sub_units = { auxiliary_ship = { sprite = auxiliary_ship map_icon_category = ship priority = 1 active = yes type = { capital_ship } need_equipment = { ship_hull_civilian = 1 } max_organisation = 60 supply_consumption = 0.02 critical_parts = { rudder_jammed broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }