equipments = { ship_hull_civilian = { year = 1918 is_archetype = yes is_buildable = no type = capital_ship group_by = archetype model = transport priority = 300 interface_category = interface_category_capital_ships upgrades = { ship_engine_upgrade ship_reliability_upgrade } module_slots = { fixed_ship_secondaries_slot = { required = no allowed_module_categories = { civilian_ship_weapons } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { civilian_ship_engine } } fixed_ship_airplane_launcher_slot = { required = no allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad } } fixed_ship_role_slot = { required = yes allowed_module_categories = { ap_role } } front_1_custom_slot = { required = no allowed_module_categories = { civilian_ship_weapons ship_auxiliary } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_role_slot = ship_hull_civilian_role_ap } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 5 sub_detection = 0 surface_visibility = 13 naval_speed = 20 reliability = 0.60 naval_range = 8000 max_strength = 30 fuel_consumption = 15 build_cost_ic = 800 resources = { steel = 1 } module_count_limit = { module = ship_rocket_launcher count < 2 } module_count_limit = { category = ship_airplane_launcher count < 4 } manpower = 600 naval_dominance_factor = 1 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } vnr_ship_hull_civilian_1 = { year = 1918 archetype = ship_hull_civilian model = transport priority = 1000 can_convert_from = { vnr_ship_hull_civilian_1 } module_slots = inherit naval_dominance_factor = 1 } vnr_ship_hull_civilian_2 = { year = 1936 archetype = ship_hull_civilian model = transport priority = 1000 can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 } module_slots = { fixed_ship_secondaries_slot = { required = no allowed_module_categories = { civilian_ship_weapons } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { civilian_ship_engine } } fixed_ship_airplane_launcher_slot = { required = no allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad } } fixed_ship_role_slot = { required = yes allowed_module_categories = { ap_role } } front_1_custom_slot = { required = no allowed_module_categories = { civilian_ship_weapons ship_auxiliary } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons } } } naval_speed = 23 max_strength = 60 reliability = 0.70 build_cost_ic = 1000 manpower = 600 resources = { steel = 1 } naval_dominance_factor = 3 } vnr_ship_hull_civilian_3 = { year = 1936 archetype = ship_hull_civilian model = transport priority = 1000 can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 } module_slots = { fixed_ship_secondaries_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_airplane_launcher_slot = inherit fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } fixed_ship_role_slot = inherit front_1_custom_slot = inherit mid_1_custom_slot = inherit mid_2_custom_slot = inherit rear_1_custom_slot = inherit } max_strength = 100 reliability = 0.70 build_cost_ic = 1000 manpower = 800 naval_range = 10000 resources = { steel = 1 } naval_dominance_factor = 3 } }