This commit is contained in:
4948
src/interface/countryproductionlineview.gui
Executable file
4948
src/interface/countryproductionlineview.gui
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Load Diff
6196
src/interface/countrytechtreeview.gui
Executable file
6196
src/interface/countrytechtreeview.gui
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Load Diff
523
src/interface/equipmentdesigner/ships/ship_hull_behemoth.gui
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523
src/interface/equipmentdesigner/ships/ship_hull_behemoth.gui
Executable file
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################# Equipment Designer Window layouts: Light Ship Hulls (new format examples) #################
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guiTypes = {
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containerWindowType = {
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name = "equipment_designer_vnr_ship_hull_alicorn"
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# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
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position = { x=0 y=0 }
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size = { width=512 height=260 }
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background = {
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name = "Background"
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spriteType = "GFX_tiled_window_transparent"
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}
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iconType = {
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name = "equipment_image"
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spriteType = "GFX_SD_tv_alicorn"
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position = { x=0 y=0 }
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}
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containerWindowType = {
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name = "module_slots"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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################# MODULE SLOT: Anti-Air #################
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containerWindowType = {
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name = "fixed_ship_anti_air_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Fire Control System #################
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containerWindowType = {
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name = "fixed_ship_fire_control_system_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Radar/Sonar #################
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containerWindowType = {
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name = "fixed_ship_radar_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Engine #################
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containerWindowType = {
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name = "fixed_ship_engine_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Armor #################
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containerWindowType = {
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name = "fixed_ship_armor_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Airplane Launcher #################
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containerWindowType = {
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name = "fixed_ship_airplane_launcher_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_extra_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Front #2 #################
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containerWindowType = {
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name = "front_2_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Front #1 #################
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containerWindowType = {
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name = "front_1_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Heavy Battery #################
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containerWindowType = {
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name = "fixed_ship_battery_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Middle #1 #################
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containerWindowType = {
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name = "mid_1_custom_slot"
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position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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}
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||||
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################# MODULE SLOT: Custom, Middle #2 #################
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||||
containerWindowType = {
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||||
name = "mid_2_custom_slot"
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||||
position = { x=0 y=0 }
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size = { width=100% height=100% }
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||||
}
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||||
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||||
################# MODULE SLOT: Custom, Middle #3 #################
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containerWindowType = {
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name = "mid_3_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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||||
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################# MODULE SLOT: Custom, Rear #1 #################
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containerWindowType = {
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name = "rear_1_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Rear #2 #################
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containerWindowType = {
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name = "rear_2_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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}
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}
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containerWindowType = {
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name = "equipment_designer_vnr_ship_hull_constitution"
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# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
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position = { x=0 y=0 }
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size = { width=512 height=260 }
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||||
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background = {
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||||
name = "Background"
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||||
spriteType = "GFX_tiled_window_transparent"
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}
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iconType = {
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name = "equipment_image"
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spriteType = "GFX_SD_tv_constitution"
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position = { x=0 y=0 }
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}
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||||
|
||||
containerWindowType = {
|
||||
name = "module_slots"
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||||
position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
|
||||
|
||||
|
||||
################# MODULE SLOT: Anti-Air #################
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||||
containerWindowType = {
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||||
name = "fixed_ship_anti_air_slot"
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position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
}
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||||
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||||
################# MODULE SLOT: Fire Control System #################
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containerWindowType = {
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name = "fixed_ship_fire_control_system_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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||||
}
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||||
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################# MODULE SLOT: Radar/Sonar #################
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containerWindowType = {
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name = "fixed_ship_radar_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Engine #################
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containerWindowType = {
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name = "fixed_ship_engine_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Armor #################
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containerWindowType = {
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name = "fixed_ship_armor_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Airplane Launcher #################
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containerWindowType = {
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name = "fixed_ship_airplane_launcher_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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||||
}
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||||
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_extra_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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}
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}
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containerWindowType = {
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name = "equipment_designer_vnr_ship_hull_macross"
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# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
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position = { x=0 y=0 }
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size = { width=512 height=260 }
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background = {
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||||
name = "Background"
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||||
spriteType = "GFX_tiled_window_transparent"
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||||
}
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||||
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||||
iconType = {
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||||
name = "equipment_image"
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||||
spriteType = "GFX_SD_tv_macross"
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||||
position = { x=0 y=0 }
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||||
}
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||||
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||||
containerWindowType = {
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||||
name = "module_slots"
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||||
position = { x=0 y=0 }
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size = { width=100% height=100% }
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||||
|
||||
|
||||
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||||
################# MODULE SLOT: Anti-Air #################
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containerWindowType = {
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||||
name = "fixed_ship_anti_air_slot"
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||||
position = { x=0 y=0 }
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size = { width=100% height=100% }
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||||
}
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################# MODULE SLOT: Fire Control System #################
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||||
containerWindowType = {
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||||
name = "fixed_ship_fire_control_system_slot"
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||||
position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
}
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||||
|
||||
################# MODULE SLOT: Radar/Sonar #################
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||||
containerWindowType = {
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||||
name = "fixed_ship_radar_slot"
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position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
}
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||||
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################# MODULE SLOT: Engine #################
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containerWindowType = {
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name = "fixed_ship_engine_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Armor #################
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containerWindowType = {
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name = "fixed_ship_armor_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Airplane Launcher #################
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containerWindowType = {
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name = "fixed_ship_airplane_launcher_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Secondaries #################
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containerWindowType = {
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name = "fixed_ship_extra_secondaries_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Front #2 #################
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containerWindowType = {
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name = "front_2_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Front #1 #################
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containerWindowType = {
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name = "front_1_custom_slot"
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||||
position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
}
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||||
|
||||
################# MODULE SLOT: Heavy Battery #################
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||||
containerWindowType = {
|
||||
name = "fixed_ship_battery_slot"
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||||
position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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||||
|
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################# MODULE SLOT: Custom, Middle #1 #################
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containerWindowType = {
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name = "mid_1_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Middle #2 #################
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containerWindowType = {
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||||
name = "mid_2_custom_slot"
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||||
position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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}
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################# MODULE SLOT: Custom, Middle #3 #################
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containerWindowType = {
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name = "mid_3_custom_slot"
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position = { x=0 y=0 }
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size = { width=100% height=100% }
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}
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||||
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################# MODULE SLOT: Custom, Rear #1 #################
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containerWindowType = {
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name = "rear_1_custom_slot"
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||||
position = { x=0 y=0 }
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||||
size = { width=100% height=100% }
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||||
}
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||||
|
||||
|
||||
################# MODULE SLOT: Custom, Rear #2 #################
|
||||
containerWindowType = {
|
||||
name = "rear_2_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "equipment_designer_vnr_ship_hull_space_yamato"
|
||||
# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
|
||||
position = { x=0 y=0 }
|
||||
size = { width=512 height=260 }
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
spriteType = "GFX_tiled_window_transparent"
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "equipment_image"
|
||||
spriteType = "GFX_SD_tv_space_yamato"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "module_slots"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
|
||||
|
||||
################# MODULE SLOT: Anti-Air #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_anti_air_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Fire Control System #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_fire_control_system_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Radar/Sonar #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_radar_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
|
||||
################# MODULE SLOT: Engine #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_engine_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Secondaries #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_secondaries_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Armor #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_armor_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Airplane Launcher #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_airplane_launcher_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Secondaries #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_extra_secondaries_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
|
||||
################# MODULE SLOT: Custom, Front #2 #################
|
||||
containerWindowType = {
|
||||
name = "front_2_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Front #1 #################
|
||||
containerWindowType = {
|
||||
name = "front_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Heavy Battery #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_battery_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #1 #################
|
||||
containerWindowType = {
|
||||
name = "mid_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #2 #################
|
||||
containerWindowType = {
|
||||
name = "mid_2_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #3 #################
|
||||
containerWindowType = {
|
||||
name = "mid_3_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
|
||||
|
||||
################# MODULE SLOT: Custom, Rear #1 #################
|
||||
containerWindowType = {
|
||||
name = "rear_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
|
||||
################# MODULE SLOT: Custom, Rear #2 #################
|
||||
containerWindowType = {
|
||||
name = "rear_2_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
755
src/interface/equipmentdesigner/ships/ship_hull_carrier.gui
Executable file
755
src/interface/equipmentdesigner/ships/ship_hull_carrier.gui
Executable file
@@ -0,0 +1,755 @@
|
||||
################# Equipment Designer Window layouts: Light Ship Hulls (new format examples) #################
|
||||
|
||||
guiTypes = {
|
||||
|
||||
################# Equipment Archetype: ship_hull_carrier #################
|
||||
containerWindowType = {
|
||||
name = "equipment_designer_ship_hull_carrier"
|
||||
# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
|
||||
position = { x=0 y=0 }
|
||||
size = { width=512 height=260 }
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
spriteType = "GFX_tiled_window_transparent"
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "equipment_image"
|
||||
spriteType = "GFX_SD_tv_carrier"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "module_slots"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
|
||||
################# MODULE SLOT: Anti-Air #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_anti_air_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_anti_air"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_anti_air"
|
||||
position = { x=247 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_anti_air@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_anti_air@highlight"
|
||||
position = { x=247 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Fire Control System #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_fire_control_system_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_fire_control_system"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_fire_control"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fire_control@highlight"
|
||||
position = { x=170 y=100 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Radar/Sonar #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_radar_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Radar ####
|
||||
containerWindowType = {
|
||||
name = "ship_radar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_radar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Sonar ####
|
||||
containerWindowType = {
|
||||
name = "ship_sonar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_sonar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Engine #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_engine_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "carrier_ship_engine"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_engine"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "carrier_ship_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "cruiser_ship_engine"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_engine"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "cruiser_ship_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "heavy_ship_engine"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_engine"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "heavy_ship_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Secondaries #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_secondaries_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_secondaries"
|
||||
position = { x=400 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_secondaries@highlight"
|
||||
position = { x=400 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_secondaries"
|
||||
position = { x=400 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_secondaries@highlight"
|
||||
position = { x=400 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Deck Space slot 1 #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_deck_slot_1"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_deck_space"
|
||||
position = { x=345 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_deck_space@highlight"
|
||||
position = { x=345 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_armor"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_armor@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
################# MODULE SLOT: Deck Space slot 2 #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_deck_slot_2"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_deck_space"
|
||||
position = { x=300 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_fixed_deck_space@highlight"
|
||||
position = { x=300 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_armor"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_armor@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Armor #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_armor_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Carrier Unit #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_carrier_miscellaneous_slot_1"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Carrier Miscellaneous #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_carrier_miscellaneous_slot_2"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Carrier Flight Deck #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_flight_deck_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Front #1 #################
|
||||
containerWindowType = {
|
||||
name = "front_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Deck Space ####
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_deck_space"
|
||||
position = { x=430 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_deck_space@highlight"
|
||||
position = { x=430 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Deck Armor ####
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_armor"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_armor@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Anti-Air ####
|
||||
containerWindowType = {
|
||||
name = "ship_anti_air"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_anti_air"
|
||||
position = { x=336 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_anti_air@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_anti_air@highlight"
|
||||
position = { x=336 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#### MODULE: Secondaries ####
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_secondaries"
|
||||
position = { x=417 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_secondaries@highlight"
|
||||
position = { x=417 y=0 }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_secondaries"
|
||||
position = { x=417 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_front1_secondaries@highlight"
|
||||
position = { x=417 y=0 }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #1 #################
|
||||
containerWindowType = {
|
||||
name = "mid_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Deck Space ####
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid1_deck_space"
|
||||
position = { x=193 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid1_deck_space@highlight"
|
||||
position = { x=193 y=0 }
|
||||
}
|
||||
}
|
||||
#### MODULE: Deck Armor ####
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_armor"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_armor@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Secondaries ####
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries"
|
||||
position = { x=100 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries@highlight"
|
||||
position = { x=100 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries"
|
||||
position = { x=100 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries@highlight"
|
||||
position = { x=100 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #2 #################
|
||||
containerWindowType = {
|
||||
name = "mid_2_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Deck Space ####
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid2_deck_space"
|
||||
position = { x=120 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_deck_space@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid2_deck_space@highlight"
|
||||
position = { x=120 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Deck Armor ####
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_carrier_hull_armor"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_armor_carrier_deck@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_armor@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Secondaries ####
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries"
|
||||
position = { x=65 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries@highlight"
|
||||
position = { x=65 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries"
|
||||
position = { x=65 y=0 }
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "ship_dp_secondaries@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_carrier_hull_mid_secondaries@highlight"
|
||||
position = { x=65 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
src/interface/equipmentdesigner/ships/ship_hull_civilian.gui
Executable file
25
src/interface/equipmentdesigner/ships/ship_hull_civilian.gui
Executable file
@@ -0,0 +1,25 @@
|
||||
guiTypes = {
|
||||
containerWindowType = {
|
||||
name = "equipment_designer_ship_hull_civilian"
|
||||
# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
|
||||
position = { x=0 y=0 }
|
||||
size = { width=512 height=260 }
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
spriteType = "GFX_tiled_window_transparent"
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "equipment_image"
|
||||
spriteType = "GFX_SD_tv_civilian"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "module_slots"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
}
|
||||
}
|
||||
3303
src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui
Executable file
3303
src/interface/equipmentdesigner/ships/ship_hull_cruiser.gui
Executable file
File diff suppressed because it is too large
Load Diff
1960
src/interface/equipmentdesigner/ships/ship_hull_heavy.gui
Executable file
1960
src/interface/equipmentdesigner/ships/ship_hull_heavy.gui
Executable file
File diff suppressed because it is too large
Load Diff
1734
src/interface/equipmentdesigner/ships/ship_hull_light.gui
Executable file
1734
src/interface/equipmentdesigner/ships/ship_hull_light.gui
Executable file
File diff suppressed because it is too large
Load Diff
491
src/interface/equipmentdesigner/ships/ship_hull_submarine.gui
Executable file
491
src/interface/equipmentdesigner/ships/ship_hull_submarine.gui
Executable file
@@ -0,0 +1,491 @@
|
||||
################# Equipment Designer Window layouts: Light Ship Hulls (new format examples) #################
|
||||
|
||||
guiTypes = {
|
||||
|
||||
################# Equipment Archetype: ship_hull_submarine #################
|
||||
containerWindowType = {
|
||||
name = "equipment_designer_ship_hull_submarine"
|
||||
# NOTE: to keep aligned with the window "equipment_modules" in equipmentdesignerview.gui
|
||||
position = { x=0 y=0 }
|
||||
size = { width=512 height=260 }
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
spriteType = "GFX_tiled_window_transparent"
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "equipment_image"
|
||||
spriteType = "GFX_SD_tv_submarine"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "module_slots"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
################# MODULE SLOT: Battery #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_battery_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "sub_battery"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "image"
|
||||
spriteType = "GFX_SM_submarine_hull_heavy_battery"
|
||||
position = { x=250 y=-14 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "sub_battery@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_heavy_battery@highlight"
|
||||
position = { x=250 y=-14 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Torpedo #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_torpedo_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_fixed_torpedo"
|
||||
position = { x=340 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_fixed_torpedo@highlight"
|
||||
position = { x=340 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Engine #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_engine_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
containerWindowType = {
|
||||
name = "sub_ship_engine"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_engine"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "sub_ship_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_engine@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Pressure Hull #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_armor_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: TDC #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_fire_control_system_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Miscellaneous #################
|
||||
containerWindowType = {
|
||||
name = "fixed_ship_extra_secondaries_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Front #1 #################
|
||||
containerWindowType = {
|
||||
name = "front_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Torpedo ####
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_front1_torpedo"
|
||||
position = { x=410 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_front1_torpedo@highlight"
|
||||
position = { x=410 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Airplane Launcher ####
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_airplane_launcher"
|
||||
position = { x=331 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_airplane_launcher@highlight"
|
||||
position = { x=331 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Mine Layer ####
|
||||
containerWindowType = {
|
||||
name = "ship_mine_layer_sub"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_front1_mine_layer"
|
||||
position = { x=342 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_mine_layer_sub@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_front1_mine_layer@highlight"
|
||||
position = { x=342 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Fuel Tank ####
|
||||
containerWindowType = {
|
||||
name = "ship_extra_fuel_tank"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_fuel_tank"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_extra_fuel_tank@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_fuel_tank@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################# MODULE SLOT: Custom, Middle #1 #################
|
||||
containerWindowType = {
|
||||
name = "mid_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Snorkel ####
|
||||
containerWindowType = {
|
||||
name = "ship_sub_snorkel"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_snorkel"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_sub_snorkel@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_snorkel@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Radar ####
|
||||
containerWindowType = {
|
||||
name = "ship_radar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_radar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Sonar ####
|
||||
containerWindowType = {
|
||||
name = "ship_sonar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_sonar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
################# MODULE SLOT: Custom, Rear #1 #################
|
||||
containerWindowType = {
|
||||
name = "rear_1_custom_slot"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
#### MODULE: Torpedo ####
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_rear1_torpedo"
|
||||
position = { x=140 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_torpedo_sub@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_rear1_torpedo@highlight"
|
||||
position = { x=140 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Mine Layer ####
|
||||
containerWindowType = {
|
||||
name = "ship_mine_layer_sub"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_rear1_mine_layer"
|
||||
position = { x=140 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_mine_layer_sub@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_rear1_mine_layer@highlight"
|
||||
position = { x=140 y=0 }
|
||||
}
|
||||
}
|
||||
#### MODULE: Airplane Launcher ####
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_airplane_launcher"
|
||||
position = { x=331 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_airplane_launcher@highlight"
|
||||
position = { x=331 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#### MODULE: Radar ####
|
||||
containerWindowType = {
|
||||
name = "ship_radar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_radar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_radar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Sonar ####
|
||||
containerWindowType = {
|
||||
name = "ship_sonar"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_sonar"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_sonar@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
#### MODULE: Fuek Tank ####
|
||||
containerWindowType = {
|
||||
name = "ship_extra_fuel_tank"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint"
|
||||
spriteType = "GFX_SM_submarine_hull_fuel_tank"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_extra_fuel_tank@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
iconType = {
|
||||
name = "blueprint_highlight"
|
||||
spriteType = "GFX_SM_submarine_hull_fuel_tank@highlight"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1614
src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui
Executable file
1614
src/interface/equipmentdesigner/ships/ship_hull_super_heavy.gui
Executable file
File diff suppressed because it is too large
Load Diff
1688
src/interface/equipmentdesignerview.gui
Executable file
1688
src/interface/equipmentdesignerview.gui
Executable file
File diff suppressed because it is too large
Load Diff
105
src/interface/naval_pictures.gfx
Executable file
105
src/interface/naval_pictures.gfx
Executable file
@@ -0,0 +1,105 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_report_event_alicorn"
|
||||
texturefile = "gfx/event_pictures/VNR/alicorn.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_report_event_constitution"
|
||||
texturefile = "gfx/event_pictures/VNR/constitution.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_report_event_omaha"
|
||||
texturefile = "gfx/event_pictures/VNR/omaha.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_report_event_ironsides"
|
||||
texturefile = "gfx/event_pictures/VNR/ironsides.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_report_event_macross"
|
||||
texturefile = "gfx/event_pictures/VNR/macross.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_report_event_yamato"
|
||||
texturefile = "gfx/event_pictures/VNR/yamato.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_decision_cat_navy_rework"
|
||||
texturefile = "gfx/event_pictures/VNR/decision_cat_navy_rework.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_eng"
|
||||
texturefile = "gfx/event_pictures/VNR/eng_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_usa"
|
||||
texturefile = "gfx/event_pictures/VNR/usa_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_jap"
|
||||
texturefile = "gfx/event_pictures/VNR/jap_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_fra"
|
||||
texturefile = "gfx/event_pictures/VNR/fra_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_ita"
|
||||
texturefile = "gfx/event_pictures/VNR/ita_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_ger"
|
||||
texturefile = "gfx/event_pictures/VNR/ger_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_sov"
|
||||
texturefile = "gfx/event_pictures/VNR/sov_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_chi"
|
||||
texturefile = "gfx/event_pictures/VNR/chi_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_lore_ast"
|
||||
texturefile = "gfx/event_pictures/VNR/ast_ship.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_eng_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/eng_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_usa_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/usa_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_jap_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/jap_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ita_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/ita_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_fra_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/fra_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ger_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/ger_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_sov_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/sov_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_chi_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/chi_flag.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ast_flag"
|
||||
texturefile = "gfx/event_pictures/flag_icons/ast_flag.png"
|
||||
}
|
||||
}
|
||||
2132
src/interface/naviesview.gui
Executable file
2132
src/interface/naviesview.gui
Executable file
File diff suppressed because it is too large
Load Diff
123
src/interface/navy_rework_lore_gui.gui
Executable file
123
src/interface/navy_rework_lore_gui.gui
Executable file
@@ -0,0 +1,123 @@
|
||||
guiTypes = {
|
||||
|
||||
containerWindowType = {
|
||||
name = "naval_lore_gui_container"
|
||||
position = { x = 0 y = 0 }
|
||||
size = { width = 720 height = 800 }
|
||||
moveable = yes
|
||||
orientation = CENTER
|
||||
origo = center
|
||||
clipping = no
|
||||
|
||||
background = {
|
||||
name = "KR_logo"
|
||||
spriteType = "GFX_navy_splash_intro"
|
||||
position = { x = -40 y = -6 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "splash_backfill"
|
||||
position = { x = 0 y = 356 }
|
||||
size = { width = 728 height = 448 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
clipping = no
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_window_pol_goal" }
|
||||
|
||||
containerWindowType = {
|
||||
name = "splash_border"
|
||||
position = { x = 0 y = 4 }
|
||||
size = { width = 720 height = 440 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
clipping = no
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_generic_bg_1" }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "naval_lore_gui_title_text"
|
||||
text = "naval_lore_gui_title_text"
|
||||
|
||||
position = { x = 0 y = 32 }
|
||||
font = "hoi_24header"
|
||||
format = center
|
||||
maxWidth = 720
|
||||
maxHeight = 100
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = content_bkgr_bottom_layer
|
||||
position = { x = 0 y = 72 }
|
||||
size = { width = 696 height = 368 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
|
||||
background = { quadTextureSprite = GFX_tiled_window_thin_border }
|
||||
|
||||
containerWindowType = {
|
||||
name = content_bkgr_top_layer
|
||||
position = { x = 0 y = 4 }
|
||||
size = { width = 688 height = 360 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
|
||||
background = { quadTextureSprite = GFX_tiled_generic_bg_1 }
|
||||
}
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "naval_lore_gui_option_button"
|
||||
position = { x = -120 y = -42 }
|
||||
orientation = center_down
|
||||
|
||||
quadTextureSprite = "GFX_main_lobby_button"
|
||||
buttonText = "navy_rework_options_button_text"
|
||||
buttonFont = "hoi_24header"
|
||||
clicksound = click_default
|
||||
oversound = ui_menu_over
|
||||
shortcut = "c"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = naval_lore_gui_textbox_container
|
||||
position = { x = 0 y = 436 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
## backdrop texticon scripted loc textbox
|
||||
containerWindowType = {
|
||||
name = "naval_lore_gui_textbox_container_background"
|
||||
size = { width = 172 height = 352 }
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_paper_bg2" }
|
||||
|
||||
iconType = {
|
||||
name = "naval_lore_intro_icon"
|
||||
spriteType = "GFX_navy_intro"
|
||||
position = { x = 4 y = 4 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "naval_lore_gui_content_container"
|
||||
position = { x = 172 y = 0 }
|
||||
margin = { left = 8 right = 8 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "naval_lore_gui_content_container_text"
|
||||
text = "naval_lore_gui_content_container_text"
|
||||
|
||||
position = { x = 0 y = 6 }
|
||||
font = "hoi_18mbs"
|
||||
maxWidth = 500
|
||||
maxHeight = 292
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
265
src/interface/navy_rework_welcome_splash.gui
Executable file
265
src/interface/navy_rework_welcome_splash.gui
Executable file
@@ -0,0 +1,265 @@
|
||||
guiTypes = {
|
||||
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_container"
|
||||
position = { x = 0 y = 0 }
|
||||
size = { width = 720 height = 800 }
|
||||
moveable = yes
|
||||
orientation = CENTER
|
||||
origo = center
|
||||
clipping = no
|
||||
|
||||
background = {
|
||||
name = "KR_logo"
|
||||
spriteType = "GFX_navy_splash_intro"
|
||||
position = { x = -40 y = -6 }
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "splash_backfill"
|
||||
position = { x = 0 y = 356 }
|
||||
size = { width = 728 height = 448 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
clipping = no
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_window_pol_goal" }
|
||||
|
||||
containerWindowType = {
|
||||
name = "splash_border"
|
||||
position = { x = 0 y = 4 }
|
||||
size = { width = 720 height = 440 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
clipping = no
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_generic_bg_1" }
|
||||
|
||||
containerWindowType = {
|
||||
name = welcome_splash_tab_button_container
|
||||
position = { x = -315 y = 22 }
|
||||
size = { width = 630 height = 60 }
|
||||
orientation = CENTER_UP
|
||||
|
||||
buttonType = {
|
||||
name = "tab_1"
|
||||
position = { x = 0 y = 0 }
|
||||
quadTextureSprite ="GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_welcome_splash_tab_1"
|
||||
font = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "tab_2"
|
||||
position = { x = 170 y = 0 }
|
||||
quadTextureSprite ="GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_welcome_splash_tab_2"
|
||||
font = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "tab_3"
|
||||
position = { x = 340 y = 0 }
|
||||
quadTextureSprite ="GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_welcome_splash_tab_3"
|
||||
font = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "tab_4"
|
||||
position = { x = 510 y = 0 }
|
||||
quadTextureSprite ="GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_welcome_splash_tab_4"
|
||||
font = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = content_bkgr_bottom_layer
|
||||
position = { x = 0 y = 72 }
|
||||
size = { width = 696 height = 360 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
|
||||
background = { quadTextureSprite = GFX_tiled_window_thin_border }
|
||||
|
||||
containerWindowType = {
|
||||
name = content_bkgr_top_layer
|
||||
position = { x = 0 y = 4 }
|
||||
size = { width = 688 height = 352 }
|
||||
orientation = CENTER_UP
|
||||
origo = center_up
|
||||
|
||||
background = { quadTextureSprite = GFX_tiled_generic_bg_1 }
|
||||
}
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "navy_rework_options_button"
|
||||
position = { x = -120 y = -50 }
|
||||
orientation = center_down
|
||||
|
||||
quadTextureSprite = "GFX_main_lobby_button"
|
||||
buttonText = "navy_rework_options_button_text"
|
||||
buttonFont = "hoi_24header"
|
||||
clicksound = click_default
|
||||
oversound = ui_menu_over
|
||||
shortcut = "c"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = navy_rework_welcome_splash_tab_1_container
|
||||
position = { x = 0 y = 436 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
## backdrop texticon scripted loc textbox
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_background"
|
||||
size = { width = 172 height = 352 }
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_paper_bg2" }
|
||||
|
||||
iconType = {
|
||||
name = "navy_rework_welcome_splash_tab_background_icon"
|
||||
spriteType = "GFX_navy_intro"
|
||||
position = { x = 2 y = 2 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_container"
|
||||
position = { x = 172 y = 0 }
|
||||
margin = { left = 8 right = 8 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_content"
|
||||
text = "navy_rework_welcome_splash_tab_1_content"
|
||||
position = { x = 0 y = 6 }
|
||||
font = "hoi_18b"
|
||||
maxWidth = 500
|
||||
maxHeight = 292
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = navy_rework_welcome_splash_tab_2_container
|
||||
position = { x = 0 y = 436 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
## backdrop texticon scripted loc textbox
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_background"
|
||||
size = { width = 172 height = 352 }
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_paper_bg2" }
|
||||
|
||||
iconType = {
|
||||
name = "navy_rework_welcome_splash_tab_background_icon"
|
||||
spriteType = "GFX_navy_intro"
|
||||
position = { x = 2 y = 2 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_container"
|
||||
position = { x = 172 y = 0 }
|
||||
margin = { left = 8 right = 8 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "navy_rework_welcome_splash_tab_2_content"
|
||||
text = "navy_rework_welcome_splash_tab_2_content"
|
||||
position = { x = 0 y = 6 }
|
||||
font = "hoi_18b"
|
||||
maxWidth = 500
|
||||
maxHeight = 292
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = navy_rework_welcome_splash_tab_3_container
|
||||
position = { x = 0 y = 436 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
## backdrop texticon scripted loc textbox
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_background"
|
||||
size = { width = 172 height = 352 }
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_paper_bg2" }
|
||||
|
||||
iconType = {
|
||||
name = "navy_rework_welcome_splash_tab_background_icon"
|
||||
spriteType = "GFX_navy_intro"
|
||||
position = { x = 2 y = 2 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_container"
|
||||
position = { x = 172 y = 0 }
|
||||
margin = { left = 8 right = 8 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "navy_rework_welcome_splash_tab_3_content"
|
||||
text = "navy_rework_welcome_splash_tab_3_content"
|
||||
position = { x = 0 y = 6 }
|
||||
font = "hoi_18b"
|
||||
maxWidth = 500
|
||||
maxHeight = 292
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = navy_rework_welcome_splash_tab_4_container
|
||||
position = { x = 0 y = 436 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
## backdrop texticon scripted loc textbox
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_background"
|
||||
size = { width = 172 height = 352 }
|
||||
|
||||
background = { quadTextureSprite = "GFX_tiled_paper_bg2" }
|
||||
|
||||
iconType = {
|
||||
name = "navy_rework_welcome_splash_tab_background_icon"
|
||||
spriteType = "GFX_navy_intro"
|
||||
position = { x = 2 y = 2 }
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "navy_rework_welcome_splash_tab_1_container"
|
||||
position = { x = 172 y = 0 }
|
||||
margin = { left = 8 right = 8 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "navy_rework_welcome_splash_tab_4_content"
|
||||
text = "navy_rework_welcome_splash_tab_4_content"
|
||||
position = { x = 0 y = 6 }
|
||||
font = "hoi_18b"
|
||||
maxWidth = 500
|
||||
maxHeight = 292
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
21
src/interface/ship_designer_title.gui
Executable file
21
src/interface/ship_designer_title.gui
Executable file
@@ -0,0 +1,21 @@
|
||||
guiTypes = {
|
||||
containerWindowType = {
|
||||
name = ship_designer_title_tab_container
|
||||
position = { x = 0 y = 0 }
|
||||
size = { width = 720 height = 292 }
|
||||
margin = { left = 16 right = 16 }
|
||||
|
||||
instantTextboxType = {
|
||||
name = "designer_title"
|
||||
position = { x = 180 y = 6 }
|
||||
textureFile = ""
|
||||
font = "hoi_30header"
|
||||
borderSize = {x = 0 y = 0}
|
||||
text = "VNR_SHIP_DESIGNER_TITLE"
|
||||
maxWidth = 720
|
||||
maxHeight = 20
|
||||
format = center
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
332
src/interface/z_generic_icons.gfx
Executable file
332
src/interface/z_generic_icons.gfx
Executable file
@@ -0,0 +1,332 @@
|
||||
spriteTypes = {
|
||||
### generic hull ###
|
||||
# destroyer
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_4_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_5_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_light_6_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer6.png"
|
||||
}
|
||||
# light cruiser
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_4_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_5_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_6_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser6.png"
|
||||
}
|
||||
# heavy cruiser
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_coastal_defense_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_cruiser_coastal_defense_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_1_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_2_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_3_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_4_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_5_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_6_capital_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_cruiser6.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_panzerschiff_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_panzerschiff.png"
|
||||
}
|
||||
# battleship
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_pre_dreadnought_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_pre_dreadnought.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_heavy_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_heavy_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_heavy_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_heavy_4_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_heavy_5_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_super_heavy_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_heavy_battleship1.png"
|
||||
}
|
||||
# carrier
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_carrier_conversion_ca_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier_conversion_ca.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_carrier_conversion_bb_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier_conversion_bb.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_carrier_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_carrier_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_carrier_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_escort_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_escort_carrier.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_super_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_super_carrier.png"
|
||||
}
|
||||
# submarine
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_submarine_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_submarine_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_submarine_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_submarine_4_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_submarine_5_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_cruiser_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_cruiser_submarine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_midget_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_midget_submarine.png"
|
||||
}
|
||||
# auxiliary
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_civilian_1_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_auxiliary_ship1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_civilian_2_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_auxiliary_ship2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_civilian_3_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_auxiliary_ship3.png"
|
||||
}
|
||||
|
||||
|
||||
### generic tech ###
|
||||
# destroyer
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_interwar_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_modern_ship_hull_light_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_destroyer6.png"
|
||||
}
|
||||
# cruiser
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_interwar_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser5.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_modern_ship_hull_cruiser_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_light_cruiser6.png"
|
||||
}
|
||||
# battleship
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_ship_hull_heavy_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_ship_hull_heavy_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_interwar_ship_hull_heavy_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ship_hull_heavy_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_ship_hull_heavy_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_battleship5.png"
|
||||
}
|
||||
# carrier
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_ship_hull_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_ship_hull_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ship_hull_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_ship_hull_carrier_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_carrier4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_super_carriers_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_super_carrier.png"
|
||||
}
|
||||
# submarine
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_ship_hull_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_ship_hull_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ship_hull_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_ship_hull_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_modern_ship_hull_submarine_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_submarine5.png"
|
||||
}
|
||||
|
||||
# wunderwaffe
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_alicorn_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_alicorn.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_constitution_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_constitution.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_macross_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_macross.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_vnr_ship_hull_space_yamato_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_space_yamato.png"
|
||||
}
|
||||
}
|
||||
297
src/interface/z_naval_rework.gfx
Executable file
297
src/interface/z_naval_rework.gfx
Executable file
@@ -0,0 +1,297 @@
|
||||
spriteTypes = {
|
||||
spriteType = { # "SH battleship"
|
||||
name = "GFX_navalcombat_ship_icon_SH_battleship"
|
||||
texturefile = "gfx/interface/navalcombat/ships/sh_battleship.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_navalcombat_ship_icon_behemoth"
|
||||
texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_navalcombat_ship_icon_battlecarrier"
|
||||
texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_navalcombat_ship_icon_auxiliary_ship"
|
||||
texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
|
||||
spriteType = { name = "GFX_unit_battle_cruiser_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battle_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battle_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battle_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battle_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_0.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battleship_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_0.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/panzerschiff.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_heavy_cruiser_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_VI.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/heavy_cruiser_0.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_medium_cruiser_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser_VI.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_0.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_7_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_light_cruiser_8_icon_medium" texturefile = "gfx/interface/navalcombat/ships/light_cruiser_VI.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_destroyer_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer_V.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_destroyer_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/destroyer_VI.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_I.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_0.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_II.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_III.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_IV.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_carrier_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/carrier_VI.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_battlecarrier_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_auxiliary_ship_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_submarine_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/submarine_V.dds" noOfFrames = 2 }
|
||||
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_SH_battleship_icon_medium_white"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_SH_battleship_icon_medium_black"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_SH_battleship_icon_small"
|
||||
texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "unit_SH_battleship_icon_small"
|
||||
texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_SH_battleship_6_icon_medium"
|
||||
texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_battlecarrier_icon_medium_white"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_battlecarrier_icon_medium_black"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier_inverted.dds"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_battlecarrier_icon_small"
|
||||
texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "unit_battlecarrier_icon_small"
|
||||
texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_battlecarrier_icon_medium"
|
||||
texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_auxiliary_ship_icon_medium_white"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_auxiliary_ship_icon_medium_black"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship_inverted.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_auxiliary_ship_icon_small"
|
||||
texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "unit_auxiliary_ship_icon_small"
|
||||
texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_auxiliary_ship_icon_medium"
|
||||
texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_medium_cruiser_icon_medium_white"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_medium_cruiser_icon_medium_black"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser_inverted.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_navalcombat_ship_icon_medium_cruiser"
|
||||
texturefile = "gfx/interface/navalcombat/ships/medium_cruiser.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_medium_cruiser_icon_small"
|
||||
texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "unit_medium_cruiser_icon_small"
|
||||
texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_behemoth_icon_medium_white"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_behemoth_icon_medium_black"
|
||||
texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_behemoth_icon_small"
|
||||
texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
spriteType = {
|
||||
name = "unit_behemoth_icon_small"
|
||||
texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
|
||||
legacy_lazy_load = no
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_behemoth_icon_medium"
|
||||
texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_behemoth_1_icon_medium"
|
||||
texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
|
||||
noOfFrames = 2
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_unit_cv_fighter_icon_medium"
|
||||
texturefile = "gfx/interface/category_fighter.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_cv_cas_icon_medium"
|
||||
texturefile = "gfx/interface/category_cas.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unit_cv_nav_bomber_icon_medium"
|
||||
texturefile = "gfx/interface/category_heavy_fighter.dds"
|
||||
}
|
||||
|
||||
corneredTileSpriteType = {
|
||||
name = "rework_ship_icon_bg"
|
||||
#texturefile = "gfx/interface/tiles/tiled_paper_bg.dds"
|
||||
textureFile = "gfx/interface/ship_icon_blueprint.dds"
|
||||
size= { x=32 y=32 }
|
||||
borderSize = { x=5 y=5 }
|
||||
}
|
||||
corneredTileSpriteType = {
|
||||
name = "GFX_tiled_research_red_bg"
|
||||
size= {x=96 y=96 }
|
||||
textureFile ="gfx//interface//tiled_research_red_bg.dds"
|
||||
borderSize = { x=32 y=32 }
|
||||
alwaystransparent = yes
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_navy_intro"
|
||||
textureFile = "gfx/introscreen/navy_intro.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_navy_splash_intro"
|
||||
textureFile = "gfx/introscreen/navy_rework_splash.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_naval_equipment_role_icons"
|
||||
texturefile = "gfx/army_icons/naval_equipment_role_icons.dds"
|
||||
noOfFrames = 84
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_naval_equipment_role_icons_selected"
|
||||
texturefile = "gfx/army_icons/naval_equipment_role_icons_selected.dds"
|
||||
noOfFrames = 84
|
||||
}
|
||||
|
||||
corneredTileSpriteType = {
|
||||
name = "GFX_tiled_window_thin_border_kr"
|
||||
size= { x=192 y=192 }
|
||||
textureFile = "gfx/interface/tiled_window_thin_border_kr2.png"
|
||||
borderSize = { x=64 y=64 }
|
||||
tilingCenter = yes
|
||||
effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
|
||||
}
|
||||
|
||||
SpriteType = {
|
||||
name = "GFX_tech_info_top_win_kr"
|
||||
textureFile = "gfx/interface/tech_info_top_win_kr2.png"
|
||||
effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
|
||||
}
|
||||
|
||||
corneredTileSpriteType = {
|
||||
name = "GFX_frontend_bg"
|
||||
texturefile = "gfx/interface/vnr_main_menu_bg.dds"
|
||||
borderSize = { x = 0 y = 0 }
|
||||
size = { x = 1920 y = 1440 }
|
||||
tilingCenter = no
|
||||
effectFile = "gfx/FX/buttonstate.shader"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_idea_vnr_mad"
|
||||
textureFile = "gfx/interface/vnr_ai_difficulty.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_idea_vnr_hard"
|
||||
textureFile = "gfx/interface/vnr_ai_difficulty.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_idea_vnr_normal"
|
||||
textureFile = "gfx/interface/vnr_ai_difficulty.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_technology_mtgnavalsupportfolder_branch_item_bg"
|
||||
textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_technology_mtgnavalsupportfolder_small_branch_item_bg"
|
||||
textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
|
||||
}
|
||||
}
|
||||
2875
src/interface/z_navy_icons_hull.gfx
Executable file
2875
src/interface/z_navy_icons_hull.gfx
Executable file
File diff suppressed because it is too large
Load Diff
2088
src/interface/z_navy_icons_tech.gfx
Executable file
2088
src/interface/z_navy_icons_tech.gfx
Executable file
File diff suppressed because it is too large
Load Diff
666
src/interface/z_navy_techtree.gfx
Executable file
666
src/interface/z_navy_techtree.gfx
Executable file
@@ -0,0 +1,666 @@
|
||||
spriteTypes = {
|
||||
# new tech
|
||||
spriteType = {
|
||||
name = "GFX_ship_rocket_artillery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/anti_air_rockets.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_sonar_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/advanced_sonar.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_to_ship_missile_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_to_ship_missile.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_super_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/super_heavy_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_high_speed_light_engine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/high_speed_engine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_destroyer_mass_production_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/destroyer_mass_production.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_large_destroyer_trend_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/large_destroyer_trend.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_treaty_cruiser_trend_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/treaty_cruiser_trend.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_escort_destroyer_trend_medium"
|
||||
textureFile = "gfx/interface/technologies/convoy_escorts.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_destroyer_cruiser_trend_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/destroyer_cruiser_trend.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_cruiser_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_armor_1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_cruiser_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_armor_2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_cruiser_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_armor_3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_cruiser_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_armor_4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_cruiser_aa_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_aa_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_searchlight_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/searchlight.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_cruiser_gun_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_gun_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_colony_cruiser_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/colony_cruiser.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_cruiser_radar_sentry_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_radar_sentry.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_cruiser_missile_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_missile_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_fighter_directional_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/fighter_directional_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_radio_guiding_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/naval_radio_guiding_system.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_incremental_armor_scheme_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_scheme_incremental.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_mixed_armor_scheme_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_scheme_mixed.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_all_or_nothing_armor_scheme_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_scheme_all_or_nothing.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_all_or_nothing_armor_box_armor_scheme_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_scheme_all_or_nothing_armor_box.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_harvey_steel_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/harvey_steel.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_krupp_steel_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/krupp_steel.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_krupp_cemented_steel_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/krupp_cemented_steel.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ducol_steel_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ducol_steel.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_homogeneous_krupp_steel_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/homogeneous_krupp_steel.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_enhanced_horizontal_defense_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/enhanced_horizontal_defense.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_early_heavy_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/heavy_armor_1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_heavy_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/heavy_armor_2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_heavy_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/heavy_armor_3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_heavy_armor_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/heavy_armor_4.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_torpedo_defense_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/torpedo_defense.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_torpedo_defense_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/torpedo_defense.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_torpedo_defense_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/torpedo_defense.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_conning_tower_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/improved_conning_tower.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_dry_dock_expansion_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/dry_dock_expansion.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_heavy_ship_refit_reduction_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/heavy_ship_refit_reduction.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_fuel_oil_boiler_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/fuel_oil_boiler.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_living_standard_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ship_living_standard.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_gas_turbine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/gas_turbine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_battleship_aa_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/battleship_aa_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_rudder_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/rudder_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_fuel_tank_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/fuel_tank_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_radar_jammer_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/radar_jammer.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_prototype_airplane_launcher_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/prototype_airplane_launcher.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_aviation_dawn_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/aviation_dawn.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_carrier_mass_production_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/carrier_mass_production.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_carrier_steam_catapult_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/carrier_steam_catapult.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_full_armored_carrier_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/full_armored_carrier.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_carrier_angled_deck_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/carrier_angled_deck.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_dive_bomber_study_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/dive_bomber_study.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_landing_aid_system_medium"
|
||||
#textureFile = "gfx/interface/technologies/naval_air_operations.dds
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/landing_aid_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_arresting_gear_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/arresting_gear.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_night_air_strike_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/night_air_strike.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_folding_wing_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/folding_wing.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_carrier_damage_control_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/carrier_damage_control.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_air_fuel_storage_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/air_fuel_storage.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_basic_ballast_tank_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ballast_tank.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_ballast_tank_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/ballast_tank.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_periscope_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/basic_periscope.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_periscope_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/improved_periscope.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_periscope_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/advanced_periscope.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_anechoic_tile_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/anechoic_tile.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sub_AIP_engine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/sub_AIP_engine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_acoustic_signature_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/acoustic_signature.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_teardrop_hull_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/teardrop_hull.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_submarine_mass_production_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/submarine_mass_production.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_basic_super_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/super_heavy_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_super_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/super_heavy_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_experimental_super_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/experimental_super_heavy_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_improved_medium_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/improved_medium_heavy_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_medium_heavy_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/advanced_medium_heavy_battery.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_basic_battery_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/basic_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_multi_mounted_battery_medium"
|
||||
texturefile = "gfx/interface/technologies/basic_battery.dds"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_sound_surveillance_system_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/sosus.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_combat_information_center_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/combat_information_center.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_torpedo_computer_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/torpedo_computer.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_torpedo_loader_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/torpedo_loader.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_diesel_electric_transmission_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/diesel_electric_transmission.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_naval_combat_support_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/naval_combat_support.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_basic_port_facility_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/basic_port_facility.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_large_shipyard_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/large_shipyard.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_heavy_crane_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/heavy_crane.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_dry_dock_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/dry_dock.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_port_construction_corps_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/port_construction_corps.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_integrated_shipyard_complex_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/large_shipyard.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_speed_over_range_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/speed_over_range.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_range_over_speed_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/range_over_speed.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_high_speed_civilian_engine_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/high_speed_civilian_engine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_armed_civilian_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/armed_civilian_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_fast_combat_support_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_auxiliary_ship2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_integrated_supply_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/Generic/generic_auxiliary_ship3.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_repair_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/repair_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_floating_dry_dock_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/floating_dry_dock.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_logistic_system_redundancy_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/logistic_system_redundancy.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_hospital_ship_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/hospital_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_surgery_at_sea_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/surgery_at_sea.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_medical_supply_at_sea_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/medical_supply_at_sea.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_joint_sea_hospital_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/joint_sea_hospital.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_fuel_complex_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/naval_fuel_complex.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_retardant_silo_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/retardant_silo.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_integrated_fuel_base_medium"
|
||||
texturefile = "gfx/interface/technologies/navy_techtree/integrated_fuel_base.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_destroyer_missile_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/destroyer_missile_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_helipad_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/helipad.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_early_carrier_study_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/early_carrier_study.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_rocket_depth_charges_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/rocket_depth_charges.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_destroyer_guided_missile_upgrade_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/cruiser_missile_upgrade.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_destroyer_hull_improvement_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/destroyer_hull_improvement.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_modern_sonar_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/modern_sonar.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_phased_array_radar_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/phased_array_radar.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_decoy_launching_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/decoy_launching_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_new_ship_materials_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/new_ship_materials.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_nuclear_reactor_cost_reduction_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/nuclear_reactor_cost_reduction.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_full_missile_ship_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/full_missile_ship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_nuclear_engine_research_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/nuclear_engine_research.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_tactical_data_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/naval_tactical_data_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_integrated_combat_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/integrated_combat_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_memory_expansion_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/memory_expansion.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_comprehensive_display_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/comprehensive_display_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_electromagnetic_signature_study_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/electromagnetic_signature_study.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_recon_drones_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/recon_drones.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_optical_landing_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/optical_landing_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_airborne_early_warning_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/airborne_early_warning.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_iff_device_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/iff_device.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_tactical_air_navigation_system_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/tactical_air_navigation_system.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sub_nuclear_engine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/sub_nuclear_engine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_wire_guided_torpedo_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/wire_guided_torpedo.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sonar_telephone_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/sonar_telephone.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_hydrocooling_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/hydrocooling_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_rescue_submarine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/rescue_submarine.png"
|
||||
}
|
||||
|
||||
|
||||
# doctrine
|
||||
spriteType = {
|
||||
name = "GFX_adjacent_projection_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/adjacent_projection.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ambush_tactics_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/ambush_tactics.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_armed_merchantmen_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/armed_merchantmen.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_circle_formation_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/circle_formation.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_coastal_operations_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/coastal_operations.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_decisive_battle_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/decisive_battle.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_fast_battleship_primacy_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/fast_battleship_primacy.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_frequent_air_raid_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/frequent_air_raid.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_guerrilla_tactics_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/guerrilla_tactics.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_mass_air_raid_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/mass_air_raid.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_air_force_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/naval_air_force.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_naval_concealment_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/naval_concealment.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_scouting_fleet_primacy_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/scouting_fleet_primacy.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_submarine_picket_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/submarine_picket.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_submarine_picket_bs_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/submarine_picket.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_tonnage_war_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/tonnage_war.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_torpedo_groups_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/torpedo_groups.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_flight_deck_management_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/flight_deck_management.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_advanced_submarine_warfare_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/advanced_submarine_warfare.png"
|
||||
}
|
||||
|
||||
# support tech extension
|
||||
spriteType = {
|
||||
name = "GFX_coldwar_ship_torpedo_launcher_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/coldwar_ship_torpedo_launcher.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_modern_generic_battery_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/modern_generic_battery.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_missile_submarine_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/missile_submarine.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_wake_homing_torpedo_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/wake_homing_torpedo.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_unmanned_gun_turret_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/unmanned_gun_turret.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_proximity_detonator_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/proximity_detonator.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_oxygen_torpedo_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/oxygen_torpedo.png"
|
||||
}
|
||||
}
|
||||
1351
src/interface/z_ship_modules.gfx
Executable file
1351
src/interface/z_ship_modules.gfx
Executable file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user