diff --git a/src/common/ai_equipment/vnr_carriers.txt b/src/common/ai_equipment/vnr_carriers.txt index b981bc7..5f18b5b 100755 --- a/src/common/ai_equipment/vnr_carriers.txt +++ b/src/common/ai_equipment/vnr_carriers.txt @@ -72,6 +72,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space } } @@ -104,6 +105,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift mid_1_custom_slot = ship_deck_space @@ -139,6 +141,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_armor_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift mid_1_custom_slot = ship_deck_space @@ -247,6 +250,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space } @@ -279,6 +283,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_side_lift mid_1_custom_slot = ship_deck_space @@ -313,6 +318,7 @@ naval_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad fixed_ship_carrier_miscellaneous_slot_2 = carrier_strength_deck fixed_ship_flight_deck_slot = carrier_armor_deck + fixed_ship_role_slot = ship_hull_carrier_role_cv front_1_custom_slot = ship_deck_space front_2_custom_slot = carrier_angled_deck mid_1_custom_slot = ship_deck_space diff --git a/src/common/ai_equipment/vnr_carriers_light.txt b/src/common/ai_equipment/vnr_carriers_light.txt index 8d35f28..a50db3d 100755 --- a/src/common/ai_equipment/vnr_carriers_light.txt +++ b/src/common/ai_equipment/vnr_carriers_light.txt @@ -17,14 +17,15 @@ naval_light_carrier = { match_value = 100.0 type = vnr_ship_hull_carrier_1 modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = ship_secondaries fixed_ship_radar_slot = { upgrade = current any_of = { carrier_ship_engine_2 carrier_ship_engine_1 } } fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous + fixed_ship_role_slot = ship_hull_carrier_role_cvl fixed_ship_flight_deck_slot = carrier_wooden_deck } } @@ -45,8 +46,8 @@ naval_light_carrier = { type = vnr_ship_hull_carrier_2 modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } } fixed_ship_secondaries_slot = ship_secondaries @@ -54,6 +55,10 @@ naval_light_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cvl + front_1_custom_slot = ship_deck_space_small + mid_1_custom_slot = ship_deck_space_small + mid_2_custom_slot = ship_deck_space_small } } } @@ -73,8 +78,8 @@ naval_light_carrier = { type = vnr_ship_hull_carrier_3 modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } } fixed_ship_secondaries_slot = ship_secondaries @@ -82,6 +87,10 @@ naval_light_carrier = { fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit fixed_ship_carrier_miscellaneous_slot_2 = empty fixed_ship_flight_deck_slot = carrier_wooden_deck + fixed_ship_role_slot = ship_hull_carrier_role_cvl + front_1_custom_slot = ship_deck_space_small + mid_1_custom_slot = ship_deck_space_small + mid_2_custom_slot = ship_deck_space_small } } } diff --git a/src/common/ai_equipment/vnr_cv_planes.txt b/src/common/ai_equipment/vnr_cv_planes.txt new file mode 100755 index 0000000..908bc72 --- /dev/null +++ b/src/common/ai_equipment/vnr_cv_planes.txt @@ -0,0 +1,210 @@ +vnr_cv_fighter = { + category = air + roles = { air_cv_fighter } + + priority = { + factor = 9999 + modifier = { + factor = 0 + has_game_rule = { rule = RULE_AI_AIR_DESIGN option = BLOCKED } + } + } + + 1936_cv_fighter = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 5000 + type = cv_small_plane_airframe_1 + modules = { + engine_type_slot = engine_2_1x + fixed_main_weapon_slot = light_mg_4x + fixed_auxiliary_weapon_slot_1 = light_mg_4x + } + } + } + + 1940_cv_fighter = { + priority = { + factor = 20 + modifier = { + factor = 10 + has_tech = improved_small_airframe + } + } + + target_variant = { + match_value = 6000 + type = cv_small_plane_airframe_2 + modules = { + engine_type_slot = engine_3_1x + fixed_main_weapon_slot = heavy_mg_4x + fixed_auxiliary_weapon_slot_1 = heavy_mg_4x + } + } + } + + 1944_cv_fighter = { + priority = { + factor = 30 + modifier = { + factor = 10 + has_tech = advanced_small_airframe + } + } + + target_variant = { + match_value = 7000 + type = cv_small_plane_airframe_3 + modules = { + engine_type_slot = engine_4_1x + fixed_main_weapon_slot = heavy_mg_4x + fixed_auxiliary_weapon_slot_1 = heavy_mg_4x + fixed_auxiliary_weapon_slot_2 = heavy_mg_4x + } + } + } +} + + +vnr_cv_naval_bomber = { + category = air + roles = { air_cv_naval_bomber } + + priority = { + factor = 9999 + modifier = { + factor = 0 + has_game_rule = { rule = RULE_AI_AIR_DESIGN option = BLOCKED } + } + } + + 1936_cv_naval_bomber = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 5000 + type = cv_small_plane_naval_bomber_airframe_1 + modules = { + engine_type_slot = engine_2_1x + fixed_main_weapon_slot = torpedo_mounting + } + } + } + + 1940_cv_naval_bomber = { + priority = { + factor = 20 + modifier = { + factor = 10 + has_tech = improved_small_airframe + } + } + + target_variant = { + match_value = 6000 + type = cv_small_plane_naval_bomber_airframe_2 + modules = { + engine_type_slot = engine_3_1x + fixed_main_weapon_slot = torpedo_mounting_2 + } + } + } + + 1944_cv_naval_bomber = { + priority = { + factor = 30 + modifier = { + factor = 10 + has_tech = advanced_small_airframe + } + } + + target_variant = { + match_value = 7000 + type = cv_small_plane_naval_bomber_airframe_3 + modules = { + engine_type_slot = engine_4_1x + fixed_main_weapon_slot = torpedo_mounting_3 + } + } + } +} + + +vnr_cv_cas = { + category = air + roles = { air_cv_cas } + + priority = { + factor = 9999 + modifier = { + factor = 0 + has_game_rule = { rule = RULE_AI_AIR_DESIGN option = BLOCKED } + } + } + + 1936_cv_cas = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 5000 + type = cv_small_plane_cas_airframe_1 + modules = { + engine_type_slot = engine_2_2x + fixed_main_weapon_slot = armor_piercing_bomb_locks + fixed_auxiliary_weapon_slot_1 = armor_piercing_bomb_locks + special_type_slot_1 = dive_brakes_small + } + } + } + + 1940_cv_cas = { + priority = { + factor = 20 + modifier = { + factor = 10 + has_tech = improved_small_airframe + } + } + + target_variant = { + match_value = 6000 + type = cv_small_plane_naval_bomber_airframe_2 + modules = { + engine_type_slot = engine_3_2x + fixed_main_weapon_slot = armor_piercing_bomb_locks + fixed_auxiliary_weapon_slot_1 = armor_piercing_bomb_locks + special_type_slot_1 = dive_brakes_small + } + } + } + + 1944_cv_cas = { + priority = { + factor = 30 + modifier = { + factor = 10 + has_tech = advanced_small_airframe + } + } + + target_variant = { + match_value = 7000 + type = cv_small_plane_naval_bomber_airframe_3 + modules = { + engine_type_slot = engine_4_2x + fixed_main_weapon_slot = armor_piercing_bomb_locks + fixed_auxiliary_weapon_slot_1 = armor_piercing_bomb_locks + fixed_auxiliary_weapon_slot_2 = armor_piercing_bomb_locks + special_type_slot_1 = dive_brakes_small + } + } + } +} \ No newline at end of file diff --git a/src/common/ai_strategy/naval_production.txt b/src/common/ai_strategy/naval_production.txt index 2cc5c08..0eb1fc0 100755 --- a/src/common/ai_strategy/naval_production.txt +++ b/src/common/ai_strategy/naval_production.txt @@ -742,7 +742,7 @@ naval_unit_role_ratios_ENG_prewar_late = { ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 35 + value = 100 } ai_strategy = { @@ -800,7 +800,7 @@ naval_unit_role_ratios_ENG_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 30 + value = 80 } ai_strategy = { @@ -824,7 +824,7 @@ naval_unit_role_ratios_ENG_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 20 + value = 80 } ai_strategy = { @@ -1226,7 +1226,7 @@ naval_unit_role_ratios_SOV_atwar_with_major = { ### JAP ### -naval_unit_role_ratios_JAP_prewar_build_carriers = { +naval_unit_role_ratios_JAP_prewar_naval_treaty = { allowed = { has_dlc = "Man the Guns" tag = JAP @@ -1239,14 +1239,14 @@ naval_unit_role_ratios_JAP_prewar_build_carriers = { is_major = yes } } - has_navy_size = { size < 8 type = carrier } + has_naval_treaty_trigger = yes } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 20 + value = 60 } ai_strategy = { type = role_ratio @@ -1260,18 +1260,18 @@ naval_unit_role_ratios_JAP_prewar_build_carriers = { } ai_strategy = { type = role_ratio - id = vnr_naval_cruiser_medium + id = vnr_naval_cruiser_heavy value = 20 } ai_strategy = { type = role_ratio id = vnr_naval_carrier - value = 30 + value = 60 } ai_strategy = { type = role_ratio id = vnr_naval_carrier_light - value = 30 + value = 15 } } @@ -1281,21 +1281,21 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = { tag = JAP } enable = { - date < 1939.6.1 + date < 1942.1.1 NOT = { any_enemy_country = { is_literally_china = no is_major = yes } } - has_navy_size = { size > 7 type = carrier } + has_naval_treaty_trigger = no } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 20 + value = 95 } ai_strategy = { type = role_ratio @@ -1309,18 +1309,18 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = { } ai_strategy = { type = role_ratio - id = vnr_naval_cruiser_medium + id = vnr_naval_cruiser_heavy value = 30 } ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 40 + value = 100 } ai_strategy = { type = role_ratio id = vnr_naval_carrier - value = -20 + value = 50 } ai_strategy = { type = dockyard_to_military_factory_ratio @@ -1334,7 +1334,7 @@ naval_unit_role_ratios_JAP_atwar = { tag = JAP } enable = { - date > 1939.5.31 + date > 1942.1.1 any_enemy_country = { is_literally_china = no is_major = yes @@ -1384,7 +1384,7 @@ naval_unit_role_ratios_JAP_late_peace = { tag = JAP } enable = { - date > 1939.5.31 + date > 1941.12.31 OR = { has_war_with_major = no any_enemy_country = { @@ -1398,7 +1398,7 @@ naval_unit_role_ratios_JAP_late_peace = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 60 + value = 90 } ai_strategy = { type = role_ratio @@ -1417,18 +1417,18 @@ naval_unit_role_ratios_JAP_late_peace = { } ai_strategy = { type = role_ratio - id = vnr_naval_cruiser_large + id = vnr_naval_cruiser_heavy value = 10 } ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 15 + value = 35 } ai_strategy = { type = role_ratio id = vnr_naval_carrier - value = 25 + value = 35 } ai_strategy = { type = dockyard_to_military_factory_ratio @@ -1506,7 +1506,7 @@ naval_unit_role_ratios_USA_go_to_war = { ai_strategy = { type = role_ratio id = vnr_naval_submarine - value = 55 + value = 90 } ai_strategy = { type = role_ratio @@ -1534,18 +1534,18 @@ naval_unit_role_ratios_USA_go_to_war = { ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 30 + value = 60 } ai_strategy = { type = role_ratio id = vnr_naval_carrier - value = 30 + value = 45 } ai_strategy = { type = dockyard_to_military_factory_ratio - value = 50 + value = 80 } } @@ -1583,13 +1583,13 @@ naval_unit_role_ratios_USA_atwar = { ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 40 + value = 60 } ai_strategy = { type = role_ratio id = vnr_naval_carrier - value = 50 + value = 70 } ai_strategy = { @@ -1732,7 +1732,7 @@ naval_unit_role_ratios_ITA_atwar_with_England = { ai_strategy = { type = role_ratio id = vnr_naval_capital_bb - value = 10 + value = 40 } ai_strategy = { type = dockyard_to_military_factory_ratio @@ -2187,7 +2187,7 @@ we_dont_need_convoys_2 = { tag = SOV } } - enable = { stockpile_ratio = { archetype = convoy ratio > 1000 } } + enable = { stockpile_ratio = { archetype = convoy ratio > 750 } } abort_when_not_enabled = yes ai_strategy = { diff --git a/src/common/defines/VNR_naval_defines.lua b/src/common/defines/VNR_naval_defines.lua index 8e92178..95e9b11 100755 --- a/src/common/defines/VNR_naval_defines.lua +++ b/src/common/defines/VNR_naval_defines.lua @@ -37,9 +37,8 @@ NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 4; NDefines.NNavy.ANTI_AIR_TARGETING = 0.93; NDefines.NNavy.MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE = 0.6; NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 2; -NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 16; -NDefines.NNavy.SUBMARINE_REVEAL_POW = 4.0; -NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.35; +NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 15; +NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.15; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.04; NDefines.NNavy.SHORE_BOMBARDMENT_CAP = 0.5; @@ -49,7 +48,7 @@ NDefines.NNavy.MAX_POSITIONING_BONUS_FROM_SURFACE_DETECTION = 0.2; NDefines.NNavy.POSITIONING_PENALTY_FOR_SHIPS_JOINED_COMBAT_AFTER_IT_STARTS = 0.04; NDefines.NNavy.MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.8; NDefines.NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.25; -NDefines.NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 0.75; +NDefines.NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 1; NDefines.NNavy.DAMAGE_PENALTY_ON_MINIMUM_POSITIONING = 0.45; NDefines.NNavy.SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 1; NDefines.NNavy.AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.5; @@ -59,7 +58,6 @@ NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 8.0, 1.0 }; NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT = 3.0; NDefines.NNavy.COMBAT_CRITICAL_DAMAGE_MULT = 8; NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25; -NDefines.NNavy.SUBMARINE_ESCAPE_RATIOS = { 90, 15, 3.0, 1.0, 0.1 } NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3 NDefines.NNavy.EXPERIENCE_FACTOR_CONVOY_ATTACK = 0.1 NDefines.NNavy.EXPERIENCE_FACTOR_NON_CARRIER_GAIN = 0.1 diff --git a/src/common/game_rules/000_naval_rework_rules.txt b/src/common/game_rules/000_naval_rework_rules.txt index 84b3435..5e9b80a 100755 --- a/src/common/game_rules/000_naval_rework_rules.txt +++ b/src/common/game_rules/000_naval_rework_rules.txt @@ -116,4 +116,22 @@ vnr_ai_naval_management = { desc = RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC allow_achievements = yes } +} + +vnr_cv_air_ai = { + name = RULE_AI_AIR_DESIGN + group = RULE_GROUP_NAVY_REWORK + + default = { + name = BLOCKED + text = RULE_OPTION_BLOCKED + desc = RULE_AI_AIR_DESIGN_BLOCKED_DESC + allow_achievements = yes + } + option = { + name = FREE + text = RULE_OPTION_FREE + desc = RULE_AI_AIR_DESIGN_FREE_DESC + allow_achievements = yes + } } \ No newline at end of file diff --git a/src/common/ideas/vnr_ai.txt b/src/common/ideas/vnr_ai.txt index f9bb2aa..1bfd4b4 100755 --- a/src/common/ideas/vnr_ai.txt +++ b/src/common/ideas/vnr_ai.txt @@ -134,5 +134,18 @@ ideas = { industrial_capacity_dockyard = 0.3 } } + vnr_cv_plane_output_boost = { + equipment_bonus = { + cv_small_plane_airframe = { + build_cost_ic = -0.1 instant = yes + } + cv_small_plane_cas_airframe = { + build_cost_ic = -0.2 instant = yes + } + cv_small_plane_naval_bomber_airframe = { + build_cost_ic = -0.1 instant = yes + } + } + } } } \ No newline at end of file diff --git a/src/common/ideas/vnr_navy_spirits.txt b/src/common/ideas/vnr_navy_spirits.txt index b74cdc7..73ca280 100755 --- a/src/common/ideas/vnr_navy_spirits.txt +++ b/src/common/ideas/vnr_navy_spirits.txt @@ -164,7 +164,7 @@ ideas = { } } } - lack_maintainence_facilities = { + lack_maintenance_facilities = { ledger = navy available = { custom_trigger_tooltip = { @@ -263,9 +263,15 @@ ideas = { available = { custom_trigger_tooltip = { tooltip = recovering_from_naval_race_tt - NOT = { has_global_flag = vnr_enabled } + NOT = { + has_global_flag = vnr_enabled + has_country_flag = recovered_from_naval_race + } } } + allowed_to_remove = { + always = no + } modifier = { ship_hull_carrier_design_cost_factor = 0.2 ship_hull_heavy_design_cost_factor = 0.2 diff --git a/src/common/scripted_effects/_add_naval_variants.txt b/src/common/scripted_effects/_add_naval_variants.txt index 37fd057..cb9815b 100755 --- a/src/common/scripted_effects/_add_naval_variants.txt +++ b/src/common/scripted_effects/_add_naval_variants.txt @@ -1377,12 +1377,31 @@ FRA_start_naval_variants = { } obsolete = yes } + create_equipment_variant = { + name = "大胆级" # Le Hardi Class + parent_version = 0 + role_icon_index = 31 + icon = "gfx/interface/technologies/extra/FRA_destroyer_Le_Hardi.png" + type = vnr_ship_hull_light_3 + name_group = FRA_DE_HISTORICAL + modules = { + fixed_ship_battery_slot = ship_light_battery_2_double + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_2 + front_1_custom_slot = empty + mid_1_custom_slot = ship_depth_charge_1 + mid_2_custom_slot = ship_light_battery_2_double + rear_1_custom_slot = ship_light_battery_2_double + } + } create_equipment_variant = { name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class parent_version = 0 role_icon_index = 31 icon = "gfx/interface/technologies/France/FRA_destroyer_Bourrasque.png" - type = vnr_ship_hull_light_3 + type = vnr_ship_hull_light_2 name_group = FRA_DE_HISTORICAL modules = { fixed_ship_battery_slot = ship_light_battery_1 @@ -1584,12 +1603,15 @@ JAP_start_naval_variants = { type = vnr_ship_hull_carrier_1 name_group = JAP_CVL_HISTORICAL modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb + fixed_ship_role_slot = ship_hull_carrier_role_cvl + front_1_custom_slot = ship_deck_space_small + mid_1_custom_slot = ship_deck_space_small } } create_equipment_variant = { @@ -1638,13 +1660,14 @@ JAP_start_naval_variants = { type = vnr_ship_hull_carrier_1 name_group = JAP_CVL_HISTORICAL modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = ship_deck_space - fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small + fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 - fixed_ship_secondaries_slot = empty - front_1_custom_slot = empty + fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb + fixed_ship_role_slot = ship_hull_carrier_role_cvl + front_1_custom_slot = ship_deck_space_small } } create_equipment_variant = { @@ -1654,9 +1677,9 @@ JAP_start_naval_variants = { type = vnr_ship_hull_carrier_conversion_ca name_group = JAP_CVL_HISTORICAL modules = { - fixed_ship_deck_slot_1 = ship_deck_space - fixed_ship_deck_slot_2 = empty - fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_deck_slot_1 = ship_deck_space_small + fixed_ship_deck_slot_2 = ship_deck_space_small + fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_secondaries_slot = ship_secondaries_1 @@ -2181,7 +2204,7 @@ JAP_start_naval_variants = { } } create_equipment_variant = { - name = "峯风型/睦月型" # Minekaze/Mutsuki Class + name = "峰风型/睦月型" # Minekaze/Mutsuki Class parent_version = 0 role_icon_index = 31 type = vnr_ship_hull_light_1 @@ -3547,7 +3570,7 @@ USA_start_naval_variants = { fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing - fixed_ship_torpedo_defense_system_slot = torpedo_bulge + fixed_ship_torpedo_defense_system_slot = torpedo_belt } } create_equipment_variant = { diff --git a/src/common/scripted_effects/_vnr_admirals.txt b/src/common/scripted_effects/_vnr_admirals.txt new file mode 100755 index 0000000..beb6f90 --- /dev/null +++ b/src/common/scripted_effects/_vnr_admirals.txt @@ -0,0 +1,26 @@ +add_vnr_exp_traits = { + if = { + limit = { + all_navy_leader = { + NOT = { has_unit_leader_flag = admiral_exp_boost_1 } + } + } + every_navy_leader = { + set_unit_leader_flag = admiral_exp_boost_1 + add_unit_leader_trait = theoretic_breakthrough_1 + } + } + else_if = { + limit = { + all_navy_leader = { + has_unit_leader_flag = admiral_exp_boost_1 + NOT = { has_unit_leader_flag = admiral_exp_boost_2 } + } + } + every_navy_leader = { + set_unit_leader_flag = admiral_exp_boost_2 + remove_unit_leader_trait = theoretic_breakthrough_1 + add_unit_leader_trait = theoretic_breakthrough_2 + } + } +} \ No newline at end of file diff --git a/src/common/technologies/MTG_naval.txt b/src/common/technologies/MTG_naval.txt index 34054d2..9e2552c 100755 --- a/src/common/technologies/MTG_naval.txt +++ b/src/common/technologies/MTG_naval.txt @@ -3608,6 +3608,10 @@ technologies = { naval_coordination = 0.1 positioning = 0.1 + enable_equipment_modules = { + coldwar_upgrade_bb + } + start_year = 1950 folder = { @@ -3930,6 +3934,8 @@ technologies = { carrier_bb_conversion carrier_bc_conversion ship_hull_civilian_role_av + ship_hull_carrier_role_cv + ship_hull_carrier_role_cvl } ship_hull_carrier_design_cost_factor = -0.1 path = { @@ -5726,6 +5732,9 @@ technologies = { research_cost = 0.6 start_year = 1932 + dependencies = { + basic_ship_hull_heavy = 1 + } ai_will_do = { factor = 0 @@ -5881,6 +5890,7 @@ technologies = { ship_armor_carrier_heavy_5 ship_deck_space_big ship_ski_jump_ramp + coldwar_upgrade_cv } folder = { name = mtgnavalfolder diff --git a/src/common/technologies/naval_doctrine.txt b/src/common/technologies/naval_doctrine.txt index 758685b..97c3865 100755 --- a/src/common/technologies/naval_doctrine.txt +++ b/src/common/technologies/naval_doctrine.txt @@ -419,6 +419,9 @@ technologies = { carrier = 1.5 naval_air = 0.75 } + on_research_complete = { + add_vnr_exp_traits = yes + } } decisive_battle = { @@ -580,6 +583,9 @@ technologies = { naval_doctrine = -1.0 battleship = 2.0 } + on_research_complete = { + add_vnr_exp_traits = yes + } } convoy_sailing = { @@ -1462,6 +1468,9 @@ technologies = { naval_doctrine = -1.0 submarine = 2.0 } + on_research_complete = { + add_vnr_exp_traits = yes + } } advanced_submarine_warfare = { @@ -1589,6 +1598,9 @@ technologies = { cruiser = 1.5 submarine = 1.0 } + on_research_complete = { + add_vnr_exp_traits = yes + } } raider_patrols = { @@ -2642,6 +2654,9 @@ technologies = { naval_doctrine = -1.0 battleship = 2.0 } + on_research_complete = { + add_vnr_exp_traits = yes + } } carrier_battlegroups = { @@ -2718,6 +2733,9 @@ technologies = { naval_air = 0.75 naval_equipment = 1.0 } + on_research_complete = { + add_vnr_exp_traits = yes + } } submarine_operations_bs = { diff --git a/src/common/unit_leader/000_vnr_unit_traits.txt b/src/common/unit_leader/000_vnr_unit_traits.txt new file mode 100755 index 0000000..354a5b5 --- /dev/null +++ b/src/common/unit_leader/000_vnr_unit_traits.txt @@ -0,0 +1,86 @@ +leader_traits = { + dive_bomber = { + type = navy + sub_unit_modifiers = { + cv_cas = { + naval_strike_attack_factor = 0.05 + air_nav_efficiency = 0.1 + naval_strike_targetting_factor = 0.1 + } + } + ai_will_do = { + factor = 0 + } + + slot = navy_chief + specialist_advisor_trait = navy_chief_naval_aviation_1 + expert_advisor_trait = navy_chief_naval_aviation_2 + genius_advisor_trait = navy_chief_naval_aviation_3 + + trait_type = assignable_trait + mutually_exclusive = fighter_director + mutually_exclusive = torpedo_bomber + any_parent = { flight_deck_manager } + + gui_row = 8 + gui_column = 2 + } + + cruiser_captain = { + type = navy + modifier = { + + } + sub_unit_modifiers = { + light_cruiser = { + naval_damage_factor = 0.05 + naval_speed_factor = 0.05 + } + medium_cruiser = { + naval_damage_factor = 0.05 + naval_speed_factor = 0.05 + } + heavy_cruiser = { + naval_damage_factor = 0.05 + naval_speed_factor = 0.05 + } + } + ai_will_do = { + factor = 0 + } + + trait_type = assignable_trait + any_parent = { fleet_protector superior_tactician } + + gui_row = 6 + gui_column = 1 + } + + destroyer_leader = { + type = navy + modifier = { + #destroyer = { + # units = { + # attack = 0.1 + # defence = 0.1 + # } + #} + } + sub_unit_modifiers = { + destroyer = { + naval_damage_factor = 0.05 + naval_torpedo_hit_chance_factor = 0.1 + navy_visibility = -0.05 + } + } + ai_will_do = { + factor = 0 + } + + trait_type = assignable_trait + any_parent = { fleet_protector superior_tactician } + + gui_row = 5 + gui_column = 1 + } +} \ No newline at end of file diff --git a/src/common/unit_leader/01_vnr_naval_traits.txt b/src/common/unit_leader/01_vnr_naval_traits.txt new file mode 100755 index 0000000..71ea81e --- /dev/null +++ b/src/common/unit_leader/01_vnr_naval_traits.txt @@ -0,0 +1,415 @@ +leader_traits = { +################################## +# Naval traits. +################################## + seawolf = { + type = navy + gain_xp = { + submarine > 0.8 # at least 80% subs + } + cost = 700 + modifier = { + navy_submarine_attack_factor = 0.05 # +X% stronger damage for submarines + convoy_raiding_efficiency_factor = 0.1 + } + custom_gain_xp_trigger_tooltip = SEAWOLF_TRIGGER_TT + + slot = high_command + specialist_advisor_trait = navy_anti_submarine_1 + expert_advisor_trait = navy_anti_submarine_2 + genius_advisor_trait = navy_anti_submarine_3 + + ai_will_do = { + factor = 1 + } + gui_row = 2 + gui_column = 0 + } + + superior_tactician = { + type = navy + gain_xp = { + is_winning = yes + } + cost = 500 + modifier = { + positioning = 0.25 + navy_org = 5 + } + custom_gain_xp_trigger_tooltip = SUPERIOR_TACTICIAN_TRIGGER_TT + + slot = navy_chief + specialist_advisor_trait = navy_chief_maneuver_1 + expert_advisor_trait = navy_chief_maneuver_2 + genius_advisor_trait = navy_chief_maneuver_3 + + ai_will_do = { + factor = 1 + } + gui_row = 6 + gui_column = 0 + } + + ironside = { + type = navy + gain_xp = { + OR = { + capital_ship > 0.0 + opponent = { + capital_ship > 0.0 + } + } + } + custom_gain_xp_trigger_tooltip = IRONSIDE_TRIGGER_TT + cost = 500 + modifier = { + navy_capital_ship_defence_factor = 0 + } + sub_unit_modifiers = { + SH_battleship = { + navy_org = 10 + } + battleship = { + navy_org = 10 + } + battle_cruiser = { + navy_org = 10 + } + } + + ai_will_do = { + factor = 1 + } + gui_row = 10 + gui_column = 0 + } + +################################## +# naval assignable traits +################################## + + concealment_expert = { + type = navy + modifier = { + navy_visibility = -0.05 + } + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 1 + } + } + + slot = navy_chief + specialist_advisor_trait = navy_chief_commerce_raiding_1 + expert_advisor_trait = navy_chief_commerce_raiding_2 + genius_advisor_trait = navy_chief_commerce_raiding_3 + + trait_type = assignable_trait + any_parent = { + blockade_runner + } + gui_row = 0 + gui_column = 1 + } + + lone_wolf = { + type = navy + modifier = { + naval_enemy_fleet_size_ratio_penalty_factor = 0.1 + naval_retreat_speed = 0.05 + } + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 1 + } + } + + trait_type = assignable_trait + any_parent = { blockade_runner } + gui_row = 1 + gui_column = 1 + } + + smoke_screen_expert = { + type = navy + modifier = { + naval_retreat_chance = 0.25 + naval_retreat_speed = 0.1 + } + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 1 + } + } + + trait_type = assignable_trait + any_parent = { + lone_wolf + concealment_expert + } + gui_row = 0 + gui_column = 2 + } + + hunter_killer = { + type = navy + modifier = { + navy_submarine_attack_factor = 0 + navy_submarine_detection_factor = 0.2 + } + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 1 + } + } + + trait_type = assignable_trait + any_parent = { search_pattern_expert destroyer_leader } + + gui_row = 5 + gui_column = 2 + } + + marksman = { + type = navy + modifier = { + naval_critical_score_chance_factor = 0.2 + } + + slot = navy_chief + specialist_advisor_trait = navy_chief_decisive_battle_1 + expert_advisor_trait = navy_chief_decisive_battle_2 + genius_advisor_trait = navy_chief_decisive_battle_3 + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 10 + } + } + + trait_type = assignable_trait + mutually_exclusive = crisis_magician + any_parent = { big_guns_expert } + + gui_row = 10 + gui_column = 2 + } + + crisis_magician = { + type = navy + modifier = { + naval_critical_effect_factor = -0.5 + naval_morale_factor = 0.1 + } + + ai_will_do = { + factor = 0 + modifier = { + has_navy_size = { size > 50 } + add = 5 + } + } + + trait_type = assignable_trait + mutually_exclusive = marksman + any_parent = { safety_first } + + gui_row = 11 + gui_column = 2 + } + +################################## +# navy terrain trait +################################## + arctic_water_expert = { + type = navy + gain_xp = { + is_fighting_in_weather = arctic_water + } + + cost = 1000 + modifier = { + naval_attrition = -0.08 + naval_accidents_chance = -0.2 + } + + ai_will_do = { + factor = 0 + } + + trait_type = basic_terrain_trait + gui_row = 0 + } + +# # ## # # ## # ### ### ### ## ## # # ## # ### ### # # ### ### ## ### ### ## +## # # # # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # # +# ## #### # # #### # ### ## ### # # # # ## #### # # # # # ### #### # # # +# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # +# # # # # # # ### # ### # # ## ## # # # # ### ### # # # # # # # ### # ## + cuts_corners = { + type = navy + trait_type = personality_trait + + modifier = { + naval_damage_factor = 0.1 + critical_receive_chance = 0.1 + navy_org = -5 + } + new_commander_weight = { + factor = 1 + modifier = { + FROM = { has_idea = best_of_the_best_naval_academy_spirit } + factor = 0 + } + modifier = { + FROM = { has_idea = naval_academy_scholarships_spirit } + factor = 0 + } + modifier = { #Purged Junior Navy Officers + FROM = { has_idea = SOV_purged_junior_navy_officers_3 } + factor = 0 + } + } + ai_will_do = { + factor = 1 + } + } + chief_engineer = { + type = navy + trait_type = personality_trait + + modifier = { + critical_receive_chance = -0.1 + } + new_commander_weight = { + factor = 1 + modifier = { + FROM = { has_idea = best_of_the_best_naval_academy_spirit } + factor = 0 + } + modifier = { + FROM = { has_idea = naval_academy_scholarships_spirit } + factor = 0 + } + modifier = { #Purged Junior Navy Officers + FROM = { has_idea = SOV_purged_junior_navy_officers_3 } + factor = 0 + } + } + ai_will_do = { + factor = 1 + } + } + navy_media_personality = { + type = navy + trait_type = personality_trait + + modifier = { + naval_has_potf_in_combat_attack = 0.05 + naval_has_potf_in_combat_defense = 0.05 + } + new_commander_weight = { + factor = 1 + modifier = { + FROM = { has_idea = best_of_the_best_naval_academy_spirit } + factor = 0 + } + modifier = { + FROM = { has_idea = naval_academy_scholarships_spirit } + factor = 0 + } + modifier = { #Purged Junior Navy Officers + FROM = { has_idea = SOV_purged_junior_navy_officers_3 } + factor = 0 + } + } + ai_will_do = { + factor = 1 + } + } + bold = { + type = navy + trait_type = personality_trait + + modifier = { # WARNING! Changing the value of these modifiers requires changing them also in the tooltip ITA_flotta_d_evasione_admiral_traits_tt + naval_damage_factor = 0.05 + naval_speed_factor = 0.05 + } + new_commander_weight = { + factor = 1 + modifier = { + FROM = { has_idea = best_of_the_best_naval_academy_spirit } + factor = 0 + } + modifier = { + FROM = { has_idea = naval_academy_scholarships_spirit } + factor = 0 + } + modifier = { #Purged Junior Navy Officers + FROM = { has_idea = SOV_purged_junior_navy_officers_3 } + factor = 0 + } + } + ai_will_do = { + factor = 1 + } + } + craven = { + type = navy + trait_type = personality_trait + + modifier = { + naval_retreat_chance = 0.25 + naval_damage_factor = -0.05 + } + new_commander_weight = { + factor = 1 + modifier = { + FROM = { has_idea = best_of_the_best_naval_academy_spirit } + factor = 0 + } + modifier = { + FROM = { has_idea = naval_academy_scholarships_spirit } + factor = 0 + } + modifier = { #Purged Junior Navy Officers + FROM = { has_idea = SOV_purged_junior_navy_officers_3 } + factor = 0 + } + } + ai_will_do = { + factor = 1 + } + } + + theoretic_breakthrough_1 = { + type = navy + trait_type = status_trait + + non_shared_modifier = { + experience_gain_factor = 0.15 + } + } + theoretic_breakthrough_2 = { + type = navy + trait_type = status_trait + + non_shared_modifier = { + experience_gain_factor = 0.3 + } + } +} \ No newline at end of file diff --git a/src/common/unit_leader/_vnr_naval_skills.txt b/src/common/unit_leader/_vnr_naval_skills.txt new file mode 100755 index 0000000..2c42541 --- /dev/null +++ b/src/common/unit_leader/_vnr_naval_skills.txt @@ -0,0 +1,445 @@ +leader_skills = { + + ### NAVY ### + 1 = { + cost = 200 + type = navy + modifier = { + navy_org = 1 + naval_morale_factor = 0.025 + } + } + + 2 = { + cost = 400 + type = navy + modifier = { + navy_org = 3 + naval_morale_factor = 0.05 + } + } + + 3 = { + cost = 800 + type = navy + modifier = { + navy_org = 5 + naval_morale_factor = 0.075 + } + } + + 4 = { + cost = 1600 + type = navy + modifier = { + navy_org = 7 + naval_morale_factor = 0.1 + } + } + + 5 = { + cost = 3200 + type = navy + modifier = { + navy_org = 9 + naval_morale_factor = 0.125 + } + } + + 6 = { + cost = 6400 + type = navy + modifier = { + navy_org = 11 + naval_morale_factor = 0.15 + } + } + + 7 = { + cost = 12800 + type = navy + modifier = { + navy_org = 13 + naval_morale_factor = 0.175 + } + } + + 8 = { + cost = 25600 + type = navy + modifier = { + navy_org = 15 + naval_morale_factor = 0.2 + } + } + + 9 = { + cost = 51200 + type = navy + modifier = { + navy_org = 15 + naval_morale_factor = 0.2 + naval_hit_chance = 0.05 + } + } +} + + +leader_attack_skills = { + + ### NAVY ### + 1 = { + cost = 200 + type = navy + modifier = { + naval_damage_factor = 0.025 + naval_critical_score_chance_factor = 0.01 + } + } + + 2 = { + cost = 400 + type = navy + modifier = { + naval_damage_factor = 0.05 + naval_critical_score_chance_factor = 0.02 + } + } + + 3 = { + cost = 800 + type = navy + modifier = { + naval_damage_factor = 0.075 + naval_critical_score_chance_factor = 0.03 + } + } + + 4 = { + cost = 1600 + type = navy + modifier = { + naval_damage_factor = 0.1 + naval_critical_score_chance_factor = 0.04 + } + } + + 5 = { + cost = 3200 + type = navy + modifier = { + naval_damage_factor = 0.125 + naval_critical_score_chance_factor = 0.05 + } + } + + 6 = { + cost = 6400 + type = navy + modifier = { + naval_damage_factor = 0.15 + naval_critical_score_chance_factor = 0.06 + } + } + + 7 = { + cost = 12800 + type = navy + modifier = { + naval_damage_factor = 0.175 + naval_critical_score_chance_factor = 0.07 + } + } + + 8 = { + cost = 25600 + type = navy + modifier = { + naval_damage_factor = 0.2 + naval_critical_score_chance_factor = 0.08 + } + } + + 9 = { + cost = 51200 + type = navy + modifier = { + naval_damage_factor = 0.225 + naval_critical_score_chance_factor = 0.09 + } + } + + 10 = { + cost = 102400 + type = navy + modifier = { + naval_damage_factor = 0.25 + naval_critical_score_chance_factor = 0.1 + } + } +} + + +leader_defense_skills = { + + ### NAVY ### + 1 = { + cost = 200 + type = navy + modifier = { + critical_receive_chance = -0.025 + } + } + + 2 = { + cost = 400 + type = navy + modifier = { + critical_receive_chance = -0.05 + } + } + + 3 = { + cost = 800 + type = navy + modifier = { + critical_receive_chance = -0.075 + } + } + + 4 = { + cost = 1600 + type = navy + modifier = { + critical_receive_chance = -0.1 + } + } + + 5 = { + cost = 3200 + type = navy + modifier = { + critical_receive_chance = -0.125 + } + } + + 6 = { + cost = 6400 + type = navy + modifier = { + critical_receive_chance = -0.15 + } + } + + 7 = { + cost = 12800 + type = navy + modifier = { + critical_receive_chance = -0.175 + } + } + + 8 = { + cost = 25600 + type = navy + modifier = { + critical_receive_chance = -0.2 + } + } + + 9 = { + cost = 51200 + type = navy + modifier = { + critical_receive_chance = -0.225 + } + } + + 10 = { + cost = 102400 + type = navy + modifier = { + critical_receive_chance = -0.25 + } + } +} + + +leader_coordination_skills = { + + ### NAVY ### + 1 = { + cost = 200 + type = navy + modifier = { + naval_coordination = 0.01 + } + } + + 2 = { + cost = 400 + type = navy + modifier = { + naval_coordination = 0.03 + } + } + + 3 = { + cost = 800 + type = navy + modifier = { + naval_coordination = 0.05 + } + } + + 4 = { + cost = 1600 + type = navy + modifier = { + naval_coordination = 0.07 + } + } + + 5 = { + cost = 3200 + type = navy + modifier = { + naval_coordination = 0.09 + } + } + + 6 = { + cost = 6400 + type = navy + modifier = { + naval_coordination = 0.12 + } + } + + 7 = { + cost = 12800 + type = navy + modifier = { + naval_coordination = 0.14 + } + } + + 8 = { + cost = 25600 + type = navy + modifier = { + naval_coordination = 0.16 + } + } + + 9 = { + cost = 51200 + type = navy + modifier = { + naval_coordination = 0.18 + } + } + + 10 = { + cost = 102400 + type = navy + modifier = { + naval_coordination = 0.2 + } + } +} + + +leader_maneuvering_skills = { + + ### NAVY ### + 1 = { + cost = 200 + type = navy + modifier = { + positioning = 0.025 + naval_retreat_speed = 0.01 + } + } + + 2 = { + cost = 400 + type = navy + modifier = { + positioning = 0.05 + naval_retreat_speed = 0.02 + } + } + + 3 = { + cost = 800 + type = navy + modifier = { + positioning = 0.075 + naval_retreat_speed = 0.03 + } + } + + 4 = { + cost = 1600 + type = navy + modifier = { + positioning = 0.1 + naval_retreat_speed = 0.04 + } + } + + 5 = { + cost = 3200 + type = navy + modifier = { + positioning = 0.125 + naval_retreat_speed = 0.05 + } + } + + 6 = { + cost = 6400 + type = navy + modifier = { + positioning = 0.15 + naval_retreat_speed = 0.06 + } + } + + 7 = { + cost = 12800 + type = navy + modifier = { + positioning = 0.175 + naval_retreat_speed = 0.07 + } + } + + 8 = { + cost = 25600 + type = navy + modifier = { + positioning = 0.2 + naval_retreat_speed = 0.08 + } + } + + 9 = { + cost = 51200 + type = navy + modifier = { + positioning = 0.225 + naval_retreat_speed = 0.09 + } + } + + 10 = { + cost = 102400 + type = navy + modifier = { + positioning = 0.25 + naval_retreat_speed = 0.10 + } + } +} \ No newline at end of file diff --git a/src/common/units/equipment/modules/00_ship_modules_aviation.txt b/src/common/units/equipment/modules/00_ship_modules_aviation.txt index 7530d82..eb0ef4f 100755 --- a/src/common/units/equipment/modules/00_ship_modules_aviation.txt +++ b/src/common/units/equipment/modules/00_ship_modules_aviation.txt @@ -60,7 +60,6 @@ equipment_modules = { } ship_deck_space = { category = ship_deck_space - parent = ship_deck_space_armored add_equipment_type = capital_ship add_stats = { @@ -402,8 +401,7 @@ equipment_modules = { build_cost_ic = 200 } multiply_stats = { - surface_detection = 0.05 - anti_air_attack = 0.025 + surface_detection = 0.01 naval_speed = -0.025 naval_torpedo_damage_reduction_factor = 0.01 } @@ -450,4 +448,24 @@ equipment_modules = { sub_detection = 0.2 } } + coldwar_upgrade_cv = { + category = coldwar_upgrade_cv + gui_category = carrier_miscellaneous + + multiply_stats = { + build_cost_ic = 0.15 + surface_detection = 0.1 + sub_detection = 0.1 + max_strength = 0.05 + anti_air_attack = 0.15 + } + add_stats = { + reliability = 0.05 + } + dismantle_cost_ic = 50000 + build_cost_resources = { + steel = 1 + chromium = 1 + } + } } \ No newline at end of file diff --git a/src/common/units/equipment/modules/00_ship_modules_gun.txt b/src/common/units/equipment/modules/00_ship_modules_gun.txt index 12c1215..3f14c82 100755 --- a/src/common/units/equipment/modules/00_ship_modules_gun.txt +++ b/src/common/units/equipment/modules/00_ship_modules_gun.txt @@ -737,7 +737,7 @@ equipment_modules = { add_stats = { hg_attack = 4 - lg_attack = 4 + lg_attack = 2 build_cost_ic = 750 surface_visibility = 1 max_strength = 13 @@ -747,7 +747,7 @@ equipment_modules = { naval_speed = -0.015 } add_average_stats = { - hg_armor_piercing = 32 + hg_armor_piercing = 30 lg_armor_piercing = 12 } @@ -769,7 +769,7 @@ equipment_modules = { add_stats = { hg_attack = 5 - lg_attack = 6 + lg_attack = 3.5 build_cost_ic = 850 surface_visibility = 1 max_strength = 16 @@ -779,7 +779,7 @@ equipment_modules = { naval_speed = -0.02 } add_average_stats = { - hg_armor_piercing = 36 + hg_armor_piercing = 32 lg_armor_piercing = 15 } @@ -801,8 +801,8 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - hg_attack = 6 - lg_attack = 5 + hg_attack = 5.5 + lg_attack = 3 build_cost_ic = 900 surface_visibility = 1 max_strength = 14 @@ -812,7 +812,7 @@ equipment_modules = { naval_speed = -0.02 } add_average_stats = { - hg_armor_piercing = 32 + hg_armor_piercing = 30 lg_armor_piercing = 12 } @@ -833,8 +833,8 @@ equipment_modules = { sfx = sfx_ui_sd_module_turret add_stats = { - hg_attack = 7.5 - lg_attack = 7 + hg_attack = 7 + lg_attack = 4.5 build_cost_ic = 1000 surface_visibility = 1 max_strength = 18 @@ -844,7 +844,7 @@ equipment_modules = { naval_speed = -0.025 } add_average_stats = { - hg_armor_piercing = 36 + hg_armor_piercing = 32 lg_armor_piercing = 15 } diff --git a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt index a078fd8..eb13ee1 100755 --- a/src/common/units/equipment/modules/00_ship_modules_propulsion.txt +++ b/src/common/units/equipment/modules/00_ship_modules_propulsion.txt @@ -13,7 +13,7 @@ equipment_modules = { abbreviation = "sbn" category = light_ship_engine sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_1 + gfx = ship_steam_engine_light_1 add_stats = { @@ -38,7 +38,7 @@ equipment_modules = { category = light_ship_engine parent = light_ship_engine_1 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_2 + gfx = ship_steam_engine_light_2 add_stats = { @@ -67,7 +67,7 @@ equipment_modules = { category = light_ship_engine parent = light_ship_engine_2 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_3 + gfx = ship_steam_engine_light_3 add_stats = { @@ -96,7 +96,7 @@ equipment_modules = { category = light_ship_engine parent = light_ship_engine_3 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_4 + gfx = ship_steam_engine_light_4 add_stats = { @@ -125,7 +125,7 @@ equipment_modules = { category = light_ship_engine parent = light_ship_engine_4 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_5 + gfx = ship_steam_engine_light_5 add_stats = { @@ -670,7 +670,7 @@ equipment_modules = { abbreviation = "sbz" category = heavy_ship_engine sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_1 + gfx = ship_steam_engine_large_1 add_stats = { @@ -699,7 +699,7 @@ equipment_modules = { category = heavy_ship_engine parent = heavy_ship_engine_1 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_2 + gfx = ship_steam_engine_large_2 add_stats = { @@ -732,7 +732,7 @@ equipment_modules = { category = heavy_ship_engine parent = heavy_ship_engine_2 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_3 + gfx = ship_steam_engine_large_3 add_stats = { @@ -763,7 +763,7 @@ equipment_modules = { category = heavy_ship_engine parent = heavy_ship_engine_3 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_4 + gfx = ship_steam_engine_large_4 add_stats = { @@ -792,9 +792,8 @@ equipment_modules = { heavy_ship_engine_5 = { category = heavy_ship_engine parent = heavy_ship_engine_4 - gfx = light_ship_engine_5 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_5 + gfx = ship_steam_engine_large_5 add_stats = { @@ -911,7 +910,7 @@ equipment_modules = { } heavy_ship_engine_4_gas = { category = heavy_ship_engine - gfx = tank_gas_turbine_engine + gfx = ship_gas_engine sfx = sfx_ui_sd_module_engine add_stats = { @@ -964,7 +963,7 @@ equipment_modules = { super_heavy_ship_engine_1 = { category = super_heavy_ship_engine gui_category = heavy_ship_engine - gfx = ship_steam_engine_1 + gfx = ship_steam_engine_super_1 sfx = sfx_ui_sd_module_engine add_stats = { @@ -986,7 +985,7 @@ equipment_modules = { super_heavy_ship_engine_2 = { category = super_heavy_ship_engine gui_category = heavy_ship_engine - gfx = ship_steam_engine_2 + gfx = ship_steam_engine_super_2 sfx = sfx_ui_sd_module_engine parent = super_heavy_ship_engine_1 @@ -1013,7 +1012,7 @@ equipment_modules = { super_heavy_ship_engine_3 = { category = super_heavy_ship_engine gui_category = heavy_ship_engine - gfx = ship_steam_engine_3 + gfx = ship_steam_engine_super_3 sfx = sfx_ui_sd_module_engine parent = super_heavy_ship_engine_2 @@ -1046,7 +1045,7 @@ equipment_modules = { abbreviation = "scd" category = carrier_ship_engine sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_1 + gfx = ship_steam_engine_large_1 add_stats = { @@ -1075,7 +1074,7 @@ equipment_modules = { category = carrier_ship_engine parent = carrier_ship_engine_1 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_2 + gfx = ship_steam_engine_large_2 add_stats = { @@ -1108,7 +1107,7 @@ equipment_modules = { category = carrier_ship_engine parent = carrier_ship_engine_2 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_3 + gfx = ship_steam_engine_large_3 add_stats = { @@ -1140,7 +1139,7 @@ equipment_modules = { category = carrier_ship_engine parent = carrier_ship_engine_3 sfx = sfx_ui_sd_module_engine - gfx = ship_steam_engine_4 + gfx = ship_steam_engine_large_4 add_stats = { diff --git a/src/common/units/equipment/modules/00_ship_modules_protection.txt b/src/common/units/equipment/modules/00_ship_modules_protection.txt index bf4d60c..29f85f4 100755 --- a/src/common/units/equipment/modules/00_ship_modules_protection.txt +++ b/src/common/units/equipment/modules/00_ship_modules_protection.txt @@ -949,6 +949,8 @@ equipment_modules = { ship_armor_carrier_heavy_5 = { category = ship_carrier_armor_heavy gfx = ship_heavy_armor + add_equipment_type = capital_ship + parent = ship_armor_cruiser_heavy_4 multiply_stats = { build_cost_ic = 0.2 diff --git a/src/common/units/equipment/modules/00_ship_modules_role.txt b/src/common/units/equipment/modules/00_ship_modules_role.txt index 40b52a0..218c0f3 100755 --- a/src/common/units/equipment/modules/00_ship_modules_role.txt +++ b/src/common/units/equipment/modules/00_ship_modules_role.txt @@ -48,6 +48,7 @@ equipment_modules = { surface_visibility = -0.05 build_cost_ic = -0.2 } + dismantle_cost_ic = 3000 forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double @@ -69,6 +70,7 @@ equipment_modules = { naval_range = -0.3 build_cost_ic = -0.3 } + dismantle_cost_ic = 2500 forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double @@ -89,6 +91,7 @@ equipment_modules = { surface_visibility = 0.5 build_cost_ic = 0.25 } + dismantle_cost_ic = 4500 forbid_module_categories = { ship_missile_aa ship_missile @@ -151,6 +154,7 @@ equipment_modules = { max_strength = -0.15 armor_value = -0.1 } + dismantle_cost_ic = 5500 forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double @@ -184,6 +188,11 @@ equipment_modules = { naval_speed = -0.2 build_cost_ic = 0.1 } + dismantle_cost_ic = 7500 + can_convert_from = { + module_category = c_role_missile + convert_cost_ic = 0 + } forbid_module_categories = { ship_medium_battery ship_medium_battery_double @@ -226,6 +235,7 @@ equipment_modules = { naval_speed = 0.05 build_cost_ic = -0.1 } + dismantle_cost_ic = 1000 forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double @@ -254,6 +264,7 @@ equipment_modules = { surface_visibility = -0.05 build_cost_ic = -0.15 } + dismantle_cost_ic = 2500 forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double @@ -279,6 +290,10 @@ equipment_modules = { max_strength = 200 reliability = 0.1 } + can_convert_from = { + module = ship_hull_cruiser_role_cb + convert_cost_ic = 500 + } forbid_module_categories = { raider_kit } @@ -293,6 +308,10 @@ equipment_modules = { add_stats = { max_strength = 65 } + can_convert_from = { + module = ship_hull_cruiser_role_cb + convert_cost_ic = 500 + } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double @@ -324,6 +343,7 @@ equipment_modules = { multiply_stats = { naval_range = 0.5 } + dismantle_cost_ic = 3000 } ship_hull_cruiser_role_cd = { category = cds_role @@ -331,6 +351,7 @@ equipment_modules = { naval_speed = -0.2 build_cost_ic = -0.2 } + dismantle_cost_ic = 3000 forbid_module_categories = { ship_cruiser_heavy_armor } @@ -341,6 +362,7 @@ equipment_modules = { add_stats = { max_strength = 80 } + dismantle_cost_ic = 3000 multiply_stats = { build_cost_ic = 0.1 naval_range = 0.5 @@ -394,6 +416,33 @@ equipment_modules = { } } + +#################### +## Carrier ROLE ## +#################### + ship_hull_carrier_role_cv = { + category = cv_role + dismantle_cost_ic = 100000 + forbid_module_categories = { + cruiser_ship_engine + } + } + ship_hull_carrier_role_cvl = { + category = cv_role + multiply_stats = { + build_cost_ic = -0.1 + max_strength = -0.3 + naval_speed = -0.1 + anti_air_attack = -0.15 + } + dismantle_cost_ic = 100000 + forbid_module_categories = { + ship_deck_space + ship_deck_space_mega + } + } + + ###################### ## Auxiliary Role ## ###################### @@ -410,6 +459,7 @@ equipment_modules = { naval_range = 0.5 fuel_consumption = 0.1 } + dismantle_cost_ic = 1200 forbid_module_categories = { seaplane_hangar } @@ -421,5 +471,6 @@ equipment_modules = { surface_detection = 0.1 sub_detection = 0.1 } + dismantle_cost_ic = 1000 } } \ No newline at end of file diff --git a/src/common/units/equipment/modules/00_ship_modules_support.txt b/src/common/units/equipment/modules/00_ship_modules_support.txt index ef9cb57..8a84b68 100755 --- a/src/common/units/equipment/modules/00_ship_modules_support.txt +++ b/src/common/units/equipment/modules/00_ship_modules_support.txt @@ -1239,7 +1239,7 @@ equipment_modules = { category = generic_miscellaneous gui_category = cold_war_miscellaneous add_stats = { - reliability = 0.3 + reliability = 0.2 } multiply_stats = { build_cost_ic = 0.05 @@ -1365,6 +1365,7 @@ equipment_modules = { } ship_armor_extra = { category = heavy_miscellaneous + gui_category = ship_miscellaneous gfx = ship_cruiser_armor multiply_stats = { @@ -1379,6 +1380,7 @@ equipment_modules = { } ship_superheater = { category = light_miscellaneous + gui_category = ship_miscellaneous add_stats = { build_cost_ic = 350 @@ -1394,4 +1396,25 @@ equipment_modules = { cruiser_ship_engine } } + coldwar_upgrade_bb = { + category = coldwar_upgrade_bb + gui_category = cold_war_miscellaneous + + multiply_stats = { + build_cost_ic = 0.2 + lg_attack = 0.1 + hg_attack = 0.1 + anti_air_attack = 0.15 + } + add_stats = { + reliability = 0.05 + naval_torpedo_enemy_critical_chance_factor = -0.05 + naval_torpedo_damage_reduction_factor = 0.05 + } + dismantle_cost_ic = 50000 + build_cost_resources = { + steel = 1 + chromium = 1 + } + } } \ No newline at end of file diff --git a/src/common/units/equipment/ship_hull_carrier.txt b/src/common/units/equipment/ship_hull_carrier.txt index 1cf9c87..85f1fa7 100755 --- a/src/common/units/equipment/ship_hull_carrier.txt +++ b/src/common/units/equipment/ship_hull_carrier.txt @@ -291,7 +291,7 @@ equipments = { } fixed_ship_engine_slot = { required = yes - allowed_module_categories = { carrier_ship_engine } + allowed_module_categories = { carrier_ship_engine cruiser_ship_engine } } fixed_ship_secondaries_slot = { required = no @@ -304,6 +304,10 @@ equipments = { fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit + fixed_ship_role_slot = { + required = yes + allowed_module_categories = { cv_role } + } front_1_custom_slot = { required = no @@ -328,6 +332,7 @@ equipments = { default_modules = { fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_role_slot = ship_hull_carrier_role_cv } } @@ -350,6 +355,7 @@ equipments = { fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit + fixed_ship_role_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { @@ -393,6 +399,7 @@ equipments = { front_1_custom_slot = empty mid_1_custom_slot = empty fixed_ship_engine_slot = carrier_ship_engine_3 + fixed_ship_role_slot = ship_hull_carrier_role_cv } naval_range = 4000 reliability = 0.75 @@ -433,8 +440,12 @@ equipments = { fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit fixed_ship_carrier_miscellaneous_slot_1 = inherit - fixed_ship_carrier_miscellaneous_slot_2 = inherit + fixed_ship_carrier_miscellaneous_slot_2 = { + required = no + allowed_module_categories = { carrier_miscellaneous coldwar_upgrade_cv } + } fixed_ship_flight_deck_slot = inherit + fixed_ship_role_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { @@ -490,6 +501,7 @@ equipments = { } default_modules = { fixed_ship_engine_slot = carrier_ship_engine_4 + fixed_ship_role_slot = ship_hull_carrier_role_cv } naval_range = 5000 @@ -619,7 +631,7 @@ equipments = { archetype = ship_hull_carrier model = ship_hull_super_carrier priority = 1000 - can_convert_from = { vnr_ship_hull_super_carrier vnr_ship_hull_carrier_3 } + can_convert_from = { vnr_ship_hull_super_carrier } parent = vnr_ship_hull_carrier_3 module_slots = { fixed_ship_deck_slot_1 = { @@ -697,6 +709,7 @@ equipments = { default_modules = { fixed_ship_engine_slot = carrier_ship_engine_4 fixed_ship_armor_slot = ship_armor_carrier_heavy_5 + fixed_ship_flight_deck_slot = carrier_armor_deck } naval_range = 6000 diff --git a/src/common/units/equipment/ship_hull_cruiser.txt b/src/common/units/equipment/ship_hull_cruiser.txt index 92683d7..2df3cde 100755 --- a/src/common/units/equipment/ship_hull_cruiser.txt +++ b/src/common/units/equipment/ship_hull_cruiser.txt @@ -193,6 +193,10 @@ equipments = { module = ship_bulbous_bow count < 2 } + module_count_limit = { + module = coldwar_upgrade_bb + count < 1 + } default_modules = { fixed_ship_battery_slot = empty @@ -224,7 +228,7 @@ equipments = { sub_detection = 1 surface_visibility = 20 naval_speed = 30 - reliability = 0.80 + reliability = 0.70 naval_range = 2500 @@ -440,7 +444,7 @@ equipments = { naval_range = 5000 max_strength = 220 reliability = 0.7 - armor_value = 10 + armor_value = 5 resources = { steel = 2 chromium = 1 @@ -711,7 +715,7 @@ equipments = { surface_detection = 15 sub_detection = 1 naval_speed = 28 - reliability = 0.75 + reliability = 0.65 naval_range = 2200 @@ -752,7 +756,7 @@ equipments = { parent = vnr_ship_hull_cruiser_2 manpower = 1200 naval_speed = 32 - reliability = 0.85 + reliability = 0.8 build_cost_ic = 1700 naval_range = 3000 max_strength = 75 @@ -777,7 +781,7 @@ equipments = { parent = vnr_ship_hull_cruiser_3 naval_speed = 32 build_cost_ic = 1800 - reliability = 0.90 + reliability = 0.85 max_strength = 85 naval_range = 4000 manpower = 1400 @@ -801,7 +805,7 @@ equipments = { can_convert_from = { vnr_ship_hull_cruiser_5 } parent = vnr_ship_hull_cruiser_4 naval_speed = 32 - reliability = 0.95 + reliability = 0.9 manpower = 1600 build_cost_ic = 2000 naval_range = 4500 @@ -917,7 +921,7 @@ equipments = { priority = 1900 parent = vnr_ship_hull_cruiser_5 naval_speed = 34 - reliability = 1 + reliability = 0.95 manpower = 1800 build_cost_ic = 2500 naval_range = 5000 diff --git a/src/common/units/equipment/ship_hull_heavy.txt b/src/common/units/equipment/ship_hull_heavy.txt index a48422b..e7523c9 100755 --- a/src/common/units/equipment/ship_hull_heavy.txt +++ b/src/common/units/equipment/ship_hull_heavy.txt @@ -573,7 +573,10 @@ equipments = { allowed_module_categories = { ship_heavy_armor ship_super_heavy_armor } } fixed_ship_airplane_launcher_slot = inherit - fixed_ship_extra_secondaries_slot = inherit + fixed_ship_extra_secondaries_slot = { + required = no + allowed_module_categories = { heavy_miscellaneous generic_miscellaneous coldwar_upgrade_bb } + } fixed_ship_armor_scheme_slot = inherit fixed_ship_torpedo_defense_system_slot = inherit front_1_custom_slot = { @@ -813,7 +816,10 @@ equipments = { allowed_module_categories = { ship_heavy_armor } } fixed_ship_airplane_launcher_slot = inherit - fixed_ship_extra_secondaries_slot = inherit + fixed_ship_extra_secondaries_slot = { + required = no + allowed_module_categories = { heavy_miscellaneous generic_miscellaneous } + } fixed_ship_armor_scheme_slot = inherit fixed_ship_torpedo_defense_system_slot = inherit front_1_custom_slot = { diff --git a/src/descriptor.mod b/src/descriptor.mod index 0c0853b..a92e705 100755 --- a/src/descriptor.mod +++ b/src/descriptor.mod @@ -1,4 +1,4 @@ -version="v2.0 - Hunt For Red October" +version="v2.1 - Coral Sea" tags={ "Military" "Translation" diff --git a/src/documentation/Guide.md b/src/documentation/Guide.md index da6b3a4..04d7fd3 100755 --- a/src/documentation/Guide.md +++ b/src/documentation/Guide.md @@ -17,7 +17,7 @@ Firepower in HOI4 is split into 3 types of attacks, light, heavy and torpedo. - Heavy attack is the damage done by heavy batteries on battleships or battlecruisers, and medium guns on heavy cruisers by a very small amount. Heavy guns usually have better piercing effects against heavy armor, but will be rendered ineffective in the face of screen ships. - Torpedo has a different way to cause damage than guns, which it simply ignores armor. Despite great power and high critical chance, torpedo is fired in a slower pace and suffers a great penalty on precision against fleet with good screen efficiency. -A conclusion can be drawn here. With the other side's screen efficiency totally crushed, your fleet will have an upper hand in hitting and evasion. Light attack is one of the most important factors you should secure in the design, but that's not the whole picture. Diversity can still be useful sometimes, leaving you with other options when light gun is unable to fully complete the mission. Undoutedly, heavy gun and torpedo are not main sources of damage since they are limited by internal and external factors, but they have a higher chance to sink a capital ship rather than just leave a scratch on it. +A conclusion can be drawn here. With the other side's screen efficiency totally crushed, your fleet will have an upper hand in hitting and evasion. Light attack is one of the most important factors you should secure in the design, but that's not the whole picture. Diversity can still be useful sometimes, leaving you with other options when light gun is unable to fully complete the mission. Undoubtedly, heavy gun and torpedo are not main sources of damage since they are limited by internal and external factors, but they have a higher chance to sink a capital ship rather than just leave a scratch on it. Given that enemy's screen efficiency is one vital factor in the equation, swiftly eliminating its screen ships paves the way to a grand victory. @@ -29,7 +29,7 @@ Protection varies on different hulls. For example, destroyer has close to zero p When HP gets reduced to 0, the ship will be sunk. Typically, there are two ways to avoid it. Having more HP brings obvious benefits to the ship, and allows it to take more damage before sunk. Armor improves survivability with a different approach by reducing damage received each time it's hit. Based on the formula listed in intro panel, if armor piercing of a gun is lower than half of the armor, its damage is reduced to 20% of its original value. In a scenario where battleships fight toe-to-toe combat, armor is extremely useful against guns. -However, armor is not invincible if you take other types of firepower into consideration. For example, torpedo completely ignore armor, and it can do so much damage that even torpedo defense system is not effective enough to save the ship when it's hit. Luckily, with a good escort force, torpedo will have a hard time penetrating the screen line to get your capital ships. +However, armor is not invincible if you take other types of firepower into consideration. For example, torpedo completely ignores armor, and it can do so much damage that even torpedo defense system is not effective enough to save the ship when it's hit. Luckily, with a good escort force, torpedo will have a hard time penetrating the screen line to get your capital ships. Contrary to most people's impression, anti-air is also a part of protection facing aircrafts and carriers. Strong AA offers damage reduction or even evasion when attacked by planes, and it can get more bonus from the overall AA of your fleet, factored to align with the ship's. That means a ship without anti-air gun can also benefit from other ships' AA, but anti-air guns are mandatory if you want to shoot down the plane. @@ -140,7 +140,7 @@ Techtree is the soul of VNR and also the most interesting part of the game. Comp **Destroyer Branch** -Destroyer is the fundation of any navies, so there is no reason that you should skip this part of the tree, unless you don't want to play navy at all. As I mentioned in designing section, cost is the key element of destroyer variants, so any tech that lowers IC cost is certainly a must. The research on destroyer should be centered around the job you give them in your fleet. Anti-submarine is one of the most common tasks handled by destroyer, promoting depth charge and sonar technologies as the theme of this branch. Typically, that's all you need to make a decent destroyer. When I say "decent", it stands for "a ship that works under most circumstances regardless of which country you are playing", but there are exceptions that you will be against different enemies. +Destroyer is the foundation of any navies, so there is no reason that you should skip this part of the tree, unless you don't want to play navy at all. As I mentioned in designing section, cost is the key element of destroyer variants, so any tech that lowers IC cost is certainly a must. The research on destroyer should be centered around the job you give them in your fleet. Anti-submarine is one of the most common tasks handled by destroyer, promoting depth charge and sonar technologies as the theme of this branch. Typically, that's all you need to make a decent destroyer. When I say "decent", it stands for "a ship that works under most circumstances regardless of which country you are playing", but there are exceptions that you will be against different enemies. **Cruiser Branch** diff --git a/src/events/ai_ships.txt b/src/events/ai_ships.txt index 1a9635c..6712dc5 100755 --- a/src/events/ai_ships.txt +++ b/src/events/ai_ships.txt @@ -336,6 +336,8 @@ country_event = { damage_control_1 = 1 fire_control_methods_1 = 1 + basic_ballast_tank = 1 + improved_ballast_tank = 1 } ai_get_navy_experience = yes } @@ -556,4 +558,81 @@ country_event = { } set_global_flag = naval_tech_1952 } +} + +# unlock free cv air techs 1936 +country_event = { + id = ai_ships.107 + hidden = yes + fire_only_once = yes + trigger = { + date > 1936.1.1 + NOT = { has_global_flag = cv_air_tech_1936 } + has_game_rule = { rule = vnr_cv_air_ai option = FREE } + } + immediate = { + for_each_scope_loop = { + array = global.vnr_naval_powers + if = { + limit = { is_ai = yes } + set_technology = { + armor_piercing_bombs = 1 + aircraft_construction = 1 + } + add_ideas = vnr_cv_plane_output_boost + } + } + set_global_flag = cv_air_tech_1936 + } +} + +# unlock free cv air techs 1939 +country_event = { + id = ai_ships.107 + hidden = yes + fire_only_once = yes + trigger = { + date > 1939.1.1 + NOT = { has_global_flag = cv_air_tech_1939 } + has_game_rule = { rule = vnr_cv_air_ai option = FREE } + } + immediate = { + for_each_scope_loop = { + array = global.vnr_naval_powers + if = { + limit = { is_ai = yes } + set_technology = { + improved_small_airframe = 1 + aa_hmg = 1 + air_torpedoe_2 = 1 + } + } + } + set_global_flag = cv_air_tech_1939 + } +} + +# unlock free cv air techs 1944 +country_event = { + id = ai_ships.107 + hidden = yes + fire_only_once = yes + trigger = { + date > 1944.1.1 + NOT = { has_global_flag = cv_air_tech_1944 } + has_game_rule = { rule = vnr_cv_air_ai option = FREE } + } + immediate = { + for_each_scope_loop = { + array = global.vnr_naval_powers + if = { + limit = { is_ai = yes } + set_technology = { + advanced_small_airframe = 1 + air_torpedoe_3 = 1 + } + } + } + set_global_flag = cv_air_tech_1944 + } } \ No newline at end of file diff --git a/src/gfx/interface/equipmentdesigner/graphic_db/README.txt b/src/gfx/interface/equipmentdesigner/graphic_db/README.txt index 0d8f91e..d67a572 100755 --- a/src/gfx/interface/equipmentdesigner/graphic_db/README.txt +++ b/src/gfx/interface/equipmentdesigner/graphic_db/README.txt @@ -1,4 +1,4 @@ -# Ship icon database is arranged as separate files to ensure good robustness and easy maintainence throughout updates and migrations +# Ship icon database is arranged as separate files to ensure good robustness and easy maintenance throughout updates and migrations # For power with multiple tags, it is grouped in one file with all related tags # Other countries are grouped by region/continent diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/coldwar_upgrade_bb.png 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0000000..7c26d9b Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_2.png differ diff --git a/src/gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_3.png b/src/gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_3.png new file mode 100755 index 0000000..e907749 Binary files /dev/null and b/src/gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_3.png differ diff --git a/src/gfx/interface/vnr_main_menu_bg.dds b/src/gfx/interface/vnr_main_menu_bg.dds index a1a0ea2..697369f 100755 Binary files a/src/gfx/interface/vnr_main_menu_bg.dds and b/src/gfx/interface/vnr_main_menu_bg.dds differ diff --git a/src/history/units/00_ENG_vnr_naval.txt b/src/history/units/00_ENG_vnr_naval.txt index 91386a2..1fef9b7 100755 --- a/src/history/units/00_ENG_vnr_naval.txt +++ b/src/history/units/00_ENG_vnr_naval.txt @@ -1,795 +1,3409 @@ units = { - ##### NAVAL UNITS ##### - ### HOME COMMAND ### - fleet = { - name = "本土指挥部" - naval_base = 11064 # Scapa Flow - task_force = { - name = "本土舰队" - location = 11064 # Scapa Flow - ship = { name = "HMS 暴怒" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = ENG version_name = "暴怒级" } } - - } - ship = { name = "HMS 纳尔逊" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = ENG version_name = "纳尔逊级" } } } - ship = { name = "HMS 罗德尼" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = ENG version_name = "纳尔逊级" } } } - ship = { name = "HMS 皇家橡树" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "复仇级"} } } - ship = { name = "HMS 君权" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "复仇级"} } } - ship = { name = "HMS 拉米利斯" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "复仇级"} } } - ship = { name = "HMS 胡德" pride_of_the_fleet = yes definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = ENG version_name = "海军上将级" } } } - ship = { name = "HMS 反击" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "声望级" } } } - ship = { name = "HMS 声望" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "声望级" } } } - ship = { name = "HMS 诺福克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "诺福克级" } } } - ship = { name = "HMS 加尔各答" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级"} } } - ship = { name = "HMS 翡翠" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "翡翠级" } } } - ship = { name = "HMS 进取" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "翡翠级" } } } - ship = { name = "HMS 军刀" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 猎人" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ### 6th Destroyer Flotilla - ship = { name = "HMS 凯斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 11 - ship = { name = "HMS 威尼斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 瓦妮莎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 子爵" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 威塞克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - # Destroyer Division 12 - ship = { name = "HMS 黄昏" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 活泼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 清醒" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 温莎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ### 8th Destroyer Flotilla - ship = { name = "HMS 福克纳" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - # Destroyer Division 15 - ship = { name = "HMS 猎狐犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } # to RCN as Qu'Appelle, 1943 - ship = { name = "HMS 狂怒" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 无惧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 林地人" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - # Destroyer Division 16 - ship = { name = "HMS 声誉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 火龙" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 远见" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 财富" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } # to RCN as Saskatchewan, 1943 - } - task_force = { - name = "预备役舰队" - location = 9458 #9458 # Portsmouth - ship = { name = "HMS 伊丽莎白女王" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "伊丽莎白女王级" } } } - ship = { name = "HMS 勇士" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "伊丽莎白女王级" } } } - ship = { name = "HMS 弗罗比舍" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ENG version_name = "霍金斯级" } } } - ship = { name = "HMS 霍金斯" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ENG version_name = "霍金斯级" } } } - ship = { name = "HMS 卡莱尔" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 杓鹬" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 历险" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "历险级" } } } - # Reserve Destroyer Division - ship = { name = "HMS 惠特谢德" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 野天鹅" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 总督" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 凡尔登" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 虚荣" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - } - task_force = { - name = "海峡舰队" - location = 9458 # 9458 # Portsmouth - ship = { name = "HMS 勇敢" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = ENG version_name = "勇敢级" } } - - } - ship = { name = "HMS 决心" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "复仇级"} } } - ship = { name = "HMS 复仇" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "复仇级"} } } - ship = { name = "HMS 刻瑞斯" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 卡拉多克" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 开罗" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - # 5th Destroyer Flotilla - ship = { name = "HMS 肯彭费尔特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Assiniboine, 1939 - # Destroyer Division 9 - ship = { name = "HMS 阿卡斯塔" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 羚羊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 热心" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 阿刻戎" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 10 - ship = { name = "HMS 阿盖特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 安东尼" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 箭头" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 亚马逊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - } - task_force = { - name = "亨伯支队" - location = 11297 # 11297 # Hull - ### 7th Destroyer Flotilla - # Destroyer Division 13 - ship = { name = "HMS 徘徊者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 白厅" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 女巫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - # Destroyer Division 14 - ship = { name = "HMS 真实" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 志愿者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 威瑟林顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 人狼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - } - task_force = { - name = "北岸巡逻支队" - location = 11064 # Scapa Flow - # 7th Cruiser Squadron - ship = { name = "HMS 迪奥米德" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级" } } } - ship = { name = "HMS 龙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级" } } } - # 12th Cruiser Squadron - ship = { name = "HMS 艾芬汉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ENG version_name = "霍金斯级" } } } - ship = { name = "HMS 加的夫" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 德里" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级"} } } - ship = { name = "HMS 达尼丁" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级"} } } - } - task_force = { - name = "罗塞斯护航分队" - location = 6300 # 6300 # Rosyth - # Rosyth Destroyer Division - ship = { name = "HMS 华莱士" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 勇气" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 惠特利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - } - task_force = { - name = "诺尔舰队" - location = 3501 # 3501 # Dover - ship = { name = "HMS 伦敦" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "伦敦级" } } } - ship = { name = "HMS 库拉索" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级"} } } - # Nore Destroyer Division - ship = { name = "HMS 坎贝尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级"} } } - ship = { name = "HMS 薇薇安" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 伍斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 伍尔斯顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 狼狗" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ### 14th Destroyer Flotilla - ship = { name = "HMS 科德林顿" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 27 - ship = { name = "HMS 巴西利斯克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 比格犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 玻瑞阿斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 斗牛犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 28 - ship = { name = "HMS 布兰切" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 布狄卡" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 无耻" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 杰出" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - } - task_force = { - name = "朴次茅斯舰队" - location = 9458 # 9458 # Portsmouth - ship = { name = "HMS 萨福克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "肯特级" } } } - ### 9th Destroyer Flotilla - # Destroyer Division 17 - ship = { name = "HMS 鳐鱼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 萨拉丁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 弯刀" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 缟玛瑙" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - # Destroyer Division 18 - ship = { name = "HMS 伏击" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 温彻斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - } - task_force = { - name = "西岸舰队" - location = 540 # 540 # Plymouth - # Western Approaches Destroyer Division - ship = { name = "HMS 蒙特罗斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级" } } } - ship = { name = "HMS 强健" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 瓦伦丁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 织女星" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 威斯敏斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - # 11th Destroyer Flotilla - ship = { name = "HMS 麦凯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级" } } } - # Destroyer Division 21 - ship = { name = "HMS 征服者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 瓦诺克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 沃波尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 温切尔西" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - # Destroyer Division 22 - ship = { name = "HMS 才华" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 维米拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - ship = { name = "HMS 沃威克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级" } } } - } - task_force = { - name = "北大西洋舰队" - location = 4135 # 4135 # Gibraltar - ship = { name = "HMS 科伦坡" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 开普敦" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 斜颈鸟" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - # 13th Destroyer Flotilla - ship = { name = "HMS 卡普佩尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - # Destroyer Division 25 - ship = { name = "HMS 维德特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 沃蒂根" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 维罗克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 看守" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - # Destroyer Division 26 - ship = { name = "HMS 道格拉斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级"} } } - ship = { name = "HMS 积极" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 威沙特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 摔跤手" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - } - task_force = { - name = "第二潜艇舰队" - location = 11064 # Scapa Flow - # Submarine Division 21 - ship = { name = "HMS 奥克斯利" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 剑鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 鲟鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 海马" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 海星" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - # Submarine Division 22 - ship = { name = "HMS H32" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS L26" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L27" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L53" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L54" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L56" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L69" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS L71" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - } - task_force = { - name = "第五潜艇舰队" - location = 9458 # 9458 # Portsmouth - # Submarine Division 51 - ship = { name = "HMS 奥伯龙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 泰晤士" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ENG version_name = "河级" } } } - # Submarine Division 52 - ship = { name = "HMS L23" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "L级" } } } - ship = { name = "HMS H28" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H31" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H33" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H34" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H43" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H44" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H49" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - ship = { name = "HMS H50" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ENG version_name = "H级" } } } - } - } - - ### MEDITERRANIAN FLEET ### - fleet = { - name = "地中海指挥部" - naval_base = 4076 # 4076 # Alexandria - task_force = { - name = "地中海舰队" - location = 4076 # 4076 # Alexandria - ship = { name = "HMS 光荣" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = ENG version_name = "勇敢级" } } - - } - ship = { name = "HMS 厌战" definition = battleship start_experience_factor = 0.125 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "伊丽莎白女王级" } } } - ship = { name = "HMS 巴勒姆" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "伊丽莎白女王级" } } } - ship = { name = "HMS 马来亚" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ENG version_name = "伊丽莎白女王级" } } } - ship = { name = "HMS 德文郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "伦敦级" } } } - ship = { name = "HMS 什罗普郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "伦敦级" } } } - ship = { name = "HMS 萨塞克斯" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "伦敦级" } } } - ship = { name = "HMS 林仙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "林仙级" } } } - ship = { name = "HMS 加拉蒂亚" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "林仙级" } } } - ship = { name = "HMS 考文垂" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 沃尔西" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 要塞" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - # Destroyer Division 1 - ship = { name = "HMS 彗星" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Restigouche, 1938 - ship = { name = "HMS 十字军" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Ottawa, 1938 - ship = { name = "HMS 小天鹅" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as St Laurent, 1937 - ship = { name = "HMS 新月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Fraser, 1937 - # Destroyer Division 2 - ship = { name = "HMS 沃克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 维米" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 布鲁斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级"} } } - ### 2nd Destroyer Flotilla - # Destroyer Division 3 - ship = { name = "HMS 马尔科姆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "莎士比亚级/斯考特级"} } } - ship = { name = "HMS 老兵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 韦斯科特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 鹪鹩" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ### 3rd Destroyer Flotilla - ship = { name = "HMS 埃克斯茅斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - # Destroyer Division 5 - ship = { name = "HMS 厄勒克特拉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 日蚀" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 埃斯克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 特快" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } # to RCN as Gatineau, 1943 - # Destroyer Division 6 - ship = { name = "HMS 遭遇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 冒险" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 护卫" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } - ship = { name = "HMS 回响" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ENG version_name = "E/F/G/H级"} } } # to GRE as Navarinon, 1944 - ### 4th Destroyer Flotilla - ship = { name = "HMS 邓肯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 7 - ship = { name = "HMS 诱饵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Kootenay, 1943 - ship = { name = "HMS 卫士" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 女公爵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 喜悦" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - # Destroyer Division 8 - ship = { name = "HMS 纤巧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 大胆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 钻石" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } - ship = { name = "HMS 戴安娜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ENG version_name = "A/B/C/D级" } } } # to RCN as Margaree, 1940 - } - task_force = { - name = "第一潜艇舰队" - location = 4076 # 4076 # Alexandria - # Submarine Division 11 - ship = { name = "HMS 海狮" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 鲨鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 鲷鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 鲑鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "S级" } } } - ship = { name = "HMS 鼠海豚" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "灰海豚级" } } } - # Submarine Division 12 - ship = { name = "HMS 奥特威" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 欧西里斯" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 奥斯瓦尔德" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - } - } - - ### NORTH AND SOUTH AMERICAS ### - fleet = { - name = "美洲指挥部" - naval_base = 2038 # 2038 # Sierra Leone - task_force = { - name = "美洲与西印度群岛分队" - location = 13010 # 13010 # Bermuda - ship = { name = "HMS 贝里克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "肯特级" } } } - ship = { name = "HMS 约克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "约克级" } } } - ship = { name = "HMS 猎户座" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "利安德级" } } } - } - task_force = { - name = "南大西洋舰队" - location = 2038 # 2038 # Sierra Leone - ship = { name = "HMS 海王星" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "利安德级" } } } - ship = { name = "HMS 无畏" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级"} } } - # Destroyer Division 4 - ship = { name = "HMS 范西塔特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 恶毒" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - ship = { name = "HMS 飞龙" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "V/W级"} } } - } - task_force = { - name = "南美特遣舰队" - location = 12960 # 12960 # Falkland Is. - ship = { name = "HMS 艾克塞特" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "约克级" } } } - ship = { name = "HMS 坎伯兰" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "肯特级" } } } - ship = { name = "HMS 阿贾克斯" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "利安德级" } } } - } - task_force = { - name = "第三潜艇舰队" - location = 2038 # 2038 # Sierra Leone - # Submarine Division 71 - ship = { name = "HMS 塞文" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ENG version_name = "河级" } } } - ship = { name = "HMS 克莱德" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ENG version_name = "河级" } } } - } - } - - ### FAR EAST ### - fleet = { - name = "远东指挥部" - naval_base = 12299 # 12299 # Singapore - task_force = { - name = "东印度舰队" - location = 10201 # 10201 # Trincomalee, Ceylon - ship = { name = "HMS 竞技神" definition = carrier start_experience_factor = 0.075 equipment = { vnr_ship_hull_carrier_conversion_ca = { amount = 1 owner = ENG version_name = "竞技神级" } } - - } - ship = { name = "HMS 达娜厄" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级" } } } - ship = { name = "HMS 德班" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级" } } } - ship = { name = "HMS 派遣" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "达娜厄级" } } } - } - task_force = { - name = "中国舰队" - location = 10062 # 10062 # Hong Kong - ship = { name = "HMS 鹰" definition = carrier start_experience_factor = 0.075 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = ENG version_name = "鹰级" } } - - } - ship = { name = "HMS 肯特" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "肯特级" } } } - ship = { name = "HMS 康沃尔" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "肯特级" } } } - ship = { name = "HMS 多塞特郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "诺福克级" } } } - ship = { name = "HMS 卡利登" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - ship = { name = "HMS 卡吕普索" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ENG version_name = "C级" } } } - # Singapore & Hong Kong Division - ship = { name = "HMS 侦察" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 忒涅多斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 萨尼特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - ship = { name = "HMS 色雷斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ENG version_name = "R/S级"} } } - } - task_force = { - name = "新西兰分队" - location = 13056 # 13056 # Fongfale - ship = { name = "HMS 阿喀琉斯" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "利安德级" } } } # to RNZN 1941 - ship = { name = "HMS 利安德" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ENG version_name = "利安德级" } } } # to RNZN 1941 - } - task_force = { - name = "第四潜艇舰队" - location = 12299 # 12299 # Singapore - # Submarine Division 41 - ship = { name = "HMS 奥林匹斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 帕提亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 普罗透斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 摄政" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 流浪者" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - # Submarine Division 42 - ship = { name = "HMS 奥丁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 俄耳甫斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 奥图斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "O级" } } } - ship = { name = "HMS 潘多拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 珀耳修斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 凤凰" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 彩虹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - ship = { name = "HMS 王太子" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ENG version_name = "P/R级" } } } - } - } + fleet = { + name = "本土指挥部" # Home Command + naval_base = 11064 + task_force = { + name = "本土舰队" # Home Fleet + location = 11064 + ship = { + name = "HMS 暴怒" # HMS Furious + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = ENG + version_name = "暴怒级" # Furious Class + } + } + } + ship = { + name = "HMS 纳尔逊" # HMS Nelson + definition = battleship + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = ENG + version_name = "纳尔逊级" # Nelson Class + } + } + } + ship = { + name = "HMS 罗德尼" # HMS Rodney + definition = battleship + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = ENG + version_name = "纳尔逊级" # Nelson Class + } + } + } + ship = { + name = "HMS 皇家橡树" # HMS Royal Oak + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "复仇级" # Revenge Class + } + } + } + ship = { + name = "HMS 君权" # HMS Royal Sovereign + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "复仇级" # Revenge Class + } + } + } + ship = { + name = "HMS 拉米利斯" # HMS Ramillies + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "复仇级" # Revenge Class + } + } + } + ship = { + name = "HMS 胡德" # HMS Hood + pride_of_the_fleet = yes + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = ENG + version_name = "海军上将级" # Admiral Class + } + } + } + ship = { + name = "HMS 反击" # HMS Repulse + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "声望级" # Renown Class + } + } + } + ship = { + name = "HMS 声望" # HMS Renown + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "声望级" # Renown Class + } + } + } + ship = { + name = "HMS 诺福克" # HMS Norfolk + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "诺福克级" # Norfolk Class + } + } + } + ship = { + name = "HMS 加尔各答" # HMS Calcutta + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 翡翠" # HMS Emerald + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "翡翠级" # Emerald Class + } + } + } + ship = { + name = "HMS 进取" # HMS Enterprise + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "翡翠级" # Emerald Class + } + } + } + ship = { + name = "HMS 军刀" # HMS Sabre + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 猎人" # HMS Shikari + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 凯斯" # HMS Keith + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 威尼斯" # HMS Venetia + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 瓦妮莎" # HMS Vanessa + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 子爵" # HMS Viscount + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 威塞克斯" # HMS Wessex + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 黄昏" # HMS Vesper + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 活泼" # HMS Vivacious + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 清醒" # HMS Wakeful + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 温莎" # HMS Windsor + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 福克纳" # HMS Faulknor + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 猎狐犬" # HMS Foxhound + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 狂怒" # HMS Fury + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 无惧" # HMS Fearless + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 林地人" # HMS Forester + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 声誉" # HMS Fame + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 火龙" # HMS Firedrake + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 远见" # HMS Foresight + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 财富" # HMS Fortune + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + } + task_force = { + name = "预备役舰队" # Reserve Fleet + location = 9458 + ship = { + name = "HMS 伊丽莎白女王" # HMS Queen Elizabeth + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "伊丽莎白女王级" # Queen Elizabeth Class + } + } + } + ship = { + name = "HMS 勇士" # HMS Valiant + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "伊丽莎白女王级" # Queen Elizabeth Class + } + } + } + ship = { + name = "HMS 弗罗比舍" # HMS Frobisher + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ENG + version_name = "霍金斯级" # Hawkins Class + } + } + } + ship = { + name = "HMS 霍金斯" # HMS Hawkins + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ENG + version_name = "霍金斯级" # Hawkins Class + } + } + } + ship = { + name = "HMS 卡莱尔" # HMS Carlisle + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 杓鹬" # HMS Curlew + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 历险" # HMS Adventure + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "历险级" # Adventure Class + } + } + } + ship = { + name = "HMS 惠特谢德" # HMS Whitshed + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 野天鹅" # HMS Wild Swan + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 总督" # HMS Viceroy + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 凡尔登" # HMS Verdun + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 虚荣" # HMS Vanity + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "海峡舰队" # Channel Force + location = 9458 + ship = { + name = "HMS 勇敢" # HMS Courageous + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = ENG + version_name = "勇敢级" # Courageous Class + } + } + } + ship = { + name = "HMS 决心" # HMS Resolution + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "复仇级" # Revenge Class + } + } + } + ship = { + name = "HMS 复仇" # HMS Revenge + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "复仇级" # Revenge Class + } + } + } + ship = { + name = "HMS 刻瑞斯" # HMS Ceres + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 卡拉多克" # HMS Caradoc + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 开罗" # HMS Cairo + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 肯彭费尔特" # HMS Kempenfelt + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 阿卡斯塔" # HMS Acasta + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 羚羊" # HMS Antelope + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 热心" # HMS Ardent + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 阿刻戎" # HMS Acheron + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 阿盖特" # HMS Achates + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 安东尼" # HMS Anthony + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 箭头" # HMS Arrow + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 亚马逊" # HMS Amazon + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + } + task_force = { + name = "亨伯支队" # Humber Force + location = 11297 + ship = { + name = "HMS 徘徊者" # HMS Wanderer + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 白厅" # HMS Whitehall + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 女巫" # HMS Witch + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 真实" # HMS Verity + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 志愿者" # HMS Volunteer + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 威瑟林顿" # HMS Witherington + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 人狼" # HMS Wolverine + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "北岸巡逻支队" # Northern Patrol + location = 11064 + ship = { + name = "HMS 迪奥米德" # HMS Diomede + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 龙" # HMS Dragon + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 艾芬汉" # HMS Effingham + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ENG + version_name = "霍金斯级" # Hawkins Class + } + } + } + ship = { + name = "HMS 加的夫" # HMS Cardiff + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 德里" # HMS Delhi + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 达尼丁" # HMS Dunedin + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + } + task_force = { + name = "罗塞斯护航分队" # Rosyth Escort Force + location = 6300 + ship = { + name = "HMS 华莱士" # HMS Wallace + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 勇气" # HMS Valorous + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 惠特利" # HMS Whitley + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "诺尔舰队" # Nore Fleet + location = 3501 + ship = { + name = "HMS 伦敦" # HMS London + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "伦敦级" # London Class + } + } + } + ship = { + name = "HMS 库拉索" # HMS Curacoa + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 坎贝尔" # HMS Campbell + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 薇薇安" # HMS Vivien + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 伍斯特" # HMS Worcester + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 伍尔斯顿" # HMS Woolston + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 狼狗" # HMS Wolfhound + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 科德林顿" # HMS Codrington + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 巴西利斯克" # HMS Basilisk + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 比格犬" # HMS Beagle + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 玻瑞阿斯" # HMS Boreas + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 斗牛犬" # HMS Bulldog + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 布兰切" # HMS Blanche + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 布狄卡" # HMS Boadicea + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 无耻" # HMS Brazen + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 杰出" # HMS Brilliant + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + } + task_force = { + name = "朴次茅斯舰队" # Portsmouth Fleet + location = 9458 + ship = { + name = "HMS 萨福克" # HMS Suffolk + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "肯特级" # Kent Class + } + } + } + ship = { + name = "HMS 鳐鱼" # HMS Skate + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 萨拉丁" # HMS Saladin + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 弯刀" # HMS Scimitar + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 缟玛瑙" # HMS Sardonyx + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 伏击" # HMS Ambuscade + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 温彻斯特" # HMS Winchester + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "西岸舰队" # Western Approaches Fleet + location = 540 + ship = { + name = "HMS 蒙特罗斯" # HMS Montrose + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 强健" # HMS Sturdy + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 瓦伦丁" # HMS Valentine + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 织女星" # HMS Vega + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 威斯敏斯特" # HMS Westminster + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 麦凯" # HMS Mackay + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 征服者" # HMS Vanquisher + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 瓦诺克" # HMS Vanoc + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 沃波尔" # HMS Walpole + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 温切尔西" # HMS Winchelsea + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 才华" # HMS Versatile + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 维米拉" # HMS Vimiera + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 旋风" # HMS Whirlwind + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 沃威克" # HMS Warwick + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "北大西洋舰队" # North Atlantic Fleet + location = 4135 + ship = { + name = "HMS 科伦坡" # HMS Colombo + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 开普敦" # HMS Capetown + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 斜颈鸟" # HMS Wryneck + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 卡普佩尔" # HMS Keppel + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 维德特" # HMS Vidette + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 沃蒂根" # HMS Vortigern + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 维罗克斯" # HMS Velox + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 看守" # HMS Watchman + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 道格拉斯" # HMS Douglas + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 积极" # HMS Active + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 威沙特" # HMS Wishart + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 摔跤手" # HMS Wrestler + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "第二潜艇舰队" # 2nd Submarine Flotilla + location = 11064 + ship = { + name = "HMS 奥克斯利" # HMS Oxley + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 剑鱼" # HMS Swordfish + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 鲟鱼" # HMS Sturgeon + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 海马" # HMS Seahorse + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 海星" # HMS Starfish + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "" # HMS H32 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS L26 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L27 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L53 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L54 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L56 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L69 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS L71 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + } + task_force = { + name = "第五潜艇舰队" # 5th Submarine Flotilla + location = 9458 + ship = { + name = "HMS 奥伯龙" # HMS Oberon + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 泰晤士" # HMS Thames + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ENG + version_name = "河级" # River Class + } + } + } + ship = { + name = "" # HMS L23 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "L级" # L Class + } + } + } + ship = { + name = "" # HMS H28 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H31 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H33 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H34 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H43 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H44 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H49 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + ship = { + name = "" # HMS H50 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ENG + version_name = "H级" # H Class + } + } + } + } + } + fleet = { + name = "地中海指挥部" # Mediterranean Command + naval_base = 4076 + task_force = { + name = "地中海舰队" # Mediterranean Fleet + location = 4076 + ship = { + name = "HMS 光荣" # HMS Glorious + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = ENG + version_name = "勇敢级" # Courageous Class + } + } + } + ship = { + name = "HMS 厌战" # HMS Warspite + definition = battleship + start_experience_factor = 0.125 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "伊丽莎白女王级" # Queen Elizabeth Class + } + } + } + ship = { + name = "HMS 巴勒姆" # HMS Barham + definition = battleship + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "伊丽莎白女王级" # Queen Elizabeth Class + } + } + } + ship = { + name = "HMS 马来亚" # HMS Malaya + definition = battleship + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ENG + version_name = "伊丽莎白女王级" # Queen Elizabeth Class + } + } + } + ship = { + name = "HMS 德文郡" # HMS Devonshire + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "伦敦级" # London Class + } + } + } + ship = { + name = "HMS 什罗普郡" # HMS Shropshire + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "伦敦级" # London Class + } + } + } + ship = { + name = "HMS 萨塞克斯" # HMS Sussex + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "伦敦级" # London Class + } + } + } + ship = { + name = "HMS 林仙" # HMS Arethusa + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "林仙级" # Arethusa Class + } + } + } + ship = { + name = "HMS 加拉蒂亚" # HMS Galatea + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "林仙级" # Arethusa Class + } + } + } + ship = { + name = "HMS 考文垂" # HMS Coventry + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 沃尔西" # HMS Wolsey + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 要塞" # HMS Stronghold + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 彗星" # HMS Stuart + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 十字军" # HMS Comet + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 小天鹅" # HMS Crusader + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 新月" # HMS Cygnet + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 沃克" # HMS Crescent + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 维米" # HMS Walker + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 布鲁斯" # HMS Vimy + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 马尔科姆" # HMS Bruce + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 老兵" # HMS Malcolm + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "莎士比亚级/斯考特级" # Shakespeare/Scott Class + } + } + } + ship = { + name = "HMS 韦斯科特" # HMS Veteran + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 鹪鹩" # HMS Westcott + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 埃克斯茅斯" # HMS Wren + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 厄勒克特拉" # HMS Exmouth + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 日蚀" # HMS Electra + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 埃斯克" # HMS Eclipse + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 特快" # HMS Esk + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 遭遇" # HMS Express + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 冒险" # HMS Encounter + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 护卫" # HMS Escapade + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 回响" # HMS Escort + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 邓肯" # HMS Echo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ENG + version_name = "E/F/G/H级" # E/F/G/H Class + } + } + } + ship = { + name = "HMS 诱饵" # HMS Duncan + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 卫士" # HMS Decoy + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 女公爵" # HMS Defender + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 喜悦" # HMS Duchess + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 纤巧" # HMS Delight + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 大胆" # HMS Dainty + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 钻石" # HMS Daring + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 戴安娜" # HMS Diamond + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + ship = { + name = "HMS 戴安娜" # HMS Diana + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ENG + version_name = "A/B/C/D级" # A/B/C/D Class + } + } + } + } + task_force = { + name = "第一潜艇舰队" # 1st Submarine Flotilla + location = 4076 + ship = { + name = "HMS 海狮" # HMS Sealion + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 鲨鱼" # HMS Shark + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 鲷鱼" # HMS Snapper + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 鲑鱼" # HMS Salmon + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "S级" # S Class + } + } + } + ship = { + name = "HMS 鼠海豚" # HMS Porpoise + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "灰海豚级" # Grampus Class + } + } + } + ship = { + name = "HMS 奥特威" # HMS Otway + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 欧西里斯" # HMS Osiris + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 奥斯瓦尔德" # HMS Oswald + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + } + } + fleet = { + name = "美洲指挥部" # North and South Americas Command + naval_base = 2038 + task_force = { + name = "美洲与西印度群岛分队" # America and West Indies Fleet + location = 13010 + ship = { + name = "HMS 贝里克" # HMS Berwick + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "肯特级" # Kent Class + } + } + } + ship = { + name = "HMS 约克" # HMS York + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "约克级" # York Class + } + } + } + ship = { + name = "HMS 猎户座" # HMS Orion + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "利安德级" # Leander Class + } + } + } + } + task_force = { + name = "南大西洋舰队" # South Atlantic Fleet + location = 2038 + ship = { + name = "HMS 海王星" # HMS Neptune + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "利安德级" # Leander Class + } + } + } + ship = { + name = "HMS 无畏" # HMS Dauntless + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 范西塔特" # HMS Vansittart + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 恶毒" # HMS Venomous + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + ship = { + name = "HMS 飞龙" # HMS Wivern + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "V/W级" # V/W Class + } + } + } + } + task_force = { + name = "南美特遣舰队" # South America Squadron + location = 12960 + ship = { + name = "HMS 艾克塞特" # HMS Exeter + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "约克级" # York Class + } + } + } + ship = { + name = "HMS 坎伯兰" # HMS Cumberland + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "肯特级" # Kent Class + } + } + } + ship = { + name = "HMS 阿贾克斯" # HMS Ajax + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "利安德级" # Leander Class + } + } + } + } + task_force = { + name = "第三潜艇舰队" # 3rd Submarine Flotilla + location = 2038 + ship = { + name = "HMS 塞文" # HMS Severn + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ENG + version_name = "河级" # River Class + } + } + } + ship = { + name = "HMS 克莱德" # HMS Clyde + definition = submarine + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ENG + version_name = "河级" # River Class + } + } + } + } + } + fleet = { + name = "远东指挥部" # Far East Command + naval_base = 12299 + task_force = { + name = "东印度舰队" # East Indies Fleet + location = 10201 + ship = { + name = "HMS 竞技神" # HMS Hermes + definition = carrier + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_carrier_conversion_ca = { + amount = 1 + owner = ENG + version_name = "竞技神级" # Hermes Class + } + } + } + ship = { + name = "HMS 达娜厄" # HMS Danae + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 德班" # HMS Durban + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + ship = { + name = "HMS 派遣" # HMS Despatch + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "达娜厄级" # Danae Class + } + } + } + } + task_force = { + name = "中国舰队" # China Fleet + location = 10062 + ship = { + name = "HMS 鹰" # HMS Eagle + definition = carrier + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = ENG + version_name = "鹰级" # Eagle Class + } + } + } + ship = { + name = "HMS 肯特" # HMS Kent + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "肯特级" # Kent Class + } + } + } + ship = { + name = "HMS 康沃尔" # HMS Cornwall + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "肯特级" # Kent Class + } + } + } + ship = { + name = "HMS 多塞特郡" # HMS Dorsetshire + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "诺福克级" # Norfolk Class + } + } + } + ship = { + name = "HMS 卡利登" # HMS Caledon + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 卡吕普索" # HMS Calypso + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ENG + version_name = "C级" # C Class + } + } + } + ship = { + name = "HMS 侦察" # HMS Scout + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 忒涅多斯" # HMS Tenedos + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 萨尼特" # HMS Thanet + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + ship = { + name = "HMS 色雷斯" # HMS Thracian + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ENG + version_name = "R/S级" # R/S Class + } + } + } + } + task_force = { + name = "新西兰分队" # New Zealand Division + location = 13056 + ship = { + name = "HMS 阿喀琉斯" # HMS Achilles + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "利安德级" # Leander Class + } + } + } + ship = { + name = "HMS 利安德" # HMS Leander + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ENG + version_name = "利安德级" # Leander Class + } + } + } + } + task_force = { + name = "第四潜艇舰队" # 4th Submarine Flotilla + location = 12299 + ship = { + name = "HMS 奥林匹斯" # HMS Olympus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 帕提亚" # HMS Parthian + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 普罗透斯" # HMS Proteus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 摄政" # HMS Regent + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 流浪者" # HMS Rover + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 奥丁" # HMS Odin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 俄耳甫斯" # HMS Orpheus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 奥图斯" # HMS Otus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "O级" # O Class + } + } + } + ship = { + name = "HMS 潘多拉" # HMS Pandora + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 珀耳修斯" # HMS Perseus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 凤凰" # HMS Phoenix + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 彩虹" # HMS Rainbow + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + ship = { + name = "HMS 王太子" # HMS Regulus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ENG + version_name = "P/R级" # P/R Class + } + } + } + } + } } instant_effect = { - ### Ongoing Ship Production Jan 1 1936 ### - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "ENG" - version_name = "皇家方舟级" - } - name = "HMS 皇家方舟" - requested_factories = 5 - progress = 0.10 - amount = 1 - } - # CL: Amphion-class variant ("HMS Amphion", Comm. 15-Jun, 1936, "HMS Apollo", Comm. 13-Jan 1936, "HMS Penelope", Comm. 12-Nov 1936) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "利安德级" - } - name = "HMS 阿波罗" - requested_factories = 2 - progress = 0.98 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "利安德级" - } - name = "HMS 安菲翁" - requested_factories = 2 - progress = 0.83 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "林仙级" - } - name = "HMS 佩内洛普" - requested_factories = 2 - progress = 0.65 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "林仙级" - } - name = "HMS 曙光女神" - requested_factories = 2 - progress = 0.19 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "城级" - } - name = "HMS 南安普敦" - requested_factories = 2 - progress = 0.49 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "城级" - } - name = "HMS 纽卡斯尔" - requested_factories = 2 - progress = 0.51 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "城级" - } - name = "HMS 格拉斯哥" - requested_factories = 2 - progress = 0.3 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "城级" - } - name = "HMS 伯明翰" - requested_factories = 2 - progress = 0.2 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ENG" - version_name = "城级" - } - name = "HMS 设菲尔德" - requested_factories = 2 - progress = 0.36 - amount = 1 - } - # SS: S-class variant (x2) ("HMS Seawolf" "HMS Narwhal") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "S级" - } - name = "HMS 海狼" - requested_factories = 1 - progress = 0.91 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "S级" - } - name = "HMS 枪鱼" - requested_factories = 1 - progress = 0.42 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "S级" - } - name = "HMS 太阳鱼" - requested_factories = 1 - progress = 0.25 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "灰海豚级" - } - name = "HMS 灰海豚" - requested_factories = 1 - progress = 0.55 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "灰海豚级" - } - name = "HMS 长须鲸" - requested_factories = 1 - progress = 0.38 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ENG" - version_name = "灰海豚级" - } - name = "HMS 独角鲸" - requested_factories = 1 - progress = 0.95 - amount = 1 - } - # DD: G/H class (x9) ("HMS Gallant" "HMS Garland" "HMS Gipsy" "HMS Glowworm" "HMS Grafton" "HMS Grenade" "HMS Grenville" "HMS Greyhound" "HMS Griffin") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 英勇" - requested_factories = 1 - progress = 0.94 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 花环" - requested_factories = 1 - progress = 0.90 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 吉普赛人" - requested_factories = 1 - progress = 0.94 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 萤火虫" - requested_factories = 1 - progress = 0.98 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 格拉夫顿" - requested_factories = 1 - progress = 0.90 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 手榴弹" - requested_factories = 1 - progress = 0.88 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 灰猎犬" - requested_factories = 1 - progress = 0.98 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 格里芬" - requested_factories = 1 - progress = 0.89 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 格伦维尔" - requested_factories = 1 - progress = 0.73 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 仓促" - requested_factories = 1 - progress = 0.47 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 浩劫" - requested_factories = 1 - progress = 0.4 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 赫瓦德" - requested_factories = 1 - progress = 0.5 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 英雄" - requested_factories = 1 - progress = 0.55 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 敌意" - requested_factories = 1 - progress = 0.58 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 热刺" - requested_factories = 1 - progress = 0.5 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 猎手" - requested_factories = 1 - progress = 0.56 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 海伯利安" - requested_factories = 1 - progress = 0.48 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ENG" - version_name = "E/F/G/H级" - } - name = "HMS 坚强" - requested_factories = 1 - progress = 0.42 - amount = 1 - } -} + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "ENG" + version_name = "皇家方舟级" # Ark Royal Class + } + name = "HMS 皇家方舟" # HMS Ark Royal + requested_factories = 5 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "利安德级" # Leander Class + } + name = "HMS 阿波罗" # HMS Apollo + requested_factories = 2 + progress = 0.98 + amount = 1 + industrial_manufacturer = mio:ENG_cammell_laird_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "利安德级" # Leander Class + } + name = "HMS 安菲翁" # HMS Amphion + requested_factories = 2 + progress = 0.83 + amount = 1 + industrial_manufacturer = mio:ENG_cammell_laird_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "林仙级" # Arethusa Class + } + name = "HMS 佩内洛普" # HMS Penelope + requested_factories = 2 + progress = 0.65 + amount = 1 + industrial_manufacturer = mio:ENG_cammell_laird_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "林仙级" # Arethusa Class + } + name = "HMS 曙光女神" # HMS Aurora + requested_factories = 2 + progress = 0.19 + amount = 1 + industrial_manufacturer = mio:ENG_cammell_laird_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "城级" # Town Class + } + name = "HMS 南安普敦" # HMS Southampton + requested_factories = 2 + progress = 0.49 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "城级" # Town Class + } + name = "HMS 纽卡斯尔" # HMS Newcastle + requested_factories = 2 + progress = 0.51 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "城级" # Town Class + } + name = "HMS 格拉斯哥" # HMS Glasgow + requested_factories = 2 + progress = 0.3 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "城级" # Town Class + } + name = "HMS 伯明翰" # HMS Birmingham + requested_factories = 2 + progress = 0.2 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ENG" + version_name = "城级" # Town Class + } + name = "HMS 设菲尔德" # HMS Sheffield + requested_factories = 2 + progress = 0.36 + amount = 1 + industrial_manufacturer = mio:ENG_harland_wolff_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "S级" # S Class + } + name = "HMS 海狼" # HMS Seawolf + requested_factories = 1 + progress = 0.91 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "S级" # S Class + } + name = "HMS 枪鱼" # HMS Spearfish + requested_factories = 1 + progress = 0.42 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "S级" # S Class + } + name = "HMS 太阳鱼" # HMS Sunfish + requested_factories = 1 + progress = 0.25 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "灰海豚级" # Grampus Class + } + name = "HMS 灰海豚" # HMS Grampus + requested_factories = 1 + progress = 0.55 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "灰海豚级" # Grampus Class + } + name = "HMS 长须鲸" # HMS Rorqual + requested_factories = 1 + progress = 0.38 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ENG" + version_name = "灰海豚级" # Grampus Class + } + name = "HMS 独角鲸" # HMS Narwhal + requested_factories = 1 + progress = 0.95 + amount = 1 + industrial_manufacturer = mio:ENG_john_brown_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 英勇" # HMS Gallant + requested_factories = 1 + progress = 0.94 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 花环" # HMS Garland + requested_factories = 1 + progress = 0.90 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 吉普赛人" # HMS Gipsy + requested_factories = 1 + progress = 0.94 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 萤火虫" # HMS Glowworm + requested_factories = 1 + progress = 0.98 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 格拉夫顿" # HMS Grafton + requested_factories = 1 + progress = 0.90 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 手榴弹" # HMS Grenade + requested_factories = 1 + progress = 0.88 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 灰猎犬" # HMS Greyhound + requested_factories = 1 + progress = 0.98 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 格里芬" # HMS Griffin + requested_factories = 1 + progress = 0.89 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 格伦维尔" # HMS Grenville + requested_factories = 1 + progress = 0.73 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 仓促" # HMS Hasty + requested_factories = 1 + progress = 0.47 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 浩劫" # HMS Havock + requested_factories = 1 + progress = 0.4 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 赫瓦德" # HMS Hereward + requested_factories = 1 + progress = 0.5 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 英雄" # HMS Hero + requested_factories = 1 + progress = 0.55 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 敌意" # HMS Hostile + requested_factories = 1 + progress = 0.58 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 热刺" # HMS Hotspur + requested_factories = 1 + progress = 0.5 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 猎手" # HMS Hunter + requested_factories = 1 + progress = 0.56 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 海伯利安" # HMS Hyperion + requested_factories = 1 + progress = 0.48 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ENG" + version_name = "E/F/G/H级" # E/F/G/H Class + } + name = "HMS 坚强" # HMS Hardy + requested_factories = 1 + progress = 0.42 + amount = 1 + industrial_manufacturer = mio:ENG_yarrow_shipbuilders_organization + } +} \ No newline at end of file diff --git a/src/history/units/00_FRA_vnr_naval.txt b/src/history/units/00_FRA_vnr_naval.txt index 30fa860..bbc4a3a 100755 --- a/src/history/units/00_FRA_vnr_naval.txt +++ b/src/history/units/00_FRA_vnr_naval.txt @@ -1,590 +1,2061 @@ - -units= { - - ##### NAVAL UNITS ##### - ### METRPOLITAN FRANCE ### - fleet = { - name = "北方舰队" - naval_base = 575 # 575 # Dunkerque - task_force = { - name = "第一海军军区" - location = 575 # 575 # Dunkerque - # 8e Division des Contre-Torpilleurs - ship = { name = "可怖" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "空想级" } } } - ship = { name = "大胆" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "空想级" } } } - } - task_force = { - name = "北方潜艇部队" - location = 575 # 575 # Dunkerque - # 16e Division des Sous-Marins - ship = { name = "俄耳甫斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "亚马逊" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "女先知" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "安提奥普" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - } - } - - fleet = { - name = "西部舰队" - naval_base = 3552 # Brest - task_force = { - name = "第二海军军区" - location = 3552 # Brest - ship = { name = "贝亚恩" definition = carrier start_experience_factor = 0.04 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = FRA version_name = "贝亚恩级" } } - - } - # 2e Division des Contre-Torpilleurs - ship = { name = "美洲豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "豺狼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "花豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "黑豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - # 2e Légère Division des Contre-Torpilleurs - ship = { name = "暴躁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "投石机" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "灵巧" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 4e Légère Division des Contre-Torpilleurs - ship = { name = "暴风雪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "飓风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "雷暴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 5e Légère Division des Contre-Torpilleurs - ship = { name = "布雷斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "雷电" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "布洛涅" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 6e Légère Division des Contre-Torpilleurs - ship = { name = "旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "东南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "西北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - } - task_force = { - name = "第四潜艇部队" - location = 3552 # Brest - # 2e Division des Sous-Marins - ship = { name = "巴斯德" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "阿喀琉斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 6e Division des Sous-Marins - ship = { name = "珀耳修斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "彭赛列" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "阿贾克斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "阿基米德" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 8e Division des Sous-Marins - ship = { name = "絮库夫" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = FRA version_name = "絮库夫级" } } } - ship = { name = "凤凰" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - } - } - - fleet = { - name = "南方舰队" - naval_base = 911 # 911 # Toulon - task_force = { - name = "第三海军军区" - location = 911 # 911 # Toulon - ship = { name = "孤拔" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = FRA version_name = "孤拔级" } } } - ship = { name = "巴黎" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = FRA version_name = "孤拔级" } } } - ship = { name = "阿尔及利亚" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "阿尔及利亚级" } } } - ship = { name = "福煦" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "絮弗朗级" } } } - ship = { name = "杜布雷" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "絮弗朗级" } } } - ship = { name = "柯尔贝尔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "絮弗朗级" } } } - ship = { name = "迪凯纳" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "迪凯纳级" } } } - ship = { name = "图尔维尔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "迪凯纳级" } } } - # 4e Division des Contre-Torpilleurs - ship = { name = "山猫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "虎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - # 5e Division des Contre-Torpilleurs - ship = { name = "塔尔图" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "保罗骑士" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "沃克兰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - # 7e Division des Contre-Torpilleurs - ship = { name = "海东青" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "信天翁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "秃鹫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - # 9e Division des Contre-Torpilleurs - ship = { name = "卡萨尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "马伊·布雷泽" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "凯尔森" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - } - task_force = { - name = "第三潜艇部队" - location = 911 # 911 # Toulon - # 1e Division des Sous-Marins - ship = { name = "荣耀" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 3 Division des Sous-Marins - ship = { name = "普罗透斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "阿克泰翁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "菲涅耳" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "冥河" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 5e Division des Sous-Marins - ship = { name = "希望" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "珀伽索斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "蒙日" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - } - task_force = { - name = "第五潜艇部队" - location = 911 # 911 # Toulon - # 7e Division des Sous-Marins - ship = { name = "可畏" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "复仇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 13e Division des Sous-Marins - ship = { name = "喀耳刻" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - ship = { name = "卡吕普索" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - ship = { name = "忒提斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - ship = { name = "多里斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - # 15e Division des Sous-Marins - ship = { name = "阿尔戈" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "人鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "人鱼级" } } } - ship = { name = "那伊阿德斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "人鱼级" } } } - ship = { name = "加拉蒂亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "人鱼级" } } } - ship = { name = "宁芙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "人鱼级" } } } - # 21e Division des Sous-Marins - ship = { name = "钻石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "珍珠" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - } - } - - ### NORTH AFRICA ### - fleet = { - name = "非洲舰队" - naval_base = 7132 # 7132 # Oran - task_force = { - name = "公海分队" - location = 7132 # 7132 # Oran - ship = { name = "普罗旺斯" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = FRA version_name = "布列塔尼级" } } } - ship = { name = "洛林" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = FRA version_name = "布列塔尼级" } } } - ship = { name = "布列塔尼" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = FRA version_name = "布列塔尼级" } } } - ship = { name = "冥王星" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "冥王星级" } } } - # 1e Légère Division des Contre-Torpilleurs - ship = { name = "拉帕尔姆" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "勒马尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "风暴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 3e Légère Division des Contre-Torpilleurs - ship = { name = "嘲弄" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "幸运" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "西蒙风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 7e Légère Division des Contre-Torpilleurs - ship = { name = "北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "台风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "龙卷风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 8e Légère Division des Contre-Torpilleurs - ship = { name = "波尔多人" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "翠鸟" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "水龙卷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # 9e Légère Division des Contre-Torpilleurs - ship = { name = "福尔班" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - ship = { name = "巴斯克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = FRA version_name = "暴风雪级/灵巧级" } } } - # Commandant Teste - ship = { name = "塔斯特指挥官" definition = auxiliary_ship start_experience_factor = 0.005 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = FRA version_name = "塔斯特指挥官级" } } } - } - task_force = { - name = "掠袭舰队" - location = 9994 # 9994 # Bizerte, Tunisia - ship = { name = "拉加利索尼埃" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = FRA version_name = "拉加利索尼埃级" } } } - ship = { name = "埃米尔·贝尔坦" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = FRA version_name = "埃米尔·贝尔坦级" } } } - # 1e Division des Contre-Torpilleurs - ship = { name = "狮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "沃邦" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "野牛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - # 3e Division des Contre-Torpilleurs - ship = { name = "猎豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "瓦尔米" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - ship = { name = "凡尔登" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "豺狼级/猎豹级" } } } - # 6e Division des Contre-Torpilleurs - ship = { name = "鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "齿鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - ship = { name = "雀鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = FRA version_name = "鹰级/沃克兰级" } } } - } - task_force = { - name = "西非舰队" - location = 4948 # 4948 # Dakar - ship = { name = "圣女贞德" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "圣女贞德级" } } } - ship = { name = "迪盖·特鲁安" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "迪盖·特鲁安级" } } } - ship = { name = "普利毛居特" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "迪盖·特鲁安级" } } } - } - task_force = { - name = "第二潜艇部队" - location = 7132 # 7132 # Oran - # 4e Division des Sous-Marins - ship = { name = "半人马" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "亚果" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "帕斯卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - ship = { name = "亨利·庞加莱" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "可畏级" } } } - # 12e Division des Sous-Marins - ship = { name = "猎户座" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "温蒂妮" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "美杜莎" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "安菲特里忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "俄瑞阿得斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "普赛克" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - # 14e Division des Sous-Marins - ship = { name = "狄阿娜" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "阿里阿德涅" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - ship = { name = "欧律狄刻" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - ship = { name = "达娜厄" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿里阿德涅级/喀耳刻级" } } } - } - task_force = { - name = "第六潜艇部队" - location = 9994 # 9994 # Bizerte, Tunisia - # 9e Division des Sous-Marins - ship = { name = "凯门鳄" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "海象" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "鲸鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - # 10e Division des Sous-Marins - ship = { name = "海豹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "旗鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - # 17e Division des Sous-Marins - ship = { name = "林仙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "阿塔兰忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "维斯塔贞女" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - ship = { name = "女苏丹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "阿尔戈级/猎户座级" } } } - # 20e Division des Sous-Marins - ship = { name = "蓝宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "绿松石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "鹦鹉螺" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - ship = { name = "红宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "狄阿娜级/蓝宝石级" } } } - } - task_force = { - name = "黎凡特潜艇分队" - location = 792 # 792 # Beirut - # 11e Division des Sous-Marins - ship = { name = "鲨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "鼠海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - ship = { name = "独角鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = FRA version_name = "鲨鱼级" } } } - } - } - - ### FAR EAST ### - fleet = { - name = "远东舰队" - naval_base = 4401 # 4401 # Saigon - task_force = { - name = "远东舰队" - location = 4401 # 4401 # Saigon - ship = { name = "絮弗朗" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "絮弗朗级" } } } - ship = { name = "拉莫特·皮凯" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = FRA version_name = "迪盖·特鲁安级" } } } - } - } -} - - - -######################### -## STARTING PRODUCTION ## -######################### -instant_effect = { - - # Ship Production - # DD: 空想级 (x4) ("Le Malin" "L'Indomptable" "Le Fantasque" "Le Triomphant") - # BC: Dunkerque (Comm. 16-Apr, 1937) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "FRA" - version_name = "敦刻尔克级" - } - name = "敦刻尔克" - requested_factories = 5 - progress = 0.69 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "FRA" - version_name = "敦刻尔克级" - } - name = "斯特拉斯堡" - requested_factories = 5 - progress = 0.25 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "FRA" - version_name = "黎塞留级" - } - name = "黎塞留" - requested_factories = 5 - progress = 0.05 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "空想级" - } - name = "恶毒" - requested_factories = 1 - progress = 0.93 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "空想级" - } - name = "不屈" - requested_factories = 1 - progress = 0.98 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "空想级" - } - name = "空想" - requested_factories = 1 - progress = 0.96 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "空想级" - } - name = "凯旋" - requested_factories = 1 - progress = 0.93 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "莫加多尔级" - } - name = "莫加多尔" - requested_factories = 1 - progress = 0.30 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "FRA" - version_name = "莫加多尔级" - } - name = "伏尔塔" - requested_factories = 1 - progress = 0.26 - amount = 1 - } - # CL: 拉加利索尼埃级 (x4) ("Jean de Vienne" "Marseillaise" "Gloire" "Montcalm") ("Georges Leygues" launched 24-Mar 1936) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "FRA" - version_name = "拉加利索尼埃级" - } - name = "让·德·维埃纳" - requested_factories = 2 - progress = 0.78 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "FRA" - version_name = "拉加利索尼埃级" - } - name = "马赛曲" - requested_factories = 2 - progress = 0.55 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "FRA" - version_name = "拉加利索尼埃级" - } - name = "光荣" - requested_factories = 2 - progress = 0.53 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "FRA" - version_name = "拉加利索尼埃级" - } - name = "蒙卡尔姆" - requested_factories = 2 - progress = 0.53 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "FRA" - version_name = "拉加利索尼埃级" - } - name = "乔治·莱格" - requested_factories = 2 - progress = 0.53 - amount = 1 - } - # SS: Redoutable variant (x7) ("Le Héros" "Le Conquérant" "Le Tonnant" "Agosta" "Sfax" "Casabianca" "Bévéziers") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "英雄" - requested_factories = 1 - progress = 0.91 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "雷鸣" - requested_factories = 1 - progress = 0.81 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "征服者" - requested_factories = 1 - progress = 0.9 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "奥古斯塔" - requested_factories = 1 - progress = 0.85 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "斯法克斯" - requested_factories = 1 - progress = 0.88 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "卡萨布兰卡" - requested_factories = 1 - progress = 0.83 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "贝弗济耶" - requested_factories = 1 - progress = 0.78 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "韦桑" - requested_factories = 1 - progress = 0.62 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "可畏级" - } - name = "西迪弗雷" - requested_factories = 1 - progress = 0.62 - amount = 1 - } - # SS: 密涅瓦级 (x4) ("Iris" "Minerve" "Vénus" "Junon") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "密涅瓦级" - } - name = "伊里斯" - requested_factories = 1 - progress = 0.86 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "密涅瓦级" - } - name = "密涅瓦" - requested_factories = 1 - progress = 0.88 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "密涅瓦级" - } - name = "维纳斯" - requested_factories = 1 - progress = 0.83 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "密涅瓦级" - } - name = "朱诺" - requested_factories = 1 - progress = 0.71 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "FRA" - version_name = "曙光级" - } - name = "曙光" - requested_factories = 1 - progress = 0.02 - amount = 1 - } +units = { + fleet = { + name = "北方舰队" # Amiral Nord + naval_base = 575 + task_force = { + name = "第一海军军区" # 1ère Région Navale + location = 575 + ship = { + name = "可怖" # Le Terrible + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = FRA + version_name = "空想级" # Le Fantasque Class + } + } + } + ship = { + name = "大胆" # L'Audacieux + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = FRA + version_name = "空想级" # Le Fantasque Class + } + } + } + } + task_force = { + name = "北方潜艇部队" # Sous-Marins Force du Nord + location = 575 + ship = { + name = "俄耳甫斯" # Orphée + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "亚马逊" # Amazone + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "女先知" # La Sybille + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "安提奥普" # Antiope + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + } + } + fleet = { + name = "西部舰队" # Amiral Ouest + naval_base = 3552 + task_force = { + name = "第二海军军区" # 2ème Région Navale + location = 3552 + ship = { + name = "贝亚恩" # Béarn + definition = carrier + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = FRA + version_name = "贝亚恩级" # Béarn Class + } + } + } + ship = { + name = "美洲豹" # Jaguar + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "豺狼" # Chacal + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "花豹" # Léopard + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "黑豹" # Panthère + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "暴躁" # Fougueux + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "投石机" # Frondeur + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "灵巧" # L'Adroit + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "暴风雪" # Bourrasque + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "飓风" # Ouragan + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "雷暴" # Orage + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "布雷斯特" # Brestois + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "雷电" # Le Foudroyant + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "布洛涅" # Boulonnais + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "旋风" # Cyclone + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "东南风" # Siroco + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "西北风" # Mistral + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + } + task_force = { + name = "第四潜艇部队" # 4ème Escadron Sous-Marins + location = 3552 + ship = { + name = "巴斯德" # Pasteur + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "阿喀琉斯" # Achille + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "珀耳修斯" # Persée + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "彭赛列" # Poncelet + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "阿贾克斯" # Ajax + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "阿基米德" # Archimède + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "絮库夫" # Surcouf + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = FRA + version_name = "絮库夫级" # Surcouf Class + } + } + } + ship = { + name = "凤凰" # Phénix + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + } + } + fleet = { + name = "南方舰队" # Amiral Sud + naval_base = 911 + task_force = { + name = "第三海军军区" # 3ème Région Navale + location = 911 + ship = { + name = "孤拔" # Courbet + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = FRA + version_name = "孤拔级" # Courbet Class + } + } + } + ship = { + name = "巴黎" # Paris + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = FRA + version_name = "孤拔级" # Courbet Class + } + } + } + ship = { + name = "阿尔及利亚" # Algérie + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "阿尔及利亚级" # Algérie Class + } + } + } + ship = { + name = "福煦" # Foch + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "絮弗朗级" # Suffren Class + } + } + } + ship = { + name = "杜布雷" # Dupleix + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "絮弗朗级" # Suffren Class + } + } + } + ship = { + name = "柯尔贝尔" # Colbert + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "絮弗朗级" # Suffren Class + } + } + } + ship = { + name = "迪凯纳" # Duquesne + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "迪凯纳级" # Duquesne Class + } + } + } + ship = { + name = "图尔维尔" # Tourville + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "迪凯纳级" # Duquesne Class + } + } + } + ship = { + name = "山猫" # Lynx + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "虎" # Tigre + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "塔尔图" # Tartu + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "保罗骑士" # Chevalier Paul + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "沃克兰" # Vauquelin + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "海东青" # Gerfaut + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "信天翁" # Albatros + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "秃鹫" # Vautour + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "卡萨尔" # Cassard + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "马伊·布雷泽" # Maillé Brézé + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "凯尔森" # Kersaint + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + } + task_force = { + name = "第三潜艇部队" # 3ème Escadron Sous-Marins + location = 911 + ship = { + name = "荣耀" # Le Glorieux + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "普罗透斯" # Protée + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "阿克泰翁" # Actéon + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "菲涅耳" # Fresnel + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "冥河" # Achéron + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "希望" # L`Espoire + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "珀伽索斯" # Pégase + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "蒙日" # Monge + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + } + task_force = { + name = "第五潜艇部队" # 5ème Escadron Sous-Marins + location = 911 + ship = { + name = "可畏" # Redoutable + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "复仇" # Vengeur + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "喀耳刻" # Circé + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "卡吕普索" # Calypso + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "忒提斯" # Thétis + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "多里斯" # Doris + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "阿尔戈" # Argonaute + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "人鱼" # Sirène + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "人鱼级" # Sirène Class + } + } + } + ship = { + name = "那伊阿德斯" # Naïade + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "人鱼级" # Sirène Class + } + } + } + ship = { + name = "加拉蒂亚" # Galatée + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "人鱼级" # Sirène Class + } + } + } + ship = { + name = "宁芙" # Nymphe + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "人鱼级" # Sirène Class + } + } + } + ship = { + name = "钻石" # Diamant + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "珍珠" # Perle + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + } + } + fleet = { + name = "非洲舰队" # Amiral Afrique + naval_base = 7132 + task_force = { + name = "公海分队" # Flottille de Haute Mers + location = 7132 + ship = { + name = "普罗旺斯" # Provence + pride_of_the_fleet = yes + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = FRA + version_name = "布列塔尼级" # Bretagne Class + } + } + } + ship = { + name = "洛林" # Lorraine + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = FRA + version_name = "布列塔尼级" # Bretagne Class + } + } + } + ship = { + name = "布列塔尼" # Bretagne + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = FRA + version_name = "布列塔尼级" # Bretagne Class + } + } + } + ship = { + name = "冥王星" # Pluton + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "冥王星级" # Pluton Class + } + } + } + ship = { + name = "拉帕尔姆" # La Palme + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "勒马尔" # Le Mars + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "风暴" # Tempête + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "嘲弄" # La Railleuse + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "幸运" # Le Fortune + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "西蒙风" # Simoun + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "北风" # Tramontane + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "台风" # Typhon + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "龙卷风" # Tornade + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "波尔多人" # Le Bordelais + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "翠鸟" # L'Alcyon + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "水龙卷" # Trombe + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "福尔班" # Forbin + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "巴斯克" # Basque + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "暴风雪级/灵巧级" # Bourrasque/L'Adroit Class + } + } + } + ship = { + name = "塔斯特指挥官" # Commandant Teste + definition = auxiliary_ship + start_experience_factor = 0.005 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = FRA + version_name = "塔斯特指挥官级" # Commandant Teste Class + } + } + } + } + task_force = { + name = "掠袭舰队" # Force d'Attaque Légère + location = 9994 + ship = { + name = "拉加利索尼埃" # La Galissonnière + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = FRA + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + } + } + ship = { + name = "埃米尔·贝尔坦" # Émile Bertin + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = FRA + version_name = "埃米尔·贝尔坦级" # Émile Bertin Class + } + } + } + ship = { + name = "狮" # Lion + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "沃邦" # Vauban + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "野牛" # Bison + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "猎豹" # Guépard + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "瓦尔米" # Valmy + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "凡尔登" # Verdun + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "豺狼级/猎豹级" # Chacal/Guépard Class + } + } + } + ship = { + name = "鹰" # Aigle + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "齿鹰" # Milan + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + ship = { + name = "雀鹰" # Épervier + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = FRA + version_name = "鹰级/沃克兰级" # Aigle/Vauquelin Class + } + } + } + } + task_force = { + name = "西非舰队" # Flotte d'Afrique de l'Ouest + location = 4948 + ship = { + name = "圣女贞德" # Jeanne d'Arc + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "圣女贞德级" # Jeanne d'Arc Class + } + } + } + ship = { + name = "迪盖·特鲁安" # Duguay-Trouin + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "迪盖·特鲁安级" # Duguay-Trouin Class + } + } + } + ship = { + name = "普利毛居特" # Primauguet + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "迪盖·特鲁安级" # Duguay-Trouin Class + } + } + } + } + task_force = { + name = "第二潜艇部队" # 2ème Escadron Sous-Marins + location = 7132 + ship = { + name = "半人马" # Le Centaure + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "亚果" # Argo + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "帕斯卡" # Pascal + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "亨利·庞加莱" # Henri Poincaré + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "可畏级" # Redoutable Class + } + } + } + ship = { + name = "猎户座" # Orion + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "温蒂妮" # Ondine + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "美杜莎" # Méduse + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "安菲特里忒" # Amphitrite + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "俄瑞阿得斯" # Oréade + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "普赛克" # La Psyché + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "狄阿娜" # Diane + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "阿里阿德涅" # Ariane + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "欧律狄刻" # Eurydice + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + ship = { + name = "达娜厄" # Danaé + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿里阿德涅级/喀耳刻级" # Ariane/Circé Class + } + } + } + } + task_force = { + name = "第六潜艇部队" # 6ème Escadron Sous-Marins + location = 9994 + ship = { + name = "凯门鳄" # Caïman + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "海象" # Morse + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "鲸鱼" # Souffleur + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "海豹" # Phoque + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "旗鱼" # Espadon + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "海豚" # Dauphin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "林仙" # Aréthuse + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "阿塔兰忒" # Atalante + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "维斯塔贞女" # La Vestale + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "女苏丹" # La Sultane + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "阿尔戈级/猎户座级" # Argonaute/Orion Class + } + } + } + ship = { + name = "蓝宝石" # Saphir + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "绿松石" # Turquoise + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "鹦鹉螺" # Nautilus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + ship = { + name = "红宝石" # Rubis + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "狄阿娜级/蓝宝石级" # Diane/Saphir Class + } + } + } + } + task_force = { + name = "黎凡特潜艇分队" # Sous-Marins Force de Levant + location = 792 + ship = { + name = "鲨鱼" # Requin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "鼠海豚" # Marsouin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + ship = { + name = "独角鲸" # Narval + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = FRA + version_name = "鲨鱼级" # Requin Class + } + } + } + } + } + fleet = { + name = "远东舰队" # Flotte d'Extrême Orient + naval_base = 4401 + task_force = { + name = "远东舰队" # Flotte d'Extrême Orient + location = 4401 + ship = { + name = "絮弗朗" # Suffren + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "絮弗朗级" # Suffren Class + } + } + } + ship = { + name = "拉莫特·皮凯" # Lamotte-Picquet + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = FRA + version_name = "迪盖·特鲁安级" # Duguay-Trouin Class + } + } + } + } + } } - -##################### \ No newline at end of file +instant_effect = { + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "FRA" + version_name = "敦刻尔克级" # Dunkerque Class + } + name = "敦刻尔克" # Dunkerque + requested_factories = 5 + progress = 0.69 + amount = 1 + industrial_manufacturer = mio:FRA_acl_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "FRA" + version_name = "敦刻尔克级" # Dunkerque Class + } + name = "斯特拉斯堡" # Strasbourg + requested_factories = 5 + progress = 0.25 + amount = 1 + industrial_manufacturer = mio:FRA_acl_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "FRA" + version_name = "黎塞留级" # Richelieu Class + } + name = "黎塞留" # Richelieu + requested_factories = 5 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:FRA_acl_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "空想级" # Le Fantasque Class + } + name = "恶毒" # Le Malin + requested_factories = 1 + progress = 0.93 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "空想级" # Le Fantasque Class + } + name = "不屈" # L'Indomptable + requested_factories = 1 + progress = 0.98 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "空想级" # Le Fantasque Class + } + name = "空想" # Le Fantasque + requested_factories = 1 + progress = 0.96 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "空想级" # Le Fantasque Class + } + name = "凯旋" # Le Triomphant + requested_factories = 1 + progress = 0.93 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "莫加多尔级" # Mogador Class + } + name = "莫加多尔" # Mogador + requested_factories = 1 + progress = 0.30 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "FRA" + version_name = "莫加多尔级" # Mogador Class + } + name = "伏尔塔" # Volta + requested_factories = 1 + progress = 0.26 + amount = 1 + industrial_manufacturer = mio:FRA_fcm_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "FRA" + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + name = "让·德·维埃纳" # Jean de Vienne + requested_factories = 2 + progress = 0.78 + amount = 1 + industrial_manufacturer = mio:FRA_aeb_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "FRA" + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + name = "马赛曲" # Marseillaise + requested_factories = 2 + progress = 0.55 + amount = 1 + industrial_manufacturer = mio:FRA_aeb_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "FRA" + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + name = "光荣" # Gloire + requested_factories = 2 + progress = 0.53 + amount = 1 + industrial_manufacturer = mio:FRA_aeb_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "FRA" + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + name = "蒙卡尔姆" # Montcalm + requested_factories = 2 + progress = 0.53 + amount = 1 + industrial_manufacturer = mio:FRA_aeb_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "FRA" + version_name = "拉加利索尼埃级" # La Galissonnière Class + } + name = "乔治·莱格" # Georges Leygues + requested_factories = 2 + progress = 0.53 + amount = 1 + industrial_manufacturer = mio:FRA_aeb_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "英雄" # Le Héros + requested_factories = 1 + progress = 0.91 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "雷鸣" # Le Tonnant + requested_factories = 1 + progress = 0.81 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "征服者" # Le Conquérant + requested_factories = 1 + progress = 0.9 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "奥古斯塔" # Agosta + requested_factories = 1 + progress = 0.85 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "斯法克斯" # Sfax + requested_factories = 1 + progress = 0.88 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "卡萨布兰卡" # Casabianca + requested_factories = 1 + progress = 0.83 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "贝弗济耶" # Bévéziers + requested_factories = 1 + progress = 0.78 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "韦桑" # Ouessant + requested_factories = 1 + progress = 0.62 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "可畏级" # Redoutable Class + } + name = "西迪弗雷" # Sidi-Ferruch + requested_factories = 1 + progress = 0.62 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "密涅瓦级" # Minerve Class + } + name = "伊里斯" # Iris + requested_factories = 1 + progress = 0.86 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "密涅瓦级" # Minerve Class + } + name = "密涅瓦" # Minerve + requested_factories = 1 + progress = 0.88 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "密涅瓦级" # Minerve Class + } + name = "维纳斯" # Vénus + requested_factories = 1 + progress = 0.83 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "密涅瓦级" # Minerve Class + } + name = "朱诺" # Junon + requested_factories = 1 + progress = 0.71 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "FRA" + version_name = "曙光级" # Aurore Class + } + name = "曙光" # Aurore + requested_factories = 1 + progress = 0.02 + amount = 1 + industrial_manufacturer = mio:FRA_acf_organization + } +} \ No newline at end of file diff --git a/src/history/units/00_GER_vnr_naval.txt b/src/history/units/00_GER_vnr_naval.txt index bbbb38f..ffaa5b7 100755 --- a/src/history/units/00_GER_vnr_naval.txt +++ b/src/history/units/00_GER_vnr_naval.txt @@ -1,534 +1,950 @@ - -units= { - ##### NAVAL UNITS ##### - - fleet = { - name = "德意志战争海军" - naval_base = 241 # Wilhemshaven - task_force = { - name = "公海舰队" - location = 241 # Wilhemshaven - ship = { name = "德意志" pride_of_the_fleet = yes definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = GER version_name = "德意志级" } } } - ship = { name = "舍尔海军上将" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = GER version_name = "德意志级" } } } - ship = { name = "施佩伯爵" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = GER version_name = "德意志级" } } } - ship = { name = "纽伦堡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = GER version_name = "莱比锡级" } } } - ship = { name = "莱比锡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = GER version_name = "莱比锡级" } } } - ship = { name = "科尼斯堡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = GER version_name = "科尼斯堡级" } } } - ship = { name = "卡尔斯鲁厄" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = GER version_name = "科尼斯堡级" } } } - ship = { name = "科隆" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = GER version_name = "科尼斯堡级" } } } - ship = { name = "埃姆登" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = GER version_name = "埃姆登级" } } } - # 1. Torpedobootflottille - ship = { name = "美洲豹" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - ship = { name = "猎豹" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - ship = { name = "山猫" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - ship = { name = "虎" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - } - task_force = { - name = "东部舰队" - location = 6332 # 6332 # Konigsberg - ship = { name = "石勒苏益格-荷尔斯泰因" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_pre_dreadnought = { amount = 1 owner = GER version_name = "德意志级" } } } - ship = { name = "西里西亚" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_pre_dreadnought = { amount = 1 owner = GER version_name = "德意志级" } } } - # 2. Torpedobootflottille - ship = { name = "海鸥" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - ship = { name = "信天翁" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - ship = { name = "海鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - ship = { name = "狮鹫" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - # 3. Torpedobootflottille - ship = { name = "鹘鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - ship = { name = "秃鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 23级" } } } - ship = { name = "狼" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - ship = { name = "雪貂" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = GER version_name = "Type 24级" } } } - } - } - fleet = { - name = "潜艇部队" - naval_base = 6389 # 6389 # Kiel - task_force = { - name = "第一潜艇分队" - location = 6389 # 6389 # Kiel - # 1. Unterseebootsflottille - ship = { name = "U-7" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-8" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-9" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-10" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - # 4. Unterseebootsflottille - ship = { name = "U-11" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-12" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-13" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-17" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - ship = { name = "U-18" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIB级" } } } - } - task_force = { - name = "第二潜艇分队" - location = 241 # Wilhemshaven - # 2. Unterseebootsflottille - ship = { name = "U-1" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - ship = { name = "U-2" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - ship = { name = "U-3" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - # 3. Unterseebootsflottille - ship = { name = "U-4" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - ship = { name = "U-5" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - ship = { name = "U-6" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = GER version_name = "Type IIA级" } } } - } - } +units = { + fleet = { + name = "德意志战争海军" # Kriegsmarine + naval_base = 241 + task_force = { + name = "公海舰队" # Hochseeflotte + location = 241 + ship = { + name = "德意志" # Deutschland + pride_of_the_fleet = yes + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_panzerschiff = { + amount = 1 + owner = GER + version_name = "德意志级" # Deutschland Class + } + } + } + ship = { + name = "舍尔海军上将" # Admiral Scheer + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_panzerschiff = { + amount = 1 + owner = GER + version_name = "德意志级" # Deutschland Class + } + } + } + ship = { + name = "施佩伯爵" # Admiral Graf Spee + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_panzerschiff = { + amount = 1 + owner = GER + version_name = "德意志级" # Deutschland Class + } + } + } + ship = { + name = "纽伦堡" # Nürnberg + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = GER + version_name = "莱比锡级" # Leipzig Class + } + } + } + ship = { + name = "莱比锡" # Leipzig + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = GER + version_name = "莱比锡级" # Leipzig Class + } + } + } + ship = { + name = "科尼斯堡" # Königsberg + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = GER + version_name = "科尼斯堡级" # Königsberg Class + } + } + } + ship = { + name = "卡尔斯鲁厄" # Karlsruhe + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = GER + version_name = "科尼斯堡级" # Königsberg Class + } + } + } + ship = { + name = "科隆" # Köln + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = GER + version_name = "科尼斯堡级" # Königsberg Class + } + } + } + ship = { + name = "埃姆登" # Emden + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = GER + version_name = "埃姆登级" # Emden Class + } + } + } + ship = { + name = "美洲豹" # Jaguar + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + ship = { + name = "猎豹" # Leopard + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + ship = { + name = "山猫" # Luchs + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + ship = { + name = "虎" # Tiger + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + } + task_force = { + name = "东部舰队" # Ostseeflotte + location = 6332 + ship = { + name = "石勒苏益格-荷尔斯泰因" # Schleswig-Holstein + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_pre_dreadnought = { + amount = 1 + owner = GER + version_name = "德意志级" # Deutschland Class + } + } + } + ship = { + name = "西里西亚" # Schlesien + definition = battleship + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_pre_dreadnought = { + amount = 1 + owner = GER + version_name = "德意志级" # Deutschland Class + } + } + } + ship = { + name = "海鸥" # Möwe + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "信天翁" # Albatros + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "海鹰" # Seeadler + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "狮鹫" # Greif + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "鹘鹰" # Falke + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "秃鹰" # Kondor + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 23级" # Type 23 Class + } + } + } + ship = { + name = "狼" # Wolf + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + ship = { + name = "雪貂" # Iltis + definition = destroyer + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = GER + version_name = "Type 24级" # Type 24 Class + } + } + } + } + } + fleet = { + name = "潜艇部队" # Unterseeboots-Flotte + naval_base = 6389 + task_force = { + name = "第一潜艇分队" # I. U-Boots Flottille Weddigen + location = 6389 + ship = { + name = "" # U-7 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-8 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-9 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-10 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-11 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-12 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-13 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-17 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + ship = { + name = "" # U-18 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIB级" # Type IIB Class + } + } + } + } + task_force = { + name = "第二潜艇分队" # II. U-Boots-Ausbildungs-Gruppe + location = 241 + ship = { + name = "" # U-1 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + ship = { + name = "" # U-2 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + ship = { + name = "" # U-3 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + ship = { + name = "" # U-4 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + ship = { + name = "" # U-5 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + ship = { + name = "" # U-6 + definition = submarine + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = GER + version_name = "Type IIA级" # Type IIA Class + } + } + } + } + } } - - - -######################### -## STARTING PRODUCTION ## -######################### - instant_effect = { - - ### Ships Under Contruction ### - - ## CA: "Graf Spee" - #add_equipment_production = { - # equipment = { - # type = vnr_ship_hull_cruiser_panzerschiff - # creator = "GER" - # version_name = "德意志级" - # } - # requested_factories = 4 - # progress = 0.99 - # amount = 1 - #} - # Scharnhorst & Gneisenau moved - #Scharnhorst - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "GER" - version_name = "沙恩霍斯特级" - } - name = "沙恩霍斯特" - requested_factories = 5 - progress = 0.15 - amount = 1 - } - #Gneisenau - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "GER" - version_name = "沙恩霍斯特级" - } - name = "格奈森瑙" - requested_factories = 5 - progress = 0.21 - amount = 1 - } - # Hipper - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "GER" - version_name = "希佩尔海军上将级" - } - name = "希佩尔海军上将" - requested_factories = 3 - progress = 0.13 - amount = 1 - } - - # DD: 1934 class (x4) ("Z1" "Z2" "Z3" "Z4") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934级" - } - requested_factories = 1 - progress = 0.54 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934级" - } - requested_factories = 1 - progress = 0.50 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934级" - } - requested_factories = 1 - progress = 0.44 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934级" - } - requested_factories = 1 - progress = 0.41 - amount = 1 - } - - #DD: 1934A class (x12) ("Z5"-"Z16") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.24 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.26 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.16 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.00 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.24 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.22 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.19 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.17 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.06 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.21 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.20 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "GER" - version_name = "Type 1934A级" - } - requested_factories = 1 - progress = 0.06 - amount = 1 - } - - # SS: Type IIA (x2) ("U-25" "U-26"), Type IIB (x6) ("U-14" "U-16" "U-18" "U-15" "U-20" "U-19") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IA级" - } - name = "U-25" - requested_factories = 1 - progress = 0.66 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IA级" - } - name = "U-26" - requested_factories = 1 - progress = 0.54 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-14" - requested_factories = 1 - progress = 0.91 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-15" - requested_factories = 1 - progress = 0.60 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-16" - requested_factories = 1 - progress = 0.52 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-19" - requested_factories = 1 - progress = 0.92 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-20" - requested_factories = 1 - progress = 0.83 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-33" - requested_factories = 1 - progress = 0.37 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-34" - requested_factories = 1 - progress = 0.30 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-27" - requested_factories = 1 - progress = 0.19 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-28" - requested_factories = 1 - progress = 0.11 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-29" - requested_factories = 1 - progress = 0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-30" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-32" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-31" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-36" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type VIIA级" - } - name = "U-35" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-21" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-22" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-23" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "GER" - version_name = "Type IIB级" - } - name = "U-24" - requested_factories = 1 - progress = 0.0 - amount = 1 - } - -} - -##################### \ No newline at end of file + industrial_manufacturer = mio:GER_blohm_und_voss_organization + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "GER" + version_name = "沙恩霍斯特级" # Scharnhorst Class + } + name = "沙恩霍斯特" # Scharnhorst + requested_factories = 5 + progress = 0.15 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "GER" + version_name = "沙恩霍斯特级" # Scharnhorst Class + } + name = "格奈森瑙" # Gneisenau + requested_factories = 5 + progress = 0.21 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "GER" + version_name = "希佩尔海军上将级" # Admiral Hipper Class + } + name = "希佩尔海军上将" # Admiral Hipper + requested_factories = 3 + progress = 0.13 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934级" # Type 1934 Class + } + requested_factories = 1 + progress = 0.54 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934级" # Type 1934 Class + } + requested_factories = 1 + progress = 0.50 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934级" # Type 1934 Class + } + requested_factories = 1 + progress = 0.44 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934级" # Type 1934 Class + } + requested_factories = 1 + progress = 0.41 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.24 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.26 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.16 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.24 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.22 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.19 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.17 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.06 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.21 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.20 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "GER" + version_name = "Type 1934A级" # Type 1934A Class + } + requested_factories = 1 + progress = 0.06 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IA级" # Type IA Class + } + name = "" # U-25 + requested_factories = 1 + progress = 0.66 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IA级" # Type IA Class + } + name = "" # U-26 + requested_factories = 1 + progress = 0.54 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-14 + requested_factories = 1 + progress = 0.91 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-15 + requested_factories = 1 + progress = 0.60 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-16 + requested_factories = 1 + progress = 0.52 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-19 + requested_factories = 1 + progress = 0.92 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-20 + requested_factories = 1 + progress = 0.83 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-33 + requested_factories = 1 + progress = 0.37 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-34 + requested_factories = 1 + progress = 0.30 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-27 + requested_factories = 1 + progress = 0.19 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-28 + requested_factories = 1 + progress = 0.11 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-29 + requested_factories = 1 + progress = 0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-30 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-32 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-31 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-36 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type VIIA级" # Type VIIA Class + } + name = "" # U-35 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-21 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-22 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-23 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "GER" + version_name = "Type IIB级" # Type IIB Class + } + name = "" # U-24 + requested_factories = 1 + progress = 0.0 + amount = 1 + industrial_manufacturer = mio:GER_blohm_und_voss_organization + } +} \ No newline at end of file diff --git a/src/history/units/00_ITA_vnr_naval.txt b/src/history/units/00_ITA_vnr_naval.txt index abcd968..8ec6c5f 100755 --- a/src/history/units/00_ITA_vnr_naval.txt +++ b/src/history/units/00_ITA_vnr_naval.txt @@ -1,681 +1,2348 @@ - -units= { - ##### NAVAL UNITS ##### - ### ITALY ### - fleet = { - name = "爱奥尼亚与下亚得里亚海军司令部" - naval_base = 11837 # Taranto, Italy - task_force = { - name = "第一舰队" # Dipartimento Militare Marittimo 'Ionio e Basso Adriatico' / I Squadra - location = 11837 # Taranto, Italy - # V Divisione Corazzate - ship = { name = "RN 加富尔伯爵" pride_of_the_fleet = yes definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ITA version_name = "加富尔伯爵级" } } } - ship = { name = "RN 朱利奥·凯撒" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = ITA version_name = "加富尔伯爵级" } } } - # I Divisione Incrociatori - ship = { name = "RN 扎拉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "扎拉级" } } } - ship = { name = "RN 戈里齐亚" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "扎拉级" } } } - ship = { name = "RN 阜姆" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "扎拉级" } } } - # IV Divisione Incrociatori - ship = { name = "RN 路易吉·卡多尔纳" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - ship = { name = "RN 阿尔曼杜·迪亚兹" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - ship = { name = "RN 阿尔贝里科·达·巴比亚诺" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - ship = { name = "RN 阿尔贝托·迪·朱桑诺" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - # Gruppo Incrociatori (Obsoleti) - ship = { name = "RN 圣乔治" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = ITA version_name = "圣乔治级" } } } - ship = { name = "RN 塔兰托" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ITA version_name = "塔兰托级/巴里级" } } } - ship = { name = "RN 安科纳" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ITA version_name = "塔兰托级/巴里级" } } } - ship = { name = "RN 巴里" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = ITA version_name = "塔兰托级/巴里级" } } } - # Gruppo Esploratori Leggeri (Obsoleti) - ship = { name = "RN 卡洛·米拉贝洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "卡洛·米拉贝洛级" } } } - ship = { name = "RN 奥古斯托·里伯提" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "卡洛·米拉贝洛级" } } } - # II Squadriglia Cacciatorpediniere - ship = { name = "RN 西风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 信风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - # VI Squadriglia Cacciatorpediniere - ship = { name = "RN 贝蒂诺·里卡索利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "塞拉级" } } } - ship = { name = "RN 乔瓦尼·尼科泰拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "塞拉级" } } } - # VI Squadriglia Torpediniere - ship = { name = "RN 罗索利诺·皮洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 朱赛佩·米索里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 弗朗切斯科·斯托科" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 朱赛佩·西尔托里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - # VII Squadriglia Cacciatorpediniere - ship = { name = "RN 飞镖" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 箭" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 矢" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 标枪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - # VII Squadriglia Torpediniere - ship = { name = "RN 安吉洛·巴西尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 恩里科·科森兹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 贾科莫·美第奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 尼科拉·法布里奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - # VIII Squadriglia Cacciatorpediniere - ship = { name = "RN 闪电" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 迅雷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 电光" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - ship = { name = "RN 雷鸣" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "箭级/迅雷级" } } } - # IX Squadriglia Cacciatorpediniere - ship = { name = "RN 尼科索洛·达·雷科" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 埃马努埃莱·佩萨戈诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 卢卡·塔里戈" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 安东尼奥托·乌索迪马雷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - } - task_force = { - name = "第四潜艇分队" - location = 11837 # Taranto, Italy - # XLI Squadriglia Sommergibili - ship = { name = "RN 巴里拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "巴里拉级" } } } - ship = { name = "RN 安东尼奥·西撒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "巴里拉级" } } } - ship = { name = "RN 恩里科·托蒂" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "巴里拉级" } } } - ship = { name = "RN 多米尼科·米勒尼尔" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "巴里拉级" } } } - } - } - - fleet = { - name = "上第勒尼安海军司令部" - naval_base = 6973 # 6973 # La Spezia, Italy - task_force = { - name = "第二舰队" # Dipartimento Militare Marittimo 'Alto Tirreno' / II Squadra - location = 6973 # 6973 # La Spezia, Italy - # Comando di Squadra - ship = { name = "RN 波拉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "扎拉级" } } } - # II Divisione Incrociatori - ship = { name = "RN 乔瓦尼·达莱·班德·内雷" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - ship = { name = "RN 巴托洛梅奥·克莱奥尼" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "朱桑诺级/卡多尔纳级" } } } - # III Divisione Incrociatori - ship = { name = "RN 博尔扎诺" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "博尔扎诺级" } } } - ship = { name = "RN 特伦托" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "特伦托级" } } } - ship = { name = "RN 的里雅斯特" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = ITA version_name = "特伦托级" } } } - # VI Divisione Incrociatori - ship = { name = "RN 奥斯塔公爵" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "蒙特库科利级/奥斯塔公爵级" } } } - ship = { name = "RN 穆齐奥·阿坦多洛" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "蒙特库科利级/奥斯塔公爵级" } } } - ship = { name = "RN 蒙特库科利" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = ITA version_name = "蒙特库科利级/奥斯塔公爵级" } } } - # X Squadriglia Cacciatorpediniere - ship = { name = "RN 西北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "西北风级/奥里亚尼级" } } } - ship = { name = "RN 东北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "西北风级/奥里亚尼级" } } } - ship = { name = "RN 西南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "西北风级/奥里亚尼级" } } } - ship = { name = "RN 东南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = ITA version_name = "西北风级/奥里亚尼级" } } } - # XI Squadriglia Cacciatorpediniere - ship = { name = "RN 安东尼奥·达·诺利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 乌戈利诺·维瓦尔迪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 朗泽罗托·马罗切洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 里昂·潘卡多" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - # XII Squadriglia Cacciatorpediniere - ship = { name = "RN 安东尼奥·皮加费塔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 阿尔维瑟·达·莫斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 乔瓦尼·达·维拉扎诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - ship = { name = "RN 尼科诺·芝诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "航海家级" } } } - } - task_force = { - name = "第一潜艇分队" - location = 6973 # 6973 # La Spezia, Italy - # XI Squadriglia Sommergibili - ship = { name = "RN 彼得罗·卡尔维" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "拉莫斯卡级/卡尔维级" } } } - ship = { name = "RN 朱赛佩·芬奇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "拉莫斯卡级/卡尔维级" } } } - ship = { name = "RN 埃托雷·拉莫斯卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = ITA version_name = "拉莫斯卡级/卡尔维级" } } } - ship = { name = "RN 马可·安东尼奥·布拉加丁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "布拉加丁级" } } } - ship = { name = "RN 菲利波·科里多尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "布拉加丁级" } } } - # XII Squadriglia Sommergibili - ship = { name = "RN 格劳科斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "格劳科斯级/米卡级" } } } - ship = { name = "RN 奥塔利亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "格劳科斯级/米卡级" } } } - ship = { name = "RN 彼得罗·米卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "格劳科斯级/米卡级" } } } - # XIII Squadriglia Sommergibili - ship = { name = "RN 红宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 温蒂妮" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - # XIV Squadriglia Sommergibili - ship = { name = "RN H 1" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ITA version_name = "H级" } } } - ship = { name = "RN H 2" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ITA version_name = "H级" } } } - ship = { name = "RN H 4" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ITA version_name = "H级" } } } - ship = { name = "RN H 6" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ITA version_name = "H级" } } } - ship = { name = "RN H 8" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = ITA version_name = "H级" } } } - } - } - - fleet = { - name = "下第勒尼安海军司令部" - naval_base = 819 # 819 # Naples, Italy - task_force = { - name = "第三舰队" # Dipartimento Militare Marittimo 'Basso Tirreno' (Check - III Squadra correct?) - location = 819 # 819 # Naples, Italy - # III Squadriglia Torpediniere - ship = { name = "RN 马塞洛·普雷斯蒂纳里将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 安东尼奥·坎托雷将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 朱赛佩·拉·马萨" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 贾钦托·卡里尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - # IV Squadriglia Torpediniere - ship = { name = "RN 卡拉塔菲米" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 卡斯特尔菲达多" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 库尔塔托内" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 蒙赞巴诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - } - task_force = { - name = "第二潜艇分队" - location = 819 # 819 # Naples, Italy - # XXI Squadriglia Sommergibili - ship = { name = "RN 贾莱亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 扬蒂娜" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 紫水晶" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 蓝宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - # XXII Squadriglia Sommergibili - ship = { name = "RN 钻石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 黄玉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 加拉蒂亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 宁芙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - } - } - - fleet = { - name = "撒丁海军司令部" - naval_base = 6891 # 6891 # La Maddalena, Sardinia - task_force = { - name = "撒丁岛舰队" # Comando Militare Marittimo 'Sardegna' (Check, here and below - 'Squadra' correct/close enough?) - location = 6891 # 6891 # La Maddalena, Sardinia - # II Squadriglia Torpediniere - ship = { name = "RN 阿基利·帕帕将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 卡洛·蒙坦纳里将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 安东尼诺·卡西诺将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - ship = { name = "RN 安东尼奥·奇诺托将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "将军级/库尔塔托内级" } } } - # IX Squadriglia Torpediniere - ship = { name = "RN 安东尼奥·莫斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 伊波利托·涅耶沃" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 弗拉特利·凯洛里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - } - task_force = { - name = "第七潜艇分队" - location = 6891 # 6891 # La Maddalena, Sardinia - # LXXI Squadriglia Sommergibili - ship = { name = "RN 美杜莎" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 安菲特里忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - } - - } - - fleet = { - name = "西西里海军司令部" - naval_base = 4159 # 4159 # Messina, Sicily - task_force = { - name = "西西里岛舰队" # Comando Militare Marittimo 'Sicilia' - location = 4159 # 4159 # Messina, Sicily - # I Squadriglia Torpediniere - ship = { name = "RN 帕雷斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 孔菲耶恩扎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 圣马蒂诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 索尔费里诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - # V Squadriglia Torpediniere - ship = { name = "RN 朱赛佩·拉·法里纳" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "拉·马萨级/帕雷斯托级" } } } - ship = { name = "RN 西蒙尼·斯奇亚菲诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 朱赛佩·德扎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 朱塞佩·切萨雷·阿巴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - } - task_force = { - name = "第三潜艇分队" - location = 4159 # 4159 # Messina, Sicily - # XXXI Squadriglia Sommergibili - ship = { name = "RN 维托·皮萨尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 乔瓦尼·包桑" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 马坎托尼奥·科隆纳" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 德·吉尼斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - # XXXII Squadriglia Sommergibili - ship = { name = "RN 班迪拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 卢西亚诺·玛纳拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 奇罗·蒙诺提" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 桑托里迪·桑塔罗沙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - # XXXIII Squadriglia Sommergibili - ship = { name = "RN 戈弗雷多·马梅利" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 皮耶罗·卡波尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 蒂托·斯佩里" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - ship = { name = "RN 乔瓦尼·达·普罗奇达" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "马梅利级/皮萨尼级" } } } - } - } - - ### EAGEAN SEA ### - fleet = { - name = "爱琴海海军司令部" - naval_base = 10007 # 10007 # Rhodes, Greece - task_force = { - name = "爱琴海舰队" - location = 10007 # 10007 # Rhodes, Greece - # IV Squadriglia Cacciatorpediniere - ship = { name = "RN 弗朗切斯科·克利斯皮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "塞拉级" } } } - ship = { name = "RN 奎因蒂诺·塞拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "塞拉级" } } } - # VIII Squadriglia Torpediniere - ship = { name = "RN 阿斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "室女星级" } } } - ship = { name = "RN 室女星" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "室女星级" } } } - } - task_force = { - name = "第六潜艇分队" - location = 10007 # 10007 # Rhodes, Greece - # LXI Squadriglia Sommergibili - ship = { name = "RN 人鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 亚尔戈" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 费撒利亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 翡翠" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - ship = { name = "RN 那伊阿得斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "人鱼级/珍珠级" } } } - } - } - - ### AFRNCA ### - fleet = { - name = "利比亚海军司令部" - naval_base = 1130 # 1130 # Tobruk, Libya - task_force = { - name = "利比亚舰队" - location = 1130 # 1130 # Tobruk, Libya - # I Squadriglia Cacciatorpediniere - ship = { name = "RN 和风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 欧洲风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 雨云" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - } - task_force = { - name = "第五潜艇分队" - location = 1130 # 1130 # Tobruk, Libya - # LI Squadriglia Sommergibili - ship = { name = "RN 海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 独角鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 鲨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - ship = { name = "RN 海象" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "班迪拉级/鲨鱼级" } } } - } - } - - fleet = { - name = "红海海军司令部" - naval_base = 12766 # 12766 # Massawa, Eritrea - task_force = { - name = "红海舰队" - location = 12766 # 12766 # Massawa, Eritrea - # III Squadriglia Cacciatorpediniere - ship = { name = "RN 弗朗切斯科·努洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 纳扎里奥·萨乌罗" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 切萨雷·巴蒂斯蒂" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - ship = { name = "RN 丹尼尔·马宁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = ITA version_name = "萨乌罗级/旋风级" } } } - # V Squadriglia Cacciatorpediniere - ship = { name = "RN 狮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "狮级" } } } - ship = { name = "RN 豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "狮级" } } } - ship = { name = "RN 虎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "狮级" } } } - # V Squadriglia Torpediniere del Mar Rosso - ship = { name = "RN 乔瓦尼·阿切尔比" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - ship = { name = "RN 文森佐·焦尔达诺·奥尔西尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = ITA version_name = "皮洛级/西尔托里级" } } } - } - task_force = { - name = "第八潜艇分队" - location = 12766 # 12766 # Massawa, Eritrea - # LXXXI Squadriglia Sommergibili - ship = { name = "RN 路易吉·塞腾布里尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 鲁杰罗·塞蒂莫" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 纽鳃樽" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - ship = { name = "RN 蛇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = ITA version_name = "亚尔戈级/塞腾布里尼级" } } } - } - } -} - - - -######################### -## STARTING PRODUCTION ## -######################### -instant_effect = { - if = { - limit = { is_tutorial = no } - - ##### Ships ##### - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_1 - creator = "ITA" - version_name = "安德烈亚·多利亚级" - } - name = "RN 安德烈亚·多利亚" - requested_factories = 5 - progress = 0.35 - amount = 1 - } - - # BB: "RN Giulio Cesare" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_1 - creator = "ITA" - version_name = "安德烈亚·多利亚级" - } - name = "RN 卡约·杜伊里奥" - requested_factories = 5 - progress = 0.35 - amount = 1 - } - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "ITA" - version_name = "利托里奥级" - } - name = "RN 维托里奥·维内托" - requested_factories = 5 - progress = 0.21 - amount = 1 - } - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_3 - creator = "ITA" - version_name = "利托里奥级" - } - name = "RN 利托里奥" - requested_factories = 5 - progress = 0.21 - amount = 1 - } - - # CL: "RN Eugenio di Savoia" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ITA" - version_name = "蒙特库科利级/奥斯塔公爵级" - } - name = "RN 欧根亲王" - requested_factories = 2 - progress = 0.98 - amount = 1 - } - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ITA" - version_name = "阿布鲁奇公爵级" - } - name = "RN 阿布鲁奇公爵" - requested_factories = 2 - progress = 0.51 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "ITA" - version_name = "阿布鲁奇公爵级" - } - name = "RN 朱赛佩·加里波第" - requested_factories = 2 - progress = 0.51 - amount = 1 - } - - # DD: "RN Perseo", "RN Sirio" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "ITA" - version_name = "西北风级/奥里亚尼级" - } - name = "RN 阿尔弗雷多·奥里亚尼" - requested_factories = 1 - progress = 0.14 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 英仙座" - requested_factories = 1 - progress = 0.93 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 天狼星" - requested_factories = 1 - progress = 0.88 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 老人星" - requested_factories = 1 - progress = 0.07 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 仙后座" - requested_factories = 1 - progress = 0.06 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 半人马座" - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 伴女星" - requested_factories = 1 - progress = 0.86 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 阿尔德巴兰" - requested_factories = 1 - progress = 0.22 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 阿尔泰尔" - requested_factories = 1 - progress = 0.22 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 仙女座" - requested_factories = 1 - progress = 0.22 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 天蝎座" - requested_factories = 1 - progress = 0.22 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 射手座" - requested_factories = 1 - progress = 0.18 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "ITA" - version_name = "室女星级" - } - name = "RN 织女星" - requested_factories = 1 - progress = 0.18 - amount = 1 - } - - # SS: "RN Enrico Tazzoli" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_submarine - creator = "ITA" - version_name = "拉莫斯卡级/卡尔维级" - } - name = "RN 恩里科·塔佐利" - requested_factories = 1 - progress = 0.93 - amount = 1 - } - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 琥珀" - requested_factories = 1 - progress = 0.42 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 绿柱石" - requested_factories = 1 - progress = 0.36 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 珊瑚" - requested_factories = 1 - progress = 0.33 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 碧玉" - requested_factories = 1 - progress = 0.36 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 宝石" - requested_factories = 1 - progress = 0.4 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 伊里斯" - requested_factories = 1 - progress = 0.29 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 孔雀石" - requested_factories = 1 - progress = 0.33 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 缟玛瑙" - requested_factories = 1 - progress = 0.39 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 珍珠" - requested_factories = 1 - progress = 0.46 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "ITA" - version_name = "人鱼级/珍珠级" - } - name = "RN 绿松石" - requested_factories = 1 - progress = 0.33 - amount = 1 - } - } +units = { + fleet = { + name = "爱奥尼亚与下亚得里亚海军司令部" # Comando Navale Ionio e Basso Adriatico + naval_base = 11837 + task_force = { + name = "第一舰队" # I Squadra Navale + location = 11837 + ship = { + name = "RN 加富尔伯爵" # RN Conte Di Cavour + pride_of_the_fleet = yes + definition = battleship + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ITA + version_name = "加富尔伯爵级" # Conte Di Cavour Class + } + } + } + ship = { + name = "RN 朱利奥·凯撒" # RN Giulio Cesare + definition = battleship + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = ITA + version_name = "加富尔伯爵级" # Conte Di Cavour Class + } + } + } + ship = { + name = "RN 扎拉" # RN Zara + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "扎拉级" # Zara Class + } + } + } + ship = { + name = "RN 戈里齐亚" # RN Gorizia + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "扎拉级" # Zara Class + } + } + } + ship = { + name = "RN 阜姆" # RN Fiume + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "扎拉级" # Zara Class + } + } + } + ship = { + name = "RN 路易吉·卡多尔纳" # RN Luigi Cadorna + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 阿尔曼杜·迪亚兹" # RN Armando Diaz + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 阿尔贝里科·达·巴比亚诺" # RN Alberico da Barbiano + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 阿尔贝托·迪·朱桑诺" # RN Alberto da Giussano + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 圣乔治" # RN San Giorgio + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = ITA + version_name = "圣乔治级" # San Giorgio Class + } + } + } + ship = { + name = "RN 塔兰托" # RN Taranto + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ITA + version_name = "塔兰托级/巴里级" # Taranto/Bari Class + } + } + } + ship = { + name = "RN 安科纳" # RN Ancona + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ITA + version_name = "塔兰托级/巴里级" # Taranto/Bari Class + } + } + } + ship = { + name = "RN 巴里" # RN Bari + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = ITA + version_name = "塔兰托级/巴里级" # Taranto/Bari Class + } + } + } + ship = { + name = "RN 卡洛·米拉贝洛" # RN Carlo Mirabello + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "卡洛·米拉贝洛级" # Mirabello Class + } + } + } + ship = { + name = "RN 奥古斯托·里伯提" # RN Augusto Riboty + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "卡洛·米拉贝洛级" # Mirabello Class + } + } + } + ship = { + name = "RN 西风" # RN Espero + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 北风" # RN Borea + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 信风" # RN Zeffiro + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 南风" # RN Ostro + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 贝蒂诺·里卡索利" # RN Bettino Ricasoli + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "塞拉级" # Sella Class + } + } + } + ship = { + name = "RN 乔瓦尼·尼科泰拉" # RN Giovanni Nicotera + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "塞拉级" # Sella Class + } + } + } + ship = { + name = "RN 罗索利诺·皮洛" # RN Rosolino Pilo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 朱赛佩·米索里" # RN Giuseppe Missori + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 弗朗切斯科·斯托科" # RN Francesco Stocco + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 朱赛佩·西尔托里" # RN Giuseppe Sirtori + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 飞镖" # RN Dardo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 箭" # RN Freccia + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 矢" # RN Saetta + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 标枪" # RN Strale + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 安吉洛·巴西尼" # RN Angelo Bassini + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 恩里科·科森兹" # RN Enrico Cosenz + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 贾科莫·美第奇" # RN Giacomo Medici + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 尼科拉·法布里奇" # RN Nicola Fabrizi + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 闪电" # RN Baleno + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 迅雷" # RN Folgore + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 电光" # RN Fulmine + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 雷鸣" # RN Lampo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "箭级/迅雷级" # Freccia/Folgore Class + } + } + } + ship = { + name = "RN 尼科索洛·达·雷科" # RN Nicoloso da Recco + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 埃马努埃莱·佩萨戈诺" # RN Emanuele Pessagno + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 卢卡·塔里戈" # RN Luca Tarigo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 安东尼奥托·乌索迪马雷" # RN Antoniotto Usodimare + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + } + task_force = { + name = "第四潜艇分队" # IV Gruppo Sommergibili + location = 11837 + ship = { + name = "RN 巴里拉" # RN Balilla + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "巴里拉级" # Balilla Class + } + } + } + ship = { + name = "RN 安东尼奥·西撒" # RN Antonio Sciesa + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "巴里拉级" # Balilla Class + } + } + } + ship = { + name = "RN 恩里科·托蒂" # RN Enrico Toti + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "巴里拉级" # Balilla Class + } + } + } + ship = { + name = "RN 多米尼科·米勒尼尔" # RN Domenico Millelire + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "巴里拉级" # Balilla Class + } + } + } + } + } + fleet = { + name = "上第勒尼安海军司令部" # Comando Navale Alto Tirreno + naval_base = 6973 + task_force = { + name = "第二舰队" # II Squadra Navale + location = 6973 + ship = { + name = "RN 波拉" # RN Pola + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "扎拉级" # Zara Class + } + } + } + ship = { + name = "RN 乔瓦尼·达莱·班德·内雷" # RN Giovanni dalle Bande Nere + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 巴托洛梅奥·克莱奥尼" # RN Bartolomeo Colleoni + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "朱桑诺级/卡多尔纳级" # Giussano/Cadorna Class + } + } + } + ship = { + name = "RN 博尔扎诺" # RN Bolzano + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "博尔扎诺级" # Bolzano Class + } + } + } + ship = { + name = "RN 特伦托" # RN Trento + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "特伦托级" # Trento Class + } + } + } + ship = { + name = "RN 的里雅斯特" # RN Trieste + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = ITA + version_name = "特伦托级" # Trento Class + } + } + } + ship = { + name = "RN 奥斯塔公爵" # RN Emanuele Filiberto Duca d'Aosta + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "蒙特库科利级/奥斯塔公爵级" # Montecuccoli/Duca d'Aosta Class + } + } + } + ship = { + name = "RN 穆齐奥·阿坦多洛" # RN Muzio Attendolo + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "蒙特库科利级/奥斯塔公爵级" # Montecuccoli/Duca d'Aosta Class + } + } + } + ship = { + name = "RN 蒙特库科利" # RN Raimondo Montecuccoli + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = ITA + version_name = "蒙特库科利级/奥斯塔公爵级" # Montecuccoli/Duca d'Aosta Class + } + } + } + ship = { + name = "RN 西北风" # RN Maestrale + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "西北风级/奥里亚尼级" # Maestrale/Oriani Class + } + } + } + ship = { + name = "RN 东北风" # RN Grecale + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "西北风级/奥里亚尼级" # Maestrale/Oriani Class + } + } + } + ship = { + name = "RN 西南风" # RN Libeccio + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "西北风级/奥里亚尼级" # Maestrale/Oriani Class + } + } + } + ship = { + name = "RN 东南风" # RN Scirocco + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = ITA + version_name = "西北风级/奥里亚尼级" # Maestrale/Oriani Class + } + } + } + ship = { + name = "RN 安东尼奥·达·诺利" # RN Antonio da Noli + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 乌戈利诺·维瓦尔迪" # RN Ugolino Vivaldi + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 朗泽罗托·马罗切洛" # RN Lanzerotto Malocello + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 里昂·潘卡多" # RN Leone Pancaldo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 安东尼奥·皮加费塔" # RN Antonio Pigafetta + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 阿尔维瑟·达·莫斯托" # RN Alvise da Mosto + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 乔瓦尼·达·维拉扎诺" # RN Giovanni da Verrazzano + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + ship = { + name = "RN 尼科诺·芝诺" # RN Nicolò Zeno + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "航海家级" # Navigatori Class + } + } + } + } + task_force = { + name = "第一潜艇分队" # I Gruppo Sommergibili + location = 6973 + ship = { + name = "RN 彼得罗·卡尔维" # RN Pietro Calvi + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "拉莫斯卡级/卡尔维级" # Fieramosca/Calvi Class + } + } + } + ship = { + name = "RN 朱赛佩·芬奇" # RN Giuseppe Finzi + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "拉莫斯卡级/卡尔维级" # Fieramosca/Calvi Class + } + } + } + ship = { + name = "RN 埃托雷·拉莫斯卡" # RN Ettore Fieramosca + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = ITA + version_name = "拉莫斯卡级/卡尔维级" # Fieramosca/Calvi Class + } + } + } + ship = { + name = "RN 马可·安东尼奥·布拉加丁" # RN Marcantonio Bragadin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "布拉加丁级" # Bragadin Class + } + } + } + ship = { + name = "RN 菲利波·科里多尼" # RN Filippo Corridoni + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "布拉加丁级" # Bragadin Class + } + } + } + ship = { + name = "RN 格劳科斯" # RN Glauco + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "格劳科斯级/米卡级" # Glauco/Micca Class + } + } + } + ship = { + name = "RN 奥塔利亚" # RN Otaria + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "格劳科斯级/米卡级" # Glauco/Micca Class + } + } + } + ship = { + name = "RN 彼得罗·米卡" # RN Pietro Micca + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "格劳科斯级/米卡级" # Glauco/Micca Class + } + } + } + ship = { + name = "RN 红宝石" # RN Rubino + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 温蒂妮" # RN Ondina + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN H 1" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ITA + version_name = "H级" # H Class + } + } + } + ship = { + name = "RN H 2" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ITA + version_name = "H级" # H Class + } + } + } + ship = { + name = "RN H 4" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ITA + version_name = "H级" # H Class + } + } + } + ship = { + name = "RN H 6" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ITA + version_name = "H级" # H Class + } + } + } + ship = { + name = "RN H 8" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = ITA + version_name = "H级" # H Class + } + } + } + } + } + fleet = { + name = "下第勒尼安海军司令部" # Comando Navale Basso Tirreno + naval_base = 819 + task_force = { + name = "第三舰队" # III Squadra Navale + location = 819 + ship = { + name = "RN 马塞洛·普雷斯蒂纳里将军" # RN Generale Marcello Prestinari + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 安东尼奥·坎托雷将军" # RN Generale Antonio Cantore + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 朱赛佩·拉·马萨" # RN Giuseppe La Masa + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 贾钦托·卡里尼" # RN Giacinto Carini + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 卡拉塔菲米" # RN Calatafimi + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 卡斯特尔菲达多" # RN Castelfidardo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 库尔塔托内" # RN Curtatone + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 蒙赞巴诺" # RN Monzambano + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + } + task_force = { + name = "第二潜艇分队" # II Gruppo Sommergibili + location = 819 + ship = { + name = "RN 贾莱亚" # RN Jalea + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 扬蒂娜" # RN Jantina + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 紫水晶" # RN Ametista + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 蓝宝石" # RN Zaffiro + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 钻石" # RN Diamante + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 黄玉" # RN Topazio + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 加拉蒂亚" # RN Galatea + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 宁芙" # RN Nereide + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + } + } + fleet = { + name = "撒丁海军司令部" # Comando Navale Sardegna + naval_base = 6891 + task_force = { + name = "撒丁岛舰队" # Squadra di Sardegna + location = 6891 + ship = { + name = "RN 阿基利·帕帕将军" # RN Generale Achille Papa + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 卡洛·蒙坦纳里将军" # RN Generale Carlo Montanari + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 安东尼诺·卡西诺将军" # RN Generale Antonino Cascino + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 安东尼奥·奇诺托将军" # RN Generale Antonio Chinotto + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "将军级/库尔塔托内级" # Generali/Curtatone Class + } + } + } + ship = { + name = "RN 安东尼奥·莫斯托" # RN Antonio Mosto + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 伊波利托·涅耶沃" # RN Ippolito Nievo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 弗拉特利·凯洛里" # RN Fratelli Cairoli + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + } + task_force = { + name = "第七潜艇分队" # VII Gruppo Sommergibili + location = 6891 + ship = { + name = "RN 美杜莎" # RN Medusa + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 安菲特里忒" # RN Anfitrite + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + } + } + fleet = { + name = "西西里海军司令部" # Comando Navale Sicilia + naval_base = 4159 + task_force = { + name = "西西里岛舰队" # Squadra di Sicilia + location = 4159 + ship = { + name = "RN 帕雷斯托" # RN Palestro + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 孔菲耶恩扎" # RN Confienza + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 圣马蒂诺" # RN San Martino + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 索尔费里诺" # RN Solferino + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 朱赛佩·拉·法里纳" # RN Giuseppe La Farina + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "拉·马萨级/帕雷斯托级" # La Masa/Palestro Class + } + } + } + ship = { + name = "RN 西蒙尼·斯奇亚菲诺" # RN Simone Schiaffino + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 朱赛佩·德扎" # RN Giuseppe Dezza + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 朱塞佩·切萨雷·阿巴" # RN Giuseppe Cesare Abba + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + } + task_force = { + name = "第三潜艇分队" # III Gruppo Sommergibili + location = 4159 + ship = { + name = "RN 维托·皮萨尼" # RN Vettor Pisani + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 乔瓦尼·包桑" # RN Giovanni Bausan + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 马坎托尼奥·科隆纳" # RN Marcantonio Colonna + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 德·吉尼斯" # RN Des Geneys + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 班迪拉" # RN Fratelli Bandiera + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 卢西亚诺·玛纳拉" # RN Luciano Manara + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 奇罗·蒙诺提" # RN Ciro Menotti + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 桑托里迪·桑塔罗沙" # RN Santorre Santarosa + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 戈弗雷多·马梅利" # RN Goffredo Mameli + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 皮耶罗·卡波尼" # RN Pier Capponi + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 蒂托·斯佩里" # RN Tito Speri + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + ship = { + name = "RN 乔瓦尼·达·普罗奇达" # RN Giovanni da Procida + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "马梅利级/皮萨尼级" # Mameli/Pisani Class + } + } + } + } + } + fleet = { + name = "爱琴海海军司令部" # Comando Navale Mar Egeo + naval_base = 10007 + task_force = { + name = "爱琴海舰队" # Squadra di Mar Egeo + location = 10007 + ship = { + name = "RN 弗朗切斯科·克利斯皮" # RN Francesco Crispi + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "塞拉级" # Sella Class + } + } + } + ship = { + name = "RN 奎因蒂诺·塞拉" # RN Quintino Sella + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "塞拉级" # Sella Class + } + } + } + ship = { + name = "RN 阿斯托" # RN Astore + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "室女星级" # Spica Class + } + } + } + ship = { + name = "RN 室女星" # RN Spica + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "室女星级" # Spica Class + } + } + } + } + task_force = { + name = "第六潜艇分队" # VI Gruppo Sommergibili + location = 10007 + ship = { + name = "RN 人鱼" # RN Sirena + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 亚尔戈" # RN Argonauta + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 费撒利亚" # RN Fisalia + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 翡翠" # RN Smeraldo + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + ship = { + name = "RN 那伊阿得斯" # RN Naiade + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + } + } + } + } + fleet = { + name = "利比亚海军司令部" # Comando Navale Libia + naval_base = 1130 + task_force = { + name = "利比亚舰队" # Squadra di Libia + location = 1130 + ship = { + name = "RN 和风" # RN Aquilone + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 欧洲风" # RN Euro + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 雨云" # RN Nembo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 旋风" # RN Turbine + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + } + task_force = { + name = "第五潜艇分队" # V Gruppo Sommergibili + location = 1130 + ship = { + name = "RN 海豚" # RN Delfino + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 独角鲸" # RN Narvalo + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 鲨鱼" # RN Squalo + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + ship = { + name = "RN 海象" # RN Tricheco + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "班迪拉级/鲨鱼级" # Bandiera/Squalo Class + } + } + } + } + } + fleet = { + name = "红海海军司令部" # Comando Navale Mar Rosso + naval_base = 12766 + task_force = { + name = "红海舰队" # Squadra di Mar Rosso + location = 12766 + ship = { + name = "RN 弗朗切斯科·努洛" # RN Francesco Nullo + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 纳扎里奥·萨乌罗" # RN Nazario Sauro + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 切萨雷·巴蒂斯蒂" # RN Cesare Battisti + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 丹尼尔·马宁" # RN Daniele Manin + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = ITA + version_name = "萨乌罗级/旋风级" # Sauro/Turbine Class + } + } + } + ship = { + name = "RN 狮" # RN Leone + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "狮级" # Leone Class + } + } + } + ship = { + name = "RN 豹" # RN Pantera + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "狮级" # Leone Class + } + } + } + ship = { + name = "RN 虎" # RN Tigre + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "狮级" # Leone Class + } + } + } + ship = { + name = "RN 乔瓦尼·阿切尔比" # RN Giovanni Acerbi + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + ship = { + name = "RN 文森佐·焦尔达诺·奥尔西尼" # RN Vincenzo Giordano Orsini + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = ITA + version_name = "皮洛级/西尔托里级" # Pilo/Sirtori Class + } + } + } + } + task_force = { + name = "第八潜艇分队" # VIII Gruppo Sommergibili + location = 12766 + ship = { + name = "RN 路易吉·塞腾布里尼" # RN Luigi Settembrini + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 鲁杰罗·塞蒂莫" # RN Ruggiero Settimo + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 纽鳃樽" # RN Salpa + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + ship = { + name = "RN 蛇" # RN Serpente + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = ITA + version_name = "亚尔戈级/塞腾布里尼级" # Argonauta/Settembrini Class + } + } + } + } + } } - -##################### \ No newline at end of file +instant_effect = { + if = { + limit = { + is_tutorial = no + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_1 + creator = "ITA" + version_name = "安德烈亚·多利亚级" # Andrea Doria Class + } + name = "RN 安德烈亚·多利亚" # RN Andrea Doria + requested_factories = 5 + progress = 0.35 + amount = 1 + industrial_manufacturer = mio:ITA_crda_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_1 + creator = "ITA" + version_name = "安德烈亚·多利亚级" # Andrea Doria Class + } + name = "RN 卡约·杜伊里奥" # RN Caio Duilio + requested_factories = 5 + progress = 0.35 + amount = 1 + industrial_manufacturer = mio:ITA_crda_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "ITA" + version_name = "利托里奥级" # Littorio Class + } + name = "RN 维托里奥·维内托" # RN Vittorio Veneto + requested_factories = 5 + progress = 0.21 + amount = 1 + industrial_manufacturer = mio:ITA_crda_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_3 + creator = "ITA" + version_name = "利托里奥级" # Littorio Class + } + name = "RN 利托里奥" # RN Littorio + requested_factories = 5 + progress = 0.21 + amount = 1 + industrial_manufacturer = mio:ITA_crda_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ITA" + version_name = "蒙特库科利级/奥斯塔公爵级" # Montecuccoli/Duca d'Aosta Class + } + name = "RN 欧根亲王" # RN Eugenio di Savoia + requested_factories = 2 + progress = 0.98 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ITA" + version_name = "阿布鲁奇公爵级" # Duca degli Abruzzi Class + } + name = "RN 阿布鲁奇公爵" # RN Duca degli Abruzzi + requested_factories = 2 + progress = 0.51 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "ITA" + version_name = "阿布鲁奇公爵级" # Duca degli Abruzzi Class + } + name = "RN 朱赛佩·加里波第" # RN Giuseppe Garibaldi + requested_factories = 2 + progress = 0.51 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "ITA" + version_name = "西北风级/奥里亚尼级" # Maestrale/Oriani Class + } + name = "RN 阿尔弗雷多·奥里亚尼" # RN Alfredo Oriani + requested_factories = 1 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 英仙座" # RN Perseo + requested_factories = 1 + progress = 0.93 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 天狼星" # RN Sirio + requested_factories = 1 + progress = 0.88 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 老人星" # RN Canopo + requested_factories = 1 + progress = 0.07 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 仙后座" # RN Cassiopea + requested_factories = 1 + progress = 0.06 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 半人马座" # RN Centauro + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 伴女星" # RN Climene + requested_factories = 1 + progress = 0.86 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 阿尔德巴兰" # RN Aldebaran + requested_factories = 1 + progress = 0.22 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 阿尔泰尔" # RN Altair + requested_factories = 1 + progress = 0.22 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 仙女座" # RN Andromeda + requested_factories = 1 + progress = 0.22 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 天蝎座" # RN Andares + requested_factories = 1 + progress = 0.22 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 射手座" # RN Sagittario + requested_factories = 1 + progress = 0.18 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "ITA" + version_name = "室女星级" # Spica Class + } + name = "RN 织女星" # RN Vega + requested_factories = 1 + progress = 0.18 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_submarine + creator = "ITA" + version_name = "拉莫斯卡级/卡尔维级" # Fieramosca/Calvi Class + } + name = "RN 恩里科·塔佐利" # RN Enrico Tazzoli + requested_factories = 1 + progress = 0.93 + amount = 1 + industrial_manufacturer = mio:ITA_cantiere_oto_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 琥珀" # RN Ambra + requested_factories = 1 + progress = 0.42 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 绿柱石" # RN Berillo + requested_factories = 1 + progress = 0.36 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 珊瑚" # RN Corallo + requested_factories = 1 + progress = 0.33 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 碧玉" # RN Diaspro + requested_factories = 1 + progress = 0.36 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 宝石" # RN Gemma + requested_factories = 1 + progress = 0.4 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 伊里斯" # RN Iride + requested_factories = 1 + progress = 0.29 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 孔雀石" # RN Malacite + requested_factories = 1 + progress = 0.33 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 缟玛瑙" # RN Onice + requested_factories = 1 + progress = 0.39 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 珍珠" # RN Perla + requested_factories = 1 + progress = 0.46 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "ITA" + version_name = "人鱼级/珍珠级" # Sirena/Perla Class + } + name = "RN 绿松石" # RN Turchese + requested_factories = 1 + progress = 0.33 + amount = 1 + industrial_manufacturer = mio:ITA_cantieri_navali_tosi_organization + } + } +} \ No newline at end of file diff --git a/src/history/units/00_JAP_vnr_naval.txt b/src/history/units/00_JAP_vnr_naval.txt index 3770956..a13162f 100755 --- a/src/history/units/00_JAP_vnr_naval.txt +++ b/src/history/units/00_JAP_vnr_naval.txt @@ -1,749 +1,2954 @@ - - - -##### OOB ##### -units = { -### IJN ### - #Yokosuka (Tokyo) - fleet = { - name = "第一舰队" - naval_base = 9998 #Yokosuka - task_force = { - name = "第一舰队" - location = 9998 #Yokosuka - #Dai 1 Sentai - ship = { name = "长门" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = {amount = 1 owner = JAP version_name = "长门级" } } } - ship = { name = "榛名" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "金刚级"} } } - ship = { name = "扶桑" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "扶桑级"} } } - ship = { name = "山城" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "扶桑级"} } } - #Dai 8 Sentai - ship = { name = "川内" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "川内级"} } } - ship = { name = "神通" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "川内级"} } } - ship = { name = "长良" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - } - task_force = { - name = "第一水雷战队" #A part of "Dai 1 Kantai" - location = 9998 #Yokosuka - #Flagship - ship = { name = "阿武隈" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - #Dai 9 Kuchikutai - ship = { name = "有明" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - ship = { name = "夕暮" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - #Dai 21 Kuchikutai - ship = { name = "初春" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - ship = { name = "子日" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - ship = { name = "若叶" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - ship = { name = "初霜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "初春型/白露型"} } } - #Dai 30 Kuchikutai - ship = { name = "睦月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "如月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "弥生" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "卯月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - task_force = { - name = "第一潜水战队" # A part of "Dai 1 Kantai" - location = 9998 #Yokosuka - #Kaidai-class Submarines - ship = { name = "伊-51" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大I级"} } } - ship = { name = "伊-152" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大II级"} } } - ship = { name = "伊-153" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-154" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-155" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-156" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-157" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-158" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-159" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-60" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-61" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大IV级"} } } - ship = { name = "伊-162" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大IV级"} } } - ship = { name = "伊-63" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海大III级"} } } - ship = { name = "伊-164" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大IV级"} } } - ship = { name = "伊-165" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大V级"} } } - ship = { name = "伊-166" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大V级"} } } - ship = { name = "伊-67" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大V级"} } } - ship = { name = "伊-168" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大VI级"} } } - ship = { name = "伊-169" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大VI级"} } } - ship = { name = "伊-70" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大VI级"} } } - ship = { name = "伊-171" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = JAP version_name = "海大VI级"} } } - } - task_force = { - name = "第一航空战队" # A part of "Dai 1 Kantai" - location = 9998 #Yokosuka - ship = { name = "龙骧" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_1 = {amount = 1 owner = JAP version_name = "龙骧级"} } - - } - ship = { name = "凤翔" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_ca = {amount = 1 owner = JAP version_name = "凤翔级"} } - - } - #Dai 5 Kuchikutai - ship = { name = "朝风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "春风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "松风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "旗风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - task_force = { - name = "横须贺预备舰队" # Patrol and reserve fleet, including ships under modernization - location = 9998 #Yokosuka - ship = { name = "陆奥" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_2 = {amount = 1 owner = JAP version_name = "长门级" } } } - ship = { name = "高雄" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "高雄级"} } } - ship = { name = "鸟海" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "高雄级"} } } - ship = { name = "摩耶" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "高雄级"} } } - ship = { name = "爱宕" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "高雄级"} } } - ship = { name = "五十铃" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - ship = { name = "木曾" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - # Dai 3 Kuchikutai - ship = { name = "汐风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "夕风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "太刀风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "帆风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - # Dai 10 Kuchikutai - ship = { name = "夕雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "狭雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - } - } - - #Sasebo (Nagasaki) - fleet = { - name = "第二舰队" - naval_base = 9950 # 9950 #Sasebo - task_force = { - name = "第二舰队" - location = 9950 # 9950 #Sasebo - #Dai 5 Sentai - ship = { name = "羽黑" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "妙高级"} } } - ship = { name = "那智" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "妙高级"} } } - ship = { name = "妙高" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "妙高级"} } } - ship = { name = "足柄" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "妙高级"} } } - #Dai 7 Sentai - ship = { name = "青叶" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "青叶级"} } } - ship = { name = "衣笠" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "青叶级"} } } - # Dai 2 Koku Sentai - ship = { name = "加贺" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = {amount = 1 owner = JAP version_name = "加贺级"} } - - } - } - task_force = { - name = "第二水雷战队" #A part of "Dai 2 Kantai" - location = 9950 # 9950 #Sasebo - #Flagship - ship = { name = "那珂" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "川内级"} } } - #Dai 6 Kuchikutai, Type III Fubuki-class destroyers - ship = { name = "晓" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "响" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "雷" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "电" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - #Dai 8 Kuchikutai - ship = { name = "天雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "朝雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - #Dai 19 Kuchikutai - ship = { name = "浦波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "绫波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "敷波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - #Dai 20 Kuchikutai - ship = { name = "吹雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "东云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "矶波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - #Dai 28 Kuchikutai - ship = { name = "朝凪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "夕凪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - task_force = { - name = "第二潜水战队" #A part of "Dai 2 Kantai" - location = 9950 # 9950 #Sasebo - #Flagship - ship = { name = "鬼怒" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - #Junsen-class Submarines - ship = { name = "伊-1" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜I级"} } } - ship = { name = "伊-2" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜I级"} } } - ship = { name = "伊-3" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜I级"} } } - ship = { name = "伊-4" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜I级"} } } - ship = { name = "伊-5" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜I级"} } } - ship = { name = "伊-6" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = JAP version_name = "巡潜II级"} } } - } - task_force = { - name = "第三潜水战队" - location = 9950 # 9950 #Sasebo - ship = { name = "伊-121" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "机雷潜级"} } } - ship = { name = "伊-122" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "机雷潜级"} } } - ship = { name = "伊-123" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "机雷潜级"} } } - ship = { name = "伊-124" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "机雷潜级"} } } - } - task_force = { - name = "佐世保预备舰队" # Patrol and reserve fleet, including ships under modernization - location = 9950 # 9950 #Sasebo - ship = { name = "金刚" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "金刚级"} } } - ship = { name = "雾岛" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "金刚级"} } } - ship = { name = "赤城" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = {amount = 1 owner = JAP version_name = "赤城级"} } - - } - ship = { name = "名取" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - ship = { name = "由良" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - ship = { name = "北上" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - ship = { name = "龙田" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "天龙级"} } } - #Dai 22 Kuchikutai - ship = { name = "皋月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "水无月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "文月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "长月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - # Dai 23 Kuchikutai - ship = { name = "菊月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "三日月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "望月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "夕月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - # Dai 24 Kuchikutai - ship = { name = "桃" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "樫" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "桧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "柳" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - } - } - - #Taiwan (Goaxing) - fleet = { - name = "第三舰队" - naval_base = 12068 # 12068 # Taiwan - task_force = { - name = "第三舰队" #Later assigned for the Chinese theater - location = 12068 # 12068 # Taiwan - #Dai 10 Sentai - ship = { name = "出云" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = JAP version_name = "浅间级/出云级"} } } - ship = { name = "球磨" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级" } } } - ship = { name = "淀" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = JAP version_name = "淀级" } } } - #Dai 11 Sentai, Momi-class destroyers - #Dai 25 Kuchikutai - ship = { name = "榧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "梨" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - #Dai 26 Kuchikutai - ship = { name = "榆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "栗" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "柿" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "栂" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - #Dai 27 Kuchikutai - ship = { name = "苇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "菱" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "堇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - #Former Dai 28 Kuchikutai - ship = { name = "莲" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "蓬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "蓼" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - #Other Momi-Class destroyers - ship = { name = "菊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "葵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "萩" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "藤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "薄" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - ship = { name = "茑" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "桃型/枞型"} } } - #Torpedo Boats - ship = { name = "千鸟" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "千鸟型"} } } - ship = { name = "真鹤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "千鸟型"} } } - ship = { name = "友鹤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "千鸟型"} } } - ship = { name = "初雁" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = JAP version_name = "千鸟型"} } } - #Minelayers - ship = { name = "八重山" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "严岛级/冲岛级"} } } - ship = { name = "白鹰" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "严岛级/冲岛级"} } } - ship = { name = "严岛" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "严岛级/冲岛级"} } } - } - task_force = { - name = "第五水雷战队" #A part of "Dai 3 Kantai" - location = 12068 # 12068 # Taiwan - #Flagship - ship = { name = "夕张" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "夕张级"} } } - ##Dai 13 Kuchikutai - ship = { name = "吴竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ship = { name = "若竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ship = { name = "早苗" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ##Dai 16 Kuchikutai - ship = { name = "芙蓉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ship = { name = "刈萱" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ship = { name = "夕颜" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - ship = { name = "朝颜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "若竹型"} } } - } - task_force = { - name = "马公警备舰队" - location = 12068 # 12068 # Taiwan - #Dai 4 Kuchikutai - ship = { name = "岛风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "滩风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "秋风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "羽风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - } - - #Hiroshima (Kure) - fleet = { - name = "海军预备舰队" - naval_base = 1092 # 1092 # Hiroshima - task_force = { - name = "海军预备舰队" # Patrol and reserve fleet, including ships under modernization - location = 1092 # 1092 # Hiroshima - ship = { name = "伊势" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "伊势级"} } } - ship = { name = "日向" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = JAP version_name = "伊势级"} } } - ship = { name = "最上" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = {amount = 1 owner = JAP version_name = "最上级"} } } - ship = { name = "三隈" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = {amount = 1 owner = JAP version_name = "最上级"} } } - ship = { name = "古鹰" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "古鹰级"} } } - ship = { name = "加古" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = JAP version_name = "古鹰级"} } } - ship = { name = "大井" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } - ship = { name = "天龙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "天龙级"} } } - ship = { name = "多摩" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = JAP version_name = "球磨级/长良级"} } } # at Maizuru - # Dai 11 Kuchikutai - ship = { name = "白雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "初雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - # Dai 12 Kuchikutai - ship = { name = "丛云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "薄云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "白云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - # Dai 7 Kuchikutai - ship = { name = "胧" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "曙" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "涟" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - ship = { name = "潮" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = JAP version_name = "吹雪型/晓型"} } } - } - task_force = { - name = "第四潜水战队" - location = 1092 # 1092 # Hiroshima - #Kaichū-class Submarines - ship = { name = "吕-26" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中IV级"} } } - ship = { name = "吕-27" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中IV级"} } } - ship = { name = "吕-28" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中IV级"} } } - ship = { name = "吕-30" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中V级"} } } - ship = { name = "吕-31" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中V级"} } } - ship = { name = "吕-32" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中V级"} } } - ship = { name = "吕-33" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "海中V级"} } } - #Type L-class Submarines - ship = { name = "吕-51" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-53" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-54" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-55" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-56" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-57" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-58" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-59" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-60" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-61" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-62" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-63" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-64" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-65" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-66" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-67" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - ship = { name = "吕-68" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = JAP version_name = "L级"} } } - } - #Ominato - task_force = { - name = "大凑警备舰队" - location = 9859 # 9859 #Ominato - #Dai 1 Kuchikutai - ship = { name = "神风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "野风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "波风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "沼风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - #Pusan - task_force = { - name = "防护巡洋舰分队" - location = 4056 # 4056 # Pusan - ship = { name = "磐手" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = JAP version_name = "浅间级/出云级"} } } - ship = { name = "平户" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = JAP version_name = "筑摩级"} } } - ship = { name = "矢矧" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = JAP version_name = "筑摩级"} } } - } - } - - ### Pacific Forces ### - fleet = { - name = "南方运输船团" - naval_base = 2489 # 2489 # Truk - #Truk - task_force = { - name = "南方运输船团" - location = 2489 # 2489 # Truk - ship = { name = "追风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "疾风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - #Former Dai 2 Kuchikutai - ship = { name = "峯风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "泽风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "冲风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - ship = { name = "矢风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = JAP version_name = "峯风型/睦月型"} } } - } - } -} - - - - -######################### -## STARTING PRODUCTION ## -######################### -instant_effect = -{ - -### Ongoing Naval Production Jan 1 1936 ### - # BB (x1): "Hiei" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_heavy_1 - creator = "JAP" - version_name = "金刚级" - } - name = "比叡" - requested_factories = 5 - progress = 0.95 - amount = 1 - } - # CV (x1): "Soryu" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "JAP" - version_name = "苍龙级" - } - name = "苍龙" - requested_factories = 3 - progress = 0.36 - - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "JAP" - version_name = "瑞凤级" - } - name = "瑞凤" - requested_factories = 3 - progress = 0.10 - - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "JAP" - version_name = "瑞凤级" - } - name = "翔凤" - requested_factories = 3 - progress = 0.26 - - amount = 1 - } - # CA (x1): "Suzuya" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "JAP" - version_name = "最上级" - } - name = "铃谷" - requested_factories = 2 - progress = 0.53 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "JAP" - version_name = "最上级" - } - name = "熊野" - requested_factories = 2 - progress = 0.49 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "JAP" - version_name = "利根级" - } - name = "利根" - requested_factories = 2 - progress = 0.27 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "JAP" - version_name = "利根级" - } - name = "筑摩" - requested_factories = 2 - progress = 0.07 - amount = 1 - } - # CL(CM) (x1): "Okinoshima" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_1 - creator = "JAP" - version_name = "严岛级/冲岛级" - } - name = "严岛" - requested_factories = 2 - progress = 0.75 - amount = 1 - } - # DD (x5): "Shiratsuyu" "Shigure" "Murasame" "Harusame" "Samidare" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "白露" - requested_factories = 1 - progress = 0.79 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "时雨" - requested_factories = 1 - progress = 0.76 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "村雨" - requested_factories = 1 - progress = 0.66 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "春雨" - requested_factories = 1 - progress = 0.56 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "五月雨" - requested_factories = 1 - progress = 0.42 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "夕立" - requested_factories = 1 - progress = 0.37 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "海风" - requested_factories = 1 - progress = 0.31 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "山风" - requested_factories = 1 - progress = 0.38 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "江风" - requested_factories = 1 - progress = 0.34 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "初春型/白露型" - } - name = "凉风" - requested_factories = 1 - progress = 0.24 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "朝潮型" - } - name = "朝潮" - requested_factories = 1 - progress = 0.17 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "朝潮型" - } - name = "满潮" - requested_factories = 1 - progress = 0.09 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "朝潮型" - } - name = "荒潮" - requested_factories = 1 - progress = 0.14 - amount = 1 - } - # TB (x4): Otori Class - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "鸿型" - } - name = "鸿" - requested_factories = 1 - progress = 0.14 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "鸿型" - } - name = "鹎" - requested_factories = 1 - progress = 0.05 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "鸿型" - } - name = "隼" - requested_factories = 1 - progress = 0.05 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "JAP" - version_name = "鸿型" - } - name = "鹊" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - # SS (x4): "I-172" "I-73" "I-174" "I-175" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "JAP" - version_name = "海大VI级" - } - requested_factories = 1 - progress = 0.68 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "JAP" - version_name = "海大VI级" - } - requested_factories = 1 - progress = 0.64 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "JAP" - version_name = "海大VI级" - } - requested_factories = 1 - progress = 0.33 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "JAP" - version_name = "海大VI级" - } - requested_factories = 1 - progress = 0.29 - amount = 1 - } - # SS (x2): "I-7" "I-8" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_submarine - creator = "JAP" - version_name = "巡潜III级" - } - requested_factories = 1 - progress = 0.53 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_submarine - creator = "JAP" - version_name = "巡潜III级" - } - requested_factories = 1 - progress = 0.3 - amount = 1 - } - # SS (x1): "Ro-34" - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_1 - creator = "JAP" - version_name = "海中V级" - } - requested_factories = 1 - progress = 0.57 - amount = 1 - } +units = { + fleet = { + name = "第一舰队" # Dai 1 Kantai + naval_base = 9998 + task_force = { + name = "第一舰队" # 1 Kantai + location = 9998 + ship = { + name = "长门" # Nagato + pride_of_the_fleet = yes + definition = battleship + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = JAP + version_name = "长门级" # Nagato Class + } + } + } + ship = { + name = "榛名" # Haruna + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "金刚级" # Kongo Class + } + } + } + ship = { + name = "扶桑" # Fuso + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "扶桑级" # Fuso Class + } + } + } + ship = { + name = "山城" # Yamashiro + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "扶桑级" # Fuso Class + } + } + } + ship = { + name = "川内" # Sendai + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "川内级" # Sendai Class + } + } + } + ship = { + name = "神通" # Jintsu + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "川内级" # Sendai Class + } + } + } + ship = { + name = "长良" # Nagara + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + } + task_force = { + name = "第一水雷战队" # 1 Suirai Sentai + location = 9998 + ship = { + name = "阿武隈" # Abukuma + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "有明" # Ariake + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "夕暮" # Yugure + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "初春" # Hatsuharu + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "子日" # Nenohi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "若叶" # Wakaba + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "初霜" # Hatsushimo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + } + } + ship = { + name = "睦月" # Mutsuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "如月" # Kisaragi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "弥生" # Yayoi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "卯月" # Uzuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + task_force = { + name = "第一潜水战队" # 1 Sensui Sentai + location = 9998 + ship = { + name = "伊-51" # I-51 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大I级" # Kaidai I Class + } + } + } + ship = { + name = "伊-152" # I-152 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大II级" # Kaidai II Class + } + } + } + ship = { + name = "伊-153" # I-153 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-154" # I-154 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-155" # I-155 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-156" # I-156 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-157" # I-157 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-158" # I-158 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-159" # I-159 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-60" # I-60 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-61" # I-61 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大IV级" # Kaidai IV Class + } + } + } + ship = { + name = "伊-162" # I-162 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大IV级" # Kaidai IV Class + } + } + } + ship = { + name = "伊-63" # I-63 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海大III级" # Kaidai III Class + } + } + } + ship = { + name = "伊-164" # I-164 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大IV级" # Kaidai IV Class + } + } + } + ship = { + name = "伊-165" # I-165 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大V级" # Kaidai V Class + } + } + } + ship = { + name = "伊-166" # I-166 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大V级" # Kaidai V Class + } + } + } + ship = { + name = "伊-67" # I-67 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大V级" # Kaidai V Class + } + } + } + ship = { + name = "伊-168" # I-168 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大VI级" # Kaidai VI Class + } + } + } + ship = { + name = "伊-169" # I-169 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大VI级" # Kaidai VI Class + } + } + } + ship = { + name = "伊-70" # I-70 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大VI级" # Kaidai VI Class + } + } + } + ship = { + name = "伊-171" # I-171 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = JAP + version_name = "海大VI级" # Kaidai VI Class + } + } + } + } + task_force = { + name = "第一航空战队" # 1 Koku Sentai + location = 9998 + ship = { + name = "龙骧" # Ryujo + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_1 = { + amount = 1 + owner = JAP + version_name = "龙骧级" # Ryujo Class + } + } + } + ship = { + name = "凤翔" # Hosho + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_ca = { + amount = 1 + owner = JAP + version_name = "凤翔级" # Hosho Class + } + } + } + ship = { + name = "朝风" # Asakaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "春风" # Harukaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "松风" # Matsukaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "旗风" # Hatakaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + task_force = { + name = "横须贺预备舰队" # Yokosuka Yobikantai + location = 9998 + ship = { + name = "陆奥" # Mutsu + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = JAP + version_name = "长门级" # Nagato Class + } + } + } + ship = { + name = "高雄" # Takao + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "高雄级" # Takao Class + } + } + } + ship = { + name = "鸟海" # Choukai + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "高雄级" # Takao Class + } + } + } + ship = { + name = "摩耶" # Maya + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "高雄级" # Takao Class + } + } + } + ship = { + name = "爱宕" # Atago + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "高雄级" # Takao Class + } + } + } + ship = { + name = "五十铃" # Isuzu + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "木曾" # Kiso + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "汐风" # Shiokaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "夕风" # Yukaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "太刀风" # Tachikaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "帆风" # Hokaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "夕雾" # Yugiri + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "狭雾" # Sagiri + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + } + } + fleet = { + name = "第二舰队" # Dai 2 Kantai + naval_base = 9950 + task_force = { + name = "第二舰队" # 2 Kantai + location = 9950 + ship = { + name = "羽黑" # Haguro + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "妙高级" # Myoko Class + } + } + } + ship = { + name = "那智" # Nachi + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "妙高级" # Myoko Class + } + } + } + ship = { + name = "妙高" # Myoko + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "妙高级" # Myoko Class + } + } + } + ship = { + name = "足柄" # Ashigara + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "妙高级" # Myoko Class + } + } + } + ship = { + name = "青叶" # Aoba + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "青叶级" # Aoba Class + } + } + } + ship = { + name = "衣笠" # Kinugasa + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "青叶级" # Aoba Class + } + } + } + ship = { + name = "加贺" # Kaga + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = JAP + version_name = "加贺级" # Kaga Class + } + } + } + } + task_force = { + name = "第二水雷战队" # 2 Suirai Sentai + location = 9950 + ship = { + name = "那珂" # Naka + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "川内级" # Sendai Class + } + } + } + ship = { + name = "晓" # Akatsuki + definition = destroyer + start_experience_factor = 0.13 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "响" # Hibiki + definition = destroyer + start_experience_factor = 0.13 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "雷" # Ikazuchi + definition = destroyer + start_experience_factor = 0.13 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "电" # Inazuma + definition = destroyer + start_experience_factor = 0.13 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "天雾" # Amagiri + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "朝雾" # Asagiri + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "浦波" # Uranami + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "凌波" # Ayanami + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "敷波" # Shikinami + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "吹雪" # Fubuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "东云" # Shinonome + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "矶波" # Isonami + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "朝凪" # Asanagi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "夕凪" # Yunagi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + task_force = { + name = "第二潜水战队" # 2 Sensui Sentai + location = 9950 + ship = { + name = "鬼怒" # Kinu + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "伊-1" # I-1 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜I级" # Junsen I Class + } + } + } + ship = { + name = "伊-2" # I-2 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜I级" # Junsen I Class + } + } + } + ship = { + name = "伊-3" # I-3 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜I级" # Junsen I Class + } + } + } + ship = { + name = "伊-4" # I-4 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜I级" # Junsen I Class + } + } + } + ship = { + name = "伊-5" # I-5 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜I级" # Junsen I Class + } + } + } + ship = { + name = "伊-6" # I-6 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = JAP + version_name = "巡潜II级" # Junsen II Class + } + } + } + } + task_force = { + name = "第三潜水战队" # 3 Sensui Sentai + location = 9950 + ship = { + name = "伊-121" # I-121 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "机雷潜级" # Kiraisen Class + } + } + } + ship = { + name = "伊-122" # I-122 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "机雷潜级" # Kiraisen Class + } + } + } + ship = { + name = "伊-123" # I-123 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "机雷潜级" # Kiraisen Class + } + } + } + ship = { + name = "伊-124" # I-124 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "机雷潜级" # Kiraisen Class + } + } + } + } + task_force = { + name = "佐世保预备役舰队" # Sasebo Yobikantai + location = 9950 + ship = { + name = "金刚" # Kongo + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "金刚级" # Kongo Class + } + } + } + ship = { + name = "雾岛" # Kirishima + definition = battle_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "金刚级" # Kongo Class + } + } + } + ship = { + name = "赤城" # Akagi + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = JAP + version_name = "赤城级" # Akagi Class + } + } + } + ship = { + name = "名取" # Natori + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "由良" # Yura + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "北上" # Kitakami + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "龙田" # Tatsuta + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "天龙级" # Tenryu Class + } + } + } + ship = { + name = "皋月" # Satsuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "水无月" # Minazuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "文月" # Fumizuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "长月" # Nagatsuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "菊月" # Kikuzuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "三日月" # Mikazuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "望月" # Mochizuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "夕月" # Yuzuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "桃" # Momo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "樫" # Kashi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "桧" # Hinoki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "柳" # Yanagi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + } + } + fleet = { + name = "第三舰队" # Dai 3 Kantai + naval_base = 12068 + task_force = { + name = "第三舰队" # 3 Kantai + location = 12068 + ship = { + name = "出云" # Izumo + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = JAP + version_name = "浅间级/出云级" # Asama/Izumo Class + } + } + } + ship = { + name = "球磨" # Kuma + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "淀" # Yodo + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = JAP + version_name = "淀级" # Yodo Class + } + } + } + ship = { + name = "榧" # Kaya + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "梨" # Nashi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "竹" # Take + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "榆" # Nire + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "栗" # Kuri + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "柿" # Kaki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "栂" # Tsuga + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "苇" # Ashi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "菱" # Hishi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "堇" # Sumire + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "莲" # Hasu + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "蓬" # Yomogi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "蓼" # Tade + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "菊" # Kiku + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "葵" # Aoi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "萩" # Hagi + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "藤" # Fuji + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "薄" # Susuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "茑" # Tsuta + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "桃型/枞型" # Momo/Momi Class + } + } + } + ship = { + name = "千鸟" # Chidori + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "千鸟型" # Chidori Class + } + } + } + ship = { + name = "真鹤" # Manazuru + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "千鸟型" # Chidori Class + } + } + } + ship = { + name = "友鹤" # Tomozuru + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "千鸟型" # Chidori Class + } + } + } + ship = { + name = "初雁" # Hatsukari + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_3 = { + amount = 1 + owner = JAP + version_name = "千鸟型" # Chidori Class + } + } + } + ship = { + name = "八重山" # Yaeyama + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "严岛级/冲岛级" # Itsukushima/Okinoshima Class + } + } + } + ship = { + name = "白鹰" # Shirataka + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "严岛级/冲岛级" # Itsukushima/Okinoshima Class + } + } + } + ship = { + name = "严岛" # Itsukushima + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "严岛级/冲岛级" # Itsukushima/Okinoshima Class + } + } + } + } + task_force = { + name = "第五水雷战队" # 5 Suirai Sentai + location = 12068 + ship = { + name = "夕张" # Yubari + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "夕张级" # Yubari Class + } + } + } + ship = { + name = "吴竹" # Kuretake + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "若竹" # Wakatake + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "早苗" # Sanae + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "芙蓉" # Fuyo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "刈萱" # Karukaya + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "夕颜" # Yugao + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + ship = { + name = "朝颜" # Asagao + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "若竹型" # Wakatake Class + } + } + } + } + task_force = { + name = "台南警备舰队" # Makou Keibi Sentai + location = 12068 + ship = { + name = "岛风" # Shimakaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "滩风" # Nadakaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "秋风" # Akikaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "羽风" # Hakaze + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + } + fleet = { + name = "海军预备舰队" # Kaigun Yobikantai + naval_base = 1092 + task_force = { + name = "吴市预备舰队" # Kure Yobikantai + location = 1092 + ship = { + name = "伊势" # Ise + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "伊势级" # Ise Class + } + } + } + ship = { + name = "日向" # Hyuga + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = JAP + version_name = "伊势级" # Ise Class + } + } + } + ship = { + name = "最上" # Mogami + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = JAP + version_name = "最上级" # Mogami Class + } + } + } + ship = { + name = "三隈" # Mikuma + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = JAP + version_name = "最上级" # Mogami Class + } + } + } + ship = { + name = "古鹰" # Furutaka + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "古鹰级" # Furutaka Class + } + } + } + ship = { + name = "加古" # Kako + definition = heavy_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = JAP + version_name = "古鹰级" # Furutaka Class + } + } + } + ship = { + name = "大井" # Oi + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "天龙" # Tenryu + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "天龙级" # Tenryu Class + } + } + } + ship = { + name = "多摩" # Tama + definition = light_cruiser + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = JAP + version_name = "球磨级/长良级" # Kuma/Nagara Class + } + } + } + ship = { + name = "白雪" # Shirayuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "初雪" # Hatsuyuki + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "丛云" # Murakumo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "薄云" # Usugumo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "白云" # Shirakumo + definition = destroyer + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "胧" # Oboro + definition = destroyer + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "曙" # Akebono + definition = destroyer + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "涟" # Sazanami + definition = destroyer + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + ship = { + name = "潮" # Ushio + definition = destroyer + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = JAP + version_name = "吹雪型/晓型" # Fubuki/Akatsuki Class + } + } + } + } + task_force = { + name = "第四潜水战队" # 3 Sensui Kantai + location = 1092 + ship = { + name = "吕-26" # Ro-26 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中IV级" # Kaichū IV Class + } + } + } + ship = { + name = "吕-27" # Ro-27 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中IV级" # Kaichū IV Class + } + } + } + ship = { + name = "吕-28" # Ro-28 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中IV级" # Kaichū IV Class + } + } + } + ship = { + name = "吕-30" # Ro-30 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中V级" # Kaichū V Class + } + } + } + ship = { + name = "吕-31" # Ro-31 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中V级" # Kaichū V Class + } + } + } + ship = { + name = "吕-32" # Ro-32 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中V级" # Kaichū V Class + } + } + } + ship = { + name = "吕-33" # Ro-33 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "海中V级" # Kaichū V Class + } + } + } + ship = { + name = "吕-51" # Ro-51 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-53" # Ro-53 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-54" # Ro-54 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-55" # Ro-55 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-56" # Ro-56 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-57" # Ro-57 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-58" # Ro-58 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-59" # Ro-59 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-60" # Ro-60 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-61" # Ro-61 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-62" # Ro-62 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-63" # Ro-63 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-64" # Ro-64 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-65" # Ro-65 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-66" # Ro-66 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-67" # Ro-67 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + ship = { + name = "吕-68" # Ro-68 + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = JAP + version_name = "L级" # L Class + } + } + } + } + task_force = { + name = "大凑警备舰队" # Ominato Keibi Sentai + location = 9859 + ship = { + name = "神风" # Kamikaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "野风" # Nokaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "波风" # Namikaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "沼风" # Numakaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + task_force = { + name = "防护巡洋舰分队" # Bogojunyokan Kantai + location = 4056 + ship = { + name = "磐手" # Iwate + definition = heavy_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = JAP + version_name = "浅间级/出云级" # Asama/Izumo Class + } + } + } + ship = { + name = "平户" # Hirado + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = JAP + version_name = "筑摩级" # Chikuma Class + } + } + } + ship = { + name = "矢矧" # Yahagi + definition = light_cruiser + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = JAP + version_name = "筑摩级" # Chikuma Class + } + } + } + } + } + fleet = { + name = "南方运输船团" # Nanpo Yuso Sendan + naval_base = 2489 + task_force = { + name = "南方运输船团" # Nanpo Yuso Sendan + location = 2489 + ship = { + name = "追风" # Oite + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "疾风" # Hayate + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "峰风" # Minekaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "泽风" # Sawakaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "冲风" # Okikaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + ship = { + name = "矢风" # Yakaze + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = JAP + version_name = "峰风型/睦月型" # Minekaze/Mutsuki Class + } + } + } + } + } } +instant_effect = { + add_equipment_production = { + equipment = { + type = vnr_ship_hull_heavy_1 + creator = "JAP" + version_name = "金刚级" # Kongo Class + } + name = "比叡" # Hiei + requested_factories = 5 + progress = 0.95 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "JAP" + version_name = "苍龙级" # Soryu Class + } + name = "苍龙" # Soryu + requested_factories = 3 + progress = 0.36 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "JAP" + version_name = "瑞凤级" # Zuiho Class + } + name = "瑞凤" # Zuiho + requested_factories = 3 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "JAP" + version_name = "瑞凤级" # Zuiho Class + } + name = "翔凤" # Shoho + requested_factories = 3 + progress = 0.26 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "JAP" + version_name = "最上级" # Mogami Class + } + name = "铃谷" # Suzuya + requested_factories = 2 + progress = 0.53 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "JAP" + version_name = "最上级" # Mogami Class + } + name = "熊野" # Kumano + requested_factories = 2 + progress = 0.49 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "JAP" + version_name = "利根级" # Tone Class + } + name = "利根" # Tone + requested_factories = 2 + progress = 0.27 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "JAP" + version_name = "利根级" # Tone Class + } + name = "筑摩" # Chikuma + requested_factories = 2 + progress = 0.07 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_1 + creator = "JAP" + version_name = "严岛级/冲岛级" # Itsukushima/Okinoshima Class + } + name = "严岛" # Itsukushima + requested_factories = 2 + progress = 0.75 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "白露" # Shiratsuyu + requested_factories = 1 + progress = 0.79 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "时雨" # Shigure + requested_factories = 1 + progress = 0.76 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "村雨" # Murasame + requested_factories = 1 + progress = 0.66 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "春雨" # Harusame + requested_factories = 1 + progress = 0.56 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "五月雨" # Samidare + requested_factories = 1 + progress = 0.42 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "夕立" # Yudachi + requested_factories = 1 + progress = 0.37 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "海风" # Umikaze + requested_factories = 1 + progress = 0.31 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "山风" # Yamakaze + requested_factories = 1 + progress = 0.38 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "江风" # Kawakaze + requested_factories = 1 + progress = 0.34 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "初春型/白露型" # Hatsuharu/Shiratsuyu Class + } + name = "凉风" # Suzukaze + requested_factories = 1 + progress = 0.24 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "朝潮型" # Asashio Class + } + name = "朝潮" # Asashio + requested_factories = 1 + progress = 0.17 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "朝潮型" # Asashio Class + } + name = "满潮" # Michishio + requested_factories = 1 + progress = 0.09 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "朝潮型" # Asashio Class + } + name = "荒潮" # Arashio + requested_factories = 1 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "鸿型" # Otori Class + } + name = "鸿" # Otori + requested_factories = 1 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "鸿型" # Otori Class + } + name = "鹎" # Hiyodori + requested_factories = 1 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "鸿型" # Otori Class + } + name = "隼" # Hayabusa + requested_factories = 1 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "JAP" + version_name = "鸿型" # Otori Class + } + name = "鹊" # Kasasagi + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:JAP_maizuru_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "JAP" + version_name = "海大VI级" # Kaidai VI Class + } + requested_factories = 1 + progress = 0.68 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "JAP" + version_name = "海大VI级" # Kaidai VI Class + } + requested_factories = 1 + progress = 0.64 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "JAP" + version_name = "海大VI级" # Kaidai VI Class + } + requested_factories = 1 + progress = 0.33 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "JAP" + version_name = "海大VI级" # Kaidai VI Class + } + requested_factories = 1 + progress = 0.29 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_submarine + creator = "JAP" + version_name = "巡潜III级" # Junsen III Class + } + requested_factories = 1 + progress = 0.53 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_submarine + creator = "JAP" + version_name = "巡潜III级" # Junsen III Class + } + requested_factories = 1 + progress = 0.3 + amount = 1 + industrial_manufacturer = mio:JAP_yokosuka_naval_arsenal_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_1 + creator = "JAP" + version_name = "海中V级" # Kaichū V Class + } + requested_factories = 1 + progress = 0.57 + amount = 1 + industrial_manufacturer = mio:JAP_sasebo_naval_arsenal_organization + } +} \ No newline at end of file diff --git a/src/history/units/00_SOV_vnr_naval.txt b/src/history/units/00_SOV_vnr_naval.txt index c65848c..6f5fa74 100755 --- a/src/history/units/00_SOV_vnr_naval.txt +++ b/src/history/units/00_SOV_vnr_naval.txt @@ -1,598 +1,1952 @@ - -units= { - - ##### NAVAL UNITS ##### - ### Northern Fleet -- Murmansk - fleet = { - name = "北海舰队" - naval_base = 3134 # Murmansk - task_force = { - name = "北海舰队" - location = 3134 # Murmansk - # 1ya Flotiliya Esmintsev - ship = { name = "捷尔任斯基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "伊贾斯拉夫级/费多尼西级" } } } - ship = { name = "涅萨兹尼克" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "伊贾斯拉夫级/费多尼西级" } } } - ship = { name = "邵武勉" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "伊贾斯拉夫级/费多尼西级" } } } - # 2ya Flotiliya Esmintsev - ship = { name = "卡尔·马克思" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "伊贾斯拉夫级/费多尼西级" } } } - ship = { name = "加里宁" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "伊贾斯拉夫级/费多尼西级" } } } - } - task_force = { - name = "北海舰队潜艇部队" - location = 3134 # Murmansk - # 5iy Podvodniy Flot - ship = { name = "D-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - ship = { name = "D-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - ship = { name = "D-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - ship = { name = "D-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - ship = { name = "D-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - ship = { name = "D-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "D级" } } } - } - } - - ### Baltic Fleet -- Leningrad - fleet = { - name = "波罗的海舰队" - naval_base = 3151 # Leningrad - task_force = { - name = "波罗的海舰队" - location = 3151 # Leningrad - ship = { name = "马拉" pride_of_the_fleet = yes definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = SOV version_name = "甘古特级" } } } - ship = { name = "十月革命" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = SOV version_name = "甘古特级" } } } - ship = { name = "马蒂" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = SOV version_name = "马蒂级" } } } - # 3ya Flotiliya Esmintsev - ship = { name = "恩格斯" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "阿尔乔姆" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "沃洛达尔斯基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "雅科夫·斯维尔德洛夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "诺维克级/鲁莽级" } } } - ship = { name = "伏龙芝" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "诺维克级/鲁莽级" } } } - # 4ya Flotiliya Esmintsev - ship = { name = "列宁" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "沃伊科夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "李可夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "卡尔·李卜克内西" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - } - task_force = { - name = "克利缅特·伏罗希洛夫海军学院" - location = 3151 # Leningrad - ship = { name = "阿芙乐尔" definition = light_cruiser equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = SOV version_name = "帕拉达级" } } } - } - task_force = { - name = "波罗的海舰队潜艇部队" - location = 3151 # Leningrad - # 1iy Podvodniy Flot - ship = { name = "Shch-301" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch III级" } } } - ship = { name = "Shch-302" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch III级" } } } - ship = { name = "Shch-303" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch III级" } } } - ship = { name = "Shch-304" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch III级" } } } - ship = { name = "Shch-305" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-306" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-307" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-308" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - # 2iy Podvodniy Flot - ship = { name = "Shch-113" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-114" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-115" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-116" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - # 6iy Podvodniy Flot - ship = { name = "Shch-117" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-118" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-119" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-120" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - # 7iy Podvodniy Flot - ship = { name = "Shch-201" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-202" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-203" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-204" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-309" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - # 16iy Podvodniy Flot - ship = { name = "L-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - # 16iy Coastal - ship = { name = "M-53" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-71" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-72" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-73" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-74" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-75" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-76" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-82" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-83" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-84" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-85" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-86" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - } - } - - ### Black Sea Fleet -- Sevastopol - fleet = { - name = "黑海舰队" - naval_base = 3686 # Sevastopopl - task_force = { - name = "黑海舰队" - location = 3686 # Sevastopopl - ship = { name = "巴黎公社" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = SOV version_name = "甘古特级" } } } - ship = { name = "红色高加索" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SOV version_name = "纳西莫夫海军上将级" } } } - ship = { name = "红色克里米亚" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = SOV version_name = "斯维特兰娜级" } } } - ship = { name = "红色乌克兰" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SOV version_name = "纳西莫夫海军上将级" } } } - ship = { name = "共产国际" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = SOV version_name = "博加特耶尔级" } } } - } - task_force = { - name = "黑海舰队潜艇部队" - location = 3686 # Sevastopopl - # 9iy Podvodniy Flot - ship = { name = "Shch-121" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-122" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-123" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - ship = { name = "Shch-124" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V-bis级" } } } - # 15iy Podvodniy Flot - ship = { name = "A-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SOV version_name = "AG级" } } } - ship = { name = "A-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SOV version_name = "AG级" } } } - ship = { name = "A-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SOV version_name = "AG级" } } } - ship = { name = "A-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SOV version_name = "AG级" } } } - ship = { name = "A-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SOV version_name = "AG级" } } } - # 17iy Podvodniy Flot - ship = { name = "L-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - } - } - - ### Pacific Fleet -- Vladivostok - fleet = { - name = "太平洋舰队" - naval_base = 957 # Vladivostok - task_force = { - name = "太平洋舰队" - location = 957 # Vladivostok - # 8ya Flotiliya Esmintsev - ship = { name = "乌里茨基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - ship = { name = "斯大林" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SOV version_name = "奥菲级" } } } - } - task_force = { - name = "太平洋舰队潜艇部队" - location = 957 # Vladivostok - # 10iy Podvodniy Flot - ship = { name = "Shch-101" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-102" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-103" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-104" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-105" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-106" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - # 11iy Podvodniy Flot - ship = { name = "Shch-107" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-108" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-109" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-110" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-111" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - ship = { name = "Shch-112" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "Shch V级" } } } - # 18iy Podvodniy Flot - ship = { name = "L-7" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-8" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - ship = { name = "L-9" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SOV version_name = "L级" } } } - # Coastal - ship = { name = "M-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-7" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-8" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-9" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-10" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-11" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-12" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-13" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-14" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-15" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-16" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-17" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-18" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-19" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-20" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-21" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-22" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-23" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-24" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-25" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-26" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-27" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-28" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-51" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - ship = { name = "M-52" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = SOV version_name = "M级" } } } - } - } -} - - - -######################### -## STARTING PRODUCTION ## -######################### -instant_effect = { - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "SOV" - version_name = "基洛夫级" - } - name = "基洛夫" - requested_factories = 2 - progress = 0.10 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "SOV" - version_name = "基洛夫级" - } - name = "伏罗希洛夫" - requested_factories = 2 - progress = 0.10 - amount = 1 - } - ### Ships Under Construction Notes ### - # DD: Leningrad & Minsk variant (x4) ("Leningrad" "Moskva" "Kharkov" "Minsk") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "列宁格勒" - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "哈尔科夫" - requested_factories = 1 - progress = 0.60 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "莫斯科" - requested_factories = 1 - progress = 0.60 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "明斯克" - requested_factories = 1 - progress = 0.10 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "巴库" - requested_factories = 1 - progress = 0.10 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "列宁格勒级" - } - name = "第比利斯" - requested_factories = 1 - progress = 0.10 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "愤怒" - requested_factories = 1 - progress = 0.05 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "可怖" - requested_factories = 1 - progress = 0.05 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "决心" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "活跃" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "坚定" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "大胆" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "SOV" - version_name = "愤怒级" - } - name = "活泼" - requested_factories = 1 - progress = 0.01 - amount = 1 - } - # SS: Shchuka class (x29) ("Shch-125" "Shch-205" "Shch-206" "Shch-207" "Shch-310" "Shch-311" "Shch-126" "Shch-127" "Shch-128" "Shch-129" "Shch-130" "Shch-131" "Shch-132" "Shch-133" - # "Shch-134" "Shch-208" "Shch-312" "Shch-313" "Shch-314" "Shch-315" "Shch-316" "Shch-317" "Shch-318" "Shch-319" "Shch-320" "Shch-321" "Shch-322" "Shch-323" "Shch-324") - # SS: Stalinets class (x5) ("P-1" "P-2" "P-3" "S-1" "S-2") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.80 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.70 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch V-bis级" - } - requested_factories = 1 - progress = 0.70 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "Shch X级" - } - requested_factories = 1 - progress = 0.50 - amount = 2 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "S级" - } - requested_factories = 1 - progress = 0.70 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "S级" - } - requested_factories = 1 - progress = 0.60 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "SOV" - version_name = "S级" - } - requested_factories = 1 - progress = 0.60 - amount = 1 - } +units = { + fleet = { + name = "北海舰队" # Severnyy Flot + naval_base = 3134 + task_force = { + name = "北海舰队" # Severnyy Flot + location = 3134 + ship = { + name = "捷尔任斯基" # Dzerzhinskiy + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "伊贾斯拉夫级/费多尼西级" # Izyaslav/Fidonisi Class + } + } + } + ship = { + name = "涅萨兹尼克" # Nezamozhnik + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "伊贾斯拉夫级/费多尼西级" # Izyaslav/Fidonisi Class + } + } + } + ship = { + name = "邵武勉" # Shaumyan + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "伊贾斯拉夫级/费多尼西级" # Izyaslav/Fidonisi Class + } + } + } + ship = { + name = "卡尔·马克思" # Karl Marx + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "伊贾斯拉夫级/费多尼西级" # Izyaslav/Fidonisi Class + } + } + } + ship = { + name = "加里宁" # Kalinin + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "伊贾斯拉夫级/费多尼西级" # Izyaslav/Fidonisi Class + } + } + } + } + task_force = { + name = "北海舰队潜艇部队" # Severnyy Podvodniy Flot + location = 3134 + ship = { + name = "D-1" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + ship = { + name = "D-2" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + ship = { + name = "D-3" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + ship = { + name = "D-4" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + ship = { + name = "D-5" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + ship = { + name = "D-6" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "D级" # Debakrist Class + } + } + } + } + } + fleet = { + name = "波罗的海舰队" # Baltiyskiy Flot + naval_base = 3151 + task_force = { + name = "波罗的海舰队" # Baltiyskiy Flot + location = 3151 + ship = { + name = "马拉" # Marat + pride_of_the_fleet = yes + definition = battleship + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = SOV + version_name = "甘古特级" # Sevastopol Class + } + } + } + ship = { + name = "十月革命" # Oktyabrskaya Revolutsiya + definition = battleship + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = SOV + version_name = "甘古特级" # Sevastopol Class + } + } + } + ship = { + name = "马蒂" # Marti + definition = light_cruiser + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = SOV + version_name = "马蒂级" # Marti Class + } + } + } + ship = { + name = "恩格斯" # Engels + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "阿尔乔姆" # Artyom + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "沃洛达尔斯基" # Volodarskiy + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "雅科夫·斯维尔德洛夫" # Yakov Sverdlov + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "诺维克级/鲁莽级" # Novik/Derzky Class + } + } + } + ship = { + name = "伏龙芝" # Frunze + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "诺维克级/鲁莽级" # Novik/Derzky Class + } + } + } + ship = { + name = "列宁" # Lenin + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "沃伊科夫" # Voykov + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "李可夫" # Rykov + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "卡尔·李卜克内西" # Karl Libknekht + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + } + task_force = { + name = "克利缅特·伏罗希洛夫海军学院" # K.E. Voroshilov Naval Academy + location = 3151 + ship = { + name = "阿芙乐尔" # Avrora + definition = light_cruiser + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = SOV + version_name = "帕拉达级" # Pallada Class + } + } + } + } + task_force = { + name = "波罗的海舰队潜艇部队" # Baltiyskiy Podvodniy Flot + location = 3151 + ship = { + name = "Shch-301" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch III级" # Series III Shchuka + } + } + } + ship = { + name = "Shch-302" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch III级" # Series III Shchuka + } + } + } + ship = { + name = "Shch-303" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch III级" # Series III Shchuka + } + } + } + ship = { + name = "Shch-304" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch III级" # Series III Shchuka + } + } + } + ship = { + name = "Shch-305" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-306" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-307" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-308" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-113" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-114" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-115" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-116" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-117" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-118" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-119" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-120" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-201" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-202" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-203" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-204" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-309" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "L-1" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-2" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-3" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "M-53" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-71" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-72" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-73" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-74" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-75" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-76" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-82" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-83" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-84" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-85" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-86" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + } + } + fleet = { + name = "黑海舰队" # Chernomorskiy Flot + naval_base = 3686 + task_force = { + name = "黑海舰队" # Chernomorskiy Flot + location = 3686 + ship = { + name = "巴黎公社" # Parizhskaya Kommuna + definition = battleship + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = SOV + version_name = "甘古特级" # Sevastopol Class + } + } + } + ship = { + name = "红色高加索" # Krasni Kavkaz + definition = light_cruiser + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = SOV + version_name = "纳西莫夫海军上将级" # Admiral Nakhimov Class + } + } + } + ship = { + name = "红色克里米亚" # Krasny Krym + definition = light_cruiser + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = SOV + version_name = "斯维特兰娜级" # Svetlana Class + } + } + } + ship = { + name = "红色乌克兰" # Chervona Ukraina + definition = light_cruiser + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = SOV + version_name = "纳西莫夫海军上将级" # Admiral Nakhimov Class + } + } + } + ship = { + name = "共产国际" # Komintern + definition = light_cruiser + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = SOV + version_name = "博加特耶尔级" # Bogatyr Class + } + } + } + } + task_force = { + name = "黑海舰队潜艇部队" # Chernomorskiy Podvodniy Flot + location = 3686 + ship = { + name = "Shch-121" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-122" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-123" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "Shch-124" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + } + } + ship = { + name = "A-1" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = SOV + version_name = "AG级" # AG Class + } + } + } + ship = { + name = "A-2" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = SOV + version_name = "AG级" # AG Class + } + } + } + ship = { + name = "A-3" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = SOV + version_name = "AG级" # AG Class + } + } + } + ship = { + name = "A-4" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = SOV + version_name = "AG级" # AG Class + } + } + } + ship = { + name = "A-5" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = SOV + version_name = "AG级" # AG Class + } + } + } + ship = { + name = "L-4" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-5" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-6" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + } + } + fleet = { + name = "太平洋舰队" # Tikhookeanskiy Flot + naval_base = 957 + task_force = { + name = "太平洋舰队" # Tikhookeanskiy Flot + location = 957 + ship = { + name = "乌里茨基" # Uritskiy + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + ship = { + name = "斯大林" # Stalin + definition = destroyer + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = SOV + version_name = "奥菲级" # Orfey Class + } + } + } + } + task_force = { + name = "太平洋舰队潜艇部队" # Tihookyeanskiy Podvodniy Flot + location = 957 + ship = { + name = "Shch-101" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-102" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-103" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-104" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-105" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-106" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-107" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-108" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-109" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-110" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-111" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "Shch-112" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "Shch V级" # Series V Shchuka + } + } + } + ship = { + name = "L-7" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-8" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "L-9" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = SOV + version_name = "L级" # Leninets Class + } + } + } + ship = { + name = "M-1" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-2" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-3" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-4" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-5" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-6" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-7" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-8" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-9" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-10" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-11" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-12" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-13" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-14" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-15" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-16" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-17" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-18" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-19" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-20" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-21" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-22" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-23" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-24" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-25" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-26" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-27" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-28" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-51" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + ship = { + name = "M-52" + definition = submarine + start_experience_factor = 0.09 + equipment = { + vnr_ship_hull_midget_submarine = { + amount = 1 + owner = SOV + version_name = "M级" # Malyutka Class + } + } + } + } + } } - -##################### \ No newline at end of file +instant_effect = { + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "SOV" + version_name = "基洛夫级" # Kirov Class + } + name = "基洛夫" # Kirov + requested_factories = 2 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "SOV" + version_name = "基洛夫级" # Kirov Class + } + name = "伏罗希洛夫" # Voroshilov + requested_factories = 2 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "列宁格勒" # Leningrad + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "哈尔科夫" # Kharkov + requested_factories = 1 + progress = 0.60 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "莫斯科" # Moskva + requested_factories = 1 + progress = 0.60 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "明斯克" # Minsk + requested_factories = 1 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "巴库" # Baku + requested_factories = 1 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "列宁格勒级" # Leningrad Class + } + name = "第比利斯" # Tbilisi + requested_factories = 1 + progress = 0.10 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "愤怒" # Gnevny + requested_factories = 1 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "可怖" # Grozny + requested_factories = 1 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "决心" # Reshitelny + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "活跃" # Bodry + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "坚定" # Ryany + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "大胆" # Boyky + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "SOV" + version_name = "愤怒级" # Gnevny Class + } + name = "活泼" # Rezvy + requested_factories = 1 + progress = 0.01 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.80 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.70 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch V-bis级" # Series V-bis Shchuka + } + requested_factories = 1 + progress = 0.70 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "Shch X级" # Series X Shchuka + } + requested_factories = 1 + progress = 0.50 + amount = 2 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "S级" # Srednyaya Class + } + requested_factories = 1 + progress = 0.70 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "S级" # Srednyaya Class + } + requested_factories = 1 + progress = 0.60 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "SOV" + version_name = "S级" # Srednyaya Class + } + requested_factories = 1 + progress = 0.60 + amount = 1 + industrial_manufacturer = mio:SOV_rubin_design_bureau_organization + } +} \ No newline at end of file diff --git a/src/history/units/00_USA_vnr_naval.txt b/src/history/units/00_USA_vnr_naval.txt index 09ffc89..26c9a76 100755 --- a/src/history/units/00_USA_vnr_naval.txt +++ b/src/history/units/00_USA_vnr_naval.txt @@ -1,1140 +1,3569 @@ - -units= { - - ##### NAVAL UNITS ##### - ##### PACIFIC FLEET ##### - ### BATTLE FLEET ### - ### Split between San Pedro (Los Angeles) and San Diego ### - fleet = { - name = "战斗舰队" - naval_base = 1562 # 1562 # San Diego - task_force = { - name = "战列舰部队" - location = 1562 # 1562 # San Diego - ### Battleship Division 1 ### - ship = { name = "USS 内华达" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "内华达级" } } } - ship = { name = "USS 亚利桑那" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "宾夕法尼亚级/新墨西哥级" } } } - ship = { name = "USS 宾夕法尼亚" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "宾夕法尼亚级/新墨西哥级" } } } - ### Battleship Division 2 ### - ship = { name = "USS 俄克拉荷马" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "内华达级" } } } - ship = { name = "USS 田纳西" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "田纳西级" } } } - ship = { name = "USS 加利福尼亚" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "田纳西级" } } } - ### Battleship Division 3 ### - ship = { name = "USS 新墨西哥" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "宾夕法尼亚级/新墨西哥级" } } } - ship = { name = "USS 密西西比" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "宾夕法尼亚级/新墨西哥级" } } } - ship = { name = "USS 爱达荷" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "宾夕法尼亚级/新墨西哥级" } } } - ### Battleship Division 4 ### - ship = { name = "USS 科罗拉多" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = USA version_name = "科罗拉多级" } } } - ship = { name = "USS 西弗吉尼亚" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = USA version_name = "科罗拉多级" } } } - ship = { name = "USS 马里兰" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = USA version_name = "科罗拉多级" } } } - } - task_force = { - name = "航母分队" - location = 1562 # 1562 # San Diego - ship = { name = "USS 突击者" definition = carrier start_experience_factor = 0.04 equipment = { vnr_ship_hull_carrier_1 = { amount = 1 owner = USA version_name = "突击者级" } } - - } - ship = { name = "USS 列克星敦" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = USA version_name = "列克星敦级" } } - - } - ship = { name = "USS 萨拉托加" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = USA version_name = "列克星敦级" } } - - } - } - task_force = { - name = "巡洋舰部队" - location = 9814 # 9814 # Los Angeles - # Cruiser Division 2 # - ship = { name = "USS 奥马哈" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ship = { name = "USS 密尔沃基" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ship = { name = "USS 辛辛那提" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - # Cruiser Division 6 # - ship = { name = "USS 新奥尔良" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ship = { name = "USS 阿斯托里亚" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ship = { name = "USS 明尼阿波利斯" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ship = { name = "USS 印第安纳波利斯" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - } - task_force = { - name = "第三巡洋舰分队" - location = 1562 # 1562 # San Diego - ship = { name = "USS 特伦顿" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ship = { name = "USS 康科德" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - # Minlayer Division # - ship = { name = "USS 奥格拉拉" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = USA version_name = "奥格拉拉级" } } } - } - ### Destroyer Flotilla 1 ### - task_force = { - name = "第一驱逐舰中队" - location = 1562 # 1562 # San Diego - ship = { name = "USS 罗利" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ### Destroyer Squadron 1 ### - # 1st Destroyer Division - ship = { name = "USS 杜威" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 赫尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 麦克多诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 沃登" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - # 2nd Destroyer Division - ship = { name = "USS 法拉格特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 戴尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 莫纳根" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ship = { name = "USS 艾尔文" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = USA version_name = "法拉格特级/马汉级" } } } - ### Destroyer Squadron 9 ### - # 17th Destroyer Division - ship = { name = "USS 哈特菲尔德" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 布鲁克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 福克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 凯恩" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 19th Destroyer Division - ship = { name = "USS 拉斯伯恩" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 塔尔博特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 沃特斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 登特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ### Destroyer Squadron 11 ### - ship = { name = "USS 麦克莱什" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 25th Destroyer Division - ship = { name = "USS 麦科米克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 斯图尔芬特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 奥弗顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 班布里奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 26th Destroyer Division - ship = { name = "USS 金" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 桑德斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 劳伦斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 汉弗莱斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - ### Destroyer Flotilla 2 ### - task_force = { - name = "第二驱逐舰中队" - location = 9814 # 9814 # Los Angeles - ship = { name = "USS 底特律" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ### Destroyer Squadron 7 ### - # 24th Destroyer Division - ship = { name = "USS 赞恩" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 瓦斯穆斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 特雷沃" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 佩里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 28th Destroyer Division - ship = { name = "USS 钱德勒" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 索萨德" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 霍维" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 朗" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ### Destroyer Squadron 8 ### - ship = { name = "USS 达拉斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 9th Destroyer Division - ship = { name = "USS 鲁本·詹姆斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 戈夫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 巴里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 霍普金斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 10th Destroyer Division - ship = { name = "USS 布鲁姆" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 博里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 辛普森" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 特鲁克斯顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - # Separate DESRONS # - task_force = { - name = "第二十驱逐舰支队" - location = 9671 # 9671 # San Francisco - # 20th Destroyer Division - ship = { name = "USS 布雷肯里奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 巴尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 布莱克利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 比德尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - } - - ### SCOUTING FLEET ### - fleet = { - name = "侦察舰队" - naval_base = 9814 # 9814 # Los Angeles - task_force = { - name = "侦察舰队" - location = 9814 # 9814 # Los Angeles - ### Battleship Division 4 ### - ship = { name = "USS 阿肯色" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "怀俄明级" } } } - ship = { name = "USS 纽约" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "纽约级" } } } - ship = { name = "USS 德克萨斯" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "纽约级" } } } - ### Cruisers ### - ship = { name = "USS 孟菲斯" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - # Cruiser Division 4 # - ship = { name = "USS 北安普敦" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - ship = { name = "USS 休斯顿" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - ship = { name = "USS 彭萨科拉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "彭萨科拉级" } } } - ship = { name = "USS 盐湖城" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "彭萨科拉级" } } } - # Cruiser Division 5 # - ship = { name = "USS 芝加哥" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - ship = { name = "USS 切斯特" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - ship = { name = "USS 路易斯维尔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - # Cruiser Division 7 # - ship = { name = "USS 塔斯卡卢萨" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ship = { name = "USS 旧金山" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ship = { name = "USS 波特兰" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = USA version_name = "波特兰级/新奥尔良级" } } } - ### Destroyer Squadron 10 ### - ship = { name = "USS 迪凯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 22nd Destroyer Division - ship = { name = "USS 巴杰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 雅各布·琼斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 莱利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 申克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 23rd Destroyer Division - ship = { name = "USS 巴比特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 汉密尔顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 罗帕" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - } - - ### SUBMARINE FORCE ### - fleet = { - name = "太平洋潜艇部队" - naval_base = 1562 # 1562 # San Diego - task_force = { - name = "基地舰队" - location = 1562 # 1562 # San Diego - ship = { name = "USS 里士满" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ship = { name = "USS 利奇菲尔德" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - task_force = { - name = "第四潜艇分队" - location = 4180 # 4180 # Pearl Harbor, HI - ship = { name = "USS 亚尔戈" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - # 7th Submarine Division - ship = { name = "USS S-1" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-18" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-23" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-27" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-28" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-34" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-35" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - # 16th Submarine Division - ship = { name = "USS S-31" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-32" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-33" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - } - task_force = { - name = "第六潜艇分队" - location = 1562 # 1562 # San Diego - # 12th Submarine Division - ship = { name = "USS 梭鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - ship = { name = "USS 鲈鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - ship = { name = "USS 鲣鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - ship = { name = "USS 独角鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - ship = { name = "USS 海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - # 13th Submarine Division - ship = { name = "USS 鹦鹉螺" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = USA version_name = "梭鱼级/独角鲸级" } } } - ship = { name = "USS 抹香鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = USA version_name = "抹香鲸级" } } } - ship = { name = "USS 墨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = USA version_name = "抹香鲸级" } } } - ship = { name = "USS 鼠海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = USA version_name = "鼠海豚级" } } } - ship = { name = "USS 狗鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = USA version_name = "鼠海豚级" } } } - ship = { name = "USS 鲨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = USA version_name = "鼠海豚级" } } } - } - } - - ### PACIFIC RESERVES ### - fleet = { - name = "太平洋舰队预备役舰队" - naval_base = 1562 # 1562 # San Diego - task_force = { - name = "预备役航母" - location = 1562 - ship = { name = "USS 兰利" definition = carrier equipment = { vnr_ship_hull_carrier_conversion_ca = { amount = 1 owner = USA version_name = "兰利级" } } } - } - task_force = { - name = "预备役驱逐舰" # Decommissioned ships docked in San Diego - location = 1562 # 1562 # San Diego - ship = { name = "USS 巴拉德" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 赵" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 克雷因" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 克罗斯比" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 格林" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 霍根" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 霍华德" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 肯尼森" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 基尔蒂" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 帕尔默" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 雪莉" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 斯坦斯布里" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 索顿" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 瓦德" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # Mobile Target Division 1 # - ship = { name = "USS 多尔西" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 艾略特" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 伯格斯" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - } - - ##### ATLANTIC FLEET ##### - fleet = { - name = "大西洋舰队" - naval_base = 788 # 788 # Norfolk - # Independent Squadron # - task_force = { - name = "第十二驱逐舰支队" - location = 3878 # 3878 # New York - ### Destroyer Squadron 12 ### - ship = { name = "USS 吉尔莫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 21st Destroyer Division - ship = { name = "USS 杜邦" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 贝尔纳杜" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 艾利斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 科尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 27th Destroyer Division - ship = { name = "USS 塔贝尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 厄普舍" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 格里尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - # ATLANTIC SUBMARINES # - task_force = { - name = "第二潜艇分队" - location = 9832 # 9832 # New London, CT - # 1st Experimental Division - ship = { name = "USS S-20" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-22" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - # 4th Submarine Division - ship = { name = "USS R-2" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-4" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-10" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-11" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-13" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-14" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - # 8th Submarine Division - ship = { name = "USS S-21" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-24" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-25" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-26" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-29" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-30" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - } - # ATLANTIC RESERVES # - task_force = { - name = "预备役驱逐舰" # Decommissioned ships docked in Philadelphia - location = 6845 # Philadelphia - ship = { name = "USS 艾伦" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 科尔洪" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 格里高利" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 利特尔" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 麦基恩" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 斯特林汉" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 克莱门森" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 戈尔兹伯勒" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 麦克法兰" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 奥斯蒙德·英格拉姆" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 贝尔纳普" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 基里尔斯" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 赫尔伯特" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 诺阿" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 威廉·B·普雷斯顿" definition = destroyer equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - task_force = { - name = "预备役潜艇" # Decommissioned ships docked in Philadelphia - location = 6845 # Philadelphia - ship = { name = "USS O-2" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-3" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-4" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-6" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-7" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-8" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-9" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS O-10" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-1" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-3" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-5" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-6" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-7" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-9" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-11" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-12" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-13" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-14" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-15" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-16" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-17" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-48" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS R-20" definition = submarine equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - } - } - - ### CARIBBEAN AND FOREIGN DEPLOYMENTS ### - fleet = { - name = "特遣舰队" - naval_base = 7617 # 7617 # Canal Zone - task_force = { - name = "大西洋海军分遣舰队" # Historically based in France - location = 6732 # 6732 # Boston - ship = { name = "USS 迪克森" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 赫伯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 达尔格伦" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - task_force = { - name = "运河区特遣舰队" - location = 7617 # 7617 # Canal Zone - ship = { name = "USS 塔特纳尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS J·弗雷德·塔尔博特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - task_force = { - name = "第三潜艇分队" - location = 7617 # 7617 # Canal Zone - # 11th Submarine Division - ship = { name = "USS S-42" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-43" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-44" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-45" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-46" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-47" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - } - } - - ##### ASIATIC FLEET ##### - fleet = { - name = "亚洲舰队" - naval_base = 10265 # 10265 # Manilla - task_force = { - name = "亚洲舰队" - location = 10265 # 10265 # Manilla - ship = { name = "USS 奥古斯塔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = USA version_name = "北安普敦级" } } } - ship = { name = "USS 马布尔黑德" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "奥马哈级" } } } - ### Destroyer Squadron 5 ### - ship = { name = "USS 保罗·琼斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 13th Destroyer Division - ship = { name = "USS 阿尔登" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 贝克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 约翰·D·爱德华兹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 惠普尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 14th Destroyer Division - ship = { name = "USS 埃德萨尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 帕罗特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 布尔莫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 斯图亚特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - # 15th Destroyer Division - ship = { name = "USS 波普" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 皮里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 皮尔斯伯里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - ship = { name = "USS 约翰·D·福特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = USA version_name = "辛普森/维克斯/克莱门森级" } } } - } - task_force = { - name = "第五潜艇分队" - location = 10265 # 10265 # Manilla - # 10th Submarine Division - ship = { name = "USS S-36" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-37" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-38" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-39" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-40" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - ship = { name = "USS S-41" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "O/R/S级" } } } - } - } -} - - - -######################### -## STARTING PRODUCTION ## -######################### -instant_effect = { - - ### Under Construction Notes ### - # CV: Yorktown, Enterprise - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "USA" - version_name = "约克城级" - } - name = "USS 约克城" - requested_factories = 2 - progress = 0.54 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "USA" - version_name = "约克城级" - } - name = "USS 企业" - requested_factories = 2 - progress = 0.38 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_carrier_1 - creator = "USA" - version_name = "胡蜂级" - } - name = "USS 胡蜂" - requested_factories = 1 - progress = 0.03 - amount = 1 - } - # CA: Quincy (New Orleans class, Comm. 9-Jun, 1936) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "波特兰级/新奥尔良级" - } - name = "USS 昆西" - requested_factories = 3 - progress = 0.83 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "波特兰级/新奥尔良级" - } - name = "USS 文森尼斯" - requested_factories = 3 - progress = 0.63 - amount = 1 - } - # CA: Wichita - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "威奇塔级" - } - name = "USS 威奇塔" - requested_factories = 3 - progress = 0.05 - amount = 1 - } - - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 布鲁克林" - requested_factories = 3 - progress = 0.17 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 费城" - requested_factories = 3 - progress = 0.16 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 萨凡纳" - requested_factories = 3 - progress = 0.15 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 纳什维尔" - requested_factories = 3 - progress = 0.14 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 菲尼克斯" - requested_factories = 3 - progress = 0.13 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 博伊斯" - requested_factories = 3 - progress = 0.12 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_cruiser_3 - creator = "USA" - version_name = "布鲁克林级" - } - name = "USS 火奴鲁鲁" - requested_factories = 3 - progress = 0.11 - amount = 1 - } - # DD: Porter (x4) ("USS Porter" "USS Phelps" "USS Clark" "USS Moffett") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 波特" - requested_factories = 2 - progress = 0.78 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 菲尔普斯" - requested_factories = 2 - progress = 0.96 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 克拉克" - requested_factories = 2 - progress = 0.86 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 墨菲特" - requested_factories = 2 - progress = 0.77 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 塞弗里奇" - requested_factories = 2 - progress = 0.71 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 麦道加" - requested_factories = 2 - progress = 0.69 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 温斯洛" - requested_factories = 2 - progress = 0.66 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 巴奇" - requested_factories = 2 - progress = 0.69 - amount = 1 - } - # DD: Somers (x2) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 索莫斯" - requested_factories = 2 - progress = 0.23 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 沃灵顿" - requested_factories = 2 - progress = 0.11 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 桑普森" - requested_factories = 2 - progress = 0.00 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 戴维斯" - requested_factories = 2 - progress = 0.00 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "波特级/索莫斯级" - } - name = "USS 朱厄特" - requested_factories = 2 - progress = 0.00 - amount = 1 - } - # DD: Mahan class (x9) ("USS Mahan" "USS Cummings" "USS Flusser" "USS Case" "USS Conyngham" "USS Cassin" "USS Shaw" "USS Cushing" "USS Perkins") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 马汉" - requested_factories = 2 - progress = 0.70 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 甘明斯" - requested_factories = 2 - progress = 0.65 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 杜雷顿" - requested_factories = 2 - progress = 0.73 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 拉姆森" - requested_factories = 2 - progress = 0.71 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 弗鲁瑟" - requested_factories = 2 - progress = 0.68 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 凯斯" - requested_factories = 2 - progress = 0.67 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 康宁汉" - requested_factories = 2 - progress = 0.61 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 卡森" - requested_factories = 2 - progress = 0.68 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 邵" - requested_factories = 2 - progress = 0.65 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 塔克" - requested_factories = 2 - progress = 0.74 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 唐恩" - requested_factories = 2 - progress = 0.59 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 卡辛" - requested_factories = 2 - progress = 0.71 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 帕金斯" - requested_factories = 2 - progress = 0.68 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 史密斯" - requested_factories = 2 - progress = 0.65 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 普雷斯顿" - requested_factories = 2 - progress = 0.63 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 邓拉普" - requested_factories = 2 - progress = 0.35 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 范宁" - requested_factories = 2 - progress = 0.3 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_2 - creator = "USA" - version_name = "法拉格特级/马汉级" - } - name = "USS 里德" - requested_factories = 2 - progress = 0.65 - amount = 1 - } - # DD: Gridley class (x4) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 格里德利" - requested_factories = 2 - progress = 0.29 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 克雷文" - requested_factories = 2 - progress = 0.26 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 麦考" - requested_factories = 2 - progress = 0.00 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 默里" - requested_factories = 2 - progress = 0.00 - amount = 1 - } - # DD: Bagley class (x8) - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 巴格莱" - requested_factories = 2 - progress = 0.26 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 布鲁" - requested_factories = 2 - progress = 0.17 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 黑姆" - requested_factories = 2 - progress = 0.16 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 麦霍" - requested_factories = 2 - progress = 0.14 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 拉尔夫·塔尔博特" - requested_factories = 2 - progress = 0.13 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 亨莱" - requested_factories = 2 - progress = 0.14 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 帕特森" - requested_factories = 2 - progress = 0.23 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_light_3 - creator = "USA" - version_name = "格里德利级/巴格莱级" - } - name = "USS 贾维斯" - requested_factories = 2 - progress = 0.19 - amount = 1 - } - # SS: Shark class (x1) ("USS Tarpon") - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 海鲢" - requested_factories = 1 - progress = 0.93 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 鲈鱼" - requested_factories = 1 - progress = 0.52 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 链纹狗鱼" - requested_factories = 1 - progress = 0.46 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 鲳鱼" - requested_factories = 1 - progress = 0.33 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 潜水者" - requested_factories = 1 - progress = 0.38 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 鳕鱼" - requested_factories = 1 - progress = 0.2 - amount = 1 - } - add_equipment_production = { - equipment = { - type = vnr_ship_hull_submarine_2 - creator = "USA" - version_name = "鼠海豚级" - } - name = "USS 鲹鱼" - requested_factories = 1 - progress = 0.05 - amount = 1 - } +units = { + fleet = { + name = "战斗舰队" # Battle Force + naval_base = 1562 + task_force = { + name = "战列舰部队" # Battleships, Battle Force + location = 1562 + ship = { + name = "USS 内华达" # USS Nevada + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "内华达级" # Nevada Class + } + } + } + ship = { + name = "USS 亚利桑那" # USS Arizona + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "宾夕法尼亚级/新墨西哥级" # Pennsylvania/New Mexico Class + } + } + } + ship = { + name = "USS 宾夕法尼亚" # USS Pennsylvania + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "宾夕法尼亚级/新墨西哥级" # Pennsylvania/New Mexico Class + } + } + } + ship = { + name = "USS 俄克拉荷马" # USS Oklahoma + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "内华达级" # Nevada Class + } + } + } + ship = { + name = "USS 田纳西" # USS Tennessee + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "田纳西级" # Tennessee Class + } + } + } + ship = { + name = "USS 加利福尼亚" # USS California + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "田纳西级" # Tennessee Class + } + } + } + ship = { + name = "USS 新墨西哥" # USS New Mexico + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "宾夕法尼亚级/新墨西哥级" # Pennsylvania/New Mexico Class + } + } + } + ship = { + name = "USS 密西西比" # USS Mississippi + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "宾夕法尼亚级/新墨西哥级" # Pennsylvania/New Mexico Class + } + } + } + ship = { + name = "USS 爱达荷" # USS Idaho + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "宾夕法尼亚级/新墨西哥级" # Pennsylvania/New Mexico Class + } + } + } + ship = { + name = "USS 科罗拉多" # USS Colorado + pride_of_the_fleet = yes + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = USA + version_name = "科罗拉多级" # Colorado Class + } + } + } + ship = { + name = "USS 西弗吉尼亚" # USS West Virginia + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = USA + version_name = "科罗拉多级" # Colorado Class + } + } + } + ship = { + name = "USS 马里兰" # USS Maryland + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_2 = { + amount = 1 + owner = USA + version_name = "科罗拉多级" # Colorado Class + } + } + } + } + task_force = { + name = "航母分队" # Carrier Division, Battle Force + location = 1562 + ship = { + name = "USS 突击者" # USS Ranger + definition = carrier + start_experience_factor = 0.04 + equipment = { + vnr_ship_hull_carrier_1 = { + amount = 1 + owner = USA + version_name = "突击者级" # Ranger Class + } + } + } + ship = { + name = "USS 列克星敦" # USS Lexington + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = USA + version_name = "列克星敦级" # Lexington Class + } + } + } + ship = { + name = "USS 萨拉托加" # USS Saratoga + definition = carrier + start_experience_factor = 0.10 + equipment = { + vnr_ship_hull_carrier_conversion_bb = { + amount = 1 + owner = USA + version_name = "列克星敦级" # Lexington Class + } + } + } + } + task_force = { + name = "巡洋舰部队" # Cruisers, Battle Force + location = 9814 + ship = { + name = "USS 奥马哈" # USS Omaha + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 密尔沃基" # USS Milwaukee + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 辛辛那提" # USS Cincinnati + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 新奥尔良" # USS New Orleans + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 阿斯托里亚" # USS Astoria + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 明尼阿波利斯" # USS Minneapolis + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 印第安纳波利斯" # USS Indianapolis + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + } + task_force = { + name = "第三巡洋舰分队" # Cruiser Division 3 + location = 1562 + ship = { + name = "USS 特伦顿" # USS Trenton + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 康科德" # USS Concord + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 奥格拉拉" # USS Oglala + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_coastal_defense_ship = { + amount = 1 + owner = USA + version_name = "奥格拉拉级" # Oglala Class + } + } + } + } + task_force = { + name = "第一驱逐舰中队" # Destroyer Flotilla 1 + location = 1562 + ship = { + name = "USS 罗利" # USS Raleigh + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 杜威" # USS Dewey + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 赫尔" # USS Hull + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 麦克多诺" # USS MacDonough + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 沃登" # USS Worden + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 法拉格特" # USS Farragut + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 戴尔" # USS Dale + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 莫纳根" # USS Monaghan + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 艾尔文" # USS Aylwin + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_2 = { + amount = 1 + owner = USA + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + } + } + ship = { + name = "USS 哈特菲尔德" # USS Hatfield + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 布鲁克斯" # USS Brooks + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 福克斯" # USS Fox + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 凯恩" # USS Kane + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 拉斯伯恩" # USS Rathburne + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 塔尔博特" # USS Talbot + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 沃特斯" # USS Waters + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 登特" # USS Dent + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 麦克莱什" # USS MacLeish + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 麦科米克" # USS McCormick + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 斯图尔芬特" # USS Sturtevant + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 奥弗顿" # USS Overton + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 班布里奇" # USS Bainbridge + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 金" # USS King + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 桑德斯" # USS Sands + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 劳伦斯" # USS Lawrence + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 汉弗莱斯" # USS Humphreys + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第二驱逐舰中队" # Destroyer Flotilla 2 + location = 9814 + ship = { + name = "USS 底特律" # USS Detroit + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 赞恩" # USS Zane + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 瓦斯穆斯" # USS Wasmuth + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 特雷沃" # USS Trever + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 佩里" # USS Perry + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 钱德勒" # USS Chandler + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 索萨德" # USS Southard + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 霍维" # USS Hovey + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 朗" # USS Long + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 达拉斯" # USS Dallas + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 鲁本·詹姆斯" # USS Reuben James + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 戈夫" # USS Goff + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 巴里" # USS Barry + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 霍普金斯" # USS Hopkins + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 布鲁姆" # USS Broome + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 博里" # USS Borie + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 辛普森" # USS Simpson + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 特鲁克斯顿" # USS Truxtun + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第二十驱逐舰支队" # Destroyer Division 20 + location = 9671 + ship = { + name = "USS 布雷肯里奇" # USS Breckinridge + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 巴尼" # USS Barney + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 布莱克利" # USS Blakeley + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 比德尔" # USS Biddle + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + } + fleet = { + name = "侦察舰队" # Scouting Force + naval_base = 9814 + task_force = { + name = "侦察舰队" # Scouting Force + location = 9814 + ship = { + name = "USS 阿肯色" # USS Arkansas + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "怀俄明级" # Wyoming Class + } + } + } + ship = { + name = "USS 纽约" # USS New York + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "纽约级" # New York Class + } + } + } + ship = { + name = "USS 德克萨斯" # USS Texas + definition = battleship + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_heavy_1 = { + amount = 1 + owner = USA + version_name = "纽约级" # New York Class + } + } + } + ship = { + name = "USS 孟菲斯" # USS Memphis + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 北安普敦" # USS Northampton + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 休斯顿" # USS Houston + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 彭萨科拉" # USS Pensacola + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "彭萨科拉级" # Pensacola Class + } + } + } + ship = { + name = "USS 盐湖城" # USS Salt Lake City + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "彭萨科拉级" # Pensacola Class + } + } + } + ship = { + name = "USS 芝加哥" # USS Chicago + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 切斯特" # USS Chester + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 路易斯维尔" # USS Louisville + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 塔斯卡卢萨" # USS Tuscaloosa + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 旧金山" # USS San Francisco + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 波特兰" # USS Portland + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_3 = { + amount = 1 + owner = USA + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + } + } + ship = { + name = "USS 迪凯特" # USS Decatur + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 巴杰" # USS Badger + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 雅各布·琼斯" # USS Jacob Jones + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 莱利" # USS Leary + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 申克" # USS Schenck + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 巴比特" # USS Babbitt + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 汉密尔顿" # USS Hamilton + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 罗帕" # USS Roper + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + } + fleet = { + name = "太平洋潜艇部队" # Submarine Base Force + naval_base = 1562 + task_force = { + name = "基地舰队" # Submarine Base Force + location = 1562 + ship = { + name = "USS 里士满" # USS Richmond + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 利奇菲尔德" # USS Litchfield + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第四潜艇分队" # 4th Submarine Squadron + location = 4180 + ship = { + name = "USS 亚尔戈" # USS Argonaut + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS S-1" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-18" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-23" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-27" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-28" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-34" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-35" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-31" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-32" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-33" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + } + task_force = { + name = "第六潜艇分队" # 6th Submarine Squadron + location = 1562 + ship = { + name = "USS 梭鱼" # USS Barracuda + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 鲈鱼" # USS Bass + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 鲣鱼" # USS Bonita + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 独角鲸" # USS Narwhal + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 海豚" # USS Dolphin + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 鹦鹉螺" # USS Nautilus + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_submarine = { + amount = 1 + owner = USA + version_name = "梭鱼级/独角鲸级" # Barracuda/Narwhal Class + } + } + } + ship = { + name = "USS 抹香鲸" # USS Cachalot + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = USA + version_name = "抹香鲸级" # Cachalot Class + } + } + } + ship = { + name = "USS 墨鱼" # USS Cuttlefish + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = USA + version_name = "抹香鲸级" # Cachalot Class + } + } + } + ship = { + name = "USS 鼠海豚" # USS Porpoise + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = USA + version_name = "鼠海豚级" # Porpoise Class + } + } + } + ship = { + name = "USS 狗鱼" # USS Pike + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = USA + version_name = "鼠海豚级" # Porpoise Class + } + } + } + ship = { + name = "USS 鲨鱼" # USS Shark + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_2 = { + amount = 1 + owner = USA + version_name = "鼠海豚级" # Porpoise Class + } + } + } + } + } + fleet = { + name = "太平洋舰队预备役舰队" # Pacific Reserve Fleet + naval_base = 1562 + task_force = { + name = "预备役航母" # Pacific Reserve Carriers + location = 1562 + ship = { + name = "USS 兰利" # USS Langley + definition = carrier + equipment = { + vnr_ship_hull_carrier_conversion_ca = { + amount = 1 + owner = USA + version_name = "兰利级" # Langley Class + } + } + } + } + task_force = { + name = "预备役驱逐舰" # Pacific Reserve Destroyers + location = 1562 + ship = { + name = "USS 巴拉德" # USS Ballard + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 赵" # USS Chew + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 克雷因" # USS Crane + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 克罗斯比" # USS Crosby + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 格林" # USS Greene + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 霍根" # USS Hogan + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 霍华德" # USS Howard + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 肯尼森" # USS Kennison + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 基尔蒂" # USS Kilty + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 帕尔默" # USS Palmer + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 雪莉" # USS Schley + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 斯坦斯布里" # USS Stansbury + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 索顿" # USS Thornton + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 瓦德" # USS Ward + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 多尔西" # USS Dorsey + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 艾略特" # USS Elliot + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 伯格斯" # USS Boggs + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + } + fleet = { + name = "大西洋舰队" # Atlantic Fleet + naval_base = 788 + task_force = { + name = "第十二驱逐舰支队" # Destroyer Squadron 12 + location = 3878 + ship = { + name = "USS 吉尔莫" # USS Gilmer + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 杜邦" # USS Du Pont + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 贝尔纳杜" # USS Bernadou + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 艾利斯" # USS Ellis + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 科尔" # USS Cole + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 塔贝尔" # USS Tarbell + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 厄普舍" # USS Upshur + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 格里尔" # USS Greer + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第二潜艇分队" # 2nd Submarine Squadron + location = 9832 + ship = { + name = "USS S-20" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-22" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-2" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-4" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-10" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-11" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-13" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-14" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-21" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-24" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-25" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-26" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-29" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-30" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + } + task_force = { + name = "预备役驱逐舰" # Atlantic Reserve Destroyers + location = 6845 + ship = { + name = "USS 艾伦" # USS Allen + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 科尔洪" # USS Colhoun + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 格里高利" # USS Gregory + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 利特尔" # USS Little + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 麦基恩" # USS McKean + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 斯特林汉" # USS Stringham + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 克莱门森" # USS Clemson + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 戈尔兹伯勒" # USS Goldsborough + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 麦克法兰" # USS McFarland + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 奥斯蒙德·英格拉姆" # USS Osmond Ingram + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 贝尔纳普" # USS Belknap + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 基里尔斯" # USS Gillis + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 赫尔伯特" # USS Hulbert + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 诺阿" # USS Noa + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 威廉·B·普雷斯顿" # USS William B Preston + definition = destroyer + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "预备役潜艇" # Atlantic Reserve Submarines + location = 6845 + ship = { + name = "USS O-2" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-3" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-4" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-6" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-7" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-8" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-9" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS O-10" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-1" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-3" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-5" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-6" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-7" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-9" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-11" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-12" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-13" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-14" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-15" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-16" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-17" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-48" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS R-20" + definition = submarine + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + } + } + fleet = { + name = "特遣舰队" # Special Assignment Forces + naval_base = 7617 + task_force = { + name = "大西洋海军分遣舰队" # Naval Detachment Atlantic + location = 6732 + ship = { + name = "USS 迪克森" # USS Dickerson + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 赫伯特" # USS Herbert + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 达尔格伦" # USS Dahlgren + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "运河区特遣舰队" # Special Service Squadron + location = 7617 + ship = { + name = "USS 塔特纳尔" # USS Tattnall + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS J·弗雷德·塔尔博特" # USS J Fred Talbott + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第三潜艇分队" # 3rd Submarine Squadron + location = 7617 + ship = { + name = "USS S-42" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-43" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-44" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-45" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-46" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-47" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + } + } + fleet = { + name = "亚洲舰队" # Asiatic Fleet + naval_base = 10265 + task_force = { + name = "亚洲舰队" # Asiatic Fleet + location = 10265 + ship = { + name = "USS 奥古斯塔" # USS Augusta + definition = heavy_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_2 = { + amount = 1 + owner = USA + version_name = "北安普敦级" # Northampton Class + } + } + } + ship = { + name = "USS 马布尔黑德" # USS Marblehead + definition = light_cruiser + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_cruiser_1 = { + amount = 1 + owner = USA + version_name = "奥马哈级" # Omaha Class + } + } + } + ship = { + name = "USS 保罗·琼斯" # USS Paul Jones + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 阿尔登" # USS Alden + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 贝克" # USS Barker + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 约翰·D·爱德华兹" # USS John D Edwards + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 惠普尔" # USS Whipple + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 埃德萨尔" # USS Edsall + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 帕罗特" # USS Parrott + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 布尔莫" # USS Bulmer + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 斯图亚特" # USS Stewart + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 波普" # USS Pope + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 皮里" # USS Peary + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 皮尔斯伯里" # USS Pillsbury + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + ship = { + name = "USS 约翰·D·福特" # USS John D Ford + definition = destroyer + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_light_1 = { + amount = 1 + owner = USA + version_name = "辛普森/维克斯/克莱门森级" # Sampson/Wickes/Clemson Class + } + } + } + } + task_force = { + name = "第5潜艇中队" # 5th Submarine Squadron + location = 10265 + ship = { + name = "USS S-36" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-37" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-38" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-39" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-40" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + ship = { + name = "USS S-41" + definition = submarine + start_experience_factor = 0.075 + equipment = { + vnr_ship_hull_submarine_1 = { + amount = 1 + owner = USA + version_name = "O/R/S级" # O/R/S Class + } + } + } + } + } } - -##################### +instant_effect = { + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "USA" + version_name = "约克城级" # Yorktown Class + } + name = "USS 约克城" # USS Yorktown + requested_factories = 2 + progress = 0.54 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "USA" + version_name = "约克城级" # Yorktown Class + } + name = "USS 企业" # USS Enterprise + requested_factories = 2 + progress = 0.38 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_carrier_1 + creator = "USA" + version_name = "胡蜂级" # Wasp Class + } + name = "USS 大黄蜂" # USS Wasp + requested_factories = 1 + progress = 0.03 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + name = "USS 昆西" # USS Quincy + requested_factories = 3 + progress = 0.83 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "波特兰级/新奥尔良级" # Portland/New Orleans Class + } + name = "USS 文森尼斯" # USS Vincennes + requested_factories = 3 + progress = 0.63 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "威奇塔级" # Wichita Class + } + name = "USS 威奇塔" # USS Wichita + requested_factories = 3 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 布鲁克林" # USS Brooklyn + requested_factories = 3 + progress = 0.17 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 费城" # USS Philadelphia + requested_factories = 3 + progress = 0.16 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 萨凡纳" # USS Savannah + requested_factories = 3 + progress = 0.15 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 纳什维尔" # USS Nashville + requested_factories = 3 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 菲尼克斯" # USS Phoenix + requested_factories = 3 + progress = 0.13 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 博伊斯" # USS Boise + requested_factories = 3 + progress = 0.12 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_cruiser_3 + creator = "USA" + version_name = "布鲁克林级" # Brooklyn Class + } + name = "USS 火奴鲁鲁" # USS Honolulu + requested_factories = 3 + progress = 0.11 + amount = 1 + industrial_manufacturer = mio:USA_newport_news_shipbuilding_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 波特" # USS Porter + requested_factories = 2 + progress = 0.78 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 菲尔普斯" # USS Phelps + requested_factories = 2 + progress = 0.96 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 克拉克" # USS Clark + requested_factories = 2 + progress = 0.86 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 墨菲特" # USS Moffett + requested_factories = 2 + progress = 0.77 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 塞弗里奇" # USS Selfridge + requested_factories = 2 + progress = 0.71 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 麦道加" # USS McDougal + requested_factories = 2 + progress = 0.69 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 温斯洛" # USS Winslow + requested_factories = 2 + progress = 0.66 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 巴奇" # USS Balch + requested_factories = 2 + progress = 0.69 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 索莫斯" # USS Somers + requested_factories = 2 + progress = 0.23 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 沃灵顿" # USS Warrington + requested_factories = 2 + progress = 0.11 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 桑普森" # USS Sampson + requested_factories = 2 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 戴维斯" # USS Davis + requested_factories = 2 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "波特级/索莫斯级" # Porter/Somers Class + } + name = "USS 朱厄特" # USS Jouett + requested_factories = 2 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 马汉" # USS Mahan + requested_factories = 2 + progress = 0.70 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 甘明斯" # USS Cummings + requested_factories = 2 + progress = 0.65 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 杜雷顿" # USS Drayton + requested_factories = 2 + progress = 0.73 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 拉姆森" # USS Lamson + requested_factories = 2 + progress = 0.71 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 弗鲁瑟" # USS Flusser + requested_factories = 2 + progress = 0.68 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 凯斯" # USS Case + requested_factories = 2 + progress = 0.67 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 康宁汉" # USS Conyngham + requested_factories = 2 + progress = 0.61 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 卡森" # USS Cassin + requested_factories = 2 + progress = 0.68 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 邵" # USS Shaw + requested_factories = 2 + progress = 0.65 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 塔克" # USS Tucker + requested_factories = 2 + progress = 0.74 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 唐恩" # USS Downes + requested_factories = 2 + progress = 0.59 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 卡辛" # USS Cushing + requested_factories = 2 + progress = 0.71 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 帕金斯" # USS Perkins + requested_factories = 2 + progress = 0.68 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 史密斯" # USS Smith + requested_factories = 2 + progress = 0.65 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 普雷斯顿" # USS Preston + requested_factories = 2 + progress = 0.63 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 邓拉普" # USS Dunlap + requested_factories = 2 + progress = 0.35 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 范宁" # USS Fanning + requested_factories = 2 + progress = 0.3 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_2 + creator = "USA" + version_name = "法拉格特级/马汉级" # Farragut/Mahan Class + } + name = "USS 里德" # USS Reid + requested_factories = 2 + progress = 0.65 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 格里德利" # USS Gridley + requested_factories = 2 + progress = 0.29 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 克雷文" # USS Craven + requested_factories = 2 + progress = 0.26 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 麦考" # USS McCall + requested_factories = 2 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 默里" # USS Maury + requested_factories = 2 + progress = 0.00 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 巴格莱" # USS Bagley + requested_factories = 2 + progress = 0.26 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 布鲁" # USS Blue + requested_factories = 2 + progress = 0.17 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 黑姆" # USS Helm + requested_factories = 2 + progress = 0.16 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 麦霍" # USS Mugford + requested_factories = 2 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 拉尔夫·塔尔博特" # USS Ralph Talbot + requested_factories = 2 + progress = 0.13 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 亨莱" # USS Henley + requested_factories = 2 + progress = 0.14 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 帕特森" # USS Patterson + requested_factories = 2 + progress = 0.23 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_light_3 + creator = "USA" + version_name = "格里德利级/巴格莱级" # Gridley/Bagley Class + } + name = "USS 贾维斯" # USS Jarvis + requested_factories = 2 + progress = 0.19 + amount = 1 + industrial_manufacturer = mio:USA_brooklyn_naval_yard_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 海鲢" # USS Tarpon + requested_factories = 1 + progress = 0.93 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 鲈鱼" # USS Perch + requested_factories = 1 + progress = 0.52 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 链纹狗鱼" # USS Pickerel + requested_factories = 1 + progress = 0.46 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 鲳鱼" # USS Permit + requested_factories = 1 + progress = 0.33 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 潜水者" # USS Plunger + requested_factories = 1 + progress = 0.38 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 鳕鱼" # USS Pollack + requested_factories = 1 + progress = 0.2 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } + add_equipment_production = { + equipment = { + type = vnr_ship_hull_submarine_2 + creator = "USA" + version_name = "鼠海豚级" # Porpoise Class + } + name = "USS 鲹鱼" # USS Pompano + requested_factories = 1 + progress = 0.05 + amount = 1 + industrial_manufacturer = mio:USA_electric_boat_company_organization + } +} \ No newline at end of file diff --git a/src/interface/vnr_user_interface_assets.gfx b/src/interface/vnr_user_interface_assets.gfx index 0333981..72f651a 100755 --- a/src/interface/vnr_user_interface_assets.gfx +++ b/src/interface/vnr_user_interface_assets.gfx @@ -211,6 +211,6 @@ spriteTypes = { spriteType = { name = "GFX_idea_inflexible_headquarter" textureFile = "gfx/interface/ideas/vnr_navy_spirits/inflexible_headquarter.png" } spriteType = { name = "GFX_idea_win_or_die" textureFile = "gfx/interface/ideas/vnr_navy_spirits/win_or_die.png" } spriteType = { name = "GFX_idea_recovering_from_naval_race" textureFile = "gfx/interface/ideas/vnr_navy_spirits/recovering_from_naval_race.png" } - spriteType = { name = "GFX_idea_lack_maintainence_facilities" textureFile = "gfx/interface/ideas/vnr_navy_spirits/lack_maintainence_facilities.png" } + spriteType = { name = "GFX_idea_lack_maintenance_facilities" textureFile = "gfx/interface/ideas/vnr_navy_spirits/lack_maintenance_facilities.png" } spriteType = { name = "GFX_idea_murwik_naval_academy" textureFile = "gfx/interface/ideas/vnr_navy_spirits/murwik_naval_academy.png" } } diff --git a/src/interface/z_ship_modules.gfx b/src/interface/z_ship_modules.gfx index 4cc65ca..32e26ec 100755 --- a/src/interface/z_ship_modules.gfx +++ b/src/interface/z_ship_modules.gfx @@ -186,6 +186,26 @@ spriteTypes = { name = "GFX_SMI_sub_rocket" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_missile_launcher.dds" } + spriteType = { + name = "GFX_SMI_light_ship_engine" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light.png" + } + spriteType = { + name = "GFX_SMI_light_ship_engine_high_speed" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light.png" + } + spriteType = { + name = "GFX_SMI_cruiser_ship_engine" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine.png" + } + spriteType = { + name = "GFX_SMI_heavy_ship_engine" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large.png" + } + spriteType = { + name = "GFX_SMI_carrier_ship_engine" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large.png" + } # topview images spriteType = { @@ -829,6 +849,62 @@ spriteTypes = { name = "GFX_SMI_ship_steam_engine_5" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_5.png" } + spriteType = { + name = "GFX_SMI_ship_steam_engine_light_1" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light_1.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_light_2" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light_2.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_light_3" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light_3.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_light_4" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light_4.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_light_5" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_light_5.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_large_1" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large_1.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_large_2" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large_2.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_large_3" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large_3.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_large_4" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large_4.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_large_5" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_large_5.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_super_1" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_1.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_super_2" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_2.png" + } + spriteType = { + name = "GFX_SMI_ship_steam_engine_super_3" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/steam_engine_super_3.png" + } + spriteType = { + name = "GFX_SMI_ship_gas_engine" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/gas_engine.png" + } spriteType = { name = "GFX_SMI_light_ship_engine_6" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/high_speed_engine.png" @@ -1504,4 +1580,21 @@ spriteTypes = { name = "GFX_SMI_ship_secondaries_2_light" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_secondaries_light2.png" } + + spriteType = { + name = "GFX_SMI_ship_hull_carrier_role_cv" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_carrier_role_cv.png" + } + spriteType = { + name = "GFX_SMI_ship_hull_carrier_role_cvl" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_carrier_role_cvl.png" + } + spriteType = { + name = "GFX_SMI_coldwar_upgrade_bb" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/coldwar_upgrade_bb.png" + } + spriteType = { + name = "GFX_SMI_coldwar_upgrade_cv" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/coldwar_upgrade_cv.png" + } } diff --git a/src/localisation/english/replace/navy_rework_welcome_l_english.yml b/src/localisation/english/replace/navy_rework_welcome_l_english.yml index 369eb0a..6624803 100755 --- a/src/localisation/english/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/english/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" - navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" + navy_rework_welcome_splash_tab_1_content: "§Hv2.1 “珊瑚海”§!\n\n§C重要新增:§!\n\n-新模块:冷战战列舰改装,冷战航母改装\n-新角色:舰队航母,轻型航母\n-重做海军将领技能和特质的效果\n-为开局大国的海军生产队列添加MIO\n-增加一条规则允许AI使用更强的舰载机设计模板(默认为关)\n\n§C更新:§!\n\n-重做全部轻型和重型引擎图标\n-为一些无法灵活更改的舰船角色增加了高额的拆除成本,从而使改装它们的性价比极低\n-为无法灵活更改的舰船角色添加了小贴士\n-更新开局的轻型航母设计\n-法国的暴风雪级现在被归类为战后船体\n-为法国添加大胆级驱逐舰的设计\n-轻型航母可以使用巡洋舰引擎\n-1944航母无法再被改装为超级航母,但可以使用冷战改装模块\n-降低所有巡洋舰和全导弹布局的可靠性\n-加强潜艇的撤退速度和隐蔽性\n-舰队堆叠的最高阵位惩罚上调到100%\n-装甲舰的初始装甲下调到5\n-装甲舰科技现在需要战后重型船体作为前提\n-超级航母现在默认使用装甲飞行甲板\n-超级航母的装甲带现在可以正常由4级重型航母装甲带升级而来\n-削弱第二舰岛的效果\n-平衡所有重中型火炮的效果\n\n§C修复:§!\n\n-修复过热器和额外装甲模块没有UI中种类图标的问题\n-修复教程中的一些错误信息\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多20%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/english/replace/ship_modules_l_english.yml b/src/localisation/english/replace/ship_modules_l_english.yml index d3c2b3c..926c2e8 100755 --- a/src/localisation/english/replace/ship_modules_l_english.yml +++ b/src/localisation/english/replace/ship_modules_l_english.yml @@ -88,25 +88,25 @@ ship_hull_light_role_dl_desc: "大型驱逐舰或驱逐领舰。" ship_hull_light_role_cl: "超级驱逐舰角色" ship_hull_light_role_cl_short: "超级驱逐舰" - ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。" + ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_light_role_de: "护航驱逐舰角色" ship_hull_light_role_de_short: "护航驱逐舰" - ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。" + ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_c: "舰队巡洋舰角色" ship_hull_cruiser_role_c_short: "舰队巡洋舰" ship_hull_cruiser_role_c_desc: "普通的多用途舰队巡洋舰。" ship_hull_cruiser_role_cb: "大型巡洋舰角色" ship_hull_cruiser_role_cb_short: "大型巡洋舰" - ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_aa: "防空巡洋舰角色" ship_hull_cruiser_role_aa_short: "防空巡洋舰" ship_hull_cruiser_role_aa_desc: "对防空火力特化的巡洋舰。" ship_hull_cruiser_role_cg: "导弹巡洋舰角色" ship_hull_cruiser_role_cg_short: "导弹巡洋舰" - ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。" ship_hull_cruiser_role_clc: "殖民地巡洋舰角色" ship_hull_cruiser_role_clc_short: "殖民地巡洋舰" - ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。" + ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" light_ship_engine_5:0 "55000马力引擎" light_ship_engine_5_short:0 "轻型蒸汽引擎 V" light_ship_engine_5_desc:0 "导电材料和电池技术的崛起催生了蒸汽-电力联合动力系统,可以更好地为舰船的电力设备供能。" @@ -706,7 +706,7 @@ EQ_MOD_CAT_raider_kit_TITLE: "伏击伪装" ship_hull_cruiser_role_rc: "掠袭巡洋舰角色" ship_hull_cruiser_role_rc_short: "掠袭巡洋舰" - ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。" + ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_cruiser_camo_1: "炫目迷彩" ship_cruiser_camo_1_short: "伪装油漆" ship_cruiser_camo_1_desc: "一种伪装涂装,会使舰船更难以被发现或瞄准。\n\n此模块§R不允许§!安装§Y双联和三联轻巡火炮§!。" @@ -787,13 +787,13 @@ ship_medium_battery_4_single_short: "单装203mm自动装填炮组" ship_hull_light_role_ff: "护卫舰角色" ship_hull_light_role_ff_short: "护卫舰" - ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。" + ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_ac: "装甲巡洋舰角色" ship_hull_cruiser_role_ac_short: "装甲巡洋舰" - ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_cd: "岸防舰角色" ship_hull_cruiser_role_cd_short: "岸防舰" - ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。" + ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_cds_role_TITLE: "岸防舰角色" EQ_MOD_CAT_super_heavy_ship_engine_TITLE: "超重型蒸汽引擎" ship_deck_space_short: "中型开放式机库" @@ -959,7 +959,7 @@ EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹" ship_hull_cruiser_role_ca: "主力巡洋舰角色" ship_hull_cruiser_role_ca_short: "主力巡洋舰" - ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。" ger_11in_c34_triple: "28cm SK C/34火炮" ger_11in_c34_triple_short: "三联28cm SK C/34火炮" ger_11in_c34_triple_desc: "为德国的装甲舰所设计的火炮。" @@ -970,7 +970,7 @@ EQ_MOD_CAT_ship_secondaries_special_TITLE: "大口径副炮组" ship_hull_cruiser_role_pc: "防护巡洋舰角色" ship_hull_cruiser_role_pc_short: "防护巡洋舰" - ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。" + ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_heavy_ship_engine_nuclear_TITLE: "重型核动力引擎" ship_anti_air_1_h: "6cm 防空炮" ship_anti_air_1_h_short: "重型防空炮 I" @@ -1034,7 +1034,7 @@ ship_radar_finder_desc: "一套用于定位测距无线电源的设备。" ship_hull_cruiser_role_mo: "岸防战列舰角色" ship_hull_cruiser_role_mo_short: "岸防战列舰" - ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。" + ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施" sub_airplane_launcher_1: "水上飞机弹射器" sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。" @@ -1055,13 +1055,13 @@ EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体" carrier_bb_conversion: "由战列舰改装而来" carrier_bb_conversion_short: "战列舰船体" - carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。" + carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_bc_conversion: "由战列巡洋舰改装而来" carrier_bc_conversion_short: "战列巡洋舰船体" - carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。" + carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_shbb_conversion: "由超重型战列舰改装而来" carrier_shbb_conversion_short: "超重型战列舰船体" - carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!" + carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_helipad_asw: "反潜直升机" carrier_helipad_asw_desc: "一队带有反潜武器的直升机。" carrier_helipad_aew: "预警直升机" @@ -1113,10 +1113,10 @@ ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。" ship_hull_civilian_role_ao: "大型舰队油轮角色" ship_hull_civilian_role_ao_short: "大型舰队油轮" - ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。" + ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_civilian_role_av: "水上飞机母舰角色" ship_hull_civilian_role_av_short: "水上飞机母舰" - ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。" + ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔" EQ_MOD_CAT_ap_role_TITLE: "辅助船角色" sub_ship_periscope_4: "潜望镜 IV" @@ -1151,4 +1151,22 @@ ship_secondaries_2_light: "127mm速射炮" ship_secondaries_2_light_short: "轻型副炮组2" ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" - EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" + EQ_MOD_CAT_coldwar_upgrade_cv_TITLE: "冷战航母改装" + coldwar_upgrade_bb: "冷战战列舰改装" + coldwar_upgrade_bb_short: "冷战改装" + coldwar_upgrade_bb_desc: "使这艘战舰面向未来的全面改装。" + coldwar_upgrade_cv: "冷战航母改装" + coldwar_upgrade_cv_short: "冷战改装" + coldwar_upgrade_cv_desc: "使这艘战舰面向未来的全面改装。" + ship_hull_carrier_role_cv: "舰队航母角色" + ship_hull_carrier_role_cv_short: "舰队航母" + ship_hull_carrier_role_cv_desc: "一艘为舰队行动设计的标准航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + ship_hull_carrier_role_cvl: "轻型航母角色" + ship_hull_carrier_role_cvl_short: "轻型航母" + ship_hull_carrier_role_cvl_desc: "一艘规模和载机量都较为有限的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + EQ_MOD_CAT_coldwar_upgrade_bb_TITLE: "冷战战列舰改装" + EQ_MOD_CAT_cv_role_TITLE: "航母角色" + EQ_MOD_CAT_ship_carrier_armor_shbb_TITLE: "航母超重型装甲带" + carrier_helipad_asw_short: "反潜直升机" + carrier_helipad_aew_short: "预警直升机" \ No newline at end of file diff --git a/src/localisation/english/replace/vnr_ai_l_english.yml b/src/localisation/english/replace/vnr_ai_l_english.yml index 920566b..79de591 100755 --- a/src/localisation/english/replace/vnr_ai_l_english.yml +++ b/src/localisation/english/replace/vnr_ai_l_english.yml @@ -49,4 +49,8 @@ RULE_OPTION_BUFF_60: "增加全满" RULE_OPTION_BUFF_30: "增加一半" RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日,比原版§G快60%§!。" - RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" \ No newline at end of file + RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" + RULE_AI_AIR_DESIGN: "启用AI改进舰载机设计" + RULE_AI_AIR_DESIGN_FREE_DESC: "为AI§G启用§!改进过的舰载机设计模板。\n§R请勿将本选项与修改空军科技的mod混用。§!" + RULE_AI_AIR_DESIGN_BLOCKED_DESC: "为AI§R关闭§!改进过的舰载机设计模板。\n§Y使用原版或其他激活状态mod提供的飞机模板。§!" + vnr_cv_plane_output_boost: "海军重置舰载机产出加成" \ No newline at end of file diff --git a/src/localisation/english/replace/vnr_naval_develop_l_english.yml b/src/localisation/english/replace/vnr_naval_develop_l_english.yml index e22011a..ba62866 100755 --- a/src/localisation/english/replace/vnr_naval_develop_l_english.yml +++ b/src/localisation/english/replace/vnr_naval_develop_l_english.yml @@ -90,9 +90,13 @@ sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。" sp_early_informatization_system_perference_a: "慢慢来。" sp_early_informatization_system_perference_b: "分出一部分预算。" - lack_maintainence_facilities: "缺乏维护" - lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" sp_high_speed_light_engine: "高速轻型引擎" - sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" + theoretic_breakthrough_1: "理论突破 I" + theoretic_breakthrough_1_desc: "海军的理论革命正在影响这位海军上将。" + theoretic_breakthrough_2: "理论突破 II" + theoretic_breakthrough_2_desc: "海军的理论革命正在影响这位海军上将。" + lack_maintenance_facilities: "缺乏维护" + lack_maintenance_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" \ No newline at end of file diff --git a/src/localisation/replace/navy_rework_welcome_l_english.yml b/src/localisation/replace/navy_rework_welcome_l_english.yml index 369eb0a..6624803 100755 --- a/src/localisation/replace/navy_rework_welcome_l_english.yml +++ b/src/localisation/replace/navy_rework_welcome_l_english.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" - navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" + navy_rework_welcome_splash_tab_1_content: "§Hv2.1 “珊瑚海”§!\n\n§C重要新增:§!\n\n-新模块:冷战战列舰改装,冷战航母改装\n-新角色:舰队航母,轻型航母\n-重做海军将领技能和特质的效果\n-为开局大国的海军生产队列添加MIO\n-增加一条规则允许AI使用更强的舰载机设计模板(默认为关)\n\n§C更新:§!\n\n-重做全部轻型和重型引擎图标\n-为一些无法灵活更改的舰船角色增加了高额的拆除成本,从而使改装它们的性价比极低\n-为无法灵活更改的舰船角色添加了小贴士\n-更新开局的轻型航母设计\n-法国的暴风雪级现在被归类为战后船体\n-为法国添加大胆级驱逐舰的设计\n-轻型航母可以使用巡洋舰引擎\n-1944航母无法再被改装为超级航母,但可以使用冷战改装模块\n-降低所有巡洋舰和全导弹布局的可靠性\n-加强潜艇的撤退速度和隐蔽性\n-舰队堆叠的最高阵位惩罚上调到100%\n-装甲舰的初始装甲下调到5\n-装甲舰科技现在需要战后重型船体作为前提\n-超级航母现在默认使用装甲飞行甲板\n-超级航母的装甲带现在可以正常由4级重型航母装甲带升级而来\n-削弱第二舰岛的效果\n-平衡所有重中型火炮的效果\n\n§C修复:§!\n\n-修复过热器和额外装甲模块没有UI中种类图标的问题\n-修复教程中的一些错误信息\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多20%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/replace/ship_modules_l_english.yml b/src/localisation/replace/ship_modules_l_english.yml index d3c2b3c..926c2e8 100755 --- a/src/localisation/replace/ship_modules_l_english.yml +++ b/src/localisation/replace/ship_modules_l_english.yml @@ -88,25 +88,25 @@ ship_hull_light_role_dl_desc: "大型驱逐舰或驱逐领舰。" ship_hull_light_role_cl: "超级驱逐舰角色" ship_hull_light_role_cl_short: "超级驱逐舰" - ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。" + ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_light_role_de: "护航驱逐舰角色" ship_hull_light_role_de_short: "护航驱逐舰" - ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。" + ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_c: "舰队巡洋舰角色" ship_hull_cruiser_role_c_short: "舰队巡洋舰" ship_hull_cruiser_role_c_desc: "普通的多用途舰队巡洋舰。" ship_hull_cruiser_role_cb: "大型巡洋舰角色" ship_hull_cruiser_role_cb_short: "大型巡洋舰" - ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_aa: "防空巡洋舰角色" ship_hull_cruiser_role_aa_short: "防空巡洋舰" ship_hull_cruiser_role_aa_desc: "对防空火力特化的巡洋舰。" ship_hull_cruiser_role_cg: "导弹巡洋舰角色" ship_hull_cruiser_role_cg_short: "导弹巡洋舰" - ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。" ship_hull_cruiser_role_clc: "殖民地巡洋舰角色" ship_hull_cruiser_role_clc_short: "殖民地巡洋舰" - ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。" + ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" light_ship_engine_5:0 "55000马力引擎" light_ship_engine_5_short:0 "轻型蒸汽引擎 V" light_ship_engine_5_desc:0 "导电材料和电池技术的崛起催生了蒸汽-电力联合动力系统,可以更好地为舰船的电力设备供能。" @@ -706,7 +706,7 @@ EQ_MOD_CAT_raider_kit_TITLE: "伏击伪装" ship_hull_cruiser_role_rc: "掠袭巡洋舰角色" ship_hull_cruiser_role_rc_short: "掠袭巡洋舰" - ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。" + ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_cruiser_camo_1: "炫目迷彩" ship_cruiser_camo_1_short: "伪装油漆" ship_cruiser_camo_1_desc: "一种伪装涂装,会使舰船更难以被发现或瞄准。\n\n此模块§R不允许§!安装§Y双联和三联轻巡火炮§!。" @@ -787,13 +787,13 @@ ship_medium_battery_4_single_short: "单装203mm自动装填炮组" ship_hull_light_role_ff: "护卫舰角色" ship_hull_light_role_ff_short: "护卫舰" - ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。" + ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_ac: "装甲巡洋舰角色" ship_hull_cruiser_role_ac_short: "装甲巡洋舰" - ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_cd: "岸防舰角色" ship_hull_cruiser_role_cd_short: "岸防舰" - ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。" + ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_cds_role_TITLE: "岸防舰角色" EQ_MOD_CAT_super_heavy_ship_engine_TITLE: "超重型蒸汽引擎" ship_deck_space_short: "中型开放式机库" @@ -959,7 +959,7 @@ EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹" ship_hull_cruiser_role_ca: "主力巡洋舰角色" ship_hull_cruiser_role_ca_short: "主力巡洋舰" - ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。" ger_11in_c34_triple: "28cm SK C/34火炮" ger_11in_c34_triple_short: "三联28cm SK C/34火炮" ger_11in_c34_triple_desc: "为德国的装甲舰所设计的火炮。" @@ -970,7 +970,7 @@ EQ_MOD_CAT_ship_secondaries_special_TITLE: "大口径副炮组" ship_hull_cruiser_role_pc: "防护巡洋舰角色" ship_hull_cruiser_role_pc_short: "防护巡洋舰" - ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。" + ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_heavy_ship_engine_nuclear_TITLE: "重型核动力引擎" ship_anti_air_1_h: "6cm 防空炮" ship_anti_air_1_h_short: "重型防空炮 I" @@ -1034,7 +1034,7 @@ ship_radar_finder_desc: "一套用于定位测距无线电源的设备。" ship_hull_cruiser_role_mo: "岸防战列舰角色" ship_hull_cruiser_role_mo_short: "岸防战列舰" - ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。" + ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施" sub_airplane_launcher_1: "水上飞机弹射器" sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。" @@ -1055,13 +1055,13 @@ EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体" carrier_bb_conversion: "由战列舰改装而来" carrier_bb_conversion_short: "战列舰船体" - carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。" + carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_bc_conversion: "由战列巡洋舰改装而来" carrier_bc_conversion_short: "战列巡洋舰船体" - carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。" + carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_shbb_conversion: "由超重型战列舰改装而来" carrier_shbb_conversion_short: "超重型战列舰船体" - carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!" + carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_helipad_asw: "反潜直升机" carrier_helipad_asw_desc: "一队带有反潜武器的直升机。" carrier_helipad_aew: "预警直升机" @@ -1113,10 +1113,10 @@ ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。" ship_hull_civilian_role_ao: "大型舰队油轮角色" ship_hull_civilian_role_ao_short: "大型舰队油轮" - ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。" + ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_civilian_role_av: "水上飞机母舰角色" ship_hull_civilian_role_av_short: "水上飞机母舰" - ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。" + ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔" EQ_MOD_CAT_ap_role_TITLE: "辅助船角色" sub_ship_periscope_4: "潜望镜 IV" @@ -1151,4 +1151,22 @@ ship_secondaries_2_light: "127mm速射炮" ship_secondaries_2_light_short: "轻型副炮组2" ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" - EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" + EQ_MOD_CAT_coldwar_upgrade_cv_TITLE: "冷战航母改装" + coldwar_upgrade_bb: "冷战战列舰改装" + coldwar_upgrade_bb_short: "冷战改装" + coldwar_upgrade_bb_desc: "使这艘战舰面向未来的全面改装。" + coldwar_upgrade_cv: "冷战航母改装" + coldwar_upgrade_cv_short: "冷战改装" + coldwar_upgrade_cv_desc: "使这艘战舰面向未来的全面改装。" + ship_hull_carrier_role_cv: "舰队航母角色" + ship_hull_carrier_role_cv_short: "舰队航母" + ship_hull_carrier_role_cv_desc: "一艘为舰队行动设计的标准航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + ship_hull_carrier_role_cvl: "轻型航母角色" + ship_hull_carrier_role_cvl_short: "轻型航母" + ship_hull_carrier_role_cvl_desc: "一艘规模和载机量都较为有限的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + EQ_MOD_CAT_coldwar_upgrade_bb_TITLE: "冷战战列舰改装" + EQ_MOD_CAT_cv_role_TITLE: "航母角色" + EQ_MOD_CAT_ship_carrier_armor_shbb_TITLE: "航母超重型装甲带" + carrier_helipad_asw_short: "反潜直升机" + carrier_helipad_aew_short: "预警直升机" \ No newline at end of file diff --git a/src/localisation/replace/vnr_ai_l_english.yml b/src/localisation/replace/vnr_ai_l_english.yml index 920566b..79de591 100755 --- a/src/localisation/replace/vnr_ai_l_english.yml +++ b/src/localisation/replace/vnr_ai_l_english.yml @@ -49,4 +49,8 @@ RULE_OPTION_BUFF_60: "增加全满" RULE_OPTION_BUFF_30: "增加一半" RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日,比原版§G快60%§!。" - RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" \ No newline at end of file + RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" + RULE_AI_AIR_DESIGN: "启用AI改进舰载机设计" + RULE_AI_AIR_DESIGN_FREE_DESC: "为AI§G启用§!改进过的舰载机设计模板。\n§R请勿将本选项与修改空军科技的mod混用。§!" + RULE_AI_AIR_DESIGN_BLOCKED_DESC: "为AI§R关闭§!改进过的舰载机设计模板。\n§Y使用原版或其他激活状态mod提供的飞机模板。§!" + vnr_cv_plane_output_boost: "海军重置舰载机产出加成" \ No newline at end of file diff --git a/src/localisation/replace/vnr_naval_develop_l_english.yml b/src/localisation/replace/vnr_naval_develop_l_english.yml index e22011a..ba62866 100755 --- a/src/localisation/replace/vnr_naval_develop_l_english.yml +++ b/src/localisation/replace/vnr_naval_develop_l_english.yml @@ -90,9 +90,13 @@ sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。" sp_early_informatization_system_perference_a: "慢慢来。" sp_early_informatization_system_perference_b: "分出一部分预算。" - lack_maintainence_facilities: "缺乏维护" - lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" sp_high_speed_light_engine: "高速轻型引擎" - sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" + theoretic_breakthrough_1: "理论突破 I" + theoretic_breakthrough_1_desc: "海军的理论革命正在影响这位海军上将。" + theoretic_breakthrough_2: "理论突破 II" + theoretic_breakthrough_2_desc: "海军的理论革命正在影响这位海军上将。" + lack_maintenance_facilities: "缺乏维护" + lack_maintenance_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml index af62f8b..9625121 100755 --- a/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/navy_rework_welcome_l_simp_chinese.yml @@ -4,7 +4,7 @@ navy_rework_welcome_splash_tab_3: "额外信息" navy_rework_welcome_splash_tab_4: "致谢" navy_rework_options_button_text: "继续" - navy_rework_welcome_splash_tab_1_content: "§Hv2.0 “猎杀红十月”§!\n\n§C重要新增:§!\n\n-兼容原版1.16.5更新\n-新角色:防空导弹巡洋舰\n-新项目:高速轻型引擎\n-新模块:高温过热器,轻型副炮(lv1-lv2)\n-新立绘:黑太子(黛朵级),大胆,轰鸣(卡宁级),奥里斯卡尼(埃塞克斯级SCB-125改装),奥尔巴尼(导弹改装),长岛,普林斯顿,勇敢(法国),黎塞留(1944涂装)\n-为主要国家添加了更多特殊的模块名称\n\n§C更新:§!\n\n-高速引擎科技现在通过新的特殊项目才能解锁\n-高速轻型引擎的效果被削弱了,需要搭配高温过热器才能达到之前的速度\n-巡洋舰现在使用专用的小口径副炮组,原本的副炮在巡洋舰上不再可用\n-1944航母船体现在可以改装为超级航母\n-平衡所有轻型火炮的造价和火力\n-重型装甲科技现在可以在研究完成后自动解锁对应级别的巡洋舰装甲科技,巡洋舰装甲科技可以在研究完成后获得对应级别重型装甲科技的50%加速卡\n-AI会在条件允许的前提下为老式驱逐舰安装声呐\n-潜艇的暴露几率被提高了\n-潜艇鱼雷管现在会带来更高的可见度惩罚\n-在非常规的巡洋舰角色上不能再使用重型舰船的杂项模块\n-更新了部分关键部位受损类型的效果\n-对低可靠性舰船的伤害加成被提高了,在0%可靠的情况下这一倍率由5调整为8(根据可靠性增加线性降低直至1)\n-提高了大型开放式机库的组织度惩罚\n-删除了部分AI航母模板上的低效模块\n-更新部分日本开局的巡洋舰设计\n-为墨西哥的海防舰增加一个立绘\n-英联邦国家现在可以使用英国的额外舰船立绘\n\n§C修复:§!\n\n-英国,日本,美国在开局时会在特殊项目中拥有超重主炮而非隐藏该项目\n-瑞典巡洋舰费尔加号的设计根据其1936年时的状态做了修改\n-修复潜艇弹道导弹发射装置种类没有图标和名称的问题\n\n感谢你的游玩!" - navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" + navy_rework_welcome_splash_tab_1_content: "§Hv2.1 “珊瑚海”§!\n\n§C重要新增:§!\n\n-新模块:冷战战列舰改装,冷战航母改装\n-新角色:舰队航母,轻型航母\n-重做海军将领技能和特质的效果\n-为开局大国的海军生产队列添加MIO\n-增加一条规则允许AI使用更强的舰载机设计模板(默认为关)\n\n§C更新:§!\n\n-重做全部轻型和重型引擎图标\n-为一些无法灵活更改的舰船角色增加了高额的拆除成本,从而使改装它们的性价比极低\n-为无法灵活更改的舰船角色添加了小贴士\n-更新开局的轻型航母设计\n-法国的暴风雪级现在被归类为战后船体\n-为法国添加大胆级驱逐舰的设计\n-轻型航母可以使用巡洋舰引擎\n-1944航母无法再被改装为超级航母,但可以使用冷战改装模块\n-降低所有巡洋舰和全导弹布局的可靠性\n-加强潜艇的撤退速度和隐蔽性\n-舰队堆叠的最高阵位惩罚上调到100%\n-装甲舰的初始装甲下调到5\n-装甲舰科技现在需要战后重型船体作为前提\n-超级航母现在默认使用装甲飞行甲板\n-超级航母的装甲带现在可以正常由4级重型航母装甲带升级而来\n-削弱第二舰岛的效果\n-平衡所有重中型火炮的效果\n\n§C修复:§!\n\n-修复过热器和额外装甲模块没有UI中种类图标的问题\n-修复教程中的一些错误信息\n\n感谢你的游玩!" + navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多20%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。" navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。" navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东风21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml index b53aff4..810612a 100755 --- a/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/ship_modules_l_simp_chinese.yml @@ -88,25 +88,25 @@ ship_hull_light_role_dl_desc: "大型驱逐舰或驱逐领舰。" ship_hull_light_role_cl: "超级驱逐舰角色" ship_hull_light_role_cl_short: "超级驱逐舰" - ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。" + ship_hull_light_role_cl_desc: "超大型驱逐舰或轻型巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_light_role_de: "护航驱逐舰角色" ship_hull_light_role_de_short: "护航驱逐舰" - ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。" + ship_hull_light_role_de_desc: "护航驱逐舰或护卫舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_c: "舰队巡洋舰角色" ship_hull_cruiser_role_c_short: "舰队巡洋舰" ship_hull_cruiser_role_c_desc: "普通的多用途舰队巡洋舰。" ship_hull_cruiser_role_cb: "大型巡洋舰角色" ship_hull_cruiser_role_cb_short: "大型巡洋舰" - ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cb_desc: "装备战巡级别火力的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_aa: "防空巡洋舰角色" ship_hull_cruiser_role_aa_short: "防空巡洋舰" ship_hull_cruiser_role_aa_desc: "对防空火力特化的巡洋舰。" ship_hull_cruiser_role_cg: "导弹巡洋舰角色" ship_hull_cruiser_role_cg_short: "导弹巡洋舰" - ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_cg_desc: "可以发射导弹的巡洋舰。" ship_hull_cruiser_role_clc: "殖民地巡洋舰角色" ship_hull_cruiser_role_clc_short: "殖民地巡洋舰" - ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。" + ship_hull_cruiser_role_clc_desc: "为在遥远的海域行动而设计的巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" light_ship_engine_5:0 "55000马力引擎" light_ship_engine_5_short:0 "轻型蒸汽引擎 V" light_ship_engine_5_desc:0 "导电材料和电池技术的崛起催生了蒸汽-电力联合动力系统,可以更好地为舰船的电力设备供能。" @@ -706,7 +706,7 @@ EQ_MOD_CAT_raider_kit_TITLE: "伏击伪装" ship_hull_cruiser_role_rc: "掠袭巡洋舰角色" ship_hull_cruiser_role_rc_short: "掠袭巡洋舰" - ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。" + ship_hull_cruiser_role_rc_desc: "用于袭击贸易路线的特殊巡洋舰,通常可见度较低。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_cruiser_camo_1: "炫目迷彩" ship_cruiser_camo_1_short: "伪装油漆" ship_cruiser_camo_1_desc: "一种伪装涂装,会使舰船更难以被发现或瞄准。\n\n此模块§R不允许§!安装§Y双联和三联轻巡火炮§!。" @@ -787,13 +787,13 @@ ship_medium_battery_4_single_short: "单装203mm自动装填炮组" ship_hull_light_role_ff: "护卫舰角色" ship_hull_light_role_ff_short: "护卫舰" - ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。" + ship_hull_light_role_ff_desc: "护卫舰、轻型护卫舰或近海巡防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_ac: "装甲巡洋舰角色" ship_hull_cruiser_role_ac_short: "装甲巡洋舰" - ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ac_desc: "建造于世界大战之前的装甲巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_cruiser_role_cd: "岸防舰角色" ship_hull_cruiser_role_cd_short: "岸防舰" - ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。" + ship_hull_cruiser_role_cd_desc: "体型接近巡洋舰的岸防舰艇。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_cds_role_TITLE: "岸防舰角色" EQ_MOD_CAT_super_heavy_ship_engine_TITLE: "超重型蒸汽引擎" ship_deck_space_short: "中型开放式机库" @@ -959,7 +959,7 @@ EQ_MOD_CAT_ship_sub_missile_TITLE: "潜射巡航导弹" ship_hull_cruiser_role_ca: "主力巡洋舰角色" ship_hull_cruiser_role_ca_short: "主力巡洋舰" - ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。\n§R安装此模块的巡洋舰将被视为主力舰。§!" + ship_hull_cruiser_role_ca_desc: "普通的多用途主力巡洋舰。" ger_11in_c34_triple: "28cm SK C/34火炮" ger_11in_c34_triple_short: "三联28cm SK C/34火炮" ger_11in_c34_triple_desc: "为德国的装甲舰所设计的火炮。" @@ -970,7 +970,7 @@ EQ_MOD_CAT_ship_secondaries_special_TITLE: "大口径副炮组" ship_hull_cruiser_role_pc: "防护巡洋舰角色" ship_hull_cruiser_role_pc_short: "防护巡洋舰" - ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。" + ship_hull_cruiser_role_pc_desc: "有装甲保护的早期巡洋舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_heavy_ship_engine_nuclear_TITLE: "重型核动力引擎" ship_anti_air_1_h: "6cm 防空炮" ship_anti_air_1_h_short: "重型防空炮 I" @@ -1034,7 +1034,7 @@ ship_radar_finder_desc: "一套用于定位测距无线电源的设备。" ship_hull_cruiser_role_mo: "岸防战列舰角色" ship_hull_cruiser_role_mo_short: "岸防战列舰" - ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。" + ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施" sub_airplane_launcher_1: "水上飞机弹射器" sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。" @@ -1055,13 +1055,13 @@ EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体" carrier_bb_conversion: "由战列舰改装而来" carrier_bb_conversion_short: "战列舰船体" - carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。" + carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_bc_conversion: "由战列巡洋舰改装而来" carrier_bc_conversion_short: "战列巡洋舰船体" - carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。" + carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_shbb_conversion: "由超重型战列舰改装而来" carrier_shbb_conversion_short: "超重型战列舰船体" - carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!" + carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。\n\n§G在舰尾解锁一个额外机库。§!\n§R此角色为起源性角色,一旦安装后将难以替换§!" carrier_helipad_asw: "反潜直升机" carrier_helipad_asw_desc: "一队带有反潜武器的直升机。" carrier_helipad_aew: "预警直升机" @@ -1113,10 +1113,10 @@ ship_hull_civilian_role_ap_desc: "为补给和支援设计的通用型舰队支援舰。" ship_hull_civilian_role_ao: "大型舰队油轮角色" ship_hull_civilian_role_ao_short: "大型舰队油轮" - ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。" + ship_hull_civilian_role_ao_desc: "有着大型储油罐的专用舰队油轮。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" ship_hull_civilian_role_av: "水上飞机母舰角色" ship_hull_civilian_role_av_short: "水上飞机母舰" - ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。" + ship_hull_civilian_role_av_desc: "带有水上飞机弹射器和机库的辅助船。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" EQ_MOD_SLOT_fixed_ship_conning_tower_slot_TITLE: "指挥塔" EQ_MOD_CAT_ap_role_TITLE: "辅助船角色" sub_ship_periscope_4: "潜望镜 IV" @@ -1151,4 +1151,22 @@ ship_secondaries_2_light: "127mm速射炮" ship_secondaries_2_light_short: "轻型副炮组2" ship_secondaries_2_light_desc: "安放在小型炮塔上的速射炮,用于应对驱逐舰和鱼雷艇。" - EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" \ No newline at end of file + EQ_MOD_CAT_sub_rocket_TITLE: "潜射导弹发射器" + EQ_MOD_CAT_coldwar_upgrade_cv_TITLE: "冷战航母改装" + coldwar_upgrade_bb: "冷战战列舰改装" + coldwar_upgrade_bb_short: "冷战改装" + coldwar_upgrade_bb_desc: "使这艘战舰面向未来的全面改装。" + coldwar_upgrade_cv: "冷战航母改装" + coldwar_upgrade_cv_short: "冷战改装" + coldwar_upgrade_cv_desc: "使这艘战舰面向未来的全面改装。" + ship_hull_carrier_role_cv: "舰队航母角色" + ship_hull_carrier_role_cv_short: "舰队航母" + ship_hull_carrier_role_cv_desc: "一艘为舰队行动设计的标准航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + ship_hull_carrier_role_cvl: "轻型航母角色" + ship_hull_carrier_role_cvl_short: "轻型航母" + ship_hull_carrier_role_cvl_desc: "一艘规模和载机量都较为有限的航母。\n\n§R此角色为起源性角色,一旦安装后将难以替换§!" + EQ_MOD_CAT_coldwar_upgrade_bb_TITLE: "冷战战列舰改装" + EQ_MOD_CAT_cv_role_TITLE: "航母角色" + EQ_MOD_CAT_ship_carrier_armor_shbb_TITLE: "航母超重型装甲带" + carrier_helipad_asw_short: "反潜直升机" + carrier_helipad_aew_short: "预警直升机" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/vnr_ai_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/vnr_ai_l_simp_chinese.yml index 11d780c..e334961 100755 --- a/src/localisation/simp_chinese/replace/vnr_ai_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/vnr_ai_l_simp_chinese.yml @@ -49,4 +49,8 @@ RULE_OPTION_BUFF_60: "增加全满" RULE_OPTION_BUFF_30: "增加一半" RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日,比原版§G快60%§!。" - RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" \ No newline at end of file + RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日,比原版§G快30%§!。" + RULE_AI_AIR_DESIGN: "启用AI改进舰载机设计" + RULE_AI_AIR_DESIGN_FREE_DESC: "为AI§G启用§!改进过的舰载机设计模板。\n§R请勿将本选项与修改空军科技的mod混用。§!" + RULE_AI_AIR_DESIGN_BLOCKED_DESC: "为AI§R关闭§!改进过的舰载机设计模板。\n§Y使用原版或其他激活状态mod提供的飞机模板。§!" + vnr_cv_plane_output_boost: "海军重置舰载机产出加成" \ No newline at end of file diff --git a/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml b/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml index a06d100..def1a7e 100755 --- a/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/replace/vnr_naval_develop_l_simp_chinese.yml @@ -90,9 +90,13 @@ sp_early_informatization_system_unique_reward_a_desc: "在计算机科技领域处于领导地位的研发团队提出了一项旨在扩展信息化系统,以及合并所有海军舰船上电子设备的集成化计算机系统。这是一个有趣的点子,但也会在很大程度上影响目前的项目进度。" sp_early_informatization_system_perference_a: "慢慢来。" sp_early_informatization_system_perference_b: "分出一部分预算。" - lack_maintainence_facilities: "缺乏维护" - lack_maintainence_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" murwik_naval_academy: "缪尔维克海军学院" murwik_naval_academy_desc: "缪尔维克海军学院是德国海军军官的主要训练培养机构,其在1910年基尔海军学院解散重组后设立,成为德国最重要的海军院校。该机构致力于通过海军火器训练和工程学教育培养职业化的德国海军军官。" sp_high_speed_light_engine: "高速轻型引擎" - sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" \ No newline at end of file + sp_high_speed_light_engine_desc: "高温过热器和强劲的蒸汽涡轮的结合可以将舰船加速到前所未有的速度。" + theoretic_breakthrough_1: "理论突破 I" + theoretic_breakthrough_1_desc: "海军的理论革命正在影响这位海军上将。" + theoretic_breakthrough_2: "理论突破 II" + theoretic_breakthrough_2_desc: "海军的理论革命正在影响这位海军上将。" + lack_maintenance_facilities: "缺乏维护" + lack_maintenance_facilities_desc: "我们拥有的海军设施无力维护现有的舰队。" \ No newline at end of file