sub_units = { battleship = { sprite = battleship map_icon_category = ship priority = 10 active = yes type = { capital_ship } need_equipment = { ship_hull_heavy = 1 } max_organisation = 50 supply_consumption = 0.35 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }