2025-01-24 13:45:53
This commit is contained in:
@@ -309,7 +309,7 @@ naval_carrier = {
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fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
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fixed_ship_radar_slot = ship_radar
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fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_strength_deck
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fixed_ship_flight_deck_slot = carrier_armor_deck
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front_1_custom_slot = ship_deck_space
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front_2_custom_slot = carrier_angled_deck
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@@ -342,7 +342,7 @@ naval_carrier = {
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fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
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fixed_ship_radar_slot = ship_radar
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fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_strength_deck
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fixed_ship_flight_deck_slot = carrier_armor_deck
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front_1_custom_slot = carrier_angled_deck
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front_2_custom_slot = carrier_side_lift
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@@ -375,7 +375,7 @@ naval_carrier = {
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fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries_bb } }
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fixed_ship_radar_slot = ship_radar
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fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
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fixed_ship_carrier_miscellaneous_slot_2 = carrier_strength_deck
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fixed_ship_flight_deck_slot = carrier_armor_deck
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front_1_custom_slot = carrier_angled_deck
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front_2_custom_slot = carrier_side_lift
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@@ -140,7 +140,6 @@ naval_light_carrier = {
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fixed_ship_anti_air_slot = empty
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fixed_ship_radar_slot = ship_radar
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fixed_ship_engine_slot = { upgrade = current any_of = { civilian_ship_engine_2 civilian_ship_engine_1 } }
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fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
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}
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}
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}
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@@ -209,10 +209,9 @@ MTG_naval_treaties = {
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available = {
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threat > 0.1
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}
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cost = 50
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fire_only_once = yes
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ai_will_do = {
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factor = 3
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@@ -696,7 +695,7 @@ MTG_naval_treaties = {
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icon = generic_naval
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available = {
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always = no
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}
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days_mission_timeout = 86
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@@ -709,114 +708,74 @@ MTG_naval_treaties = {
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visible = {
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has_naval_treaty_trigger = yes
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}
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selectable_mission = yes
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timeout_effect = {
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every_country = {
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limit = { has_naval_treaty_trigger = yes }
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activate_mission = MTG_escalator_clause_invocation_mission
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}
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activate_mission = MTG_treaty_rejoin_mission
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clr_global_flag = MTG_second_london_conference
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modify_global_flag = { flag = MTG_naval_treaty_violator value = 1 }
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}
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complete_effect = {
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FROM = {
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if = {
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limit = { has_idea = MTG_naval_treaty_adherent }
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swap_ideas = {
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remove_idea = MTG_naval_treaty_adherent
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add_idea = MTG_naval_treaty_adherent_1936
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}
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}
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else = {
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swap_ideas = {
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remove_idea = MTG_naval_treaty_cheating
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add_idea = MTG_naval_treaty_adherent_1936
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}
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}
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if = {
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limit = {
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OR = {
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has_government = fascism
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has_government = communism
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}
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}
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custom_effect_tooltip = fascism_renew_naval_treaty_tt
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add_political_power = -100
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}
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else = {
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custom_effect_tooltip = democracy_renew_naval_treaty_tt
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add_political_power = 10
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}
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set_country_flag = MTG_second_london_treaty_signed
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}
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custom_effect_tooltip = MTG_treaty_renew_mission_tt
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if = {
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limit = {
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all_other_country = {
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NOT = { has_idea = MTG_naval_treaty_adherent }
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}
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has_global_flag = { flag = MTG_naval_treaty_violator value > 0 }
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}
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clr_global_flag = MTG_second_london_conference
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custom_effect_tooltip = MTG_treaty_renew_mission_tt_a
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activate_mission = MTG_escalator_clause_invocation_mission
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}
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if = {
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limit = {
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NOT = { has_country_flag = MTG_second_london_treaty_signed }
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}
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custom_effect_tooltip = MTG_treaty_renew_mission_tt_b
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unlock_decision_tooltip = { decision = MTG_treaty_rejoin_mission }
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}
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clr_global_flag = MTG_second_london_conference
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}
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ai_will_do = {
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base = 100
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modifier = {
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OR = {
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has_government = fascism
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has_government = communism
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}
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factor = 0
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}
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}
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}
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MTG_treaty_rejoin_mission = {
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icon = generic_naval
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allowed = {
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always = no
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}
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available = {
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}
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days_mission_timeout = 365
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activation = {
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has_naval_treaty_trigger = yes
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}
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visible = {
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has_naval_treaty_trigger = yes
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NOT = {
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has_global_flag = MTG_second_london_conference
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has_country_flag = MTG_second_london_treaty_signed
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}
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has_active_mission = MTG_escalator_clause_invocation_mission
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}
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selectable_mission = yes
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timeout_effect = {
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add_threat = 5
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cancel_trigger = {
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NOT = { has_active_mission = MTG_escalator_clause_invocation_mission }
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}
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fire_only_once = yes
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complete_effect = {
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FROM = {
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swap_ideas = {
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remove_idea = MTG_naval_treaty_adherent
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add_idea = MTG_naval_treaty_adherent_1936
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}
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if = {
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limit = {
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OR = {
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has_government = fascism
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has_government = communism
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}
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if = {
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limit = { has_idea = MTG_naval_treaty_adherent }
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swap_ideas = {
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remove_idea = MTG_naval_treaty_adherent
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add_idea = MTG_naval_treaty_adherent_1936
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}
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}
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else = {
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swap_ideas = {
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remove_idea = MTG_naval_treaty_cheating
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add_idea = MTG_naval_treaty_adherent_1936
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}
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}
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if = {
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limit = {
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OR = {
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has_government = fascism
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has_government = communism
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}
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custom_effect_tooltip = fascism_renew_naval_treaty_tt
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add_political_power = -100
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}
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else = {
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custom_effect_tooltip = democracy_renew_naval_treaty_tt
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add_political_power = 10
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}
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set_country_flag = MTG_second_london_treaty_signed
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}
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custom_effect_tooltip = fascism_renew_naval_treaty_tt
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add_political_power = -100
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}
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else = {
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custom_effect_tooltip = democracy_renew_naval_treaty_tt
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add_political_power = 10
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}
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set_country_flag = MTG_second_london_treaty_signed
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modify_global_flag = { flag = MTG_naval_treaty_violator value = -1 }
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}
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ai_will_do = {
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@@ -464,15 +464,17 @@ naval_develop_category = {
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super_heavy_carrier_conversion = {
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icon = GFX_decision_generic_construction
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visible = {
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has_tech = improved_ship_hull_carrier
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has_tech = basic_ship_hull_carrier
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has_tech = ship_hull_super_heavy
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num_of_naval_factories > 12
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NOT = { has_tech = converted_super_heavy_carrier }
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}
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available = {
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has_navy_size = {
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unit = SH_battleship
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size > 0
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}
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has_tech = improved_ship_hull_carrier
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}
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fire_only_once = yes
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days_remove = 90
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@@ -11,4 +11,73 @@ navy_rework_category = {
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FROM = { country_event = vnr_ai.1 }
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}
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}
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shipyard_boost_for_new_tag_player = {
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available = {
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always = no
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}
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days_mission_timeout = 1
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activation = {
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date > 1936.1.2
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is_ai = no
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OR = {
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AND = {
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has_game_rule = { rule = shipyard_output_boost_player option = BUFF_60 }
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NOT = { has_idea = vnr_shipyard_output_boost }
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}
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AND = {
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has_game_rule = { rule = shipyard_output_boost_player option = BUFF_30 }
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NOT = { has_idea = vnr_shipyard_output_boost_half }
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}
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}
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}
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timeout_effect = {
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if = {
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limit = {
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has_game_rule = { rule = shipyard_output_boost_player option = BUFF_60 }
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}
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add_ideas = vnr_shipyard_output_boost
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}
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else_if = {
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limit = {
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has_game_rule = { rule = shipyard_output_boost_player option = BUFF_30 }
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}
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add_ideas = vnr_shipyard_output_boost_half
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}
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}
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}
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shipyard_boost_for_new_tag_ai = {
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available = {
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always = no
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}
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days_mission_timeout = 1
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activation = {
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date > 1936.1.2
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is_ai = yes
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OR = {
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AND = {
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has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_60 }
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NOT = { has_idea = vnr_shipyard_output_boost }
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}
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AND = {
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has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_30 }
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NOT = { has_idea = vnr_shipyard_output_boost_half }
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}
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}
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}
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timeout_effect = {
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if = {
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limit = {
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has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_60 }
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}
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add_ideas = vnr_shipyard_output_boost
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}
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else_if = {
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limit = {
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has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_30 }
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}
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add_ideas = vnr_shipyard_output_boost_half
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}
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}
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}
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}
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@@ -33,6 +33,8 @@ NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 22;
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NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 30;
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NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 4;
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NDefines.NNavy.ANTI_AIR_TARGETING = 0.93;
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NDefines.NNavy.MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE = 0.6;
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NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 2;
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NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 14;
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NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.05;
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NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01;
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@@ -147,5 +149,3 @@ NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MIN = 0.01;
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NDefines.NIntel.NAVY_SHIP_TYPE_COUNT_INTEL_MAX = 0.3;
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NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_CLASSES = 0.15;
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NDefines.NIntel.NAVY_MIN_INTEL_TO_SHOW_SHIP_DESIGN_DETAILS = 0.5;
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NDefines.NGame.DECISION_ALERT_TIMEOUT_DAYS = 60;
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@@ -114,8 +114,14 @@ ideas = {
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}
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advanced_supply_fleet = {
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ledger = navy
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available = {
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has_navy_size = {
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archetype = ship_hull_civilian
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size > 30
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}
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}
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modifier = {
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naval_attrition = -0.15
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navy_fuel_consumption_factor = -0.15
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navy_max_range_factor = 0.1
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floating_harbor_supply = 0.4
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floating_harbor_range = 0.4
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@@ -2556,6 +2556,7 @@ ITA_start_naval_variants = {
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fixed_ship_armor_slot = ship_armor_cruiser_2
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fixed_ship_secondaries_slot = ship_secondaries_2
|
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fixed_ship_role_slot = ship_hull_cruiser_role_ca
|
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fixed_ship_extra_secondaries_slot = ship_armor_extra
|
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front_1_custom_slot = ship_medium_battery_2_double
|
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mid_1_custom_slot = empty
|
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mid_2_custom_slot = ship_anti_air_1
|
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|
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@@ -255,7 +255,7 @@ add_starting_techs = {
|
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basic_ballast_tank = 1
|
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cruiser_submarines = 1
|
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improved_ship_torpedo_launcher = 1
|
||||
|
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ita_extra_armor = 1
|
||||
|
||||
popup = no
|
||||
}
|
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|
||||
@@ -14,13 +14,11 @@ special_project_workaround = {
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USA = {
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complete_special_project = {
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project = sp:sp_naval_cruiser_submarine
|
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popup = no
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}
|
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}
|
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JAP = {
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complete_special_project = {
|
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project = sp:sp_naval_super_heavy_battleship
|
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popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,4 +72,14 @@ add_starting_navy_spirits = {
|
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ENG = {
|
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add_ideas = dartmouth_naval_academy
|
||||
}
|
||||
}
|
||||
|
||||
sign_naval_treaty = {
|
||||
every_country = {
|
||||
limit = { has_naval_treaty_trigger = yes }
|
||||
country_event = {
|
||||
id = MTG_naval_treaty.12
|
||||
days = 60
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -734,6 +734,108 @@ sp_arsenal_ship = {
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_early_informatization_system = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_surface_ship }
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = naval_tactical_data_system
|
||||
}
|
||||
}
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 12
|
||||
tungsten = 10
|
||||
chromium = 14
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
|
||||
prototype_time = sp_time.prototype.medium
|
||||
|
||||
complexity = sp_complexity.large
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_TECH
|
||||
TECH = phased_array_radar
|
||||
}
|
||||
custom_override_tooltip = {
|
||||
tooltip = tech_effect|phased_array_radar
|
||||
set_technology = {
|
||||
phased_array_radar = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = {
|
||||
localization_key = SP_UNLOCK_TECH
|
||||
TECH = integrated_combat_system
|
||||
}
|
||||
custom_override_tooltip = {
|
||||
tooltip = tech_effect|integrated_combat_system
|
||||
set_technology = {
|
||||
integrated_combat_system = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_early_informatization_system_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
threshold = {
|
||||
min = 25
|
||||
max = 75
|
||||
}
|
||||
weight = { base = 100 }
|
||||
option = {
|
||||
token = sp_early_informatization_system_perference_a
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_tech_bonus = {
|
||||
bonus = 0.5
|
||||
uses = 1
|
||||
technology = tactical_data_link
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_early_informatization_system_perference_b
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_tech_bonus = {
|
||||
bonus = 1
|
||||
uses = 1
|
||||
technology = tactical_data_link
|
||||
}
|
||||
sp:sp_early_informatization_system = { add_project_progress_ratio = -0.25 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
|
||||
@@ -907,6 +907,7 @@ technologies = {
|
||||
dd_tech
|
||||
mio_cat_tech_all_screen_ship_and_modules
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
rocketry
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1370,6 +1371,12 @@ technologies = {
|
||||
}
|
||||
|
||||
phased_array_radar = {
|
||||
is_special_project_tech = yes
|
||||
allow = {
|
||||
ROOT = {
|
||||
is_special_project_completed = sp:sp_early_informatization_system
|
||||
}
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_radar_5
|
||||
}
|
||||
@@ -1392,6 +1399,7 @@ technologies = {
|
||||
cl_tech
|
||||
ca_tech
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
electronics
|
||||
}
|
||||
}
|
||||
new_ship_materials = {
|
||||
@@ -1510,6 +1518,7 @@ technologies = {
|
||||
cl_tech
|
||||
ca_tech
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
electronics
|
||||
}
|
||||
}
|
||||
advanced_radar_finder = {
|
||||
@@ -1536,6 +1545,8 @@ technologies = {
|
||||
cl_tech
|
||||
ca_tech
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
nuclear_engine_research = {
|
||||
@@ -1603,6 +1614,7 @@ technologies = {
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
nuclear
|
||||
bb_tech
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
@@ -2144,6 +2156,8 @@ technologies = {
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_helipad
|
||||
carrier_helipad_asw
|
||||
carrier_helipad_aew
|
||||
}
|
||||
|
||||
folder = {
|
||||
@@ -3475,6 +3489,8 @@ technologies = {
|
||||
bb_tech
|
||||
bc_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3535,6 +3551,7 @@ technologies = {
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3585,6 +3602,8 @@ technologies = {
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3612,6 +3631,8 @@ technologies = {
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3641,9 +3662,17 @@ technologies = {
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
integrated_combat_system = {
|
||||
is_special_project_tech = yes
|
||||
allow = {
|
||||
ROOT = {
|
||||
is_special_project_completed = sp:sp_early_informatization_system
|
||||
}
|
||||
}
|
||||
research_cost = 1.5
|
||||
enable_equipment_modules = {
|
||||
ship_fire_control_system_5
|
||||
@@ -3654,9 +3683,6 @@ technologies = {
|
||||
name = mtgnavalfolder
|
||||
position = { x = -1 y = @1952 }
|
||||
}
|
||||
dependencies = {
|
||||
phased_array_radar = 1
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = tactical_data_link
|
||||
research_cost_coeff = 1
|
||||
@@ -3673,6 +3699,8 @@ technologies = {
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
tactical_data_link = {
|
||||
@@ -3702,6 +3730,8 @@ technologies = {
|
||||
bc_tech
|
||||
ship_modules_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
tactical_data_link_for_member = {
|
||||
@@ -3740,6 +3770,8 @@ technologies = {
|
||||
bb_tech
|
||||
bc_tech
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
electronics
|
||||
computing_tech
|
||||
}
|
||||
}
|
||||
recon_drones = {
|
||||
@@ -4610,6 +4642,8 @@ technologies = {
|
||||
naval_equipment
|
||||
cv_tech
|
||||
mio_cat_tech_all_carrier_and_modules
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
airborne_early_warning = {
|
||||
@@ -4634,6 +4668,8 @@ technologies = {
|
||||
naval_equipment
|
||||
cv_tech
|
||||
mio_cat_tech_all_carrier_and_modules
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
iff_device = {
|
||||
@@ -4656,6 +4692,7 @@ technologies = {
|
||||
naval_equipment
|
||||
cv_tech
|
||||
mio_cat_tech_all_carrier_and_modules
|
||||
electronics
|
||||
}
|
||||
}
|
||||
optical_landing_system = {
|
||||
@@ -4707,6 +4744,8 @@ technologies = {
|
||||
naval_equipment
|
||||
cv_tech
|
||||
mio_cat_tech_all_carrier_and_modules
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5537,6 +5576,7 @@ technologies = {
|
||||
naval_equipment
|
||||
ss_tech
|
||||
mio_cat_tech_all_submarine_and_modules
|
||||
rocketry
|
||||
}
|
||||
}
|
||||
rescue_submarine = {
|
||||
@@ -5702,6 +5742,7 @@ technologies = {
|
||||
converted_super_heavy_carrier = {
|
||||
enable_equipment_modules = {
|
||||
carrier_shbb_conversion
|
||||
ship_deck_space_converted
|
||||
}
|
||||
|
||||
research_cost = 1
|
||||
@@ -5858,6 +5899,8 @@ technologies = {
|
||||
special_project_specialization = { specialization_naval }
|
||||
categories = {
|
||||
naval_equipment
|
||||
electronics
|
||||
radar_tech
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1318,9 +1318,9 @@ technologies = {
|
||||
categories = {
|
||||
naval_equipment
|
||||
ship_modules_tech
|
||||
cat_ship_medium_battery
|
||||
mio_cat_tech_all_cruiser_and_modules
|
||||
mio_cat_tech_all_capital_ship_and_modules
|
||||
rocketry
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,4 +47,16 @@ technologies = {
|
||||
fra_11in_1931_quad
|
||||
}
|
||||
}
|
||||
|
||||
ita_extra_armor = {
|
||||
research_cost = 1
|
||||
start_year = 1936
|
||||
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_armor_extra
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -161,6 +161,61 @@ equipment_modules = {
|
||||
}
|
||||
dismantle_cost_ic = 1600
|
||||
}
|
||||
ship_deck_space_converted = {
|
||||
category = ship_deck_space_converted
|
||||
gui_category = ship_deck_space
|
||||
gfx = ship_deck_space
|
||||
|
||||
add_equipment_type = capital_ship
|
||||
add_stats = {
|
||||
carrier_size = 2
|
||||
build_cost_ic = 2000
|
||||
surface_detection = 4
|
||||
supply_consumption = 0.015
|
||||
}
|
||||
manpower = 200 #outside the add_stats section for code reasons
|
||||
multiply_stats = {
|
||||
naval_speed = -0.05
|
||||
anti_air_attack = 0.025
|
||||
fuel_consumption = 0.075
|
||||
}
|
||||
dismantle_cost_ic = 600
|
||||
can_convert_from = {
|
||||
module_category = ship_deck_space
|
||||
convert_cost_ic = 1000
|
||||
}
|
||||
}
|
||||
|
||||
##########################
|
||||
## CARRIER HELICOPTER ##
|
||||
##########################
|
||||
carrier_helipad_asw = {
|
||||
category = carrier_helipad
|
||||
add_stats = {
|
||||
surface_detection = 0.5
|
||||
sub_detection = 6
|
||||
sub_attack = 6
|
||||
build_cost_ic = 350
|
||||
}
|
||||
multiply_stats = {
|
||||
naval_speed = -0.005
|
||||
}
|
||||
dismantle_cost_ic = 100
|
||||
}
|
||||
carrier_helipad_aew = {
|
||||
category = carrier_helipad
|
||||
add_stats = {
|
||||
surface_detection = 7
|
||||
sub_detection = 1
|
||||
sub_attack = 0.5
|
||||
build_cost_ic = 350
|
||||
}
|
||||
multiply_stats = {
|
||||
anti_air_attack = 0.05
|
||||
naval_speed = -0.005
|
||||
}
|
||||
dismantle_cost_ic = 100
|
||||
}
|
||||
|
||||
|
||||
###################
|
||||
|
||||
@@ -374,7 +374,7 @@ equipment_modules = {
|
||||
add_stats = {
|
||||
#naval_speed = 5
|
||||
fuel_consumption = 15
|
||||
build_cost_ic = 500
|
||||
build_cost_ic = 1500
|
||||
reliability = -0.3
|
||||
}
|
||||
|
||||
@@ -395,14 +395,14 @@ equipment_modules = {
|
||||
|
||||
add_stats = {
|
||||
#naval_speed = 5
|
||||
build_cost_ic = 3000
|
||||
build_cost_ic = 4000
|
||||
naval_range = 50000
|
||||
reliability = -0.3
|
||||
}
|
||||
|
||||
multiply_stats = {
|
||||
naval_speed = 0.3
|
||||
sub_visibility = -0.3
|
||||
sub_visibility = -0.2
|
||||
max_strength = -0.1
|
||||
fuel_consumption = -1
|
||||
}
|
||||
|
||||
@@ -337,6 +337,7 @@ equipment_modules = {
|
||||
dismantle_cost_ic = 100000
|
||||
forbid_module_categories = {
|
||||
ship_super_heavy_armor
|
||||
ship_deck_space_converted
|
||||
}
|
||||
}
|
||||
carrier_bc_conversion = {
|
||||
@@ -351,16 +352,16 @@ equipment_modules = {
|
||||
dismantle_cost_ic = 100000
|
||||
forbid_module_categories = {
|
||||
ship_super_heavy_armor
|
||||
ship_deck_space_converted
|
||||
}
|
||||
}
|
||||
carrier_shbb_conversion = {
|
||||
category = bb_carrier_role
|
||||
add_stats = {
|
||||
carrier_size = 2
|
||||
reliability = 0.1
|
||||
}
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.5
|
||||
build_cost_ic = 0.35
|
||||
max_strength = 0.1
|
||||
}
|
||||
dismantle_cost_ic = 100000
|
||||
|
||||
@@ -1280,4 +1280,18 @@ equipment_modules = {
|
||||
naval_speed = -0.01
|
||||
}
|
||||
}
|
||||
ship_armor_extra = {
|
||||
category = heavy_miscellaneous
|
||||
gfx = ship_cruiser_armor
|
||||
|
||||
multiply_stats = {
|
||||
build_cost_ic = 0.025
|
||||
naval_speed = -0.02
|
||||
}
|
||||
dismantle_cost_ic = 1000
|
||||
|
||||
add_stats = {
|
||||
armor_value = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -233,6 +233,12 @@ equipments = {
|
||||
ship_deck_space_small
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_deck_space_converted
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
@@ -435,6 +441,7 @@ equipments = {
|
||||
ship_anti_air
|
||||
ship_deck_space
|
||||
ship_deck_space_small
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = {
|
||||
@@ -455,6 +462,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = {
|
||||
@@ -467,6 +475,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
@@ -654,6 +663,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
front_2_custom_slot = front_1_custom_slot
|
||||
@@ -667,6 +677,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
mid_2_custom_slot = mid_1_custom_slot
|
||||
@@ -678,8 +689,10 @@ equipments = {
|
||||
ship_anti_air
|
||||
ship_missile_aa
|
||||
carrier_side_lift
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
@@ -755,6 +768,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
@@ -767,6 +781,7 @@ equipments = {
|
||||
steam_catapult
|
||||
carrier_side_lift
|
||||
carrier_angled_deck
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
@@ -776,8 +791,11 @@ equipments = {
|
||||
ship_missile_aa
|
||||
ship_secondaries
|
||||
ship_dp_secondaries_bb
|
||||
carrier_side_lift
|
||||
carrier_helipad
|
||||
}
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_4
|
||||
|
||||
@@ -143,6 +143,9 @@ equipments = {
|
||||
reliability = 0.70
|
||||
build_cost_ic = 1000
|
||||
manpower = 600
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
}
|
||||
|
||||
vnr_ship_hull_civilian_3 = {
|
||||
@@ -171,5 +174,8 @@ equipments = {
|
||||
build_cost_ic = 1000
|
||||
manpower = 800
|
||||
naval_range = 10000
|
||||
resources = {
|
||||
steel = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,6 +181,10 @@ equipments = {
|
||||
module = ship_aa_fire_control
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
@@ -430,7 +434,8 @@ equipments = {
|
||||
reliability = 0.7
|
||||
armor_value = 10
|
||||
resources = {
|
||||
steel = 3
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
@@ -744,7 +749,7 @@ equipments = {
|
||||
naval_range = 3000
|
||||
max_strength = 75
|
||||
resources = {
|
||||
steel = 2
|
||||
steel = 3
|
||||
}
|
||||
module_slots = inherit
|
||||
|
||||
@@ -769,7 +774,7 @@ equipments = {
|
||||
naval_range = 4000
|
||||
manpower = 1400
|
||||
resources = {
|
||||
steel = 3
|
||||
steel = 4
|
||||
}
|
||||
module_slots = inherit
|
||||
|
||||
@@ -794,7 +799,8 @@ equipments = {
|
||||
naval_range = 4500
|
||||
max_strength = 90
|
||||
resources = {
|
||||
steel = 3
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = inherit
|
||||
@@ -909,7 +915,8 @@ equipments = {
|
||||
naval_range = 5000
|
||||
max_strength = 100
|
||||
resources = {
|
||||
steel = 3
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
module_slots = {
|
||||
fixed_ship_battery_slot = {
|
||||
|
||||
@@ -141,6 +141,10 @@ equipments = {
|
||||
module = ship_aa_fire_control
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
@@ -525,6 +529,10 @@ equipments = {
|
||||
fuel_consumption = 67
|
||||
surface_visibility = 29
|
||||
build_cost_ic = 3000
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 2800
|
||||
}
|
||||
@@ -632,6 +640,10 @@ equipments = {
|
||||
surface_visibility = 27
|
||||
reliability = 0.95
|
||||
build_cost_ic = 3300
|
||||
resources = {
|
||||
steel = 5
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 3800
|
||||
}
|
||||
@@ -761,7 +773,7 @@ equipments = {
|
||||
surface_visibility = 46
|
||||
build_cost_ic = 3800
|
||||
resources = {
|
||||
steel = 4
|
||||
steel = 5
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 3500
|
||||
@@ -860,6 +872,11 @@ equipments = {
|
||||
surface_visibility = 30
|
||||
reliability = 1.4
|
||||
build_cost_ic = 3500
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 2
|
||||
aluminium = 1
|
||||
}
|
||||
|
||||
manpower = 4500
|
||||
|
||||
|
||||
@@ -149,6 +149,10 @@ equipments = {
|
||||
module = ship_aa_fire_control
|
||||
count < 2
|
||||
}
|
||||
module_count_limit = {
|
||||
module = ship_radar_jammer
|
||||
count < 2
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
fixed_ship_battery_slot = empty
|
||||
@@ -384,7 +388,7 @@ equipments = {
|
||||
max_strength = 75
|
||||
build_cost_ic = 650
|
||||
resources = {
|
||||
steel = 4
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
@@ -522,7 +526,7 @@ equipments = {
|
||||
max_strength = 100
|
||||
build_cost_ic = 800
|
||||
resources = {
|
||||
steel = 4
|
||||
steel = 3
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 600
|
||||
|
||||
@@ -50,6 +50,7 @@ equipments = {
|
||||
allowed_module_categories = {
|
||||
ship_torpedo_sub
|
||||
ship_mine_layer_sub
|
||||
ship_extra_fuel_tank
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -225,7 +226,7 @@ equipments = {
|
||||
ship_sub_snorkel
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
rear_1_custom_slot = inherit
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
@@ -276,7 +277,7 @@ equipments = {
|
||||
sub_ship_stealth
|
||||
}
|
||||
}
|
||||
rear_1_custom_slot = front_1_custom_slot
|
||||
rear_1_custom_slot = inherit
|
||||
}
|
||||
|
||||
default_modules = {
|
||||
@@ -333,7 +334,7 @@ equipments = {
|
||||
}
|
||||
rear_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub sub_rocket }
|
||||
allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub sub_rocket ship_extra_fuel_tank }
|
||||
}
|
||||
rear_2_custom_slot = rear_1_custom_slot
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ ENG_BB_HISTORICAL = {
|
||||
fallback_name = "Battleship %s"
|
||||
|
||||
unique = {
|
||||
"英王乔治五世" "威尔士亲王" "约克公爵"
|
||||
"英王乔治五世" "威尔士亲王" "约克公爵" "安森" "豪"
|
||||
|
||||
# Lion class
|
||||
"狮" "鲁莽" "解放者" "雷神" "前卫" "反抗"
|
||||
|
||||
Reference in New Issue
Block a user