@prod_icon_pos_x = 358 @prod_sub_pos_x = 379 @prod_add_pos_x = 453 @prod_nof_pos_x = 403 guiTypes = { containerWindowType = { name = "countryproductionlineview" position = { x=-606 y=78} show_position = { x=-6 y =78 } show_animation_type = decelerated hide_animation_type = accelerated animation_time = 300 size = { width=550 height=100%% } #hide_sound = menu_close_window show_sound = menu_open_window background = { name = "Background" quadTextureSprite ="GFX_tiled_plain_bg" } iconType ={ name ="production_header_bg" spriteType = "GFX_header_bg" position = { x= 5 y = 07 } Orientation = "UPPER_LEFT" } instantTextboxType = { name = "production_title" position = { x = 45 y = 8 } textureFile = "" font = "hoi_36header" borderSize = {x = 0 y = 0} text = "PRODUCTION_PRODUCTION_LABEL" maxWidth = 440 maxHeight = 20 format = left } containerWindowType = { name = "military_tab" position = { x=0 y = 30 } size = { width = 100%% height = 100%% } containerWindowType = { name = "production_lines" position = { x = 0 y = 223 } size = { width = 550 height = 100%% } margin = {top =36 bottom = 13} verticalScrollbar = "right_vertical_slider" vertical_scroll_step = 55 scroll_wheel_factor = 40 smooth_scrolling = yes background = { name = "Background" quadTextureSprite ="GFX_tiled_window2_1b_border" } background = { name = "Background" quadTextureSprite ="GFX_tiled_generic_overlay_bg1" } gridBoxType = { name = "item_grid" position = { x =14 y = 5 } size = { width = 100% height = 100%% } slotsize = { width = 508 height = 1 } max_slots_horizontal = 1 add_horizontal = no format = "UPPER_LEFT" } } containerWindowType = { name = "production_win_top" position = { x = 0 y = 14 } size = { width = 100% height = 80% } verticalScrollbar = "right_vertical_slider" background = { name = "Background" spriteType ="GFX_production_win_top" } containerWindowType = { name = "resources" position = { x = 70 y = 16 } size = { width = 100% height = 60 } buttonType = { name = "oil_icon" position = { x=0 y=2 } spriteType = "GFX_resources_strip" frame = 1 #pdx_tooltip = "PRODUCTION_MATERIALS_OIL" } instantTextboxType = { name = "oil_value" position = { x = 31 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_OIL" } buttonType = { name = "rubber_icon" position = { x=70 y=2 } spriteType = "GFX_resources_strip" frame = 3 #pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER" } instantTextboxType = { name = "rubber_value" position = { x = 101 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER" } buttonType = { name = "steel_icon" position = { x=140 y=2 } spriteType = "GFX_resources_strip" frame = 5 #pdx_tooltip = "PRODUCTION_MATERIALS_STEEL" } instantTextboxType = { name = "steel_value" position = { x = 171 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_STEEL" } buttonType = { name = "aluminium_icon" position = { x=210 y=2 } spriteType = "GFX_resources_strip" frame = 2 #pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM" } instantTextboxType = { name = "aluminium_value" position = { x = 241 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM" } buttonType = { name = "tungsten_icon" position = { x=280 y=2 } spriteType = "GFX_resources_strip" frame = 4 #pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN" } instantTextboxType = { name = "tungsten_value" position = { x = 309 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN" } buttonType = { name = "chromium_icon" position = { x=350 y=2 } spriteType = "GFX_resources_strip" frame = 6 #pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM" } instantTextboxType = { name = "chromium_value" position = { x = 381 y = 5 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left #pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM" } } ################################# iconType = { name = "docyards_output_icon" position = { x=22 y=58 } spriteType = "GFX_naval_factory_non_trasnparent_icon" } instantTextboxType = { name = "docyards_output_value" position = { x = 50 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# iconType = { name = "production_output_icon" position = { x=108 y=53 } spriteType = "GFX_production_output_icon" } instantTextboxType = { name = "production_output_value" position = { x = 137 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# iconType = { name = "efficiency_cap_icon" position = { x=199 y=57 } spriteType = "GFX_efficiency_cap_icon" } instantTextboxType = { name = "efficiency_cap_value" position = { x = 227 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# iconType = { name = "production_efficiency_loss_icon" position = { x=281 y=57 } spriteType = "GFX_production_efficiency_loss_icon" } instantTextboxType = { name = "production_efficiency_loss_value" position = { x = 309 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# iconType = { name = "factory_bombing_defence_icon" position = { x=446 y=53 } spriteType = "GFX_factory_bombing_defence_icon" } instantTextboxType = { name = "factory_bombing_defence_value" position = { x = 475 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# iconType = { name = "efficiency_growth_icon" position = { x=366 y=58 } spriteType = "GFX_efficiency_icon" } instantTextboxType = { name = "efficiency_growth_value" position = { x = 396 y = 58 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "999" maxWidth = 50 maxHeight = 20 format = left } ################################# buttonType = { name = "infantry_button" position = { x=25 y=122 } quadTextureSprite ="GFX_add_prod_inf_art_line" #pdx_tooltip = "PRODUCTION_INFANTRY_BUTTON" clicksound = click_checkbox } iconType = { name = "infantry_button_glow" position = { x = 28 y = 123 } spriteType = "GFX_prod_new_equipment_glow" alwaystransparent = yes } buttonType = { name = "tank_button" position = { x=105 y=122 } quadTextureSprite ="GFX_add_prod_armour_line" #pdx_tooltip = "PRODUCTION_VEHICLES_BUTTON" clicksound = click_checkbox } iconType = { name = "tank_button_glow" position = { x = 108 y = 123 } spriteType = "GFX_prod_new_equipment_glow" alwaystransparent = yes } buttonType = { name = "aircraft_button" position = { x=185 y=122 } quadTextureSprite ="GFX_add_prod_aircraft_line" #pdx_tooltip = "PRODUCTION_AIRCRAFT_BUTTON" clicksound = click_checkbox } iconType = { name = "aircraft_button_glow" position = { x = 188 y = 123 } spriteType = "GFX_prod_new_equipment_glow" alwaystransparent = yes } buttonType = { name = "naval_button" position = { x=350 y=122 } spriteType ="GFX_add_prod_naval_line" #pdx_tooltip = "PRODUCTION_SHIPS_BUTTON" clicksound = click_checkbox } iconType = { name = "naval_button_glow" position = { x = 353 y = 123 } spriteType = "GFX_prod_new_equipment_glow" alwaystransparent = yes } buttonType = { name = "naval_repair_button" position = { x=430 y=122 } spriteType ="GFX_toggle_naval_repair_window" clicksound = click_checkbox frame = 1 } #iconType = { # name = "naval_repair_button_glow" # position = { x = 430 y = 123 } # spriteType = "GFX_prod_new_equipment_glow" # alwaystransparent = yes #} iconType = { name = "tutorial_glow" position = { x = 21 y = 120 } spriteType = "GFX_production_lines_icon_glow" hide = yes } iconType = { name = "tutorial_glow_2" position = { x = 349 y = 120 } spriteType = "GFX_production_navy_icon_glow" hide = yes } iconType = { name = "military_factory_icon" position = { x = 25 y = 90 } spriteType = "GFX_military_factory_icon" pdx_tooltip = "arms_factory_desc" } instantTextboxType = { name = "operational_factories" position = { x = 55 y = 93 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "PRODUCTION_OPERATIONAL_ARMS_FACTORIES_LABEL" maxWidth = 150 maxHeight = 20 format = left fixedsize = yes pdx_tooltip = "arms_factory_desc" } instantTextboxType = { name = "operational_factories_value" position = { x = 188 y = 93 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "20/37" maxWidth = 75 maxHeight = 20 format = right } iconType = { name = "naval_factory_icon" position = { x = 283 y = 92 } spriteType = "GFX_dockyard_icon" pdx_tooltip = "arms_factory_desc" } instantTextboxType = { name = "operational_naval_factories" position = { x = 315 y = 93 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "PRODUCTION_OPERATIONAL_DOCKYARDS_LABEL_SHORT" maxWidth = 150 maxHeight = 20 format = left fixedsize = yes pdx_tooltip = "dockyard_desc" } instantTextboxType = { name = "operational_naval_factories_value" position = { x = 390 y = 93 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "120/370" maxWidth = 70 maxHeight = 20 format = center pdx_tooltip = "PRODUCTION_WORKING_FACTORIES" } iconType = { name = "naval_factory_repair_icon" position = { x = 455 y = 92 } spriteType = "GFX_dockyard_icon_with_wrench" pdx_tooltip = "arms_factory_desc" } instantTextboxType = { name = "operational_naval_factories_repair_value" position = { x = 463 y = 93 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "13/37" maxWidth = 70 maxHeight = 20 format = center pdx_tooltip = "PRODUCTION_WORKING_DOCKYARDS_FOR_REPAIRS" } checkBoxType = { name = "show_equipment" position = { x = 13 y = 179 } quadTextureSprite = "GFX_inf_art_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_equipment" position = { x = 51 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES } checkBoxType = { name = "show_armor" position = { x = 98 y = 179 } quadTextureSprite = "GFX_armour_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_armor" position = { x = 137 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES } checkBoxType = { name = "show_air" position = { x = 183 y = 179 } quadTextureSprite = "GFX_air_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_air" position = { x = 221 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES } checkBoxType = { name = "show_capital_ships" position = { x = 268 y = 179 } quadTextureSprite = "GFX_capital_ships_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_capital_ships" position = { x = 306 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } checkBoxType = { name = "show_screen_ships" position = { x = 353 y = 179 } quadTextureSprite = "GFX_screen_ships_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_screen_ships" position = { x = 391 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } checkBoxType = { name = "show_other_ships" position = { x = 439 y = 179 } quadTextureSprite = "GFX_other_ships_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_other_ships" position = { x = 476 y = 190 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = right pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } # SECOND LINE OF FILTERS #checkBoxType = { # name = "toggle_expand_all" # position = { x = 5 y = 209 } # quadTextureSprite ="GFX_expand_all_checkbox_vertical" # clicksound = click_checkbox #} checkBoxType = { name = "show_resources" position = { x = 98 y = 211 } quadTextureSprite = "GFX_resources_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_resources" position = { x = 152 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center #pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES } checkBoxType = { name = "show_outdated" position = { x = 183 y = 211 } quadTextureSprite = "GFX_outdated_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_outdated" position = { x = 236 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } checkBoxType = { name = "show_stockpiling" position = { x = 268 y = 211 } quadTextureSprite = "GFX_stockpiling_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_stockpiling" position = { x = 322 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center #pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES } checkBoxType = { name = "show_reinforcing" position = { x = 353 y = 211 } quadTextureSprite = "GFX_reinforcing_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_reinforcing" position = { x = 408 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } checkBoxType = { name = "show_upgrading" position = { x = 440 y = 211 } quadTextureSprite = "GFX_upgrading_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_upgrading" position = { x = 492 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } checkBoxType = { name = "show_refitting" position = { x = 14 y = 208 } quadTextureSprite = "GFX_refit_ships_checkbox" clicksound = click_checkbox } instantTextboxType = { name = "factories_used_refitting" position = { x = 67 y = 218 } font = "hoi_18mbs" text = "110" maxWidth = 40 maxHeight = 20 format = center } # instantTextboxType = { # name = "equipment" # position = { x = 85 y = 200 } # textureFile = "" # font = "hoi_20bs" # borderSize = {x = 0 y = 0} # text = "PRODUCTION_EQUIPMENT_LABEL" # maxWidth = 100 # maxHeight = 20 # format = centre # } # # instantTextboxType = { # name = "materials" # position = { x = 431 y = 200 } # textureFile = "" # font = "hoi_20bs" # borderSize = {x = 0 y = 0} # text = "PRODUCTION_MATERIALS_LABEL" # maxWidth = 100 # maxHeight = 20 # format = centre # } # # instantTextboxType = { # name = "factories" # position = { x = 325 y = 200 } # textureFile = "" # font = "hoi_20bs" # borderSize = {x = 0 y = 0} # text = "PRODUCTION_FACTORIES_LABEL" # maxWidth = 100 # maxHeight = 20 # format = centre # } } } buttonType = { name = "close_button" position = { x = -43 y = 9 } quadTextureSprite ="GFX_closebutton" buttonFont = "Main_14_black" shortcut = "ESCAPE" Orientation = "UPPER_RIGHT" clicksound = click_close } } containerWindowType = { name = "navy_repair_window" position = { x=-356 y=78} show_position = { x=542 y =78 } show_animation_type = decelerated hide_animation_type = accelerated animation_time = 300 size = { width=444 height=600 } click_to_front = yes background = { name = "Background" quadTextureSprite ="GFX_tiled_plain_bg" } iconType ={ name ="header_bg" spriteType = "GFX_repair_queue_title_bg" position = { x = 7 y = 7 } } instantTextboxType = { name = "title" position = { x = 40 y = 8 } textureFile = "" font = "hoi_36header" borderSize = {x = 0 y = 0} text = "PRODUCTION_NAVAL_REPAIRS_LABEL" maxWidth = 340 maxHeight = 20 } containerWindowType = { name = "count_container" position = { x=10 y=55 } iconType ={ name ="bg" spriteType = "GFX_generic_box_80" position = { x=35 y=1 } Orientation = "UPPER_LEFT" pdx_tooltip = "REPAIR_ASSIGNMENT_INFO" } iconType = { name = "dockyards_used" position = { x=3 y=5 } spriteType = "GFX_dockyard_icon_with_wrench" frame = 1 pdx_tooltip = "REPAIR_ASSIGNMENT_INFO" } instantTextboxType = { name = "dockyards_used_txt" position = { x=50 y=6 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "42" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center pdx_tooltip = "REPAIR_ASSIGNMENT_INFO" } buttonType = { name = "dockyards_sub_1x" position = { x=31 y=2 } quadTextureSprite = "GFX_subtract_one" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" } buttonType = { name = "dockyards_sub_5x" position = { x=31 y=2 } quadTextureSprite = "GFX_subtract_5" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" } buttonType = { name = "dockyards_sub_10x" position = { x=31 y=2 } quadTextureSprite = "GFX_subtract_10" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" } buttonType = { name = "dockyards_add_1x" position = { x=95 y=2 } quadTextureSprite = "GFX_add_one" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" } buttonType = { name = "dockyards_add_5x" position = { x=95 y=2 } quadTextureSprite = "GFX_add_5" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" } buttonType = { name = "dockyards_add_10x" position = { x=95 y=2 } quadTextureSprite = "GFX_add_10" font = "hoi_16mbs" clicksound = click_default pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" } } checkBoxType = { name = "toggle_expand_all" position = { x = 135 y = 53 } quadTextureSprite ="GFX_expand_all_checkbox" pdx_tooltip = "NAVAL_REPAIR_QUEUE_EXPAND_COLLAPSE_ALL" clicksound = click_checkbox } buttonType = { name = "close_button" position = { x = 396 y = 10 } quadTextureSprite ="GFX_closebutton" buttonFont = "Main_14_black" shortcut = "ESCAPE" clicksound = click_close } containerWindowType = { name = "items_grid_container" position = { x=3 y=90 } size = { width=438 height=505 } verticalScrollbar = "right_vertical_slider" scroll_wheel_factor = 40 smooth_scrolling = yes margin = {top=9 left=0 bottom=9 right=0} background = { name = "Background" spriteType ="GFX_tiled_window_1b_thin_border" } gridBoxType = { name = "items_grid" position = { x=10 y=0 } size = { width=353 height=300 } slotsize = { width=353 height=1 } max_slots_horizontal = 1 format = "UPPER_LEFT" } } } containerWindowType = { name = "naval_repair_queue_base_entry" position = { x=0 y=0} size = { width=353 height=35 } background = { name = "Background" quadTextureSprite ="GFX_repair_queue_dockyard_bg" tooltip = "NAVAL_REPAIR_QUEUE_DOCKYARD_TOOLTIP" } iconType = { name = "ship_icon" spriteType = "GFX_repair_ships_icon" position = { x=200 y=7 } alwaystransparent = yes } buttonType = { position = { x=35 y=4 } name = "dockyard_state" spriteType = "GFX_repair_queue_dockyard_state" clicksound = click_default scale = 0.85 frame = 1 } buttonType = { position = { x=35 y=4 } name = "ally_dockyard_state" spriteType = "GFX_repair_queue_ally_dockyard_state" clicksound = click_default scale = 0.85 frame = 1 } instantTextboxType = { name = "dockyard_name" position = {x=60 y=6} font = "hoi_18mbs" text = "Zion (Lv:6)" maxWidth = 300 maxHeight = 23 format = left alwaystransparent = yes } instantTextboxType = { name = "ship_count" position = {x=198 y=6} font = "hoi_18mbs" text = "42" maxWidth = 100 maxHeight = 23 format = center } iconType = { name = "naval_factory_icon" position = { x = 270 y = 6 } spriteType = "GFX_dockyard_icon" pdx_tooltip = "arms_factory_desc" } instantTextboxType = { name = "repair_count" position = {x=270 y=6} font = "hoi_18mbs" text = "5/6" maxWidth = 100 maxHeight = 23 format = center } } containerWindowType = { name = "naval_repair_queue_ship_entry" position = { x=0 y=0} size = { width=400 height=41 } background = { name = "Background" quadTextureSprite ="GFX_repair_queue_taskforce_bg_long" tooltip = "NAVAL_REPAIR_QUEUE_SHIP_TOOLTIP" } iconType = { name = "bar_str" spriteType = "GFX_navieslist_bar_str" position = { x=20 y=30 } rotation = 1.5708 alwaystransparent = yes } iconType = { name = "bar_org" spriteType = "GFX_navieslist_bar_org" position = { x=12 y=30 } rotation = 1.5708 alwaystransparent = yes } iconType = { name = "ship_button" position = {x=80 y=17} # Y is centered in code spriteType = "GFX_navalcombat_ship_icon_unknown" #vertical_alignment = center alwaystransparent = yes centerposition = yes } iconType = { name = "damaged_part_report" spriteType = "GFX_default_critical_damage_icons" frame = 1 position = {x=80 y=26} orientation = "UPPER_LEFT" centerposition = yes } iconType = { name = "flag" spriteType = "GFX_mapicon_unit_flag_stripe" position = { x=24 y=5 } Orientation = "UPPER_LEFT" alwaystransparent = yes } buttonType = { name = "cancel_repair" position = {x=245 y=9} spriteType = "GFX_NV_btn_close" frame = 0 scale= 0.8 tooltip = "NAVY_REPAIR_NOW_CANCEL" } instantTextboxType = { name = "ship_name" position = {x=132 y=2} font = "hoi_18mbs" text = "Nebuchadnezzar" maxWidth = 110 maxHeight = 23 fixedsize = yes format = left alwaystransparent = yes } instantTextboxType = { name = "ship_type" position = {x=132 y=19} font = "hoi_18" text = "Hovercraft" maxWidth = 110 maxHeight = 23 fixedsize = yes format = left alwaystransparent = yes } buttonType = { name ="shield" quadTextureSprite = "GFX_theatre_army_shield" position = { x = 365 y = 5 } tooltip = "NAVAL_REPAIR_QUEUE_SHIP_TASKFORCE_TOOLTIP" } iconType = { name ="progress_bar" spriteType = "GFX_production_naval_repair_bar" position = { x= 270 y = 10 } frame = 50 alwaystransparent = yes } instantTextboxType = { name = "time_left" position = { x = 270 y = 10 } textureFile = "" font = "hoi_18mbs" text = "1.25 years" maxWidth = 90 maxHeight = 19 format = center alwaystransparent = yes } } containerWindowType = { name = "production_equipment_window_military" position = { x=-356 y=78} show_position = { x=539 y =78 } show_animation_type = decelerated hide_animation_type = accelerated animation_time = 300 size = { width=495 height=100%% } background = { name = "Background" quadTextureSprite ="GFX_tiled_plain_bg" } containerWindowType = { name = "equipments" position = { x=0 y=85 } size = { width=100%% height=100%% } verticalScrollbar = "right_vertical_slider" vertical_scroll_step = 41 scroll_wheel_factor = 40 smooth_scrolling = yes margin = { top = 13 bottom = 12} background = { name = "Background" quadTextureSprite ="GFX_tiled_bg_1_scrollbar" } gridboxtype = { name = "equipments_grid" position = { x = 9 y = 0 } size = { width = 120%% height = 100%% } slotsize = { width = 335 height = 80 } format = "UPPER_LEFT" max_slots_horizontal = 1 } } containerWindowType = { name = "production_MIOs" position = { x= 20 y = 12} clipping = no size = { width=80 height=35 } Orientation = UPPER_LEFT background = { name = "MIO_bg" quadTextureSprite ="GFX_mini_bg" } iconType = { name ="MIO_icon" spriteType = "GFX_industrial_manufacturer_icon" position = { x= 7 y = 7 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name ="available_MIOs" position = { x= 35 y = 8 } font = "hoi_18mbs" text = "999" format = left maxWidth = 30 maxHeight = 24 fixedsize = yes } } buttonType = { name = "checkbox" position = { x = -355 y = 14 } quadTextureSprite ="GFX_generic_checkbox" Orientation = "UPPER_RIGHT" clicksound = click_checkbox } iconType = { name = "generic_text_bg_203" 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alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 2 y = 1 } } buttonType = { name ="attach_manufacturer" spriteType = "GFX_attach_manufacturer" position = { x= 195 y = 1 } } buttonType = { name ="change_manufacturer" position = { x= 195 y = 1 } spriteType = "GFX_attach_manufacturer" scale = 0.45 } instantTextboxType = { name = "priority" position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } iconType = { name ="efficiency_progressbar_to_max" spriteType = "GFX_efficiency_progressbar_to_max" position = { x= 252 y = 8 } } iconType = { name ="efficiency_progressbar" spriteType = "GFX_efficiency_progressbar" position = { x= 252 y = 8 } } iconType = { name ="efficiency_progressbar_frame" spriteType = 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clicksound = click_default } } containerWindowType = { name = "production_military_new_line_entry" position = { x=0 y=0 } size = { width=500 height= 108 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item" } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected" position = { x= 0 y = 0 } } #iconType = { # name ="efficiency_progressbar_to_max" # spriteType = "GFX_efficiency_progressbar_to_max" # position = { x= 328 y = 8 } #} #iconType = { # name ="efficiency_progressbar" # spriteType = "GFX_efficiency_progressbar" # position = { x= 328 y = 8 } # #} #iconType = { # name ="efficiency_progressbar_frame" # spriteType = "GFX_efficiency_progressbar_frame" # position = { x= 324 y = 6 } #} # #iconType = { # name ="efficiency_icon" # spriteType = "GFX_efficiency_icon" # position = { x= 289 y = 4 } #} buttonType = { name = "btn_x10" position = { x=278 y=30 } quadTextureSprite = "GFX_btn_x10" clicksound = click_close } buttonType = { name = "btn_x5" position = { x=278 y=68 } quadTextureSprite = "GFX_btn_x5" clicksound = click_close } iconType = { name = "equipment_button" position = { x=1 y=27 } spriteType = "GFX_prod_land_equipment_item_large" } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=140 y=68 } centerposition = yes alwaystransparent = yes } #iconType = { # name ="progressbar" # spriteType = "GFX_prod_progress_bar2" # position = { x= 158 y = 31 } # alwaystransparent = yes #} # #instantTextboxType = { # name = "speed" # position = { x = 157 y = 32 } # textureFile = "" # font = "hoi_18mbs" # text = "--" # maxWidth = 120 # maxHeight = 20 # format = center #} #iconType = { # name = "increase_priority" # position = { x=488 y=41 } # spriteType = "GFX_arrow_up_small" #} # #iconType = { # name = "decrease_priority" # position = { x=488 y=70 } # spriteType = "GFX_arrow_down_small" #} } containerWindowType = { name = "production_type_resource_item" position = { x=0 y=0 } size = { width = 35 height = 27 } clipping = no iconType = { name = "resource_icon" position = { x=0 y=0 } spriteType = "GFX_resources_strip" scale = 0.8 alwaystransparent = yes } instantTextboxType = { name = "amount" position = { x = 16 y = 2 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} text = "8" maxWidth = 30 maxHeight = 25 format = center alwaystransparent = yes } } containerWindowType = { name = "ship_name_list_window" position = { x=-356 y=78} show_position = { x=544 y =78 } show_animation_type = decelerated hide_animation_type = accelerated animation_time = 300 size = { width=375 height=70%% } background = { name = "Background" quadTextureSprite ="GFX_tiled_plain_bg" } iconType = { name ="header_bg" spriteType = "GFX_ship_name_title_bg" position = { x = 5 y = 5 } } instantTextboxType = { name = "title" position = { x = 35 y = 4 } textureFile = "" font = "hoi_36header" borderSize = {x = 0 y = 0} text = "PRODUCTION_NAVAL_NAME_LIST" maxWidth = 340 maxHeight = 20 } containerWindowType = { name = "name_list_container" position = { x=0 y=80 } size = { width=100%% height=100%% } verticalScrollbar = "right_vertical_slider" smooth_scrolling = yes margin = { top = 0 top=13 bottom = 12 left = 2} background = { name = "Background" quadTextureSprite ="GFX_tiled_bg_1_scrollbar" } gridboxtype = { name = "name_list_grid" position = { x = 12 y=0 } size = { width = 100%% height = 100%% } slotsize = { width = 335 height = 36 } format = "UPPER_LEFT" max_slots_horizontal = 1 } } containerWindowType = { name = "edit_box_container" position = { x=10 y=49 } size = { width=350 height=35 } iconType = { name = "add_name" position = { x=0 y=5 } spriteType = "GFX_edit_list_icon" } background = { name = "Background" quadTextureSprite ="GFX_name_list_item_bg" position = { x=20 y=0 } alwaystransparent = yes } editBoxType = { name = "new_name_box" position = { x = 35 y = 8 } font = "hoi_18b" size = { x=260 y=20 } } buttonType = { name = "add_name_button" position = { x = -32 y = -3 } quadTextureSprite ="GFX_naval_increase_amount" buttonFont = "Main_14_black" shortcut = "RETURN" Orientation = "UPPER_RIGHT" clicksound = click_default scale= 1.2 } } buttonType = { name = "close" position = { x = -43 y = 7 } quadTextureSprite ="GFX_closebutton" buttonFont = "Main_14_black" shortcut = "ESCAPE" Orientation = "UPPER_RIGHT" clicksound = click_close pdx_tooltip = "CLOSE" } } containerWindowType = { name = "naval_name_list_entry" position = { x=0 y=0 } size = { width=335 height=35 } clipping = no background = { name = "Background" spriteType ="GFX_name_list_item_bg" } instantTextboxType = { name = "name" position = { x = 12 y = 9 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "HMS William Wallace" maxWidth = 290 maxHeight = 25 fixedsize = yes #format = center alwaystransparent = yes } buttonType = { name = "remove" position = { x = -30 y = 5 } quadTextureSprite ="GFX_NV_btn_delete" Orientation = "UPPER_RIGHT" clicksound = click_default scale = 0.8 } buttonType = { name = "assign" position = { x = -30 y = 5 } quadTextureSprite ="GFX_NV_btn_add" Orientation = "UPPER_RIGHT" clicksound = click_default scale = 0.8 } } containerWindowType = { name = "production_naval_line_entry" position = { x=0 y=0 } size = { width=513 height=111 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_naval_production_item_bg_strip" pdx_tooltip = "PRODUCTION_DRAG_N_DROP" frame = 1 } iconType = { name = "has_mio_background" quadTextureSprite ="GFX_production_item_has_mio" alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected" position = { x= 2 y = 0 } } iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 2 y = 1 } } buttonType = { name ="attach_manufacturer" spriteType = "GFX_attach_manufacturer" position = { x= 195 y = 1 } } buttonType = { name ="change_manufacturer" position = { x= 195 y = 1 } spriteType = "GFX_attach_manufacturer" scale = 0.45 } instantTextboxType = { name = "priority" position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } buttonType = { name = "equipment_button" position = { x=0 y=27 } quadTextureSprite = "GFX_prod_naval_equipment_item_large" clicksound = click_default } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_equipment_overlay" position = { x=4 y=31 } alwaystransparent = yes } iconType = { name = "need_state_icon" position = { x=245 y=78 } quadTextureSprite = "GFX_prod_line_target_strip" } instantTextboxType = { name = "total_need" position = { x = 145 y = 86 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} maxWidth = 100 maxHeight = 20 text = "Total need: 200" format = right #alwaystransparent = yes } iconType = { name ="equipment_designer" spriteType = "GFX_tech_idea_bg" position = { x = 238 y = 54 } scale = 0.5 alwaystransparent = yes } iconType = { name ="equipment_designer_can_upgrade" spriteType = "GFX_refitting" position = { x = 85 y = 59 } scale = 1 pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED" } iconType = { name ="equipment_role" spriteType = "GFX_naval_equipment_role_icons" position = { x = 28 y = 49 } alwaystransparent = yes } iconType = { name = "creator_flag" quadTextureSprite ="GFX_flag_small" position = { x = 246 y = 55 } } buttonType = { name = "increase_amount" position = { x=282 y=26 } quadTextureSprite = "GFX_naval_increase_amount" pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" clicksound = click_default } buttonType = { name = "decrease_amount" position = { x=282 y=74 } quadTextureSprite = "GFX_naval_decrease_amount" pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" clicksound = click_default } buttonType = { name = "carrier_air_wing_composition" position = { x=245 y=73 } quadTextureSprite = "GFX_carrier_airwing_comp_button" clicksound = click_default pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE } instantTextboxType = { name = "amount" position = { x = 283 y = 56 } font = "hoi_18b" text = "INFINITY" maxWidth = 30 maxHeight = 18 format = centre pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=138 y=76 } scale=0.8 centerposition = yes alwaystransparent = yes } gridBoxType = { name = "resources_grid" position = { x = 462 y = 31 } size = { width = 40 height = 50 } slotsize = { width = 40 height = 24 } max_slots_vertical = 3 max_slots_horizontal = 1 format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" position = { x= 158 y = 31 } } instantTextboxType = { name = "speed" position = { x = 157 y = 32 } textureFile = "" font = "hoi_18mbs" text = "--" maxWidth = 120 maxHeight = 20 format = center } gridBoxType = { name = "factories_grid" position = { x = 314 y = 34 } size = { width = 150 height = 90 } slotsize = { width = 29 height = 23 } max_slots = { x = 5 y = 3 } format = "UPPER_LEFT" } iconType = { name = "prod_line_glow" position = { x = 315 y = 31 } spriteType = "GFX_prod_line_glow" alwaystransparent = yes } buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } buttonType = { name = "deploy_location" position = { x=222 y=-1 } quadTextureSprite = "GFX_naval_deploy_button" buttonFont = "hoi_16mbs" clicksound = click_default } positionType = { name = "task_force_insignia_pos" position = { x=221 y=0 } } iconType = { name = "deploy_icon" position = { x=223 y=-2 } spriteType = "GFX_deploy_port_fleet_icons" alwaystransparent = yes } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" maxWidth = 90 maxHeight = 25 fixedsize = yes alwaystransparent = yes } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_naval_factory_icon" frame = 1 scale = 0.9 alwaystransparent = yes } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center alwaystransparent = yes } buttonType = { name = "factories_sub_1x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_5x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_10x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_10" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_1x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_5x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_10x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_10" font = "hoi_16mbs" clicksound = click_default } instantTextboxType = { name = "name" position = { x = 54 y = 4 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} maxWidth = 167 maxHeight = 19 multiline = no format = left alwaystransparent = yes } instantTextboxType = { name = "general_name" position = { x = 12 y = 32 } font = "hoi_16mbs" maxWidth = 150 maxHeight = 33 fixedsize = yes multiline = no format = left alwaystransparent = yes } buttonType = { name = "expand" position = { x=13 y=8 } quadTextureSprite = "GFX_division_list_column_button" frame = 8 clicksound = click_default scale = 1.4 } buttonType = { name = "name_list_btn" position = { x=315 y=81 } quadTextureSprite = "GFX_naval_name_list_button" buttonFont = "hoi_16mbs" clicksound = click_default buttontext = "HMS William Wallace" } buttonType = { name = "increase_priority" position = { x=4 y=48 } quadTextureSprite = "GFX_arrow_up_small" pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" clicksound = click_default } buttonType = { name = "decrease_priority" position = { x=4 y=75 } quadTextureSprite = "GFX_arrow_down_small" pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" clicksound = click_default } } containerWindowType = { name = "production_naval_line_entry_collapsed" position = { x=0 y=0 } size = { width=513 height=63 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item_collapsed" pdx_tooltip = "PRODUCTION_DRAG_N_DROP" frame = 1 } iconType = { name = "has_mio_background" quadTextureSprite ="GFX_production_item_has_mio" alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 1 y = 1 } } buttonType = { name ="attach_manufacturer" spriteType = "GFX_attach_manufacturer" position = { x= 195 y = 1 } } buttonType = { name ="change_manufacturer" position = { x= 195 y = 1 } spriteType = "GFX_attach_manufacturer" scale = 0.45 } instantTextboxType = { name = "priority" position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } buttonType = { name = "equipment_button" position = { x=0 y=32 } quadTextureSprite = "GFX_naval_item_collapsed" clicksound = click_default } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_naval_overlay_collapsed" position = { x=3 y=36 } alwaystransparent = yes } #iconType = { # name ="equipment_designer" # spriteType = "GFX_tech_idea_bg" # position = { x = 238 y = 49 } # scale = 0.5 # alwaystransparent = yes #} # #iconType = { # name = "creator_flag" # quadTextureSprite ="GFX_flag_small" # position = { x = 245 y = 53 } #} buttonType = { name = "increase_amount" position = { x=326 y=32 } quadTextureSprite = "GFX_add_one" pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" clicksound = click_default scale = 0.9 } buttonType = { name = "decrease_amount" position = { x=275 y=32 } quadTextureSprite = "GFX_subtract_one" pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" clicksound = click_default scale = 0.9 } instantTextboxType = { name = "amount" position = { x = 296 y = 34 } font = "hoi_18b" text = "INFINITY" maxWidth = 30 maxHeight = 30 format = centre pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=80 y=42 } scale=0.49 centerposition = yes alwaystransparent = yes } buttonType = { name = "carrier_air_wing_composition" position = { x=2 y=30 } quadTextureSprite = "GFX_carrier_airwing_comp_button" clicksound = click_default pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE scale = 0.8 } gridBoxType = { name = "resources_grid" position = { x = 360 y = 32 } size = { width = 200 height = 50 } slotsize = { width = 46 height = 24 } max_slots_vertical = 1 max_slots_horizontal = 3 format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" position = { x= 157 y = 33 } } instantTextboxType = { name = "speed" position = { x = 154 y = 35 } textureFile = "" font = "hoi_18mbs" text = "--" maxWidth = 120 maxHeight = 20 format = center } #gridBoxType = { # name = "factories_grid" # position = { x = 282 y = 33 } # size = { width = 150 height = 90 } # slotsize = { width = 29 height = 23 } # max_slots = { x = 5 y = 3 } # format = "UPPER_LEFT" #} #iconType = { # name = "prod_line_glow" # position = { x = 280 y = 31 } # spriteType = "GFX_prod_line_glow" # alwaystransparent = yes #} #buttonType = { # name = "increase_priority" # position = { x=488 y=41 } # quadTextureSprite = "GFX_arrow_up_small" # pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" # clicksound = click_default #} # #buttonType = { # name = "decrease_priority" # position = { x=488 y=70 } # quadTextureSprite = "GFX_arrow_down_small" # pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" # clicksound = click_default #} buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } buttonType = { name = "deploy_location" position = { x=222 y=-1 } quadTextureSprite = "GFX_naval_deploy_button" buttonFont = "hoi_16mbs" clicksound = click_default } positionType = { name = "task_force_insignia_pos" position = { x=221 y=0 } } iconType = { name = "deploy_icon" position = { x=223 y=-2 } spriteType = "GFX_deploy_port_fleet_icons" alwaystransparent = yes } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" maxWidth = 90 maxHeight = 25 fixedsize = yes alwaystransparent = yes } instantTextboxType = { name = "name" position = { x = 54 y = 4 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} maxWidth = 167 maxHeight = 20 fixedsize = yes format = left alwaystransparent = yes } #instantTextboxType = { # name = "general_name" # position = { x = 5 y = 37 } # font = "hoi_16mbs" # maxWidth = 140 # maxHeight = 30 # format = center # #alwaystransparent = yes #} buttonType = { name = "expand" position = { x=13 y=8 } quadTextureSprite = "GFX_division_list_column_button" frame = 2 clicksound = click_default scale = 1.4 } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_naval_factory_icon" frame = 1 scale = 0.9 alwaystransparent = yes } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center alwaystransparent = yes } buttonType = { name = "factories_sub_1x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_5x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_10x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_10" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_1x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_5x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_10x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_10" font = "hoi_16mbs" clicksound = click_default } } containerWindowType = { name = "production_ship_refit_line_entry" position = { x=0 y=0 } size = { width=513 height=111 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_naval_production_item_bg_strip" pdx_tooltip = "PRODUCTION_DRAG_N_DROP" frame = 1 } iconType = { name = "has_mio_background" quadTextureSprite ="GFX_production_item_has_mio" alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_naval_production_line_selected" position = { x= 2 y = 0 } } iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 2 y = 1 } } instantTextboxType = { name = "priority" position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } buttonType = { name ="attach_manufacturer" spriteType = "GFX_attach_manufacturer" position = { x= 195 y = 1 } } buttonType = { name ="change_manufacturer" position = { x= 195 y = 1 } spriteType = "GFX_attach_manufacturer" scale = 0.45 } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_equipment_overlay" position = { x=4 y=31 } alwaystransparent = yes } iconType = { name ="equipment_designer" spriteType = "GFX_tech_idea_bg" position = { x = 10 y = 49 } scale = 0.5 alwaystransparent = yes } iconType = { name ="equipment_designer_can_upgrade" spriteType = "GFX_refitting" position = { x = 50 y = 54 } scale = 1 pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED" } iconType = { name ="equipment_role" spriteType = "GFX_naval_equipment_role_icons" position = { x = 28 y = 49 } alwaystransparent = yes } iconType = { name = "creator_flag" quadTextureSprite ="GFX_flag_small" position = { x = 245 y = 53 } } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=138 y=76 } scale=0.8 centerposition = yes alwaystransparent = yes } gridBoxType = { name = "resources_grid" position = { x = 462 y = 31 } size = { width = 40 height = 50 } slotsize = { width = 40 height = 24 } max_slots_vertical = 3 max_slots_horizontal = 1 format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" position = { x= 158 y = 31 } } instantTextboxType = { name = "speed" position = { x = 157 y = 32 } textureFile = "" font = "hoi_18mbs" text = "--" maxWidth = 120 maxHeight = 20 format = center } gridBoxType = { name = "factories_grid" position = { x = 314 y = 34 } size = { width = 150 height = 90 } slotsize = { width = 29 height = 23 } max_slots = { x = 5 y = 3 } format = "UPPER_LEFT" } iconType = { name = "prod_line_glow" position = { x = 315 y = 31 } spriteType = "GFX_prod_line_glow" alwaystransparent = yes } buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } buttonType = { name = "deploy_location" position = { x=222 y=-1 } quadTextureSprite = "GFX_naval_deploy_button" buttonFont = "hoi_16mbs" clicksound = click_default } positionType = { name = "task_force_insignia_pos" position = { x=221 y=0 } } iconType = { name = "deploy_icon" position = { x=223 y=-2 } spriteType = "GFX_deploy_port_fleet_icons" alwaystransparent = yes } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" maxWidth = 100 maxHeight = 25 fixedsize = yes alwaystransparent = yes } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_naval_factory_icon" frame = 1 scale = 0.9 } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes 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3 } format = "UPPER_LEFT" } iconType = { name = "prod_line_glow" position = { x = 315 y = 31 } spriteType = "GFX_prod_line_glow" alwaystransparent = yes } buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This text is a bug and should not appear" maxWidth = 90 maxHeight = 25 fixedsize = yes alwaystransparent = yes } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_factory_item" frame = 1 scale = 0.9 alwaystransparent = yes } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center alwaystransparent = yes } buttonType = { name = "factories_sub_1x" position = { x=@prod_sub_pos_x 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pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" clicksound = click_default } } containerWindowType = { name = "production_railway_gun_line_entry_collapsed" position = { x=0 y=0 } size = { width=513 height=63 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item_collapsed" pdx_tooltip = "PRODUCTION_DRAG_N_DROP" frame = 1 } iconType = { name = "has_mio_background" quadTextureSprite ="GFX_production_item_has_mio" alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } buttonType = { name ="increase_priority" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 1 y = 1 } } instantTextboxType = { name = "priority" position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } buttonType = { name = "equipment_button" position = { x=0 y=32 } quadTextureSprite = "GFX_equipment_item_collapsed_wide" clicksound = click_default } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_equipment_overlay_collapsed" position = { x=3 y=36 } alwaystransparent = yes } buttonType = { name = "increase_amount" position = { x=326 y=32 } quadTextureSprite = "GFX_add_one" pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" clicksound = click_default scale = 0.9 } buttonType = { name = "decrease_amount" position = { x=275 y=32 } quadTextureSprite = "GFX_subtract_one" pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" clicksound = click_default scale = 0.9 } instantTextboxType = { name = "amount" position = { x = 296 y = 34 } font = "hoi_18b" text = "INFINITY" maxWidth = 30 maxHeight = 30 format = centre pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=80 y=42 } scale=0.49 centerposition = yes alwaystransparent = yes } gridBoxType = { name = "resources_grid" position = { x = 360 y = 32 } size = { width = 200 height = 50 } slotsize = { width = 46 height = 24 } max_slots_vertical = 1 max_slots_horizontal = 3 format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" position = { x= 157 y = 33 } } instantTextboxType = { name = "speed" position = { x = 154 y = 35 } textureFile = "" font = "hoi_18mbs" text = "--" maxWidth = 120 maxHeight = 20 format = center } buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } positionType = { name = "task_force_insignia_pos" position = { x=221 y=0 } } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" maxWidth = 90 maxHeight = 25 fixedsize = yes alwaystransparent = yes } instantTextboxType = { name = "name" position = { x = 54 y = 4 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} maxWidth = 170 maxHeight = 20 fixedsize = yes format = left alwaystransparent = yes } buttonType = { name = "expand" position = { x=28 y=4 } quadTextureSprite = "GFX_strategicair_expand" font = "hoi_16mbs" frame = 1 clicksound = click_default } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_factory_item" frame = 1 scale = 0.9 alwaystransparent = yes } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center alwaystransparent = yes } buttonType = { name = "factories_sub_1x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_5x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = 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alwaystransparent = yes } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" position = { x= 1 y = 1 } } buttonType = { name ="attach_manufacturer" spriteType = "GFX_attach_manufacturer" position = { x= 195 y = 1 } } buttonType = { name ="change_manufacturer" position = { x= 195 y = 1 } spriteType = "GFX_attach_manufacturer" scale = 0.45 } instantTextboxType = { name = "priority" position = { x = 2 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 maxHeight = 20 text = "7" format = center alwaystransparent = yes } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_naval_overlay_collapsed" position = { x=3 y=36 } alwaystransparent = yes } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=80 y=42 } scale=0.49 centerposition = yes alwaystransparent = yes } gridBoxType = { name = "resources_grid" position = { x = 360 y = 32 } size = { width = 200 height = 50 } slotsize = { width = 46 height = 24 } max_slots_vertical = 1 max_slots_horizontal = 3 format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" position = { x= 157 y = 33 } } instantTextboxType = { name = "speed" position = { x = 154 y = 35 } textureFile = "" font = "hoi_18mbs" text = "--" maxWidth = 120 maxHeight = 20 format = center } buttonType = { name = "close_production_line" position = { x=481 y=2 } quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close scale = 0.9 } buttonType = { name = "deploy_location" position = { x=222 y=-1 } quadTextureSprite = "GFX_naval_deploy_button" buttonFont = "hoi_16mbs" clicksound = click_default } positionType = { name = "task_force_insignia_pos" position = { x=221 y=0 } } iconType = { name = "deploy_icon" position = { x=223 y=-2 } spriteType = "GFX_deploy_port_fleet_icons" alwaystransparent = yes } instantTextboxType = { name = "deploy_name" position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" maxWidth = 90 maxHeight = 25 fixedsize = yes alwaystransparent = yes } instantTextboxType = { name = "name" position = { x = 40 y = 3 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} maxWidth = 160 maxHeight = 20 fixedsize = yes format = left alwaystransparent = yes } buttonType = { name = "expand" position = { x=13 y=8 } quadTextureSprite = "GFX_division_list_column_button" frame = 2 clicksound = click_default scale = 1.4 } iconType = { name = "factories_used" position = { x=@prod_icon_pos_x y=7 } spriteType = "GFX_naval_factory_icon" frame = 1 scale = 0.9 } instantTextboxType = { name = "factories_used_txt" position = { x=@prod_nof_pos_x y=5 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 fixedsize = yes format = center } buttonType = { name = "factories_sub_1x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_5x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_sub_10x" position = { x=@prod_sub_pos_x y=2 } quadTextureSprite = "GFX_subtract_10" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_1x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_one" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_5x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_5" font = "hoi_16mbs" clicksound = click_default } buttonType = { name = "factories_add_10x" position = { x=@prod_add_pos_x y=2 } quadTextureSprite = "GFX_add_10" font = "hoi_16mbs" clicksound = click_default } } containerWindowType = { name = "production_naval_new_line_entry" position = { x=0 y=0 } size = { width=513 height= 108 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item" } iconType = { name ="production_line_selected" spriteType = "GFX_production_line_selected" position = { x= 0 y = 0 } } iconType = { name = "equipment_button" position = { x=1 y=27 } spriteType = "GFX_prod_naval_equipment_item_large" } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=140 y=68 } scale=0.8 centerposition = yes alwaystransparent = yes } buttonType = { name = "increase_amount" position = { x=282 y=26 } quadTextureSprite = "GFX_naval_increase_amount" pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" clicksound = click_default } buttonType = { name = "decrease_amount" position = { x=282 y=74 } quadTextureSprite = "GFX_naval_decrease_amount" pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" clicksound = click_default } instantTextboxType = { name = "amount" position = { x = 283 y = 56 } font = "hoi_18b" text = "INFINITY" maxWidth = 30 maxHeight = 30 format = centre pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" } #iconType = { # name ="progressbar" # spriteType = "GFX_prod_progress_bar2" # position = { x= 158 y = 31 } #} # #instantTextboxType = { # name = "speed" # position = { x = 157 y = 32 } # textureFile = "" # font = "hoi_18mbs" # text = "--" # maxWidth = 120 # maxHeight = 20 # format = center #} #iconType = { # name = "increase_priority" # position = { x=488 y=41 } # spriteType = "GFX_arrow_up_small" #} # #iconType = { # name = "decrease_priority" # position = { x=488 y=70 } # spriteType = "GFX_arrow_down_small" #} #buttonType = { # name = "deploy_location" # position = { x=200 y=-1 } # quadTextureSprite = "GFX_naval_deploy_button" # buttonFont = "hoi_16mbs" # clicksound = click_default #} instantTextboxType = { name = "name" position = { x = 14 y = 3 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} maxWidth = 310 maxHeight = 20 format = left } } containerWindowType = { name = "production_consumergoods_line_entry" position = { x=0 y=0 } size = { width = 500 height = 75 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_tiled_window" } iconType = { name = "picture" position = { x = 165 y = 5 } spriteType = "GFX_consumer_goods" } instantTextboxType = { name = "goods" position = { x = 210 y = 20 } textureFile = "" font = "hoi_18b" text = "consumer goods" maxWidth = 120 maxHeight = 20 format = center } instantTextboxType = { name = "factories" position = { x = 310 y = 20 } textureFile = "" font = "hoi_18b" text = "-" maxWidth = 120 maxHeight = 20 format = center } } containerWindowType = { name = "military_equipment_info_entry" position = { x=0 y=0 } size = { width=342 height= 80 } clipping = no buttonType = { name = "equipment_button" position = { x=5 y=4 } quadTextureSprite = "GFX_equipment_item_large_02" clicksound = click_default frame = 1 } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_naval_equipment_overlay" position = { x=9 y=5 } alwaystransparent = yes } iconType = { name = "prod_line_glow" position = { x = 9 y = 7 } spriteType = "GFX_new_equipment_glow_large" alwaystransparent = yes } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=205 y=51 } centerposition = yes alwaystransparent = yes } iconType = { name = "creator_flag" quadTextureSprite ="GFX_flag_small" position = { x = 342 y = 25 } } iconType = { name = "role_icon" spriteType = "GFX_wing_types_map" position = { x = 334 y = 10 } alwaystransparent = yes } containerWindowType = { name = "missions" position = { x = 67 y = 60 } size = { width = 150 height = 20 } Orientation = upper_left gridboxtype = { name = "mission_grid" size = { width = 150 height = 20 } slotsize = { width = 25 height = 20 } max_slots = { x = 6 y = 2 } format = "LOWER_LEFT" } } iconType = { name ="equipment_designer" spriteType = "GFX_tech_idea_bg" position = { x = 15 y = 34 } scale = 0.5 alwaystransparent = yes } iconType = { name ="equipment_designer_can_upgrade" spriteType = "GFX_refitting" position = { x = 42 y = 42 } scale = 1 pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED" } iconType = { name ="sub_tech" spriteType = "GFX_land_equipment_role_icons" position = { x=300 y=40 } frame = 1 alwaystransparent = yes } iconType = { name = "carrier_fighter_icon" position = { x = 310 y = 55 } spriteType = "GFX_airwing_carrier_icon" alwaystransparent = yes } instantTextboxType = { name = "name" position = { x = 20 y = 6 } font = "hoi_18mbs" text = "Maus" maxWidth = 308 maxHeight = 19 multiline = no format = left alwaystransparent = yes } instantTextboxType = { name = "general_name" position = { x = 20 y = 22 } font = "hoi_16mbs" text = "Perkele-tankki" maxWidth = 308 maxHeight = 17 multiline = no format = left alwaystransparent = yes } gridBoxType = { name = "resources_grid" position = { x = 370 y = 10 } size = { width = 48 height = 150 } slotsize = { width = 35 height = 23 } max_slots_vertical = 6 max_slots_horizontal = 1 format = "UPPER_LEFT" } buttonType = { name = "variant" position = { x=417 y=37 } spriteType = "GFX_create_variants_button" clicksound = click_default frame = 1 } buttonType = { name = "obsolete" position = { x=426 y=15 } spriteType = "GFX_toggle_obsolete_button" clicksound = click_default } instantTextboxType = { name = "production_cost" position = { x = 15 y = 61 } font = "hoi_18mbs" text = "cost 9001" maxWidth = 160 maxHeight = 30 format = left alwaystransparent = yes } iconType = { name ="design_invalid" spriteType = "GFX_design_not_valid" position = { x = 341 y = 52 } alwaystransparent = yes } iconType = { name ="blueprint_icon" spriteType = "GFX_blueprint" position = { x = 341 y = 52 } alwaystransparent = yes } } containerWindowType = { name = "naval_equipment_info_entry" position = { x=0 y=0 } size = { width=461 height= 75 } clipping = no buttonType = { name = "equipment_button" position = { x=10 y=4 } quadTextureSprite = "GFX_naval_equipment_item_large" clicksound = click_default frame = 1 } iconType = { name ="outdated_equipment_overlay" spriteType = "GFX_outdated_naval_equipment_overlay" position = { x=15 y=7 } alwaystransparent = yes } iconType = { name = "prod_line_glow" position = { x = 14 y = 7 } spriteType = "GFX_new_naval_equipment_glow" alwaystransparent = yes } iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" position = { x=205 y=49 } centerposition = yes scale = 0.9 alwaystransparent = yes } iconType = { name = "creator_flag" quadTextureSprite ="GFX_flag_small" position = { x = 347 y = 25 } } iconType = { name ="equipment_designer" spriteType = "GFX_tech_idea_bg" position = { x = 54 y = 35 } scale = 0.5 alwaystransparent = yes } iconType = { name ="equipment_designer_can_upgrade" spriteType = "GFX_refitting" position = { x = 78 y = 42 } scale = 1 pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED" } iconType = { name ="equipment_role" spriteType = "GFX_naval_equipment_role_icons" position = { x = 331 y = 8 } scale = 0.865 alwaystransparent = yes } instantTextboxType = { name = "name" position = { x = 28 y = 6 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} text = "Maus" maxWidth = 308 maxHeight = 19 multiline = no format = left alwaystransparent = yes } instantTextboxType = { name = "general_name" position = { x = 30 y = 22 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} text = "Perkele-tankki" maxWidth = 308 maxHeight = 17 multiline = no format = left alwaystransparent = yes } containerWindowType = { #Currently unused, but we might put something in here eventually. name = "missions" position = { x = 72 y = 58 } size = { width = 200 height = 20 } Orientation = upper_left # background = { # name = "Background" # quadTextureSprite ="GFX_tiled_window_transparent" # } gridboxtype = { name = "mission_grid" size = { width = 200 height = 20 } slotsize = { width = 25 height = 20 } max_slots = { x = 8 y = 2 } format = "UPPER_LEFT" } } gridBoxType = { name = "resources_grid" position = { x = 376 y = 8 } size = { width = 48 height = 150 } slotsize = { width = 35 height = 23 } max_slots_vertical = 6 max_slots_horizontal = 1 format = "UPPER_LEFT" } buttonType = { name = "variant" position = { x=419 y=37 } spriteType = "GFX_create_variants_button" clicksound = click_default frame = 2 } buttonType = { name = "obsolete" position = { x=428 y=14 } spriteType = "GFX_toggle_obsolete_button" clicksound = click_default } instantTextboxType = { name = "naval_production_cost" position = { x = 15 y = 61 } font = "hoi_16mbs" text = "cost 9001" maxWidth = 160 maxHeight = 30 format = left alwaystransparent = yes } iconType = { name ="design_invalid" spriteType = "GFX_design_not_valid" position = { x = 348 y = 52 } alwaystransparent = yes } iconType = { name ="blueprint_icon" spriteType = "GFX_blueprint" position = { x = 341 y = 52 } alwaystransparent = yes } } containerWindowType = { name = "production_military_factory_item" position = { x=0 y=0 } size = { width=29 height= 23 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_factory_bg" clicksound = click_scroll } iconType = { name = "icon" position = { x=3 y=2 } spriteType = "GFX_factory_item" } iconType = { name = "icon_overlay" position = { x=3 y=2 } spriteType = "GFX_factory_item_half" } } containerWindowType = { name = "production_naval_factory_item" position = { x=0 y=0 } size = { width=29 height= 23 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_factory_bg" clicksound = click_scroll } iconType = { name = "icon" position = { x=3 y=2 } spriteType = "GFX_naval_factory_icon" } } containerWindowType = { name = "production_ship_refit_factory_item" position = { x=0 y=0 } size = { width=29 height= 23 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_factory_bg" clicksound = click_scroll } iconType = { name = "icon" position = { x=3 y=2 } spriteType = "GFX_naval_factory_icon" } } containerWindowType = { name = "production_resource_item" position = { x=0 y=0 } size = { width = 48 height = 27 } clipping = no iconType = { name = "icon" position = { x=5 y=4 } spriteType = "GFX_resources_strip" scale = 0.7 } instantTextboxType = { name = "amount" position = { x = 18 y = 5 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} text = "8" maxWidth = 30 maxHeight = 25 format = center } } containerWindowType = { name = "production_deployment_port_item" position = { x=0 y=0 } size = { width=335 height=35 } clipping = no background = { name = "Background" spriteType ="GFX_deploy_port_fleet_bg" clicksound = click_default } iconType = { name = "icon" position = { x=3 y=4 } spriteType = "GFX_deploy_port_fleet_icons" } instantTextboxType = { name = "name" position = { x = 39 y = 9 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "somewhere" maxWidth = 280 maxHeight = 25 format = center } } containerWindowType = { name = "production_deployment_task_force_item" position = { x=0 y=0 } size = { width=335 height=35 } clipping = no background = { name = "Background" spriteType ="GFX_deploy_port_fleet_bg" } positionType = { name = "task_force_insignia_pos" position = { x=2 y=2 } } instantTextboxType = { name = "name" position = { x = 39 y = 9 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "somewhere" maxWidth = 280 maxHeight = 25 format = center } } containerWindowType = { name = "production_deployment_navy_theater_item" position = { x=0 y=0 } size = { width=335 height=35 } clipping = no background = { name = "Background" spriteType ="GFX_deploy_port_fleet_bg" } iconType = { name = "icon" position = { x=3 y=4 } spriteType = "GFX_deploy_port_fleet_icons" frame = 2 } instantTextboxType = { name = "name" position = { x = 39 y = 9 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "somewhere" maxWidth = 280 maxHeight = 25 format = center } } containerWindowType = { name = "equipment_role_icon_selection_window" size = { width=536 height=320 } margin = { top = 4 left = 4 bottom = 4 right = 4 } clipping = no background = { name = "background" spriteType = "GFX_equipment_role_selector_tiled_window" } buttonType = { name = "btn_close" spriteType = "GFX_tiled_window_transparent_transparent" position = { x=-100 y=-100 } shortcut = "ESCAPE" } gridBoxType = { name = "box" position = { x = 5 y = 5 } size = { width = 100%% height = 100%% } slotsize = { width = 43 height = 43 } max_slots_horizontal = 12 max_slots_vertical = 7 format = "UPPER_LEFT" } } }