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@@ -339,6 +339,7 @@ equipment_modules = {
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naval_range = -0.2
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build_cost_ic = -0.2
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}
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dismantle_cost_ic = 1500
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}
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carrier_secondary_island = {
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category = carrier_miscellaneous
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@@ -298,5 +298,8 @@ equipment_modules = {
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naval_speed = -0.2
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build_cost_ic = -0.2
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}
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forbid_module_categories = {
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ship_cruiser_heavy_armor
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}
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}
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}
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35
src/common/units/equipment/ocean_liner.txt
Executable file
35
src/common/units/equipment/ocean_liner.txt
Executable file
@@ -0,0 +1,35 @@
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equipments = {
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ocean_liner_equipment = {
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year = 1910
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is_archetype = yes
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is_buildable = no
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type = floating_harbor
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group_by = archetype
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sprite = floating_harbor
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interface_category = interface_category_other_ships
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build_cost_ic = 1500
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resources = {
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steel = 1
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}
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can_be_lend_leased = {
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always = no
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}
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can_be_produced = {
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has_dlc = "No Step Back"
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}
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}
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ocean_liner = {
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year = 1910
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archetype = ocean_liner_equipment
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active = no
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priority = 1
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}
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}
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@@ -520,10 +520,10 @@ equipments = {
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required = yes
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allowed_module_categories = { carrier_ship_engine cruiser_ship_engine civilian_ship_engine }
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}
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fixed_ship_carrier_miscellaneous_slot_1 = {
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required = no
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allowed_module_categories = { carrier_unit }
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}
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# fixed_ship_carrier_miscellaneous_slot_1 = {
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# required = no
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# allowed_module_categories = { carrier_unit }
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# }
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fixed_ship_carrier_miscellaneous_slot_2 = {
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required = no
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allowed_module_categories = { carrier_miscellaneous }
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@@ -554,6 +554,51 @@ equipments = {
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manpower = 700
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}
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vnr_ship_hull_merchant_carrier = {
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derived_variant_name = carrier_equipment_cve
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year = 1941
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archetype = ship_hull_carrier
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priority = 1000
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can_convert_from = { vnr_ship_hull_merchant_carrier }
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module_slots = {
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fixed_ship_deck_slot_1 = {
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required = yes
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allowed_module_categories = { ship_deck_space_small }
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}
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air }
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}
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fixed_ship_radar_slot = inherit
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fixed_ship_engine_slot = {
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required = yes
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allowed_module_categories = { civilian_ship_engine }
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}
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fixed_ship_flight_deck_slot = inherit
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}
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default_modules = {
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fixed_ship_deck_slot_1 = empty
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fixed_ship_anti_air_slot = empty
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fixed_ship_radar_slot = empty
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fixed_ship_engine_slot = civilian_ship_engine_1
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}
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naval_range = 2000
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max_strength = 35
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fuel_consumption = 23
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reliability = 0.5
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naval_speed = 18
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sub_detection = 4
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surface_visibility = 16
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build_cost_ic = 180
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resources = {
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steel = 1
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}
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manpower = 400
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}
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vnr_ship_hull_super_carrier = {
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derived_variant_name = carrier_equipment_cvh
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year = 1944
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@@ -295,7 +295,7 @@ equipments = {
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}
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fixed_ship_armor_slot = {
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required = no
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allowed_module_categories = { ship_cruiser_armor }
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allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
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}
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fixed_ship_airplane_launcher_slot = {
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required = no
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@@ -418,6 +418,7 @@ equipments = {
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allowed_module_categories = { dd_role dd_role_missile }
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}
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fixed_ship_extra_secondaries_slot = inherit
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fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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