2024-07-22 19:21:09
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2024-07-22 19:21:09 +08:00
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equipments = {
ship_hull_civilian = {
year = 1918
is_archetype = yes
is_buildable = no
type = capital_ship
group_by = archetype
model = transport
priority = 300
interface_category = interface_category_capital_ships
upgrades = {
ship_engine_upgrade
ship_reliability_upgrade
}
module_slots = {
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { civilian_ship_engine }
}
front_1_custom_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
}
mid_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
}
mid_2_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
}
rear_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
}
}
default_modules = {
fixed_ship_engine_slot = empty
}
lg_armor_piercing = 0
lg_attack = 0
hg_armor_piercing = 0
hg_attack = 0
torpedo_attack = 0
sub_attack = 0
anti_air_attack = 0
armor_value = 0
surface_detection = 5
sub_detection = 0
surface_visibility = 13
naval_speed = 20
reliability = 0.60
naval_range = 8000
max_strength = 30
fuel_consumption = 15
build_cost_ic = 800
resources = {
steel = 1
}
module_count_limit = {
module = ship_rocket_launcher
count < 2
}
manpower = 600
naval_supremacy_factor = 0.2
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
# change this from 1 at your own risk
}
vnr_ship_hull_civilian_1 = {
year = 1918
archetype = ship_hull_civilian
model = transport
priority = 1000
can_convert_from = { vnr_ship_hull_civilian_1 }
module_slots = inherit
}
vnr_ship_hull_civilian_2 = {
year = 1936
archetype = ship_hull_civilian
model = transport
priority = 1000
can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
module_slots = {
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { civilian_ship_engine }
}
front_1_custom_slot = {
required = no
allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
}
mid_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher }
}
rear_1_custom_slot = {
required = no
allowed_module_categories = { ship_auxiliary ship_airplane_launcher civilian_ship_weapons }
}
}
naval_speed = 23
max_strength = 60
reliability = 0.70
build_cost_ic = 1000
manpower = 600
}
vnr_ship_hull_civilian_3 = {
year = 1936
archetype = ship_hull_civilian
model = transport
priority = 1000
can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
module_slots = {
fixed_ship_secondaries_slot = inherit
fixed_ship_anti_air_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_cruiser_armor }
}
front_1_custom_slot = inherit
mid_1_custom_slot = inherit
mid_2_custom_slot = inherit
rear_1_custom_slot = inherit
}
max_strength = 100
reliability = 0.70
build_cost_ic = 1000
manpower = 800
naval_range = 10000
}
}