## Main and secondary guns/missiles used on all types of ships equipment_modules = { limit = { has_dlc = "Man the Guns" } ##################### ## LIGHT BATTERY ## ##################### ship_light_battery_1 = { abbreviation = "saa" category = ship_light_battery gui_category = ship_light_battery_all sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 0.5 build_cost_ic = 30 } multiply_stats = { naval_speed = -0.001 } add_average_stats = { lg_armor_piercing = 1 } dismantle_cost_ic = 2 critical_parts = { damaged_light_guns } } ship_light_battery_2 = { abbreviation = "sab" category = ship_light_battery gui_category = ship_light_battery_all parent = ship_light_battery_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1 build_cost_ic = 40 } multiply_stats = { naval_speed = -0.005 } add_average_stats = { lg_armor_piercing = 4 } dismantle_cost_ic = 4 critical_parts = { damaged_light_guns } } ship_light_battery_3 = { abbreviation = "sac" category = ship_light_battery gui_category = ship_light_battery_all parent = ship_light_battery_2 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 build_cost_ic = 50 } add_average_stats = { lg_armor_piercing = 6 } multiply_stats = { naval_speed = -0.007 } dismantle_cost_ic = 6 critical_parts = { damaged_light_guns } } ship_light_battery_4 = { abbreviation = "sad" category = ship_light_battery gui_category = ship_light_battery_all parent = ship_light_battery_3 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 build_cost_ic = 60 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 8 } dismantle_cost_ic = 8 critical_parts = { damaged_light_guns } } ship_light_battery_1_double = { abbreviation = "saad" category = ship_light_battery_double gui_category = ship_light_battery_all sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1 build_cost_ic = 45 } multiply_stats = { naval_speed = -0.001 } add_average_stats = { lg_armor_piercing = 1 } dismantle_cost_ic = 4 critical_parts = { damaged_light_guns } } ship_light_battery_2_double = { abbreviation = "sabd" category = ship_light_battery_double gui_category = ship_light_battery_all parent = ship_light_battery_1_double sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 build_cost_ic = 60 } multiply_stats = { naval_speed = -0.005 } add_average_stats = { lg_armor_piercing = 4 } dismantle_cost_ic = 8 critical_parts = { damaged_light_guns } } ship_light_battery_3_double = { abbreviation = "sacd" category = ship_light_battery_double gui_category = ship_light_battery_all parent = ship_light_battery_2_double sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2.5 build_cost_ic = 80 } add_average_stats = { lg_armor_piercing = 6 } multiply_stats = { naval_speed = -0.007 } dismantle_cost_ic = 12 critical_parts = { damaged_light_guns } } ship_light_battery_4_double = { abbreviation = "sadd" category = ship_light_battery_double gui_category = ship_light_battery_all parent = ship_light_battery_3_double sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3.5 build_cost_ic = 100 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 8 } dismantle_cost_ic = 16 critical_parts = { damaged_light_guns } } dp_light_battery_1 = { abbreviation = "sae" category = dp_light_battery gui_category = dp_light_battery_all sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1 anti_air_attack = 0.5 build_cost_ic = 50 } multiply_stats = { naval_speed = -0.005 } add_average_stats = { lg_armor_piercing = 0.5 } dismantle_cost_ic = 10 critical_parts = { damaged_light_guns } } dp_light_battery_2 = { abbreviation = "saf" category = dp_light_battery gui_category = dp_light_battery_all parent = dp_light_battery_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 anti_air_attack = 0.75 build_cost_ic = 85 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 3 } dismantle_cost_ic = 20 critical_parts = { damaged_light_guns } } dp_light_battery_3 = { abbreviation = "sag" category = dp_light_battery gui_category = dp_light_battery_all parent = dp_light_battery_2 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2.5 anti_air_attack = 1 build_cost_ic = 100 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 5 } dismantle_cost_ic = 30 critical_parts = { damaged_light_guns } } dp_light_battery_4 = { abbreviation = "sah" category = dp_light_battery gui_category = dp_light_battery_all parent = dp_light_battery_3 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3.5 anti_air_attack = 1.25 build_cost_ic = 130 } multiply_stats = { naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 7 } dismantle_cost_ic = 40 critical_parts = { damaged_light_guns } } dp_light_battery_5 = { category = dp_light_battery gui_category = dp_light_battery_all parent = dp_light_battery_4 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 anti_air_attack = 1.75 naval_light_gun_hit_chance_factor = 0.01 build_cost_ic = 200 } multiply_stats = { naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 14 } dismantle_cost_ic = 28 critical_parts = { damaged_light_guns } } dp_light_battery_1_single = { category = dp_light_battery_single gui_category = dp_light_battery_all sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 0.5 anti_air_attack = 0.25 build_cost_ic = 40 } multiply_stats = { naval_speed = -0.005 } add_average_stats = { lg_armor_piercing = 0.5 } dismantle_cost_ic = 5 critical_parts = { damaged_light_guns } } dp_light_battery_2_single = { category = dp_light_battery_single gui_category = dp_light_battery_all parent = dp_light_battery_1_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1 anti_air_attack = 0.5 build_cost_ic = 65 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 3 } dismantle_cost_ic = 10 critical_parts = { damaged_light_guns } } dp_light_battery_3_single = { category = dp_light_battery_single gui_category = dp_light_battery_all parent = dp_light_battery_2_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 anti_air_attack = 0.75 build_cost_ic = 80 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 5 } dismantle_cost_ic = 15 critical_parts = { damaged_light_guns } } dp_light_battery_4_single = { category = dp_light_battery_single gui_category = dp_light_battery_all parent = dp_light_battery_3_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 anti_air_attack = 1 build_cost_ic = 110 } multiply_stats = { naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 7 } dismantle_cost_ic = 20 critical_parts = { damaged_light_guns } } dp_light_battery_5_single = { category = dp_light_battery_single gui_category = dp_light_battery_all parent = dp_light_battery_4_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3.5 anti_air_attack = 1.5 naval_light_gun_hit_chance_factor = 0.01 build_cost_ic = 160 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 14 } dismantle_cost_ic = 20 critical_parts = { damaged_light_guns } } ###################### ## MEDIUM BATTERY ## ###################### ship_medium_battery_1 = { abbreviation = "san" category = ship_medium_battery gui_category = ship_medium_battery_multi sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1 lg_attack = 3 build_cost_ic = 250 surface_visibility = 0.4 max_strength = 19.5 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.03 } add_average_stats = { hg_armor_piercing = 10 lg_armor_piercing = 9 } dismantle_cost_ic = 180 critical_parts = { damaged_heavy_guns } } ship_medium_battery_2 = { abbreviation = "sao" category = ship_medium_battery gui_category = ship_medium_battery_multi parent = ship_medium_battery_1 sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.3 lg_attack = 4.5 build_cost_ic = 350 surface_visibility = 0.5 max_strength = 23.5 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.055 naval_speed = -0.04 } add_average_stats = { hg_armor_piercing = 15 lg_armor_piercing = 11 } dismantle_cost_ic = 210 critical_parts = { damaged_heavy_guns } } ship_medium_battery_3 = { abbreviation = "sap" category = ship_medium_battery gui_category = ship_medium_battery_multi parent = ship_medium_battery_2 sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.8 lg_attack = 6.5 build_cost_ic = 450 surface_visibility = 0.6 max_strength = 27.5 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.05 } add_average_stats = { hg_armor_piercing = 20 lg_armor_piercing = 13 } dismantle_cost_ic = 240 critical_parts = { damaged_heavy_guns } } ship_medium_battery_4 = { abbreviation = "saq" category = ship_medium_battery gui_category = ship_medium_battery_multi parent = ship_medium_battery_3 sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 2.3 lg_attack = 8.5 build_cost_ic = 550 surface_visibility = 0.7 max_strength = 31 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.065 naval_speed = -0.06 } add_average_stats = { hg_armor_piercing = 25 lg_armor_piercing = 15 } dismantle_cost_ic = 270 critical_parts = { damaged_heavy_guns } } ship_medium_battery_1_double = { abbreviation = "sand" category = ship_medium_battery_double gui_category = ship_medium_battery_multi sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 0.7 lg_attack = 2 build_cost_ic = 200 surface_visibility = 0.3 max_strength = 15.5 armor_value = 0.15 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.025 } add_average_stats = { hg_armor_piercing = 10 lg_armor_piercing = 9 } dismantle_cost_ic = 135 critical_parts = { damaged_heavy_guns } } ship_medium_battery_2_double = { abbreviation = "saod" category = ship_medium_battery_double gui_category = ship_medium_battery_multi parent = ship_medium_battery_1_double sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1 lg_attack = 3.5 build_cost_ic = 250 surface_visibility = 0.4 max_strength = 19 armor_value = 0.15 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.035 } add_average_stats = { hg_armor_piercing = 15 lg_armor_piercing = 11 } dismantle_cost_ic = 165 critical_parts = { damaged_heavy_guns } } ship_medium_battery_3_double = { abbreviation = "sapd" category = ship_medium_battery_double gui_category = ship_medium_battery_multi parent = ship_medium_battery_2_double sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.3 lg_attack = 4 build_cost_ic = 350 surface_visibility = 0.5 max_strength = 22 armor_value = 0.15 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.045 } add_average_stats = { hg_armor_piercing = 20 lg_armor_piercing = 13 } dismantle_cost_ic = 195 critical_parts = { damaged_heavy_guns } } ship_medium_battery_4_double = { abbreviation = "saqd" category = ship_medium_battery_double gui_category = ship_medium_battery_multi parent = ship_medium_battery_3_double sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.8 lg_attack = 5.5 build_cost_ic = 450 surface_visibility = 0.6 max_strength = 25 armor_value = 0.15 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.055 } add_average_stats = { hg_armor_piercing = 25 lg_armor_piercing = 15 } dismantle_cost_ic = 225 critical_parts = { damaged_heavy_guns } } # single medium battery ship_medium_battery_1_single = { category = ship_medium_battery_single gui_category = ship_light_medium_battery_single sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 0.5 lg_attack = 1.5 build_cost_ic = 200 surface_visibility = 0.3 max_strength = 12 armor_value = 0.1 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.025 } add_average_stats = { hg_armor_piercing = 10 lg_armor_piercing = 9 } dismantle_cost_ic = 90 critical_parts = { damaged_heavy_guns } } ship_medium_battery_2_single = { category = ship_medium_battery_single gui_category = ship_light_medium_battery_single parent = ship_medium_battery_1_single sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 0.8 lg_attack = 2.5 build_cost_ic = 300 surface_visibility = 0.4 max_strength = 14 armor_value = 0.1 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.035 } add_average_stats = { hg_armor_piercing = 15 lg_armor_piercing = 11 } dismantle_cost_ic = 120 critical_parts = { damaged_heavy_guns } } ship_medium_battery_3_single = { category = ship_medium_battery_single gui_category = ship_light_medium_battery_single parent = ship_medium_battery_2_single sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.1 lg_attack = 3.5 build_cost_ic = 400 surface_visibility = 0.5 max_strength = 16.5 armor_value = 0.1 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.045 } add_average_stats = { hg_armor_piercing = 20 lg_armor_piercing = 13 } dismantle_cost_ic = 150 critical_parts = { damaged_heavy_guns } } ship_medium_battery_4_single = { category = ship_medium_battery_single gui_category = ship_light_medium_battery_single parent = ship_medium_battery_3_single sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 1.5 lg_attack = 4.5 build_cost_ic = 500 surface_visibility = 0.6 max_strength = 18.5 armor_value = 0.1 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.055 } add_average_stats = { hg_armor_piercing = 25 lg_armor_piercing = 15 } dismantle_cost_ic = 180 critical_parts = { damaged_heavy_guns } } # double medium heavy battery ship_medium_heavy_battery_1_double = { category = ship_medium_heavy_battery_double gui_category = ship_medium_heavy_battery add_equipment_type = capital_ship sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 4 lg_attack = 2 build_cost_ic = 400 surface_visibility = 0.8 max_strength = 18 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.08 naval_speed = -0.015 } add_average_stats = { hg_armor_piercing = 30 lg_armor_piercing = 12 } forbid_module_categories = { ship_depth_charge ship_mine_layer } dismantle_cost_ic = 225 critical_parts = { damaged_heavy_guns } } ship_medium_heavy_battery_2_double = { category = ship_medium_heavy_battery_double gui_category = ship_medium_heavy_battery parent = ship_medium_heavy_battery_1_double add_equipment_type = capital_ship sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 5 lg_attack = 3.5 build_cost_ic = 500 surface_visibility = 0.9 max_strength = 22 armor_value = 0.2 } multiply_stats = { build_cost_ic = 0.1 naval_speed = -0.02 } add_average_stats = { hg_armor_piercing = 32 lg_armor_piercing = 15 } forbid_module_categories = { ship_depth_charge ship_mine_layer } dismantle_cost_ic = 260 critical_parts = { damaged_heavy_guns } } # triple medium heavy battery ship_medium_heavy_battery_1 = { category = ship_medium_heavy_battery_triple gui_category = ship_medium_heavy_battery add_equipment_type = capital_ship sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 5.5 lg_attack = 3 build_cost_ic = 500 surface_visibility = 0.9 max_strength = 20 armor_value = 0.3 } multiply_stats = { build_cost_ic = 0.1 naval_speed = -0.02 } add_average_stats = { hg_armor_piercing = 30 lg_armor_piercing = 12 } forbid_module_categories = { ship_depth_charge ship_mine_layer } dismantle_cost_ic = 270 critical_parts = { damaged_heavy_guns } } ship_medium_heavy_battery_2 = { category = ship_medium_heavy_battery_triple gui_category = ship_medium_heavy_battery parent = ship_medium_heavy_battery_1 add_equipment_type = capital_ship sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 7 lg_attack = 4.5 build_cost_ic = 600 surface_visibility = 1 max_strength = 26 armor_value = 0.3 } multiply_stats = { build_cost_ic = 0.125 naval_speed = -0.025 } add_average_stats = { hg_armor_piercing = 32 lg_armor_piercing = 15 } forbid_module_categories = { ship_depth_charge ship_mine_layer } dismantle_cost_ic = 300 critical_parts = { damaged_heavy_guns } } # triple light medium ship_light_medium_battery_1 = { abbreviation = "sar" category = ship_light_medium_battery gui_category = ship_light_medium_battery_multi sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 4 build_cost_ic = 150 naval_light_gun_hit_chance_factor = 0.005 max_strength = 14 surface_visibility = 0.3 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 9 } dismantle_cost_ic = 105 critical_parts = { damaged_light_guns } } ship_light_medium_battery_2 = { abbreviation = "sas" category = ship_light_medium_battery gui_category = ship_light_medium_battery_multi parent = ship_light_medium_battery_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5.5 build_cost_ic = 225 naval_light_gun_hit_chance_factor = 0.006 max_strength = 19 reliability = -0.03 surface_visibility = 0.4 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.04 } add_average_stats = { lg_armor_piercing = 11 } dismantle_cost_ic = 120 critical_parts = { damaged_light_guns } } ship_light_medium_battery_3 = { abbreviation = "sat" category = ship_light_medium_battery gui_category = ship_light_medium_battery_multi parent = ship_light_medium_battery_2 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 8 build_cost_ic = 300 naval_light_gun_hit_chance_factor = 0.007 max_strength = 24.5 reliability = -0.04 surface_visibility = 0.5 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.06 } add_average_stats = { lg_armor_piercing = 13 } dismantle_cost_ic = 135 critical_parts = { damaged_light_guns } } ship_light_medium_battery_4 = { abbreviation = "sau" category = ship_light_medium_battery gui_category = ship_light_medium_battery_multi sfx = sfx_ui_sd_module_turret parent = ship_light_medium_battery_3 add_stats = { lg_attack = 11 build_cost_ic = 375 naval_light_gun_hit_chance_factor = 0.008 max_strength = 30 reliability = -0.05 surface_visibility = 0.6 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.08 } add_average_stats = { lg_armor_piercing = 15 } dismantle_cost_ic = 150 critical_parts = { damaged_light_guns } } # double light medium ship_light_medium_battery_1_double = { abbreviation = "sard" category = ship_light_medium_battery_double gui_category = ship_light_medium_battery_multi sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2.5 build_cost_ic = 125 naval_light_gun_hit_chance_factor = 0.005 max_strength = 11 surface_visibility = 0.2 } multiply_stats = { build_cost_ic = 0.02 naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 9 } dismantle_cost_ic = 75 critical_parts = { damaged_light_guns } } ship_light_medium_battery_2_double = { abbreviation = "sasd" category = ship_light_medium_battery_double gui_category = ship_light_medium_battery_multi parent = ship_light_medium_battery_1_double sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 4 build_cost_ic = 200 naval_light_gun_hit_chance_factor = 0.006 max_strength = 15 reliability = -0.02 surface_visibility = 0.3 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.035 } add_average_stats = { lg_armor_piercing = 11 } dismantle_cost_ic = 97.5 critical_parts = { damaged_light_guns } } ship_light_medium_battery_3_double = { abbreviation = "satd" category = ship_light_medium_battery_double gui_category = ship_light_medium_battery_multi parent = ship_light_medium_battery_2_double sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 build_cost_ic = 275 naval_light_gun_hit_chance_factor = 0.007 max_strength = 20 reliability = -0.03 surface_visibility = 0.4 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.05 } add_average_stats = { lg_armor_piercing = 13 } dismantle_cost_ic = 112.5 critical_parts = { damaged_light_guns } } ship_light_medium_battery_4_double = { abbreviation = "saud" category = ship_light_medium_battery_double gui_category = ship_light_medium_battery_multi sfx = sfx_ui_sd_module_turret parent = ship_light_medium_battery_3_double add_stats = { lg_attack = 7 build_cost_ic = 350 naval_light_gun_hit_chance_factor = 0.008 max_strength = 24 reliability = -0.04 surface_visibility = 0.5 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.065 } add_average_stats = { lg_armor_piercing = 15 } dismantle_cost_ic = 120 critical_parts = { damaged_light_guns } } # single light medium ship_light_medium_battery_1_single = { abbreviation = "sars" category = ship_light_medium_battery_single gui_category = ship_light_medium_battery_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 build_cost_ic = 125 max_strength = 8.5 surface_visibility = 0.25 } multiply_stats = { build_cost_ic = 0.02 naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 7 } dismantle_cost_ic = 67.5 critical_parts = { damaged_light_guns } } ship_light_medium_battery_2_single = { abbreviation = "sass" category = ship_light_medium_battery_single gui_category = ship_light_medium_battery_single parent = ship_light_medium_battery_1_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3 build_cost_ic = 200 max_strength = 11.5 reliability = -0.01 surface_visibility = 0.35 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.035 } add_average_stats = { lg_armor_piercing = 9 } dismantle_cost_ic = 75 critical_parts = { damaged_light_guns } } ship_light_medium_battery_3_single = { abbreviation = "sats" category = ship_light_medium_battery_single gui_category = ship_light_medium_battery_single parent = ship_light_medium_battery_2_single sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 4 build_cost_ic = 275 max_strength = 15 reliability = -0.02 surface_visibility = 0.45 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.045 } add_average_stats = { lg_armor_piercing = 11 } dismantle_cost_ic = 82.5 critical_parts = { damaged_light_guns } } ship_light_medium_battery_4_single = { abbreviation = "saus" category = ship_light_medium_battery_single gui_category = ship_light_medium_battery_single sfx = sfx_ui_sd_module_turret parent = ship_light_medium_battery_3_single add_stats = { lg_attack = 5.5 build_cost_ic = 350 max_strength = 18 reliability = -0.03 surface_visibility = 0.55 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.055 } add_average_stats = { lg_armor_piercing = 13 } dismantle_cost_ic = 97.5 critical_parts = { damaged_light_guns } } dp_ship_medium_1 = { abbreviation = "sdq" category = ship_light_medium_battery gui_category = ship_light_medium_battery_multi sfx = sfx_ui_sd_module_turret parent = ship_light_medium_battery_4 add_stats = { lg_attack = 9.5 anti_air_attack = 2 build_cost_ic = 350 naval_light_gun_hit_chance_factor = 0.007 max_strength = 28 reliability = -0.045 surface_visibility = 0.6 } multiply_stats = { build_cost_ic = 0.055 naval_speed = -0.065 } add_average_stats = { lg_armor_piercing = 14 } dismantle_cost_ic = 120 critical_parts = { damaged_light_guns } } ##################### ## HEAVY BATTERY ## ##################### # double mounted ship_heavy_battery_small_1 = { abbreviation = "sai2" category = ship_heavy_battery sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.4 hg_attack = 4 max_strength = 16 build_cost_ic = 350 } multiply_stats = { build_cost_ic = 0.01 naval_speed = -0.015 } add_average_stats = { hg_armor_piercing = 30 } dismantle_cost_ic = 140 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_1 = { abbreviation = "sai" parent = ship_heavy_battery_small_1 category = ship_heavy_battery sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.5 hg_attack = 5 max_strength = 20 build_cost_ic = 415 } multiply_stats = { build_cost_ic = 0.015 naval_speed = -0.015 } add_average_stats = { hg_armor_piercing = 32 } dismantle_cost_ic = 166 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_big_1 = { abbreviation = "sai1" parent = ship_heavy_battery_1 category = ship_heavy_battery sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.6 hg_attack = 7 max_strength = 28 build_cost_ic = 650 } multiply_stats = { build_cost_ic = 0.02 naval_speed = -0.02 } add_average_stats = { hg_armor_piercing = 34 } dismantle_cost_ic = 260 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_2 = { abbreviation = "saj" category = ship_heavy_battery parent = ship_heavy_battery_big_1 sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.7 hg_attack = 8 max_strength = 32 build_cost_ic = 750 } multiply_stats = { build_cost_ic = 0.025 naval_speed = -0.03 } add_average_stats = { hg_armor_piercing = 37 } dismantle_cost_ic = 300 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_3 = { abbreviation = "sak" category = ship_heavy_battery parent = ship_heavy_battery_2 sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.8 hg_attack = 9 max_strength = 40 build_cost_ic = 800 } multiply_stats = { build_cost_ic = 0.035 naval_speed = -0.04 } add_average_stats = { hg_armor_piercing = 43 } dismantle_cost_ic = 320 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_4 = { abbreviation = "sal" category = ship_heavy_battery parent = ship_heavy_battery_3 sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.9 hg_attack = 12 max_strength = 52 build_cost_ic = 850 } multiply_stats = { build_cost_ic = 0.045 naval_speed = -0.05 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 340 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_super_heavy_battery_1 = { abbreviation = "sam" category = ship_super_heavy_battery parent = ship_heavy_battery_4 gui_category = ship_heavy_battery sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1 hg_attack = 15 max_strength = 52 build_cost_ic = 1250 reliability = -0.06 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.06 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 500 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_big_1 = { abbreviation = "sam1" parent = ship_super_heavy_battery_1 category = ship_super_heavy_battery gui_category = ship_heavy_battery sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.2 reliability = -0.1 hg_attack = 21 max_strength = 70 build_cost_ic = 1750 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.07 } add_average_stats = { hg_armor_piercing = 52 } dismantle_cost_ic = 700 critical_parts = { damaged_heavy_guns } } # triple mounted ship_heavy_battery_small_1_triple = { abbreviation = "sait2" category = ship_heavy_battery_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.5 hg_attack = 5.5 max_strength = 18 build_cost_ic = 400 } multiply_stats = { build_cost_ic = 0.015 naval_speed = -0.015 } add_average_stats = { hg_armor_piercing = 30 } dismantle_cost_ic = 160 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_1_triple = { abbreviation = "sait" parent = ship_heavy_battery_small_1_triple category = ship_heavy_battery_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.6 hg_attack = 7 max_strength = 24 build_cost_ic = 475 } multiply_stats = { build_cost_ic = 0.02 naval_speed = -0.015 } add_average_stats = { hg_armor_piercing = 32 } dismantle_cost_ic = 190 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_big_1_triple = { abbreviation = "sait1" parent = ship_heavy_battery_1_triple category = ship_heavy_battery_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.7 hg_attack = 9 max_strength = 34 build_cost_ic = 700 } multiply_stats = { build_cost_ic = 0.025 naval_speed = -0.03 } add_average_stats = { hg_armor_piercing = 34 } dismantle_cost_ic = 280 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_2_triple = { abbreviation = "sajt" category = ship_heavy_battery_triple parent = ship_heavy_battery_big_1_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.8 hg_attack = 12 max_strength = 40 build_cost_ic = 875 } multiply_stats = { build_cost_ic = 0.035 naval_speed = -0.05 } add_average_stats = { hg_armor_piercing = 37 } dismantle_cost_ic = 350 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_3_triple = { abbreviation = "sakt" category = ship_heavy_battery_triple parent = ship_heavy_battery_2_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.9 hg_attack = 13 max_strength = 50 build_cost_ic = 950 } multiply_stats = { build_cost_ic = 0.042 naval_speed = -0.05 } add_average_stats = { hg_armor_piercing = 43 } dismantle_cost_ic = 380 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_4_triple = { abbreviation = "salt" category = ship_heavy_battery_triple parent = ship_heavy_battery_3_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1 hg_attack = 16 max_strength = 64 build_cost_ic = 1050 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.06 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 420 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_super_heavy_battery_1_triple = { abbreviation = "samt" parent = ship_heavy_battery_4_triple category = ship_super_heavy_battery_triple gui_category = ship_heavy_battery_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.1 hg_attack = 20 max_strength = 64 build_cost_ic = 1450 reliability = -0.09 } multiply_stats = { build_cost_ic = 0.055 naval_speed = -0.07 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 580 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_big_1_triple = { abbreviation = "sam1t" parent = ship_super_heavy_battery_1_triple category = ship_super_heavy_battery_triple gui_category = ship_heavy_battery_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.3 reliability = -0.15 hg_attack = 25 max_strength = 90 build_cost_ic = 1950 } multiply_stats = { build_cost_ic = 0.065 naval_speed = -0.085 } add_average_stats = { hg_armor_piercing = 52 } dismantle_cost_ic = 780 critical_parts = { damaged_heavy_guns } } # quadruple mounted ship_heavy_battery_small_1_quad = { abbreviation = "sai2q" category = ship_heavy_battery_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.6 hg_attack = 7.5 max_strength = 30 build_cost_ic = 750 reliability = -0.05 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.02 naval_speed = -0.02 } add_average_stats = { hg_armor_piercing = 30 } dismantle_cost_ic = 300 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_1_quad = { abbreviation = "saiq" parent = ship_heavy_battery_small_1_quad category = ship_heavy_battery_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.7 hg_attack = 10 max_strength = 37 build_cost_ic = 900 reliability = -0.05 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.025 naval_speed = -0.02 } add_average_stats = { hg_armor_piercing = 32 } dismantle_cost_ic = 360 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_big_1_quad = { abbreviation = "sai1q" parent = ship_heavy_battery_1_quad category = ship_heavy_battery_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.8 hg_attack = 13 max_strength = 52 build_cost_ic = 1000 reliability = -0.08 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.03 naval_speed = -0.04 } add_average_stats = { hg_armor_piercing = 34 } dismantle_cost_ic = 400 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_2_quad = { abbreviation = "sajq" category = ship_heavy_battery_quad parent = ship_heavy_battery_big_1_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 0.9 hg_attack = 16 max_strength = 60 build_cost_ic = 1150 reliability = -0.12 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.04 naval_speed = -0.055 } add_average_stats = { hg_armor_piercing = 37 } dismantle_cost_ic = 520 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_3_quad = { abbreviation = "sakq" category = ship_heavy_battery_quad parent = ship_heavy_battery_2_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1 hg_attack = 18 max_strength = 74 build_cost_ic = 1300 reliability = -0.08 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.047 naval_speed = -0.06 } add_average_stats = { hg_armor_piercing = 43 } dismantle_cost_ic = 560 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_heavy_battery_4_quad = { abbreviation = "salq" category = ship_heavy_battery_quad parent = ship_heavy_battery_3_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.1 hg_attack = 22 max_strength = 96 build_cost_ic = 1400 reliability = -0.08 naval_heavy_gun_hit_chance_factor = -0.01 } multiply_stats = { build_cost_ic = 0.053 naval_speed = -0.07 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 620 critical_parts = { damaged_heavy_guns } forbid_module_categories = { ship_depth_charge ship_mine_layer } } ship_super_heavy_battery_1_quad = { abbreviation = "samq" category = ship_super_heavy_battery_quad parent = ship_heavy_battery_4_quad gui_category = ship_heavy_battery_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.2 hg_attack = 27 max_strength = 96 build_cost_ic = 1600 reliability = -0.19 naval_heavy_gun_hit_chance_factor = -0.015 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.1 } add_average_stats = { hg_armor_piercing = 48 } dismantle_cost_ic = 700 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_big_1_quad = { abbreviation = "sam1q" parent = ship_super_heavy_battery_1_quad category = ship_super_heavy_battery_quad gui_category = ship_heavy_battery_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.5 hg_attack = 33.5 max_strength = 130 build_cost_ic = 2100 reliability = -0.23 naval_heavy_gun_hit_chance_factor = -0.02 } multiply_stats = { build_cost_ic = 0.07 naval_speed = -0.13 } add_average_stats = { hg_armor_piercing = 52 } dismantle_cost_ic = 900 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_2 = { category = ship_super_heavy_battery gui_category = ship_heavy_battery parent = ship_super_heavy_battery_big_1 sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1 hg_attack = 18 max_strength = 70 build_cost_ic = 1650 reliability = -0.08 } multiply_stats = { build_cost_ic = 0.055 naval_speed = -0.065 } add_average_stats = { hg_armor_piercing = 54 } dismantle_cost_ic = 720 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_2_triple = { category = ship_super_heavy_battery_triple gui_category = ship_heavy_battery_triple parent = ship_super_heavy_battery_big_1_triple sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.1 hg_attack = 24 max_strength = 90 build_cost_ic = 1900 reliability = -0.12 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.075 } add_average_stats = { hg_armor_piercing = 54 } dismantle_cost_ic = 840 critical_parts = { damaged_heavy_guns } } ship_super_heavy_battery_2_quad = { category = ship_super_heavy_battery_quad gui_category = ship_heavy_battery_quad parent = ship_super_heavy_battery_big_1_quad sfx = sfx_ui_sd_module_turret add_equipment_type = capital_ship add_stats = { surface_visibility = 1.2 hg_attack = 32.4 max_strength = 130 build_cost_ic = 2000 reliability = -0.2 naval_heavy_gun_hit_chance_factor = -0.015 } multiply_stats = { build_cost_ic = 0.065 naval_speed = -0.11 } add_average_stats = { hg_armor_piercing = 54 } dismantle_cost_ic = 960 critical_parts = { damaged_heavy_guns } } ################### ## SECONDARIES ## ################### ship_secondaries_1 = { abbreviation = "sav" category = ship_secondaries sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 build_cost_ic = 180 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 6 } dismantle_cost_ic = 54 critical_parts = { damaged_secondaries } } ship_secondaries_2 = { abbreviation = "saw" category = ship_secondaries parent = ship_secondaries_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3 build_cost_ic = 240 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 8.5 } dismantle_cost_ic = 72 critical_parts = { damaged_secondaries } } ship_secondaries_3 = { category = ship_secondaries sfx = sfx_ui_sd_module_turret parent = ship_secondaries_2 add_stats = { lg_attack = 4 build_cost_ic = 300 } multiply_stats = { naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 10 } dismantle_cost_ic = 90 critical_parts = { damaged_secondaries } } ship_secondaries_4 = { category = ship_secondaries parent = ship_secondaries_3 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 build_cost_ic = 350 } multiply_stats = { naval_speed = -0.025 } add_average_stats = { lg_armor_piercing = 12.5 } dismantle_cost_ic = 105 critical_parts = { damaged_secondaries } } ship_secondaries_1_light = { category = ship_secondaries_light gui_category = ship_secondaries sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 build_cost_ic = 180 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 5 } dismantle_cost_ic = 54 critical_parts = { damaged_secondaries } } ship_secondaries_2_light = { category = ship_secondaries_light gui_category = ship_secondaries parent = ship_secondaries_1_light sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2.5 build_cost_ic = 240 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 7 } dismantle_cost_ic = 72 critical_parts = { damaged_secondaries } } dp_ship_secondaries_1 = { abbreviation = "sax" category = ship_dp_secondaries gui_category = ship_secondaries sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 anti_air_attack = 1.5 build_cost_ic = 180 } multiply_stats = { naval_speed = -0.01 } dismantle_cost_ic = 36 critical_parts = { damaged_secondaries } } dp_ship_secondaries_2 = { abbreviation = "say" category = ship_dp_secondaries gui_category = ship_secondaries parent = dp_ship_secondaries_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3 anti_air_attack = 2.5 build_cost_ic = 200 } multiply_stats = { naval_speed = -0.01 } dismantle_cost_ic = 40 critical_parts = { damaged_secondaries } } dp_ship_secondaries_3 = { abbreviation = "saz" category = ship_dp_secondaries gui_category = ship_secondaries parent = dp_ship_secondaries_2 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 4 anti_air_attack = 3 build_cost_ic = 240 } multiply_stats = { naval_speed = -0.02 } dismantle_cost_ic = 48 critical_parts = { damaged_secondaries } } dp_ship_secondaries_4 = { abbreviation = "sba" category = ship_dp_secondaries gui_category = ship_secondaries parent = dp_ship_secondaries_3 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 anti_air_attack = 3.5 build_cost_ic = 290 } multiply_stats = { naval_speed = -0.03 } dismantle_cost_ic = 58 critical_parts = { damaged_secondaries } } dp_ship_secondaries_5 = { category = ship_dp_secondaries gui_category = ship_secondaries parent = dp_ship_secondaries_4 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 anti_air_attack = 4 naval_light_gun_hit_chance_factor = 0.005 build_cost_ic = 330 } multiply_stats = { naval_speed = -0.035 } dismantle_cost_ic = 75 critical_parts = { damaged_secondaries } } dp_ship_secondaries_1_bb = { category = ship_dp_secondaries_bb gui_category = ship_secondaries gfx = dp_ship_secondaries_1 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 2 anti_air_attack = 1.5 build_cost_ic = 180 } add_average_stats = { lg_armor_piercing = 5 } multiply_stats = { naval_speed = -0.01 } dismantle_cost_ic = 36 critical_parts = { damaged_secondaries } } dp_ship_secondaries_2_bb = { category = ship_dp_secondaries_bb gui_category = ship_secondaries parent = dp_ship_secondaries_1_bb gfx = dp_ship_secondaries_2 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 3 anti_air_attack = 2.5 build_cost_ic = 200 } multiply_stats = { naval_speed = -0.01 } add_average_stats = { lg_armor_piercing = 7.5 } dismantle_cost_ic = 40 critical_parts = { damaged_secondaries } } dp_ship_secondaries_3_bb = { category = ship_dp_secondaries_bb gui_category = ship_secondaries parent = dp_ship_secondaries_2_bb gfx = dp_ship_secondaries_3 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 4 anti_air_attack = 3 build_cost_ic = 240 } multiply_stats = { naval_speed = -0.02 } add_average_stats = { lg_armor_piercing = 9 } dismantle_cost_ic = 48 critical_parts = { damaged_secondaries } } dp_ship_secondaries_4_bb = { category = ship_dp_secondaries_bb gui_category = ship_secondaries parent = dp_ship_secondaries_3_bb gfx = dp_ship_secondaries_4 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 anti_air_attack = 3.5 build_cost_ic = 290 } multiply_stats = { naval_speed = -0.03 } add_average_stats = { lg_armor_piercing = 11 } dismantle_cost_ic = 58 critical_parts = { damaged_secondaries } } dp_ship_secondaries_5_bb = { category = ship_dp_secondaries_bb gui_category = ship_secondaries parent = dp_ship_secondaries_4_bb gfx = dp_ship_secondaries_5 sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 5 anti_air_attack = 4 naval_light_gun_hit_chance_factor = 0.005 build_cost_ic = 330 } multiply_stats = { naval_speed = -0.035 } add_average_stats = { lg_armor_piercing = 13 } dismantle_cost_ic = 75 critical_parts = { damaged_secondaries } } ################ ## MISSILES ## ################ ship_missile_1 = { category = ship_missile add_stats = { build_cost_ic = 800 hg_attack = 22 lg_attack = 16 naval_heavy_gun_hit_chance_factor = 0.025 naval_light_gun_hit_chance_factor = 0.025 reliability = -0.1 max_strength = 25 } add_average_stats = { hg_armor_piercing = 50 lg_armor_piercing = 24 } multiply_stats = { build_cost_ic = 0.06 naval_speed = -0.08 surface_visibility = -0.02 } dismantle_cost_ic = 600 } ship_missile_2 = { category = ship_missile parent = ship_missile_1 add_stats = { build_cost_ic = 1300 hg_attack = 30 lg_attack = 20 naval_heavy_gun_hit_chance_factor = 0.05 naval_light_gun_hit_chance_factor = 0.05 reliability = -0.15 max_strength = 35 } add_average_stats = { hg_armor_piercing = 65 lg_armor_piercing = 30 } multiply_stats = { build_cost_ic = 0.08 naval_speed = -0.1 surface_visibility = -0.025 } dismantle_cost_ic = 950 } ship_cruise_missile_1 = { category = ship_missile add_stats = { build_cost_ic = 800 hg_attack = 25 naval_heavy_gun_hit_chance_factor = -0.8 reliability = -0.1 max_strength = 28 } multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.1 } dismantle_cost_ic = 600 } ship_cruise_missile_sub_1 = { category = ship_sub_missile gui_category = ship_missile gfx = ship_cruise_missile_1 add_stats = { build_cost_ic = 1500 hg_attack = 25 naval_heavy_gun_hit_chance_factor = -0.9 reliability = -0.1 } multiply_stats = { naval_speed = -0.1 sub_visibility = 0.15 } dismantle_cost_ic = 1100 } ###################### ## SUPPORT WEAPON ## ###################### ship_civilian_light_battery_1 = { category = civilian_ship_weapons add_stats = { lg_attack = 0.4 build_cost_ic = 8 } add_average_stats = { lg_armor_piercing = 1 } multiply_stats = { naval_speed = -0.001 } critical_parts = { damaged_light_guns } } ship_rocket_launcher = { category = civilian_ship_weapons add_stats = { hg_attack = 15 naval_heavy_gun_hit_chance_factor = -1.0 reliability = -0.15 build_cost_ic = 120 } multiply_stats = { max_strength = -0.1 naval_speed = -0.05 } } ################### ## SUB BATTERY ## ################### sub_battery_1 = { category = sub_battery sfx = sfx_ui_sd_module_turret add_stats = { hg_attack = 4 lg_attack = 2 naval_heavy_gun_hit_chance_factor = -0.02 naval_light_gun_hit_chance_factor = -0.02 reliability = -0.1 build_cost_ic = 300 } multiply_stats = { naval_speed = -0.05 sub_visibility = 0.05 } add_average_stats = { hg_armor_piercing = 20 lg_armor_piercing = 5 } dismantle_cost_ic = 90 critical_parts = { damaged_heavy_guns } } ################ ## LAUNCHER ## ################ sub_missile_launcher = { abbreviation = "sml" category = sub_rocket add_equipment_type = missile_launcher allow_equipment_type = { missile ballistic_missile } add_stats = { build_cost_ic = 1500 reliability = -0.1 } multiply_stats = { sub_visibility = 0.15 naval_speed = -0.1 } dismantle_cost_ic = 700 } slbm_launcher = { abbreviation = "slb" category = sub_rocket add_equipment_type = missile_launcher allow_equipment_type = { nuclear_missile } add_stats = { build_cost_ic = 2000 reliability = -0.15 } multiply_stats = { sub_visibility = 0.2 naval_speed = -0.15 } dismantle_cost_ic = 1000 } ship_missile_launcher = { gfx = sub_missile_launcher category = ship_rocket add_equipment_type = missile_launcher allow_equipment_type = { missile ballistic_missile } add_stats = { build_cost_ic = 2000 reliability = -0.2 } multiply_stats = { surface_visibility = 0.15 naval_speed = -0.1 } dismantle_cost_ic = 1000 } ship_slbm_launcher = { gfx = slbm_launcher category = ship_rocket add_equipment_type = missile_launcher allow_equipment_type = { nuclear_missile } add_stats = { build_cost_ic = 3000 reliability = -0.3 } multiply_stats = { surface_visibility = 0.2 naval_speed = -0.15 } dismantle_cost_ic = 1800 } ################### ## ASW Battery ## ################### ship_asw_battery_1 = { category = ship_light_battery gui_category = ship_light_battery_all sfx = sfx_ui_sd_module_turret add_stats = { lg_attack = 1.5 sub_attack = 6 build_cost_ic = 120 } multiply_stats = { naval_speed = -0.015 } add_average_stats = { lg_armor_piercing = 6 } dismantle_cost_ic = 10 critical_parts = { damaged_light_guns } } }