@@ -125,4 +125,21 @@ navy_rework_category = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
add_km_never_built_blueprints = {
|
||||
allowed = {
|
||||
tag = GER
|
||||
}
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
km_never_built_blueprints = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -32,7 +32,7 @@ NDefines.NNavy.CARRIER_STACK_PENALTY_EFFECT = 0.1;
|
||||
NDefines.NNavy.COMBAT_MIN_DURATION = 20;
|
||||
NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 22;
|
||||
NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 30;
|
||||
NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 24;
|
||||
NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 4;
|
||||
NDefines.NNavy.ANTI_AIR_TARGETING = 1.0;
|
||||
NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 14;
|
||||
NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.05;
|
||||
@@ -41,7 +41,7 @@ NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.04;
|
||||
NDefines.NNavy.SHORE_BOMBARDMENT_CAP = 0.5;
|
||||
NDefines.NNavy.BASE_POSITIONING = 0.5;
|
||||
NDefines.NNavy.RELATIVE_SURFACE_DETECTION_TO_POSITIONING_FACTOR = 0.05;
|
||||
NDefines.NNavy.MAX_POSITIONING_BONUS_FROM_SURFACE_DETECTION = 0.5;
|
||||
NDefines.NNavy.MAX_POSITIONING_BONUS_FROM_SURFACE_DETECTION = 0.2;
|
||||
NDefines.NNavy.POSITIONING_PENALTY_FOR_SHIPS_JOINED_COMBAT_AFTER_IT_STARTS = 0.04;
|
||||
NDefines.NNavy.MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.8;
|
||||
NDefines.NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.25;
|
||||
|
||||
@@ -1113,7 +1113,7 @@ SOV_AI_variants_1940 = {
|
||||
fixed_ship_armor_slot = ship_armor_shbb
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_mixed
|
||||
fixed_ship_torpedo_defense_system_slot = pugliese_system
|
||||
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
|
||||
fixed_ship_airplane_launcher_slot = ship_airplane_launcher_1
|
||||
fixed_ship_extra_secondaries_slot = ship_high_velocity_shell
|
||||
front_1_custom_slot = empty
|
||||
front_2_custom_slot = ship_heavy_battery_3_triple
|
||||
|
||||
@@ -1428,7 +1428,7 @@ FRA_start_naval_variants = {
|
||||
fixed_ship_battery_slot = sub_battery_1
|
||||
fixed_ship_engine_slot = sub_ship_engine_1
|
||||
fixed_ship_armor_slot = pressure_hull_2
|
||||
front_1_custom_slot = ship_airplane_launcher_1
|
||||
front_1_custom_slot = sub_airplane_launcher_1
|
||||
rear_1_custom_slot = ship_torpedo_sub_1
|
||||
}
|
||||
}
|
||||
@@ -2271,7 +2271,7 @@ JAP_start_naval_variants = {
|
||||
modules = {
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub_2
|
||||
fixed_ship_engine_slot = sub_ship_engine_2
|
||||
front_1_custom_slot = ship_airplane_launcher_2
|
||||
front_1_custom_slot = sub_airplane_launcher_1
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = ship_extra_fuel_tank
|
||||
}
|
||||
@@ -2285,7 +2285,7 @@ JAP_start_naval_variants = {
|
||||
modules = {
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub_1
|
||||
fixed_ship_engine_slot = sub_ship_engine_1
|
||||
front_1_custom_slot = ship_airplane_launcher_1
|
||||
front_1_custom_slot = sub_airplane_launcher_1
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = ship_extra_fuel_tank
|
||||
}
|
||||
@@ -4835,7 +4835,7 @@ GRE_start_naval_variants = {
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_armor_slot = ship_armor_cruiser_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_ac
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_mo
|
||||
front_1_custom_slot = ship_medium_battery_1_double
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_medium_battery_1_double
|
||||
@@ -5570,7 +5570,7 @@ SWE_start_naval_variants = {
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_armor_slot = ship_armor_cruiser_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_ac
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_mo
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_torpedo_1
|
||||
|
||||
@@ -647,3 +647,253 @@ KuK_never_built_blueprints = {
|
||||
obsolete = yes
|
||||
}
|
||||
}
|
||||
km_never_built_blueprints = {
|
||||
create_equipment_variant = {
|
||||
name = "格劳登茨/科隆/科尼斯堡级" # Graudenz/Cöln/Königsberg Class
|
||||
role_icon_index = 24
|
||||
type = vnr_ship_hull_cruiser_1
|
||||
name_group = GER_CL_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery_1_single
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_1
|
||||
fixed_ship_armor_slot = ship_armor_cruiser_1
|
||||
front_1_custom_slot = ship_light_medium_battery_1_single
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
mid_2_custom_slot = ship_torpedo_1
|
||||
mid_3_custom_slot = ship_light_medium_battery_1_single
|
||||
rear_1_custom_slot = ship_light_medium_battery_1_single
|
||||
rear_2_custom_slot = ship_light_medium_battery_1_single
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "皇帝级" # Kaiser Class
|
||||
role_icon_index = 4
|
||||
icon = "gfx/interface/technologies/Fun/GER_pre_dreadnought.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BB_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_heavy_battery_small_1
|
||||
mid_3_custom_slot = ship_heavy_battery_small_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "国王级" # König Class
|
||||
role_icon_index = 4
|
||||
icon = "gfx/interface/technologies/Fun/GER_pre_dreadnought.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BB_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_heavy_battery_small_1
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
mid_3_custom_slot = ship_heavy_battery_small_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "巴伐利亚级" # Bayern Class
|
||||
role_icon_index = 4
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BB_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_big_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bb_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
|
||||
front_1_custom_slot = ship_heavy_battery_big_1
|
||||
mid_1_custom_slot = ship_airplane_launcher_1
|
||||
mid_2_custom_slot = ship_secondaries_1
|
||||
rear_1_custom_slot = ship_heavy_battery_big_1
|
||||
rear_2_custom_slot = ship_heavy_battery_big_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "冯·德·坦恩级" # Von Der Tann Class
|
||||
role_icon_index = 16
|
||||
icon = "gfx/interface/technologies/Fun/GER_battleship_Von.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BC_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = ship_heavy_battery_small_1
|
||||
mid_2_custom_slot = ship_heavy_battery_small_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "毛奇级" # Moltke Class
|
||||
role_icon_index = 16
|
||||
icon = "gfx/interface/technologies/Fun/GER_battleship_Moltke.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BC_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_heavy_battery_small_1
|
||||
mid_3_custom_slot = ship_heavy_battery_small_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "塞德利茨级" # Seydlitz Class
|
||||
role_icon_index = 16
|
||||
icon = "gfx/interface/technologies/Fun/GER_battleship_Moltke.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BC_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_heavy_battery_small_1
|
||||
mid_3_custom_slot = ship_heavy_battery_small_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "德弗林格级" # Derfflinger Class
|
||||
role_icon_index = 16
|
||||
icon = "gfx/interface/technologies/Fun/GER_battleship_Derfflinger.png"
|
||||
type = vnr_ship_hull_heavy_1
|
||||
name_group = GER_BC_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_small_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1_h
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = heavy_ship_engine_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
fixed_ship_armor_slot = ship_armor_bc_1
|
||||
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
|
||||
front_1_custom_slot = ship_heavy_battery_small_1
|
||||
mid_1_custom_slot = ship_secondaries_1
|
||||
mid_2_custom_slot = ship_airplane_launcher_1
|
||||
mid_3_custom_slot = ship_anti_air_1
|
||||
rear_1_custom_slot = ship_heavy_battery_small_1
|
||||
rear_2_custom_slot = ship_heavy_battery_small_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "B97级" # B97 Class
|
||||
icon = "gfx/interface/technologies/Fun/GER_destroyer_G7.png"
|
||||
role_icon_index = 32
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = GER_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
mid_2_custom_slot = ship_light_battery_1
|
||||
rear_1_custom_slot = ship_light_battery_1
|
||||
rear_2_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "V25级" # V25 Class
|
||||
icon = "gfx/interface/technologies/Fun/GER_destroyer_V25.png"
|
||||
role_icon_index = 30
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = GER_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = ship_torpedo_1
|
||||
mid_2_custom_slot = ship_light_battery_1
|
||||
rear_1_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "V1级/G7级" # V1/G7 Class
|
||||
role_icon_index = 30
|
||||
icon = "gfx/interface/technologies/Fun/GER_destroyer_G7.png"
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = GER_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_1
|
||||
fixed_ship_anti_air_slot = empty
|
||||
fixed_ship_fire_control_system_slot = empty
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
mid_1_custom_slot = empty
|
||||
rear_1_custom_slot = ship_light_battery_1
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "S113级" # S113 Class
|
||||
role_icon_index = 32
|
||||
type = vnr_ship_hull_light_1
|
||||
name_group = GER_DD_HISTORICAL
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air_1
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
|
||||
fixed_ship_engine_slot = light_ship_engine_1
|
||||
fixed_ship_torpedo_slot = ship_torpedo_1
|
||||
front_1_custom_slot = ship_light_battery_2
|
||||
mid_1_custom_slot = ship_light_battery_2
|
||||
rear_1_custom_slot = ship_depth_charge_1
|
||||
rear_2_custom_slot = ship_light_battery_2
|
||||
}
|
||||
obsolete = yes
|
||||
}
|
||||
}
|
||||
@@ -228,7 +228,6 @@ add_starting_techs = {
|
||||
midget_submarines = 1
|
||||
fra_13in_1931 = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
@@ -257,7 +256,7 @@ add_starting_techs = {
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
|
||||
497
src/common/special_projects/projects/naval_projects.txt
Executable file
@@ -0,0 +1,497 @@
|
||||
sp_battlecarrier = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_surface_ship }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = early_ship_hull_carrier
|
||||
has_tech = early_ship_hull_heavy
|
||||
has_navy_size = {
|
||||
archetype = ship_hull_heavy
|
||||
size > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
}
|
||||
|
||||
prototype_time = sp_time.prototype.short
|
||||
|
||||
complexity = sp_complexity.small
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
ship_deck_space_bb
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_subcarrier = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_submarine }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = cruiser_submarines
|
||||
has_tech = prototype_airplane_launcher
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
}
|
||||
prototype_time = sp_time.prototype.short
|
||||
|
||||
complexity = sp_complexity.small
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
sub_airplane_launcher_2
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_torpedo = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_submarine }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = modern_ship_hull_submarine
|
||||
has_tech = nukes
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 3
|
||||
}
|
||||
prototype_time = sp_time.prototype.long
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
sub_nuclear_torpedo
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_vt_shell = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_surface_ship }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = radio_detection
|
||||
has_tech = naval_radio_guiding_system
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
prototype_time = sp_time.prototype.medium
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
ship_vt_shell
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_super_heavy_guns = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_surface_ship }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
NOT = { has_tech = basic_super_heavy_battery }
|
||||
}
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = early_ship_hull_heavy
|
||||
has_tech = basic_heavy_battery
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 5
|
||||
}
|
||||
}
|
||||
prototype_time = sp_time.prototype.long
|
||||
|
||||
complexity = sp_complexity.large
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_TECH
|
||||
TECH = basic_super_heavy_battery
|
||||
}
|
||||
custom_override_tooltip = {
|
||||
tooltip = tech_effect|basic_super_heavy_battery
|
||||
set_technology = {
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_naval_underway_replenishment = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = sp_tag_surface_ship
|
||||
|
||||
ai_will_do = {
|
||||
base = 1
|
||||
}
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
OR = {
|
||||
has_tech = base_strike
|
||||
has_tech = fleet_in_being
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 8
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
|
||||
complexity = sp_complexity.large
|
||||
prototype_time = sp_time.prototype.medium
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_TECH
|
||||
TECH = sp_multi_product_supply_ships
|
||||
}
|
||||
set_rule = {
|
||||
can_use_underway_replenishment = yes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
enable_equipment_modules = {
|
||||
|
||||
}
|
||||
|
||||
enable_subunits = {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_naval_underway_replenishment_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 40
|
||||
max = 90
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_underway_replenishment_preference_a
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = sp_naval_underway_replenishment_pick_a_tt
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_underway_replenishment_pick_a = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_underway_replenishment_preference_c
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
#BASE UNDERWAY REPLENISHMENT
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_underway_replenishment_preference_b
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = sp_naval_underway_replenishment_pick_b_tt
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_underway_replenishment_pick_b = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Rocket Launching Submarine
|
||||
sp_naval_rocket_launching_submarine = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = {
|
||||
sp_tag_rocket
|
||||
sp_tag_submarine
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 12
|
||||
chromium = 4
|
||||
tungsten = 12
|
||||
}
|
||||
}
|
||||
complexity = sp_complexity.medium
|
||||
prototype_time = sp_time.prototype.long
|
||||
|
||||
special_project_parent = {
|
||||
sp_rockets_ballistic_missile
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = modern_ship_hull_submarine
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
|
||||
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
limit = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
sub_missile_launcher
|
||||
}
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_TECH
|
||||
TECH = missile_submarine
|
||||
}
|
||||
custom_override_tooltip = {
|
||||
tooltip = tech_effect|missile_submarine
|
||||
set_technology = {
|
||||
missile_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# Nuclear Missile Submarine
|
||||
sp_naval_nuclear_missile_submarine = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = {
|
||||
sp_tag_nuclear_warfare
|
||||
sp_tag_submarine
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 16
|
||||
chromium = 16
|
||||
}
|
||||
}
|
||||
complexity = sp_complexity.large
|
||||
prototype_time = sp_time.prototype.very_long
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
|
||||
special_project_parent = {
|
||||
sp_naval_rocket_launching_submarine
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = sub_nuclear_engine
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
|
||||
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
slbm_launcher
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
sp_naval_generic_failure_nuclear_accident
|
||||
}
|
||||
}
|
||||
776
src/common/special_projects/projects/nuclear_projects.txt
Executable file
@@ -0,0 +1,776 @@
|
||||
sp_nuclear_reactor = {
|
||||
specialization = specialization_nuclear
|
||||
icon = GFX_sp_nuclear_reactor
|
||||
complexity = sp_complexity.large
|
||||
|
||||
project_tags = sp_tag_nuclear_power
|
||||
|
||||
allowed = {
|
||||
|
||||
}
|
||||
available = {
|
||||
FROM = { has_tech = atomic_research }
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = { steel=6 tungsten=3 chromium=6 }
|
||||
}
|
||||
|
||||
prototype_time = sp_time.prototype.long
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = {
|
||||
localization_key = SP_UNLOCK_BUILDING_ICON_DESC
|
||||
BUILDING = nuclear_reactor
|
||||
BUILDING_DESCRIPTION = nuclear_reactor_desc
|
||||
ICON_FRAME = 13
|
||||
}
|
||||
IF = {
|
||||
limit = {
|
||||
has_country_flag = nuclear_reactor_heavy_water_flag
|
||||
}
|
||||
set_technology = {
|
||||
nuclear_reactor_heavy_water = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ELSE = {
|
||||
set_technology = {
|
||||
nuclear_reactor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
facility_state_effects = {
|
||||
IF = {
|
||||
limit = {
|
||||
OWNER = { has_country_flag = nuclear_reactor_heavy_water_flag }
|
||||
}
|
||||
set_building_level = {
|
||||
type = nuclear_reactor_heavy_water
|
||||
level = 1
|
||||
}
|
||||
}
|
||||
ELSE = {
|
||||
set_building_level = {
|
||||
type = nuclear_reactor
|
||||
level = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_nuclear_scientist_xp_generic_reward
|
||||
sp_nuclear_minor_progress_generic_reward
|
||||
sp_nuclear_generic_electronics_tech_reward
|
||||
sp_nuclear_generic_industry_tech_reward
|
||||
sp_nuclear_reactor_radioactive_leak_stabilized_reward
|
||||
sp_nuclear_reactor_minor_explosion_reward
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_nuclear_design_choice_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 25
|
||||
max = 45
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1000.0
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_design_choice_reward_graphite
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_BUILDING
|
||||
BUILDING = nuclear_reactor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_design_choice_reward_heavy_water
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_BUILDING
|
||||
BUILDING = nuclear_reactor_heavy_water
|
||||
}
|
||||
set_country_flag = nuclear_reactor_heavy_water_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_isotope_separation_choice_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1000.0
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_isotope_separation_choice_reward_gaseous
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
#Do nothing, this is the default option
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_isotope_separation_choice_reward_centrifugal
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
isotope_separation_centrifugal = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
#custom_effect_tooltip = sp_nuclear_isotope_separation_choice_reward_tt
|
||||
add_timed_idea = {
|
||||
idea = special_project_consumer_costs_high
|
||||
days = 365
|
||||
}
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.gain.high }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# First Successful Test of a Nuclear Reactor
|
||||
sp_nuclear_reactor_tested_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 60
|
||||
max = 90
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0
|
||||
FROM = {
|
||||
has_global_flag = nuclear_reactor_tested_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = nuclear_reactor_tested_reward_classify
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
set_global_flag = nuclear_reactor_tested_flag
|
||||
set_country_flag = nuclear_reactor_classify_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_reactor_tested_reward_public
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
set_global_flag = nuclear_reactor_tested_flag
|
||||
set_country_flag = nuclear_reactor_public_flag
|
||||
add_popularity = {
|
||||
ideology = ROOT
|
||||
popularity = 0.1
|
||||
}
|
||||
add_political_power = 100
|
||||
every_other_country = {
|
||||
custom_effect_tooltip = sp_nuclear_reactor_tested_reward_public_tt
|
||||
hidden_effect = {
|
||||
IF = {
|
||||
limit = {
|
||||
has_tech = atomic_research
|
||||
NOT = { is_special_project_completed = sp:sp_nuclear_reactor } # This could probably not be the case, but just to be sure
|
||||
}
|
||||
sp:sp_nuclear_reactor = { add_project_progress_ratio = 0.1 }
|
||||
}
|
||||
ELSE_IF = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_tech = atomic_research
|
||||
}
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = sp_nuclear_reactor_tested_tech_bonus
|
||||
bonus = 0.25
|
||||
uses = 1
|
||||
technology = atomic_research
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_major_breakthrough_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 10
|
||||
max = 50
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1.0
|
||||
}
|
||||
|
||||
option = {
|
||||
token = ssp_nuclear_major_breakthrough_reward_option
|
||||
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.gain.medium }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# ADVANDED NUCLEAR USAGE
|
||||
sp_commercial_nuclear_reactor = {
|
||||
specialization = specialization_nuclear
|
||||
icon = GFX_sp_commercial_nuclear_reactor
|
||||
|
||||
project_tags = sp_tag_nuclear_power
|
||||
|
||||
prototype_time = sp_time.prototype.long
|
||||
complexity = sp_complexity.large
|
||||
|
||||
special_project_parent = {
|
||||
sp_nuclear_reactor
|
||||
}
|
||||
resource_cost = {
|
||||
resources = { steel=6 tungsten=4 chromium=7 }
|
||||
}
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = construction4
|
||||
}
|
||||
}
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = {
|
||||
localization_key = SP_UNLOCK_BUILDING_ICON_DESC
|
||||
BUILDING = commercial_nuclear_reactor
|
||||
BUILDING_DESCRIPTION = commercial_nuclear_reactor_desc
|
||||
ICON_FRAME = 27
|
||||
}
|
||||
set_technology = {
|
||||
commercial_nuclear_reactor_tech = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
facility_state_effects = {
|
||||
hidden_effect = {
|
||||
IF = {
|
||||
limit = {
|
||||
nuclear_reactor_heavy_water > 0
|
||||
}
|
||||
remove_building = {
|
||||
type = nuclear_reactor_heavy_water
|
||||
level = 1
|
||||
}
|
||||
set_building_level = {
|
||||
type = commercial_nuclear_reactor
|
||||
level = 1
|
||||
}
|
||||
}
|
||||
ELSE_IF = {
|
||||
limit = {
|
||||
nuclear_reactor > 0
|
||||
}
|
||||
remove_building = {
|
||||
type = nuclear_reactor
|
||||
level = 1
|
||||
}
|
||||
set_building_level = {
|
||||
type = commercial_nuclear_reactor
|
||||
level = 1
|
||||
}
|
||||
}
|
||||
ELSE_IF = {
|
||||
limit = {
|
||||
free_building_slots = {
|
||||
building = industrial_complex
|
||||
size > 0
|
||||
include_locked = yes
|
||||
}
|
||||
}
|
||||
set_building_level = {
|
||||
type = commercial_nuclear_reactor
|
||||
level = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
empty_reward_weight = {
|
||||
base = 0.5
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_nuclear_scientist_xp_generic_reward
|
||||
sp_nuclear_minor_progress_generic_reward
|
||||
sp_nuclear_generic_industry_tech_reward
|
||||
sp_nuclear_generic_electronics_tech_reward
|
||||
sp_nuclear_reactor_radioactive_leak_stabilized_reward
|
||||
sp_nuclear_reactor_minor_explosion_reward
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_commercial_nuclear_reactor_concerns_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 30
|
||||
max = 90
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1.0
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_commercial_nuclear_reactor_concerns_reward_option_safety
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_popularity = {
|
||||
ideology = ROOT
|
||||
popularity = 0.05
|
||||
}
|
||||
add_political_power = 50
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.loss.medium }
|
||||
set_country_flag = no_filters_for_reactors_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_commercial_nuclear_reactor_concerns_reward_option_ignore
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_popularity = {
|
||||
ideology = ROOT
|
||||
popularity = -0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
# ATOMIC BOMBS
|
||||
sp_nuclear_bomb = {
|
||||
specialization = specialization_nuclear
|
||||
icon = GFX_sp_nuclear_bomb
|
||||
|
||||
project_tags = sp_tag_nuclear_warfare
|
||||
|
||||
prototype_time = sp_time.prototype.long
|
||||
complexity = sp_complexity.large
|
||||
resource_cost = {
|
||||
resources = { steel=2 tungsten=8 chromium=2 }
|
||||
}
|
||||
special_project_parent = {
|
||||
sp_nuclear_reactor
|
||||
}
|
||||
allowed = {
|
||||
|
||||
}
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
add_nuclear_bombs = 1
|
||||
custom_effect_tooltip = sp_nuclear_bomb_tt
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
nukes = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scientist_effects = { #The limit to only apply the effect if is_character = USA_robert_oppenheimer throws error and doesn't work.
|
||||
set_character_flag = USA_oppenheimer_made_the_nuke_flag
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
empty_reward_weight = {
|
||||
base = 0.5
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_nuclear_scientist_xp_generic_reward
|
||||
sp_nuclear_minor_progress_generic_reward
|
||||
sp_nuclear_generic_electronics_tech_reward
|
||||
sp_nuclear_war_support_generic_reward
|
||||
sp_nuclear_generic_industry_tech_reward
|
||||
sp_nuclear_major_political_interference_generic_reward
|
||||
sp_nuclear_bomb_theoretical_breakthrough_generic_reward
|
||||
sp_nuclear_bomb_critical_mass_generic_reward
|
||||
sp_nuclear_bomb_accident_generic_reward
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
|
||||
sp_nuclear_bomb_test_prototype_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 70
|
||||
max = 84
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_test_prototype_reward_test_bomb
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.gain.medium }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_test_prototype_reward_keep_bomb
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_nuclear_bombs = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_bomb_espionage_threats_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 0
|
||||
max = 80
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 10
|
||||
FROM = {
|
||||
has_war = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_espionage_threats_reward_no
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
set_country_flag = nuclear_bomb_low_security_flag
|
||||
}
|
||||
scientist_effects = {
|
||||
add_scientist_xp = {
|
||||
experience = constant:sp_scientist_xp_gain.low
|
||||
specialization = specialization_nuclear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_espionage_threats_reward_increase_security
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
set_country_flag = nuclear_bomb_high_security_flag
|
||||
custom_effect_tooltip = sp_nuclear_bomb_espionage_threats_reward_increase_security_tt
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.loss.low }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_bomb_information_leak_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 30
|
||||
max = 100
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 0.2
|
||||
modifier = {
|
||||
factor = 2
|
||||
FROM = { has_country_flag = nuclear_reactor_public_flag }
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
FROM = { has_war = no }
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
FROM = { has_country_flag = nuclear_bomb_low_security_flag }
|
||||
}
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
FROM = { has_country_flag = nuclear_bomb_high_security_flag }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_information_leak_reward_option
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
random_enemy_country = {
|
||||
limit = {
|
||||
NOT = { is_special_project_completed = sp:sp_nuclear_bomb }
|
||||
}
|
||||
custom_effect_tooltip = sp_nuclear_bomb_information_leak_reward_tt
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = sp_nuclear_project_events.1
|
||||
hours = 8
|
||||
random_hours = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sp_nuclear_bomb_breakthrough_plutonium_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 20
|
||||
max = 60
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
FROM = { has_country_flag = nuclear_bomb_high_security_flag }
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_nuclear_bomb_breakthrough_plutonium_reward_option
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.gain.low }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_thermo_nuclear_bomb = {
|
||||
specialization = specialization_nuclear
|
||||
icon = GFX_sp_thermo_nuclear_bomb
|
||||
|
||||
project_tags = sp_tag_nuclear_warfare
|
||||
|
||||
prototype_time = sp_time.prototype.long
|
||||
complexity = sp_complexity.insane
|
||||
|
||||
resource_cost = {
|
||||
resources = { steel=2 tungsten=10 chromium=3 }
|
||||
}
|
||||
|
||||
special_project_parent = {
|
||||
sp_nuclear_bomb
|
||||
}
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = sp_thermo_nuclear_bomb_tt
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
thermonuclear_bombs = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
empty_reward_weight = {
|
||||
base = 0.5
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_nuclear_scientist_xp_generic_reward
|
||||
sp_nuclear_minor_progress_generic_reward
|
||||
sp_nuclear_generic_electronics_tech_reward
|
||||
sp_nuclear_war_support_generic_reward
|
||||
sp_nuclear_generic_industry_tech_reward
|
||||
sp_nuclear_major_political_interference_generic_reward
|
||||
sp_nuclear_bomb_theoretical_breakthrough_generic_reward
|
||||
sp_nuclear_bomb_critical_mass_generic_reward
|
||||
sp_nuclear_bomb_accident_generic_reward
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_thermonuclear_bomb_test_reward = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 50
|
||||
max = 80
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 1000
|
||||
modifier = {
|
||||
factor = 0
|
||||
FROM = {
|
||||
num_of_nukes < 5 # To minimize the risk of this not being a good option to get
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_thermonuclear_bomb_test_reward_option_no
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_thermonuclear_bomb_test_reward_option_yes
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
IF = {
|
||||
limit = {
|
||||
num_of_nukes > 0
|
||||
}
|
||||
add_nuclear_bombs = -1
|
||||
FROM = { add_project_progress_ratio = constant:sp_progress.gain.high }
|
||||
set_country_flag = thermonuclear_weapon_test_flag
|
||||
}
|
||||
ELSE = {
|
||||
custom_effect_tooltip = "sp_no_nukes_available_tt"
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_nuclear_warheads = {
|
||||
specialization = specialization_nuclear
|
||||
icon = GFX_sp_nuclear_warheads
|
||||
|
||||
project_tags = sp_tag_nuclear_warfare
|
||||
|
||||
prototype_time = sp_time.prototype.long
|
||||
complexity = sp_complexity.large
|
||||
|
||||
resource_cost = {
|
||||
resources = { aluminium=4 tungsten=4 chromium=2 }
|
||||
}
|
||||
|
||||
special_project_parent = {
|
||||
sp_nuclear_bomb
|
||||
# Country must have Medium range ballistic missiles to be able to start this project
|
||||
sp_rockets_medium_range_ballistic_missile
|
||||
}
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
available = {
|
||||
}
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
|
||||
}
|
||||
enable_equipments = {
|
||||
nuclear_missile_equipment_1
|
||||
}
|
||||
}
|
||||
|
||||
empty_reward_weight = {
|
||||
base = 0.5
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_nuclear_scientist_xp_generic_reward
|
||||
sp_nuclear_minor_progress_generic_reward
|
||||
sp_nuclear_generic_electronics_tech_reward
|
||||
sp_nuclear_war_support_generic_reward
|
||||
sp_nuclear_generic_industry_tech_reward
|
||||
sp_nuclear_major_political_interference_generic_reward
|
||||
sp_nuclear_bomb_theoretical_breakthrough_generic_reward
|
||||
sp_nuclear_bomb_critical_mass_generic_reward
|
||||
sp_nuclear_bomb_accident_generic_reward
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,6 +61,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -139,6 +140,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -191,6 +193,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -268,6 +271,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -310,6 +314,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -388,6 +393,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -430,6 +436,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -485,6 +492,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -535,6 +543,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
@@ -583,6 +592,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -638,6 +648,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
@@ -683,6 +694,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -736,6 +748,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -784,6 +797,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -828,6 +842,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -888,6 +903,7 @@ technologies = {
|
||||
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
@@ -943,6 +959,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
@@ -988,6 +1005,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1035,6 +1053,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1082,6 +1101,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1121,6 +1141,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1135,6 +1156,14 @@ technologies = {
|
||||
|
||||
start_year = 1921
|
||||
|
||||
allow = {
|
||||
ROOT = {
|
||||
is_special_project_completed = sp:sp_super_heavy_guns
|
||||
}
|
||||
}
|
||||
force_use_small_tech_layout = yes
|
||||
is_special_project_tech = yes
|
||||
|
||||
path = {
|
||||
leads_to_tech = experimental_super_heavy_battery
|
||||
research_cost_coeff = 1
|
||||
@@ -1174,6 +1203,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1211,6 +1241,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1247,6 +1278,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1282,6 +1314,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1331,6 +1364,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1368,6 +1402,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1435,6 +1470,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1508,6 +1544,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1572,6 +1609,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1618,6 +1656,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ss_tech
|
||||
@@ -1673,6 +1712,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1717,6 +1757,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1761,6 +1802,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1826,6 +1868,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1870,6 +1913,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1914,6 +1958,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -1956,6 +2001,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2026,6 +2072,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2066,6 +2113,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2102,6 +2150,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2159,6 +2208,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2220,6 +2270,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2287,6 +2338,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
@@ -2333,6 +2385,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2365,6 +2418,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2392,6 +2446,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2429,6 +2484,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2463,6 +2519,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minesweeping
|
||||
@@ -2504,6 +2561,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2540,6 +2598,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2569,6 +2628,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2601,6 +2661,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minelaying
|
||||
@@ -2635,6 +2696,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minesweeping
|
||||
@@ -2664,6 +2726,7 @@ technologies = {
|
||||
factor = 1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_mines
|
||||
naval_minesweeping
|
||||
@@ -2684,6 +2747,10 @@ technologies = {
|
||||
leads_to_tech = naval_combat_support
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = sp_multi_product_supply_ships
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
|
||||
enable_equipments = {
|
||||
ocean_liner
|
||||
@@ -2728,6 +2795,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
tp_tech
|
||||
@@ -2806,6 +2874,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
tp_tech
|
||||
@@ -2852,6 +2921,7 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
tp_tech
|
||||
@@ -2906,6 +2976,7 @@ technologies = {
|
||||
dry_cargo_storage
|
||||
civilian_ship_engine_1
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -2938,6 +3009,7 @@ technologies = {
|
||||
}
|
||||
|
||||
production_speed_naval_base_factor = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -2961,6 +3033,7 @@ technologies = {
|
||||
}
|
||||
|
||||
production_speed_dockyard_factor = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -2979,6 +3052,7 @@ technologies = {
|
||||
}
|
||||
|
||||
refit_speed = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -2993,10 +3067,11 @@ technologies = {
|
||||
}
|
||||
folder = {
|
||||
name = mtgnavalsupportfolder
|
||||
position = { x = 1 y = 5 }
|
||||
position = { x = 4 y = 3 }
|
||||
}
|
||||
|
||||
repair_speed_factor = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -3021,6 +3096,7 @@ technologies = {
|
||||
|
||||
repair_speed_naval_base_factor = 0.1
|
||||
repair_speed_dockyard_factor = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3039,6 +3115,7 @@ technologies = {
|
||||
}
|
||||
|
||||
industrial_capacity_dockyard = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -3067,6 +3144,7 @@ technologies = {
|
||||
auxiliary_ship = {
|
||||
naval_speed = 0.2
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3093,6 +3171,7 @@ technologies = {
|
||||
auxiliary_ship = {
|
||||
naval_range = 0.2
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3121,6 +3200,7 @@ technologies = {
|
||||
enable_equipment_modules = {
|
||||
civilian_ship_engine_2
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3144,6 +3224,7 @@ technologies = {
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3172,6 +3253,7 @@ technologies = {
|
||||
enable_equipment_modules = {
|
||||
ship_cruiser_camo_2
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3196,6 +3278,7 @@ technologies = {
|
||||
supply_hub
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3228,6 +3311,7 @@ technologies = {
|
||||
light_cruiser = {
|
||||
reliability = 0.1
|
||||
}
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
}
|
||||
@@ -3260,6 +3344,7 @@ technologies = {
|
||||
reliability = 0.1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
industry
|
||||
@@ -3287,6 +3372,7 @@ technologies = {
|
||||
reliability = 0.1
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
logistics_tech
|
||||
@@ -3310,6 +3396,7 @@ technologies = {
|
||||
}
|
||||
|
||||
naval_morale_factor = 0.05
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
hospital_tech
|
||||
@@ -3337,6 +3424,7 @@ technologies = {
|
||||
|
||||
naval_morale_factor = 0.1
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
hospital_tech
|
||||
@@ -3354,6 +3442,7 @@ technologies = {
|
||||
}
|
||||
|
||||
naval_invasion_penalty = -0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
hospital_tech
|
||||
@@ -3372,6 +3461,7 @@ technologies = {
|
||||
}
|
||||
|
||||
experience_loss_factor = -0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
hospital_tech
|
||||
@@ -3400,6 +3490,7 @@ technologies = {
|
||||
}
|
||||
|
||||
production_speed_fuel_silo_factor = 0.2
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
}
|
||||
@@ -3417,6 +3508,7 @@ technologies = {
|
||||
}
|
||||
|
||||
repair_speed_fuel_silo_factor = 0.2
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
}
|
||||
@@ -3434,11 +3526,104 @@ technologies = {
|
||||
}
|
||||
|
||||
max_fuel_factor = 0.1
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
}
|
||||
}
|
||||
|
||||
sp_multi_product_supply_ships = {
|
||||
|
||||
underway_replenishment_range = 0.5
|
||||
underway_replenishment_convoy_cost = -0.25
|
||||
|
||||
allow_branch = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
|
||||
allow = {
|
||||
ROOT = {
|
||||
is_special_project_completed = sp:sp_naval_underway_replenishment
|
||||
}
|
||||
}
|
||||
|
||||
path = {
|
||||
leads_to_tech = sp_standard_tenshioned_replenishment_alongside_method
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
force_use_small_tech_layout = yes
|
||||
is_special_project_tech = yes
|
||||
xp_research_type = navy
|
||||
xp_boost_cost = 75
|
||||
xp_research_bonus = 1.75
|
||||
research_cost = 2.0
|
||||
start_year = 1938
|
||||
folder = {
|
||||
name = mtgnavalsupportfolder
|
||||
position = { x = 1 y = 10 }
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
tp_tech
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
sp_standard_tenshioned_replenishment_alongside_method = {
|
||||
|
||||
allow = {
|
||||
ROOT = {
|
||||
is_special_project_completed = sp:sp_naval_underway_replenishment
|
||||
}
|
||||
}
|
||||
|
||||
underway_replenishment_range = 0.5
|
||||
underway_replenishment_convoy_cost = -0.25
|
||||
|
||||
force_use_small_tech_layout = yes
|
||||
is_special_project_tech = yes
|
||||
xp_research_type = navy
|
||||
xp_boost_cost = 75
|
||||
xp_research_bonus = 1.5
|
||||
research_cost = 2.5
|
||||
start_year = 1943
|
||||
folder = {
|
||||
name = mtgnavalsupportfolder
|
||||
position = { x = 1 y = 18 }
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
tp_tech
|
||||
}
|
||||
}
|
||||
|
||||
sp_naval_underway_replenishment_pick_a = {
|
||||
#HIDDEN EFFECT FOR REWARD CHOICE
|
||||
underway_replenishment_range = 0.2
|
||||
underway_replenishment_convoy_cost = 0.1
|
||||
research_cost = 1
|
||||
start_year = 1940
|
||||
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
sp_naval_underway_replenishment_pick_b = {
|
||||
#HIDDEN EFFECT FOR REWARD CHOICE
|
||||
underway_replenishment_range = -0.1
|
||||
underway_replenishment_convoy_cost = -0.2
|
||||
research_cost = 1
|
||||
start_year = 1940
|
||||
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vnr_less_fuel_consumption = {
|
||||
research_cost = 1
|
||||
|
||||
@@ -432,7 +432,7 @@ equipment_modules = {
|
||||
lg_attack = 3
|
||||
build_cost_ic = 600
|
||||
surface_visibility = 0.5
|
||||
max_strength = 7.5
|
||||
max_strength = 19.5
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -458,7 +458,7 @@ equipment_modules = {
|
||||
lg_attack = 4.5
|
||||
build_cost_ic = 700
|
||||
surface_visibility = 0.5
|
||||
max_strength = 9
|
||||
max_strength = 23.5
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -484,7 +484,7 @@ equipment_modules = {
|
||||
lg_attack = 6.5
|
||||
build_cost_ic = 800
|
||||
surface_visibility = 0.5
|
||||
max_strength = 10.5
|
||||
max_strength = 27.5
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -510,7 +510,7 @@ equipment_modules = {
|
||||
lg_attack = 8.5
|
||||
build_cost_ic = 900
|
||||
surface_visibility = 0.5
|
||||
max_strength = 12
|
||||
max_strength = 31
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -535,7 +535,7 @@ equipment_modules = {
|
||||
lg_attack = 2
|
||||
build_cost_ic = 450
|
||||
surface_visibility = 0.5
|
||||
max_strength = 5
|
||||
max_strength = 15.5
|
||||
armor_value = 0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -561,7 +561,7 @@ equipment_modules = {
|
||||
lg_attack = 3.5
|
||||
build_cost_ic = 550
|
||||
surface_visibility = 0.5
|
||||
max_strength = 6.5
|
||||
max_strength = 19
|
||||
armor_value = 0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -587,7 +587,7 @@ equipment_modules = {
|
||||
lg_attack = 4
|
||||
build_cost_ic = 650
|
||||
surface_visibility = 0.5
|
||||
max_strength = 8
|
||||
max_strength = 22
|
||||
armor_value = 0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -613,7 +613,7 @@ equipment_modules = {
|
||||
lg_attack = 5.5
|
||||
build_cost_ic = 750
|
||||
surface_visibility = 0.5
|
||||
max_strength = 9.5
|
||||
max_strength = 25
|
||||
armor_value = 0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -638,7 +638,7 @@ equipment_modules = {
|
||||
lg_attack = 1.5
|
||||
build_cost_ic = 300
|
||||
surface_visibility = 0.4
|
||||
max_strength = 4
|
||||
max_strength = 12
|
||||
armor_value = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -663,7 +663,7 @@ equipment_modules = {
|
||||
lg_attack = 2.5
|
||||
build_cost_ic = 400
|
||||
surface_visibility = 0.4
|
||||
max_strength = 5
|
||||
max_strength = 14
|
||||
armor_value = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -688,7 +688,7 @@ equipment_modules = {
|
||||
lg_attack = 3.5
|
||||
build_cost_ic = 500
|
||||
surface_visibility = 0.4
|
||||
max_strength = 6
|
||||
max_strength = 16.5
|
||||
armor_value = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -713,7 +713,7 @@ equipment_modules = {
|
||||
lg_attack = 4.5
|
||||
build_cost_ic = 600
|
||||
surface_visibility = 0.4
|
||||
max_strength = 7
|
||||
max_strength = 18.5
|
||||
armor_value = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
@@ -740,11 +740,11 @@ equipment_modules = {
|
||||
lg_attack = 4
|
||||
build_cost_ic = 750
|
||||
surface_visibility = 1
|
||||
max_strength = 15
|
||||
max_strength = 13
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.06
|
||||
naval_speed = -0.015
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 32
|
||||
@@ -772,11 +772,11 @@ equipment_modules = {
|
||||
lg_attack = 6
|
||||
build_cost_ic = 850
|
||||
surface_visibility = 1
|
||||
max_strength = 18
|
||||
max_strength = 16
|
||||
armor_value = 0.2
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.07
|
||||
naval_speed = -0.02
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 36
|
||||
@@ -805,11 +805,11 @@ equipment_modules = {
|
||||
lg_attack = 5
|
||||
build_cost_ic = 900
|
||||
surface_visibility = 1
|
||||
max_strength = 16
|
||||
max_strength = 14
|
||||
armor_value = 0.3
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.08
|
||||
naval_speed = -0.02
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 32
|
||||
@@ -837,11 +837,11 @@ equipment_modules = {
|
||||
lg_attack = 7
|
||||
build_cost_ic = 1000
|
||||
surface_visibility = 1
|
||||
max_strength = 20
|
||||
max_strength = 18
|
||||
armor_value = 0.3
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.1
|
||||
naval_speed = -0.025
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 36
|
||||
@@ -870,7 +870,7 @@ equipment_modules = {
|
||||
lg_attack = 4
|
||||
build_cost_ic = 350
|
||||
naval_light_gun_hit_chance_factor = 0.005
|
||||
max_strength = 4
|
||||
max_strength = 14
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.02
|
||||
@@ -893,7 +893,7 @@ equipment_modules = {
|
||||
lg_attack = 5.5
|
||||
build_cost_ic = 400
|
||||
naval_light_gun_hit_chance_factor = 0.006
|
||||
max_strength = 5.5
|
||||
max_strength = 19
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.04
|
||||
@@ -916,7 +916,7 @@ equipment_modules = {
|
||||
lg_attack = 8
|
||||
build_cost_ic = 450
|
||||
naval_light_gun_hit_chance_factor = 0.007
|
||||
max_strength = 7
|
||||
max_strength = 24.5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
@@ -938,7 +938,7 @@ equipment_modules = {
|
||||
lg_attack = 11
|
||||
build_cost_ic = 500
|
||||
naval_light_gun_hit_chance_factor = 0.008
|
||||
max_strength = 8.5
|
||||
max_strength = 30
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.06
|
||||
@@ -963,7 +963,7 @@ equipment_modules = {
|
||||
lg_attack = 2.5
|
||||
build_cost_ic = 250
|
||||
naval_light_gun_hit_chance_factor = 0.005
|
||||
max_strength = 3
|
||||
max_strength = 11
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.015
|
||||
@@ -986,7 +986,7 @@ equipment_modules = {
|
||||
lg_attack = 4
|
||||
build_cost_ic = 325
|
||||
naval_light_gun_hit_chance_factor = 0.006
|
||||
max_strength = 4.5
|
||||
max_strength = 15
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.035
|
||||
@@ -1009,7 +1009,7 @@ equipment_modules = {
|
||||
lg_attack = 5
|
||||
build_cost_ic = 375
|
||||
naval_light_gun_hit_chance_factor = 0.007
|
||||
max_strength = 6
|
||||
max_strength = 20
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.045
|
||||
@@ -1031,7 +1031,7 @@ equipment_modules = {
|
||||
lg_attack = 7
|
||||
build_cost_ic = 400
|
||||
naval_light_gun_hit_chance_factor = 0.008
|
||||
max_strength = 7.5
|
||||
max_strength = 24
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.055
|
||||
@@ -1056,7 +1056,7 @@ equipment_modules = {
|
||||
lg_attack = 2
|
||||
build_cost_ic = 225
|
||||
naval_light_gun_hit_chance_factor = 0.001
|
||||
max_strength = 2
|
||||
max_strength = 8.5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.015
|
||||
@@ -1079,7 +1079,7 @@ equipment_modules = {
|
||||
lg_attack = 3
|
||||
build_cost_ic = 250
|
||||
naval_light_gun_hit_chance_factor = 0.002
|
||||
max_strength = 3.5
|
||||
max_strength = 11.5
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.035
|
||||
@@ -1102,7 +1102,7 @@ equipment_modules = {
|
||||
lg_attack = 4
|
||||
build_cost_ic = 275
|
||||
naval_light_gun_hit_chance_factor = 0.003
|
||||
max_strength = 5
|
||||
max_strength = 15
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.045
|
||||
@@ -1124,7 +1124,7 @@ equipment_modules = {
|
||||
lg_attack = 5.5
|
||||
build_cost_ic = 325
|
||||
naval_light_gun_hit_chance_factor = 0.004
|
||||
max_strength = 6.5
|
||||
max_strength = 18
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.055
|
||||
@@ -1148,7 +1148,7 @@ equipment_modules = {
|
||||
anti_air_attack = 2
|
||||
build_cost_ic = 400
|
||||
naval_light_gun_hit_chance_factor = 0.007
|
||||
max_strength = 8
|
||||
max_strength = 28
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
@@ -2193,7 +2193,7 @@ equipment_modules = {
|
||||
naval_heavy_gun_hit_chance_factor = 0.05
|
||||
naval_light_gun_hit_chance_factor = 0.05
|
||||
reliability = -0.15
|
||||
max_strength = 15
|
||||
max_strength = 35
|
||||
}
|
||||
add_average_stats = {
|
||||
hg_armor_piercing = 65
|
||||
@@ -2213,6 +2213,7 @@ equipment_modules = {
|
||||
hg_attack = 25
|
||||
naval_heavy_gun_hit_chance_factor = -0.8
|
||||
reliability = -0.1
|
||||
max_strength = 28
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.1
|
||||
@@ -2298,4 +2299,39 @@ equipment_modules = {
|
||||
|
||||
critical_parts = { damaged_heavy_guns }
|
||||
}
|
||||
|
||||
################
|
||||
## LAUNCHER ##
|
||||
################
|
||||
sub_missile_launcher = {
|
||||
abbreviation = "sml"
|
||||
category = ship_rocket
|
||||
add_equipment_type = missile_launcher
|
||||
allow_equipment_type = { missile ballistic_missile }
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 1500
|
||||
reliability = -0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.15
|
||||
}
|
||||
dismantle_cost_ic = 700
|
||||
}
|
||||
|
||||
slbm_launcher = {
|
||||
abbreviation = "slb"
|
||||
category = ship_nuclear_rocket
|
||||
add_equipment_type = missile_launcher
|
||||
allow_equipment_type = { nuclear_missile }
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 2000
|
||||
reliability = -0.15
|
||||
}
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.2
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
@@ -763,7 +763,6 @@ equipment_modules = {
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.05
|
||||
sub_visibility = -0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
@@ -779,7 +778,7 @@ equipment_modules = {
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.1
|
||||
sub_visibility = -0.075
|
||||
sub_visibility = -0.025
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
@@ -796,7 +795,7 @@ equipment_modules = {
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.15
|
||||
sub_visibility = -0.1
|
||||
sub_visibility = -0.05
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
@@ -812,7 +811,7 @@ equipment_modules = {
|
||||
}
|
||||
multiply_stats = {
|
||||
max_strength = 0.2
|
||||
sub_visibility = -0.125
|
||||
sub_visibility = -0.075
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = pressure_hull
|
||||
|
||||
@@ -175,11 +175,21 @@ equipment_modules = {
|
||||
ship_hull_cruiser_role_cb = {
|
||||
category = c_role
|
||||
add_equipment_type = capital_ship
|
||||
add_stats = {
|
||||
max_strength = 100
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_range = 0.1
|
||||
naval_speed = -0.2
|
||||
build_cost_ic = 0.1
|
||||
}
|
||||
forbid_module_categories = {
|
||||
ship_medium_battery
|
||||
ship_medium_battery_double
|
||||
ship_medium_battery_single
|
||||
ship_light_medium_battery
|
||||
ship_light_medium_battery_double
|
||||
ship_light_medium_battery_single
|
||||
ship_missile
|
||||
ship_missile_aa
|
||||
raider_kit
|
||||
@@ -302,4 +312,15 @@ equipment_modules = {
|
||||
ship_cruiser_heavy_armor
|
||||
}
|
||||
}
|
||||
ship_hull_cruiser_role_mo = {
|
||||
category = cds_role
|
||||
add_equipment_type = capital_ship
|
||||
add_stats = {
|
||||
max_strength = 80
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.1
|
||||
naval_range = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -405,6 +405,7 @@ equipment_modules = {
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.05
|
||||
naval_speed = -0.01
|
||||
}
|
||||
|
||||
@@ -428,6 +429,7 @@ equipment_modules = {
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.035
|
||||
naval_speed = -0.02
|
||||
}
|
||||
|
||||
@@ -455,6 +457,7 @@ equipment_modules = {
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.02
|
||||
naval_speed = -0.03
|
||||
}
|
||||
|
||||
@@ -479,6 +482,7 @@ equipment_modules = {
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
sub_visibility = 0.01
|
||||
naval_speed = -0.04
|
||||
}
|
||||
|
||||
@@ -748,6 +752,7 @@ equipment_modules = {
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 50
|
||||
reliability = -0.05
|
||||
}
|
||||
}
|
||||
ship_sub_snorkel_2 = {
|
||||
@@ -761,6 +766,7 @@ equipment_modules = {
|
||||
|
||||
add_stats = {
|
||||
build_cost_ic = 70
|
||||
reliability = -0.025
|
||||
}
|
||||
|
||||
can_convert_from = {
|
||||
@@ -843,6 +849,36 @@ equipment_modules = {
|
||||
}
|
||||
manpower = 100
|
||||
}
|
||||
sub_airplane_launcher_1 = {
|
||||
category = sub_airplane_launcher
|
||||
|
||||
add_stats = {
|
||||
surface_detection = 4
|
||||
naval_torpedo_hit_chance_factor = 0.01
|
||||
build_cost_ic = 150
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.003
|
||||
}
|
||||
}
|
||||
sub_airplane_launcher_2 = {
|
||||
category = sub_airplane_launcher
|
||||
parent = sub_airplane_launcher_1
|
||||
add_stats = {
|
||||
surface_detection = 7
|
||||
naval_torpedo_hit_chance_factor = 0.02
|
||||
hg_attack = 2
|
||||
lg_attack = 1
|
||||
build_cost_ic = 250
|
||||
}
|
||||
can_convert_from = {
|
||||
module_category = sub_airplane_launcher
|
||||
convert_cost_ic = 80
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.004
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#################
|
||||
@@ -1231,4 +1267,15 @@ equipment_modules = {
|
||||
reliability = -0.05
|
||||
}
|
||||
}
|
||||
sub_nuclear_torpedo = {
|
||||
category = submarine_miscellaneous
|
||||
add_stats = {
|
||||
torpedo_attack = 50
|
||||
naval_torpedo_hit_chance_factor = 0.015
|
||||
reliability = -0.4
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.01
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -603,6 +603,7 @@ equipments = {
|
||||
derived_variant_name = carrier_equipment_cvh
|
||||
year = 1944
|
||||
archetype = ship_hull_carrier
|
||||
model = ship_hull_super_carrier
|
||||
priority = 1000
|
||||
can_convert_from = { vnr_ship_hull_super_carrier }
|
||||
parent = vnr_ship_hull_carrier_3
|
||||
|
||||
@@ -216,7 +216,7 @@ equipments = {
|
||||
|
||||
naval_range = 2500
|
||||
|
||||
max_strength = 130
|
||||
max_strength = 65
|
||||
|
||||
|
||||
fuel_consumption = 20
|
||||
@@ -251,6 +251,7 @@ equipments = {
|
||||
}
|
||||
|
||||
hg_attack = 0
|
||||
max_strength = 45
|
||||
naval_speed = 20
|
||||
reliability = 0.80
|
||||
surface_visibility = 20
|
||||
@@ -676,7 +677,7 @@ equipments = {
|
||||
|
||||
naval_range = 2200
|
||||
|
||||
max_strength = 100
|
||||
max_strength = 50
|
||||
|
||||
|
||||
fuel_consumption = 18
|
||||
@@ -716,7 +717,7 @@ equipments = {
|
||||
reliability = 0.85
|
||||
build_cost_ic = 1700
|
||||
naval_range = 3000
|
||||
max_strength = 150
|
||||
max_strength = 75
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
@@ -739,7 +740,7 @@ equipments = {
|
||||
naval_speed = 32
|
||||
build_cost_ic = 1800
|
||||
reliability = 0.90
|
||||
max_strength = 165
|
||||
max_strength = 85
|
||||
naval_range = 4000
|
||||
manpower = 1400
|
||||
resources = {
|
||||
@@ -766,7 +767,7 @@ equipments = {
|
||||
manpower = 1600
|
||||
build_cost_ic = 2000
|
||||
naval_range = 4500
|
||||
max_strength = 180
|
||||
max_strength = 90
|
||||
resources = {
|
||||
steel = 3
|
||||
}
|
||||
@@ -881,7 +882,7 @@ equipments = {
|
||||
manpower = 1800
|
||||
build_cost_ic = 2500
|
||||
naval_range = 5000
|
||||
max_strength = 200
|
||||
max_strength = 100
|
||||
resources = {
|
||||
steel = 3
|
||||
}
|
||||
@@ -1129,7 +1130,7 @@ equipments = {
|
||||
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 140
|
||||
max_strength = 60
|
||||
|
||||
module_count_limit = {
|
||||
module = ship_hull_cruiser_role_c
|
||||
|
||||
@@ -535,7 +535,7 @@ equipments = {
|
||||
year = 1944
|
||||
|
||||
archetype = ship_hull_heavy
|
||||
model = battleship
|
||||
model = ship_hull_modern_super_battleship
|
||||
priority = 1500
|
||||
can_convert_from = { vnr_ship_hull_heavy_5 }
|
||||
parent = vnr_ship_hull_heavy_4
|
||||
|
||||
@@ -108,7 +108,7 @@ equipments = {
|
||||
surface_detection = 10
|
||||
sub_detection = 0
|
||||
surface_visibility = 1
|
||||
sub_visibility = 27
|
||||
sub_visibility = 26
|
||||
naval_speed = 13
|
||||
reliability = 0.60
|
||||
|
||||
@@ -236,7 +236,7 @@ equipments = {
|
||||
fixed_ship_armor_slot = pressure_hull_3
|
||||
}
|
||||
|
||||
sub_visibility = 20
|
||||
sub_visibility = 18
|
||||
naval_speed = 18
|
||||
reliability = 0.75
|
||||
|
||||
@@ -287,7 +287,7 @@ equipments = {
|
||||
fixed_ship_armor_slot = pressure_hull_4
|
||||
}
|
||||
|
||||
sub_visibility = 18
|
||||
sub_visibility = 15
|
||||
naval_speed = 18
|
||||
reliability = 0.80
|
||||
|
||||
@@ -331,7 +331,10 @@ equipments = {
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub ship_rocket ship_nuclear_rocket }
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
@@ -343,7 +346,7 @@ equipments = {
|
||||
fixed_ship_armor_slot = pressure_hull_4
|
||||
}
|
||||
|
||||
sub_visibility = 16
|
||||
sub_visibility = 11
|
||||
naval_speed = 18
|
||||
reliability = 1.5
|
||||
|
||||
@@ -387,7 +390,7 @@ equipments = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_airplane_launcher
|
||||
sub_airplane_launcher
|
||||
ship_mine_layer_sub
|
||||
ship_extra_fuel_tank
|
||||
}
|
||||
@@ -415,7 +418,7 @@ equipments = {
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_mine_layer_sub
|
||||
ship_airplane_launcher
|
||||
sub_airplane_launcher
|
||||
ship_extra_fuel_tank
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
version="v1.14 - Sea of Stars"
|
||||
version="v1.15 - Trafalgar"
|
||||
tags={
|
||||
"Military"
|
||||
"Translation"
|
||||
@@ -15,5 +15,5 @@ dependencies={
|
||||
}
|
||||
name="原版海军重置"
|
||||
picture="thumbnail.png"
|
||||
supported_version="1.14.*"
|
||||
supported_version="1.15.*"
|
||||
remote_file_id="2993772482"
|
||||
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 8.3 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 6.4 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
BIN
src/gfx/interface/equipmentdesigner/naval/modules/icons/sub_nuclear_torpedo.png
Executable file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
src/gfx/interface/special_project/project_icons/sp_battlecarrier.png
Executable file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
src/gfx/interface/special_project/project_icons/sp_subcarrier.png
Executable file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
src/gfx/interface/special_project/project_icons/sp_super_heavy_guns.png
Executable file
|
After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.5 KiB |
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Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.3 KiB |
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 8.5 KiB |
@@ -2638,7 +2638,6 @@ guiTypes = {
|
||||
position = { x=245 y=73 }
|
||||
quadTextureSprite = "GFX_carrier_airwing_comp_button"
|
||||
clicksound = click_default
|
||||
pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE
|
||||
}
|
||||
|
||||
instantTextboxType = {
|
||||
|
||||
@@ -172,7 +172,7 @@ guiTypes = {
|
||||
|
||||
#### MODULE: Airplane Launcher ####
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher"
|
||||
name = "sub_airplane_launcher"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
@@ -184,7 +184,7 @@ guiTypes = {
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher@highlight"
|
||||
name = "sub_airplane_launcher@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
@@ -386,7 +386,7 @@ guiTypes = {
|
||||
}
|
||||
#### MODULE: Airplane Launcher ####
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher"
|
||||
name = "sub_airplane_launcher"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
@@ -398,7 +398,7 @@ guiTypes = {
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "ship_airplane_launcher@highlight"
|
||||
name = "sub_airplane_launcher@highlight"
|
||||
position = { x=0 y=0 }
|
||||
size = { width=100% height=100% }
|
||||
|
||||
|
||||
@@ -377,6 +377,20 @@ guiTypes = {
|
||||
clicksound = click_default
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
position = { x=244 y=@nv_tb_btn_y }
|
||||
name = "btn_base_underway_replenishment"
|
||||
spriteType = "GFX_NV_btn_base_partial_toggle"
|
||||
clicksound = click_default
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "btn_underway_replenishment"
|
||||
position = {x=244 y=@nv_tb_btn_y}
|
||||
spriteType = "GFX_NV_btn_underway_replenishment"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
|
||||
buttonType = {
|
||||
name = "btn_upgrade"
|
||||
position = {x=274 y=@nv_tb_btn_y}
|
||||
@@ -957,7 +971,7 @@ guiTypes = {
|
||||
position = { x=60 y=38 }
|
||||
text = "I DO THAT"
|
||||
font = "hoi_16mbs"
|
||||
maxWidth = 299
|
||||
maxWidth = 269
|
||||
maxHeight = 40
|
||||
format = left
|
||||
fixedsize = yes
|
||||
@@ -984,6 +998,13 @@ guiTypes = {
|
||||
frame = 1
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "underway_replenishment_icon"
|
||||
position = {x=330 y=43}
|
||||
spriteType = "GFX_NV_btn_underway_replenishment"
|
||||
frame = 1
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "fuel_stocks_icon"
|
||||
position = {x=355 y=47}
|
||||
|
||||
@@ -696,4 +696,27 @@ spriteTypes = {
|
||||
name = "GFX_luneburg_lens_medium"
|
||||
textureFile = "gfx/interface/technologies/navy_techtree/luneburg_lens.png"
|
||||
}
|
||||
|
||||
|
||||
### special projects
|
||||
spriteType = {
|
||||
name = "GFX_sp_battlecarrier"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_battlecarrier.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sp_nuclear_torpedo"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_naval_nuclear_torpedo.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sp_vt_shell"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_naval_proximity_fuze.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sp_super_heavy_guns"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_super_heavy_guns.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sp_subcarrier"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_subcarrier.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -875,6 +875,10 @@ spriteTypes = {
|
||||
name = "GFX_SMI_ship_hull_cruiser_role_pc"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_pc.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_SMI_ship_hull_cruiser_role_mo"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_hull_cruiser_role_mo.png"
|
||||
}
|
||||
|
||||
## scheme & TDS
|
||||
spriteType = {
|
||||
@@ -1368,4 +1372,17 @@ spriteTypes = {
|
||||
name = "GFX_SMI_ship_radar_finder"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_radar_finder.png"
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_SMI_sub_nuclear_torpedo"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_nuclear_torpedo.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_SMI_sub_airplane_launcher_1"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_airplane_launcher_1.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_SMI_sub_airplane_launcher_2"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/sub_airplane_launcher_2.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,8 +89,8 @@
|
||||
vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。"
|
||||
ship_hull_civilian: "辅助船"
|
||||
ocean_liner_equipment: "远洋客轮"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
ocean_liner: "远洋客轮"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
vnr_ship_hull_merchant_carrier: "商船航母"
|
||||
vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。"
|
||||
@@ -58,3 +58,5 @@
|
||||
naval_lore_desc_1_ast: "作为澳大利亚的前身,过去的澳大利亚联邦由六个互相独立的殖民地组成。紧随着澳大利亚联邦的正式独立,联邦海军于1901年3月1日成立,它也继承了过去各个殖民地单独的海军力量和资产,这其中包括了新南威尔士、维多利亚、昆士兰、西澳大利亚、南澳大利亚和塔斯马尼亚。在成立之初,澳大利亚海军的地位尚不明确,在1910年之前,关于这支海军究竟该承担何种职责的争论从未停止,英国海军部认为应当将其纳入自己的直接控制下,作为皇家海军在亚太地区战略的一部分,不过澳大利亚政府显然不愿意为宗主负担太多的责任,他们坚持应当在海军的发展和指挥中发挥主导作用。最终,双方达成了妥协,对澳大利亚海军地位的决定考量了双方的态度,其将会负责本土防御,但在必要时候也会成为皇家海军旗下的一支舰队。1911年,乔治五世国王正式为其授予皇家海军的头衔。\n\n到了1914年世界大战爆发的时候,澳大利亚皇家海军共拥有16艘各式舰艇,包括了旗舰澳大利亚号战列巡洋舰,以及一队轻巡洋舰。在战争中,这支舰队参与了欧洲和亚太的多场战斗,并多有战功。1914年11月的科科斯海战是澳大利亚历史上的第一次海战胜利。由约翰·格洛索普上校指挥的悉尼号巡洋舰在对迪雷克申岛通讯站进行炮击的行动中,遭遇了德国巡洋舰埃姆登号,并最终击沉了它。在此之前,埃姆登号已经是德国在东南亚地区仅剩的巡洋舰,并且多次袭击协约国商船,澳大利亚海军此次的战果也被这个国家所铭记。在英国海军部的协调下,澳大利亚海军主力在开战后不久便被纳入大舰队,被调往英国本土并接受皇家海军的直接指挥。澳大利亚号此时已成为第二战列巡洋舰分队的旗舰,不过就在日德兰海战之前,它在19196年4月21日的一次任务中与姊妹舰新西兰号相撞,导致其最终错过了战斗。从此之后直到战争结束,澳大利亚号主要的行动都是训练和巡逻。\n\n协约国与德国签署停火协议后,其中有一条条款要求德国公海舰队必须前往斯卡帕湾接受扣押,等待和会做出最终裁决。1918年11月21日,德国公海舰队剩余的舰船全部出发穿越北海,在公海上等到了前来接管的大舰队,而澳大利亚号正是港区分队的旗舰。德国战巡兴登堡号在澳大利亚号的伴随下驶入斯卡帕湾,在之后的日子里,后者成为了兴登堡号的看守舰,并在1918年末至1919年初继续担任看守舰队的一员,主要的活动范围都在斯卡帕湾和北海。\n\n到世界大战结束之时,超过六万澳大利亚男女在战火中丧生,这不仅在自治领的历史上留下了一条深重的伤疤,也为堪培拉与伦敦的关系蒙上了阴影。随着战后经济危机的冲击,澳大利亚皇家海军此时决定缩编。"
|
||||
naval_lore_desc_2_ast: "1922年华盛顿海军条约的签订标志着澳大利亚国防政策的转向。有了条约的约束,各国都放弃了继续海军军备竞赛,来自最大假想敌日本的威胁也随之被削弱,日本进一步干涉南太平洋地区的军事和政治基础都受到了重大打击。不过尽管如此,由于澳大利亚皇家海军被视为英国皇家海军的一部分,他们的总吨位也会被纳入英国份额的计算,因此在伦敦和条约的要求下,澳大利亚开始裁撤为数不多的海军舰船。\n\n在控制主力舰总吨位的背景下,澳大利亚号成为了皇家海军众多等待着裁撤的战列巡洋舰之一,这艘海军旗舰曾是澳大利亚的象征,如今却正在步入暮年。考虑到英国海军部已经拒绝继续提供对澳大利亚号船体和火炮的维护等支持,澳大利亚当局自然也对自费维护这艘战舰失去了兴趣。为此,澳大利亚海军司令部与英国海军部就利用澳大利亚号作为靶舰击沉的问题进行了接洽,这种安排背后的原因在于为澳大利亚的财政省去一笔拆除军舰的费用,不过战后大量退役的军舰已经挤占了皇家海军的靶舰清单,因此这一提议被海军部拒绝了。之后,澳大利亚政府决定拆除澳大利亚号,仪式原定于1924年的澳新军团日举行,这也是澳大利亚自治领自战后以来最为重要的国民节日,选择这一天凿沉澳大利亚号也显示出它在国民心中的地位,但最终被提前到4月12日,如此一来访问澳洲的帝国巡游舰队也能一同参加仪式。失去澳大利亚号标志着澳大利亚海军进入了一段衰退期。\n\n在二十年代,澳大利亚从英国订购了几艘新型战舰,其中包括了两艘重型巡洋舰,分别是继承了前者舰名的澳大利亚号和堪培拉号。二者都基于英国的肯特级设计,是郡级巡洋舰的第一个批次。除此之外,澳大利亚海军退役了一些过时的军舰,并在大萧条期间始终将舰队规模保持在财政可负担的范围内。\n\n但是,随着日本在三十年代逐渐试图从条约的限制中抽离,澳大利亚皇家海军的处境愈发困难。虽然其仍然在亚太地区拥有一支不可小觑的海军力量,但是澳大利亚显然无法在日渐紧张的局势中独善其身,尤其在此时,伦敦对远东提供海军保护的承诺正在一天天地动摇。"
|
||||
show_intro_panel: "显示玩法介绍板"
|
||||
add_km_never_built_blueprints: "重修帝国时期的舰艇设计"
|
||||
add_km_never_built_blueprints_desc: "德意志帝国海军曾经拥有足以匹敌皇家海军的实力,我们仍然可以从过去的舰船设计上学到很多。"
|
||||
@@ -4,7 +4,7 @@
|
||||
navy_rework_welcome_splash_tab_3: "额外信息"
|
||||
navy_rework_welcome_splash_tab_4: "致谢"
|
||||
navy_rework_options_button_text: "继续"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.14 “星辰大海”§!\n\n§C重要新增:§!\n\n-新船体:商船航母,远洋客轮(作为一种浮港)\n-增加了15个全新的海军军官团精神\n\n§C更新:§!\n\n-实现最大屏卫效率的屏卫/主力比例由3下调至2\n-增加了在战时将运输船和远洋客轮改装为航母的决议\n-低阵位会带来更高的惩罚\n-冷战轻型船体现在有一个额外的杂项槽\n-为所有海军科技添加了naval_equipment的tag,现在都可以享受海军科技加速的效果\n-德国AI在战前会建造更多潜艇\n-为美国、英国、德国和日本添加开局海军精神\n-加强鱼雷的命中率\n-基础鱼雷现在自带5%的屏卫穿透\n-航母的民用材料组件现在有高昂的拆除费用\n-带装甲巡洋舰角色的岸防舰艇现在可以安装大型巡洋舰装甲\n-德国的主力舰现在自带轻弹\n-为美国添加一个岸防舰图标\n-运输船图标替换为海军重置风格\n\n§C修复:§!\n\n-修复N3因为引擎错误不能建造的问题\n-修复航母甲板的可以被击伤多次的问题,虽然游戏内无法触发\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.15 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-兼容原版1.15更新和新dlc\n-海军特殊项目:航空战列舰,潜水航母,核鱼雷,vt弹,超重舰炮,中途补给,导弹潜艇,核导弹潜艇\n-重新平衡巡洋舰和相关模块的HP加成效果\n-新角色:岸防战列舰\n\n§C更新:§!\n\n-减少探测带来的阵位加成\n-降低潜艇的基础可见度,减可见度的模块效果削弱\n-重做所有装甲钢处理科技的图标\n-为蒸汽弹射器更换图标\n-为近海行动学说更换图标\n-潜望镜科技需要父科技完成才能研究\n-为德国添加获取一战设计的决议\n-超级航母现在使用新dlc提供的模型\n-现代战列舰现在使用新dlc提供的模型\n\n§C修复:§!\n\n-远洋客轮添加一条关于其作用的提示\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。"
|
||||
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
|
||||
navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327"
|
||||
@@ -1046,3 +1046,13 @@
|
||||
ship_radar_finder: "无线电方位探测装置"
|
||||
ship_radar_finder_short: "雷达源定位装置"
|
||||
ship_radar_finder_desc: "一套用于定位测距无线电源的设备。"
|
||||
ship_hull_cruiser_role_mo: "岸防战列舰角色"
|
||||
ship_hull_cruiser_role_mo_short: "岸防战列舰"
|
||||
ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。"
|
||||
EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施"
|
||||
sub_airplane_launcher_1: "水上飞机弹射器"
|
||||
sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。"
|
||||
sub_airplane_launcher_2: "改进型水上飞机弹射器"
|
||||
sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。"
|
||||
sub_nuclear_torpedo: "核鱼雷"
|
||||
sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。"
|
||||
@@ -54,3 +54,13 @@
|
||||
wartime_liner_conversion: "护航航母改装"
|
||||
wartime_liner_conversion_desc: "海军可以向私营企业购买一艘远洋客轮并将其改装为航空母舰。"
|
||||
wartime_carrier_conversion_tt_2: "§G一艘航母将在三个月内改装完成。§!\n\n§Y完成护航航母研究。§!\n"
|
||||
sp_battlecarrier: "航空战列舰"
|
||||
sp_battlecarrier_desc: "航空战列舰是一种兼具战列舰和航空母舰特点的混合型军舰。在多个重视两种船舶类型的国家中都有相关的海军专家提出过这种构想。"
|
||||
sp_subcarrier: "潜水航母"
|
||||
sp_subcarrier_desc: "潜水航母事实上是一种能够弹射飞机的大型潜艇。虽然其装载的飞机更小更轻,但是在潜艇狭小的空间内仍然很难容纳飞机,因此它们的载机量通常只有二到三架。"
|
||||
sp_nuclear_torpedo: "核鱼雷"
|
||||
sp_nuclear_torpedo_desc: "水下核爆炸对水面舰艇和潜艇都是极为致命的。通过加装微型核弹头,这种鱼雷将成为潜艇上最强大的武器。"
|
||||
sp_vt_shell: "近炸引信"
|
||||
sp_vt_shell_desc: "近炸引信是一种以无线电发射器进行制导的装置,可以在接近目标时爆炸。其对于高速移动的物体有着更好的命中效率。"
|
||||
sp_super_heavy_guns: "超大口径舰炮"
|
||||
sp_super_heavy_guns_desc: "超大口径舰炮是一种口径达到甚至超过18寸(约460mm)的重型火炮。"
|
||||
@@ -89,8 +89,8 @@
|
||||
vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。"
|
||||
ship_hull_civilian: "辅助船"
|
||||
ocean_liner_equipment: "远洋客轮"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
ocean_liner: "远洋客轮"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
vnr_ship_hull_merchant_carrier: "商船航母"
|
||||
vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。"
|
||||
@@ -58,3 +58,5 @@
|
||||
naval_lore_desc_1_ast: "作为澳大利亚的前身,过去的澳大利亚联邦由六个互相独立的殖民地组成。紧随着澳大利亚联邦的正式独立,联邦海军于1901年3月1日成立,它也继承了过去各个殖民地单独的海军力量和资产,这其中包括了新南威尔士、维多利亚、昆士兰、西澳大利亚、南澳大利亚和塔斯马尼亚。在成立之初,澳大利亚海军的地位尚不明确,在1910年之前,关于这支海军究竟该承担何种职责的争论从未停止,英国海军部认为应当将其纳入自己的直接控制下,作为皇家海军在亚太地区战略的一部分,不过澳大利亚政府显然不愿意为宗主负担太多的责任,他们坚持应当在海军的发展和指挥中发挥主导作用。最终,双方达成了妥协,对澳大利亚海军地位的决定考量了双方的态度,其将会负责本土防御,但在必要时候也会成为皇家海军旗下的一支舰队。1911年,乔治五世国王正式为其授予皇家海军的头衔。\n\n到了1914年世界大战爆发的时候,澳大利亚皇家海军共拥有16艘各式舰艇,包括了旗舰澳大利亚号战列巡洋舰,以及一队轻巡洋舰。在战争中,这支舰队参与了欧洲和亚太的多场战斗,并多有战功。1914年11月的科科斯海战是澳大利亚历史上的第一次海战胜利。由约翰·格洛索普上校指挥的悉尼号巡洋舰在对迪雷克申岛通讯站进行炮击的行动中,遭遇了德国巡洋舰埃姆登号,并最终击沉了它。在此之前,埃姆登号已经是德国在东南亚地区仅剩的巡洋舰,并且多次袭击协约国商船,澳大利亚海军此次的战果也被这个国家所铭记。在英国海军部的协调下,澳大利亚海军主力在开战后不久便被纳入大舰队,被调往英国本土并接受皇家海军的直接指挥。澳大利亚号此时已成为第二战列巡洋舰分队的旗舰,不过就在日德兰海战之前,它在19196年4月21日的一次任务中与姊妹舰新西兰号相撞,导致其最终错过了战斗。从此之后直到战争结束,澳大利亚号主要的行动都是训练和巡逻。\n\n协约国与德国签署停火协议后,其中有一条条款要求德国公海舰队必须前往斯卡帕湾接受扣押,等待和会做出最终裁决。1918年11月21日,德国公海舰队剩余的舰船全部出发穿越北海,在公海上等到了前来接管的大舰队,而澳大利亚号正是港区分队的旗舰。德国战巡兴登堡号在澳大利亚号的伴随下驶入斯卡帕湾,在之后的日子里,后者成为了兴登堡号的看守舰,并在1918年末至1919年初继续担任看守舰队的一员,主要的活动范围都在斯卡帕湾和北海。\n\n到世界大战结束之时,超过六万澳大利亚男女在战火中丧生,这不仅在自治领的历史上留下了一条深重的伤疤,也为堪培拉与伦敦的关系蒙上了阴影。随着战后经济危机的冲击,澳大利亚皇家海军此时决定缩编。"
|
||||
naval_lore_desc_2_ast: "1922年华盛顿海军条约的签订标志着澳大利亚国防政策的转向。有了条约的约束,各国都放弃了继续海军军备竞赛,来自最大假想敌日本的威胁也随之被削弱,日本进一步干涉南太平洋地区的军事和政治基础都受到了重大打击。不过尽管如此,由于澳大利亚皇家海军被视为英国皇家海军的一部分,他们的总吨位也会被纳入英国份额的计算,因此在伦敦和条约的要求下,澳大利亚开始裁撤为数不多的海军舰船。\n\n在控制主力舰总吨位的背景下,澳大利亚号成为了皇家海军众多等待着裁撤的战列巡洋舰之一,这艘海军旗舰曾是澳大利亚的象征,如今却正在步入暮年。考虑到英国海军部已经拒绝继续提供对澳大利亚号船体和火炮的维护等支持,澳大利亚当局自然也对自费维护这艘战舰失去了兴趣。为此,澳大利亚海军司令部与英国海军部就利用澳大利亚号作为靶舰击沉的问题进行了接洽,这种安排背后的原因在于为澳大利亚的财政省去一笔拆除军舰的费用,不过战后大量退役的军舰已经挤占了皇家海军的靶舰清单,因此这一提议被海军部拒绝了。之后,澳大利亚政府决定拆除澳大利亚号,仪式原定于1924年的澳新军团日举行,这也是澳大利亚自治领自战后以来最为重要的国民节日,选择这一天凿沉澳大利亚号也显示出它在国民心中的地位,但最终被提前到4月12日,如此一来访问澳洲的帝国巡游舰队也能一同参加仪式。失去澳大利亚号标志着澳大利亚海军进入了一段衰退期。\n\n在二十年代,澳大利亚从英国订购了几艘新型战舰,其中包括了两艘重型巡洋舰,分别是继承了前者舰名的澳大利亚号和堪培拉号。二者都基于英国的肯特级设计,是郡级巡洋舰的第一个批次。除此之外,澳大利亚海军退役了一些过时的军舰,并在大萧条期间始终将舰队规模保持在财政可负担的范围内。\n\n但是,随着日本在三十年代逐渐试图从条约的限制中抽离,澳大利亚皇家海军的处境愈发困难。虽然其仍然在亚太地区拥有一支不可小觑的海军力量,但是澳大利亚显然无法在日渐紧张的局势中独善其身,尤其在此时,伦敦对远东提供海军保护的承诺正在一天天地动摇。"
|
||||
show_intro_panel: "显示玩法介绍板"
|
||||
add_km_never_built_blueprints: "重修帝国时期的舰艇设计"
|
||||
add_km_never_built_blueprints_desc: "德意志帝国海军曾经拥有足以匹敌皇家海军的实力,我们仍然可以从过去的舰船设计上学到很多。"
|
||||
@@ -4,7 +4,7 @@
|
||||
navy_rework_welcome_splash_tab_3: "额外信息"
|
||||
navy_rework_welcome_splash_tab_4: "致谢"
|
||||
navy_rework_options_button_text: "继续"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.14 “星辰大海”§!\n\n§C重要新增:§!\n\n-新船体:商船航母,远洋客轮(作为一种浮港)\n-增加了15个全新的海军军官团精神\n\n§C更新:§!\n\n-实现最大屏卫效率的屏卫/主力比例由3下调至2\n-增加了在战时将运输船和远洋客轮改装为航母的决议\n-低阵位会带来更高的惩罚\n-冷战轻型船体现在有一个额外的杂项槽\n-为所有海军科技添加了naval_equipment的tag,现在都可以享受海军科技加速的效果\n-德国AI在战前会建造更多潜艇\n-为美国、英国、德国和日本添加开局海军精神\n-加强鱼雷的命中率\n-基础鱼雷现在自带5%的屏卫穿透\n-航母的民用材料组件现在有高昂的拆除费用\n-带装甲巡洋舰角色的岸防舰艇现在可以安装大型巡洋舰装甲\n-德国的主力舰现在自带轻弹\n-为美国添加一个岸防舰图标\n-运输船图标替换为海军重置风格\n\n§C修复:§!\n\n-修复N3因为引擎错误不能建造的问题\n-修复航母甲板的可以被击伤多次的问题,虽然游戏内无法触发\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.15 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-兼容原版1.15更新和新dlc\n-海军特殊项目:航空战列舰,潜水航母,核鱼雷,vt弹,超重舰炮,中途补给,导弹潜艇,核导弹潜艇\n-重新平衡巡洋舰和相关模块的HP加成效果\n-新角色:岸防战列舰\n\n§C更新:§!\n\n-减少探测带来的阵位加成\n-降低潜艇的基础可见度,减可见度的模块效果削弱\n-重做所有装甲钢处理科技的图标\n-为蒸汽弹射器更换图标\n-为近海行动学说更换图标\n-潜望镜科技需要父科技完成才能研究\n-为德国添加获取一战设计的决议\n-超级航母现在使用新dlc提供的模型\n-现代战列舰现在使用新dlc提供的模型\n\n§C修复:§!\n\n-远洋客轮添加一条关于其作用的提示\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。"
|
||||
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
|
||||
navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327"
|
||||
@@ -1046,3 +1046,13 @@
|
||||
ship_radar_finder: "无线电方位探测装置"
|
||||
ship_radar_finder_short: "雷达源定位装置"
|
||||
ship_radar_finder_desc: "一套用于定位测距无线电源的设备。"
|
||||
ship_hull_cruiser_role_mo: "岸防战列舰角色"
|
||||
ship_hull_cruiser_role_mo_short: "岸防战列舰"
|
||||
ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。"
|
||||
EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施"
|
||||
sub_airplane_launcher_1: "水上飞机弹射器"
|
||||
sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。"
|
||||
sub_airplane_launcher_2: "改进型水上飞机弹射器"
|
||||
sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。"
|
||||
sub_nuclear_torpedo: "核鱼雷"
|
||||
sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。"
|
||||
@@ -54,3 +54,13 @@
|
||||
wartime_liner_conversion: "护航航母改装"
|
||||
wartime_liner_conversion_desc: "海军可以向私营企业购买一艘远洋客轮并将其改装为航空母舰。"
|
||||
wartime_carrier_conversion_tt_2: "§G一艘航母将在三个月内改装完成。§!\n\n§Y完成护航航母研究。§!\n"
|
||||
sp_battlecarrier: "航空战列舰"
|
||||
sp_battlecarrier_desc: "航空战列舰是一种兼具战列舰和航空母舰特点的混合型军舰。在多个重视两种船舶类型的国家中都有相关的海军专家提出过这种构想。"
|
||||
sp_subcarrier: "潜水航母"
|
||||
sp_subcarrier_desc: "潜水航母事实上是一种能够弹射飞机的大型潜艇。虽然其装载的飞机更小更轻,但是在潜艇狭小的空间内仍然很难容纳飞机,因此它们的载机量通常只有二到三架。"
|
||||
sp_nuclear_torpedo: "核鱼雷"
|
||||
sp_nuclear_torpedo_desc: "水下核爆炸对水面舰艇和潜艇都是极为致命的。通过加装微型核弹头,这种鱼雷将成为潜艇上最强大的武器。"
|
||||
sp_vt_shell: "近炸引信"
|
||||
sp_vt_shell_desc: "近炸引信是一种以无线电发射器进行制导的装置,可以在接近目标时爆炸。其对于高速移动的物体有着更好的命中效率。"
|
||||
sp_super_heavy_guns: "超大口径舰炮"
|
||||
sp_super_heavy_guns_desc: "超大口径舰炮是一种口径达到甚至超过18寸(约460mm)的重型火炮。"
|
||||
@@ -89,8 +89,8 @@
|
||||
vnr_ship_hull_torpedo_cruiser_desc: "以拆除一些主炮和防空炮为代价,搭载着大量鱼雷发射管的轻巡洋舰。"
|
||||
ship_hull_civilian: "辅助船"
|
||||
ocean_liner_equipment: "远洋客轮"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_equipment_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
ocean_liner: "远洋客轮"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。"
|
||||
ocean_liner_desc: "私营企业或个人所有的远洋客轮,主要用于跨海或跨洋航线。客轮可以作为一种应急的浮动港使用。"
|
||||
vnr_ship_hull_merchant_carrier: "商船航母"
|
||||
vnr_ship_hull_merchant_carrier_desc: "商船航母是一种特殊的航空母舰,通常是在谷物运输船或油轮的船壳上增加一条全通甲板改装而成的,其可以支持反潜飞机的起降,并作为商船队的护卫使用。"
|
||||
@@ -58,3 +58,5 @@
|
||||
naval_lore_desc_1_ast: "作为澳大利亚的前身,过去的澳大利亚联邦由六个互相独立的殖民地组成。紧随着澳大利亚联邦的正式独立,联邦海军于1901年3月1日成立,它也继承了过去各个殖民地单独的海军力量和资产,这其中包括了新南威尔士、维多利亚、昆士兰、西澳大利亚、南澳大利亚和塔斯马尼亚。在成立之初,澳大利亚海军的地位尚不明确,在1910年之前,关于这支海军究竟该承担何种职责的争论从未停止,英国海军部认为应当将其纳入自己的直接控制下,作为皇家海军在亚太地区战略的一部分,不过澳大利亚政府显然不愿意为宗主负担太多的责任,他们坚持应当在海军的发展和指挥中发挥主导作用。最终,双方达成了妥协,对澳大利亚海军地位的决定考量了双方的态度,其将会负责本土防御,但在必要时候也会成为皇家海军旗下的一支舰队。1911年,乔治五世国王正式为其授予皇家海军的头衔。\n\n到了1914年世界大战爆发的时候,澳大利亚皇家海军共拥有16艘各式舰艇,包括了旗舰澳大利亚号战列巡洋舰,以及一队轻巡洋舰。在战争中,这支舰队参与了欧洲和亚太的多场战斗,并多有战功。1914年11月的科科斯海战是澳大利亚历史上的第一次海战胜利。由约翰·格洛索普上校指挥的悉尼号巡洋舰在对迪雷克申岛通讯站进行炮击的行动中,遭遇了德国巡洋舰埃姆登号,并最终击沉了它。在此之前,埃姆登号已经是德国在东南亚地区仅剩的巡洋舰,并且多次袭击协约国商船,澳大利亚海军此次的战果也被这个国家所铭记。在英国海军部的协调下,澳大利亚海军主力在开战后不久便被纳入大舰队,被调往英国本土并接受皇家海军的直接指挥。澳大利亚号此时已成为第二战列巡洋舰分队的旗舰,不过就在日德兰海战之前,它在19196年4月21日的一次任务中与姊妹舰新西兰号相撞,导致其最终错过了战斗。从此之后直到战争结束,澳大利亚号主要的行动都是训练和巡逻。\n\n协约国与德国签署停火协议后,其中有一条条款要求德国公海舰队必须前往斯卡帕湾接受扣押,等待和会做出最终裁决。1918年11月21日,德国公海舰队剩余的舰船全部出发穿越北海,在公海上等到了前来接管的大舰队,而澳大利亚号正是港区分队的旗舰。德国战巡兴登堡号在澳大利亚号的伴随下驶入斯卡帕湾,在之后的日子里,后者成为了兴登堡号的看守舰,并在1918年末至1919年初继续担任看守舰队的一员,主要的活动范围都在斯卡帕湾和北海。\n\n到世界大战结束之时,超过六万澳大利亚男女在战火中丧生,这不仅在自治领的历史上留下了一条深重的伤疤,也为堪培拉与伦敦的关系蒙上了阴影。随着战后经济危机的冲击,澳大利亚皇家海军此时决定缩编。"
|
||||
naval_lore_desc_2_ast: "1922年华盛顿海军条约的签订标志着澳大利亚国防政策的转向。有了条约的约束,各国都放弃了继续海军军备竞赛,来自最大假想敌日本的威胁也随之被削弱,日本进一步干涉南太平洋地区的军事和政治基础都受到了重大打击。不过尽管如此,由于澳大利亚皇家海军被视为英国皇家海军的一部分,他们的总吨位也会被纳入英国份额的计算,因此在伦敦和条约的要求下,澳大利亚开始裁撤为数不多的海军舰船。\n\n在控制主力舰总吨位的背景下,澳大利亚号成为了皇家海军众多等待着裁撤的战列巡洋舰之一,这艘海军旗舰曾是澳大利亚的象征,如今却正在步入暮年。考虑到英国海军部已经拒绝继续提供对澳大利亚号船体和火炮的维护等支持,澳大利亚当局自然也对自费维护这艘战舰失去了兴趣。为此,澳大利亚海军司令部与英国海军部就利用澳大利亚号作为靶舰击沉的问题进行了接洽,这种安排背后的原因在于为澳大利亚的财政省去一笔拆除军舰的费用,不过战后大量退役的军舰已经挤占了皇家海军的靶舰清单,因此这一提议被海军部拒绝了。之后,澳大利亚政府决定拆除澳大利亚号,仪式原定于1924年的澳新军团日举行,这也是澳大利亚自治领自战后以来最为重要的国民节日,选择这一天凿沉澳大利亚号也显示出它在国民心中的地位,但最终被提前到4月12日,如此一来访问澳洲的帝国巡游舰队也能一同参加仪式。失去澳大利亚号标志着澳大利亚海军进入了一段衰退期。\n\n在二十年代,澳大利亚从英国订购了几艘新型战舰,其中包括了两艘重型巡洋舰,分别是继承了前者舰名的澳大利亚号和堪培拉号。二者都基于英国的肯特级设计,是郡级巡洋舰的第一个批次。除此之外,澳大利亚海军退役了一些过时的军舰,并在大萧条期间始终将舰队规模保持在财政可负担的范围内。\n\n但是,随着日本在三十年代逐渐试图从条约的限制中抽离,澳大利亚皇家海军的处境愈发困难。虽然其仍然在亚太地区拥有一支不可小觑的海军力量,但是澳大利亚显然无法在日渐紧张的局势中独善其身,尤其在此时,伦敦对远东提供海军保护的承诺正在一天天地动摇。"
|
||||
show_intro_panel: "显示玩法介绍板"
|
||||
add_km_never_built_blueprints: "重修帝国时期的舰艇设计"
|
||||
add_km_never_built_blueprints_desc: "德意志帝国海军曾经拥有足以匹敌皇家海军的实力,我们仍然可以从过去的舰船设计上学到很多。"
|
||||
@@ -4,7 +4,7 @@
|
||||
navy_rework_welcome_splash_tab_3: "额外信息"
|
||||
navy_rework_welcome_splash_tab_4: "致谢"
|
||||
navy_rework_options_button_text: "继续"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.14 “星辰大海”§!\n\n§C重要新增:§!\n\n-新船体:商船航母,远洋客轮(作为一种浮港)\n-增加了15个全新的海军军官团精神\n\n§C更新:§!\n\n-实现最大屏卫效率的屏卫/主力比例由3下调至2\n-增加了在战时将运输船和远洋客轮改装为航母的决议\n-低阵位会带来更高的惩罚\n-冷战轻型船体现在有一个额外的杂项槽\n-为所有海军科技添加了naval_equipment的tag,现在都可以享受海军科技加速的效果\n-德国AI在战前会建造更多潜艇\n-为美国、英国、德国和日本添加开局海军精神\n-加强鱼雷的命中率\n-基础鱼雷现在自带5%的屏卫穿透\n-航母的民用材料组件现在有高昂的拆除费用\n-带装甲巡洋舰角色的岸防舰艇现在可以安装大型巡洋舰装甲\n-德国的主力舰现在自带轻弹\n-为美国添加一个岸防舰图标\n-运输船图标替换为海军重置风格\n\n§C修复:§!\n\n-修复N3因为引擎错误不能建造的问题\n-修复航母甲板的可以被击伤多次的问题,虽然游戏内无法触发\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_1_content: "§Hv1.15 “特拉法尔加”§!\n\n§C重要新增:§!\n\n-兼容原版1.15更新和新dlc\n-海军特殊项目:航空战列舰,潜水航母,核鱼雷,vt弹,超重舰炮,中途补给,导弹潜艇,核导弹潜艇\n-重新平衡巡洋舰和相关模块的HP加成效果\n-新角色:岸防战列舰\n\n§C更新:§!\n\n-减少探测带来的阵位加成\n-降低潜艇的基础可见度,减可见度的模块效果削弱\n-重做所有装甲钢处理科技的图标\n-为蒸汽弹射器更换图标\n-为近海行动学说更换图标\n-潜望镜科技需要父科技完成才能研究\n-为德国添加获取一战设计的决议\n-超级航母现在使用新dlc提供的模型\n-现代战列舰现在使用新dlc提供的模型\n\n§C修复:§!\n\n-远洋客轮添加一条关于其作用的提示\n\n感谢你的游玩!"
|
||||
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候,§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡,§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害,不过重型装甲只能提供非常有限的鱼雷防护,你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算,穿甲和装甲的比值与伤害权重之间的映射关系为:超过200%为100%伤害,100%到200%为100%伤害,85%到100%为70%伤害,75%到85%为60%伤害,60%到75%为45%伤害,50%到60%为35%伤害,30%到50%为20%伤害,10%到30%为10%伤害,低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时,主力舰在第22小时开火,其他舰艇在第30小时开火§!,而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%,但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力,而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!,一般在没有加成的情况下,建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年,1943年,1945年和冷战时期(如果没有投降的话)获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略(包括舰载机)。例如,原版的§g德国§!会更加专注于潜艇,而§B美国§!则会重视航母。"
|
||||
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外,不会再有其他的官方兼容包发布,希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
|
||||
navy_rework_welcome_splash_tab_4_content: "大家好,海军重置已经走过了艰难的开发阶段,如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成,整个大框架完成后,剩余的工作便是进一步丰富和扩充,而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑,在加里波第的噩梦版本,也就是0.6时期接触到的KR,当时就被它详实有趣的世界观所吸引,之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做,也是我最喜欢最兴奋的一个版本,由此我开始对海军感兴趣,也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午,我在办公室摸鱼逛reddit,看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证,这篇文章深深吸引了我,我用了一个下午翻译后发布到了贴吧上,收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎,但我始终将KR海军考据的系列坚持了下来,从海军大国到一些特色小国我都查阅了大量资料,也为这个mod打下了基础。\n\n在KR0.22更新之前,开发因为一些原因多次削减了海军的内容,我一直感到很遗憾,0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行,但是美工、文案和汉译英等等我都是从头开始学,一次次试错,一个人陆陆续续弄了大半年,发布了KR和KX两版,才做到现在这个地步,我从中也学到了很多。如今,我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家,包括启发我的reddit网友Tragic-tragedy,贴吧上对我的史料斧正的朋友,在知乎上追更的朋友,还有许多订阅海军重置的玩家,没有你们的支持就没有这个mod,谢谢你们!\n\n最后,我还想借此机会感谢我的外公,他曾在中国人民解放军海军服役了几十年,在我的孩提时代启发了我对海军的认识。上世纪七八十年代,我的外公分别在几艘海军科考船上服役,担任过气象专家和部门政委等职务,他的大部分军旅生涯是在向阳红10号船上度过的,这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年,向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验,这就是大家熟知的580任务。我的外公当时负责气象部门,为回收导弹黑匣子的时间窗口提供预报支持。四年后,他随船参加了中国第一次南极科考任务,并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号,在2007年遇到事故损坏,最后成了东方21D的靶子,每每说起来,他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感,一方面为对国家做出贡献而感到骄傲光荣,而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此,他从小给我讲述的故事仍然点燃了我对海军的兴趣,为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙,不知道海军重置还能维持多久,所以我在此也希望成立一个小团队,用半做半学的方式,把这个mod延续下去。\n\n有兴趣加我qq:1245385638,或海军重置群:162239327"
|
||||
@@ -1046,3 +1046,13 @@
|
||||
ship_radar_finder: "无线电方位探测装置"
|
||||
ship_radar_finder_short: "雷达源定位装置"
|
||||
ship_radar_finder_desc: "一套用于定位测距无线电源的设备。"
|
||||
ship_hull_cruiser_role_mo: "岸防战列舰角色"
|
||||
ship_hull_cruiser_role_mo_short: "岸防战列舰"
|
||||
ship_hull_cruiser_role_mo_desc: "使用中到大口径舰炮的岸防舰。"
|
||||
EQ_MOD_CAT_sub_airplane_launcher_TITLE: "飞机设施"
|
||||
sub_airplane_launcher_1: "水上飞机弹射器"
|
||||
sub_airplane_launcher_1_desc: "一个潜艇专用的小型飞机弹射器可以把一架小型侦察机送上天。"
|
||||
sub_airplane_launcher_2: "改进型水上飞机弹射器"
|
||||
sub_airplane_launcher_2_desc: "改进过的弹射装置可以让潜艇弹射更大的、航程更远航速更快的飞机。"
|
||||
sub_nuclear_torpedo: "核鱼雷"
|
||||
sub_nuclear_torpedo_desc: "装有核战斗部的鱼雷。"
|
||||
@@ -54,3 +54,13 @@
|
||||
wartime_liner_conversion: "护航航母改装"
|
||||
wartime_liner_conversion_desc: "海军可以向私营企业购买一艘远洋客轮并将其改装为航空母舰。"
|
||||
wartime_carrier_conversion_tt_2: "§G一艘航母将在三个月内改装完成。§!\n\n§Y完成护航航母研究。§!\n"
|
||||
sp_battlecarrier: "航空战列舰"
|
||||
sp_battlecarrier_desc: "航空战列舰是一种兼具战列舰和航空母舰特点的混合型军舰。在多个重视两种船舶类型的国家中都有相关的海军专家提出过这种构想。"
|
||||
sp_subcarrier: "潜水航母"
|
||||
sp_subcarrier_desc: "潜水航母事实上是一种能够弹射飞机的大型潜艇。虽然其装载的飞机更小更轻,但是在潜艇狭小的空间内仍然很难容纳飞机,因此它们的载机量通常只有二到三架。"
|
||||
sp_nuclear_torpedo: "核鱼雷"
|
||||
sp_nuclear_torpedo_desc: "水下核爆炸对水面舰艇和潜艇都是极为致命的。通过加装微型核弹头,这种鱼雷将成为潜艇上最强大的武器。"
|
||||
sp_vt_shell: "近炸引信"
|
||||
sp_vt_shell_desc: "近炸引信是一种以无线电发射器进行制导的装置,可以在接近目标时爆炸。其对于高速移动的物体有着更好的命中效率。"
|
||||
sp_super_heavy_guns: "超大口径舰炮"
|
||||
sp_super_heavy_guns_desc: "超大口径舰炮是一种口径达到甚至超过18寸(约460mm)的重型火炮。"
|
||||