This commit is contained in:
1
src/common/units/equipment/modules/00_ship_modules.txt
Executable file
1
src/common/units/equipment/modules/00_ship_modules.txt
Executable file
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# This file is left blank intentionally to overwrite vanilla ship modules
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364
src/common/units/equipment/modules/00_ship_modules_aviation.txt
Executable file
364
src/common/units/equipment/modules/00_ship_modules_aviation.txt
Executable file
@@ -0,0 +1,364 @@
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## Carrier modules related to aviation
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equipment_modules = {
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limit = {
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has_dlc = "Man the Guns"
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}
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##################
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## DECK SPACE ##
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##################
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ship_deck_space_more = {
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category = ship_deck_space
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add_equipment_type = capital_ship
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add_stats = {
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carrier_size = 3
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build_cost_ic = 1800
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reliability = -0.1
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max_organisation = -0.1
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surface_detection = 5
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}
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manpower = 300 #outside the add_stats section for code reasons
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multiply_stats = {
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naval_speed = -0.1
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anti_air_attack = 0.035
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max_strength = -0.15
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fuel_consumption = 0.1
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}
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dismantle_cost_ic = 900
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can_convert_from = {
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module_category = ship_deck_space
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convert_cost_ic = 1600
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}
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}
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ship_deck_space_armored = {
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category = ship_deck_space
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add_equipment_type = capital_ship
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add_stats = {
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carrier_size = 2
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build_cost_ic = 1300
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reliability = 0.025
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surface_detection = 4
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}
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manpower = 200 #outside the add_stats section for code reasons
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multiply_stats = {
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naval_speed = -0.065
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max_strength = 0.05
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armor_value = 0.025
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fuel_consumption = 0.075
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}
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dismantle_cost_ic = 700
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can_convert_from = {
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module_category = ship_deck_space
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convert_cost_ic = 1200
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}
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}
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ship_deck_space = {
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category = ship_deck_space
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parent = ship_deck_space_armored
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add_equipment_type = capital_ship
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add_stats = {
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carrier_size = 2
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build_cost_ic = 1000
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surface_detection = 4
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}
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manpower = 200 #outside the add_stats section for code reasons
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multiply_stats = {
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naval_speed = -0.05
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anti_air_attack = 0.025
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fuel_consumption = 0.075
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}
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dismantle_cost_ic = 600
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can_convert_from = {
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module_category = ship_deck_space
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convert_cost_ic = 1000
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}
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}
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ship_deck_space_small = {
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category = ship_deck_space_small
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add_equipment_type = capital_ship
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gui_category = ship_deck_space
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add_stats = {
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carrier_size = 1
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build_cost_ic = 500
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surface_detection = 2
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}
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multiply_stats = {
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naval_speed = -0.025
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sub_detection = 0.05
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fuel_consumption = 0.05
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}
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manpower = 100
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dismantle_cost_ic = 400
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}
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ship_deck_space_big = {
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category = ship_deck_space_big
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gui_category = ship_deck_space
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add_equipment_type = capital_ship
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add_stats = {
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carrier_size = 3
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build_cost_ic = 2000
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max_organisation = -0.05
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surface_detection = 5
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}
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manpower = 300
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multiply_stats = {
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naval_speed = -0.075
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anti_air_attack = 0.05
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max_strength = 0.05
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armor_value = 0.025
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fuel_consumption = 0.1
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}
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dismantle_cost_ic = 1100
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}
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ship_deck_space_bb = {
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category = ship_deck_space_bb
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gui_category = ship_deck_space
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add_equipment_type = carrier
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gfx = ship_deck_space
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add_stats = {
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carrier_size = 1
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build_cost_ic = 1000
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reliability = -0.1
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max_organisation = -0.1
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surface_detection = 2
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}
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manpower = 125
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multiply_stats = {
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naval_speed = -0.05
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max_strength = -0.1
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fuel_consumption = 0.05
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}
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dismantle_cost_ic = 2000
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}
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###################
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## FLIGHT DECK ##
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###################
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carrier_armor_deck = {
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category = ship_flight_deck
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add_equipment_type = capital_ship
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add_stats = {
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reliability = 0.1
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max_strength = 35
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}
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build_cost_resources = {
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steel = 1
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}
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multiply_stats = {
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naval_speed = -0.05
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anti_air_attack = 0.06
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build_cost_ic = 0.1
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}
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dismantle_cost_ic = 2000
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critical_parts = { damaged_armored_flight_deck }
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}
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carrier_wooden_deck = {
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category = ship_flight_deck
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add_equipment_type = capital_ship
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multiply_stats = {
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naval_speed = 0.01
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build_cost_ic = 0.04
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}
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dismantle_cost_ic = 1500
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critical_parts = { damaged_wooden_flight_deck }
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}
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############################
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## MODERN CARRIER EQUIP ##
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############################
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ship_airplane_launcher_3 = {
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category = steam_catapult
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gui_category = modern_carrier_equipments
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gfx = ship_airplane_launcher_3
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add_stats = {
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build_cost_ic = 1000
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}
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multiply_stats = {
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anti_air_attack = 0.2
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surface_detection = 0.1
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}
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dismantle_cost_ic = 800
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}
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side_lift = {
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category = carrier_side_lift
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gui_category = modern_carrier_equipments
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gfx = ship_side_lift
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add_stats = {
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build_cost_ic = 800
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carrier_size = 1
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}
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build_cost_resources = {
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steel = 1
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}
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dismantle_cost_ic = 400
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}
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angled_deck = {
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category = carrier_angled_deck
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gui_category = modern_carrier_equipments
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gfx = ship_angled_deck
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add_stats = {
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carrier_size = 1
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max_organisation = 0.1
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build_cost_ic = 2000
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}
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build_cost_resources = {
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steel = 1
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}
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dismantle_cost_ic = 1250
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}
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ship_carrier_armor_heavy = {
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category = ship_carrier_armor_heavy
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gfx = ship_heavy_armor
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multiply_stats = {
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build_cost_ic = 0.2
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}
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build_cost_resources = {
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steel = 1
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}
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multiply_stats = {
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naval_speed = -0.1
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max_strength = 0.3
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}
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add_stats = {
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armor_value = 20
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naval_torpedo_damage_reduction_factor = 0.2
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naval_torpedo_enemy_critical_chance_factor = -0.15
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reliability = 0.15
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}
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dismantle_cost_ic = 4500
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}
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#############################
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## CARRIER MISCELLANEOUS ##
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#############################
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carrier_aviation_control_unit = {
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category = carrier_unit
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add_stats = {
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max_organisation = 0.2
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}
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multiply_stats = {
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anti_air_attack = 0.05
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build_cost_ic = 0.05
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}
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}
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carrier_damage_control_unit = {
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category = carrier_unit
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add_stats = {
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reliability = 0.1
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}
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multiply_stats = {
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build_cost_ic = 0.05
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}
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}
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carrier_scouting_unit = {
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category = carrier_unit
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add_stats = {
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surface_detection = 8
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sub_detection = 5
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build_cost_ic = 400
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}
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}
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carrier_spared_squad = {
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category = carrier_unit
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add_stats = {
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carrier_size = 1
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}
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manpower = 100
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multiply_stats = {
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anti_air_attack = 0.03
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build_cost_ic = 0.075
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}
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add_stats = {
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reliability = -0.05
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}
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}
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carrier_fuel_storage = {
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category = carrier_miscellaneous
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add_stats = {
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reliability = -0.05
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supply_consumption = -0.02
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}
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multiply_stats = {
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naval_range = 0.2
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fuel_consumption = 0.1
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build_cost_ic = 0.08
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}
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}
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carrier_civilian_material = {
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category = carrier_miscellaneous
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add_stats = {
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reliability = -0.15
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}
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multiply_stats = {
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armor_value = -0.25
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max_strength = -0.25
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anti_air_attack = -0.4
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naval_speed = -0.25
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naval_range = -0.2
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build_cost_ic = -0.2
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}
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}
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carrier_secondary_island = {
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category = carrier_miscellaneous
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add_stats = {
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max_organisation = 0.1
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reliability = -0.05
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build_cost_ic = 200
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}
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multiply_stats = {
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surface_detection = 0.05
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anti_air_attack = 0.025
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naval_speed = -0.025
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naval_torpedo_damage_reduction_factor = 0.01
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}
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}
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carrier_strength_deck = {
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category = carrier_miscellaneous
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add_stats = {
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reliability = 0.1
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max_strength = 100
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}
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build_cost_resources = {
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steel = 1
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}
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multiply_stats = {
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naval_speed = -0.025
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armor_value = 0.1
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build_cost_ic = 0.1
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}
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}
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carrier_tracing_unit = {
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category = carrier_unit
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add_stats = {
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build_cost_ic = 800
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}
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multiply_stats = {
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surface_detection = 0.3
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sub_detection = 0.2
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}
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}
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}
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289
src/common/units/equipment/modules/00_ship_modules_electronics.txt
Executable file
289
src/common/units/equipment/modules/00_ship_modules_electronics.txt
Executable file
@@ -0,0 +1,289 @@
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## Radar, fire control systems and electronic devices
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equipment_modules = {
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limit = {
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has_dlc = "Man the Guns"
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}
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#############
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## RADAR ##
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#############
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ship_mast_1 = {
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category = ship_mast
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gui_category = ship_radar
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||||
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add_stats = {
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build_cost_ic = 70
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surface_detection = 1
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}
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}
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ship_radar_1 = {
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abbreviation = "sbj"
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category = ship_radar
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sfx = sfx_ui_sd_module_sonar
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multiply_stats = {
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||||
anti_air_attack = 0.025
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}
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add_stats = {
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||||
build_cost_ic = 100
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surface_detection = 5
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}
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}
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ship_radar_2 = {
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abbreviation = "sbk"
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category = ship_radar
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sfx = sfx_ui_sd_module_sonar
|
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parent = ship_radar_1
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||||
multiply_stats = {
|
||||
anti_air_attack = 0.05
|
||||
}
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||||
add_stats = {
|
||||
build_cost_ic = 130
|
||||
surface_detection = 7
|
||||
sub_detection = 2
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
module = ship_radar_1
|
||||
convert_cost_ic = 30
|
||||
}
|
||||
}
|
||||
ship_radar_3 = {
|
||||
abbreviation = "sbl"
|
||||
category = ship_radar
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_radar_2
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.075
|
||||
}
|
||||
add_stats = {
|
||||
surface_detection = 12
|
||||
sub_detection = 4
|
||||
build_cost_ic = 160
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_radar_2
|
||||
convert_cost_ic = 50
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_radar
|
||||
convert_cost_ic = 80
|
||||
}
|
||||
}
|
||||
ship_radar_4 = {
|
||||
abbreviation = "sbm"
|
||||
category = ship_radar
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_radar_3
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
add_stats = {
|
||||
build_cost_ic = 190
|
||||
surface_detection = 18
|
||||
sub_detection = 6
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_radar_3
|
||||
convert_cost_ic = 50
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_radar
|
||||
convert_cost_ic = 110
|
||||
}
|
||||
}
|
||||
ship_radar_5 = {
|
||||
category = ship_radar
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_radar_4
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.2
|
||||
}
|
||||
add_stats = {
|
||||
build_cost_ic = 600
|
||||
surface_detection = 30
|
||||
sub_detection = 12
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_radar
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
## FIRE CONTROL ##
|
||||
####################
|
||||
ship_fire_control_system_0 = {
|
||||
abbreviation = "sbf"
|
||||
category = ship_fire_control_system
|
||||
gfx = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 60
|
||||
naval_light_gun_hit_chance_factor = 0.015
|
||||
naval_heavy_gun_hit_chance_factor = 0.015
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
|
||||
ship_fire_control_system_1 = {
|
||||
abbreviation = "sbg"
|
||||
category = ship_fire_control_system
|
||||
parent = ship_fire_control_system_0
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 135
|
||||
naval_light_gun_hit_chance_factor = 0.025
|
||||
naval_heavy_gun_hit_chance_factor = 0.025
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
module = ship_fire_control_system_0
|
||||
convert_cost_ic = 85
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
ship_fire_control_system_2 = {
|
||||
abbreviation = "sbh"
|
||||
category = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_fire_control_system_1
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 165
|
||||
naval_light_gun_hit_chance_factor = 0.05
|
||||
naval_heavy_gun_hit_chance_factor = 0.05
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.15
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_fire_control_system_1
|
||||
convert_cost_ic = 105
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_fire_control_system
|
||||
convert_cost_ic = 145
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
ship_fire_control_system_3 = {
|
||||
abbreviation = "sbi"
|
||||
category = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_fire_control_system_2
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 225
|
||||
naval_light_gun_hit_chance_factor = 0.075
|
||||
naval_heavy_gun_hit_chance_factor = 0.075
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.2
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_fire_control_system_2
|
||||
convert_cost_ic = 110
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_fire_control_system
|
||||
convert_cost_ic = 145
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
ship_fire_control_system_4 = {
|
||||
category = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_fire_control_system_3
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 600
|
||||
naval_light_gun_hit_chance_factor = 0.1
|
||||
naval_heavy_gun_hit_chance_factor = 0.1
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.3
|
||||
surface_detection = 0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_fire_control_system_3
|
||||
convert_cost_ic = 150
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_fire_control_system
|
||||
convert_cost_ic = 200
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
ship_fire_control_system_5 = {
|
||||
category = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
parent = ship_fire_control_system_4
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 1000
|
||||
naval_light_gun_hit_chance_factor = 0.125
|
||||
naval_heavy_gun_hit_chance_factor = 0.125
|
||||
naval_torpedo_hit_chance_factor = 0.05
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.3
|
||||
surface_detection = 0.075
|
||||
surface_visibility = -0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_fire_control_system_4
|
||||
convert_cost_ic = 250
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_fire_control_system
|
||||
convert_cost_ic = 300
|
||||
}
|
||||
critical_parts = { damaged_fire_control }
|
||||
}
|
||||
ship_sub_torpedo_computer = {
|
||||
category = sub_fire_control_system
|
||||
gui_category = ship_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 250
|
||||
naval_torpedo_hit_chance_factor = 0.05
|
||||
}
|
||||
}
|
||||
ship_torpedo_fire_control = {
|
||||
category = ship_fire_control_system
|
||||
multiply_stats = {
|
||||
naval_torpedo_hit_chance_factor = 0.03
|
||||
}
|
||||
add_stats = {
|
||||
build_cost_ic = 150
|
||||
}
|
||||
}
|
||||
ship_aa_fire_control = {
|
||||
category = generic_miscellaneous
|
||||
gui_category = ship_miscellaneous
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.05
|
||||
}
|
||||
add_stats = {
|
||||
build_cost_ic = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
2214
src/common/units/equipment/modules/00_ship_modules_gun.txt
Executable file
2214
src/common/units/equipment/modules/00_ship_modules_gun.txt
Executable file
File diff suppressed because it is too large
Load Diff
1326
src/common/units/equipment/modules/00_ship_modules_propulsion.txt
Executable file
1326
src/common/units/equipment/modules/00_ship_modules_propulsion.txt
Executable file
File diff suppressed because it is too large
Load Diff
872
src/common/units/equipment/modules/00_ship_modules_protection.txt
Executable file
872
src/common/units/equipment/modules/00_ship_modules_protection.txt
Executable file
@@ -0,0 +1,872 @@
|
||||
## armors and protection solutions
|
||||
|
||||
equipment_modules = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
|
||||
|
||||
########################
|
||||
## ARMOR PLATE (BB) ##
|
||||
########################
|
||||
ship_armor_bb_1 = {
|
||||
abbreviation = "sde"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_thick_1
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.1
|
||||
naval_speed = -0.23
|
||||
max_strength = 0.05
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 30
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 3500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
}
|
||||
ship_armor_bc_1 = {
|
||||
abbreviation = "sdf"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_1
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.08
|
||||
naval_speed = -0.08
|
||||
max_strength = 0.04
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
|
||||
add_stats = {
|
||||
armor_value = 22
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 3000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
}
|
||||
ship_armor_bb_2 = {
|
||||
abbreviation = "sdg"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_thick_2
|
||||
parent = ship_armor_bb_1
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.14
|
||||
naval_speed = -0.25
|
||||
max_strength = 0.1
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 35
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bb_1
|
||||
convert_cost_ic = 3000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 4500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 2800
|
||||
}
|
||||
ship_armor_bc_2 = {
|
||||
abbreviation = "sdh"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_2
|
||||
parent = ship_armor_bc_1
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.12
|
||||
naval_speed = -0.1
|
||||
max_strength = 0.08
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 26
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bc_1
|
||||
convert_cost_ic = 3000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 4000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 2200
|
||||
}
|
||||
ship_armor_bb_3 = {
|
||||
abbreviation = "sdi"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_thick_3
|
||||
parent = ship_armor_bb_2
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.17
|
||||
naval_speed = -0.3
|
||||
max_strength = 0.15
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 40
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
reliability = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bb_2
|
||||
convert_cost_ic = 4500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 5500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 3500
|
||||
}
|
||||
ship_armor_bc_3 = {
|
||||
abbreviation = "sdj"
|
||||
category = ship_heavy_armor
|
||||
gfx = ship_armor_3
|
||||
parent = ship_armor_bc_2
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_speed = -0.15
|
||||
max_strength = 0.12
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 30
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
reliability = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bc_2
|
||||
convert_cost_ic = 4000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 5000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 3000
|
||||
}
|
||||
ship_armor_bb_4 = {
|
||||
abbreviation = "sdj1"
|
||||
category = ship_heavy_armor
|
||||
parent = ship_armor_bb_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.2
|
||||
naval_speed = -0.32
|
||||
max_strength = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 45
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.15
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = 0.15
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bb_3
|
||||
convert_cost_ic = 5500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 6500
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 4000
|
||||
}
|
||||
ship_armor_bc_4 = {
|
||||
abbreviation = "sdj2"
|
||||
category = ship_heavy_armor
|
||||
parent = ship_armor_bc_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.17
|
||||
naval_speed = -0.2
|
||||
max_strength = 0.16
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 35
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = 0.15
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_bc_3
|
||||
convert_cost_ic = 5000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 6000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 3500
|
||||
}
|
||||
ship_armor_shbb = {
|
||||
abbreviation = "sk"
|
||||
category = ship_super_heavy_armor
|
||||
gfx = ship_armor_thick_3
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.2
|
||||
naval_speed = -0.25
|
||||
max_strength = 0.1
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 45
|
||||
surface_visibility = 10
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
reliability = 0.2
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_super_heavy_armor
|
||||
convert_cost_ic = 5000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 7000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 4800
|
||||
}
|
||||
ship_armor_shbb_2 = {
|
||||
category = ship_super_heavy_armor
|
||||
parent = ship_armor_shbb
|
||||
gfx = ship_armor_bb_4
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.28
|
||||
naval_speed = -0.35
|
||||
max_strength = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 50
|
||||
surface_visibility = 12
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = 0.25
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_super_heavy_armor
|
||||
convert_cost_ic = 6000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_shbb
|
||||
convert_cost_ic = 5000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_armor
|
||||
convert_cost_ic = 8000
|
||||
convert_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
dismantle_cost_ic = 5400
|
||||
}
|
||||
|
||||
|
||||
#############################
|
||||
## ARMOR PLATE (Cruiser) ##
|
||||
#############################
|
||||
ship_armor_cruiser_1 = {
|
||||
abbreviation = "sdl"
|
||||
category = ship_cruiser_armor
|
||||
gfx = ship_armor_thin_1
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.05
|
||||
naval_speed = -0.05
|
||||
}
|
||||
dismantle_cost_ic = 1250
|
||||
|
||||
add_stats = {
|
||||
armor_value = 8
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 600
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_2 = {
|
||||
abbreviation = "sdm"
|
||||
category = ship_cruiser_armor
|
||||
gfx = ship_armor_thin_2
|
||||
parent = ship_armor_cruiser_1
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.08
|
||||
naval_speed = -0.075
|
||||
max_strength = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
|
||||
add_stats = {
|
||||
armor_value = 10
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_1
|
||||
convert_cost_ic = 500
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_3 = {
|
||||
abbreviation = "sdn"
|
||||
category = ship_cruiser_armor
|
||||
gfx = ship_armor_thin_3
|
||||
parent = ship_armor_cruiser_2
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.12
|
||||
naval_speed = -0.1
|
||||
max_strength = 0.1
|
||||
}
|
||||
dismantle_cost_ic = 1750
|
||||
|
||||
add_stats = {
|
||||
armor_value = 12
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
chromium = 1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_2
|
||||
convert_cost_ic = 750
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_4 = {
|
||||
abbreviation = "sdo"
|
||||
category = ship_cruiser_armor
|
||||
gfx = ship_armor_thin_4
|
||||
parent = ship_armor_cruiser_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_speed = -0.125
|
||||
max_strength = 0.15
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
|
||||
add_stats = {
|
||||
armor_value = 14
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_3
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_1 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_1
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.08
|
||||
naval_speed = -0.08
|
||||
max_strength = 0.05
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
|
||||
add_stats = {
|
||||
armor_value = 10
|
||||
}
|
||||
dismantle_cost_ic = 1200
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_2 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_2
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_1
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.12
|
||||
naval_speed = -0.1
|
||||
max_strength = 0.1
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 15
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 1600
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_1
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_3 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_3
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_2
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_speed = -0.125
|
||||
max_strength = 0.15
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 20
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 2500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_2
|
||||
convert_cost_ic = 1250
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_4 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_bc_4
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.18
|
||||
naval_speed = -0.15
|
||||
max_strength = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 25
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2400
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_3
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
## ARMOR SCHEME ##
|
||||
####################
|
||||
ship_scheme_incremental = {
|
||||
category = armor_scheme
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
max_strength = 0.05
|
||||
build_cost_ic = 0.065
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
ship_scheme_incremental_post_jutland = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_incremental
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
max_strength = 0.065
|
||||
build_cost_ic = 0.075
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.025
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 1750
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_incremental
|
||||
convert_cost_ic = 1250
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
}
|
||||
ship_scheme_mixed = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_incremental_post_jutland
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
max_strength = 0.075
|
||||
armor_value = 0.05
|
||||
build_cost_ic = 0.085
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.04
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_incremental_post_jutland
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
}
|
||||
ship_scheme_all_or_nothing = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_mixed
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
max_strength = 0.05
|
||||
armor_value = 0.1
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2500
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 2750
|
||||
}
|
||||
}
|
||||
ship_scheme_all_or_nothing_armor_box = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_all_or_nothing
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
armor_value = 0.1
|
||||
max_strength = 0.1
|
||||
build_cost_ic = 0.15
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 3500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_all_or_nothing
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
dismantle_cost_ic = 3000
|
||||
}
|
||||
|
||||
|
||||
|
||||
##############################
|
||||
## TORPEDO DEFENSE SYSTEM ##
|
||||
##############################
|
||||
torpedo_bulge = {
|
||||
category = torpedo_defense_system
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = -0.025
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.03
|
||||
build_cost_ic = 0.03
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 500
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
}
|
||||
pugliese_system = {
|
||||
category = torpedo_defense_system
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.2
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
reliability = -0.05
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.07
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
}
|
||||
torpedo_belt = {
|
||||
category = torpedo_defense_system
|
||||
parent = torpedo_bulge
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.2
|
||||
naval_torpedo_damage_reduction_factor = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.01
|
||||
max_strength = 0.03
|
||||
build_cost_ic = 0.08
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 800
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
}
|
||||
torpedo_belt_enhanced = {
|
||||
category = torpedo_defense_system
|
||||
parent = torpedo_belt
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.25
|
||||
naval_torpedo_damage_reduction_factor = 0.25
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.05
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 1100
|
||||
}
|
||||
dismantle_cost_ic = 3000
|
||||
}
|
||||
|
||||
|
||||
######################
|
||||
## SUBMARINE HULL ##
|
||||
######################
|
||||
pressure_hull_1 = {
|
||||
category = pressure_hull
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 100
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.05
|
||||
sub_visibility = -0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 80
|
||||
}
|
||||
}
|
||||
pressure_hull_2 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_1
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 150
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.1
|
||||
sub_visibility = -0.075
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 120
|
||||
}
|
||||
}
|
||||
pressure_hull_3 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_2
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 200
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.15
|
||||
sub_visibility = -0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 160
|
||||
}
|
||||
}
|
||||
pressure_hull_4 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_3
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 300
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.2
|
||||
sub_visibility = -0.125
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 240
|
||||
}
|
||||
}
|
||||
anechoic_tile_1 = {
|
||||
category = sub_ship_stealth
|
||||
add_stats = {
|
||||
reliability = -0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
sub_visibility = -0.1
|
||||
build_cost_ic = 0.2
|
||||
}
|
||||
dismantle_cost_ic = 750
|
||||
}
|
||||
|
||||
|
||||
|
||||
##################
|
||||
## CAMOUFLAGE ##
|
||||
##################
|
||||
ship_cruiser_camo_1 = {
|
||||
category = raider_kit
|
||||
|
||||
multiply_stats = {
|
||||
surface_visibility = -0.05
|
||||
build_cost_ic = 0.02
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
}
|
||||
}
|
||||
ship_cruiser_camo_2 = {
|
||||
category = raider_kit
|
||||
|
||||
multiply_stats = {
|
||||
lg_attack = -0.2
|
||||
lg_armor_piercing = -0.2
|
||||
hg_attack = -1
|
||||
hg_armor_piercing = -1
|
||||
anti_air_attack = -0.5
|
||||
torpedo_attack = -0.8
|
||||
surface_visibility = -0.2
|
||||
build_cost_ic = 0.02
|
||||
}
|
||||
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
}
|
||||
}
|
||||
}
|
||||
299
src/common/units/equipment/modules/00_ship_modules_role.txt
Executable file
299
src/common/units/equipment/modules/00_ship_modules_role.txt
Executable file
@@ -0,0 +1,299 @@
|
||||
## All the roles
|
||||
|
||||
equipment_modules = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
|
||||
|
||||
######################
|
||||
## DESTROYER ROLE ##
|
||||
######################
|
||||
ship_hull_light_role_dd = {
|
||||
category = dd_role
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_dl = {
|
||||
category = dd_role
|
||||
multiply_stats = {
|
||||
lg_attack = 0.1
|
||||
lg_armor_piercing = 0.1
|
||||
max_strength = 0.1
|
||||
naval_range = 0.2
|
||||
surface_visibility = 0.25
|
||||
build_cost_ic = 0.15
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_de = {
|
||||
category = dd_role
|
||||
multiply_stats = {
|
||||
lg_attack = -0.1
|
||||
max_strength = -0.05
|
||||
naval_speed = -0.3
|
||||
sub_detection = 0.1
|
||||
torpedo_attack = -0.6
|
||||
surface_visibility = -0.05
|
||||
build_cost_ic = -0.2
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_ff = {
|
||||
category = dd_role
|
||||
multiply_stats = {
|
||||
lg_attack = -0.15
|
||||
lg_armor_piercing = -0.1
|
||||
anti_air_attack = -0.15
|
||||
max_strength = -0.1
|
||||
naval_speed = -0.4
|
||||
surface_visibility = -0.1
|
||||
torpedo_attack = -0.8
|
||||
naval_range = -0.3
|
||||
build_cost_ic = -0.3
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_cl = {
|
||||
category = dd_role
|
||||
add_stats = {
|
||||
armor_value = 6
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.2
|
||||
naval_speed = -0.1
|
||||
naval_range = 0.4
|
||||
surface_visibility = 0.5
|
||||
build_cost_ic = 0.25
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_missile_aa
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_dda = {
|
||||
category = dd_role
|
||||
add_stats = {
|
||||
reliability = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_missile
|
||||
}
|
||||
}
|
||||
ship_hull_light_role_ddg = {
|
||||
category = dd_role
|
||||
add_stats = {
|
||||
reliability = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = 0.05
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
####################
|
||||
## CRUISER ROLE ##
|
||||
####################
|
||||
ship_hull_cruiser_role_c = {
|
||||
category = c_role
|
||||
add_equipment_type = screen_ship
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_pc = {
|
||||
category = c_role
|
||||
add_equipment_type = screen_ship
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = -0.2
|
||||
naval_speed = -0.3
|
||||
max_strength = -0.15
|
||||
armor_value = -0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_ca = {
|
||||
category = c_role
|
||||
add_equipment_type = capital_ship
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_cb = {
|
||||
category = c_role
|
||||
add_equipment_type = capital_ship
|
||||
multiply_stats = {
|
||||
naval_range = 0.1
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_aa = {
|
||||
category = c_role
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.1
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_clc = {
|
||||
category = c_role
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = -0.1
|
||||
armor_value = -0.1
|
||||
naval_speed = 0.05
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_rc = {
|
||||
category = c_role
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
multiply_stats = {
|
||||
lg_attack = -0.15
|
||||
lg_armor_piercing = -0.15
|
||||
hg_attack = -0.15
|
||||
hg_armor_piercing = -0.15
|
||||
|
||||
max_strength = -0.2
|
||||
naval_speed = -0.1
|
||||
armor_value = -0.2
|
||||
naval_range = 0.4
|
||||
surface_visibility = -0.05
|
||||
build_cost_ic = -0.15
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_heavy_battery_triple
|
||||
ship_medium_heavy_battery_double
|
||||
ship_medium_battery
|
||||
ship_medium_battery_double
|
||||
ship_medium_battery_single
|
||||
ship_cruiser_heavy_armor
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
ship_airplane_launcher
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_cg = {
|
||||
category = c_role
|
||||
add_equipment_type = capital_ship
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.1
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
add_stats = {
|
||||
max_strength = 200
|
||||
reliability = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
raider_kit
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_csr = {
|
||||
category = c_role
|
||||
add_stats = {
|
||||
naval_heavy_gun_hit_chance_factor = -0.75
|
||||
}
|
||||
multiply_stats = {
|
||||
surface_detection = 0.1
|
||||
sub_detection = 0.1
|
||||
build_cost_ic = 0.075
|
||||
}
|
||||
forbid_module_categories = {
|
||||
raider_kit
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_ac = {
|
||||
category = cds_role
|
||||
add_equipment_type = capital_ship
|
||||
multiply_stats = {
|
||||
naval_range = 0.5
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_cd = {
|
||||
category = cds_role
|
||||
multiply_stats = {
|
||||
naval_speed = -0.2
|
||||
build_cost_ic = -0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
1199
src/common/units/equipment/modules/00_ship_modules_support.txt
Executable file
1199
src/common/units/equipment/modules/00_ship_modules_support.txt
Executable file
File diff suppressed because it is too large
Load Diff
226
src/common/units/equipment/modules/00_wunderwaffe_modules.txt
Executable file
226
src/common/units/equipment/modules/00_wunderwaffe_modules.txt
Executable file
@@ -0,0 +1,226 @@
|
||||
equipment_modules = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
|
||||
ship_em_battery_1 = {
|
||||
category = ship_electric_magnetic_battery
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
hg_attack = 500
|
||||
build_cost_ic = 2000
|
||||
naval_heavy_gun_hit_chance_factor = 1
|
||||
reliability = -0.2
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 150
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.1
|
||||
}
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
}
|
||||
ship_space_battery_0 = {
|
||||
category = ship_space_battery
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
hg_attack = 20
|
||||
build_cost_ic = 400
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
}
|
||||
ship_space_battery_1 = {
|
||||
category = ship_space_battery
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
hg_attack = 300
|
||||
build_cost_ic = 1000
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 100
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
}
|
||||
|
||||
ship_vls_1 = {
|
||||
category = ship_vls
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
hg_attack = 50
|
||||
lg_attack = 50
|
||||
sub_attack = 50
|
||||
build_cost_ic = 500
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
}
|
||||
|
||||
ship_sam_1 = {
|
||||
category = ship_sam
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
|
||||
add_equipment_type = anti_air
|
||||
add_stats = {
|
||||
anti_air_attack = 30
|
||||
build_cost_ic = 600
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
ship_ciw_1 = {
|
||||
category = ship_ciw
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
|
||||
add_stats = {
|
||||
lg_attack = 10
|
||||
anti_air_attack = 10
|
||||
build_cost_ic = 300
|
||||
}
|
||||
add_average_stats = {
|
||||
lg_armor_piercing = 20
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
ship_AI_fire_control_0 = {
|
||||
category = ship_super_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 1000
|
||||
naval_light_gun_hit_chance_factor = 0.7
|
||||
naval_heavy_gun_hit_chance_factor = 0.7
|
||||
}
|
||||
}
|
||||
ship_AI_fire_control_1 = {
|
||||
category = ship_super_fire_control_system
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 1300
|
||||
naval_light_gun_hit_chance_factor = 0.5
|
||||
naval_heavy_gun_hit_chance_factor = 0.5
|
||||
}
|
||||
multiply_stats = {
|
||||
lg_attack = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
ship_aegis_0 = {
|
||||
category = ship_aegis
|
||||
sfx = sfx_ui_sd_module_sonar
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 800
|
||||
surface_detection = 50
|
||||
sub_detection = 50
|
||||
}
|
||||
}
|
||||
|
||||
modern_ship_engine_1 = {
|
||||
category = modern_ship_engine
|
||||
sfx = sfx_ui_sd_module_engine
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 5000
|
||||
reliability = -0.3
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = 0.5
|
||||
surface_visibility = -0.1
|
||||
}
|
||||
}
|
||||
modern_ship_engine_2 = {
|
||||
category = modern_ship_engine
|
||||
sfx = sfx_ui_sd_module_engine
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 5000
|
||||
reliability = -0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = 0.8
|
||||
}
|
||||
}
|
||||
space_ship_engine_1 = {
|
||||
category = space_ship_engine
|
||||
sfx = sfx_ui_sd_module_engine
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 5000
|
||||
reliability = -0.3
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = 10
|
||||
}
|
||||
}
|
||||
|
||||
ship_modern_armor_1 = {
|
||||
category = ship_modern_armor
|
||||
gfx = ship_armor_thick_4
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.2
|
||||
naval_speed = -0.3
|
||||
max_strength = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 200
|
||||
}
|
||||
}
|
||||
ship_space_armor_1 = {
|
||||
category = ship_space_armor
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.4
|
||||
naval_speed = -0.5
|
||||
max_strength = 0.4
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 3
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 300
|
||||
}
|
||||
}
|
||||
|
||||
modern_deck_space_1 = {
|
||||
category = modern_deck_space
|
||||
gfx = ship_deck_space
|
||||
|
||||
add_stats = {
|
||||
carrier_size = 4
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
139
src/common/units/equipment/modules/Special_modules.txt
Executable file
139
src/common/units/equipment/modules/Special_modules.txt
Executable file
@@ -0,0 +1,139 @@
|
||||
equipment_modules = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
|
||||
eng_14in_mk7_double = {
|
||||
category = ship_heavy_battery
|
||||
gfx = ship_heavy_battery_2
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
surface_visibility = 0.5
|
||||
hg_attack = 6
|
||||
build_cost_ic = 430
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.015
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 33
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_battery
|
||||
convert_cost_ic = 200
|
||||
}
|
||||
dismantle_cost_ic = 1040
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
forbid_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_mine_layer
|
||||
}
|
||||
}
|
||||
eng_14in_mk7_quad = {
|
||||
category = ship_heavy_battery_quad
|
||||
gfx = ship_heavy_battery_2_quad
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
|
||||
add_stats = {
|
||||
surface_visibility = 0.8
|
||||
hg_attack = 11.5
|
||||
build_cost_ic = 800
|
||||
reliability = -0.05
|
||||
naval_heavy_gun_hit_chance_factor = -0.01
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.02
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 33
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_heavy_battery
|
||||
convert_cost_ic = 300
|
||||
}
|
||||
dismantle_cost_ic = 2250
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
forbid_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_mine_layer
|
||||
}
|
||||
}
|
||||
|
||||
usa_8in_mk9_secondaries = {
|
||||
category = ship_secondaries_special
|
||||
gfx = ship_medium_battery_2_double
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_stats = {
|
||||
hg_attack = 4.5
|
||||
lg_attack = 3.5
|
||||
build_cost_ic = 600
|
||||
surface_visibility = 0.5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 22
|
||||
lg_armor_piercing = 9
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
critical_parts = { damaged_secondaries }
|
||||
}
|
||||
|
||||
ger_11in_c34_triple = {
|
||||
category = ship_heavy_battery_triple
|
||||
gfx = ship_heavy_battery_big_1_triple
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
add_stats = {
|
||||
surface_visibility = 0.6
|
||||
hg_attack = 7
|
||||
build_cost_ic = 450
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.015
|
||||
max_strength = 0.04
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 32
|
||||
}
|
||||
|
||||
dismantle_cost_ic = 260
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
forbid_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_mine_layer
|
||||
}
|
||||
}
|
||||
|
||||
fra_11in_1931_quad = {
|
||||
category = ship_heavy_battery_quad
|
||||
gfx = ship_heavy_battery_big_1_quad
|
||||
sfx = sfx_ui_sd_module_turret
|
||||
add_equipment_type = capital_ship
|
||||
add_stats = {
|
||||
surface_visibility = 0.8
|
||||
hg_attack = 11.5
|
||||
build_cost_ic = 900
|
||||
reliability = -0.05
|
||||
naval_heavy_gun_hit_chance_factor = -0.01
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.02
|
||||
max_strength = 0.07
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 33
|
||||
}
|
||||
|
||||
dismantle_cost_ic = 400
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
forbid_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_mine_layer
|
||||
}
|
||||
}
|
||||
}
|
||||
661
src/common/units/equipment/ship_hull_carrier.txt
Executable file
661
src/common/units/equipment/ship_hull_carrier.txt
Executable file
@@ -0,0 +1,661 @@
|
||||
equipments = {
|
||||
|
||||
ship_hull_carrier = {
|
||||
year = 1922
|
||||
|
||||
can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
|
||||
NOT = { has_country_flag = cannot_produce_ships }
|
||||
}
|
||||
|
||||
is_archetype = yes
|
||||
is_buildable = no
|
||||
type = carrier
|
||||
sprite = carrier
|
||||
group_by = archetype
|
||||
priority = 1000
|
||||
|
||||
interface_category = interface_category_capital_ships
|
||||
|
||||
upgrades = {
|
||||
ship_deckspace_upgrade
|
||||
carrier_armor_upgrade
|
||||
ship_engine_upgrade
|
||||
ship_reliability_upgrade
|
||||
}
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_deck_space ship_deck_space_small }
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_deck_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_deck_space ship_deck_space_small }
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { carrier_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_unit }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_miscellaneous }
|
||||
}
|
||||
fixed_ship_flight_deck_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_flight_deck }
|
||||
}
|
||||
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_radar
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_deck_slot_1 = empty
|
||||
fixed_ship_deck_slot_2 = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = carrier_ship_engine_1
|
||||
fixed_ship_secondaries_slot = empty
|
||||
front_1_custom_slot = empty
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
lg_attack = 0
|
||||
|
||||
hg_armor_piercing = 0
|
||||
hg_attack = 0
|
||||
|
||||
torpedo_attack = 0
|
||||
sub_attack = 3
|
||||
|
||||
anti_air_attack = 0
|
||||
|
||||
armor_value = 0
|
||||
|
||||
|
||||
surface_detection = 26
|
||||
sub_detection = 5
|
||||
surface_visibility = 23
|
||||
naval_speed = 26
|
||||
reliability = 0.70
|
||||
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 205
|
||||
|
||||
|
||||
fuel_consumption = 60
|
||||
|
||||
# (Describes combat behaviour - hidden stat)
|
||||
offensive_weapons = no
|
||||
|
||||
build_cost_ic = 1600
|
||||
resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 3000
|
||||
|
||||
naval_supremacy_factor = 3.2
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
### vnr hulls
|
||||
vnr_ship_hull_carrier_conversion_ca = {
|
||||
derived_variant_name = carrier_equipment_ca
|
||||
abbreviation = "hae"
|
||||
year = 1922
|
||||
archetype = ship_hull_carrier
|
||||
priority = 1200
|
||||
can_convert_from = { vnr_ship_hull_carrier_conversion_ca vnr_ship_hull_cruiser_1 vnr_ship_hull_cruiser_2 vnr_ship_hull_cruiser_3 vnr_ship_hull_cruiser_4 vnr_ship_hull_cruiser_panzerschiff }
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = inherit
|
||||
fixed_ship_deck_slot_2 = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_deck_slot_1 = empty
|
||||
fixed_ship_deck_slot_2 = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_secondaries_slot = empty
|
||||
}
|
||||
naval_range = 4000
|
||||
|
||||
max_strength = 125
|
||||
|
||||
reliability = 0.65
|
||||
naval_speed = 20
|
||||
surface_visibility = 22
|
||||
build_cost_ic = 1200
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
manpower = 1300
|
||||
}
|
||||
|
||||
vnr_ship_hull_carrier_conversion_bb = {
|
||||
derived_variant_name = carrier_equipment_bb
|
||||
abbreviation = "had"
|
||||
year = 1922
|
||||
archetype = ship_hull_carrier
|
||||
parent = vnr_ship_hull_carrier_conversion_ca
|
||||
priority = 1100
|
||||
can_convert_from = { vnr_ship_hull_carrier_conversion_bb vnr_ship_hull_heavy_1 vnr_ship_hull_heavy_2 vnr_ship_hull_heavy_3 vnr_ship_hull_heavy_4 vnr_ship_hull_super_heavy_1 }
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = inherit
|
||||
fixed_ship_deck_slot_2 = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_medium_battery_single ship_secondaries_special }
|
||||
}
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
mid_1_custom_slot = empty
|
||||
}
|
||||
naval_range = 4000
|
||||
reliability = 0.65
|
||||
max_strength = 250
|
||||
naval_speed = 26.5
|
||||
surface_visibility = 30
|
||||
|
||||
|
||||
build_cost_ic = 2800
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 3500
|
||||
}
|
||||
|
||||
vnr_ship_hull_carrier_1 = {
|
||||
derived_variant_name = carrier_equipment_1
|
||||
abbreviation = "haa"
|
||||
year = 1936
|
||||
can_convert_from = { vnr_ship_hull_carrier_1 }
|
||||
archetype = ship_hull_carrier
|
||||
parent = vnr_ship_hull_carrier_conversion_bb
|
||||
priority = 1000
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_deck_space ship_deck_space_small }
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_deck_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_deck_space ship_deck_space_small }
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { carrier_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
|
||||
}
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
}
|
||||
}
|
||||
}
|
||||
naval_speed = 28
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_2
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_carrier_2 = {
|
||||
derived_variant_name = carrier_equipment_2
|
||||
abbreviation = "hab"
|
||||
year = 1940
|
||||
archetype = ship_hull_carrier
|
||||
can_convert_from = { vnr_ship_hull_carrier_2 }
|
||||
priority = 1000
|
||||
parent = vnr_ship_hull_carrier_1
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = inherit
|
||||
fixed_ship_deck_slot_2 = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = carrier_ship_engine_3
|
||||
}
|
||||
naval_range = 4000
|
||||
reliability = 0.75
|
||||
max_strength = 245
|
||||
naval_speed = 28
|
||||
|
||||
module_count_limit = {
|
||||
category = carrier_angled_deck
|
||||
count < 2
|
||||
}
|
||||
|
||||
|
||||
build_cost_ic = 2200
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 3100
|
||||
}
|
||||
|
||||
vnr_ship_hull_carrier_3 = {
|
||||
derived_variant_name = carrier_equipment_3
|
||||
abbreviation = "hac"
|
||||
year = 1944
|
||||
archetype = ship_hull_carrier
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_carrier_3 }
|
||||
parent = vnr_ship_hull_carrier_2
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = inherit
|
||||
fixed_ship_deck_slot_2 = inherit
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = inherit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = inherit
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
ship_carrier_armor
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_anti_air
|
||||
carrier_side_lift
|
||||
}
|
||||
}
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
}
|
||||
|
||||
naval_range = 5000
|
||||
reliability = 0.8
|
||||
max_strength = 275
|
||||
naval_speed = 28
|
||||
|
||||
module_count_limit = {
|
||||
category = carrier_angled_deck
|
||||
count < 2
|
||||
}
|
||||
|
||||
build_cost_ic = 2600
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 3500
|
||||
}
|
||||
|
||||
vnr_ship_hull_escort_carrier = {
|
||||
derived_variant_name = carrier_equipment_cve
|
||||
year = 1941
|
||||
archetype = ship_hull_carrier
|
||||
priority = 1200
|
||||
can_convert_from = { vnr_ship_hull_escort_carrier vnr_ship_hull_civilian_1 vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_deck_space_small }
|
||||
}
|
||||
fixed_ship_deck_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_deck_space_small }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { carrier_ship_engine cruiser_ship_engine civilian_ship_engine }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_unit }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_miscellaneous }
|
||||
}
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_deck_slot_1 = empty
|
||||
fixed_ship_deck_slot_2 = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = carrier_ship_engine_1
|
||||
}
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 75
|
||||
fuel_consumption = 38
|
||||
|
||||
reliability = 0.7
|
||||
naval_speed = 20
|
||||
sub_detection = 8.5
|
||||
surface_visibility = 20
|
||||
build_cost_ic = 350
|
||||
resources = {
|
||||
steel = 1
|
||||
}
|
||||
manpower = 700
|
||||
}
|
||||
|
||||
vnr_ship_hull_super_carrier = {
|
||||
derived_variant_name = carrier_equipment_cvh
|
||||
year = 1944
|
||||
archetype = ship_hull_carrier
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_super_carrier }
|
||||
parent = vnr_ship_hull_carrier_3
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_deck_space_big ship_deck_space }
|
||||
}
|
||||
fixed_ship_deck_slot_2 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_deck_space_big ship_deck_space }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_carrier_armor_heavy }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_unit }
|
||||
}
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { carrier_miscellaneous }
|
||||
}
|
||||
fixed_ship_flight_deck_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = front_1_custom_slot
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_deck_space
|
||||
ship_deck_space_big
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_anti_air
|
||||
ship_missile_aa
|
||||
carrier_side_lift
|
||||
}
|
||||
}
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
}
|
||||
|
||||
naval_range = 6000
|
||||
reliability = 1.5
|
||||
max_strength = 300
|
||||
naval_speed = 29
|
||||
surface_visibility = 30
|
||||
|
||||
module_count_limit = {
|
||||
category = carrier_angled_deck
|
||||
count < 2
|
||||
}
|
||||
|
||||
build_cost_ic = 3000
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5000
|
||||
}
|
||||
}
|
||||
|
||||
175
src/common/units/equipment/ship_hull_civilian.txt
Executable file
175
src/common/units/equipment/ship_hull_civilian.txt
Executable file
@@ -0,0 +1,175 @@
|
||||
equipments = {
|
||||
ship_hull_civilian = {
|
||||
year = 1918
|
||||
is_archetype = yes
|
||||
is_buildable = no
|
||||
type = capital_ship
|
||||
group_by = archetype
|
||||
model = transport
|
||||
priority = 300
|
||||
|
||||
interface_category = interface_category_capital_ships
|
||||
|
||||
upgrades = {
|
||||
ship_engine_upgrade
|
||||
ship_reliability_upgrade
|
||||
}
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { civilian_ship_engine }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = empty
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
lg_attack = 0
|
||||
|
||||
hg_armor_piercing = 0
|
||||
hg_attack = 0
|
||||
|
||||
torpedo_attack = 0
|
||||
sub_attack = 0
|
||||
|
||||
anti_air_attack = 0
|
||||
|
||||
armor_value = 0
|
||||
|
||||
|
||||
surface_detection = 5
|
||||
sub_detection = 0
|
||||
surface_visibility = 13
|
||||
naval_speed = 20
|
||||
reliability = 0.60
|
||||
|
||||
naval_range = 8000
|
||||
|
||||
max_strength = 30
|
||||
|
||||
|
||||
fuel_consumption = 15
|
||||
|
||||
build_cost_ic = 800
|
||||
resources = {
|
||||
steel = 1
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
module = ship_rocket_launcher
|
||||
count < 2
|
||||
}
|
||||
|
||||
manpower = 600
|
||||
naval_supremacy_factor = 0.2
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
vnr_ship_hull_civilian_1 = {
|
||||
year = 1918
|
||||
archetype = ship_hull_civilian
|
||||
model = transport
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_civilian_1 }
|
||||
|
||||
module_slots = inherit
|
||||
}
|
||||
|
||||
vnr_ship_hull_civilian_2 = {
|
||||
year = 1936
|
||||
archetype = ship_hull_civilian
|
||||
model = transport
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { civilian_ship_engine }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
|
||||
}
|
||||
}
|
||||
|
||||
naval_speed = 23
|
||||
max_strength = 60
|
||||
reliability = 0.70
|
||||
build_cost_ic = 1000
|
||||
manpower = 600
|
||||
}
|
||||
|
||||
vnr_ship_hull_civilian_3 = {
|
||||
year = 1936
|
||||
archetype = ship_hull_civilian
|
||||
model = transport
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_cruiser_armor }
|
||||
}
|
||||
front_1_custom_slot = inherit
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = inherit
|
||||
rear_1_custom_slot = inherit
|
||||
}
|
||||
|
||||
max_strength = 100
|
||||
reliability = 0.70
|
||||
build_cost_ic = 1000
|
||||
manpower = 800
|
||||
naval_range = 10000
|
||||
}
|
||||
}
|
||||
1102
src/common/units/equipment/ship_hull_cruiser.txt
Executable file
1102
src/common/units/equipment/ship_hull_cruiser.txt
Executable file
File diff suppressed because it is too large
Load Diff
729
src/common/units/equipment/ship_hull_heavy.txt
Executable file
729
src/common/units/equipment/ship_hull_heavy.txt
Executable file
@@ -0,0 +1,729 @@
|
||||
equipments = {
|
||||
|
||||
ship_hull_heavy = {
|
||||
year = 1922
|
||||
|
||||
can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
|
||||
NOT = { has_country_flag = cannot_produce_ships }
|
||||
}
|
||||
|
||||
is_archetype = yes
|
||||
is_buildable = no
|
||||
type = capital_ship
|
||||
interface_category = interface_category_capital_ships
|
||||
priority = 1500
|
||||
|
||||
upgrades = {
|
||||
ship_reliability_upgrade
|
||||
ship_engine_upgrade
|
||||
ship_armor_upgrade
|
||||
ship_gun_upgrade
|
||||
}
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_mast }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { heavy_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_armor }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_armor_scheme_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { armor_scheme }
|
||||
}
|
||||
fixed_ship_torpedo_defense_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { torpedo_defense_system }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
ship_deck_space_bb
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_radar
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_missile
|
||||
count < 3
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_missile_aa
|
||||
count < 4
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_incremental
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
mid_2_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
lg_attack = 0
|
||||
|
||||
hg_armor_piercing = 0
|
||||
hg_attack = 0
|
||||
|
||||
torpedo_attack = 0
|
||||
sub_attack = 0
|
||||
|
||||
anti_air_attack = 0
|
||||
|
||||
armor_value = 0
|
||||
|
||||
|
||||
surface_detection = 20
|
||||
sub_detection = 1
|
||||
surface_visibility = 26
|
||||
naval_speed = 30
|
||||
reliability = 0.80
|
||||
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 350
|
||||
|
||||
fuel_consumption = 67
|
||||
|
||||
build_cost_ic = 3300
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 2000
|
||||
|
||||
naval_supremacy_factor = 2.6
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
### vnr hulls
|
||||
vnr_ship_hull_pre_dreadnought = {
|
||||
derived_variant_name = battleship_equipment_b
|
||||
abbreviation = "hcb"
|
||||
year = 1905
|
||||
archetype = ship_hull_heavy
|
||||
priority = 1500
|
||||
can_convert_from = { vnr_ship_hull_pre_dreadnought }
|
||||
visual_level = 0
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = inherit
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_airplane_launcher_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
fixed_ship_armor_scheme_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_airplane_launcher
|
||||
ship_heavy_battery
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
naval_range = 2250
|
||||
|
||||
max_strength = 180
|
||||
naval_speed = 21
|
||||
fuel_consumption = 67
|
||||
reliability = 0.65
|
||||
build_cost_ic = 2000
|
||||
resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 1500
|
||||
}
|
||||
|
||||
vnr_ship_hull_heavy_1 = {
|
||||
derived_variant_name = battleship_equipment_1
|
||||
year = 1914
|
||||
archetype = ship_hull_heavy
|
||||
model = battleship
|
||||
parent = vnr_ship_hull_pre_dreadnought
|
||||
priority = 1500
|
||||
can_convert_from = { vnr_ship_hull_heavy_1 }
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_mast }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { heavy_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_armor }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_armor_scheme_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { armor_scheme }
|
||||
}
|
||||
fixed_ship_torpedo_defense_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { torpedo_defense_system }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
ship_deck_space_bb
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
mid_2_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
|
||||
naval_range = 2700
|
||||
|
||||
max_strength = 220
|
||||
reliability = 0.70
|
||||
naval_speed = 27
|
||||
fuel_consumption = 63
|
||||
build_cost_ic = 2200
|
||||
}
|
||||
|
||||
vnr_ship_hull_heavy_2 = {
|
||||
derived_variant_name = battleship_equipment_2
|
||||
abbreviation = "hcc"
|
||||
year = 1922
|
||||
model = battleship
|
||||
parent = vnr_ship_hull_heavy_1
|
||||
archetype = ship_hull_heavy
|
||||
priority = 1500
|
||||
can_convert_from = { vnr_ship_hull_heavy_2 }
|
||||
module_slots = inherit
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
fixed_ship_engine_slot = heavy_ship_engine_2
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
mid_2_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 220
|
||||
reliability = 0.75
|
||||
naval_speed = 27.5
|
||||
fuel_consumption = 67
|
||||
build_cost_ic = 2600
|
||||
manpower = 2200
|
||||
}
|
||||
|
||||
vnr_ship_hull_heavy_3 = {
|
||||
derived_variant_name = battleship_equipment_3
|
||||
abbreviation = "hcd"
|
||||
year = 1936
|
||||
|
||||
archetype = ship_hull_heavy
|
||||
priority = 1500
|
||||
model = battleship
|
||||
can_convert_from = { vnr_ship_hull_heavy_3 }
|
||||
parent = vnr_ship_hull_heavy_2
|
||||
module_slots = inherit
|
||||
|
||||
default_modules = {
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = heavy_ship_engine_3
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
}
|
||||
naval_range = 3500
|
||||
|
||||
max_strength = 280
|
||||
reliability = 0.85
|
||||
fuel_consumption = 67
|
||||
naval_speed = 32
|
||||
build_cost_ic = 2700
|
||||
|
||||
manpower = 2500
|
||||
}
|
||||
|
||||
vnr_ship_hull_heavy_4 = {
|
||||
derived_variant_name = battleship_equipment_4
|
||||
abbreviation = "hce"
|
||||
year = 1940
|
||||
|
||||
archetype = ship_hull_heavy
|
||||
priority = 1500
|
||||
model = battleship
|
||||
can_convert_from = { vnr_ship_hull_heavy_4 }
|
||||
parent = vnr_ship_hull_heavy_3
|
||||
module_slots = inherit
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = heavy_ship_engine_4
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
front_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
naval_range = 4000
|
||||
naval_speed = 31
|
||||
max_strength = 320
|
||||
reliability = 0.9
|
||||
fuel_consumption = 67
|
||||
|
||||
build_cost_ic = 3000
|
||||
|
||||
manpower = 2800
|
||||
}
|
||||
|
||||
vnr_ship_hull_heavy_5 = {
|
||||
derived_variant_name = battleship_equipment_5
|
||||
abbreviation = "hcf"
|
||||
year = 1944
|
||||
|
||||
archetype = ship_hull_heavy
|
||||
model = battleship
|
||||
priority = 1500
|
||||
can_convert_from = { vnr_ship_hull_heavy_5 }
|
||||
parent = vnr_ship_hull_heavy_4
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad ship_missile }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
|
||||
}
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_armor ship_super_heavy_armor }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
fixed_ship_armor_scheme_slot = inherit
|
||||
fixed_ship_torpedo_defense_system_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = front_1_custom_slot
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_airplane_launcher
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
ship_deck_space_bb
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = heavy_ship_engine_5
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
front_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
naval_range = 4500
|
||||
|
||||
max_strength = 350
|
||||
naval_speed = 30.5
|
||||
fuel_consumption = 67
|
||||
reliability = 0.95
|
||||
build_cost_ic = 3300
|
||||
|
||||
manpower = 3800
|
||||
}
|
||||
|
||||
vnr_ship_hull_super_heavy_1 = {
|
||||
derived_variant_name = battleship_equipment_shbb
|
||||
abbreviation = "hcg"
|
||||
year = 1940
|
||||
|
||||
archetype = ship_hull_heavy
|
||||
model = super_heavy_battleship
|
||||
visual_level = 1
|
||||
priority = 1400
|
||||
can_convert_from = { vnr_ship_hull_super_heavy_1 }
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_mast }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { super_heavy_ship_engine heavy_ship_engine_nuclear }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_super_heavy_armor }
|
||||
}
|
||||
fixed_ship_airplane_launcher_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
|
||||
}
|
||||
fixed_ship_armor_scheme_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { armor_scheme }
|
||||
}
|
||||
fixed_ship_torpedo_defense_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { torpedo_defense_system }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_heavy_battery
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = front_1_custom_slot
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_heavy_battery
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_heavy_battery
|
||||
ship_heavy_battery_triple
|
||||
ship_heavy_battery_quad
|
||||
ship_super_heavy_battery
|
||||
ship_super_heavy_battery_triple
|
||||
ship_super_heavy_battery_quad
|
||||
ship_airplane_launcher
|
||||
ship_deck_space_bb
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_armor_slot = ship_armor_shbb
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_engine_slot = super_heavy_ship_engine_2
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
front_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
naval_range = 4500
|
||||
naval_speed = 26.5
|
||||
max_strength = 330
|
||||
fuel_consumption = 75
|
||||
reliability = 0.9
|
||||
surface_visibility = 35
|
||||
build_cost_ic = 3800
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 3500
|
||||
}
|
||||
}
|
||||
500
src/common/units/equipment/ship_hull_light.txt
Executable file
500
src/common/units/equipment/ship_hull_light.txt
Executable file
@@ -0,0 +1,500 @@
|
||||
equipments = {
|
||||
|
||||
ship_hull_light = {
|
||||
year = 1922
|
||||
|
||||
can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
|
||||
NOT = { has_country_flag = cannot_produce_ships }
|
||||
}
|
||||
|
||||
is_archetype = yes
|
||||
is_buildable = no
|
||||
type = screen_ship
|
||||
interface_category = interface_category_screen_ships
|
||||
alias = destroyer
|
||||
priority = 2000
|
||||
|
||||
upgrades = {
|
||||
ship_torpedo_upgrade
|
||||
destroyer_engine_upgrade
|
||||
ship_ASW_upgrade
|
||||
ship_anti_air_upgrade
|
||||
}
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = {
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
}
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_fire_control_system ship_sonar }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_sonar ship_mast }
|
||||
}
|
||||
fixed_ship_torpedo_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_torpedo }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { light_ship_engine }
|
||||
}
|
||||
fixed_ship_role_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { dd_role }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { light_miscellaneous generic_miscellaneous }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
}
|
||||
}
|
||||
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo
|
||||
ship_mine_warfare
|
||||
ship_mine_layer
|
||||
ship_anti_air
|
||||
ship_depth_charge
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo
|
||||
ship_mine_warfare
|
||||
ship_mine_layer
|
||||
ship_anti_air
|
||||
ship_depth_charge
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = mid_1_custom_slot
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_radar
|
||||
count < 2
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_sonar
|
||||
count < 2
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_missile_aa
|
||||
count < 3
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_anti_air
|
||||
count < 4
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_radar_slot = ship_mast_1
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_role_slot = ship_hull_light_role_dd
|
||||
fixed_ship_torpedo_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
lg_attack = 0
|
||||
|
||||
hg_armor_piercing = 0
|
||||
hg_attack = 0
|
||||
|
||||
torpedo_attack = 0
|
||||
sub_attack = 1
|
||||
|
||||
anti_air_attack = 0
|
||||
|
||||
armor_value = 0
|
||||
|
||||
|
||||
surface_detection = 20
|
||||
sub_detection = 1
|
||||
surface_visibility = 10
|
||||
naval_speed = 32
|
||||
reliability = 0.80
|
||||
|
||||
naval_range = 1500
|
||||
|
||||
max_strength = 40
|
||||
|
||||
|
||||
fuel_consumption = 0
|
||||
|
||||
build_cost_ic = 300
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
|
||||
manpower = 250
|
||||
}
|
||||
|
||||
### vnr hulls
|
||||
vnr_ship_hull_light_1 = {
|
||||
derived_variant_name = destroyer_equipment_1
|
||||
year = 1914
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
can_convert_from = { vnr_ship_hull_light_1 }
|
||||
#alias = destroyer_1
|
||||
|
||||
module_slots = inherit
|
||||
|
||||
surface_detection = 15
|
||||
sub_detection = 1
|
||||
naval_speed = 28
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 1200
|
||||
|
||||
max_strength = 30
|
||||
|
||||
build_cost_ic = 200
|
||||
}
|
||||
|
||||
vnr_ship_hull_light_2 = {
|
||||
derived_variant_name = destroyer_equipment_2
|
||||
abbreviation = "hdb"
|
||||
year = 1922
|
||||
parent = vnr_ship_hull_light_1
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
can_convert_from = { vnr_ship_hull_light_2 }
|
||||
#alias = destroyer_1
|
||||
|
||||
module_slots = inherit
|
||||
}
|
||||
|
||||
vnr_ship_hull_light_3 = {
|
||||
derived_variant_name = destroyer_equipment_3
|
||||
abbreviation = "hdc"
|
||||
year = 1936
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
can_convert_from = { vnr_ship_hull_light_3 }
|
||||
parent = vnr_ship_hull_light_2
|
||||
#alias = destroyer_2
|
||||
|
||||
module_slots = inherit
|
||||
|
||||
default_modules = {
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_2
|
||||
}
|
||||
|
||||
|
||||
reliability = 0.85
|
||||
naval_range = 1800
|
||||
max_strength = 55
|
||||
build_cost_ic = 400
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
manpower = 325
|
||||
}
|
||||
|
||||
vnr_ship_hull_light_4 = {
|
||||
derived_variant_name = destroyer_equipment_4
|
||||
abbreviation = "hdd"
|
||||
year = 1940
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
can_convert_from = { vnr_ship_hull_light_4 }
|
||||
parent = vnr_ship_hull_light_3
|
||||
#alias = destroyer_3
|
||||
|
||||
module_slots = inherit
|
||||
|
||||
|
||||
resources = {
|
||||
steel = 3
|
||||
}
|
||||
|
||||
surface_detection = 20
|
||||
surface_visibility = 10
|
||||
reliability = 0.90
|
||||
naval_range = 2000
|
||||
max_strength = 65
|
||||
build_cost_ic = 550
|
||||
manpower = 400
|
||||
|
||||
default_modules = {
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_3
|
||||
}
|
||||
naval_speed = 32
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_anti_air
|
||||
count < 5
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_light_5 = {
|
||||
derived_variant_name = destroyer_equipment_5
|
||||
abbreviation = "hde"
|
||||
year = 1944
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
can_convert_from = { vnr_ship_hull_light_5 }
|
||||
parent = vnr_ship_hull_light_4
|
||||
#alias = destroyer_4
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = inherit
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_role_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = inherit
|
||||
rear_1_custom_slot = inherit
|
||||
rear_2_custom_slot = inherit
|
||||
}
|
||||
|
||||
|
||||
surface_detection = 20
|
||||
reliability = 0.92
|
||||
naval_range = 2500
|
||||
max_strength = 75
|
||||
build_cost_ic = 650
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_speed = 34
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_anti_air
|
||||
count < 5
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_light_6 = {
|
||||
derived_variant_name = destroyer_equipment_6
|
||||
year = 1949
|
||||
|
||||
archetype = ship_hull_light
|
||||
priority = 2000
|
||||
parent = vnr_ship_hull_light_5
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = {
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_anti_air ship_missile_aa }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_role_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_depth_charge
|
||||
ship_anti_air
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo
|
||||
ship_mine_warfare
|
||||
ship_mine_layer
|
||||
ship_anti_air
|
||||
ship_depth_charge
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo
|
||||
ship_mine_warfare
|
||||
ship_mine_layer
|
||||
ship_anti_air
|
||||
ship_depth_charge
|
||||
ship_light_battery
|
||||
ship_light_battery_double
|
||||
dp_light_battery
|
||||
dp_light_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = mid_1_custom_slot
|
||||
}
|
||||
|
||||
|
||||
surface_detection = 20
|
||||
reliability = 1.5
|
||||
naval_range = 3000
|
||||
max_strength = 100
|
||||
build_cost_ic = 800
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 600
|
||||
naval_speed = 36.5
|
||||
|
||||
module_count_limit = {
|
||||
category = ship_missile
|
||||
count < 3
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_missile_aa
|
||||
count < 3
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_anti_air
|
||||
count < 5
|
||||
}
|
||||
}
|
||||
}
|
||||
500
src/common/units/equipment/ship_hull_submarine.txt
Executable file
500
src/common/units/equipment/ship_hull_submarine.txt
Executable file
@@ -0,0 +1,500 @@
|
||||
equipments = {
|
||||
|
||||
ship_hull_submarine = {
|
||||
year = 1922
|
||||
|
||||
can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
|
||||
NOT = { has_country_flag = cannot_produce_ships }
|
||||
}
|
||||
|
||||
is_archetype = yes
|
||||
is_buildable = no
|
||||
type = submarine
|
||||
group_by = archetype
|
||||
priority = 2500
|
||||
|
||||
upgrades = {
|
||||
ship_reliability_upgrade
|
||||
sub_engine_upgrade
|
||||
sub_stealth_upgrade
|
||||
sub_torpedo_upgrade
|
||||
}
|
||||
|
||||
interface_category = interface_category_other_ships
|
||||
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_torpedo_sub }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { sub_ship_engine }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { pressure_hull }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { submarine_miscellaneous }
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_mine_layer_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module_count_limit = {
|
||||
category = sub_fire_control_system
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_sonar
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
category = ship_radar
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = oxygen_generator
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = diving_plane
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = vlf_receiver
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = sub_wire_guided_torpedo
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_torpedo_slot = empty
|
||||
fixed_ship_engine_slot = sub_ship_engine_1
|
||||
fixed_ship_armor_slot = pressure_hull_1
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
rear_1_custom_slot = empty
|
||||
}
|
||||
|
||||
lg_armor_piercing = 0
|
||||
lg_attack = 0
|
||||
|
||||
hg_armor_piercing = 0
|
||||
hg_attack = 0
|
||||
|
||||
torpedo_attack = 0
|
||||
sub_attack = 0
|
||||
|
||||
anti_air_attack = 0
|
||||
|
||||
armor_value = 0
|
||||
|
||||
|
||||
surface_detection = 10
|
||||
sub_detection = 0
|
||||
surface_visibility = 1
|
||||
sub_visibility = 27
|
||||
naval_speed = 13
|
||||
reliability = 0.60
|
||||
|
||||
naval_range = 4000
|
||||
|
||||
max_strength = 10
|
||||
|
||||
|
||||
fuel_consumption = 1
|
||||
|
||||
build_cost_ic = 100
|
||||
resources = {
|
||||
#oil = 1
|
||||
steel = 1
|
||||
}
|
||||
|
||||
manpower = 120
|
||||
|
||||
naval_supremacy_factor = 0.4
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
### vnr hulls
|
||||
vnr_ship_hull_submarine_1 = {
|
||||
derived_variant_name = submarine_equipment_1
|
||||
abbreviation = "heb"
|
||||
year = 1922
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
priority = 2500
|
||||
can_convert_from = { vnr_ship_hull_submarine_1 }
|
||||
|
||||
module_slots = inherit
|
||||
}
|
||||
|
||||
vnr_ship_hull_submarine_2 = {
|
||||
derived_variant_name = submarine_equipment_2
|
||||
abbreviation = "hec"
|
||||
year = 1936
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
priority = 2500
|
||||
can_convert_from = { vnr_ship_hull_submarine_2 }
|
||||
parent = vnr_ship_hull_submarine_1
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { sub_fire_control_system ship_sonar }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_sonar }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
mid_1_custom_slot = inherit
|
||||
rear_1_custom_slot = inherit
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = sub_ship_engine_2
|
||||
fixed_ship_armor_slot = pressure_hull_2
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
}
|
||||
sub_visibility = 24
|
||||
naval_speed = 17
|
||||
reliability = 0.70
|
||||
|
||||
naval_range = 6000
|
||||
reliability = 0.70
|
||||
max_strength = 20
|
||||
|
||||
|
||||
|
||||
build_cost_ic = 180
|
||||
resources = {
|
||||
#oil = 1
|
||||
steel = 2
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_submarine_3 = {
|
||||
derived_variant_name = submarine_equipment_3
|
||||
abbreviation = "hed"
|
||||
year = 1940
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
priority = 2500
|
||||
can_convert_from = { vnr_ship_hull_submarine_3 }
|
||||
parent = vnr_ship_hull_submarine_2
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_mine_layer_sub
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sub_snorkel
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = sub_ship_engine_3
|
||||
fixed_ship_armor_slot = pressure_hull_3
|
||||
}
|
||||
|
||||
sub_visibility = 20
|
||||
naval_speed = 18
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 7000
|
||||
|
||||
max_strength = 30
|
||||
|
||||
|
||||
|
||||
build_cost_ic = 250
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
}
|
||||
vnr_ship_hull_submarine_4 = {
|
||||
derived_variant_name = submarine_equipment_4
|
||||
abbreviation = "hee"
|
||||
year = 1944
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
priority = 2500
|
||||
can_convert_from = { vnr_ship_hull_submarine_4 }
|
||||
parent = vnr_ship_hull_submarine_3
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
front_1_custom_slot = inherit
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = inherit
|
||||
mid_3_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = sub_ship_engine_4
|
||||
fixed_ship_armor_slot = pressure_hull_4
|
||||
}
|
||||
|
||||
sub_visibility = 18
|
||||
naval_speed = 18
|
||||
reliability = 0.80
|
||||
|
||||
naval_range = 8000
|
||||
|
||||
max_strength = 35
|
||||
|
||||
|
||||
|
||||
build_cost_ic = 350
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_submarine_5 = {
|
||||
derived_variant_name = submarine_equipment_5
|
||||
year = 1944
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
priority = 2500
|
||||
parent = vnr_ship_hull_submarine_4
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_torpedo_sub ship_sub_missile }
|
||||
}
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
|
||||
front_1_custom_slot = inherit
|
||||
mid_1_custom_slot = inherit
|
||||
mid_2_custom_slot = inherit
|
||||
mid_3_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_engine_slot = sub_ship_engine_4
|
||||
fixed_ship_armor_slot = pressure_hull_4
|
||||
}
|
||||
|
||||
sub_visibility = 16
|
||||
naval_speed = 18
|
||||
reliability = 1.5
|
||||
|
||||
naval_range = 8000
|
||||
|
||||
max_strength = 50
|
||||
|
||||
build_cost_ic = 500
|
||||
resources = {
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_cruiser_submarine = {
|
||||
derived_variant_name = submarine_equipment_sc
|
||||
abbreviation = "hef"
|
||||
year = 1940
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
can_convert_from = { vnr_ship_hull_cruiser_submarine }
|
||||
priority = 2600
|
||||
module_slots = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_battery_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { sub_battery }
|
||||
}
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { sub_fire_control_system ship_sonar }
|
||||
}
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_radar ship_sonar }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_airplane_launcher
|
||||
ship_mine_layer_sub
|
||||
ship_extra_fuel_tank
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sub_snorkel
|
||||
}
|
||||
}
|
||||
mid_3_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_mine_layer_sub
|
||||
ship_airplane_launcher
|
||||
ship_extra_fuel_tank
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
rear_1_custom_slot = empty
|
||||
fixed_ship_armor_slot = pressure_hull_1
|
||||
}
|
||||
|
||||
sub_visibility = 24
|
||||
naval_speed = 16
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
max_strength = 30
|
||||
|
||||
|
||||
|
||||
build_cost_ic = 320
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_midget_submarine = {
|
||||
abbreviation = "ssm"
|
||||
year = 1930
|
||||
|
||||
archetype = ship_hull_submarine
|
||||
can_convert_from = { vnr_ship_hull_midget_submarine }
|
||||
priority = 1500
|
||||
module_slots = {
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
fixed_ship_extra_secondaries_slot = inherit
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
sub_ship_periscope
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sub_snorkel
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_mine_layer_sub }
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_torpedo_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
mid_1_custom_slot = sub_ship_periscope_0
|
||||
}
|
||||
|
||||
sub_visibility = 15
|
||||
naval_speed = 8.3
|
||||
reliability = 0.65
|
||||
|
||||
naval_range = 500
|
||||
|
||||
max_strength = 5
|
||||
|
||||
manpower = 50
|
||||
|
||||
|
||||
build_cost_ic = 100
|
||||
resources = {
|
||||
steel = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
303
src/common/units/equipment/ship_hull_wunderwaffe.txt
Executable file
303
src/common/units/equipment/ship_hull_wunderwaffe.txt
Executable file
@@ -0,0 +1,303 @@
|
||||
equipments = {
|
||||
vnr_ship_hull_alicorn = {
|
||||
year = 1914
|
||||
archetype = ship_hull_heavy
|
||||
model = super_heavy_battleship
|
||||
|
||||
priority = 1500
|
||||
visual_level = 0
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_electric_magnetic_battery }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_sam }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_super_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_aegis }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { modern_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_ciw }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_modern_armor }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
ship_vls
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
naval_range = 10000
|
||||
naval_speed = 150
|
||||
max_strength = 6000
|
||||
fuel_consumption = 150
|
||||
reliability = 1.5
|
||||
build_cost_ic = 30000
|
||||
surface_visibility = 5
|
||||
resources = {
|
||||
steel = 6
|
||||
chromium = 3
|
||||
}
|
||||
manpower = 20000
|
||||
}
|
||||
|
||||
vnr_ship_hull_constitution = {
|
||||
year = 1914
|
||||
archetype = ship_hull_heavy
|
||||
model = super_heavy_battleship
|
||||
|
||||
priority = 1500
|
||||
visual_level = 0
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_space_battery }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_sam }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_super_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_aegis }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { modern_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_ciw }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_modern_armor }
|
||||
}
|
||||
}
|
||||
|
||||
naval_range = 10000
|
||||
naval_speed = 40
|
||||
max_strength = 1000
|
||||
fuel_consumption = 80
|
||||
reliability = 1.5
|
||||
build_cost_ic = 10000
|
||||
surface_visibility = 30
|
||||
resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
}
|
||||
|
||||
vnr_ship_hull_macross = {
|
||||
year = 1914
|
||||
archetype = ship_hull_heavy
|
||||
model = super_heavy_battleship
|
||||
|
||||
priority = 1500
|
||||
visual_level = 0
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_space_battery }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_sam }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_super_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_aegis }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { space_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_ciw }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_space_armor }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
ship_vls
|
||||
ship_space_battery
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
ship_space_battery
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
naval_range = 50000
|
||||
naval_speed = 200
|
||||
max_strength = 10000
|
||||
fuel_consumption = 150
|
||||
reliability = 2
|
||||
build_cost_ic = 50000
|
||||
resources = {
|
||||
steel = 6
|
||||
chromium = 3
|
||||
}
|
||||
manpower = 50000
|
||||
}
|
||||
|
||||
vnr_ship_hull_space_yamato = {
|
||||
year = 1914
|
||||
archetype = ship_hull_heavy
|
||||
model = super_heavy_battleship
|
||||
|
||||
priority = 1500
|
||||
visual_level = 0
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_space_battery }
|
||||
}
|
||||
fixed_ship_anti_air_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_sam }
|
||||
}
|
||||
fixed_ship_fire_control_system_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_super_fire_control_system }
|
||||
}
|
||||
fixed_ship_radar_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_aegis }
|
||||
}
|
||||
fixed_ship_engine_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { space_ship_engine }
|
||||
}
|
||||
fixed_ship_secondaries_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_ciw }
|
||||
}
|
||||
fixed_ship_armor_slot = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_space_armor }
|
||||
}
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_space_battery
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_space_battery
|
||||
modern_deck_space
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
ship_vls
|
||||
ship_space_battery
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
mid_3_custom_slot = mid_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_sam
|
||||
ship_ciw
|
||||
ship_space_battery
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
naval_range = 50000
|
||||
naval_speed = 200
|
||||
max_strength = 8000
|
||||
fuel_consumption = 150
|
||||
reliability = 2
|
||||
build_cost_ic = 20000
|
||||
resources = {
|
||||
steel = 6
|
||||
chromium = 3
|
||||
}
|
||||
manpower = 10000
|
||||
}
|
||||
}
|
||||
111
src/common/units/equipment/z_hulls_for_naming.txt
Executable file
111
src/common/units/equipment/z_hulls_for_naming.txt
Executable file
@@ -0,0 +1,111 @@
|
||||
# These hulls are only for generating default names in ship designer
|
||||
# This works similar to the default equipment name when you open tank/air designer
|
||||
|
||||
equipments = {
|
||||
battleship_equipment_1 = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_2 = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_3 = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_4 = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_5 = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_b = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
battleship_equipment_shbb = {
|
||||
archetype = ship_hull_heavy
|
||||
}
|
||||
|
||||
cruiser_equipment_1 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_2 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_3 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_4 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_5 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_6 = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_cd = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
cruiser_equipment_ps = {
|
||||
archetype = ship_hull_cruiser
|
||||
}
|
||||
|
||||
destroyer_equipment_1 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
destroyer_equipment_2 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
destroyer_equipment_3 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
destroyer_equipment_4 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
destroyer_equipment_5 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
destroyer_equipment_6 = {
|
||||
archetype = ship_hull_light
|
||||
}
|
||||
|
||||
carrier_equipment_1 = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_2 = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_3 = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_cvh = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_ca = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_bb = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
carrier_equipment_cve = {
|
||||
archetype = ship_hull_carrier
|
||||
}
|
||||
|
||||
submarine_equipment_1 = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
submarine_equipment_2 = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
submarine_equipment_3 = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
submarine_equipment_4 = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
submarine_equipment_5 = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
submarine_equipment_sc = {
|
||||
archetype = ship_hull_submarine
|
||||
}
|
||||
}
|
||||
1678
src/common/units/equipment/z_obsolete_hulls.txt
Executable file
1678
src/common/units/equipment/z_obsolete_hulls.txt
Executable file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user