2025-05-03 04:00:37
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@@ -26,13 +26,14 @@ spriteTypes = {
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spriteType = { name = "GFX_unit_battle_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_III.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battle_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_IV.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battle_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_V.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battle_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/arsenal_ship.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_0.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_I.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_II.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_III.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_IV.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battleship_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/arsenal_ship.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_heavy_cruiser_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_0.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_heavy_cruiser_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/panzerschiff.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_heavy_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_I.dds" noOfFrames = 2 }
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