This commit is contained in:
1099
src/common/scripted_effects/_add_ai_variants.txt
Executable file
1099
src/common/scripted_effects/_add_ai_variants.txt
Executable file
File diff suppressed because it is too large
Load Diff
6502
src/common/scripted_effects/_add_naval_variants.txt
Executable file
6502
src/common/scripted_effects/_add_naval_variants.txt
Executable file
File diff suppressed because it is too large
Load Diff
649
src/common/scripted_effects/_add_never_built.txt
Executable file
649
src/common/scripted_effects/_add_never_built.txt
Executable file
@@ -0,0 +1,649 @@
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||||
ENG_never_built_blueprints = {
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||||
create_equipment_variant = {
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name = "G3级" # G3 Class
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parent_version = 0
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role_icon_index = 1
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icon = "gfx/interface/technologies/Fun/G3.png"
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type = vnr_ship_hull_heavy_2
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name_group = ENG_BB_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_2_triple
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_1
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fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = heavy_ship_engine_2
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fixed_ship_secondaries_slot = ship_secondaries_2
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fixed_ship_armor_slot = ship_armor_bc_2
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fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
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fixed_ship_torpedo_defense_system_slot = torpedo_belt
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front_1_custom_slot = ship_heavy_battery_2_triple
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mid_1_custom_slot = ship_anti_air_1
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mid_2_custom_slot = ship_heavy_battery_2_triple
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rear_1_custom_slot = ship_secondaries_2
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}
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}
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create_equipment_variant = {
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name = "N3级" # N3 Class
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parent_version = 0
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role_icon_index = 7
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icon = "gfx/interface/technologies/Fun/N3.png"
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type = vnr_ship_hull_super_heavy_1
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name_group = ENG_BB_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_super_heavy_battery_1_triple
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = heavy_ship_engine_2
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fixed_ship_secondaries_slot = ship_secondaries_2
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fixed_ship_armor_slot = ship_armor_shbb
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fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_super_heavy_battery_1_triple
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mid_1_custom_slot = ship_anti_air_1
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mid_2_custom_slot = ship_super_heavy_battery_1_triple
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rear_1_custom_slot = ship_secondaries_2
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}
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}
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create_equipment_variant = {
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name = "无比级" # Incomparable Class
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parent_version = 0
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icon = "gfx/interface/technologies/Fun/ENG_Incomparable.png"
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type = vnr_ship_hull_heavy_1
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role_icon_index = 15
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name_group = ENG_BC_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_super_heavy_battery_big_1
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_engine_slot = heavy_ship_engine_3
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fixed_ship_secondaries_slot = ship_secondaries_1
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fixed_ship_armor_slot = ship_armor_bc_1
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_anti_air_1
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front_2_custom_slot = ship_super_heavy_battery_big_1
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mid_1_custom_slot = ship_airplane_launcher_1
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mid_2_custom_slot = ship_secondaries_1
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rear_1_custom_slot = ship_super_heavy_battery_big_1
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}
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obsolete = yes
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}
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}
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FRA_never_built_blueprints = {
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create_equipment_variant = {
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name = "诺曼底级" # Normandie Class
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parent_version = 0
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role_icon_index = 4
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icon = "gfx/interface/technologies/France/FRA_battleship2.png"
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type = vnr_ship_hull_heavy_2
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name_group = FRA_BB_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_1_quad
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = heavy_ship_engine_1
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fixed_ship_secondaries_slot = ship_secondaries_1
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fixed_ship_armor_slot = ship_armor_bb_1
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fixed_ship_airplane_launcher_slot = ship_airplane_launcher_1
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = empty
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mid_1_custom_slot = ship_anti_air_1
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mid_2_custom_slot = ship_heavy_battery_1_quad
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rear_1_custom_slot = ship_heavy_battery_1_quad
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}
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}
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}
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GER_never_built_blueprints = {
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create_equipment_variant = {
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name = "L20e级" # L20e Class
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parent_version = 0
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role_icon_index = 3
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icon = "gfx/interface/technologies/Fun/L20e.png"
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type = vnr_ship_hull_heavy_2
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name_group = GER_BB_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_2
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = heavy_ship_engine_2
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fixed_ship_secondaries_slot = ship_secondaries_1
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fixed_ship_armor_slot = ship_armor_bb_2
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fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_heavy_battery_2
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mid_1_custom_slot = ship_airplane_launcher_1
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mid_2_custom_slot = ship_secondaries_1
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rear_1_custom_slot = ship_heavy_battery_2
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rear_2_custom_slot = ship_heavy_battery_2
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}
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}
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create_equipment_variant = {
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name = "马肯森级" # Mackensen Class
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parent_version = 0
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role_icon_index = 16
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icon = "gfx/interface/technologies/Fun/Yorck.png"
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type = vnr_ship_hull_heavy_1
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name_group = GER_BC_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_1
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_engine_slot = heavy_ship_engine_2
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fixed_ship_secondaries_slot = ship_secondaries_1
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fixed_ship_armor_slot = ship_armor_bc_1
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fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_heavy_battery_1
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mid_1_custom_slot = ship_secondaries_1
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mid_2_custom_slot = ship_airplane_launcher_1
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rear_1_custom_slot = ship_heavy_battery_1
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rear_2_custom_slot = ship_heavy_battery_1
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}
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obsolete = yes
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}
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create_equipment_variant = {
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name = "约克级" # Yorck Class
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parent_version = 0
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role_icon_index = 16
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icon = "gfx/interface/technologies/Fun/Yorck.png"
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type = vnr_ship_hull_heavy_2
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name_group = GER_BC_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_big_1
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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fixed_ship_engine_slot = heavy_ship_engine_2
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fixed_ship_secondaries_slot = ship_secondaries_1
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||||
fixed_ship_armor_slot = ship_armor_bc_2
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fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
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fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_heavy_battery_big_1
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front_2_custom_slot = ship_anti_air_1
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mid_1_custom_slot = ship_secondaries_1
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mid_2_custom_slot = ship_airplane_launcher_1
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rear_1_custom_slot = ship_heavy_battery_big_1
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rear_2_custom_slot = ship_heavy_battery_big_1
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}
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}
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}
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ITA_never_built_blueprints = {
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create_equipment_variant = {
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name = "弗朗切斯科·卡拉乔洛级" # Francesco Caracciolo Class
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parent_version = 0
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role_icon_index = 3
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icon = "gfx/interface/technologies/Italy/ITA_battleship2.png"
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type = vnr_ship_hull_heavy_2
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name_group = ITA_BC_HISTORICAL
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modules = {
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fixed_ship_battery_slot = ship_heavy_battery_big_1
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fixed_ship_anti_air_slot = ship_anti_air_1
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||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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||||
fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = heavy_ship_engine_2
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||||
fixed_ship_secondaries_slot = ship_secondaries_1
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||||
fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
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fixed_ship_armor_slot = ship_armor_bb_1
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fixed_ship_torpedo_defense_system_slot = pugliese_system
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||||
front_1_custom_slot = ship_anti_air_1
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||||
front_2_custom_slot = ship_heavy_battery_big_1
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||||
mid_1_custom_slot = ship_secondaries_1
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||||
mid_2_custom_slot = ship_anti_air_1
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||||
rear_1_custom_slot = ship_heavy_battery_big_1
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||||
rear_2_custom_slot = ship_heavy_battery_big_1
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||||
}
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||||
}
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||||
}
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JAP_never_built_blueprints = {
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||||
create_equipment_variant = {
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||||
name = "土佐级" # Tosa Class
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||||
parent_version = 0
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role_icon_index = 4
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icon = "gfx/interface/technologies/Fun/Tosa.png"
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type = vnr_ship_hull_heavy_2
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||||
name_group = JAP_PREFECTURES
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modules = {
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||||
fixed_ship_battery_slot = ship_heavy_battery_2
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fixed_ship_anti_air_slot = ship_anti_air_1
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||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
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||||
fixed_ship_radar_slot = empty
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||||
fixed_ship_engine_slot = heavy_ship_engine_2
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||||
fixed_ship_secondaries_slot = ship_secondaries_1
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fixed_ship_armor_slot = ship_armor_bb_2
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||||
fixed_ship_armor_scheme_slot = ship_scheme_mixed
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||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
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front_1_custom_slot = ship_heavy_battery_2
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||||
mid_1_custom_slot = ship_secondaries_1
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mid_2_custom_slot = ship_airplane_launcher_1
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||||
mid_3_custom_slot = ship_heavy_battery_2
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||||
rear_1_custom_slot = ship_heavy_battery_2
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||||
rear_2_custom_slot = ship_heavy_battery_2
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||||
}
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}
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create_equipment_variant = {
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name = "天城级" # Amagi Class
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parent_version = 0
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||||
role_icon_index = 2
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icon = "gfx/interface/technologies/Fun/Amagi.png"
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||||
type = vnr_ship_hull_heavy_2
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name_group = JAP_MOUNTAIN
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||||
modules = {
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||||
fixed_ship_battery_slot = ship_heavy_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_2
|
||||
fixed_ship_secondaries_slot = ship_secondaries_2
|
||||
fixed_ship_armor_slot = ship_armor_bc_2
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_mixed
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_heavy_battery_2
|
||||
front_2_custom_slot = ship_anti_air_1
|
||||
mid_1_custom_slot = empty
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
mid_3_custom_slot = ship_heavy_battery_2
|
||||
rear_1_custom_slot = ship_heavy_battery_2
|
||||
rear_2_custom_slot = ship_heavy_battery_2
|
||||
}
|
||||
}
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||||
}
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||||
SOV_never_built_blueprints = {
|
||||
create_equipment_variant = {
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||||
name = "伊兹梅尔级" # Izmail Class
|
||||
parent_version = 0
|
||||
role_icon_index = 15
|
||||
icon = "gfx/interface/technologies/Soviet/SOV_battleship2.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = SOV_BATTLES_NAVY
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_1_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_anti_air_1
|
||||
mid_1_custom_slot = ship_heavy_battery_1_triple
|
||||
mid_2_custom_slot = ship_secondaries_1
|
||||
mid_3_custom_slot = ship_heavy_battery_1_triple
|
||||
rear_1_custom_slot = ship_heavy_battery_1_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
USA_never_built_blueprints = {
|
||||
create_equipment_variant = {
|
||||
name = "列克星敦级" # Lexington Class
|
||||
parent_version = 0
|
||||
role_icon_index = 15
|
||||
icon = "gfx/interface/technologies/Fun/Lexington.png"
|
||||
type = vnr_ship_hull_heavy_2
|
||||
name_group = USA_BATTLES
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_2
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_anti_air_1
|
||||
front_2_custom_slot = ship_heavy_battery_2
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
rear_1_custom_slot = ship_heavy_battery_2
|
||||
rear_2_custom_slot = ship_heavy_battery_2
|
||||
}
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "南达科他级" # South Dakota Class
|
||||
parent_version = 0
|
||||
role_icon_index = 3
|
||||
icon = "gfx/interface/technologies/Fun/South_Dakota.png"
|
||||
type = vnr_ship_hull_heavy_2
|
||||
name_group = USA_STATES
|
||||
modules = {
|
||||
fixed_ship_armor_slot = ship_armor_bb_2
|
||||
front_1_custom_slot = ship_anti_air_1
|
||||
fixed_ship_battery_slot = ship_heavy_battery_2_triple
|
||||
front_2_custom_slot = ship_heavy_battery_2_triple
|
||||
rear_1_custom_slot = ship_heavy_battery_2_triple
|
||||
rear_2_custom_slot = ship_heavy_battery_2_triple
|
||||
mid_1_custom_slot = ship_secondaries_2
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_2
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
}
|
||||
}
|
||||
}
|
||||
create_alicorn = {
|
||||
set_technology = {
|
||||
ship_alicorn = 1
|
||||
wunderwaffe_modules = 1
|
||||
popup = no
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "天角兽级" # Alicorn Class
|
||||
parent_version = 0
|
||||
role_icon_index = 7
|
||||
type = vnr_ship_hull_alicorn
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_em_battery_1
|
||||
fixed_ship_anti_air_slot = ship_sam_1
|
||||
fixed_ship_fire_control_system_slot = ship_AI_fire_control_0
|
||||
fixed_ship_radar_slot = ship_aegis_0
|
||||
fixed_ship_engine_slot = modern_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_ciw_1
|
||||
fixed_ship_armor_slot = ship_modern_armor_1
|
||||
front_1_custom_slot = modern_deck_space_1
|
||||
front_2_custom_slot = modern_deck_space_1
|
||||
mid_1_custom_slot = ship_sam_1
|
||||
mid_2_custom_slot = ship_vls_1
|
||||
mid_3_custom_slot = ship_vls_1
|
||||
rear_1_custom_slot = ship_ciw_1
|
||||
rear_2_custom_slot = ship_sam_1
|
||||
}
|
||||
}
|
||||
create_ship = {
|
||||
type = vnr_ship_hull_alicorn
|
||||
equipment_variant = "天角兽级" # Alicorn Class
|
||||
creator = ROOT
|
||||
name = "天角兽" # Alicorn
|
||||
}
|
||||
}
|
||||
create_constitution = {
|
||||
set_technology = {
|
||||
ship_constitution = 1
|
||||
wunderwaffe_modules = 1
|
||||
popup = no
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "宪法级" # Constitution Class
|
||||
parent_version = 0
|
||||
role_icon_index = 5
|
||||
type = vnr_ship_hull_constitution
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_space_battery_0
|
||||
fixed_ship_anti_air_slot = ship_sam_1
|
||||
fixed_ship_fire_control_system_slot = ship_AI_fire_control_1
|
||||
fixed_ship_radar_slot = ship_aegis_0
|
||||
fixed_ship_engine_slot = modern_ship_engine_2
|
||||
fixed_ship_secondaries_slot = ship_ciw_1
|
||||
fixed_ship_armor_slot = ship_modern_armor_1
|
||||
}
|
||||
}
|
||||
create_ship = {
|
||||
type = vnr_ship_hull_constitution
|
||||
equipment_variant = "宪法级" # Constitution Class
|
||||
creator = ROOT
|
||||
name = "USS 宪法" # USS Constitution
|
||||
}
|
||||
}
|
||||
create_macross = {
|
||||
set_technology = {
|
||||
ship_macross = 1
|
||||
wunderwaffe_modules = 1
|
||||
popup = no
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "超时空要塞" # Macross Class
|
||||
parent_version = 0
|
||||
role_icon_index = 7
|
||||
type = vnr_ship_hull_macross
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_space_battery_1
|
||||
fixed_ship_anti_air_slot = ship_sam_1
|
||||
fixed_ship_fire_control_system_slot = ship_AI_fire_control_0
|
||||
fixed_ship_radar_slot = ship_aegis_0
|
||||
fixed_ship_engine_slot = space_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_ciw_1
|
||||
fixed_ship_armor_slot = ship_space_armor_1
|
||||
front_1_custom_slot = modern_deck_space_1
|
||||
front_2_custom_slot = modern_deck_space_1
|
||||
mid_1_custom_slot = ship_sam_1
|
||||
mid_2_custom_slot = ship_space_battery_1
|
||||
mid_3_custom_slot = ship_vls_1
|
||||
rear_1_custom_slot = ship_ciw_1
|
||||
rear_2_custom_slot = ship_sam_1
|
||||
}
|
||||
}
|
||||
create_ship = {
|
||||
type = vnr_ship_hull_macross
|
||||
equipment_variant = "超时空要塞" # Macross Class
|
||||
creator = ROOT
|
||||
name = "SDF-1 太空堡垒" # SDF-1
|
||||
}
|
||||
}
|
||||
create_space_yamato = {
|
||||
set_technology = {
|
||||
ship_space_yamato = 1
|
||||
wunderwaffe_modules = 1
|
||||
popup = no
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "大和级" # Yamato Class
|
||||
parent_version = 0
|
||||
role_icon_index = 7
|
||||
type = vnr_ship_hull_space_yamato
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_space_battery_1
|
||||
fixed_ship_anti_air_slot = ship_sam_1
|
||||
fixed_ship_fire_control_system_slot = ship_AI_fire_control_0
|
||||
fixed_ship_radar_slot = ship_aegis_0
|
||||
fixed_ship_engine_slot = space_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_ciw_1
|
||||
fixed_ship_armor_slot = ship_space_armor_1
|
||||
front_1_custom_slot = ship_space_battery_1
|
||||
front_2_custom_slot = modern_deck_space_1
|
||||
mid_1_custom_slot = ship_ciw_1
|
||||
mid_2_custom_slot = ship_vls_1
|
||||
mid_3_custom_slot = ship_vls_1
|
||||
rear_1_custom_slot = ship_space_battery_1
|
||||
rear_2_custom_slot = ship_sam_1
|
||||
}
|
||||
}
|
||||
create_ship = {
|
||||
type = vnr_ship_hull_space_yamato
|
||||
equipment_variant = "大和级" # Yamato Class
|
||||
creator = ROOT
|
||||
name = "宇宙战舰大和号" # Space Battleship Yamato
|
||||
}
|
||||
}
|
||||
KuK_never_built_blueprints = {
|
||||
set_technology = {
|
||||
early_ship_hull_heavy = 1
|
||||
basic_ship_hull_heavy = 1
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
incremental_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
basic_depth_charges = 1
|
||||
basic_torpedo = 1
|
||||
basic_naval_mines = 1
|
||||
basic_battery = 1
|
||||
multi_mounted_battery = 1
|
||||
basic_light_battery = 1
|
||||
basic_medium_battery = 1
|
||||
basic_heavy_battery = 1
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "君主级" # Monarch Class
|
||||
parent_version = 0
|
||||
role_icon_index = 1
|
||||
type = vnr_ship_hull_heavy_2
|
||||
name_group = HUN_BB_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_heavy_battery_1_triple
|
||||
front_2_custom_slot = ship_anti_air_1
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
rear_1_custom_slot = ship_heavy_battery_1
|
||||
rear_2_custom_slot = ship_heavy_battery_1_triple
|
||||
}
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "泰格霍夫级" # Tegetthoff (V) Class
|
||||
parent_version = 0
|
||||
role_icon_index = 3
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = HUN_BB_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_anti_air_1
|
||||
front_2_custom_slot = ship_heavy_battery_small_1_triple
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1_triple
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1_triple
|
||||
}
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "涅戈万海军上将级" # Admiral Njegovan Class
|
||||
parent_version = 0
|
||||
role_icon_index = 23
|
||||
type = vnr_ship_hull_cruiser_1
|
||||
name_group = HUN_CL_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery_1_single
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_armor_slot = ship_armor_cruiser_1
|
||||
front_1_custom_slot = ship_light_medium_battery_1_single
|
||||
mid_1_custom_slot = ship_airplane_launcher_1
|
||||
mid_2_custom_slot = ship_light_medium_battery_1_single
|
||||
rear_1_custom_slot = ship_depth_charge_1
|
||||
rear_2_custom_slot = ship_light_medium_battery_1_single
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "斯邦海军上将级" # Admiral Spaun Class
|
||||
parent_version = 0
|
||||
role_icon_index = 45
|
||||
type = vnr_ship_hull_cruiser_1
|
||||
name_group = HUN_CL_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_armor_slot = empty
|
||||
front_1_custom_slot = ship_light_battery_1
|
||||
front_2_custom_slot = ship_light_battery_1
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
mid_2_custom_slot = ship_light_battery_1
|
||||
mid_3_custom_slot = ship_light_battery_1
|
||||
rear_1_custom_slot = ship_light_battery_1
|
||||
rear_2_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "赫尔戈兰级" # Helgoland Class
|
||||
parent_version = 0
|
||||
role_icon_index = 23
|
||||
type = vnr_ship_hull_cruiser_1
|
||||
name_group = HUN_CL_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_armor_slot = empty
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
front_1_custom_slot = ship_light_battery_1
|
||||
front_2_custom_slot = ship_light_battery_1
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
mid_2_custom_slot = ship_light_battery_1
|
||||
mid_3_custom_slot = ship_light_battery_1
|
||||
rear_1_custom_slot = ship_light_battery_1
|
||||
rear_2_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "塔特拉级" # Tátra Class
|
||||
parent_version = 0
|
||||
role_icon_index = 29
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = HUN_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = ship_depth_charge_1
|
||||
rear_2_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "特里格拉夫级" # Triglav Class
|
||||
parent_version = 0
|
||||
role_icon_index = 31
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = HUN_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
rear_1_custom_slot = ship_light_battery_2
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "骠骑兵级" # Huszár Class
|
||||
parent_version = 0
|
||||
role_icon_index = 29
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = HUN_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = ship_mine_layer_1
|
||||
rear_1_custom_slot = ship_mine_layer_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
}
|
||||
519
src/common/scripted_effects/_add_starting_tech.txt
Executable file
519
src/common/scripted_effects/_add_starting_tech.txt
Executable file
@@ -0,0 +1,519 @@
|
||||
add_starting_techs = {
|
||||
GER = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
early_ship_hull_carrier = 1
|
||||
large_destroyer_trend = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
early_carrier_study = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
ger_11in_c34 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
JAP = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
ship_hull_super_heavy = 1
|
||||
searchlight = 1
|
||||
large_destroyer_trend = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
improved_airplane_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
USA = {
|
||||
set_technology = {
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
cruiser_gun_upgrade = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
usa_8in_mk9 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ENG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_submarine = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
ship_hull_super_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
colony_cruiser = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
night_air_strike = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
eng_14in_mk7 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CAN = {
|
||||
set_technology = {
|
||||
early_ship_hull_heavy = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
AST = {
|
||||
set_technology = {
|
||||
early_ship_hull_heavy = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
FRA = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
high_speed_light_engine = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
dry_dock_expansion = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
fra_13in_1931 = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ITA = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
searchlight = 1
|
||||
large_destroyer_trend = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SOV = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
basic_ship_hull_cruiser = 1
|
||||
searchlight = 1
|
||||
high_speed_light_engine = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
large_destroyer_trend = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
HOL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SWE = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
POL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
GRE = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ARG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CHI = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CHL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ROM = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
YUG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CUB = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SIA = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
early_ship_hull_submarine = 1
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
PER = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
RAJ = {
|
||||
set_technology = {
|
||||
early_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
VEN = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
BEL = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
makeup_starting_techs = {
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_carrier }
|
||||
set_technology = {
|
||||
prototype_airplane_launcher = 1
|
||||
early_carrier_study = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
coastal_defense_ships = 1
|
||||
early_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_heavy }
|
||||
set_technology = {
|
||||
pre_dreadnoughts = 1
|
||||
basic_torpedo_defense = 1
|
||||
harvey_steel = 1
|
||||
incremental_armor_scheme = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_heavy }
|
||||
set_technology = {
|
||||
mixed_armor_scheme = 1
|
||||
basic_heavy_armor = 1
|
||||
krupp_steel = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
treaty_cruiser_trend = 1
|
||||
basic_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_light }
|
||||
set_technology = {
|
||||
smoke_generator = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_battery }
|
||||
set_technology = {
|
||||
multi_mounted_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_submarine }
|
||||
set_technology = {
|
||||
basic_periscope = 1
|
||||
diesel_electric_transmission = 1
|
||||
teardrop_hull = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_light }
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_heavy }
|
||||
set_technology = {
|
||||
basic_ship_hull_heavy = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
set_technology = {
|
||||
vnr_less_fuel_consumption = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = mtg_transport }
|
||||
set_technology = {
|
||||
naval_combat_support = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { num_of_naval_factories > 0 }
|
||||
set_technology = {
|
||||
basic_port_facility = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
# every_country = {
|
||||
# limit = { is_ai = yes }
|
||||
# set_technology = {
|
||||
# vnr_reckless_attack = 1
|
||||
# popup = no
|
||||
# }
|
||||
# }
|
||||
for_each_scope_loop = {
|
||||
array = global.vnr_naval_powers
|
||||
|
||||
set_technology = {
|
||||
dry_dock = 1
|
||||
heavy_crane = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
148
src/common/scripted_effects/_vnr_ai.txt
Executable file
148
src/common/scripted_effects/_vnr_ai.txt
Executable file
@@ -0,0 +1,148 @@
|
||||
update_ai_combat_bonus = {
|
||||
if = {
|
||||
limit = { check_variable = { vnr_ai_difficulty = 1 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad
|
||||
vnr_hard
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_normal
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { check_variable = { vnr_ai_difficulty = 2 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad
|
||||
vnr_normal
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_hard
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { check_variable = { vnr_ai_difficulty = 3 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_normal
|
||||
vnr_hard
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_mad
|
||||
}
|
||||
}
|
||||
else = {
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad
|
||||
vnr_hard
|
||||
vnr_normal
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update_ai_production_bonus = {
|
||||
if = {
|
||||
limit = { check_variable = { vnr_ai_production = 1 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad_production
|
||||
vnr_hard_production
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_normal_production
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { check_variable = { vnr_ai_production = 2 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad_production
|
||||
vnr_normal_production
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_hard_production
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { check_variable = { vnr_ai_production = 3 } }
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_normal_production
|
||||
vnr_hard_production
|
||||
}
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_major = yes
|
||||
NOT = { is_ally_with = ROOT }
|
||||
}
|
||||
add_ideas = vnr_mad_production
|
||||
}
|
||||
}
|
||||
else = {
|
||||
hidden_effect = {
|
||||
every_country = {
|
||||
remove_ideas = {
|
||||
vnr_mad_production
|
||||
vnr_hard_production
|
||||
vnr_normal_production
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_get_navy_experience = {
|
||||
if = {
|
||||
limit = { has_navy_experience < 50 }
|
||||
navy_experience = 100
|
||||
}
|
||||
}
|
||||
58
src/common/scripted_effects/_vnr_naval_treaty.txt
Executable file
58
src/common/scripted_effects/_vnr_naval_treaty.txt
Executable file
@@ -0,0 +1,58 @@
|
||||
remove_naval_treaty_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_cheating
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
set_country_flag = MTG_naval_treaty_abandoned
|
||||
}
|
||||
|
||||
add_article_xix = {
|
||||
every_state = {
|
||||
limit = {
|
||||
owner = { has_naval_treaty_trigger = yes }
|
||||
OR = {
|
||||
is_on_continent = asia
|
||||
is_on_continent = australia
|
||||
}
|
||||
OR = {
|
||||
is_core_of = HAW
|
||||
is_core_of = FIJ
|
||||
is_core_of = TAH
|
||||
is_core_of = GUM
|
||||
is_core_of = FSM
|
||||
is_owned_by = JAP
|
||||
is_owned_by = USA
|
||||
}
|
||||
is_island_state = yes
|
||||
}
|
||||
add_dynamic_modifier = {
|
||||
modifier = washington_treaty_article_xix
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user