add_starting_techs = { GER = { set_technology = { interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 early_ship_hull_carrier = 1 large_destroyer_trend = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 improved_conning_tower = 1 prototype_airplane_launcher = 1 early_carrier_study = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 midget_submarines = 1 improved_ship_torpedo_launcher = 1 ger_11in_c34 = 1 popup = no } } JAP = { set_technology = { basic_ship_hull_light = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 ship_hull_super_heavy = 1 searchlight = 1 large_destroyer_trend = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 dry_dock_expansion = 1 improved_conning_tower = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 landing_aid_system = 1 arresting_gear = 1 aviation_dawn = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 improved_ship_torpedo_launcher = 1 improved_airplane_launcher = 1 basic_super_heavy_battery = 1 popup = no } } USA = { set_technology = { basic_ship_hull_heavy = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 large_destroyer_trend = 1 sonar = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 cruiser_gun_upgrade = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 all_or_nothing_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 dry_dock_expansion = 1 improved_conning_tower = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 landing_aid_system = 1 arresting_gear = 1 aviation_dawn = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 improved_ship_torpedo_launcher = 1 basic_super_heavy_battery = 1 usa_8in_mk9 = 1 popup = no } } ENG = { set_technology = { basic_ship_hull_submarine = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 ship_hull_super_heavy = 1 large_destroyer_trend = 1 sonar = 1 searchlight = 1 treaty_cruiser_trend = 1 colony_cruiser = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 all_or_nothing_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 dry_dock_expansion = 1 improved_conning_tower = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 landing_aid_system = 1 arresting_gear = 1 aviation_dawn = 1 night_air_strike = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 improved_ship_torpedo_launcher = 1 basic_super_heavy_battery = 1 eng_14in_mk7 = 1 popup = no } } CAN = { set_technology = { early_ship_hull_heavy = 1 basic_ship_hull_submarine = 1 basic_ship_hull_heavy = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 large_destroyer_trend = 1 sonar = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 all_or_nothing_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 improved_conning_tower = 1 prototype_airplane_launcher = 1 basic_periscope = 1 popup = no } } AST = { set_technology = { early_ship_hull_heavy = 1 basic_ship_hull_submarine = 1 basic_ship_hull_heavy = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 large_destroyer_trend = 1 sonar = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 all_or_nothing_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 improved_conning_tower = 1 prototype_airplane_launcher = 1 basic_periscope = 1 popup = no } } FRA = { set_technology = { basic_ship_hull_cruiser = 1 interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 large_destroyer_trend = 1 high_speed_light_engine = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 all_or_nothing_armor_scheme = 1 enhanced_horizontal_defense = 1 dry_dock_expansion = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 basic_heavy_armor = 1 improved_conning_tower = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 landing_aid_system = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 midget_submarines = 1 fra_13in_1931 = 1 popup = no } } ITA = { set_technology = { interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 interwar_ship_hull_heavy = 1 searchlight = 1 large_destroyer_trend = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 mixed_armor_scheme = 1 basic_torpedo_defense = 1 improved_torpedo_defense = 1 enhanced_horizontal_defense = 1 basic_heavy_armor = 1 improved_conning_tower = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 improved_ship_torpedo_launcher = 1 popup = no } } SOV = { set_technology = { interwar_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 basic_ship_hull_cruiser = 1 searchlight = 1 high_speed_light_engine = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 basic_cruiser_armor = 1 incremental_armor_scheme = 1 basic_torpedo_defense = 1 basic_heavy_armor = 1 early_carrier_study = 1 prototype_airplane_launcher = 1 basic_periscope = 1 improved_periscope = 1 basic_ballast_tank = 1 cruiser_submarines = 1 midget_submarines = 1 large_destroyer_trend = 1 popup = no } } HOL = { set_technology = { basic_ship_hull_light = 1 interwar_ship_hull_cruiser = 1 searchlight = 1 treaty_cruiser_trend = 1 early_cruiser_armor = 1 prototype_airplane_launcher = 1 basic_periscope = 1 basic_ballast_tank = 1 popup = no } } SWE = { set_technology = { basic_ship_hull_cruiser = 1 interwar_ship_hull_light = 1 popup = no } } POL = { set_technology = { basic_ship_hull_light = 1 popup = no } } GRE = { set_technology = { interwar_ship_hull_light = 1 popup = no } } ARG = { set_technology = { basic_ship_hull_cruiser = 1 popup = no } } CHI = { set_technology = { basic_ship_hull_cruiser = 1 popup = no } } CHL = { set_technology = { basic_ship_hull_light = 1 popup = no } } ROM = { set_technology = { basic_ship_hull_light = 1 basic_ship_hull_submarine = 1 popup = no } } YUG = { set_technology = { basic_ship_hull_light = 1 basic_ship_hull_submarine = 1 popup = no } } CUB = { set_technology = { early_ship_hull_light = 1 early_ship_hull_cruiser = 1 popup = no } } SIA = { set_technology = { early_ship_hull_light = 1 early_ship_hull_cruiser = 1 early_ship_hull_submarine = 1 basic_ship_hull_light = 1 basic_ship_hull_submarine = 1 popup = no } } PER = { set_technology = { early_ship_hull_light = 1 popup = no } } RAJ = { set_technology = { early_ship_hull_cruiser = 1 popup = no } } VEN = { set_technology = { early_ship_hull_light = 1 popup = no } } BEL = { set_technology = { early_ship_hull_light = 1 popup = no } } } makeup_starting_techs = { every_country = { limit = { has_tech = early_ship_hull_carrier } set_technology = { prototype_airplane_launcher = 1 early_carrier_study = 1 popup = no } } every_country = { limit = { has_tech = early_ship_hull_cruiser } set_technology = { coastal_defense_ships = 1 early_cruiser_armor = 1 popup = no } } every_country = { limit = { has_tech = early_ship_hull_heavy } set_technology = { pre_dreadnoughts = 1 basic_torpedo_defense = 1 harvey_steel = 1 incremental_armor_scheme = 1 popup = no } } every_country = { limit = { has_tech = basic_ship_hull_heavy } set_technology = { mixed_armor_scheme = 1 basic_heavy_armor = 1 krupp_steel = 1 popup = no } } every_country = { limit = { has_tech = basic_ship_hull_cruiser } set_technology = { treaty_cruiser_trend = 1 basic_cruiser_armor = 1 popup = no } } every_country = { limit = { has_tech = basic_ship_hull_light } set_technology = { smoke_generator = 1 popup = no } } every_country = { limit = { has_tech = basic_battery } set_technology = { multi_mounted_battery = 1 popup = no } } every_country = { limit = { has_tech = basic_ship_hull_submarine } set_technology = { basic_periscope = 1 diesel_electric_transmission = 1 teardrop_hull = 1 popup = no } } every_country = { limit = { has_tech = interwar_ship_hull_light } set_technology = { basic_ship_hull_light = 1 popup = no } } every_country = { limit = { has_tech = interwar_ship_hull_cruiser } set_technology = { basic_ship_hull_cruiser = 1 popup = no } } every_country = { limit = { has_tech = interwar_ship_hull_heavy } set_technology = { basic_ship_hull_heavy = 1 popup = no } } every_country = { set_technology = { vnr_less_fuel_consumption = 1 popup = no } } every_country = { limit = { has_tech = mtg_transport } set_technology = { naval_combat_support = 1 popup = no } } every_country = { limit = { num_of_naval_factories > 0 } set_technology = { basic_port_facility = 1 popup = no } } # every_country = { # limit = { is_ai = yes } # set_technology = { # vnr_reckless_attack = 1 # popup = no # } # } for_each_scope_loop = { array = global.vnr_naval_powers set_technology = { dry_dock = 1 heavy_crane = 1 popup = no } } }