2025-11-28 04:00:57

This commit is contained in:
actions[bot]
2025-11-28 04:00:57 +00:00
parent a519b263f0
commit 64fc1f52cf
43 changed files with 2744 additions and 588 deletions

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@@ -0,0 +1,30 @@
ENG_dominance_fleet_1 = {
required_taskforces = {
ENG_StrikeForce_1 = 1
ENG_PatrolDominanceForce_1 = 1
ENG_PatrolReconForce_1 = 3
}
optional_taskforces = {
ENG_PatrolReconForce_1 = 1
ENG_PatrolDominanceForce_2 = 1
ENG_PatrolDominanceForce_3 = 1
}
}
ENG_raiding_fleet_2 = {
required_taskforces = {
ENG_ConvoyRaiding_1 = 2
}
optional_taskforces = {
ENG_ConvoyRaiding_1 = 2
}
}
ENG_escort_fleet_3 = {
required_taskforces = {
ENG_ConvoyEscort_1 = 2
}
optional_taskforces = {
ENG_ConvoyEscort_1 = 2
}
}

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@@ -0,0 +1,30 @@
FRA_dominance_fleet_1 = {
required_taskforces = {
FRA_StrikeForce_1 = 1
FRA_PatrolDominanceForce_1 = 1
FRA_PatrolReconForce_1 = 3
}
optional_taskforces = {
FRA_PatrolReconForce_1 = 1
FRA_PatrolDominanceForce_2 = 1
}
}
FRA_raiding_fleet_2 = {
required_taskforces = {
FRA_ConvoyRaiding_1 = 2
}
optional_taskforces = {
FRA_ConvoyRaiding_1 = 2
}
}
FRA_escort_fleet_3 = {
required_taskforces = {
FRA_ConvoyEscort_1 = 2
}
optional_taskforces = {
FRA_ConvoyEscort_1 = 2
FRA_ConvoySurfaceRaiding_1 = 1
}
}

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@@ -0,0 +1,31 @@
GER_dominance_fleet_1 = {
required_taskforces = {
GER_StrikeForce_1 = 1
GER_PatrolDominanceForce_1 = 1
GER_PatrolReconForce_1 = 3
}
optional_taskforces = {
GER_StrikeForceCarrier_1 = 1
GER_PatrolReconForce_1 = 1
GER_PatrolDominanceForce_1 = 1
}
}
GER_raiding_fleet_2 = {
required_taskforces = {
GER_ConvoyRaiding_1 = 4
}
optional_taskforces = {
GER_ConvoyRaiding_1 = 2
GER_ConvoySurfaceRaiding_1 = 1
}
}
GER_escort_fleet_3 = {
required_taskforces = {
GER_ConvoyEscort_1 = 1
}
optional_taskforces = {
GER_ConvoyEscort_1 = 1
}
}

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@@ -0,0 +1,30 @@
ITA_dominance_fleet_1 = {
required_taskforces = {
ITA_StrikeForce_1 = 1
ITA_PatrolDominanceForce_1 = 1
ITA_PatrolReconForce_1 = 3
}
optional_taskforces = {
ITA_StrikeForceCarrier_1 = 1
ITA_PatrolReconForce_1 = 1
ITA_PatrolDominanceForce_1 = 1
}
}
ITA_raiding_fleet_2 = {
required_taskforces = {
ITA_ConvoyRaiding_1 = 2
}
optional_taskforces = {
ITA_ConvoyRaiding_1 = 2
}
}
ITA_escort_fleet_3 = {
required_taskforces = {
ITA_ConvoyEscort_1 = 1
}
optional_taskforces = {
ITA_ConvoyEscort_1 = 1
}
}

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@@ -0,0 +1,30 @@
JAP_dominance_fleet_1 = {
required_taskforces = {
JAP_StrikeForce_1 = 1
JAP_PatrolDominanceForce_1 = 1
JAP_PatrolReconForce_1 = 3
}
optional_taskforces = {
JAP_PatrolReconForce_1 = 1
JAP_PatrolDominanceForce_2 = 1
JAP_PatrolDominanceForce_3 = 1
}
}
JAP_raiding_fleet_2 = {
required_taskforces = {
JAP_ConvoyRaiding_1 = 2
}
optional_taskforces = {
JAP_ConvoyRaiding_1 = 2
}
}
JAP_escort_fleet_3 = {
required_taskforces = {
JAP_ConvoyEscort_1 = 2
}
optional_taskforces = {
JAP_ConvoyEscort_1 = 2
}
}

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@@ -0,0 +1,29 @@
SOV_dominance_fleet_1 = {
required_taskforces = {
SOV_StrikeForce_1 = 1
SOV_PatrolDominanceForce_1 = 1
SOV_PatrolReconForce_1 = 3
}
optional_taskforces = {
SOV_PatrolDominanceForce_2 = 1
SOV_PatrolReconForce_1 = 1
}
}
SOV_raiding_fleet_2 = {
required_taskforces = {
SOV_ConvoyRaiding_1 = 2
}
optional_taskforces = {
SOV_ConvoyRaiding_1 = 2
}
}
SOV_escort_fleet_3 = {
required_taskforces = {
SOV_ConvoyEscort_1 = 2
}
optional_taskforces = {
SOV_ConvoyEscort_1 = 2
}
}

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@@ -0,0 +1,29 @@
USA_dominance_fleet_1 = {
required_taskforces = {
USA_StrikeForce_1 = 1
USA_PatrolDominanceForce_1 = 1
USA_PatrolReconForce_1 = 3
}
optional_taskforces = {
USA_PatrolDominanceForce_2 = 2
USA_PatrolReconForce_1 = 1
}
}
USA_raiding_fleet_1 = {
required_taskforces = {
USA_ConvoyRaiding_1 = 2
}
optional_taskforces = {
USA_ConvoyRaiding_1 = 2
}
}
USA_escort_fleet_1 = {
required_taskforces = {
USA_ConvoyEscort_1 = 2
}
optional_taskforces = {
USA_ConvoyEscort_1 = 2
}
}

View File

@@ -1,13 +1,14 @@
generic_dominance_fleet_1 = { generic_dominance_fleet_1 = {
required_taskforces = { required_taskforces = {
StrikeForce_1 = 1 StrikeForce_1 = 1
PatrolDominanceForce_1 = 2 PatrolDominanceForce_CA_1 = 2
PatrolDominanceForce_BC_1 = 1
PatrolReconForce_1 = 2 PatrolReconForce_1 = 2
} }
optional_taskforces = { optional_taskforces = {
StrikeForce_1 = 1 StrikeForce_1 = 1
PatrolReconForce_1 = 1 PatrolReconForce_1 = 1
PatrolDominanceForce_1 = 1 PatrolDominanceForce_CA_1 = 1
} }
} }
@@ -28,3 +29,9 @@ generic_escort_fleet_3 = {
ConvoyEscort_1 = 1 ConvoyEscort_1 = 1
} }
} }
generic_minelaying_fleet_4 = {
required_taskforces = {
MineLaying_1 = 1
}
}

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@@ -0,0 +1,98 @@
ENG_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
ENG
}
min_priority = 4
max_priority = 14
}
ENG_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
ENG
}
min_priority = 0
max_priority = 1
}
ENG_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
ENG
}
min_priority = 5
max_priority = 15
}
ENG_coast_defense = {
objective_type = coast_defense
available_for = {
ENG
}
min_priority = 5
max_priority = 16
}
ENG_convoy_protection = {
objective_type = convoy_protection
available_for = {
ENG
}
min_priority = 1
max_priority = 5
}
ENG_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
ENG
}
min_priority = 3
max_priority = 10
}
ENG_naval_dominance = {
objective_type = naval_dominance
available_for = {
ENG
}
min_priority = 12
max_priority = 20
}
ENG_mine_laying = {
objective_type = mines_planting
available_for = {
ENG
}
min_priority = 0
max_priority = 1
}
ENG_training = {
objective_type = training
available_for = {
ENG
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,98 @@
FRA_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
FRA
}
min_priority = 4
max_priority = 14
}
FRA_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
FRA
}
min_priority = 0
max_priority = 1
}
FRA_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
FRA
}
min_priority = 5
max_priority = 15
}
FRA_coast_defense = {
objective_type = coast_defense
available_for = {
FRA
}
min_priority = 5
max_priority = 16
}
FRA_convoy_protection = {
objective_type = convoy_protection
available_for = {
FRA
}
min_priority = 1
max_priority = 5
}
FRA_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
FRA
}
min_priority = 3
max_priority = 15
}
FRA_naval_dominance = {
objective_type = naval_dominance
available_for = {
FRA
}
min_priority = 12
max_priority = 20
}
FRA_mine_laying = {
objective_type = mines_planting
available_for = {
FRA
}
min_priority = 0
max_priority = 1
}
FRA_training = {
objective_type = training
available_for = {
FRA
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,98 @@
GER_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
GER
}
min_priority = 5
max_priority = 17
}
GER_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
GER
}
min_priority = 0
max_priority = 2
}
GER_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
GER
}
min_priority = 5
max_priority = 15
}
GER_coast_defense = {
objective_type = coast_defense
available_for = {
GER
}
min_priority = 10
max_priority = 15
}
GER_convoy_protection = {
objective_type = convoy_protection
available_for = {
GER
}
min_priority = 1
max_priority = 5
}
GER_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
GER
}
min_priority = 10
max_priority = 20
}
GER_naval_dominance = {
objective_type = naval_dominance
available_for = {
GER
}
min_priority = 1
max_priority = 13
}
GER_mine_laying = {
objective_type = mines_planting
available_for = {
GER
}
min_priority = 0
max_priority = 1
}
GER_training = {
objective_type = training
available_for = {
GER
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,98 @@
ITA_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
ITA
}
min_priority = 5
max_priority = 10
}
ITA_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
ITA
}
min_priority = 0
max_priority = 2
}
ITA_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
ITA
}
min_priority = 5
max_priority = 20
}
ITA_coast_defense = {
objective_type = coast_defense
available_for = {
ITA
}
min_priority = 10
max_priority = 13
}
ITA_convoy_protection = {
objective_type = convoy_protection
available_for = {
ITA
}
min_priority = 3
max_priority = 10
}
ITA_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
ITA
}
min_priority = 10
max_priority = 16
}
ITA_naval_dominance = {
objective_type = naval_dominance
available_for = {
ITA
}
min_priority = 1
max_priority = 8
}
ITA_mine_laying = {
objective_type = mines_planting
available_for = {
ITA
}
min_priority = 0
max_priority = 1
}
ITA_training = {
objective_type = training
available_for = {
ITA
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,109 @@
JAP_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
JAP
}
min_priority = 5
max_priority = 20
}
JAP_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
JAP
}
min_priority = 0
max_priority = 0
}
JAP_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
JAP
}
min_priority = 5
max_priority = 14
}
JAP_coast_defense = {
objective_type = coast_defense
available_for = {
JAP
}
min_priority = 1
max_priority = 12
}
JAP_convoy_protection = {
objective_type = convoy_protection
available_for = {
JAP
}
min_priority = 1
max_priority = 5
}
JAP_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
JAP
}
min_priority = 3
max_priority = 10
}
JAP_naval_dominance = {
objective_type = naval_dominance
available_for = {
JAP
}
min_priority = 12
max_priority = 20
}
JAP_mine_laying = {
objective_type = mines_planting
available_for = {
JAP
}
min_priority = 0
max_priority = 0
}
JAP_training = {
objective_type = training
available_for = {
JAP
}
min_priority = 10
max_priority = 20
}
JAP_naval_blockade = {
objective_type = naval_blockade
available_for = {
JAP
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,98 @@
SOV_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
SOV
}
min_priority = 5
max_priority = 13
}
SOV_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
SOV
}
min_priority = 0
max_priority = 1
}
SOV_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
SOV
}
min_priority = 10
max_priority = 15
}
SOV_coast_defense = {
objective_type = coast_defense
available_for = {
SOV
}
min_priority = 10
max_priority = 20
}
SOV_convoy_protection = {
objective_type = convoy_protection
available_for = {
SOV
}
min_priority = 1
max_priority = 5
}
SOV_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
SOV
}
min_priority = 3
max_priority = 7
}
SOV_naval_dominance = {
objective_type = naval_dominance
available_for = {
SOV
}
min_priority = 1
max_priority = 8
}
SOV_mine_laying = {
objective_type = mines_planting
available_for = {
SOV
}
min_priority = 0
max_priority = 1
}
SOV_training = {
objective_type = training
available_for = {
SOV
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,98 @@
USA_naval_invasion_support = {
objective_type = naval_invasion_support
available_for = {
USA
}
min_priority = 10
max_priority = 20
}
USA_mine_sweeping = {
objective_type = mines_sweeping
available_for = {
USA
}
min_priority = 0
max_priority = 0
}
USA_invasion_defense = {
objective_type = naval_invasion_defense
available_for = {
USA
}
min_priority = 10
max_priority = 18
}
USA_coast_defense = {
objective_type = coast_defense
available_for = {
USA
}
min_priority = 1
max_priority = 6
}
USA_convoy_protection = {
objective_type = convoy_protection
available_for = {
USA
}
min_priority = 1
max_priority = 7
}
USA_convoy_raiding = {
objective_type = convoy_raiding
available_for = {
USA
}
min_priority = 3
max_priority = 12
}
USA_naval_dominance = {
objective_type = naval_dominance
available_for = {
USA
}
min_priority = 15
max_priority = 20
}
USA_mine_laying = {
objective_type = mines_planting
available_for = {
USA
}
min_priority = 0
max_priority = 0
}
USA_training = {
objective_type = training
available_for = {
USA
}
min_priority = 10
max_priority = 20
}

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@@ -1,6 +1,10 @@
generic_naval_invasion_support = { generic_naval_invasion_support = {
objective_type = naval_invasion_support objective_type = naval_invasion_support
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 4 min_priority = 4
max_priority = 14 max_priority = 14
} }
@@ -8,13 +12,21 @@ generic_naval_invasion_support = {
generic_mine_sweeping = { generic_mine_sweeping = {
objective_type = mines_sweeping objective_type = mines_sweeping
min_priority = 1 blocked_for = {
max_priority = 2 ENG FRA GER ITA JAP SOV USA
}
min_priority = 2
max_priority = 8
} }
generic_invasion_defense = { generic_invasion_defense = {
objective_type = naval_invasion_defense objective_type = naval_invasion_defense
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 5 min_priority = 5
max_priority = 15 max_priority = 15
} }
@@ -22,13 +34,21 @@ generic_invasion_defense = {
generic_coast_defense = { generic_coast_defense = {
objective_type = coast_defense objective_type = coast_defense
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 1 min_priority = 1
max_priority = 8 max_priority = 16
} }
generic_convoy_protection = { generic_convoy_protection = {
objective_type = convoy_protection objective_type = convoy_protection
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 1 min_priority = 1
max_priority = 5 max_priority = 5
} }
@@ -36,6 +56,10 @@ generic_convoy_protection = {
generic_convoy_raiding = { generic_convoy_raiding = {
objective_type = convoy_raiding objective_type = convoy_raiding
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 3 min_priority = 3
max_priority = 7 max_priority = 7
} }
@@ -43,20 +67,32 @@ generic_convoy_raiding = {
generic_naval_dominance = { generic_naval_dominance = {
objective_type = naval_dominance objective_type = naval_dominance
min_priority = 8 blocked_for = {
max_priority = 20 ENG FRA GER ITA JAP SOV USA
}
min_priority = 1
max_priority = 13
} }
generic_mine_laying = { generic_mine_laying = {
objective_type = mines_planting objective_type = mines_planting
min_priority = 0 blocked_for = {
max_priority = 0 ENG FRA GER ITA JAP SOV USA
}
min_priority = 2
max_priority = 8
} }
generic_training = { generic_training = {
objective_type = training objective_type = training
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 10 min_priority = 10
max_priority = 20 max_priority = 20
} }
@@ -64,6 +100,10 @@ generic_training = {
generic_naval_blockade = { generic_naval_blockade = {
objective_type = naval_blockade objective_type = naval_blockade
blocked_for = {
ENG FRA GER ITA JAP SOV USA
}
min_priority = 10 min_priority = 10
max_priority = 20 max_priority = 20
} }

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@@ -0,0 +1,190 @@
ENG_StrikeForce_1 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 24
}
}
}
ENG_PatrolReconForce_1 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
ENG_PatrolDominanceForce_1 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
ENG_PatrolDominanceForce_2 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
optimal_composition = {
battle_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
ENG_PatrolDominanceForce_3 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
ENG_ConvoyRaiding_1 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
ENG_ConvoyEscort_1 = {
allowed = {
original_tag = ENG
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,182 @@
FRA_StrikeForce_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 22
}
}
}
FRA_PatrolReconForce_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
FRA_PatrolDominanceForce_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
battleship = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
FRA_PatrolDominanceForce_2 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
FRA_ConvoyRaiding_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
FRA_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding}
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
FRA_ConvoyEscort_1 = {
allowed = {
original_tag = FRA
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

View File

@@ -0,0 +1,175 @@
GER_StrikeForce_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
heavy_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 22
}
}
}
GER_StrikeForceCarrier_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 20
}
}
}
GER_PatrolReconForce_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
GER_PatrolDominanceForce_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 3
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
GER_ConvoyRaiding_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
GER_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding}
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
GER_ConvoyEscort_1 = {
allowed = {
original_tag = GER
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

View File

@@ -0,0 +1,173 @@
ITA_StrikeForce_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
heavy_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 28
}
}
}
ITA_StrikeForceCarrier_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 20
}
}
}
ITA_PatrolReconForce_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
ITA_PatrolDominanceForce_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
ITA_ConvoyRaiding_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
ITA_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
ITA_ConvoyEscort_1 = {
allowed = {
original_tag = ITA
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

View File

@@ -0,0 +1,193 @@
JAP_StrikeForce_1 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 15
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 25
}
}
}
JAP_PatrolReconForce_1 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
JAP_PatrolDominanceForce_1 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
JAP_PatrolDominanceForce_2 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 2
}
destroyer = {
amount = 10
}
}
}
JAP_PatrolDominanceForce_3 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
JAP_ConvoyRaiding_1 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
JAP_ConvoyEscort_1 = {
allowed = {
original_tag = JAP
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

View File

@@ -0,0 +1,158 @@
SOV_StrikeForce_1 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 4
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 25
}
}
}
SOV_PatrolReconForce_1 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
SOV_PatrolDominanceForce_1 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
battleship = {
amount = 3
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
SOV_PatrolDominanceForce_2 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 3
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
SOV_ConvoyRaiding_1 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
SOV_ConvoyEscort_1 = {
allowed = {
original_tag = SOV
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

View File

@@ -0,0 +1,160 @@
USA_StrikeForce_1 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 30
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 20
}
}
}
USA_PatrolReconForce_1 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
USA_PatrolDominanceForce_1 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
USA_PatrolDominanceForce_2 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 3
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
USA_ConvoyRaiding_1 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 5
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
USA_ConvoyEscort_1 = {
allowed = {
original_tag = USA
}
ai_will_do = {
factor = 1
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
optimal_composition = {
destroyer = {
amount = 8
}
}
}

View File

@@ -1,45 +1,55 @@
StrikeForce_1 = { StrikeForce_1 = {
allowed = { allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
} }
ai_will_do = { ai_will_do = {
factor = 100 factor = 1
} }
mission = { naval_strike } mission = { naval_strike }
min_composition = { min_composition = {
heavy_cruiser = {
amount = 4
}
destroyer = { destroyer = {
amount = 20 amount = 8
} }
} }
optimal_composition = { optimal_composition = {
carrier = { carrier = {
amount = 6 amount = 2
} }
battleship = { battleship = {
amount = 8 amount = 4
} }
heavy_cruiser = { heavy_cruiser = {
amount = 4 amount = 4
} }
medium_cruiser = { light_cruiser = {
amount = 4 amount = 4
} }
light_cruiser = {
amount = 15
}
destroyer = { destroyer = {
amount = 25 amount = 28
} }
} }
} }
PatrolReconForce_1 = { PatrolReconForce_1 = {
allowed = { allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
} }
ai_will_do = { ai_will_do = {
factor = 5 factor = 5
@@ -57,60 +67,66 @@ PatrolReconForce_1 = {
} }
} }
PatrolDominanceForce_1 = { PatrolDominanceForce_CA_1 = {
allowed = { allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
} }
ai_will_do = { ai_will_do = {
factor = 5 factor = 5
} }
mission = { naval_patrol } mission = { naval_patrol }
min_composition = { min_composition = {
light_cruiser = {
amount = 4
}
destroyer = { destroyer = {
amount = 10 amount = 4
} }
} }
optimal_composition = { optimal_composition = {
battleship = { heavy_cruiser = {
amount = 4 amount = 3
}
light_cruiser = {
amount = 10
} }
destroyer = { destroyer = {
amount = 20 amount = 12
} }
} }
} }
PatrolDominanceForce_2 = { PatrolDominanceForce_BC_1 = {
allowed = { allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
} }
ai_will_do = { ai_will_do = {
factor = 1 factor = 5
} }
mission = { naval_patrol } mission = { naval_patrol }
min_composition = { min_composition = {
light_cruiser = {
amount = 4
}
destroyer = { destroyer = {
amount = 10 amount = 4
} }
} }
optimal_composition = { optimal_composition = {
battle_cruiser = { battle_cruiser = {
amount = 4 amount = 3
}
light_cruiser = {
amount = 10
} }
destroyer = { destroyer = {
amount = 20 amount = 12
} }
} }
} }
@@ -144,6 +160,35 @@ ConvoyRaiding_1 = {
} }
} }
ConvoySurfaceRaiding_1 = {
allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
ConvoyEscort_1 = { ConvoyEscort_1 = {
allowed = { allowed = {
NOT = { NOT = {
@@ -162,7 +207,7 @@ ConvoyEscort_1 = {
mission = { convoy_escort } mission = { convoy_escort }
min_composition = { min_composition = {
destroyer = { destroyer = {
amount = 5 amount = 4
} }
} }
@@ -172,3 +217,89 @@ ConvoyEscort_1 = {
} }
} }
} }
MineLaying_1 = {
allowed = {
NOT = {
original_tag = JAP
original_tag = ENG
original_tag = SOV
original_tag = USA
original_tag = ITA
original_tag = GER
original_tag = FRA
}
}
ai_will_do = {
factor = 1
}
mission = { mines_planting }
min_composition = {
destroyer = {
amount = 1
role = 4
}
}
optimal_composition = {
destroyer = {
amount = 4
role = 4
}
light_cruiser = {
amount = 2
role = 4
}
}
}
#NavalInvasionSupport_1 = { #Commented out for now as it throws the error, for some reason
# allowed = {
# NOT = {
# original_tag = JAP
# original_tag = ENG
# original_tag = SOV
# original_tag = USA
# original_tag = ITA
# original_tag = GER
# original_tag = FRA
# }
# }
# ai_will_do = {
# factor = 1
# }
# mission = { naval_invasion_support }
# min_composition = {
# heavy_cruiser = {
# amount = 2
# }
# battleship = {
# amount = 2
# }
# }
# optimal_composition = {
# carrier = {
# amount = 2
# }
# battleship = {
# amount = 2
# }
# heavy_cruiser = {
# amount = 5
# }
# destroyer = {
# amount = 12
# }
# battle_cruiser = {
# amount = 4
# }
# light_cruiser = {
# amount = 4
# }
# }
#}

View File

@@ -1455,7 +1455,7 @@ naval_unit_role_ratios_USA_great_depression = {
tag = USA tag = USA
} }
enable = { enable = {
date < 1938.1.1 date < 1937.2.1
has_war_with_major = no has_war_with_major = no
} }
abort_when_not_enabled = yes abort_when_not_enabled = yes
@@ -1503,7 +1503,7 @@ naval_unit_role_ratios_USA_go_to_war = {
tag = USA tag = USA
} }
enable = { enable = {
date > 1937.3.1 date > 1937.1.31
has_war_with_major = no has_war_with_major = no
} }
abort_when_not_enabled = yes abort_when_not_enabled = yes
@@ -1551,7 +1551,7 @@ naval_unit_role_ratios_USA_go_to_war = {
ai_strategy = { ai_strategy = {
type = building_target type = building_target
id = arms_factory id = arms_factory
value = 80 value = 35
} }
} }

View File

@@ -228,6 +228,24 @@ JAP_destroy_china_navy_quick = {
id = 77 id = 77
value = 100 value = 100
} }
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 75
value = 100
}
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 76
value = 100
}
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 77
value = 100
}
ai_strategy = { ai_strategy = {
type = convoy_raiding_target type = convoy_raiding_target
@@ -269,6 +287,11 @@ JAP_pacific_war_naval_stage_one = {
id = 84 id = 84
value = 100 value = 100
} }
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
} }
JAP_pacific_war_naval_stage_two = { JAP_pacific_war_naval_stage_two = {
@@ -330,6 +353,11 @@ JAP_pacific_war_naval_stage_two = {
id = 83 id = 83
value = 85 value = 85
} }
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
} }
### USA ### ### USA ###
@@ -414,7 +442,7 @@ USA_pacific_war_naval_avoid_first = {
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 95 id = 95
value = 60 value = 100
} }
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
@@ -550,6 +578,11 @@ USA_pacific_war_naval_counterattack_1 = {
value = 1000 value = 1000
} }
ai_strategy = {
type = naval_dominance
id = 83
value = 100
}
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 84 id = 84
@@ -558,12 +591,12 @@ USA_pacific_war_naval_counterattack_1 = {
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 95 id = 95
value = 80 value = 100
} }
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 97 id = 97
value = 80 value = 100
} }
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
@@ -573,7 +606,7 @@ USA_pacific_war_naval_counterattack_1 = {
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 180 id = 180
value = 100 value = 80
} }
ai_strategy = { ai_strategy = {
type = invade type = invade
@@ -608,6 +641,12 @@ USA_pacific_war_naval_counterattack_1 = {
ordertype = invasion ordertype = invasion
execute_order = yes execute_order = yes
} }
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
} }
USA_pacific_war_naval_counterattack_2 = { USA_pacific_war_naval_counterattack_2 = {
@@ -680,7 +719,7 @@ USA_pacific_war_naval_counterattack_2 = {
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
id = 97 id = 97
value = 100 value = 70
} }
ai_strategy = { ai_strategy = {
type = naval_dominance type = naval_dominance
@@ -727,6 +766,12 @@ USA_pacific_war_naval_counterattack_2 = {
ordertype = invasion ordertype = invasion
execute_order = yes execute_order = yes
} }
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
} }
USA_pacific_war_naval_counterattack_3 = { USA_pacific_war_naval_counterattack_3 = {
@@ -819,6 +864,12 @@ USA_pacific_war_naval_counterattack_3 = {
ordertype = invasion ordertype = invasion
execute_order = yes execute_order = yes
} }
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
} }
### ITA ### ### ITA ###
@@ -1054,4 +1105,51 @@ GER_invade_norway = {
id = 207 id = 207
value = 100 value = 100
} }
}
major_train_fleet_strategy = {
allowed = {
OR = {
original_tag = JAP
original_tag = USA
original_tag = ENG
original_tag = ITA
original_tag = FRA
original_tag = GER
}
}
enable = {
has_war = no
date < 1939.1.1
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_mission_threshold
id = MISSION_TRAINING
value = -500
}
}
major_dont_hold_fleet = {
allowed = {
OR = {
original_tag = JAP
original_tag = USA
original_tag = ENG
original_tag = ITA
original_tag = FRA
original_tag = GER
}
}
enable = {
has_war = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_mission_threshold
id = MISSION_HOLD
value = 1000
}
} }

View File

@@ -1,199 +1,207 @@
NDefines.NAI.SHIPS_PRODUCTION_BASE_COST = 25000; NDefines.NNavy.HIT_PROFILE_SPEED_FACTOR = 0.3
NDefines.NAI.NAVY_PREFERED_MAX_SIZE = 65; NDefines.NNavy.COMBAT_BASE_HIT_CHANCE = 0.08
NDefines.NAI.NAVAL_DOCKYARDS_SHIP_FACTOR = 2.5; NDefines.NNavy.COMBAT_BASE_CRITICAL_CHANCE = 0.3
NDefines.NAI.PRODUCTION_MAX_PROGRESS_TO_SWITCH_NAVAL = 0; NDefines.NNavy.CHANCE_TO_DAMAGE_PART_ON_CRITICAL_HIT = 0.9
NDefines.NAI.PRODUCTION_WAIT_TO_FINISH_IF_EXPENSIVE = 0.02; NDefines.NNavy.CHANCE_TO_DAMAGE_PART_ON_CRITICAL_HIT_FROM_AIR = 1
NDefines.NAI.CARRIER_TASKFORCE_MAX_CARRIER_COUNT = 6; NDefines.NNavy.MIN_SHIPS_FOR_HIGHER_SHIP_RATIO_PENALTY = 66
NDefines.NAI.CAPITAL_TASKFORCE_MAX_CAPITAL_COUNT = 6; NDefines.NNavy.BEST_CAPITALS_TO_SCREENS_RATIO = 0.5
NDefines.NAI.SCREEN_TASKFORCE_MAX_SHIP_COUNT = 5; NDefines.NNavy.SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS = 2.0
NDefines.NAI.SCREENS_TO_CAPITAL_RATIO = 3; NDefines.NNavy.ESCAPE_SPEED_PER_COMBAT_DAY = 0.15
NDefines.NAI.MIN_CAPITALS_FOR_CARRIER_TASKFORCE = 8; NDefines.NNavy.MAX_ESCAPE_SPEED_FROM_COMBAT_DURATION = 0.60
NDefines.NAI.REPAIR_TASKFORCE_SIZE = 5; NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3
NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_FACTOR = 2; NDefines.NNavy.UNIT_TRANSFER_SPOTTING_SPEED_MULT = 15
NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_IN_PRODUCTION_FACTOR = 1.5; NDefines.NNavy.NAVAL_INVASION_SPOTTING_SPEED_MULT = 30
NDefines.NAI.AI_WANTED_CARRIER_BASED_PLANES_FACTOR = 1.5; NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 0.5
NDefines.NAI.CONVOY_ESCORT_SCORE_FROM_CONVOYS = 25; NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 0.5
NDefines.NAI.MAIN_SHIP_RATIO_TO_SPLIT = 1.6; NDefines.NNavy.CONVOY_EFFICIENCY_MIN_VALUE = 0
NDefines.NAI.MIN_MAIN_SHIP_RATIO = 0.6; NDefines.NNavy.CONVOY_HIT_PROFILE = 95
NDefines.NAI.DESIRE_USE_XP_TO_UNLOCK_NAVAL_DOCTRINE = 1.25;
NDefines.NAI.DESIRE_USE_XP_TO_UPGRADE_NAVAL_EQUIPMENT = 1;
NDefines.NAI.DEFAULT_MODULE_VARIANT_CREATION_XP_CUTOFF_NAVY = 30;
NDefines.NAI.VARIANT_CREATION_XP_RESERVE_NAVY = 30;
NDefines.NAI.DEFAULT_MODULE_VARIANT_CREATION_XP_CUTOFF_AIR = 15;
NDefines.NAI.VARIANT_CREATION_XP_RESERVE_AIR = 30;
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_CONVOY_DEFENSE_MIN = 0.00;
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_CONVOY_DEFENSE_MAX = 0.25;
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_LAYING = 0.0;
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_SWEEPING_PRIO = 0.20;
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_SWEEPING_PRIO_MIN_MINES = 250;
NDefines.NAI.MAX_SCREEN_FORCES_FOR_INVASION_SUPPORT = 0.1;
NDefines.NAI.NAVAL_BASE_RATIO_ALLOCATED_FOR_REPAIRS = 0.1;
NDefines.NAI.NAVAL_BASE_RATIO_ALLOCATED_FOR_REPAIRS_IN_WAR_TIME = 0.5;
NDefines.NAI.SHIP_STR_RATIO_PUT_ON_REPAIRS = 0.6;
NDefines.NAI.MAX_ALLOWED_NAVAL_DANGER = 500;
NDefines.NAI.REGION_CONVOY_DANGER_DAILY_DECAY = 10;
NDefines.NNavy.HIT_PROFILE_SPEED_FACTOR = 0.3;
NDefines.NNavy.COMBAT_BASE_HIT_CHANCE = 0.08;
NDefines.NNavy.COMBAT_BASE_CRITICAL_CHANCE = 0.3;
NDefines.NNavy.CHANCE_TO_DAMAGE_PART_ON_CRITICAL_HIT = 0.9;
NDefines.NNavy.CHANCE_TO_DAMAGE_PART_ON_CRITICAL_HIT_FROM_AIR = 1;
NDefines.NNavy.MIN_SHIPS_FOR_HIGHER_SHIP_RATIO_PENALTY = 66;
NDefines.NNavy.BEST_CAPITALS_TO_SCREENS_RATIO = 0.5;
NDefines.NNavy.SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS = 2.0;
NDefines.NNavy.ESCAPE_SPEED_PER_COMBAT_DAY = 0.15;
NDefines.NNavy.MAX_ESCAPE_SPEED_FROM_COMBAT_DURATION = 0.60;
NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3;
NDefines.NNavy.UNIT_TRANSFER_SPOTTING_SPEED_MULT = 15;
NDefines.NNavy.NAVAL_INVASION_SPOTTING_SPEED_MULT = 30;
NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 0.5;
NDefines.NNavy.SPOTTING_SPEED_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 0.5;
NDefines.NNavy.CONVOY_EFFICIENCY_MIN_VALUE = 0;
NDefines.NNavy.CONVOY_HIT_PROFILE = 95;
NDefines.NNavy.NAVY_PIERCING_THRESHOLDS = { 2.0, 1.0, 0.85, 0.75, 0.7, 0.65, 0.6, 0.55, 0.5, 0.3, 0.0 } NDefines.NNavy.NAVY_PIERCING_THRESHOLDS = { 2.0, 1.0, 0.85, 0.75, 0.7, 0.65, 0.6, 0.55, 0.5, 0.3, 0.0 }
NDefines.NNavy.NAVY_PIERCING_THRESHOLD_CRITICAL_VALUES = { 3.0, 1.25, 1.0, 0.65, 0.55, 0.3, 0.15, 0.1, 0.05, 0.01, 0.0 } NDefines.NNavy.NAVY_PIERCING_THRESHOLD_CRITICAL_VALUES = { 3.0, 1.25, 1.0, 0.65, 0.55, 0.3, 0.15, 0.1, 0.05, 0.01, 0.0 }
NDefines.NNavy.NAVY_PIERCING_THRESHOLD_DAMAGE_VALUES = { 2.0, 1.0, 0.7, 0.6, 0.45, 0.35, 0.2, 0.1, 0.05, 0.02, 0.01 } NDefines.NNavy.NAVY_PIERCING_THRESHOLD_DAMAGE_VALUES = { 2.0, 1.0, 0.7, 0.6, 0.45, 0.35, 0.2, 0.1, 0.05, 0.02, 0.01 }
NDefines.NNavy.CONVOY_DEFENSE_MAX_REGION_TO_TASKFORCE_RATIO = 2; NDefines.NNavy.CONVOY_DEFENSE_MAX_REGION_TO_TASKFORCE_RATIO = 2
NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_CHANCE = 0.4; NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_CHANCE = 0.4
NDefines.NNavy.COMBAT_MIN_DURATION = 20; NDefines.NNavy.COMBAT_MIN_DURATION = 20
NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 22; NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 22
NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 30; NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 30
NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 1; NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 1
NDefines.NNavy.SPEED_TO_ESCAPE_SPEED = 2; NDefines.NNavy.SPEED_TO_ESCAPE_SPEED = 2
NDefines.NNavy.SHIP_TO_FLEET_ANTI_AIR_RATIO = 1.0; NDefines.NNavy.SHIP_TO_FLEET_ANTI_AIR_RATIO = 1.0
NDefines.NNavy.MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE = 0.66; NDefines.NNavy.MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE = 0.66
NDefines.NNavy.NAVAL_COMBAT_AIR_LOW_AA_TARGET_SCORE = 1; NDefines.NNavy.NAVAL_COMBAT_AIR_LOW_AA_TARGET_SCORE = 1
NDefines.NNavy.ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE = 0.15; NDefines.NNavy.ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE = 0.15
NDefines.NNavy.ANTI_AIR_TARGETTING_TO_CHANCE = 0.25; NDefines.NNavy.ANTI_AIR_TARGETTING_TO_CHANCE = 0.25
NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 2; NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 2
NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 15; NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 15
NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.1; NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.1
NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01
NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.04; NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.04
NDefines.NNavy.SHORE_BOMBARDMENT_CAP = 0.5; NDefines.NNavy.SHORE_BOMBARDMENT_CAP = 0.5
NDefines.NNavy.BASE_POSITIONING = 0.5; NDefines.NNavy.BASE_POSITIONING = 0.5
NDefines.NNavy.RELATIVE_SURFACE_DETECTION_TO_POSITIONING_FACTOR = 0.05; NDefines.NNavy.RELATIVE_SURFACE_DETECTION_TO_POSITIONING_FACTOR = 0.05
NDefines.NNavy.MAX_POSITIONING_BONUS_FROM_SURFACE_DETECTION = 0.2; NDefines.NNavy.MAX_POSITIONING_BONUS_FROM_SURFACE_DETECTION = 0.2
NDefines.NNavy.POSITIONING_PENALTY_FOR_SHIPS_JOINED_COMBAT_AFTER_IT_STARTS = 0.02; NDefines.NNavy.POSITIONING_PENALTY_FOR_SHIPS_JOINED_COMBAT_AFTER_IT_STARTS = 0.02
NDefines.NNavy.MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.2; NDefines.NNavy.MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.2
NDefines.NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.5; NDefines.NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.5
NDefines.NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 3; NDefines.NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 3
NDefines.NNavy.MAX_CARRIER_RATIO_POSITIONING_PENALTY_FACTOR = 0.2; NDefines.NNavy.MAX_CARRIER_RATIO_POSITIONING_PENALTY_FACTOR = 0.2
NDefines.NNavy.DAMAGE_PENALTY_ON_MINIMUM_POSITIONING = 0.9; NDefines.NNavy.DAMAGE_PENALTY_ON_MINIMUM_POSITIONING = 0.9
NDefines.NNavy.SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 1.25; NDefines.NNavy.SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 1.25
NDefines.NNavy.AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.75; NDefines.NNavy.AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.75
NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.1; NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.1
NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_SUNK = 0.25; NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_SUNK = 0.25
NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 8.0, 1.0 }; NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 8.0, 1.0 }
NDefines.NNavy.COMBAT_CRITICAL_DAMAGE_MULT = 8; NDefines.NNavy.COMBAT_CRITICAL_DAMAGE_MULT = 8
NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25; NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25
NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3; NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.3
NDefines.NNavy.EXPERIENCE_FACTOR_CONVOY_ATTACK = 0.1; NDefines.NNavy.EXPERIENCE_FACTOR_CONVOY_ATTACK = 0.1
NDefines.NNavy.TRAINING_DAILY_COUNTRY_EXP_FACTOR = 0.005; NDefines.NNavy.TRAINING_DAILY_COUNTRY_EXP_FACTOR = 0.005
NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 1.5; NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 1.5
NDefines.NNavy.NAVAL_TRANSFER_BASE_SPEED = 4; NDefines.NNavy.NAVAL_TRANSFER_BASE_SPEED = 4
NDefines.NNavy.AMPHIBIOUS_INVADE_SPEED_BASE = 0.25; NDefines.NNavy.AMPHIBIOUS_INVADE_SPEED_BASE = 0.25
NDefines.NNavy.SUPREMACY_PER_SHIP_PER_MANPOWER = 0.001; NDefines.NNavy.SUPREMACY_PER_SHIP_PER_MANPOWER = 0.001
NDefines.NNavy.SUPREMACY_PER_SHIP_PER_IC = 0.05; NDefines.NNavy.SUPREMACY_PER_SHIP_PER_IC = 0.05
NDefines.NNavy.NAVAL_COMBAT_AIR_CARRIER_TARGET_SCALE = 1000; NDefines.NNavy.NAVAL_COMBAT_AIR_CARRIER_TARGET_SCALE = 1000
NDefines.NNavy.UNIT_EXPERIENCE_PER_COMBAT_HOUR = 3; NDefines.NNavy.UNIT_EXPERIENCE_PER_COMBAT_HOUR = 3
NDefines.NNavy.UNIT_EXPERIENCE_SCALE = 0.8; NDefines.NNavy.UNIT_EXPERIENCE_SCALE = 0.8
NDefines.NNavy.BASE_CARRIER_SORTIE_EFFICIENCY = 0.4; NDefines.NNavy.BASE_CARRIER_SORTIE_EFFICIENCY = 0.4
NDefines.NNavy.CARRIER_OFFENSIVE_STANCE_SORTIE_RATIO = {0.25, 0.37, 0.50, 0.62, 0.75} NDefines.NNavy.CARRIER_OFFENSIVE_STANCE_SORTIE_RATIO = {0.25, 0.37, 0.50, 0.62, 0.75}
NDefines.NNavy.SHIP_SUPPORT_NEED_FACTOR = 0.25; NDefines.NNavy.SHIP_SUPPORT_NEED_FACTOR = 0.25
NDefines.NNavy.NAVAL_DOMINANCE_STRIKE_FORCE_MULTIREGION_DECAY = 0.1; NDefines.NNavy.NAVAL_DOMINANCE_STRIKE_FORCE_MULTIREGION_DECAY = 0.1
NDefines.NNavy.NAVAL_DOMINANCE_MINES_PLANTING_BONUS = 0.1; NDefines.NNavy.NAVAL_DOMINANCE_MINES_PLANTING_BONUS = 0.1
NDefines.NNavy.NAVAL_DOMINANCE_MINES_SWEEPING_BONUS = 0.1; NDefines.NNavy.NAVAL_DOMINANCE_MINES_SWEEPING_BONUS = 0.1
NDefines.NNavy.NAVAL_DOMINANCE_SHIP_RECOVERY_CHANCE = 0.05; NDefines.NNavy.NAVAL_DOMINANCE_SHIP_RECOVERY_CHANCE = 0.05
NDefines.NNavy.NAVAL_COMBAT_PLANE_MIN_STACKING_PENALTY = 150; NDefines.NNavy.NAVAL_COMBAT_PLANE_MIN_STACKING_PENALTY = 150
NDefines.NNavy.NAVAL_COMBAT_PLANE_STACKING_PENALTY_EFFECT = 0.01; NDefines.NNavy.NAVAL_COMBAT_PLANE_STACKING_PENALTY_EFFECT = 0.01
NDefines.NNavy.NAVAL_COMBAT_PLANE_STACKING_PENALTY_EFFECT = 0.005 NDefines.NNavy.NAVAL_COMBAT_PLANE_STACKING_PENALTY_EFFECT = 0.005
NDefines.NNavy.SHIP_SILHOUETTE_VALUE_PLANES_CARRIER = 500; NDefines.NNavy.SHIP_SILHOUETTE_VALUE_PLANES_CARRIER = 500
NDefines.NNavy.COMBAT_DAMAGE_RANDOMNESS = 0.3; NDefines.NNavy.COMBAT_DAMAGE_RANDOMNESS = 0.3
NDefines.NNavy.NAVY_VISIBILITY_BONUS_ON_RETURN_FOR_REPAIR = 0.6; NDefines.NNavy.NAVY_VISIBILITY_BONUS_ON_RETURN_FOR_REPAIR = 0.6
NDefines.NNavy.SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CONVOYS = 0.25; NDefines.NNavy.SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CONVOYS = 0.25
NDefines.NNavy.CAPITAL_RATIO_FOR_FULL_SCREENING_FOR_CONVOYS = 0.1; NDefines.NNavy.CAPITAL_RATIO_FOR_FULL_SCREENING_FOR_CONVOYS = 0.1
NDefines.NNavy.STRIKE_FORCE_ON_BASE_FUEL_COST_FACTOR = 0.0
NDefines.NNavy.AGGRESION_MULTIPLIER_FOR_COMBAT = 4
NDefines.NNavy.NAVAL_RANGE_TO_INGAME_DISTANCE = 0.18
NDefines.NNavy.NAVAL_ACCESS_SCORE_PENALTY_PER_EXISTING_ACCESS_AT_WAR = 1000
NDefines.NNavy.AGGRESSION_SETTINGS_VALUES = { NDefines.NNavy.AGGRESSION_SETTINGS_VALUES = {
0, -- do not engage 0, -- do not engage
1.0, -- low 1.0, -- low
1.4, -- medium 1.4, -- medium
2.2, -- high 2.2, -- high
10000, -- I am death incarnate! 10000, -- I am death incarnate!
}; }
NDefines.NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns, if target ih profile is lower the gun will have lower accuracy NDefines.NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns, if target ih profile is lower the gun will have lower accuracy
75.0, -- big guns 75.0, -- big guns
105.0, -- torpedoes 105.0, -- torpedoes
55.0, -- small guns 55.0, -- small guns
}; }
NDefines.NNavy.MISSION_DOMINANCE_RATIOS = { NDefines.NNavy.MISSION_DOMINANCE_RATIOS = {
0.0, -- HOLD 0.0, -- HOLD
0.6, -- PATROL 1.0, -- PATROL
1.0, -- STRIKE FORCE 1.0, -- STRIKE FORCE
0.15, -- CONVOY RAIDING 0.15, -- CONVOY RAIDING
0.25, -- CONVOY ESCORT 0.25, -- CONVOY ESCORT
0.2, -- MINES PLANTING 0.2, -- MINES PLANTING
0.1, -- MINES SWEEPING 0.1, -- MINES SWEEPING
0.0, -- TRAIN 0.0, -- TRAIN
0.0, -- RESERVE_FLEET 0.0, -- RESERVE_FLEET
0.85, -- NAVAL_INVASION_SUPPORT 0.85, -- NAVAL_INVASION_SUPPORT
} }
NDefines.NAir.COMBAT_DAMAGE_SCALE_CARRIER = 40
NDefines.NAir.NAVAL_STRIKE_CARRIER_MULTIPLIER = 12
NDefines.NAir.CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT = 3
NDefines.NAir.DISRUPTION_FACTOR_CARRIER = 25.0
NDefines.NAir.NAVAL_STRIKE_DAMAGE_TO_ORG = 0.25
NDefines.NAir.AIR_AGILITY_TO_NAVAL_STRIKE_AGILITY = 0.06
NDefines.NAir.CAPACITY_PENALTY = 3
NDefines.NAI.SHIPS_PRODUCTION_BASE_COST = 25000
NDefines.NAI.NAVY_PREFERED_MAX_SIZE = 65
NDefines.NAI.NAVAL_DOCKYARDS_SHIP_FACTOR = 2.5
NDefines.NAI.PRODUCTION_MAX_PROGRESS_TO_SWITCH_NAVAL = 0
NDefines.NAI.PRODUCTION_WAIT_TO_FINISH_IF_EXPENSIVE = 0.02
NDefines.NAI.CARRIER_TASKFORCE_MAX_CARRIER_COUNT = 6
NDefines.NAI.CAPITAL_TASKFORCE_MAX_CAPITAL_COUNT = 6
NDefines.NAI.SCREEN_TASKFORCE_MAX_SHIP_COUNT = 5
NDefines.NAI.SCREENS_TO_CAPITAL_RATIO = 3
NDefines.NAI.MIN_CAPITALS_FOR_CARRIER_TASKFORCE = 8
NDefines.NAI.REPAIR_TASKFORCE_SIZE = 5
NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_FACTOR = 2
NDefines.NAI.WANTED_CARRIER_PLANES_PER_CARRIER_CAPACITY_IN_PRODUCTION_FACTOR = 1.5
NDefines.NAI.AI_WANTED_CARRIER_BASED_PLANES_FACTOR = 1.5
NDefines.NAI.CONVOY_ESCORT_SCORE_FROM_CONVOYS = 25
NDefines.NAI.MAIN_SHIP_RATIO_TO_SPLIT = 1.6
NDefines.NAI.MIN_MAIN_SHIP_RATIO = 0.6
NDefines.NAI.DESIRE_USE_XP_TO_UNLOCK_NAVAL_DOCTRINE = 1.25
NDefines.NAI.DESIRE_USE_XP_TO_UPGRADE_NAVAL_EQUIPMENT = 1
NDefines.NAI.DEFAULT_MODULE_VARIANT_CREATION_XP_CUTOFF_NAVY = 30
NDefines.NAI.VARIANT_CREATION_XP_RESERVE_NAVY = 30
NDefines.NAI.DEFAULT_MODULE_VARIANT_CREATION_XP_CUTOFF_AIR = 15
NDefines.NAI.VARIANT_CREATION_XP_RESERVE_AIR = 30
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_CONVOY_DEFENSE_MIN = 0.00
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_CONVOY_DEFENSE_MAX = 0.25
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_LAYING = 0.0
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_SWEEPING_PRIO = 0.20
NDefines.NAI.MAX_SCREEN_TASKFORCES_FOR_MINE_SWEEPING_PRIO_MIN_MINES = 250
NDefines.NAI.MAX_SCREEN_FORCES_FOR_INVASION_SUPPORT = 0.1
NDefines.NAI.NAVAL_BASE_RATIO_ALLOCATED_FOR_REPAIRS = 0.1
NDefines.NAI.NAVAL_BASE_RATIO_ALLOCATED_FOR_REPAIRS_IN_WAR_TIME = 0.5
NDefines.NAI.SHIP_STR_RATIO_PUT_ON_REPAIRS = 0.6
NDefines.NAI.MAX_ALLOWED_NAVAL_DANGER = 500
NDefines.NAI.REGION_CONVOY_DANGER_DAILY_DECAY = 10
NDefines.NAI.MIN_NAVAL_MISSION_PRIO_TO_ASSIGN = { NDefines.NAI.MIN_NAVAL_MISSION_PRIO_TO_ASSIGN = {
0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving) 0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving)
200, -- PATROL 200, -- PATROL
200, -- STRIKE FORCE 200, -- STRIKE FORCE
100, -- CONVOY RAIDING 100, -- CONVOY RAIDING
100, -- CONVOY ESCORT 100, -- CONVOY ESCORT
100, -- MINES PLANTING 100, -- MINES PLANTING
100, -- MINES SWEEPING 100, -- MINES SWEEPING
0, -- TRAIN 0, -- TRAIN
0, -- RESERVE_FLEET 0, -- RESERVE_FLEET
100, -- NAVAL INVASION SUPPORT 100, -- NAVAL INVASION SUPPORT
}; }
NDefines.NAI.HIGH_PRIO_NAVAL_MISSION_SCORES = { NDefines.NAI.HIGH_PRIO_NAVAL_MISSION_SCORES = {
0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving) 0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving)
10000, -- PATROL 10000, -- PATROL
8000, -- STRIKE FORCE 8000, -- STRIKE FORCE
4000, -- CONVOY RAIDING 4000, -- CONVOY RAIDING
1500, -- CONVOY ESCORT 1500, -- CONVOY ESCORT
-1, -- MINES PLANTING -1, -- MINES PLANTING
300, -- MINES SWEEPING 300, -- MINES SWEEPING
0, -- TRAIN 0, -- TRAIN
0, -- RESERVE_FLEET 0, -- RESERVE_FLEET
3000, -- NAVAL INVASION SUPPORT 3000, -- NAVAL INVASION SUPPORT
}; }
NDefines.NAI.MAX_MISSION_PER_TASKFORCE = { NDefines.NAI.MAX_MISSION_PER_TASKFORCE = {
0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving) 0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving)
2, -- PATROL 3, -- PATROL
4, -- STRIKE FORCE 4, -- STRIKE FORCE
3, -- CONVOY RAIDING 2, -- CONVOY RAIDING
4, -- CONVOY ESCORT 3, -- CONVOY ESCORT
2, -- MINES PLANTING 2, -- MINES PLANTING
2, -- MINES SWEEPING 2, -- MINES SWEEPING
0, -- TRAIN 0, -- TRAIN
0, -- RESERVE_FLEET 0, -- RESERVE_FLEET
6, -- NAVAL INVASION SUPPORT 6, -- NAVAL INVASION SUPPORT
} }
NDefines.NAir.COMBAT_DAMAGE_SCALE_CARRIER = 40;
NDefines.NAir.NAVAL_STRIKE_CARRIER_MULTIPLIER = 12;
NDefines.NAir.CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT = 3;
NDefines.NAir.DISRUPTION_FACTOR_CARRIER = 25.0;
NDefines.NAir.NAVAL_STRIKE_DAMAGE_TO_ORG = 0.25;
NDefines.NAir.AIR_AGILITY_TO_NAVAL_STRIKE_AGILITY = 0.06;
--NDefines.NAir.CAPACITY_PENALTY = 3;
NDefines.NProduction.EQUIPMENT_MODULE_ADD_XP_COST = 2; NDefines.NProduction.EQUIPMENT_MODULE_ADD_XP_COST = 2
NDefines.NProduction.EQUIPMENT_MODULE_REPLACE_XP_COST = 3; NDefines.NProduction.EQUIPMENT_MODULE_REPLACE_XP_COST = 3
NDefines.NProduction.EQUIPMENT_MODULE_CONVERT_XP_COST = 1; NDefines.NProduction.EQUIPMENT_MODULE_CONVERT_XP_COST = 1
NDefines.NProduction.EQUIPMENT_MODULE_REMOVE_XP_COST = 1; NDefines.NProduction.EQUIPMENT_MODULE_REMOVE_XP_COST = 1
NDefines.NProduction.BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.1 NDefines.NProduction.BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.1
NDefines.NProduction.MIN_NAVAL_EQUIPMENT_CONVERSION_RESOURCE_COST_FACTOR = 0.1 NDefines.NProduction.MIN_NAVAL_EQUIPMENT_CONVERSION_RESOURCE_COST_FACTOR = 0.1
NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MIN = 0; NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MIN = 0
NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MAX = 0.4; NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MAX = 0.4
NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_EXISTING_CATEGORY_TYPES = 0.01; NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_EXISTING_CATEGORY_TYPES = 0.01
NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MIN = 0.01; NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MIN = 0.01
NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MAX = 0.3; NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MAX = 0.3
NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_CLASSES = 0.15; NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_CLASSES = 0.15
NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_DESIGN_DETAILS = 0.5; NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_DESIGN_DETAILS = 0.5
NDefines.NCountry.NAVY_USE_HOME_BASE_FOR_RANGE = false

View File

@@ -55,7 +55,7 @@ new_fleet_in_being = {
} }
{ {
#Screens #Screens
navy_anti_air_attack_factor = 0.10 convoy_escort_efficiency = 0.10
screening_efficiency = 0.05 screening_efficiency = 0.05
effect = { effect = {
if = { if = {

View File

@@ -49,6 +49,7 @@ carrier_battlegroups = {
} }
modifier = { modifier = {
sortie_efficiency = 0.1 sortie_efficiency = 0.1
carrier_capacity_penalty_reduction = -0.1
} }
} }
fleet_antiair = { fleet_antiair = {
@@ -58,6 +59,7 @@ carrier_battlegroups = {
} }
modifier = { modifier = {
sortie_efficiency = 0.1 sortie_efficiency = 0.1
fighter_sortie_efficiency = 0.1
} }
} }
alpha_strike = { alpha_strike = {

View File

@@ -262,6 +262,9 @@ torpedo_primacy = {
heavy_cruiser = { heavy_cruiser = {
torpedo_attack = 0.1 torpedo_attack = 0.1
} }
medium_cruiser = {
torpedo_attack = 0.1
}
} }
} }
} }
@@ -314,6 +317,7 @@ jeune_ecole = {
coastal_patrol = { coastal_patrol = {
modifier = { modifier = {
mines_planting_by_fleets_factor = 0.2 mines_planting_by_fleets_factor = 0.2
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
} }
} }
} }

View File

@@ -63,9 +63,6 @@ wolfpacks = {
} }
} }
} }
mastery = {
multiplier = 2
}
} }
submarine_fleet_operations = { submarine_fleet_operations = {
@@ -133,9 +130,6 @@ submarine_fleet_operations = {
} }
} }
} }
mastery = {
multiplier = 2
}
} }
capital_hunters = { capital_hunters = {
@@ -184,9 +178,6 @@ capital_hunters = {
} }
} }
} }
mastery = {
multiplier = 2
}
} }
submarine_coastal_defense = { submarine_coastal_defense = {
@@ -239,7 +230,4 @@ submarine_coastal_defense = {
} }
} }
} }
mastery = {
multiplier = 2
}
} }

View File

@@ -4,7 +4,7 @@ capital_ships = {
icon = "GFX_doctrine_milestone_ships_naval" icon = "GFX_doctrine_milestone_ships_naval"
icon_frame = "GFX_doctrine_decor_naval" icon_frame = "GFX_doctrine_decor_naval"
mastery = { mastery = {
multiplier = 2.0 # TODO - balance this number multiplier = 3.0 # TODO - balance this number
equipment = { equipment = {
capital_ship capital_ship
} }
@@ -17,7 +17,7 @@ carriers = {
icon = "GFX_doctrine_milestone_carriers_naval" icon = "GFX_doctrine_milestone_carriers_naval"
icon_frame = "GFX_doctrine_decor_naval" icon_frame = "GFX_doctrine_decor_naval"
mastery = { mastery = {
multiplier = 5.0 # TODO - balance this number multiplier = 4.5 # TODO - balance this number
equipment = { equipment = {
carrier carrier
} }
@@ -30,7 +30,7 @@ screens = {
icon = "GFX_doctrine_milestone_screens_naval" icon = "GFX_doctrine_milestone_screens_naval"
icon_frame = "GFX_doctrine_decor_naval" icon_frame = "GFX_doctrine_decor_naval"
mastery = { mastery = {
multiplier = 1.0 # TODO - balance this number multiplier = 2.0 # TODO - balance this number
equipment = { equipment = {
screen_ship screen_ship
} }
@@ -43,7 +43,7 @@ submarines = {
icon = "GFX_doctrine_milestone_submarine_naval" icon = "GFX_doctrine_milestone_submarine_naval"
icon_frame = "GFX_doctrine_decor_naval" icon_frame = "GFX_doctrine_decor_naval"
mastery = { mastery = {
multiplier = 3.0 # TODO - balance this number multiplier = 4.5 # TODO - balance this number
equipment = { equipment = {
submarine submarine
} }

View File

@@ -521,7 +521,7 @@ ideas = {
} }
} }
} }
disciplined_crewmen = { fleet_interoperability_navy_spirit = {
ledger = navy ledger = navy
modifier = { modifier = {
navy_org_factor = 0.05 navy_org_factor = 0.05

View File

@@ -472,7 +472,6 @@ KuK_never_built_blueprints = {
basic_battery = 1 basic_battery = 1
multi_mounted_battery = 1 multi_mounted_battery = 1
basic_light_battery = 1 basic_light_battery = 1
basic_medium_battery = 1
basic_heavy_battery = 1 basic_heavy_battery = 1
} }
create_equipment_variant = { create_equipment_variant = {

View File

@@ -223,7 +223,7 @@ technologies = {
research_cost = 1.5 research_cost = 1.5
start_year = 1940 start_year = 1939
folder = { folder = {
name = mtgnavalfolder name = mtgnavalfolder
@@ -1331,7 +1331,7 @@ technologies = {
research_cost = 1.5 research_cost = 1.5
start_year = 1940 start_year = 1939
folder = { folder = {
name = mtgnavalfolder name = mtgnavalfolder
@@ -2162,12 +2162,10 @@ technologies = {
research_cost = 0.75 research_cost = 0.75
heavy_cruiser = { heavy_cruiser = {
lg_attack = 0.075 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
medium_cruiser = { medium_cruiser = {
lg_attack = 0.075 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
light_cruiser = { light_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
@@ -3094,7 +3092,7 @@ technologies = {
research_cost = 1.5 research_cost = 1.5
start_year = 1940 start_year = 1939
folder = { folder = {
name = mtgnavalfolder name = mtgnavalfolder
@@ -4377,7 +4375,7 @@ technologies = {
research_cost = 1.75 research_cost = 1.75
start_year = 1940 start_year = 1939
folder = { folder = {
name = mtgnavalfolder name = mtgnavalfolder
@@ -4584,7 +4582,7 @@ technologies = {
experience_gain_carrier_training_factor = 0.1 experience_gain_carrier_training_factor = 0.1
experience_gain_carrier_combat_factor = 0.1 experience_gain_carrier_combat_factor = 0.1
cat_base_strike_cost_factor = -0.1 carriers_track_mastery_gain_factor = 0.1
ship_hull_carrier_design_cost_factor = -0.1 ship_hull_carrier_design_cost_factor = -0.1
path = { path = {
@@ -5284,7 +5282,7 @@ technologies = {
research_cost = 2.0 research_cost = 2.0
start_year = 1940 start_year = 1939
folder = { folder = {
name = mtgnavalfolder name = mtgnavalfolder

View File

@@ -95,11 +95,6 @@ technologies = {
custom_effect_tooltip = secondary_battery_advice_tt custom_effect_tooltip = secondary_battery_advice_tt
} }
path = {
leads_to_tech = basic_medium_battery
research_cost_coeff = 1
}
path = { path = {
leads_to_tech = basic_heavy_battery leads_to_tech = basic_heavy_battery
research_cost_coeff = 1 research_cost_coeff = 1
@@ -182,6 +177,11 @@ technologies = {
dp_ship_secondaries_1_bb dp_ship_secondaries_1_bb
ship_secondaries_2_light ship_secondaries_2_light
ship_anti_air_2_h ship_anti_air_2_h
ship_light_medium_battery_2
ship_light_medium_battery_2_double
ship_light_medium_battery_2_single
ship_secondaries_2
} }
@@ -228,12 +228,15 @@ technologies = {
} }
light_cruiser = { light_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
heavy_cruiser = { heavy_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
medium_cruiser = { medium_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
##! armored_cruiser = { ##! armored_cruiser = {
##! lg_attack = 0.05 ##! lg_attack = 0.05
@@ -302,6 +305,12 @@ technologies = {
ship_light_battery_3 ship_light_battery_3
ship_light_battery_3_double ship_light_battery_3_double
ship_anti_air_3_h ship_anti_air_3_h
ship_light_medium_battery_3
ship_light_medium_battery_3_double
ship_light_medium_battery_3_single
ship_secondaries_3
} }
folder = { folder = {
@@ -344,12 +353,15 @@ technologies = {
} }
light_cruiser = { light_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
heavy_cruiser = { heavy_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
medium_cruiser = { medium_cruiser = {
lg_attack = 0.05 lg_attack = 0.05
lg_armor_piercing = 0.05
} }
##! armored_cruiser = { ##! armored_cruiser = {
##! lg_attack = 0.05 ##! lg_attack = 0.05
@@ -412,6 +424,11 @@ technologies = {
ship_light_battery_4 ship_light_battery_4
ship_light_battery_4_double ship_light_battery_4_double
ship_anti_air_4_h ship_anti_air_4_h
ship_light_medium_battery_4
ship_light_medium_battery_4_double
ship_light_medium_battery_4_single
ship_secondaries_4
} }
on_research_complete = { on_research_complete = {
@@ -447,260 +464,6 @@ technologies = {
} }
} }
basic_medium_battery = {
research_cost = 0.5
start_year = 1936
on_research_complete = {
custom_effect_tooltip = ca_tech_6_tt
custom_effect_tooltip = medium_battery_advice_tt
custom_effect_tooltip = secondary_battery_advice_tt
}
path = {
leads_to_tech = basic_medium_shell
research_cost_coeff = 1
}
enable_equipment_modules = {
ship_medium_battery_2
ship_medium_battery_2_double
ship_medium_battery_2_single
ship_light_medium_battery_2
ship_light_medium_battery_2_double
ship_light_medium_battery_2_single
ship_medium_heavy_battery_1
ship_medium_heavy_battery_1_double
ship_secondaries_2
sub_battery_1
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 7 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = interwar_ship_hull_cruiser
factor = 10
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
basic_medium_shell = {
research_cost = 0.5
start_year = 1936
path = {
leads_to_tech = improved_medium_battery
research_cost_coeff = 1
}
light_cruiser = {
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_armor_piercing = 0.05
}
folder = {
name = mtgnavalsupportfolder
position = { x =0 y = 10 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = interwar_ship_hull_cruiser
has_navy_size = {
archetype = ship_hull_cruiser
size > 5
}
factor = 7
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
mio_cat_tech_all_cruiser_and_modules
}
}
improved_medium_battery = {
research_cost = 0.5
start_year = 1939
path = {
leads_to_tech = improved_medium_shell
research_cost_coeff = 1
}
on_research_complete = {
custom_effect_tooltip = ca_tech_6_tt
custom_effect_tooltip = medium_battery_advice_tt
}
enable_equipment_modules = {
ship_medium_battery_3
ship_medium_battery_3_double
ship_medium_battery_3_single
ship_light_medium_battery_3
ship_light_medium_battery_3_double
ship_light_medium_battery_3_single
ship_secondaries_3
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 13 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = improved_ship_hull_cruiser
factor = 20
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
improved_medium_shell = {
research_cost = 0.5
start_year = 1942
path = {
leads_to_tech = advanced_medium_battery
research_cost_coeff = 1
}
path = {
leads_to_tech = basic_dp_medium_battery
research_cost_coeff = 1
}
light_cruiser = {
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_armor_piercing = 0.05
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 16 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = improved_ship_hull_cruiser
factor = 3
}
modifier = {
has_war = yes
factor = 3
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
mio_cat_tech_all_cruiser_and_modules
}
}
advanced_medium_battery = {
research_cost = 0.5
start_year = 1944
enable_equipment_modules = {
ship_medium_battery_4
ship_medium_battery_4_double
ship_medium_battery_4_single
ship_light_medium_battery_4
ship_light_medium_battery_4_double
ship_light_medium_battery_4_single
ship_medium_heavy_battery_2
ship_medium_heavy_battery_2_double
ship_secondaries_4
}
on_research_complete = {
custom_effect_tooltip = ca_tech_12_tt
custom_effect_tooltip = medium_battery_advice_tt
}
path = {
leads_to_tech = unmanned_gun_turret
research_cost_coeff = 1
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 19 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = advanced_ship_hull_cruiser
factor = 7
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
basic_heavy_battery = { basic_heavy_battery = {
research_cost = 0.75 research_cost = 0.75
@@ -720,6 +483,13 @@ technologies = {
ship_heavy_battery_2 ship_heavy_battery_2
ship_heavy_battery_2_triple ship_heavy_battery_2_triple
ship_heavy_battery_2_quad ship_heavy_battery_2_quad
ship_medium_battery_2
ship_medium_battery_2_double
ship_medium_battery_2_single
ship_medium_heavy_battery_1
ship_medium_heavy_battery_1_double
sub_battery_1
} }
on_research_complete = { on_research_complete = {
@@ -729,7 +499,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 6 y = 7 } position = { x = 4 y = 7 }
} }
ai_will_do = { ai_will_do = {
@@ -770,6 +540,9 @@ technologies = {
ship_heavy_battery_3 ship_heavy_battery_3
ship_heavy_battery_3_triple ship_heavy_battery_3_triple
ship_heavy_battery_3_quad ship_heavy_battery_3_quad
ship_medium_battery_3
ship_medium_battery_3_double
ship_medium_battery_3_single
} }
on_research_complete = { on_research_complete = {
@@ -779,7 +552,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 6 y = 13 } position = { x = 4 y = 13 }
} }
ai_will_do = { ai_will_do = {
@@ -815,6 +588,11 @@ technologies = {
ship_heavy_battery_4 ship_heavy_battery_4
ship_heavy_battery_4_triple ship_heavy_battery_4_triple
ship_heavy_battery_4_quad ship_heavy_battery_4_quad
ship_medium_battery_4
ship_medium_battery_4_double
ship_medium_battery_4_single
ship_medium_heavy_battery_2
ship_medium_heavy_battery_2_double
} }
on_research_complete = { on_research_complete = {
@@ -825,7 +603,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 6 y = 19 } position = { x = 4 y = 19 }
} }
ai_will_do = { ai_will_do = {
@@ -885,6 +663,12 @@ technologies = {
##! hg_attack = 0.05 ##! hg_attack = 0.05
##! hg_armor_piercing = 0.05 ##! hg_armor_piercing = 0.05
##! } ##! }
heavy_cruiser = {
hg_armor_piercing = 0.05
}
medium_cruiser = {
hg_armor_piercing = 0.05
}
enable_equipment_modules = { enable_equipment_modules = {
ship_high_velocity_shell ship_high_velocity_shell
@@ -892,7 +676,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 6 y = 10 } position = { x = 4 y = 10 }
} }
ai_will_do = { ai_will_do = {
@@ -941,6 +725,12 @@ technologies = {
##! hg_attack = 0.05 ##! hg_attack = 0.05
##! hg_armor_piercing = 0.05 ##! hg_armor_piercing = 0.05
##! } ##! }
heavy_cruiser = {
hg_armor_piercing = 0.05
}
medium_cruiser = {
hg_armor_piercing = 0.05
}
enable_equipment_modules = { enable_equipment_modules = {
ship_super_heavy_weight_shell ship_super_heavy_weight_shell
@@ -948,7 +738,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 6 y = 16 } position = { x = 4 y = 16 }
} }
ai_will_do = { ai_will_do = {
@@ -1072,6 +862,7 @@ technologies = {
start_year = 1944 start_year = 1944
enable_equipment_modules = { enable_equipment_modules = {
dp_ship_medium_1
dp_light_battery_4 dp_light_battery_4
dp_light_battery_4_single dp_light_battery_4_single
dp_ship_secondaries_4 dp_ship_secondaries_4
@@ -1114,47 +905,6 @@ technologies = {
} }
} }
basic_dp_medium_battery = {
research_cost = 0.5
start_year = 1944
enable_equipment_modules = {
dp_ship_medium_1
}
on_research_complete = {
custom_effect_tooltip = ca_tech_12_tt
custom_effect_tooltip = secondary_battery_advice_tt
}
folder = {
name = mtgnavalsupportfolder
position = { x = 3 y = 19 }
}
ai_will_do = {
factor = 2
modifier = {
OR = {
tag = ENG
tag = USA
tag = JAP
}
factor = 20
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_cruiser_and_modules
}
}
basic_super_heavy_battery = { basic_super_heavy_battery = {
research_cost = 1.25 research_cost = 1.25
@@ -1191,7 +941,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 9 y = 7 } position = { x = 7 y = 7 }
} }
ai_will_do = { ai_will_do = {
@@ -1237,7 +987,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 11 y = 10 } position = { x = 9 y = 10 }
} }
ai_will_do = { ai_will_do = {
@@ -1275,7 +1025,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 9 y = 14 } position = { x = 7 y = 15 }
} }
ai_will_do = { ai_will_do = {
@@ -1315,7 +1065,7 @@ technologies = {
folder = { folder = {
name = mtgnavalsupportfolder name = mtgnavalsupportfolder
position = { x = 3 y = 15 } position = { x = 0 y = 16 }
} }
ai_will_do = { ai_will_do = {

View File

@@ -377,6 +377,7 @@ country_event = { #notification about 2nd London Naval Conference
OR = { OR = {
has_government = fascism has_government = fascism
has_government = communism has_government = communism
tag = JAP
} }
factor = 0 factor = 0
} }
@@ -395,6 +396,10 @@ country_event = { #notification about 2nd London Naval Conference
} }
factor = 0 factor = 0
} }
modifier = {
tag = JAP
add = 100
}
} }
} }
} }

View File

@@ -287,7 +287,7 @@ country_event = {
fire_only_once = yes fire_only_once = yes
trigger = { trigger = {
OR = { OR = {
date > 1939.1.1 date > 1938.1.1
OR = { OR = {
AND = { AND = {
expert_ai_style = no expert_ai_style = no
@@ -340,8 +340,6 @@ country_event = {
basic_dp_light_battery = 1 basic_dp_light_battery = 1
improved_heavy_battery = 1 improved_heavy_battery = 1
improved_super_heavy_battery = 1 improved_super_heavy_battery = 1
improved_medium_battery = 1
improved_medium_heavy_battery = 1
improved_light_battery = 1 improved_light_battery = 1
advanced_ship_torpedo_launcher = 1 advanced_ship_torpedo_launcher = 1
improved_ship_hull_carrier = 1 improved_ship_hull_carrier = 1
@@ -362,7 +360,6 @@ country_event = {
krupp_cemented_steel = 1 krupp_cemented_steel = 1
basic_light_shell = 1 basic_light_shell = 1
basic_medium_shell = 1
basic_heavy_shell = 1 basic_heavy_shell = 1
magnetic_detonator = 1 magnetic_detonator = 1
oxygen_torpedo = 1 oxygen_torpedo = 1
@@ -444,7 +441,6 @@ country_event = {
monopulse_radar = 1 monopulse_radar = 1
advanced_dp_light_battery = 1 advanced_dp_light_battery = 1
advanced_heavy_battery = 1 advanced_heavy_battery = 1
advanced_medium_battery = 1
advanced_light_battery = 1 advanced_light_battery = 1
advanced_heavy_armor = 1 advanced_heavy_armor = 1
advanced_cruiser_armor = 1 advanced_cruiser_armor = 1
@@ -795,7 +791,6 @@ country_event = {
escort_carriers_ship = 1 escort_carriers_ship = 1
improved_light_shell = 1 improved_light_shell = 1
improved_medium_shell = 1
improved_heavy_shell = 1 improved_heavy_shell = 1
improved_dp_light_battery = 1 improved_dp_light_battery = 1
homing_torpedo = 1 homing_torpedo = 1

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@@ -1876,7 +1876,7 @@ guiTypes = {
textureFile = "" textureFile = ""
font = "hoi_36header" font = "hoi_36header"
borderSize = {x = 0 y = 4} borderSize = {x = 0 y = 4}
text = "1940" text = "1939"
maxWidth = 170 maxWidth = 170
maxHeight = 32 maxHeight = 32
format = left format = left

View File

@@ -31,8 +31,6 @@
advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。" advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。"
advanced_supply_fleet: "成熟的补给船队" advanced_supply_fleet: "成熟的补给船队"
advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。" advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。"
disciplined_crewmen: "纪律至上"
disciplined_crewmen_desc: "遵守纪律的士兵永远可以不计代价地完成任务。"
underwater_death: "潜艇战" underwater_death: "潜艇战"
underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。" underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。"
efficient_escort: "高效护航编队" efficient_escort: "高效护航编队"

View File

@@ -31,8 +31,6 @@
advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。" advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。"
advanced_supply_fleet: "成熟的补给船队" advanced_supply_fleet: "成熟的补给船队"
advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。" advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。"
disciplined_crewmen: "纪律至上"
disciplined_crewmen_desc: "遵守纪律的士兵永远可以不计代价地完成任务。"
underwater_death: "潜艇战" underwater_death: "潜艇战"
underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。" underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。"
efficient_escort: "高效护航编队" efficient_escort: "高效护航编队"

View File

@@ -31,8 +31,6 @@
advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。" advancing_base_desc: "在我方舰队向敌人腹地挺进的路线上,我们的前进基地会一直在可到达范围内提供支持。"
advanced_supply_fleet: "成熟的补给船队" advanced_supply_fleet: "成熟的补给船队"
advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。" advanced_supply_fleet_desc: "一支由舰队油船和辅助船组成的成熟的补给船队可以保证舰队满状态运转。"
disciplined_crewmen: "纪律至上"
disciplined_crewmen_desc: "遵守纪律的士兵永远可以不计代价地完成任务。"
underwater_death: "潜艇战" underwater_death: "潜艇战"
underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。" underwater_death_desc: "尽管仍未被广泛接受,潜艇确实具备在战时瘫痪一个国家的贸易和经济的潜力。"
efficient_escort: "高效护航编队" efficient_escort: "高效护航编队"