳定的性能,目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。" large_destroyer_trend: "驱逐舰大型化" @@ -17,7 +17,7 @@ sound_surveillance_system: "声波监听系统" sound_surveillance_system_desc: "声波监听系统(SOSUS)是一套基于被动声呐的反潜监听网络,这一工程需要在大洋上的岛屿和沿岸地区建设大量的监听站,通过在水下固定部署的先进声呐,可以借助低频声波能量衰减最少的深海低频声学通道(SOFAR通道)严密地监视在这一海域活动的潜艇,同时对海洋水文、地理和生物等研究也有一定帮助。" early_cruiser_armor: "大战巡洋舰装甲" - early_cruiser_armor_desc: "在世界大战期间发展的巡洋舰用装甲,防护巡洋舰的出现打破了无防护巡洋舰的地位,也指明了巡洋舰未来的发展方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" + early_cruiser_armor_desc: "十九世纪末期,在巡洋舰上安装装甲已经成为一种趋势,并逐步替代了过去的无防护巡洋舰,这也为巡洋舰的未来指明了方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" basic_cruiser_armor: "战间期巡洋舰装甲" basic_cruiser_armor_desc: "华盛顿海军条约对巡洋舰的限制推动了世界各国的海军设计师采用诸如倾斜装甲等方法最大程度地节省吨位。新设计的条约巡洋舰装甲厚度适中,但相比世界大战期间的设计仍然有很大的进步,其可以抵御大部分老式巡洋舰速射炮的攻击。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" improved_cruiser_armor: "改良型巡洋舰装甲" diff --git a/src/localisation/english/replace/ship_modules_l_english.yml b/src/localisation/english/replace/ship_modules_l_english.yml index 486f4c8..a4f323c 100755 --- a/src/localisation/english/replace/ship_modules_l_english.yml +++ b/src/localisation/english/replace/ship_modules_l_english.yml @@ -868,7 +868,6 @@ vlf_receiver_desc: "甚低频电波可以在潜艇尚处于潜航状态时进行无线电通讯。" EQ_MOD_SLOT_fixed_ship_extra_missile_slot_TITLE: "导弹时代杂项装备" EQ_MOD_CAT_carrier_ship_engine_nuclear_TITLE: "航母核动力引擎" - EA_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" ship_depth_charge_5: "反潜导弹发射器" ship_depth_charge_5_short: "反潜导弹" ship_depth_charge_5_desc: "一具全天候、全海况的反潜导弹发射装置。" @@ -1062,4 +1061,8 @@ ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" EQ_MOD_CAT_ship_deck_space_mega_TITLE: "超大型装甲机库" ship_missile_launcher: "导弹发射井" - ship_slbm_launcher: "核导弹发射井" \ No newline at end of file + ship_slbm_launcher: "核导弹发射井" + EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" + carrier_no_island: "无舰岛设计" + carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。" + EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛" \ No newline at end of file diff --git a/src/localisation/replace/navy_rework_welcome_l_english.yml b/src/localisation/replace/navy_rework_welcome_l_english.yml index 40df649..77e068b 100755 --- a/src/localisation/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.15.1 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-新特殊工程:战略打击航母,武库舰\n-新模块:超大型装甲机库,水面弹道导弹发射器,水面核弹道导弹发射器\n-为海军工程添加一些特殊选择事件\n\n§C更新:§!\n\n-重做海军工程的图标\n-为所有海军工程添加资源消耗\n-允许AI研究一些有价值的海军工程\n-降低超重炮的原型复杂度\n-降低研究核鱼雷、近炸引信、超重炮所需的突破点数\n-大幅降低中途补给科技的研究时间\n-沙恩霍斯特级现在使用战列舰装甲和2级引擎\n-怀俄明级现在有六座炮塔\n-降低解锁改装航母决议所需的船坞和敌军航母数量\n-核动力引擎现在需要核反应堆项目完成才能研究\n-为潜艇鱼雷增加可见度惩罚\n-运输船运兵速度上调\n-专家AI会在潜艇上安装AIP引擎\n\n§C修复:§!\n\n-修复潜艇飞机弹射器种类没有图标的问题\n-为日本和美国修复部分国策因缺少原版工程不能点的问题\n-修复袖珍潜艇鱼雷和引擎槽位与其他潜艇顺序不一致的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv1.16 “舰船艺术”§!\n\n§C重要新增:§!\n\n-新模块:航母无舰岛设计\n-新立绘:巨像,虎,伊势(航战改装),A140,飞鹰,云龙,衣阿华(海湾战争时期),企业(CVN-65),福莱斯特,萨姆纳(FRAM II改装),阿拉斯加,长滩,法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新:§!\n\n-将重炮的命中剖面由80降低到75,轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复:§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/replace/research_l_english.yml b/src/localisation/replace/research_l_english.yml index 716d010..cec1c64 100755 --- a/src/localisation/replace/research_l_english.yml +++ b/src/localisation/replace/research_l_english.yml @@ -5,7 +5,7 @@ naval_radio_guiding_system: "海军无线电制导系统" naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。" ship_to_ship_missile: "无线电制导反舰导弹" - ship_to_ship_missile_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。不过要承载它巨大的弹体,需要专门的发射器,并不是所有战舰都有能力安装。" + ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。" high_speed_light_engine: "高速动力系统" high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源,从而极大地提高舰船速度,其功率甚至逼近75000匹马力。但由于其不稳定的性能,目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。" large_destroyer_trend: "驱逐舰大型化" @@ -17,7 +17,7 @@ sound_surveillance_system: "声波监听系统" sound_surveillance_system_desc: "声波监听系统(SOSUS)是一套基于被动声呐的反潜监听网络,这一工程需要在大洋上的岛屿和沿岸地区建设大量的监听站,通过在水下固定部署的先进声呐,可以借助低频声波能量衰减最少的深海低频声学通道(SOFAR通道)严密地监视在这一海域活动的潜艇,同时对海洋水文、地理和生物等研究也有一定帮助。" early_cruiser_armor: "大战巡洋舰装甲" - early_cruiser_armor_desc: "在世界大战期间发展的巡洋舰用装甲,防护巡洋舰的出现打破了无防护巡洋舰的地位,也指明了巡洋舰未来的发展方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" + early_cruiser_armor_desc: "十九世纪末期,在巡洋舰上安装装甲已经成为一种趋势,并逐步替代了过去的无防护巡洋舰,这也为巡洋舰的未来指明了方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" basic_cruiser_armor: "战间期巡洋舰装甲" basic_cruiser_armor_desc: "华盛顿海军条约对巡洋舰的限制推动了世界各国的海军设计师采用诸如倾斜装甲等方法最大程度地节省吨位。新设计的条约巡洋舰装甲厚度适中,但相比世界大战期间的设计仍然有很大的进步,其可以抵御大部分老式巡洋舰速射炮的攻击。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" improved_cruiser_armor: "改良型巡洋舰装甲" diff --git a/src/localisation/replace/ship_modules_l_english.yml b/src/localisation/replace/ship_modules_l_english.yml index 486f4c8..a4f323c 100755 --- a/src/localisation/replace/ship_modules_l_english.yml +++ b/src/localisation/replace/ship_modules_l_english.yml @@ -868,7 +868,6 @@ vlf_receiver_desc: "甚低频电波可以在潜艇尚处于潜航状态时进行无线电通讯。" EQ_MOD_SLOT_fixed_ship_extra_missile_slot_TITLE: "导弹时代杂项装备" EQ_MOD_CAT_carrier_ship_engine_nuclear_TITLE: "航母核动力引擎" - EA_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" ship_depth_charge_5: "反潜导弹发射器" ship_depth_charge_5_short: "反潜导弹" ship_depth_charge_5_desc: "一具全天候、全海况的反潜导弹发射装置。" @@ -1062,4 +1061,8 @@ ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" EQ_MOD_CAT_ship_deck_space_mega_TITLE: "超大型装甲机库" ship_missile_launcher: "导弹发射井" - ship_slbm_launcher: "核导弹发射井" \ No newline at end of file + ship_slbm_launcher: "核导弹发射井" + EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" + carrier_no_island: "无舰岛设计" + carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。" + EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml index 640a8a4..cbb94a0 100755 --- a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv1.15.1 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-新特殊工程:战略打击航母,武库舰\n-新模块:超大型装甲机库,水面弹道导弹发射器,水面核弹道导弹发射器\n-为海军工程添加一些特殊选择事件\n\n§C更新:§!\n\n-重做海军工程的图标\n-为所有海军工程添加资源消耗\n-允许AI研究一些有价值的海军工程\n-降低超重炮的原型复杂度\n-降低研究核鱼雷、近炸引信、超重炮所需的突破点数\n-大幅降低中途补给科技的研究时间\n-沙恩霍斯特级现在使用战列舰装甲和2级引擎\n-怀俄明级现在有六座炮塔\n-降低解锁改装航母决议所需的船坞和敌军航母数量\n-核动力引擎现在需要核反应堆项目完成才能研究\n-为潜艇鱼雷增加可见度惩罚\n-运输船运兵速度上调\n-专家AI会在潜艇上安装AIP引擎\n\n§C修复:§!\n\n-修复潜艇飞机弹射器种类没有图标的问题\n-为日本和美国修复部分国策因缺少原版工程不能点的问题\n-修复袖珍潜艇鱼雷和引擎槽位与其他潜艇顺序不一致的问题\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_1_content: "§Hv1.16 “舰船艺术”§!\n\n§C重要新增:§!\n\n-新模块:航母无舰岛设计\n-新立绘:巨像,虎,伊势(航战改装),A140,飞鹰,云龙,衣阿华(海湾战争时期),企业(CVN-65),福莱斯特,萨姆纳(FRAM II改装),阿拉斯加,长滩,法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新:§!\n\n-将重炮的命中剖面由80降低到75,轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复:§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩!" navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml index 0f45a9c..beebcc0 100755 --- a/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/research_l_simp_chinese.yml @@ -5,7 +5,7 @@ naval_radio_guiding_system: "海军无线电制导系统" naval_radio_guiding_system_desc: "无线电从最初被用于通信和雷达测距之后,又发展出遥控的功能,海军也在最新的设备上开始采用基于无线电信号的制导系统,相比惯性和预设制导方式,无线电制导还加入了目标的位置数据,更有利于攻击海上移动的舰船。" ship_to_ship_missile: "无线电制导反舰导弹" - ship_to_ship_missile_desc: "使用无线电制导的早期反舰导弹,其拥有极高的突防速度和毁伤能力。不过要承载它巨大的弹体,需要专门的发射器,并不是所有战舰都有能力安装。" + ship_to_ship_missile_desc: "基于过去无线电制导武器的突破,无线电制导技术已经成为了制造自驱动、远程投送大型载荷武器的最后一块拼图。以此发展而来的反舰导弹抑或由远程或由内置的无线电发射源进行导航,在海战中相比传统的火炮更加有效,也吸引了世界上大多数国家争相制造这种武器。" high_speed_light_engine: "高速动力系统" high_speed_light_engine_desc: "新发明的超高压锅炉可以为蒸气轮机提供更强劲的动力来源,从而极大地提高舰船速度,其功率甚至逼近75000匹马力。但由于其不稳定的性能,目前这种高速蒸汽轮机仅仅应用在驱逐舰等小型舰体上。" large_destroyer_trend: "驱逐舰大型化" @@ -17,7 +17,7 @@ sound_surveillance_system: "声波监听系统" sound_surveillance_system_desc: "声波监听系统(SOSUS)是一套基于被动声呐的反潜监听网络,这一工程需要在大洋上的岛屿和沿岸地区建设大量的监听站,通过在水下固定部署的先进声呐,可以借助低频声波能量衰减最少的深海低频声学通道(SOFAR通道)严密地监视在这一海域活动的潜艇,同时对海洋水文、地理和生物等研究也有一定帮助。" early_cruiser_armor: "大战巡洋舰装甲" - early_cruiser_armor_desc: "在世界大战期间发展的巡洋舰用装甲,防护巡洋舰的出现打破了无防护巡洋舰的地位,也指明了巡洋舰未来的发展方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" + early_cruiser_armor_desc: "十九世纪末期,在巡洋舰上安装装甲已经成为一种趋势,并逐步替代了过去的无防护巡洋舰,这也为巡洋舰的未来指明了方向。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" basic_cruiser_armor: "战间期巡洋舰装甲" basic_cruiser_armor_desc: "华盛顿海军条约对巡洋舰的限制推动了世界各国的海军设计师采用诸如倾斜装甲等方法最大程度地节省吨位。新设计的条约巡洋舰装甲厚度适中,但相比世界大战期间的设计仍然有很大的进步,其可以抵御大部分老式巡洋舰速射炮的攻击。\n\n在§Y巡洋舰§!上安装这个模块可以提高它们§Y抵御敌人伤害§!的能力,但也会§R降低§!它们的§Y速度§!。" improved_cruiser_armor: "改良型巡洋舰装甲" diff --git a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml index d623580..546b387 100755 --- a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml @@ -868,7 +868,6 @@ vlf_receiver_desc: "甚低频电波可以在潜艇尚处于潜航状态时进行无线电通讯。" EQ_MOD_SLOT_fixed_ship_extra_missile_slot_TITLE: "导弹时代杂项装备" EQ_MOD_CAT_carrier_ship_engine_nuclear_TITLE: "航母核动力引擎" - EA_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" ship_depth_charge_5: "反潜导弹发射器" ship_depth_charge_5_short: "反潜导弹" ship_depth_charge_5_desc: "一具全天候、全海况的反潜导弹发射装置。" @@ -1062,4 +1061,8 @@ ship_deck_space_mega_desc: "携带大量飞机的超大型装甲机库。" EQ_MOD_CAT_ship_deck_space_mega_TITLE: "超大型装甲机库" ship_missile_launcher: "导弹发射井" - ship_slbm_launcher: "核导弹发射井" \ No newline at end of file + ship_slbm_launcher: "核导弹发射井" + EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎" + carrier_no_island: "无舰岛设计" + carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。" + EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛" \ No newline at end of file