This commit is contained in:
175
src/common/units/equipment/ship_hull_civilian.txt
Executable file
175
src/common/units/equipment/ship_hull_civilian.txt
Executable file
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equipments = {
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ship_hull_civilian = {
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year = 1918
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is_archetype = yes
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is_buildable = no
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type = capital_ship
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group_by = archetype
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model = transport
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priority = 300
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interface_category = interface_category_capital_ships
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upgrades = {
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ship_engine_upgrade
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ship_reliability_upgrade
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}
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module_slots = {
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fixed_ship_secondaries_slot = {
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required = no
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allowed_module_categories = { civilian_ship_weapons }
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}
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air }
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}
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fixed_ship_engine_slot = {
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required = yes
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allowed_module_categories = { civilian_ship_engine }
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}
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front_1_custom_slot = {
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required = no
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allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
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}
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mid_2_custom_slot = {
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required = no
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allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
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}
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}
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default_modules = {
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fixed_ship_engine_slot = empty
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}
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lg_armor_piercing = 0
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lg_attack = 0
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hg_armor_piercing = 0
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hg_attack = 0
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torpedo_attack = 0
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sub_attack = 0
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anti_air_attack = 0
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armor_value = 0
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surface_detection = 5
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sub_detection = 0
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surface_visibility = 13
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naval_speed = 20
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reliability = 0.60
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naval_range = 8000
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max_strength = 30
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fuel_consumption = 15
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build_cost_ic = 800
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resources = {
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steel = 1
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}
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module_count_limit = {
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module = ship_rocket_launcher
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count < 2
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}
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manpower = 600
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naval_supremacy_factor = 0.2
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naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
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#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
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# change this from 1 at your own risk
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}
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vnr_ship_hull_civilian_1 = {
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year = 1918
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archetype = ship_hull_civilian
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model = transport
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priority = 1000
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can_convert_from = { vnr_ship_hull_civilian_1 }
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module_slots = inherit
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}
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vnr_ship_hull_civilian_2 = {
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year = 1936
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archetype = ship_hull_civilian
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model = transport
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priority = 1000
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can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
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module_slots = {
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fixed_ship_secondaries_slot = {
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required = no
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allowed_module_categories = { civilian_ship_weapons }
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}
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air }
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}
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fixed_ship_engine_slot = {
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required = yes
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allowed_module_categories = { civilian_ship_engine }
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}
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front_1_custom_slot = {
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required = no
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allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
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}
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}
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naval_speed = 23
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max_strength = 60
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reliability = 0.70
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build_cost_ic = 1000
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manpower = 600
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}
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vnr_ship_hull_civilian_3 = {
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year = 1936
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archetype = ship_hull_civilian
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model = transport
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priority = 1000
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can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
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module_slots = {
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fixed_ship_secondaries_slot = inherit
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fixed_ship_anti_air_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = {
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required = no
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allowed_module_categories = { ship_cruiser_armor }
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}
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front_1_custom_slot = inherit
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mid_1_custom_slot = inherit
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mid_2_custom_slot = inherit
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rear_1_custom_slot = inherit
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}
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max_strength = 100
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reliability = 0.70
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build_cost_ic = 1000
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manpower = 800
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naval_range = 10000
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}
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}
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