equipments = { ship_hull_carrier = { year = 1922 can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag NOT = { has_country_flag = cannot_produce_ships } } is_archetype = yes is_buildable = no type = carrier sprite = carrier group_by = archetype priority = 1000 interface_category = interface_category_capital_ships upgrades = { ship_deckspace_upgrade carrier_armor_upgrade ship_engine_upgrade ship_reliability_upgrade } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space ship_deck_space_small } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_deck_space_small } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { carrier_mast ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_carrier_armor } } fixed_ship_carrier_miscellaneous_slot_1 = { required = no allowed_module_categories = { carrier_unit } } fixed_ship_carrier_miscellaneous_slot_2 = { required = no allowed_module_categories = { carrier_miscellaneous } } fixed_ship_flight_deck_slot = { required = yes allowed_module_categories = { ship_flight_deck } } front_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space ship_deck_space_small ship_secondaries ship_dp_secondaries_bb } } } module_count_limit = { category = ship_radar count < 2 } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = empty fixed_ship_flight_deck_slot = carrier_wooden_deck } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 1.5 anti_air_attack = 0 armor_value = 0 surface_detection = 26 sub_detection = 5 surface_visibility = 23 naval_speed = 26 reliability = 0.70 naval_range = 3000 max_strength = 205 fuel_consumption = 60 # (Describes combat behaviour - hidden stat) offensive_weapons = no build_cost_ic = 1600 resources = { steel = 2 chromium = 1 } manpower = 3000 naval_supremacy_factor = 3.2 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ### vnr hulls vnr_ship_hull_carrier_conversion_ca = { derived_variant_name = carrier_equipment_ca abbreviation = "hae" year = 1922 archetype = ship_hull_carrier priority = 1200 can_convert_from = { vnr_ship_hull_carrier_conversion_ca vnr_ship_hull_cruiser_1 vnr_ship_hull_cruiser_2 vnr_ship_hull_cruiser_3 vnr_ship_hull_cruiser_4 vnr_ship_hull_cruiser_panzerschiff } module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { cruiser_ship_engine carrier_ship_engine } } fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_secondaries_slot = empty } naval_range = 3000 max_strength = 125 reliability = 0.65 naval_speed = 20 surface_visibility = 22 build_cost_ic = 1200 resources = { steel = 2 } manpower = 1300 } vnr_ship_hull_carrier_conversion_bb = { derived_variant_name = carrier_equipment_bb abbreviation = "had" year = 1922 archetype = ship_hull_carrier parent = vnr_ship_hull_carrier_conversion_ca priority = 1100 can_convert_from = { vnr_ship_hull_carrier_conversion_bb vnr_ship_hull_heavy_1 vnr_ship_hull_heavy_2 vnr_ship_hull_heavy_3 vnr_ship_hull_heavy_4 vnr_ship_hull_super_heavy_1 } module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_medium_battery_single ship_secondaries_special } } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_armor_carrier_shbb } } fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit fixed_ship_role_slot = { required = yes allowed_module_categories = { bb_carrier_role } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_small } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_deck_space ship_deck_space_small } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space_converted } } } default_modules = { fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_role_slot = carrier_bb_conversion mid_1_custom_slot = empty } naval_range = 4000 reliability = 0.65 max_strength = 220 naval_speed = 26.5 surface_visibility = 33 build_cost_ic = 2800 resources = { steel = 3 chromium = 1 } manpower = 3500 } vnr_ship_hull_carrier_1 = { derived_variant_name = carrier_equipment_1 abbreviation = "haa" year = 1936 can_convert_from = { vnr_ship_hull_carrier_1 } archetype = ship_hull_carrier parent = vnr_ship_hull_carrier_conversion_bb priority = 1000 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space ship_deck_space_small } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_deck_space_small } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { carrier_mast ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy } } fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space ship_deck_space_small ship_secondaries ship_dp_secondaries_bb } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space ship_deck_space_small ship_secondaries ship_dp_secondaries_bb } } } naval_speed = 28 default_modules = { fixed_ship_engine_slot = carrier_ship_engine_2 } } vnr_ship_hull_carrier_2 = { derived_variant_name = carrier_equipment_2 abbreviation = "hab" year = 1940 archetype = ship_hull_carrier can_convert_from = { vnr_ship_hull_carrier_2 } priority = 1000 parent = vnr_ship_hull_carrier_1 module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_deck_space_small } } front_2_custom_slot = { required = no allowed_module_categories = { steam_catapult carrier_side_lift carrier_angled_deck } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_small } } mid_2_custom_slot = { required = no allowed_module_categories = { steam_catapult carrier_side_lift carrier_angled_deck ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_small } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty fixed_ship_engine_slot = carrier_ship_engine_3 } naval_range = 4000 reliability = 0.75 max_strength = 245 naval_speed = 28 module_count_limit = { category = carrier_angled_deck count < 2 } build_cost_ic = 2200 resources = { steel = 3 chromium = 1 } manpower = 3100 } vnr_ship_hull_carrier_3 = { derived_variant_name = carrier_equipment_3 abbreviation = "hac" year = 1944 archetype = ship_hull_carrier priority = 1000 can_convert_from = { vnr_ship_hull_carrier_3 } parent = vnr_ship_hull_carrier_2 module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa } } fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit fixed_ship_carrier_miscellaneous_slot_1 = inherit fixed_ship_carrier_miscellaneous_slot_2 = inherit fixed_ship_flight_deck_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_deck_space_small carrier_helipad } } front_2_custom_slot = { required = no allowed_module_categories = { steam_catapult carrier_side_lift carrier_angled_deck } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_small steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_small steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_anti_air carrier_side_lift } } } default_modules = { fixed_ship_engine_slot = carrier_ship_engine_4 } naval_range = 5000 reliability = 0.8 max_strength = 275 naval_speed = 28 module_count_limit = { category = carrier_angled_deck count < 2 } build_cost_ic = 2600 resources = { steel = 3 chromium = 2 } manpower = 3500 } vnr_ship_hull_escort_carrier = { derived_variant_name = carrier_equipment_cve year = 1941 archetype = ship_hull_carrier priority = 1200 can_convert_from = { vnr_ship_hull_escort_carrier vnr_ship_hull_civilian_1 vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space_small } } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space_small } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine cruiser_ship_engine civilian_ship_engine } } # fixed_ship_carrier_miscellaneous_slot_1 = { # required = no # allowed_module_categories = { carrier_unit } # } fixed_ship_carrier_miscellaneous_slot_2 = { required = no allowed_module_categories = { carrier_miscellaneous } } fixed_ship_flight_deck_slot = inherit } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 } naval_range = 3000 max_strength = 75 fuel_consumption = 38 reliability = 0.7 naval_speed = 20 sub_detection = 8.5 surface_visibility = 20 build_cost_ic = 350 resources = { steel = 1 } manpower = 700 } vnr_ship_hull_merchant_carrier = { derived_variant_name = carrier_equipment_cve year = 1941 archetype = ship_hull_carrier priority = 1000 can_convert_from = { vnr_ship_hull_merchant_carrier } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space_small } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { civilian_ship_engine } } fixed_ship_flight_deck_slot = inherit } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = civilian_ship_engine_1 } naval_range = 2000 max_strength = 35 fuel_consumption = 23 reliability = 0.5 naval_speed = 18 sub_detection = 4 surface_visibility = 16 build_cost_ic = 180 resources = { steel = 1 } manpower = 400 } vnr_ship_hull_super_carrier = { derived_variant_name = carrier_equipment_cvh year = 1944 archetype = ship_hull_carrier model = ship_hull_super_carrier priority = 1000 can_convert_from = { vnr_ship_hull_super_carrier } parent = vnr_ship_hull_carrier_3 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space_big ship_deck_space } } fixed_ship_deck_slot_2 = { required = yes allowed_module_categories = { ship_deck_space_big ship_deck_space } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa } } fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy } } fixed_ship_carrier_miscellaneous_slot_1 = { required = no allowed_module_categories = { carrier_unit } } fixed_ship_carrier_miscellaneous_slot_2 = { required = no allowed_module_categories = { carrier_miscellaneous } } fixed_ship_flight_deck_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } front_2_custom_slot = front_1_custom_slot mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_deck_space ship_deck_space_big steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_anti_air ship_missile_aa carrier_side_lift carrier_helipad } } rear_2_custom_slot = rear_1_custom_slot } default_modules = { fixed_ship_engine_slot = carrier_ship_engine_4 fixed_ship_armor_slot = ship_armor_carrier_heavy_5 } naval_range = 6000 reliability = 1.5 max_strength = 300 naval_speed = 29 surface_visibility = 30 module_count_limit = { category = carrier_angled_deck count < 2 } build_cost_ic = 3000 resources = { steel = 4 chromium = 2 } manpower = 5000 } vnr_ship_hull_mega_carrier = { year = 1950 archetype = ship_hull_carrier model = ship_hull_super_carrier priority = 1000 can_convert_from = { vnr_ship_hull_mega_carrier } parent = vnr_ship_hull_super_carrier module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space_mega } } fixed_ship_deck_slot_2 = { required = yes allowed_module_categories = { ship_deck_space_mega } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa } } fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy } } fixed_ship_carrier_miscellaneous_slot_1 = { required = no allowed_module_categories = { carrier_unit } } fixed_ship_carrier_miscellaneous_slot_2 = { required = no allowed_module_categories = { carrier_miscellaneous } } fixed_ship_flight_deck_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa ship_secondaries ship_dp_secondaries_bb steam_catapult carrier_side_lift carrier_angled_deck carrier_helipad } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa ship_secondaries ship_dp_secondaries_bb carrier_side_lift carrier_helipad } } rear_2_custom_slot = rear_1_custom_slot } default_modules = { fixed_ship_engine_slot = carrier_ship_engine_4 fixed_ship_armor_slot = ship_armor_carrier_heavy_5 } naval_range = 6000 reliability = 1.3 max_strength = 330 naval_speed = 28 surface_visibility = 32 module_count_limit = { category = carrier_angled_deck count < 2 } build_cost_ic = 6500 resources = { steel = 4 chromium = 2 } manpower = 6500 } }