2024-08-15 16:35:22
All checks were successful
sync / build (push) Successful in 15s

This commit is contained in:
actions[bot]
2024-08-15 16:35:22 +00:00
parent 1edf758efd
commit 8ad5a6c686
61 changed files with 1235 additions and 390 deletions

View File

@@ -95,7 +95,7 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
@@ -104,7 +104,7 @@ naval_capital_battleship = {
front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
mid_1_custom_slot = ship_secondaries
mid_2_custom_slot = ship_anti_air
mid_3_custom_slot = ship_dp_secondaries
mid_3_custom_slot = ship_dp_secondaries_bb
rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
rear_2_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
}
@@ -131,16 +131,16 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
mid_1_custom_slot = ship_dp_secondaries
mid_1_custom_slot = ship_dp_secondaries_bb
mid_2_custom_slot = ship_anti_air
mid_3_custom_slot = ship_dp_secondaries
mid_3_custom_slot = ship_dp_secondaries_bb
rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
rear_2_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
}
@@ -167,16 +167,16 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { any_of = { heavy_ship_engine_4_gas heavy_ship_engine_nuclear } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
mid_1_custom_slot = ship_dp_secondaries
mid_1_custom_slot = ship_dp_secondaries_bb
mid_2_custom_slot = ship_missile_1
mid_3_custom_slot = ship_dp_secondaries
mid_3_custom_slot = ship_dp_secondaries_bb
rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
rear_2_custom_slot = ship_missile_aa
}
@@ -242,7 +242,7 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = { any_of = { ship_radar ship_mast } }
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
@@ -273,7 +273,7 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { upgrade > current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
@@ -306,7 +306,7 @@ naval_capital_battleship = {
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { upgrade > current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
fixed_ship_armor_scheme_slot = { upgrade > current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
fixed_ship_torpedo_defense_system_slot = { upgrade > current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }

View File

@@ -1,4 +1,3 @@
# By Pelmen, 1.10.7
naval_carrier = {
category = naval
#blocked_for = {}
@@ -41,7 +40,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_flight_deck_slot = carrier_wooden_deck
}
}
@@ -59,7 +58,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
mid_1_custom_slot = ship_deck_space
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
@@ -85,7 +84,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
@@ -114,7 +113,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
@@ -122,7 +121,7 @@ naval_carrier = {
front_1_custom_slot = ship_deck_space
front_2_custom_slot = carrier_side_lift
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_dp_secondaries
mid_2_custom_slot = ship_dp_secondaries_bb
}
}
}
@@ -144,9 +143,9 @@ naval_carrier = {
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
@@ -155,7 +154,7 @@ naval_carrier = {
front_2_custom_slot = carrier_side_lift
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space
rear_1_custom_slot = ship_dp_secondaries
rear_1_custom_slot = ship_dp_secondaries_bb
}
}
}
@@ -177,10 +176,10 @@ naval_carrier = {
modules = {
fixed_ship_deck_slot_1 = ship_deck_space_big
fixed_ship_deck_slot_2 = ship_deck_space_big
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
@@ -214,7 +213,7 @@ naval_carrier = {
fixed_ship_anti_air_slot = ship_missile_aa
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_engine_slot = carrier_ship_engine_nuclear
fixed_ship_secondaries_slot = ship_dp_secondaries
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
fixed_ship_carrier_miscellaneous_slot_2 = economical_nuclear_reactor_carrier
@@ -247,7 +246,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
@@ -276,7 +275,7 @@ naval_carrier = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
@@ -305,9 +304,9 @@ naval_carrier = {
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
@@ -340,7 +339,7 @@ naval_carrier = {
fixed_ship_anti_air_slot = ship_missile_aa
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_engine_slot = { upgrade > current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
@@ -373,7 +372,7 @@ naval_carrier = {
fixed_ship_anti_air_slot = ship_missile_aa
fixed_ship_armor_slot = ship_carrier_armor_heavy
fixed_ship_engine_slot = carrier_ship_engine_nuclear
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
fixed_ship_radar_slot = ship_radar
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island

View File

@@ -153,7 +153,7 @@ naval_cruiser_heavy = {
type = vnr_ship_hull_cruiser_5
modules = {
fixed_ship_battery_slot = ship_medium_battery
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
fixed_ship_radar_slot = { any_of = { ship_radar } }

View File

@@ -120,7 +120,7 @@ naval_cruiser_medium = {
type = vnr_ship_hull_cruiser_5
modules = {
fixed_ship_battery_slot = ship_medium_battery
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
fixed_ship_anti_air_slot = { any_of = { ship_anti_air ship_missile_aa } }
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
fixed_ship_radar_slot = { any_of = { ship_radar } }

View File

@@ -432,6 +432,7 @@ naval_unit_role_ratios_GER_atwar = {
}
enable = {
has_war_with = ENG
num_of_naval_factories < 35
}
abort_when_not_enabled = yes
@@ -460,6 +461,54 @@ naval_unit_role_ratios_GER_atwar = {
}
}
naval_unit_role_ratios_GER_atwar_many_shipyard = {
allowed = {
has_dlc = "Man the Guns"
tag = GER
}
enable = {
has_war_with = ENG
num_of_naval_factories > 34
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 80
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 300
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 50
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 30
}
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 20
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 20
}
}
naval_unit_role_ratios_GER_atwar_knock_USA = {
allowed = {
has_dlc = "Man the Guns"

View File

@@ -50,7 +50,7 @@ NDefines.NNavy.SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.45;
NDefines.NNavy.AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.5;
NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.1;
NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_SUNK = 0.25;
NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 10.0, 1.0 };
NDefines.NNavy.BASE_GUN_COOLDOWNS = { 1.0, 8.0, 1.0 };
NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT = 3.0;
NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25;
NDefines.NNavy.SUBMARINE_ESCAPE_RATIOS = { 90, 15, 3.0, 1.0, 0.1 }
@@ -69,7 +69,7 @@ NDefines.NNavy.AGGRESSION_SETTINGS_VALUES = {
};
NDefines.NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns, if target ih profile is lower the gun will have lower accuracy
80.0, -- big guns
130.0, -- torpedoes
120.0, -- torpedoes
45.0, -- small guns
};
NDefines.NNavy.MISSION_SUPREMACY_RATIOS = {
@@ -133,9 +133,8 @@ NDefines.NProduction.EQUIPMENT_MODULE_ADD_XP_COST = 2;
NDefines.NProduction.EQUIPMENT_MODULE_REPLACE_XP_COST = 3;
NDefines.NProduction.EQUIPMENT_MODULE_CONVERT_XP_COST = 1;
NDefines.NProduction.EQUIPMENT_MODULE_REMOVE_XP_COST = 1;
NDefines.NProduction.MIN_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.05
NDefines.NProduction.BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.1
NDefines.NProduction.MIN_NAVAL_EQUIPMENT_CONVERSION_RESOURCE_COST_FACTOR = 0.1
NDefines.NProduction.BASE_FACTORY_SPEED_NAV = 4;
NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MIN = 0;
NDefines.NIntel.NAVY_SHIP_COUNT_INTEL_MAX = 0.4;

View File

@@ -50,4 +50,34 @@ allow_ai_tech_auto_unlock = {
desc = RULE_ALLOW_AI_TECH_AUTO_UNLOCK_BLOCKED_DESC
allow_achievements = yes
}
}
shipyard_output_boost = {
name = RULE_SHIPYARD_OUTPUT_BOOST
group = RULE_GROUP_NAVY_REWORK
default = {
name = FREE_ALL
text = RULE_OPTION_FREE
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_DESC
allow_achievements = yes
}
option = {
name = FREE_AI
text = RULE_OPTION_FREE_AI
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_AI_DESC
allow_achievements = yes
}
option = {
name = FREE_PLAYER
text = RULE_OPTION_FREE_PLAYER
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_PLAYER_DESC
allow_achievements = yes
}
option = {
name = BLOCKED
text = RULE_OPTION_BLOCKED
desc = RULE_SHIPYARD_OUTPUT_BOOST_BLOCKED_DESC
allow_achievements = yes
}
}

View File

@@ -121,4 +121,12 @@ ideas = {
}
}
}
hidden_ideas = {
vnr_shipyard_output_boost = {
modifier = {
industrial_capacity_dockyard = 0.6
}
}
}
}

View File

@@ -10,7 +10,7 @@ ENG_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_flight_deck_slot = carrier_armor_deck
front_1_custom_slot = ship_deck_space
@@ -92,14 +92,14 @@ ENG_start_naval_variants = {
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_1
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_bb_2
fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
fixed_ship_torpedo_defense_system_slot = torpedo_belt
front_1_custom_slot = ship_anti_air_2
front_2_custom_slot = eng_14in_mk7_quad
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = dp_ship_secondaries_1
mid_2_custom_slot = dp_ship_secondaries_1_bb
rear_1_custom_slot = eng_14in_mk7_quad
}
}
@@ -964,7 +964,7 @@ GER_start_naval_variants = {
create_equipment_variant = {
name = "Type IIA级" # Type IIA Class
parent_version = 0
icon = "gfx/interface/technologies/generic/generic_midget_submarine.png"
icon = "gfx/interface/technologies/Generic/generic_midget_submarine.png"
role_icon_index = 49
type = vnr_ship_hull_submarine_2
name_group = GER_SS_HISTORICAL
@@ -978,7 +978,7 @@ GER_start_naval_variants = {
create_equipment_variant = {
name = "Type IIB级" # Type IIB Class
parent_version = 0
icon = "gfx/interface/technologies/generic/generic_midget_submarine.png"
icon = "gfx/interface/technologies/Generic/generic_midget_submarine.png"
role_icon_index = 49
type = vnr_ship_hull_submarine_2
name_group = GER_SS_HISTORICAL
@@ -1543,7 +1543,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_1
front_1_custom_slot = ship_deck_space
}
@@ -1559,7 +1559,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
front_1_custom_slot = ship_deck_space
}
}
@@ -1575,7 +1575,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
}
}
create_equipment_variant = {
@@ -1590,7 +1590,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_anti_air_slot = ship_anti_air_2_h
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_armor_slot = ship_armor_cruiser_heavy_2
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
mid_1_custom_slot = ship_deck_space
@@ -3407,7 +3407,7 @@ USA_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_engine_slot = carrier_ship_engine_2
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -3425,7 +3425,7 @@ USA_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
@@ -3461,7 +3461,7 @@ USA_start_naval_variants = {
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
}
@@ -3490,7 +3490,7 @@ USA_start_naval_variants = {
name_group = USA_BB_HISTORICAL
modules = {
fixed_ship_battery_slot = ship_heavy_battery_2_triple
fixed_ship_secondaries_slot = dp_ship_secondaries_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_1
fixed_ship_engine_slot = heavy_ship_engine_2
@@ -3498,7 +3498,7 @@ USA_start_naval_variants = {
fixed_ship_armor_scheme_slot = ship_scheme_all_or_nothing
fixed_ship_torpedo_defense_system_slot = torpedo_belt
front_2_custom_slot = ship_heavy_battery_2_triple
mid_1_custom_slot = dp_ship_secondaries_1
mid_1_custom_slot = dp_ship_secondaries_1_bb
mid_2_custom_slot = ship_anti_air_2
mid_3_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_2_triple

View File

@@ -145,4 +145,33 @@ ai_get_navy_experience = {
limit = { has_navy_experience < 50 }
navy_experience = 100
}
}
set_shipyard_output_boost = {
if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_ALL }
}
every_country = {
add_ideas = vnr_shipyard_output_boost
}
}
else_if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_AI }
}
every_country = {
limit = { is_ai = yes }
add_ideas = vnr_shipyard_output_boost
}
}
else_if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_PLAYER }
}
every_country = {
limit = { is_ai = no }
add_ideas = vnr_shipyard_output_boost
}
}
}

View File

@@ -2728,6 +2728,7 @@ technologies = {
position = { x = 1 y = @1932_module }
}
dependencies = {
krupp_cemented_steel = 1
basic_heavy_armor = 1
}
@@ -2764,13 +2765,14 @@ technologies = {
xp_research_bonus = 1.25
research_cost = 1.25
start_year = 1942
start_year = 1943
folder = {
name = mtgnavalfolder
position = { x = 1 y = @1940_module }
}
dependencies = {
homogeneous_krupp_steel = 1
improved_heavy_armor = 1
}
@@ -3089,6 +3091,7 @@ technologies = {
enable_equipment_modules = {
ship_anti_air_shell
ship_anti_air_circle
}
folder = {
@@ -4393,7 +4396,7 @@ technologies = {
research_cost_coeff = 1
}
path = {
leads_to_tech = torpedo_computer
leads_to_tech = advanced_torpedo_ballistics
research_cost_coeff = 1
}
path = {
@@ -4437,6 +4440,7 @@ technologies = {
sub_ship_engine_3
pressure_hull_3
diving_plane
ship_sub_torpedo_computer_1
}
path = {
@@ -4493,6 +4497,7 @@ technologies = {
enable_equipment_modules = {
sub_ship_engine_4
pressure_hull_4
ship_sub_torpedo_computer_2
}
path = {
leads_to_tech = improved_submarine_snorkel
@@ -4544,6 +4549,9 @@ technologies = {
enable_equipments = {
vnr_ship_hull_submarine_5
}
enable_equipment_modules = {
ship_sub_torpedo_computer_3
}
research_cost = 2.0
@@ -4745,18 +4753,17 @@ technologies = {
}
}
torpedo_computer = {
enable_equipment_modules = {
ship_sub_torpedo_computer
}
advanced_torpedo_ballistics = {
xp_research_type = navy
xp_boost_cost = 20
xp_research_bonus = 1.50
research_cost = 1
research_cost = 0.8
start_year = 1939
navy_submarine_attack_factor = 0.1
naval_torpedo_screen_penetration_factor = 0.1
folder = {
name = mtgnavalfolder
position = { x = -2 y = @1932_module }

View File

@@ -173,6 +173,7 @@ technologies = {
dp_light_battery_1
dp_light_battery_1_single
dp_ship_secondaries_1
dp_ship_secondaries_1_bb
ship_anti_air_2_h
}
@@ -958,6 +959,7 @@ technologies = {
dp_light_battery_2
dp_light_battery_2_single
dp_ship_secondaries_2
dp_ship_secondaries_2_bb
}
path = {
@@ -1004,6 +1006,7 @@ technologies = {
dp_light_battery_3
dp_light_battery_3_single
dp_ship_secondaries_3
dp_ship_secondaries_3_bb
}
on_research_complete = {
@@ -1050,6 +1053,7 @@ technologies = {
dp_light_battery_4
dp_light_battery_4_single
dp_ship_secondaries_4
dp_ship_secondaries_4_bb
}
on_research_complete = {
@@ -1400,7 +1404,7 @@ technologies = {
enable_equipment_modules = {
ship_torpedo_1
torpedo_mounting
ship_torpedo_fire_control
ship_torpedo_fire_control_1
ship_torpedo_bb
ship_torpedo_sub_1
}
@@ -1891,6 +1895,7 @@ technologies = {
enable_equipment_modules = {
ship_torpedo_3
ship_torpedo_sub_3
ship_torpedo_fire_control_2
}
@@ -1925,6 +1930,7 @@ technologies = {
enable_equipment_modules = {
ship_torpedo_4
ship_torpedo_sub_4
ship_torpedo_fire_control_3
}
on_research_complete = {
@@ -1964,6 +1970,7 @@ technologies = {
enable_equipment_modules = {
ship_torpedo_5
ship_torpedo_sub_5
ship_torpedo_fire_control_4
}
on_research_complete = {

View File

@@ -2393,6 +2393,7 @@ technologies = {
carrier = {
anti_air_attack = 0.1
surface_visibility = -0.1
surface_detection = 0.1
}
navy_carrier_air_attack_factor = 0.1
sortie_efficiency = 0.1
@@ -2442,8 +2443,8 @@ technologies = {
mass_air_raid = {
# EFFECT #############
naval_strike_targetting_factor = 0.1
naval_strike_attack_factor = 0.1
naval_strike_targetting_factor = 0.15
naval_strike_attack_factor = 0.15
port_strike = 0.25
########

View File

@@ -7,14 +7,16 @@ sub_units = {
type = { capital_ship carrier }
need_equipment = { ship_hull_heavy = 1 }
need_equipment_modules = {
ship_deck_space_bb = 1
any = {
ship_deck_space_bb = 1
}
}
max_organisation = 60
supply_consumption = 0.3
critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
critical_part_damage_chance_mult = 1.2
critical_part_damage_chance_mult = 1.3
hit_profile_mult = 1.5
}

View File

@@ -1,6 +1,6 @@
sub_units = {
medium_cruiser = {
sprite = heavy_cruiser
sprite = medium_cruiser
map_icon_category = ship
priority = 5
active = yes

View File

@@ -20,7 +20,7 @@ sub_units = {
supply_consumption = 0.33
critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
critical_part_damage_chance_mult = 1
critical_part_damage_chance_mult = 1.25
hit_profile_mult = 1.0
}

View File

@@ -181,7 +181,8 @@ critical_parts = {
icon = "GFX_default_critical_damage_icons"
frame = 6
stat_penalties = {
max_strength = -0.75
navy_org_factor = -0.9
naval_morale_factor = -1
}
chance = 0.1
org_damage_multiplier = 3

View File

@@ -257,33 +257,150 @@ equipment_modules = {
}
critical_parts = { damaged_fire_control }
}
ship_sub_torpedo_computer = {
ship_sub_torpedo_computer_1 = {
category = sub_fire_control_system
gui_category = ship_fire_control_system
sfx = sfx_ui_sd_module_sonar
add_stats = {
build_cost_ic = 250
naval_torpedo_hit_chance_factor = 0.05
build_cost_ic = 200
naval_torpedo_hit_chance_factor = 0.075
}
can_convert_from = {
module_category = sub_fire_control_system
convert_cost_ic = 140
}
}
ship_torpedo_fire_control = {
category = ship_fire_control_system
multiply_stats = {
naval_torpedo_hit_chance_factor = 0.03
}
ship_sub_torpedo_computer_2 = {
category = sub_fire_control_system
parent = ship_sub_torpedo_computer_1
gui_category = ship_fire_control_system
sfx = sfx_ui_sd_module_sonar
add_stats = {
build_cost_ic = 150
build_cost_ic = 250
naval_torpedo_hit_chance_factor = 0.1
}
can_convert_from = {
module = sub_fire_control_system_1
convert_cost_ic = 150
}
can_convert_from = {
module_category = sub_fire_control_system
convert_cost_ic = 180
}
}
ship_sub_torpedo_computer_3 = {
category = sub_fire_control_system
parent = ship_sub_torpedo_computer_2
gui_category = ship_fire_control_system
sfx = sfx_ui_sd_module_sonar
add_stats = {
build_cost_ic = 300
naval_torpedo_hit_chance_factor = 0.125
fuel_consumption = 3
}
can_convert_from = {
module = sub_fire_control_system_2
convert_cost_ic = 200
}
can_convert_from = {
module_category = sub_fire_control_system
convert_cost_ic = 220
}
}
ship_torpedo_fire_control_1 = {
category = ship_fire_control_system
add_stats = {
build_cost_ic = 120
naval_torpedo_hit_chance_factor = 0.05
}
can_convert_from = {
module = ship_torpedo_fire_control_2
convert_cost_ic = 100
}
can_convert_from = {
module = ship_torpedo_fire_control_3
convert_cost_ic = 80
}
can_convert_from = {
module = ship_torpedo_fire_control_4
convert_cost_ic = 60
}
}
ship_torpedo_fire_control_2 = {
category = ship_fire_control_system
parent = ship_torpedo_fire_control_1
gfx = ship_sub_torpedo_computer_1
add_stats = {
build_cost_ic = 160
naval_torpedo_hit_chance_factor = 0.075
}
can_convert_from = {
module = ship_torpedo_fire_control_1
convert_cost_ic = 120
}
can_convert_from = {
module = ship_torpedo_fire_control_3
convert_cost_ic = 100
}
can_convert_from = {
module = ship_torpedo_fire_control_4
convert_cost_ic = 80
}
}
ship_torpedo_fire_control_3 = {
category = ship_fire_control_system
parent = ship_torpedo_fire_control_2
gfx = ship_sub_torpedo_computer_2
add_stats = {
build_cost_ic = 200
naval_torpedo_hit_chance_factor = 0.1
}
can_convert_from = {
module = ship_torpedo_fire_control_1
convert_cost_ic = 180
}
can_convert_from = {
module = ship_torpedo_fire_control_2
convert_cost_ic = 120
}
can_convert_from = {
module = ship_torpedo_fire_control_4
convert_cost_ic = 100
}
}
ship_torpedo_fire_control_4 = {
category = ship_fire_control_system
parent = ship_torpedo_fire_control_3
gfx = ship_sub_torpedo_computer_3
add_stats = {
build_cost_ic = 250
naval_torpedo_hit_chance_factor = 0.125
fuel_consumption = 3
}
can_convert_from = {
module = ship_torpedo_fire_control_1
convert_cost_ic = 230
}
can_convert_from = {
module = ship_torpedo_fire_control_2
convert_cost_ic = 180
}
can_convert_from = {
module = ship_torpedo_fire_control_3
convert_cost_ic = 150
}
}
ship_aa_fire_control = {
category = generic_miscellaneous
gui_category = ship_miscellaneous
multiply_stats = {
anti_air_attack = 0.05
anti_air_attack = 0.25
}
add_stats = {
build_cost_ic = 100
build_cost_ic = 250
}
}
}

View File

@@ -1861,7 +1861,7 @@ equipment_modules = {
reliability = -0.12
}
multiply_stats = {
naval_speed = -0.08
naval_speed = -0.065
max_strength = 0.15
}
add_average_stats = {
@@ -1885,7 +1885,7 @@ equipment_modules = {
reliability = -0.12
}
multiply_stats = {
naval_speed = -0.09
naval_speed = -0.075
max_strength = 0.16
}
add_average_stats = {
@@ -1910,7 +1910,7 @@ equipment_modules = {
naval_heavy_gun_hit_chance_factor = -0.015
}
multiply_stats = {
naval_speed = -0.1
naval_speed = -0.105
max_strength = 0.17
}
add_average_stats = {
@@ -2092,6 +2092,97 @@ equipment_modules = {
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_1_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
gfx = dp_ship_secondaries_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
anti_air_attack = 1.5
build_cost_ic = 180
}
add_average_stats = {
lg_armor_piercing = 5
}
multiply_stats = {
naval_speed = -0.01
}
dismantle_cost_ic = 36
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_2_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_1
gfx = dp_ship_secondaries_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3
anti_air_attack = 2.5
build_cost_ic = 200
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 7.5
}
dismantle_cost_ic = 40
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_3_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_2
gfx = dp_ship_secondaries_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
anti_air_attack = 3
build_cost_ic = 240
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 9
}
dismantle_cost_ic = 48
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_4_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_3
gfx = dp_ship_secondaries_4
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 3.5
build_cost_ic = 290
}
multiply_stats = {
naval_speed = -0.03
}
add_average_stats = {
lg_armor_piercing = 11
}
dismantle_cost_ic = 58
critical_parts = { damaged_secondaries }
}
################
## MISSILES ##
@@ -2100,7 +2191,7 @@ equipment_modules = {
category = ship_missile
add_stats = {
build_cost_ic = 2000
build_cost_ic = 1000
hg_attack = 30
lg_attack = 20
naval_heavy_gun_hit_chance_factor = 0.05
@@ -2116,13 +2207,13 @@ equipment_modules = {
naval_speed = -0.1
surface_visibility = -0.025
}
dismantle_cost_ic = 1800
dismantle_cost_ic = 800
}
ship_cruise_missile_1 = {
category = ship_missile
add_stats = {
build_cost_ic = 1400
build_cost_ic = 800
hg_attack = 25
naval_heavy_gun_hit_chance_factor = -0.8
reliability = -0.1
@@ -2130,7 +2221,7 @@ equipment_modules = {
multiply_stats = {
naval_speed = -0.1
}
dismantle_cost_ic = 1100
dismantle_cost_ic = 600
}
ship_cruise_missile_sub_1 = {
category = ship_sub_missile

View File

@@ -32,7 +32,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 2000
dismantle_cost_ic = 3500
}
ship_armor_bc_1 = {
abbreviation = "sdf"
@@ -58,7 +58,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 1500
dismantle_cost_ic = 2500
}
ship_armor_bb_2 = {
abbreviation = "sdg"
@@ -93,7 +93,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 2800
dismantle_cost_ic = 4000
}
ship_armor_bc_2 = {
abbreviation = "sdh"
@@ -127,7 +127,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 2200
dismantle_cost_ic = 3000
}
ship_armor_bb_3 = {
abbreviation = "sdi"
@@ -163,7 +163,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 3500
dismantle_cost_ic = 4500
}
ship_armor_bc_3 = {
abbreviation = "sdj"
@@ -199,7 +199,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 3000
dismantle_cost_ic = 3500
}
ship_armor_bb_4 = {
abbreviation = "sdj1"
@@ -234,7 +234,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 4000
dismantle_cost_ic = 5000
}
ship_armor_bc_4 = {
abbreviation = "sdj2"
@@ -269,7 +269,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 3500
dismantle_cost_ic = 4000
}
ship_armor_shbb = {
abbreviation = "sk"
@@ -306,7 +306,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 4800
dismantle_cost_ic = 5000
}
ship_armor_shbb_2 = {
category = ship_super_heavy_armor
@@ -350,7 +350,7 @@ equipment_modules = {
steel = 1
}
}
dismantle_cost_ic = 5400
dismantle_cost_ic = 6000
}
@@ -366,7 +366,7 @@ equipment_modules = {
build_cost_ic = 0.05
naval_speed = -0.05
}
dismantle_cost_ic = 1250
dismantle_cost_ic = 1500
add_stats = {
armor_value = 8
@@ -386,7 +386,7 @@ equipment_modules = {
naval_speed = -0.075
max_strength = 0.05
}
dismantle_cost_ic = 1500
dismantle_cost_ic = 1750
add_stats = {
armor_value = 10
@@ -414,7 +414,7 @@ equipment_modules = {
naval_speed = -0.1
max_strength = 0.1
}
dismantle_cost_ic = 1750
dismantle_cost_ic = 2000
add_stats = {
armor_value = 12
@@ -442,7 +442,7 @@ equipment_modules = {
naval_speed = -0.125
max_strength = 0.15
}
dismantle_cost_ic = 2000
dismantle_cost_ic = 2250
add_stats = {
armor_value = 14
@@ -477,7 +477,7 @@ equipment_modules = {
add_stats = {
armor_value = 10
}
dismantle_cost_ic = 1200
dismantle_cost_ic = 1500
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 1500
@@ -502,7 +502,7 @@ equipment_modules = {
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 1600
dismantle_cost_ic = 2000
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 2000
@@ -532,7 +532,7 @@ equipment_modules = {
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 2000
dismantle_cost_ic = 2500
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 2500
@@ -562,7 +562,7 @@ equipment_modules = {
naval_torpedo_damage_reduction_factor = 0.05
reliability = 0.05
}
dismantle_cost_ic = 2400
dismantle_cost_ic = 3000
can_convert_from = {
module_category = ship_cruiser_heavy_armor
convert_cost_ic = 3000

View File

@@ -95,25 +95,27 @@ equipment_modules = {
}
}
ship_hull_light_role_dda = {
category = dd_role
category = dd_role_missile
gui_category = dd_role
add_stats = {
reliability = 0.1
}
multiply_stats = {
build_cost_ic = 0.1
build_cost_ic = 0.15
}
forbid_module_categories = {
ship_missile
}
}
ship_hull_light_role_ddg = {
category = dd_role
category = dd_role_missile
gui_category = dd_role
add_stats = {
reliability = 0.2
}
multiply_stats = {
naval_speed = 0.05
build_cost_ic = 0.1
build_cost_ic = 0.25
}
}
@@ -252,11 +254,12 @@ equipment_modules = {
}
}
ship_hull_cruiser_role_cg = {
category = c_role
category = c_role_missile
gui_category = c_role
add_equipment_type = capital_ship
multiply_stats = {
anti_air_attack = 0.1
build_cost_ic = 0.1
build_cost_ic = 0.25
}
add_stats = {
max_strength = 200

View File

@@ -797,14 +797,14 @@ equipment_modules = {
surface_detection = 7
sub_detection = 3.5
sub_attack = 2.5
build_cost_ic = 200
build_cost_ic = 250
}
can_convert_from = {
module_category = ship_airplane_launcher
convert_cost_ic = 80
}
multiply_stats = {
naval_speed = -0.003
naval_speed = -0.004
}
}
ship_helipad = {
@@ -866,6 +866,7 @@ equipment_modules = {
gfx = ship_extra_fuel_tank
add_stats = {
naval_range = 2000
build_cost_ic = 250
}
multiply_stats = {
naval_speed = -0.05
@@ -876,6 +877,7 @@ equipment_modules = {
category = ship_auxiliary
add_stats = {
naval_range = 1000
build_cost_ic = 100
}
multiply_stats = {
reliability = 0.05
@@ -887,6 +889,9 @@ equipment_modules = {
naval_range = 0.2
naval_speed = -0.05
}
add_stats = {
build_cost_ic = 350
}
}
@@ -1043,19 +1048,19 @@ equipment_modules = {
category = heavy_miscellaneous
gui_category = ship_miscellaneous
add_stats = {
reliability = -0.05
reliability = -0.1
}
multiply_stats = {
anti_air_attack = 0.02
build_cost_ic = 0.01
anti_air_attack = 0.2
build_cost_ic = 0.05
}
}
ship_vt_shell = {
category = generic_miscellaneous
gui_category = ship_miscellaneous
multiply_stats = {
anti_air_attack = 0.04
build_cost_ic = 0.02
anti_air_attack = 0.25
build_cost_ic = 0.08
}
}
crewed_torpedo = {
@@ -1196,4 +1201,15 @@ equipment_modules = {
steel = -3
}
}
ship_anti_air_circle = {
category = heavy_miscellaneous
gui_category = ship_anti_air
multiply_stats = {
anti_air_attack = 0.35
build_cost_ic = 0.15
}
build_cost_resources = {
steel = 1
}
}
}

View File

@@ -48,7 +48,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
}
fixed_ship_armor_slot = {
required = no
@@ -72,9 +72,8 @@ equipments = {
allowed_module_categories = {
ship_deck_space
ship_deck_space_small
ship_carrier_armor
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
}
}
}
@@ -102,7 +101,7 @@ equipments = {
hg_attack = 0
torpedo_attack = 0
sub_attack = 3
sub_attack = 1.5
anti_air_attack = 0
@@ -171,7 +170,7 @@ equipments = {
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_secondaries_slot = empty
}
naval_range = 4000
naval_range = 3000
max_strength = 125
@@ -204,7 +203,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_medium_battery_single ship_secondaries_special }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_medium_battery_single ship_secondaries_special }
}
fixed_ship_armor_slot = inherit
fixed_ship_carrier_miscellaneous_slot_1 = inherit
@@ -214,10 +213,9 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_small
ship_carrier_armor
}
}
mid_2_custom_slot = {
@@ -226,7 +224,6 @@ equipments = {
ship_secondaries
ship_deck_space
ship_deck_space_small
ship_carrier_armor
}
}
}
@@ -237,9 +234,9 @@ equipments = {
}
naval_range = 4000
reliability = 0.65
max_strength = 250
max_strength = 220
naval_speed = 26.5
surface_visibility = 30
surface_visibility = 33
build_cost_ic = 2800
@@ -284,7 +281,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
}
fixed_ship_armor_slot = inherit
fixed_ship_carrier_miscellaneous_slot_1 = inherit
@@ -296,9 +293,8 @@ equipments = {
allowed_module_categories = {
ship_deck_space
ship_deck_space_small
ship_carrier_armor
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
}
}
mid_1_custom_slot = {
@@ -306,9 +302,8 @@ equipments = {
allowed_module_categories = {
ship_deck_space
ship_deck_space_small
ship_carrier_armor
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
}
}
}
@@ -344,7 +339,6 @@ equipments = {
ship_anti_air
ship_deck_space
ship_deck_space_small
ship_carrier_armor
}
}
front_2_custom_slot = {
@@ -359,10 +353,9 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_small
ship_carrier_armor
}
}
mid_2_custom_slot = {
@@ -372,7 +365,7 @@ equipments = {
carrier_side_lift
carrier_angled_deck
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_small
}
@@ -431,7 +424,6 @@ equipments = {
ship_anti_air
ship_deck_space
ship_deck_space_small
ship_carrier_armor
}
}
front_2_custom_slot = {
@@ -446,10 +438,9 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_small
ship_carrier_armor
steam_catapult
carrier_side_lift
carrier_angled_deck
@@ -459,10 +450,9 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_small
ship_carrier_armor
steam_catapult
carrier_side_lift
carrier_angled_deck
@@ -472,7 +462,7 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_anti_air
carrier_side_lift
}
@@ -585,7 +575,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
}
fixed_ship_armor_slot = {
required = yes
@@ -614,7 +604,7 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_deck_space
ship_deck_space_big
steam_catapult
@@ -627,7 +617,7 @@ equipments = {
required = no
allowed_module_categories = {
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_anti_air
ship_missile_aa
carrier_side_lift

View File

@@ -165,6 +165,18 @@ equipments = {
category = seaplane_hangar
count < 3
}
module_count_limit = {
module = full_missile_upgrade
count < 2
}
module_count_limit = {
module = economical_nuclear_reactor_cruiser
count < 2
}
module_count_limit = {
module = ship_display_system
count < 2
}
default_modules = {
fixed_ship_battery_slot = empty
@@ -731,7 +743,10 @@ equipments = {
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_role_slot = inherit
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { c_role c_role_missile }
}
fixed_ship_extra_secondaries_slot = inherit
front_1_custom_slot = {
required = no
@@ -863,7 +878,10 @@ equipments = {
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_role_slot = inherit
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { c_role c_role_missile }
}
fixed_ship_extra_secondaries_slot = inherit
fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
front_1_custom_slot = {
@@ -953,18 +971,6 @@ equipments = {
category = ship_missile_aa
count < 8
}
module_count_limit = {
module = full_missile_upgrade
count < 2
}
module_count_limit = {
module = economical_nuclear_reactor_cruiser
count < 2
}
module_count_limit = {
module = ship_display_system
count < 2
}
default_modules = {
fixed_ship_engine_slot = cruiser_ship_engine_5
}

View File

@@ -43,7 +43,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
@@ -100,7 +100,7 @@ equipments = {
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
@@ -117,7 +117,7 @@ equipments = {
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_deck_space_bb
}
@@ -169,7 +169,7 @@ equipments = {
surface_detection = 20
sub_detection = 1
surface_visibility = 26
surface_visibility = 36
naval_speed = 30
reliability = 0.80
@@ -203,16 +203,50 @@ equipments = {
can_convert_from = { vnr_ship_hull_pre_dreadnought }
visual_level = 0
module_slots = {
fixed_ship_battery_slot = inherit
fixed_ship_anti_air_slot = inherit
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
fixed_ship_armor_scheme_slot = inherit
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { ship_fire_control_system }
}
fixed_ship_radar_slot = {
required = no
allowed_module_categories = { ship_radar ship_mast }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
}
fixed_ship_armor_scheme_slot = {
required = yes
allowed_module_categories = { armor_scheme }
}
fixed_ship_torpedo_defense_system_slot = {
required = no
allowed_module_categories = { torpedo_defense_system }
}
front_1_custom_slot = {
required = no
allowed_module_categories = {
@@ -225,7 +259,7 @@ equipments = {
ship_torpedo
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
@@ -235,8 +269,6 @@ equipments = {
ship_anti_air
ship_airplane_launcher
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
}
}
}
@@ -247,7 +279,7 @@ equipments = {
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 2250
naval_range = 2000
max_strength = 180
naval_speed = 21
@@ -293,7 +325,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
@@ -350,7 +382,7 @@ equipments = {
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
@@ -367,7 +399,7 @@ equipments = {
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_deck_space_bb
}
@@ -395,6 +427,7 @@ equipments = {
reliability = 0.70
naval_speed = 27
fuel_consumption = 63
surface_visibility = 38
build_cost_ic = 2200
}
@@ -429,6 +462,7 @@ equipments = {
reliability = 0.75
naval_speed = 27.5
fuel_consumption = 67
surface_visibility = 36
build_cost_ic = 2600
manpower = 2200
}
@@ -456,6 +490,7 @@ equipments = {
reliability = 0.85
fuel_consumption = 67
naval_speed = 32
surface_visibility = 31
build_cost_ic = 2700
manpower = 2500
@@ -484,7 +519,7 @@ equipments = {
max_strength = 320
reliability = 0.9
fuel_consumption = 67
surface_visibility = 29
build_cost_ic = 3000
manpower = 2800
@@ -550,7 +585,7 @@ equipments = {
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
@@ -569,7 +604,7 @@ equipments = {
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
@@ -590,6 +625,7 @@ equipments = {
max_strength = 350
naval_speed = 30.5
fuel_consumption = 67
surface_visibility = 27
reliability = 0.95
build_cost_ic = 3300
@@ -629,7 +665,7 @@ equipments = {
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_torpedo_bb }
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
@@ -671,7 +707,7 @@ equipments = {
allowed_module_categories = {
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
@@ -689,7 +725,7 @@ equipments = {
allowed_module_categories = {
ship_anti_air
ship_secondaries
ship_dp_secondaries
ship_dp_secondaries_bb
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
@@ -715,10 +751,10 @@ equipments = {
}
naval_range = 4500
naval_speed = 26.5
max_strength = 330
max_strength = 350
fuel_consumption = 75
reliability = 0.9
surface_visibility = 35
surface_visibility = 42
build_cost_ic = 3800
resources = {
steel = 4

View File

@@ -132,7 +132,10 @@ equipments = {
category = ship_sonar
count < 2
}
module_count_limit = {
category = ship_missile
count < 3
}
module_count_limit = {
category = ship_missile_aa
count < 3
@@ -318,7 +321,10 @@ equipments = {
fixed_ship_radar_slot = inherit
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_role_slot = inherit
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { dd_role dd_role_missile }
}
fixed_ship_extra_secondaries_slot = inherit
front_1_custom_slot = {
required = no
@@ -403,7 +409,10 @@ equipments = {
fixed_ship_radar_slot = inherit
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_role_slot = inherit
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { dd_role dd_role_missile }
}
fixed_ship_extra_secondaries_slot = inherit
front_1_custom_slot = {
required = no
@@ -484,14 +493,6 @@ equipments = {
manpower = 600
naval_speed = 36.5
module_count_limit = {
category = ship_missile
count < 3
}
module_count_limit = {
category = ship_missile_aa
count < 3
}
module_count_limit = {
category = ship_anti_air
count < 5

View File

@@ -100,7 +100,7 @@ ITA_BB_HISTORICAL = {
unique = {
"加富尔伯爵" "朱利奥·凯撒" "利托里奥" "维内托"
"卡约·杜伊里奥" "安德烈亚·多利亚" "帝国"
"卡约·杜伊里奥" "安德烈亚·多利亚" "罗马" "帝国"
"但丁·阿利吉耶里" "艾莉娜王后" "维托里奥·埃曼努埃莱"
"威尼斯" "伦巴底"
}