This commit is contained in:
323
src/common/ai_equipment/vnr_battleships.txt
Executable file
323
src/common/ai_equipment/vnr_battleships.txt
Executable file
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naval_capital_battleship = {
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category = naval
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#available_for = {}
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#blocked_for = {}
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roles = { vnr_naval_capital_bb }
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priority = { base = 10 }
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capital_battleship_1924 = {
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name = vnr_bb_1924
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role_icon_index = 3
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priority = {
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base = 10
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modifier = { factor = 0.1 has_tech = interwar_ship_hull_heavy }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 2000.0
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type = vnr_ship_hull_heavy_2
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_secondaries
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fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_heavy_battery
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mid_1_custom_slot = ship_secondaries
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_heavy_battery
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rear_2_custom_slot = ship_heavy_battery
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}
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}
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}
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capital_battleship_1936 = {
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name = vnr_bb_1936
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role_icon_index = 3
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priority = {
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base = 20
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modifier = { factor = 0.1 has_tech = improved_ship_hull_heavy }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 3000.0
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type = vnr_ship_hull_heavy_3
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_secondaries
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fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_heavy_battery
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mid_1_custom_slot = ship_secondaries
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_heavy_battery
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rear_2_custom_slot = ship_heavy_battery
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}
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}
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}
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capital_battleship_1940 = {
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name = vnr_bb_1940
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role_icon_index = 1
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priority = {
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base = 50
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modifier = { factor = 0.1 has_tech = advanced_ship_hull_heavy }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 3500.0
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type = vnr_ship_hull_heavy_4
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modules = {
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fixed_ship_battery_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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mid_1_custom_slot = ship_secondaries
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mid_2_custom_slot = ship_anti_air
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mid_3_custom_slot = ship_dp_secondaries
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rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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rear_2_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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}
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}
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}
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capital_battleship_1944 = {
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name = vnr_bb_1944
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role_icon_index = 1
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priority = {
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base = 0
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modifier = { add = 100 has_tech = advanced_ship_hull_heavy }
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modifier = { factor = 0.1 has_global_flag = naval_tech_1945 }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 5000.0
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type = vnr_ship_hull_heavy_5
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modules = {
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fixed_ship_battery_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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mid_1_custom_slot = ship_dp_secondaries
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mid_2_custom_slot = ship_anti_air
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mid_3_custom_slot = ship_dp_secondaries
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rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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rear_2_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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}
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}
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}
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capital_battleship_1946 = {
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name = vnr_bb_1946
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role_icon_index = 57
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priority = {
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base = 0
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modifier = { add = 100 has_global_flag = naval_tech_1945 }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 5500.0
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type = vnr_ship_hull_heavy_5
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modules = {
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fixed_ship_battery_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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fixed_ship_anti_air_slot = ship_missile_aa
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { any_of = { heavy_ship_engine_4_gas heavy_ship_engine_nuclear } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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mid_1_custom_slot = ship_dp_secondaries
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mid_2_custom_slot = ship_missile_1
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mid_3_custom_slot = ship_dp_secondaries
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rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
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rear_2_custom_slot = ship_missile_aa
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}
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}
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}
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capital_battleship_shbb = {
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name = vnr_shbb_1936
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role_icon_index = 7
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priority = {
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base = 0
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modifier = { add = 50 tag = JAP }
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modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 4 } }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 2500.0
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type = vnr_ship_hull_super_heavy_1
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modules = {
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fixed_ship_battery_slot = ship_super_heavy_battery_triple
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_engine_slot = { upgrade = current any_of = { super_heavy_ship_engine_3 super_heavy_ship_engine_2 super_heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_secondaries
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fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_shbb_2 ship_armor_shbb } }
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fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher
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fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_super_heavy_battery_triple
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mid_1_custom_slot = ship_secondaries
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mid_2_custom_slot = ship_anti_air
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mid_3_custom_slot = ship_secondaries
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rear_1_custom_slot = ship_super_heavy_battery_triple
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}
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}
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}
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# expert AI
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capital_battleship_1936_expert = {
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name = vnr_bb_1936_expert
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role_icon_index = 3
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priority = {
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base = 20
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modifier = { factor = 0.1 has_tech = improved_ship_hull_heavy }
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modifier = { factor = 0 expert_ai_style = no }
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}
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target_variant = {
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match_value = 3000.0
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type = vnr_ship_hull_heavy_3
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_triple
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = { any_of = { ship_radar ship_mast } }
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fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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front_1_custom_slot = ship_heavy_battery_triple
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mid_1_custom_slot = ship_anti_air
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_heavy_battery_triple
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}
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}
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}
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capital_battleship_1940_expert = {
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name = vnr_bb_1940_expert
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role_icon_index = 1
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priority = {
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base = 50
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modifier = { factor = 0.1 has_tech = advanced_ship_hull_heavy }
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modifier = { factor = 0 expert_ai_style = no }
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}
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target_variant = {
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match_value = 3500.0
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type = vnr_ship_hull_heavy_4
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_triple
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { upgrade > current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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front_1_custom_slot = ship_heavy_battery_triple
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mid_1_custom_slot = ship_anti_air
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_heavy_battery_triple
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rear_2_custom_slot = ship_heavy_battery_triple
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}
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}
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}
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capital_battleship_1944_expert = {
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name = vnr_bb_1944_expert
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role_icon_index = 1
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priority = {
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base = 0
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modifier = { add = 100 has_tech = advanced_ship_hull_heavy }
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modifier = { factor = 0.1 has_global_flag = naval_tech_1945 }
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modifier = { factor = 0 expert_ai_style = no }
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}
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target_variant = {
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match_value = 5000.0
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type = vnr_ship_hull_heavy_5
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_triple
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { upgrade > current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
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fixed_ship_secondaries_slot = ship_dp_secondaries
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fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
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fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
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fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
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fixed_ship_extra_secondaries_slot = ship_super_heavy_weight_shell
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front_1_custom_slot = ship_heavy_battery_triple
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mid_1_custom_slot = ship_anti_air
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_heavy_battery_triple
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rear_2_custom_slot = ship_heavy_battery_triple
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}
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}
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}
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}
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