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@@ -338,4 +338,127 @@ naval_develop_category = {
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factor = 50
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}
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}
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wartime_convoy_conversion = {
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icon = GFX_decision_generic_construction
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visible = {
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has_tech = early_ship_hull_carrier
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has_war = yes
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num_of_naval_factories > 15
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}
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available = {
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any_enemy_country = {
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has_navy_size = {
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type = carrier
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size > 5
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}
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}
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has_equipment = { convoy > 0 }
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}
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cancel_trigger = {
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has_equipment = { convoy < 1 }
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}
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days_remove = 60
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days_re_enable = 28
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cost = 15
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modifier = {
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civilian_factory_use = 2
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}
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complete_effect = {
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hidden_effect = {
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if = {
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limit = { NOT = { has_country_flag = merchant_carrier_design_added } }
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set_country_flag = merchant_carrier_design_added
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set_technology = {
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merchant_carrier = 1
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popup = no
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}
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create_equipment_variant = {
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name = "Converted Merchant Carrier"
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role_icon_index = 67
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type = vnr_ship_hull_merchant_carrier
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modules = {
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fixed_ship_deck_slot_1 = ship_deck_space_small
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_engine_slot = civilian_ship_engine_1
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}
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}
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}
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}
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}
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remove_effect = {
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custom_effect_tooltip = wartime_carrier_conversion_tt_1
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hidden_effect = {
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add_equipment_to_stockpile = { type = convoy amount = -1 }
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create_ship = { type = vnr_ship_hull_merchant_carrier equipment_variant = "Converted Merchant Carrier" creator = ROOT }
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}
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}
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ai_will_do = {
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factor = 0
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}
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}
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wartime_liner_conversion = {
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icon = GFX_decision_generic_construction
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visible = {
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has_tech = early_ship_hull_carrier
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has_war = yes
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num_of_naval_factories > 20
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}
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available = {
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any_enemy_country = {
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has_navy_size = {
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type = carrier
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size > 5
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}
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}
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has_equipment = { ocean_liner_equipment > 0 }
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}
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cancel_trigger = {
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has_equipment = { ocean_liner_equipment < 1 }
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}
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days_remove = 90
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days_re_enable = 14
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cost = 25
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modifier = {
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civilian_factory_use = 5
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}
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complete_effect = {
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hidden_effect = {
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if = {
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limit = { NOT = { has_country_flag = escort_carrier_design_added } }
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set_country_flag = escort_carrier_design_added
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set_technology = {
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escort_carriers_ship = 1
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popup = no
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}
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create_equipment_variant = {
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name = "Converted Escort Carrier"
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role_icon_index = 67
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type = vnr_ship_hull_escort_carrier
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modules = {
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fixed_ship_deck_slot_1 = ship_deck_space_small
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fixed_ship_deck_slot_2 = ship_deck_space_small
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fixed_ship_anti_air_slot = ship_anti_air_1
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fixed_ship_engine_slot = civilian_ship_engine_1
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}
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}
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}
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}
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}
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remove_effect = {
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custom_effect_tooltip = wartime_carrier_conversion_tt_2
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hidden_effect = {
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add_equipment_to_stockpile = { type = ocean_liner_equipment amount = -1 }
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create_ship = { type = vnr_ship_hull_escort_carrier equipment_variant = "Converted Escort Carrier" creator = ROOT }
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}
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}
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ai_will_do = {
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factor = 0
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}
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}
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}
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