wolfpacks = { track = submarines name = SUBDOCTRINE_SUBMARINE_WOLFPACKS description = SUBDOCTRINE_SUBMARINE_WOLFPACKS_DESC icon = GFX_doctrine_wolfpacks_medium xp_cost = 100 xp_type = navy available = { always = yes } ai_will_do = { base = 1 modifier = { factor = 75 original_tag = GER } } # EFFECTS submarine = { max_organisation = 10 torpedo_attack = 0.05 } sub_retreat_speed = 0.05 rewards = { predictive_expertise = { submarine = { torpedo_attack = 0.1 naval_torpedo_hit_chance_factor = 0.05 } modifier = { naval_torpedo_reveal_chance_factor = -0.05 } } pack_search_patterns = { submarine = { surface_detection = 0.1 convoy_raiding_coordination = 0.1 } } improvisation = { submarine = { reliability = 0.1 max_organisation = 10 } sub_retreat_speed = 0.1 } rough_weather_procedure = { equipment_bonus = { ship_hull_submarine = { naval_weather_penalty_factor = -0.15 } } } wolfpack_coordination = { submarine = { max_organisation = 10 surface_detection = 0.1 convoy_raiding_coordination = 0.15 } } } } submarine_fleet_operations = { track = submarines name = SUBDOCTRINE_SUBMARINE_FLEET_OPERATIONS description = SUBDOCTRINE_SUBMARINE_FLEET_OPERATIONS_DESC icon = GFX_doctrine_submarine_operations_medium xp_cost = 100 xp_type = navy available = { always = yes } ai_will_do = { base = 1 modifier = { factor = 25 original_tag = USA } modifier = { factor = 25 original_tag = FRA } modifier = { factor = 25 original_tag = ITA } modifier = { factor = 25 original_tag = SOV } } # EFFECTS submarine = { naval_torpedo_hit_chance_factor = 0.1 } naval_torpedo_screen_penetration_factor = 0.05 rewards = { long_range_patrol_schedule = { equipment_bonus = { submarine = { naval_range = 0.15 instant = yes } } } sustained_operations = { submarine = { max_organisation = 10 convoy_raiding_coordination = 0.1 } } ambush_tactics = { navy_submarine_attack_factor = 0.10 } submarine_picket = { submarine = { surface_detection = 0.15 } } trade_interdiction = { submarine = { max_organisation = 5 convoy_raiding_coordination = 0.10 surface_detection = 0.1 } } } } capital_hunters = { track = submarines name = SUBDOCTRINE_SUBMARINE_CAPITAL_HUNTERS description = SUBDOCTRINE_SUBMARINE_CAPITAL_HUNTERS_DESC icon = GFX_doctrine_unrestricted_submarine_warfare_medium xp_cost = 100 xp_type = navy ai_will_do = { base = 1 modifier = { factor = 25 original_tag = JAP } } available = { always = yes } naval_torpedo_reveal_chance_factor = -0.1 naval_torpedo_screen_penetration_factor = 0.05 rewards = { fire_protocol_drills = { submarine = { torpedo_attack = 0.1 naval_torpedo_hit_chance_factor = 0.05 } } battle_line_priority = { naval_torpedo_screen_penetration_factor = 0.1 } quick_reload_procedures = { naval_torpedo_cooldown_factor = -0.125 } battleship_chase = { submarine = { fuel_consumption = -0.1 } equipment_bonus = { submarine = { naval_range = 0.1 instant = yes } } } escape_when_empty = { modifier = { sub_retreat_speed = 0.15 } } } } submarine_coastal_defense = { track = submarines name = SUBDOCTRINE_SUBMARINE_COASTAL_DEFENSE description = SUBDOCTRINE_SUBMARINE_COASTAL_DEFENSE_DESC icon = GFX_doctrine_undersea_blockade_medium xp_cost = 50 xp_type = navy ai_will_do = { base = 1 } available = { has_tech = midget_submarines } submarine = { supply_consumption = -0.02 } equipment_bonus = { submarine = { naval_range = -0.25 instant = yes } } rewards = { optimized_compartments = { equipment_bonus = { vnr_ship_hull_midget_submarine = { reliability = 0.1 instant = yes } } } patrol_vigilance = { submarine = { max_organisation = 5 surface_detection = 0.1 } equipment_bonus ={ submarine = { naval_range = -0.1 instant = yes } } } maneuever_fire = { modifier = { naval_torpedo_cooldown_factor = -0.125 } } locals_knowledge = { submarine = { max_organisation = 5 convoy_raiding_coordination = 0.1 } equipment_bonus ={ submarine = { naval_range = -0.1 instant = yes } } } high_explosive_torpedo = { submarine = { torpedo_attack = 0.1 naval_torpedo_hit_chance_factor = 0.05 } } } } submarine_area_denial = { track = submarines name = SUBDOCTRINE_SUBMARINE_AREA_DENIAL description = SUBDOCTRINE_SUBMARINE_AREA_DENIAL_DESC icon = GFX_doctrine_submarine_area_denial_medium xp_cost = 100 xp_type = navy ai_will_do = { factor = 0 } equipment_bonus = { submarine = { naval_range = -0.2 instant = yes } } mines_planting_by_fleets_factor = 0.1 rewards = { silent_sailing = { submarine = { sub_visibility = -0.05 } equipment_bonus = { submarine = { naval_speed = -0.15 instant = yes } } } fortress_seas = { modifier = { mines_planting_by_fleets_factor = 0.15 naval_mine_hit_chance = -0.1 naval_mines_damage_factor = 0.1 } } low_echo_hull = { submarine = { sub_visibility = -0.1 max_organisation = -20 } } slow_electric_torpedo = { modifier = { naval_torpedo_hit_chance_factor = -0.15 naval_torpedo_reveal_chance_factor = -0.15 } } simplified_launching_protocal = { submarine = { sub_visibility = -0.05 } modifier = { sub_retreat_speed = 0.3 navy_submarine_attack_factor = -0.15 } } } }