## All the roles equipment_modules = { limit = { has_dlc = "Man the Guns" } ###################### ## DESTROYER ROLE ## ###################### ship_hull_light_role_dd = { category = dd_role forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa ship_missile } } ship_hull_light_role_dl = { category = dd_role multiply_stats = { lg_attack = 0.1 lg_armor_piercing = 0.1 max_strength = 0.1 naval_range = 0.2 surface_visibility = 0.25 build_cost_ic = 0.15 } forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa ship_missile } } ship_hull_light_role_de = { category = dd_role multiply_stats = { lg_attack = -0.1 max_strength = -0.05 naval_speed = -0.3 sub_detection = 0.1 torpedo_attack = -0.6 surface_visibility = -0.05 build_cost_ic = -0.2 } forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa ship_missile } } ship_hull_light_role_ff = { category = dd_role multiply_stats = { lg_attack = -0.15 lg_armor_piercing = -0.1 anti_air_attack = -0.15 max_strength = -0.1 naval_speed = -0.4 surface_visibility = -0.1 torpedo_attack = -0.8 naval_range = -0.3 build_cost_ic = -0.3 } forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa ship_missile } } ship_hull_light_role_cl = { category = dd_role add_stats = { armor_value = 6 } multiply_stats = { max_strength = 0.2 naval_speed = -0.1 naval_range = 0.4 surface_visibility = 0.5 build_cost_ic = 0.25 } forbid_module_categories = { ship_missile_aa ship_missile } } ship_hull_light_role_dda = { category = dd_role_missile gui_category = dd_role add_stats = { reliability = 0.1 } multiply_stats = { build_cost_ic = 0.15 } forbid_module_categories = { ship_missile } } ship_hull_light_role_ddg = { category = dd_role_missile gui_category = dd_role add_stats = { reliability = 0.2 } multiply_stats = { naval_speed = 0.05 build_cost_ic = 0.25 } } #################### ## CRUISER ROLE ## #################### ship_hull_cruiser_role_c = { category = c_role add_equipment_type = screen_ship add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_cruiser_heavy_armor ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_pc = { category = c_role add_equipment_type = screen_ship add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } multiply_stats = { build_cost_ic = -0.2 naval_speed = -0.3 max_strength = -0.15 armor_value = -0.1 } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_cruiser_heavy_armor ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_ca = { category = c_role add_equipment_type = capital_ship forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_cruiser_heavy_armor ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_cb = { category = c_role add_equipment_type = capital_ship add_stats = { max_strength = 100 } multiply_stats = { naval_range = 0.1 naval_speed = -0.2 build_cost_ic = 0.1 } forbid_module_categories = { ship_medium_battery ship_medium_battery_double ship_medium_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_aa = { category = c_role add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } multiply_stats = { anti_air_attack = 0.1 build_cost_ic = 0.05 } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_cruiser_heavy_armor ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_clc = { category = c_role add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } multiply_stats = { max_strength = -0.1 armor_value = -0.1 naval_speed = 0.05 build_cost_ic = -0.1 } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_cruiser_heavy_armor ship_missile ship_missile_aa raider_kit } } ship_hull_cruiser_role_rc = { category = c_role add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } multiply_stats = { lg_attack = -0.15 lg_armor_piercing = -0.15 hg_attack = -0.15 hg_armor_piercing = -0.15 max_strength = -0.2 naval_speed = -0.1 armor_value = -0.2 naval_range = 0.4 surface_visibility = -0.05 build_cost_ic = -0.15 } forbid_module_categories = { ship_medium_heavy_battery_triple ship_medium_heavy_battery_double ship_medium_battery ship_medium_battery_double ship_medium_battery_single ship_cruiser_heavy_armor ship_missile ship_missile_aa ship_airplane_launcher } } ship_hull_cruiser_role_cg = { category = c_role_missile gui_category = c_role add_equipment_type = capital_ship multiply_stats = { anti_air_attack = 0.1 build_cost_ic = 0.25 } add_stats = { max_strength = 200 reliability = 0.1 } forbid_module_categories = { raider_kit } } ship_hull_cruiser_role_csr = { category = c_role add_stats = { naval_heavy_gun_hit_chance_factor = -0.75 } multiply_stats = { surface_detection = 0.1 sub_detection = 0.1 build_cost_ic = 0.075 } forbid_module_categories = { raider_kit ship_missile ship_missile_aa } } ship_hull_cruiser_role_ac = { category = cds_role add_equipment_type = capital_ship multiply_stats = { naval_range = 0.5 } } ship_hull_cruiser_role_cd = { category = cds_role multiply_stats = { naval_speed = -0.2 build_cost_ic = -0.2 } forbid_module_categories = { ship_cruiser_heavy_armor } } ship_hull_cruiser_role_mo = { category = cds_role add_equipment_type = capital_ship add_stats = { max_strength = 80 } multiply_stats = { build_cost_ic = 0.1 naval_range = 0.5 } } ####################### ## BB Carrier ROLE ## ####################### carrier_bb_conversion = { category = bb_carrier_role multiply_stats = { build_cost_ic = 0.1 } dismantle_cost_ic = 100000 forbid_module_categories = { ship_super_heavy_armor } } carrier_bc_conversion = { category = bb_carrier_role add_stats = { reliability = -0.1 } multiply_stats = { max_strength = -0.1 armor_value = -0.1 } dismantle_cost_ic = 100000 forbid_module_categories = { ship_super_heavy_armor } } carrier_shbb_conversion = { category = bb_carrier_role add_stats = { reliability = 0.1 } multiply_stats = { build_cost_ic = 0.2 max_strength = 0.1 } dismantle_cost_ic = 100000 } }