This commit is contained in:
872
src/common/units/equipment/modules/00_ship_modules_protection.txt
Executable file
872
src/common/units/equipment/modules/00_ship_modules_protection.txt
Executable file
@@ -0,0 +1,872 @@
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## armors and protection solutions
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equipment_modules = {
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limit = {
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has_dlc = "Man the Guns"
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}
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########################
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## ARMOR PLATE (BB) ##
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########################
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ship_armor_bb_1 = {
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abbreviation = "sde"
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category = ship_heavy_armor
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gfx = ship_armor_thick_1
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multiply_stats = {
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build_cost_ic = 0.1
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naval_speed = -0.23
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max_strength = 0.05
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 30
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 3500
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 2000
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}
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ship_armor_bc_1 = {
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abbreviation = "sdf"
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category = ship_heavy_armor
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gfx = ship_armor_1
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multiply_stats = {
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build_cost_ic = 0.08
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naval_speed = -0.08
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max_strength = 0.04
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 22
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 3000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 1500
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}
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ship_armor_bb_2 = {
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abbreviation = "sdg"
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category = ship_heavy_armor
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gfx = ship_armor_thick_2
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parent = ship_armor_bb_1
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multiply_stats = {
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build_cost_ic = 0.14
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naval_speed = -0.25
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max_strength = 0.1
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 35
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naval_torpedo_enemy_critical_chance_factor = -0.05
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naval_torpedo_damage_reduction_factor = 0.05
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reliability = 0.05
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}
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can_convert_from = {
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module = ship_armor_bb_1
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convert_cost_ic = 3000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 4500
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 2800
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}
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ship_armor_bc_2 = {
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abbreviation = "sdh"
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category = ship_heavy_armor
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gfx = ship_armor_2
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parent = ship_armor_bc_1
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multiply_stats = {
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build_cost_ic = 0.12
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naval_speed = -0.1
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max_strength = 0.08
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}
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build_cost_resources = {
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steel = 1
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}
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add_stats = {
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armor_value = 26
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naval_torpedo_damage_reduction_factor = 0.05
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reliability = 0.05
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}
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can_convert_from = {
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module = ship_armor_bc_1
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convert_cost_ic = 3000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 4000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 2200
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}
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ship_armor_bb_3 = {
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abbreviation = "sdi"
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category = ship_heavy_armor
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gfx = ship_armor_thick_3
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parent = ship_armor_bb_2
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multiply_stats = {
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build_cost_ic = 0.17
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naval_speed = -0.3
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max_strength = 0.15
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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add_stats = {
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armor_value = 40
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naval_torpedo_enemy_critical_chance_factor = -0.1
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naval_torpedo_damage_reduction_factor = 0.1
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reliability = 0.1
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}
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can_convert_from = {
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module = ship_armor_bb_2
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convert_cost_ic = 4500
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 5500
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 3500
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}
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ship_armor_bc_3 = {
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abbreviation = "sdj"
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category = ship_heavy_armor
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gfx = ship_armor_3
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parent = ship_armor_bc_2
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multiply_stats = {
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build_cost_ic = 0.15
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naval_speed = -0.15
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max_strength = 0.12
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}
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build_cost_resources = {
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steel = 1
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chromium = 1
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}
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add_stats = {
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armor_value = 30
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naval_torpedo_enemy_critical_chance_factor = -0.05
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naval_torpedo_damage_reduction_factor = 0.1
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reliability = 0.1
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}
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can_convert_from = {
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module = ship_armor_bc_2
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convert_cost_ic = 4000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 5000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 3000
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}
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ship_armor_bb_4 = {
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abbreviation = "sdj1"
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category = ship_heavy_armor
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parent = ship_armor_bb_3
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multiply_stats = {
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build_cost_ic = 0.2
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naval_speed = -0.32
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max_strength = 0.2
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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add_stats = {
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armor_value = 45
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naval_torpedo_enemy_critical_chance_factor = -0.15
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naval_torpedo_damage_reduction_factor = 0.15
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reliability = 0.15
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}
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can_convert_from = {
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module = ship_armor_bb_3
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convert_cost_ic = 5500
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 6500
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 4000
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}
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ship_armor_bc_4 = {
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abbreviation = "sdj2"
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category = ship_heavy_armor
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parent = ship_armor_bc_3
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multiply_stats = {
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build_cost_ic = 0.17
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naval_speed = -0.2
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max_strength = 0.16
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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add_stats = {
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armor_value = 35
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naval_torpedo_enemy_critical_chance_factor = -0.1
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naval_torpedo_damage_reduction_factor = 0.15
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reliability = 0.15
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}
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can_convert_from = {
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module = ship_armor_bc_3
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convert_cost_ic = 5000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 6000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 3500
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}
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ship_armor_shbb = {
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abbreviation = "sk"
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category = ship_super_heavy_armor
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gfx = ship_armor_thick_3
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multiply_stats = {
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build_cost_ic = 0.2
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naval_speed = -0.25
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max_strength = 0.1
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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add_stats = {
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armor_value = 45
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surface_visibility = 10
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naval_torpedo_enemy_critical_chance_factor = -0.05
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naval_torpedo_damage_reduction_factor = 0.1
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reliability = 0.2
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 5000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 7000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 4800
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}
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ship_armor_shbb_2 = {
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category = ship_super_heavy_armor
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parent = ship_armor_shbb
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gfx = ship_armor_bb_4
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multiply_stats = {
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build_cost_ic = 0.28
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naval_speed = -0.35
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max_strength = 0.2
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}
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build_cost_resources = {
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steel = 2
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chromium = 1
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}
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add_stats = {
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armor_value = 50
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surface_visibility = 12
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naval_torpedo_enemy_critical_chance_factor = -0.1
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naval_torpedo_damage_reduction_factor = 0.15
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reliability = 0.25
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}
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can_convert_from = {
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module_category = ship_super_heavy_armor
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convert_cost_ic = 6000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module = ship_armor_shbb
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convert_cost_ic = 5000
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convert_cost_resources = {
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steel = 1
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}
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}
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can_convert_from = {
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module_category = ship_heavy_armor
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convert_cost_ic = 8000
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convert_cost_resources = {
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steel = 1
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}
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}
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dismantle_cost_ic = 5400
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}
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#############################
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## ARMOR PLATE (Cruiser) ##
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#############################
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ship_armor_cruiser_1 = {
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abbreviation = "sdl"
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category = ship_cruiser_armor
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gfx = ship_armor_thin_1
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multiply_stats = {
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build_cost_ic = 0.05
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naval_speed = -0.05
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}
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dismantle_cost_ic = 1250
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add_stats = {
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armor_value = 8
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 600
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}
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}
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ship_armor_cruiser_2 = {
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abbreviation = "sdm"
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category = ship_cruiser_armor
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gfx = ship_armor_thin_2
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parent = ship_armor_cruiser_1
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multiply_stats = {
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build_cost_ic = 0.08
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naval_speed = -0.075
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max_strength = 0.05
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}
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dismantle_cost_ic = 1500
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add_stats = {
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armor_value = 10
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}
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build_cost_resources = {
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steel = 1
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}
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can_convert_from = {
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module_category = ship_cruiser_armor
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convert_cost_ic = 1000
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}
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can_convert_from = {
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module = ship_armor_cruiser_1
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convert_cost_ic = 500
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}
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}
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ship_armor_cruiser_3 = {
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abbreviation = "sdn"
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category = ship_cruiser_armor
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gfx = ship_armor_thin_3
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parent = ship_armor_cruiser_2
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multiply_stats = {
|
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build_cost_ic = 0.12
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naval_speed = -0.1
|
||||
max_strength = 0.1
|
||||
}
|
||||
dismantle_cost_ic = 1750
|
||||
|
||||
add_stats = {
|
||||
armor_value = 12
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
chromium = 1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
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convert_cost_ic = 1500
|
||||
}
|
||||
can_convert_from = {
|
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module = ship_armor_cruiser_2
|
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convert_cost_ic = 750
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}
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}
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ship_armor_cruiser_4 = {
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abbreviation = "sdo"
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category = ship_cruiser_armor
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gfx = ship_armor_thin_4
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parent = ship_armor_cruiser_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_speed = -0.125
|
||||
max_strength = 0.15
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
|
||||
add_stats = {
|
||||
armor_value = 14
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_armor
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_3
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_1 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_1
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add_equipment_type = capital_ship
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.08
|
||||
naval_speed = -0.08
|
||||
max_strength = 0.05
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
|
||||
add_stats = {
|
||||
armor_value = 10
|
||||
}
|
||||
dismantle_cost_ic = 1200
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_2 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_2
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_1
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.12
|
||||
naval_speed = -0.1
|
||||
max_strength = 0.1
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 15
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 1600
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_1
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_3 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_3
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_2
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.15
|
||||
naval_speed = -0.125
|
||||
max_strength = 0.15
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 1
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 20
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 2500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_2
|
||||
convert_cost_ic = 1250
|
||||
}
|
||||
}
|
||||
ship_armor_cruiser_heavy_4 = {
|
||||
category = ship_cruiser_heavy_armor
|
||||
gfx = ship_armor_bc_4
|
||||
add_equipment_type = capital_ship
|
||||
parent = ship_armor_cruiser_heavy_3
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.18
|
||||
naval_speed = -0.15
|
||||
max_strength = 0.2
|
||||
}
|
||||
build_cost_resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
add_stats = {
|
||||
armor_value = 25
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.05
|
||||
naval_torpedo_damage_reduction_factor = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2400
|
||||
can_convert_from = {
|
||||
module_category = ship_cruiser_heavy_armor
|
||||
convert_cost_ic = 3000
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_armor_cruiser_heavy_3
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
## ARMOR SCHEME ##
|
||||
####################
|
||||
ship_scheme_incremental = {
|
||||
category = armor_scheme
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
max_strength = 0.05
|
||||
build_cost_ic = 0.065
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
}
|
||||
ship_scheme_incremental_post_jutland = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_incremental
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
max_strength = 0.065
|
||||
build_cost_ic = 0.075
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.025
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 1750
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_incremental
|
||||
convert_cost_ic = 1250
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
}
|
||||
ship_scheme_mixed = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_incremental_post_jutland
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
max_strength = 0.075
|
||||
armor_value = 0.05
|
||||
build_cost_ic = 0.085
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.04
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_incremental_post_jutland
|
||||
convert_cost_ic = 1500
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
}
|
||||
ship_scheme_all_or_nothing = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_mixed
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
max_strength = 0.05
|
||||
armor_value = 0.1
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.05
|
||||
}
|
||||
dismantle_cost_ic = 2500
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 2750
|
||||
}
|
||||
}
|
||||
ship_scheme_all_or_nothing_armor_box = {
|
||||
category = armor_scheme
|
||||
parent = ship_scheme_all_or_nothing
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = -0.025
|
||||
armor_value = 0.1
|
||||
max_strength = 0.1
|
||||
build_cost_ic = 0.15
|
||||
}
|
||||
add_stats = {
|
||||
reliability = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = armor_scheme
|
||||
convert_cost_ic = 3500
|
||||
}
|
||||
can_convert_from = {
|
||||
module = ship_scheme_all_or_nothing
|
||||
convert_cost_ic = 2000
|
||||
}
|
||||
dismantle_cost_ic = 3000
|
||||
}
|
||||
|
||||
|
||||
|
||||
##############################
|
||||
## TORPEDO DEFENSE SYSTEM ##
|
||||
##############################
|
||||
torpedo_bulge = {
|
||||
category = torpedo_defense_system
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.1
|
||||
naval_torpedo_damage_reduction_factor = 0.15
|
||||
reliability = -0.025
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.03
|
||||
build_cost_ic = 0.03
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 500
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
}
|
||||
pugliese_system = {
|
||||
category = torpedo_defense_system
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.2
|
||||
naval_torpedo_damage_reduction_factor = 0.1
|
||||
reliability = -0.05
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.07
|
||||
}
|
||||
dismantle_cost_ic = 1500
|
||||
}
|
||||
torpedo_belt = {
|
||||
category = torpedo_defense_system
|
||||
parent = torpedo_bulge
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.2
|
||||
naval_torpedo_damage_reduction_factor = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.01
|
||||
max_strength = 0.03
|
||||
build_cost_ic = 0.08
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 800
|
||||
}
|
||||
dismantle_cost_ic = 2000
|
||||
}
|
||||
torpedo_belt_enhanced = {
|
||||
category = torpedo_defense_system
|
||||
parent = torpedo_belt
|
||||
|
||||
add_stats = {
|
||||
naval_torpedo_enemy_critical_chance_factor = -0.25
|
||||
naval_torpedo_damage_reduction_factor = 0.25
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.05
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module = torpedo_defense_system
|
||||
convert_cost_ic = 1100
|
||||
}
|
||||
dismantle_cost_ic = 3000
|
||||
}
|
||||
|
||||
|
||||
######################
|
||||
## SUBMARINE HULL ##
|
||||
######################
|
||||
pressure_hull_1 = {
|
||||
category = pressure_hull
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 100
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.05
|
||||
sub_visibility = -0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 80
|
||||
}
|
||||
}
|
||||
pressure_hull_2 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_1
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 150
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.1
|
||||
sub_visibility = -0.075
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 120
|
||||
}
|
||||
}
|
||||
pressure_hull_3 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_2
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 200
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.15
|
||||
sub_visibility = -0.1
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 160
|
||||
}
|
||||
}
|
||||
pressure_hull_4 = {
|
||||
category = pressure_hull
|
||||
parent = pressure_hull_3
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 300
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.2
|
||||
sub_visibility = -0.125
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
convert_cost_ic = 240
|
||||
}
|
||||
}
|
||||
anechoic_tile_1 = {
|
||||
category = sub_ship_stealth
|
||||
add_stats = {
|
||||
reliability = -0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
sub_visibility = -0.1
|
||||
build_cost_ic = 0.2
|
||||
}
|
||||
dismantle_cost_ic = 750
|
||||
}
|
||||
|
||||
|
||||
|
||||
##################
|
||||
## CAMOUFLAGE ##
|
||||
##################
|
||||
ship_cruiser_camo_1 = {
|
||||
category = raider_kit
|
||||
|
||||
multiply_stats = {
|
||||
surface_visibility = -0.05
|
||||
build_cost_ic = 0.02
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
}
|
||||
}
|
||||
ship_cruiser_camo_2 = {
|
||||
category = raider_kit
|
||||
|
||||
multiply_stats = {
|
||||
lg_attack = -0.2
|
||||
lg_armor_piercing = -0.2
|
||||
hg_attack = -1
|
||||
hg_armor_piercing = -1
|
||||
anti_air_attack = -0.5
|
||||
torpedo_attack = -0.8
|
||||
surface_visibility = -0.2
|
||||
build_cost_ic = 0.02
|
||||
}
|
||||
|
||||
forbid_module_categories = {
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user