## Carrier modules related to aviation equipment_modules = { limit = { has_dlc = "Man the Guns" } ################## ## DECK SPACE ## ################## ship_deck_space_more = { category = ship_deck_space add_equipment_type = capital_ship add_stats = { carrier_size = 3 build_cost_ic = 1800 anti_air_attack = 2 reliability = -0.1 max_organisation = -0.2 surface_detection = 5 supply_consumption = 0.02 } manpower = 300 #outside the add_stats section for code reasons multiply_stats = { naval_speed = -0.1 fuel_consumption = 0.1 surface_visibility = 0.05 } dismantle_cost_ic = 900 can_convert_from = { module_category = ship_deck_space convert_cost_ic = 1600 } } ship_deck_space_armored = { category = ship_deck_space add_equipment_type = capital_ship add_stats = { carrier_size = 2 build_cost_ic = 1300 max_strength = 40 anti_air_attack = 2.5 surface_detection = 4 supply_consumption = 0.015 } manpower = 200 #outside the add_stats section for code reasons multiply_stats = { naval_speed = -0.065 armor_value = 0.025 fuel_consumption = 0.075 surface_visibility = 0.03 } dismantle_cost_ic = 700 can_convert_from = { module_category = ship_deck_space convert_cost_ic = 1200 } } ship_deck_space_open = { category = ship_deck_space gfx = ship_deck_space add_equipment_type = capital_ship add_stats = { carrier_size = 2 build_cost_ic = 1000 surface_detection = 4 max_strength = 30 anti_air_attack = 1.5 supply_consumption = 0.015 reliability = -0.025 } manpower = 200 #outside the add_stats section for code reasons multiply_stats = { naval_speed = -0.05 fuel_consumption = 0.075 surface_visibility = 0.025 } dismantle_cost_ic = 600 can_convert_from = { module_category = ship_deck_space convert_cost_ic = 1000 } } ship_deck_space_small = { category = ship_deck_space_small add_equipment_type = capital_ship gui_category = ship_deck_space add_stats = { carrier_size = 1 build_cost_ic = 500 surface_detection = 2 max_strength = 20 anti_air_attack = 0.5 supply_consumption = 0.01 } multiply_stats = { naval_speed = -0.025 sub_detection = 0.05 fuel_consumption = 0.05 surface_visibility = 0.015 } manpower = 100 dismantle_cost_ic = 400 } ship_deck_space_big = { category = ship_deck_space_big gui_category = ship_deck_space add_equipment_type = capital_ship add_stats = { carrier_size = 3 build_cost_ic = 2000 max_organisation = -0.05 surface_detection = 5 reliability = -0.05 max_strength = 55 anti_air_attack = 3 supply_consumption = 0.025 } manpower = 300 multiply_stats = { naval_speed = -0.075 armor_value = 0.025 fuel_consumption = 0.1 surface_visibility = 0.05 } dismantle_cost_ic = 1100 } ship_deck_space_bb = { category = ship_deck_space_bb gui_category = ship_deck_space add_equipment_type = carrier gfx = ship_deck_space add_stats = { carrier_size = 1 build_cost_ic = 1000 reliability = -0.1 max_organisation = -0.1 surface_detection = 2 supply_consumption = 0.015 } manpower = 125 multiply_stats = { naval_speed = -0.05 max_strength = -0.1 fuel_consumption = 0.05 surface_visibility = 0.05 } dismantle_cost_ic = 2000 } ship_deck_space_mega = { category = ship_deck_space_mega gui_category = ship_deck_space gfx = big_ship_deck_space add_equipment_type = capital_ship mega_carrier = yes add_stats = { carrier_size = 2 build_cost_ic = 2000 surface_detection = 8 max_strength = 80 reliability = -0.1 anti_air_attack = 3 supply_consumption = 0.03 } manpower = 450 #outside the add_stats section for code reasons multiply_stats = { naval_speed = -0.075 fuel_consumption = 0.1 surface_visibility = 0.05 } dismantle_cost_ic = 1600 } ship_deck_space_converted = { category = ship_deck_space_converted gui_category = ship_deck_space gfx = ship_deck_space add_equipment_type = capital_ship add_stats = { carrier_size = 2 build_cost_ic = 2000 surface_detection = 4 max_strength = 30 reliability = -0.025 anti_air_attack = 1.5 supply_consumption = 0.015 } manpower = 200 #outside the add_stats section for code reasons multiply_stats = { naval_speed = -0.05 fuel_consumption = 0.075 surface_visibility = 0.03 } dismantle_cost_ic = 600 can_convert_from = { module_category = ship_deck_space convert_cost_ic = 1000 } } ########################## ## CARRIER HELICOPTER ## ########################## carrier_helipad_asw = { category = carrier_helipad add_stats = { surface_detection = 0.5 sub_detection = 6 sub_attack = 6 build_cost_ic = 350 } multiply_stats = { naval_speed = -0.005 } dismantle_cost_ic = 100 } carrier_helipad_aew = { category = carrier_helipad add_stats = { surface_detection = 7 sub_detection = 1 sub_attack = 0.5 build_cost_ic = 350 } multiply_stats = { anti_air_attack = 0.05 naval_speed = -0.005 } dismantle_cost_ic = 100 } ################### ## FLIGHT DECK ## ################### carrier_armor_deck = { category = ship_flight_deck add_equipment_type = capital_ship add_stats = { reliability = 0.1 max_strength = 35 } build_cost_resources = { steel = 1 } multiply_stats = { naval_speed = -0.05 anti_air_attack = 0.06 build_cost_ic = 0.15 } dismantle_cost_ic = 2000 critical_parts = { damaged_armored_flight_deck } } carrier_wooden_deck = { category = ship_flight_deck add_equipment_type = capital_ship multiply_stats = { naval_speed = 0.01 build_cost_ic = 0.04 } dismantle_cost_ic = 1500 critical_parts = { damaged_wooden_flight_deck } } ############################ ## MODERN CARRIER EQUIP ## ############################ ship_airplane_launcher_3 = { category = steam_catapult gui_category = modern_carrier_equipments gfx = ship_airplane_launcher_3 add_stats = { build_cost_ic = 1000 max_organisation = 0.1 } multiply_stats = { anti_air_attack = 0.15 } dismantle_cost_ic = 800 } ship_ski_jump_ramp = { category = steam_catapult gui_category = modern_carrier_equipments add_stats = { build_cost_ic = 500 } multiply_stats = { anti_air_attack = 0.1 surface_detection = 0.06 } dismantle_cost_ic = 400 } side_lift = { category = carrier_side_lift gui_category = modern_carrier_equipments gfx = ship_side_lift add_stats = { build_cost_ic = 500 max_organisation = 0.05 } multiply_stats = { anti_air_attack = 0.05 } build_cost_resources = { steel = 1 } dismantle_cost_ic = 400 } angled_deck = { category = carrier_angled_deck gui_category = modern_carrier_equipments gfx = ship_angled_deck add_stats = { carrier_size = 1 max_organisation = 0.2 build_cost_ic = 2000 } build_cost_resources = { steel = 1 } dismantle_cost_ic = 1250 } ############################# ## CARRIER MISCELLANEOUS ## ############################# carrier_aviation_control_unit = { category = carrier_unit add_stats = { max_organisation = 0.1 } multiply_stats = { anti_air_attack = 0.05 build_cost_ic = 0.05 } } carrier_damage_control_unit = { category = carrier_unit add_stats = { reliability = 0.1 max_organisation = 0.1 } multiply_stats = { max_strength = 0.05 build_cost_ic = 0.075 } } carrier_scouting_unit = { category = carrier_unit add_stats = { surface_detection = 5 sub_detection = 4 build_cost_ic = 350 } } carrier_spared_squad = { category = carrier_unit add_stats = { carrier_size = 1 } manpower = 100 multiply_stats = { anti_air_attack = 0.03 build_cost_ic = 0.075 } add_stats = { reliability = -0.05 } } carrier_fuel_storage = { category = carrier_miscellaneous add_stats = { reliability = -0.05 supply_consumption = -0.02 } multiply_stats = { naval_range = 0.2 fuel_consumption = 0.1 build_cost_ic = 0.08 } } carrier_civilian_material = { category = carrier_miscellaneous add_stats = { reliability = -0.15 max_organisation = -0.2 } multiply_stats = { armor_value = -0.25 max_strength = -0.25 anti_air_attack = -0.4 naval_speed = -0.25 naval_range = -0.2 build_cost_ic = -0.2 } dismantle_cost_ic = 1500 } carrier_secondary_island = { category = carrier_island gui_category = carrier_miscellaneous add_stats = { max_organisation = 0.05 reliability = -0.05 build_cost_ic = 200 } multiply_stats = { surface_detection = 0.01 naval_speed = -0.05 naval_torpedo_damage_reduction_factor = 0.01 } } carrier_no_island = { category = carrier_island gui_category = carrier_miscellaneous add_stats = { build_cost_ic = -150 max_organisation = -0.1 } multiply_stats = { surface_detection = -0.1 surface_visibility = -0.01 naval_speed = 0.03 } dismantle_cost_ic = 150 forbid_module_categories = { ship_radar } } carrier_strength_deck = { category = carrier_miscellaneous add_stats = { reliability = 0.1 max_strength = 100 } build_cost_resources = { steel = 1 } multiply_stats = { naval_speed = -0.025 armor_value = 0.1 build_cost_ic = 0.15 } } carrier_tracing_unit = { category = carrier_unit add_stats = { build_cost_ic = 800 surface_detection = 10 sub_detection = 8 } multiply_stats = { surface_detection = 0.1 sub_detection = 0.1 } } coldwar_upgrade_cv = { category = coldwar_upgrade_cv gui_category = carrier_miscellaneous multiply_stats = { build_cost_ic = 0.1 surface_detection = 0.1 sub_detection = 0.1 max_strength = 0.05 anti_air_attack = 0.15 } add_stats = { reliability = 0.05 } dismantle_cost_ic = 50000 build_cost_resources = { steel = 1 chromium = 1 } } }