2025-11-25 04:04:29
This commit is contained in:
@@ -101,7 +101,7 @@ equipments = {
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}
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manpower = 600
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naval_supremacy_factor = 0.2
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naval_dominance_factor = 1
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naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
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#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
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# change this from 1 at your own risk
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@@ -115,6 +115,7 @@ equipments = {
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can_convert_from = { vnr_ship_hull_civilian_1 }
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module_slots = inherit
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naval_dominance_factor = 1
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}
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vnr_ship_hull_civilian_2 = {
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@@ -167,6 +168,7 @@ equipments = {
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resources = {
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steel = 1
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}
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naval_dominance_factor = 3
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}
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vnr_ship_hull_civilian_3 = {
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@@ -200,5 +202,6 @@ equipments = {
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resources = {
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steel = 1
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}
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naval_dominance_factor = 3
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}
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}
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