2024-07-22 19:21:09
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2024-07-22 19:21:09 +08:00
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naval_develop_category = {
gen_naval_hire_designer = {
icon = generic_naval
fire_only_once = yes
days_remove = 30
available = {
has_navy_size = {
size < 1
}
num_of_naval_factories > 1
}
visible = {
has_navy_size = { size < 1 }
num_of_naval_factories > 0
}
cancel_trigger = {
OR = {
has_navy_size = {
size > 5
}
}
}
cost = 15
remove_effect = {
navy_experience = 150
}
ai_will_do = {
factor = 0
modifier = {
add = 300
has_war = yes
}
modifier = {
add = 300
has_navy_size = {
size < 5
}
}
}
}
gen_naval_hire_advisor = {
icon = generic_naval
fire_only_once = yes
days_remove = 30
available = {
num_of_naval_factories > 1
}
visible = {
has_navy_size = { size < 50 }
num_of_naval_factories > 0
}
cost = 15
remove_effect = {
add_doctrine_cost_reduction = {
cost_reduction = 0.8
uses = 3
category = naval_doctrine
}
}
ai_will_do = {
factor = 0
modifier = {
add = 300
has_war = yes
}
modifier = {
add = 300
has_navy_size = {
size < 5
}
}
}
}
gen_naval_develop_destroyer = {
icon = generic_naval
fire_only_once = yes
days_remove = 30
available = {
has_navy_size = {
size < 15
}
num_of_naval_factories > 1
}
visible = {
has_navy_size = {
size < 15
}
num_of_naval_factories > 0
}
cost = 30
modifier = {
consumer_goods_factor = 0.1
}
remove_effect = {
add_tech_bonus = {
bonus = 1
uses = 3
category = dd_tech
}
}
ai_will_do = {
factor = 0
modifier = {
add = 300
has_navy_size = {
size < 15
}
}
}
}
gen_naval_develop_cruiser = {
icon = generic_naval
fire_only_once = yes
days_remove = 30
available = {
has_navy_size = {
size < 30
}
num_of_naval_factories > 1
}
visible = {
has_navy_size = {
size < 30
}
num_of_naval_factories > 1
}
cost = 30
modifier = {
consumer_goods_factor = 0.1
}
remove_effect = {
add_tech_bonus = {
bonus = 1
uses = 3
category = ca_tech
}
}
ai_will_do = {
factor = 0
modifier = {
add = 30
has_navy_size = {
size < 30
}
}
}
}
gen_naval_develop_battleship = {
icon = generic_naval
fire_only_once = yes
days_remove = 45
available = {
has_navy_size = {
size < 45
}
num_of_naval_factories > 1
}
visible = {
has_navy_size = {
size < 45
}
has_navy_size = {
size < 1
type = capital_ship
archetype = ship_hull_heavy
}
num_of_naval_factories > 1
}
cost = 50
modifier = {
consumer_goods_factor = 0.2
}
remove_effect = {
add_tech_bonus = {
bonus = 1
uses = 3
category = bb_tech
}
}
ai_will_do = {
factor = 0
modifier = {
add = 30
has_navy_size = {
size < 45
}
}
}
}
gen_naval_develop_carrier = {
icon = generic_naval
fire_only_once = yes
days_remove = 45
available = {
has_navy_size = {
size < 45
}
num_of_naval_factories > 1
}
visible = {
has_navy_size = {
size < 45
}
has_navy_size = {
size < 1
type = carrier
}
num_of_naval_factories > 1
}
cost = 50
modifier = {
consumer_goods_factor = 0.2
}
remove_effect = {
add_tech_bonus = {
bonus = 1
uses = 3
category = cv_tech
}
}
ai_will_do = {
factor = 0
modifier = {
add = 20
has_navy_size = {
size < 45
}
}
}
}
gen_naval_develop_submarine = {
icon = generic_naval
fire_only_once = yes
days_remove = 30
available = {
has_navy_size = {
size < 10
}
num_of_naval_factories > 0
}
visible = {
has_navy_size = {
size < 10
}
num_of_naval_factories > 0
}
cost = 15
modifier = {
consumer_goods_factor = 0.05
}
remove_effect = {
add_tech_bonus = {
bonus = 1
uses = 3
category = ss_tech
}
}
ai_will_do = {
factor = 0
modifier = {
add = 30
has_navy_size = {
size < 10
}
}
}
}
gen_naval_research_budget = {
icon = GFX_decision_generic_research
available = {
num_of_naval_factories > 0
has_navy_size = {
size > 50
}
}
visible = {
num_of_naval_factories > 0
}
cost = 10
days_re_enable = 365
complete_effect = {
add_timed_idea = {
idea = vnr_research_budget
days = 180
}
}
ai_will_do = {
factor = 30
modifier = { factor = 0 expert_ai_style = yes }
modifier = { factor = 0 has_political_power < 20 }
}
}
}