naval_capital_battlecruiser = { category = naval #available_for = {} #blocked_for = {} roles = { vnr_naval_capital_bc } priority = { base = 5 } battlecruiser_1936 = { name = vnr_bc_1936 role_icon_index = 15 priority = { base = 0 } is_history = yes target_variant = { match_value = 10.0 type = vnr_ship_hull_heavy_3 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } } fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_2 ship_armor_bc_1 } } fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } } fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } } fixed_ship_airplane_launcher_slot = ship_airplane_launcher fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } } front_1_custom_slot = ship_heavy_battery mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_secondaries rear_1_custom_slot = ship_heavy_battery rear_2_custom_slot = ship_heavy_battery } } } battlecruiser_1940 = { name = vnr_bc_1940 role_icon_index = 1 priority = { base = 0 } is_history = yes target_variant = { match_value = 10.0 type = vnr_ship_hull_heavy_4 modules = { fixed_ship_battery_slot = ship_heavy_battery_triple fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } } fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_3 ship_armor_bc_2 ship_armor_bc_1 } } fixed_ship_airplane_launcher_slot = ship_airplane_launcher fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } } fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } } fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } } front_1_custom_slot = ship_heavy_battery_triple mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_anti_air mid_3_custom_slot = ship_secondaries rear_1_custom_slot = ship_heavy_battery_triple rear_2_custom_slot = ship_heavy_battery_triple } } } battlecruiser_1944 = { name = vnr_bc_1944 role_icon_index = 1 priority = { base = 0 } is_history = yes target_variant = { match_value = 10.0 type = vnr_ship_hull_heavy_5 modules = { fixed_ship_battery_slot = ship_heavy_battery_triple fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } } fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_4 ship_armor_bc_3 ship_armor_bc_2 ship_armor_bc_1 } } fixed_ship_airplane_launcher_slot = ship_airplane_launcher fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } } fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } } fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } } front_1_custom_slot = ship_heavy_battery_triple mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_anti_air mid_3_custom_slot = ship_secondaries rear_1_custom_slot = ship_heavy_battery_triple rear_2_custom_slot = ship_heavy_battery_triple } } } }