This commit is contained in:
299
src/common/units/equipment/modules/00_ship_modules_role.txt
Executable file
299
src/common/units/equipment/modules/00_ship_modules_role.txt
Executable file
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## All the roles
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equipment_modules = {
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limit = {
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has_dlc = "Man the Guns"
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}
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######################
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## DESTROYER ROLE ##
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######################
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ship_hull_light_role_dd = {
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category = dd_role
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forbid_module_categories = {
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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ship_missile
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}
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}
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ship_hull_light_role_dl = {
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category = dd_role
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multiply_stats = {
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lg_attack = 0.1
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lg_armor_piercing = 0.1
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max_strength = 0.1
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naval_range = 0.2
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surface_visibility = 0.25
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build_cost_ic = 0.15
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}
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forbid_module_categories = {
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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ship_missile
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}
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}
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ship_hull_light_role_de = {
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category = dd_role
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multiply_stats = {
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lg_attack = -0.1
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max_strength = -0.05
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naval_speed = -0.3
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sub_detection = 0.1
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torpedo_attack = -0.6
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surface_visibility = -0.05
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build_cost_ic = -0.2
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}
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forbid_module_categories = {
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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ship_missile
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}
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}
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ship_hull_light_role_ff = {
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category = dd_role
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multiply_stats = {
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lg_attack = -0.15
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lg_armor_piercing = -0.1
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anti_air_attack = -0.15
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max_strength = -0.1
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naval_speed = -0.4
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surface_visibility = -0.1
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torpedo_attack = -0.8
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naval_range = -0.3
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build_cost_ic = -0.3
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}
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forbid_module_categories = {
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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ship_missile
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}
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}
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ship_hull_light_role_cl = {
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category = dd_role
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add_stats = {
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armor_value = 6
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}
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multiply_stats = {
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max_strength = 0.2
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naval_speed = -0.1
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naval_range = 0.4
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surface_visibility = 0.5
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build_cost_ic = 0.25
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}
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forbid_module_categories = {
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ship_missile_aa
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ship_missile
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}
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}
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ship_hull_light_role_dda = {
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category = dd_role
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add_stats = {
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reliability = 0.1
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}
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multiply_stats = {
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build_cost_ic = 0.1
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}
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forbid_module_categories = {
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ship_missile
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}
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}
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ship_hull_light_role_ddg = {
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category = dd_role
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add_stats = {
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reliability = 0.2
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}
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multiply_stats = {
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naval_speed = 0.05
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build_cost_ic = 0.1
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}
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}
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####################
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## CRUISER ROLE ##
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####################
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ship_hull_cruiser_role_c = {
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category = c_role
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add_equipment_type = screen_ship
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_pc = {
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category = c_role
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add_equipment_type = screen_ship
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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multiply_stats = {
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build_cost_ic = -0.2
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naval_speed = -0.3
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max_strength = -0.15
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armor_value = -0.1
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}
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_ca = {
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category = c_role
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add_equipment_type = capital_ship
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_cb = {
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category = c_role
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add_equipment_type = capital_ship
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multiply_stats = {
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naval_range = 0.1
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build_cost_ic = 0.1
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}
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forbid_module_categories = {
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_aa = {
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category = c_role
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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multiply_stats = {
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anti_air_attack = 0.1
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build_cost_ic = 0.1
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}
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_clc = {
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category = c_role
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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multiply_stats = {
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max_strength = -0.1
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armor_value = -0.1
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naval_speed = 0.05
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build_cost_ic = -0.1
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}
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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raider_kit
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}
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}
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ship_hull_cruiser_role_rc = {
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category = c_role
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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multiply_stats = {
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lg_attack = -0.15
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lg_armor_piercing = -0.15
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hg_attack = -0.15
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hg_armor_piercing = -0.15
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max_strength = -0.2
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naval_speed = -0.1
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armor_value = -0.2
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naval_range = 0.4
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surface_visibility = -0.05
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build_cost_ic = -0.15
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}
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forbid_module_categories = {
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ship_medium_heavy_battery_triple
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ship_medium_heavy_battery_double
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ship_medium_battery
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ship_medium_battery_double
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ship_medium_battery_single
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ship_cruiser_heavy_armor
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ship_missile
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ship_missile_aa
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ship_airplane_launcher
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}
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}
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ship_hull_cruiser_role_cg = {
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category = c_role
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add_equipment_type = capital_ship
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multiply_stats = {
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anti_air_attack = 0.1
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build_cost_ic = 0.1
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}
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add_stats = {
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max_strength = 200
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reliability = 0.1
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}
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forbid_module_categories = {
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raider_kit
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}
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}
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ship_hull_cruiser_role_csr = {
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category = c_role
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add_stats = {
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naval_heavy_gun_hit_chance_factor = -0.75
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}
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multiply_stats = {
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surface_detection = 0.1
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sub_detection = 0.1
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build_cost_ic = 0.075
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}
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forbid_module_categories = {
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raider_kit
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ship_missile
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ship_missile_aa
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}
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}
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ship_hull_cruiser_role_ac = {
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category = cds_role
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add_equipment_type = capital_ship
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multiply_stats = {
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naval_range = 0.5
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}
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}
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ship_hull_cruiser_role_cd = {
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category = cds_role
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multiply_stats = {
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naval_speed = -0.2
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build_cost_ic = -0.2
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}
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}
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}
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