## armors and protection solutions equipment_modules = { limit = { has_dlc = "Man the Guns" } ######################## ## ARMOR PLATE (BB) ## ######################## ship_armor_bb_1 = { abbreviation = "sde" category = ship_heavy_armor gfx = ship_armor_thick_1 multiply_stats = { build_cost_ic = 0.1 naval_speed = -0.23 max_strength = 0.05 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 30 } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 3500 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 3500 } ship_armor_bc_1 = { abbreviation = "sdf" category = ship_heavy_armor gfx = ship_armor_1 multiply_stats = { build_cost_ic = 0.08 naval_speed = -0.08 max_strength = 0.04 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 22 } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 3000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 2500 } ship_armor_bb_2 = { abbreviation = "sdg" category = ship_heavy_armor gfx = ship_armor_thick_2 parent = ship_armor_bb_1 multiply_stats = { build_cost_ic = 0.14 naval_speed = -0.25 max_strength = 0.1 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 35 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.05 reliability = 0.05 } can_convert_from = { module = ship_armor_bb_1 convert_cost_ic = 3000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 4500 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 4000 } ship_armor_bc_2 = { abbreviation = "sdh" category = ship_heavy_armor gfx = ship_armor_2 parent = ship_armor_bc_1 multiply_stats = { build_cost_ic = 0.12 naval_speed = -0.1 max_strength = 0.08 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 26 naval_torpedo_damage_reduction_factor = 0.05 reliability = 0.05 } can_convert_from = { module = ship_armor_bc_1 convert_cost_ic = 3000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 4000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 3000 } ship_armor_bb_3 = { abbreviation = "sdi" category = ship_heavy_armor gfx = ship_armor_thick_3 parent = ship_armor_bb_2 multiply_stats = { build_cost_ic = 0.17 naval_speed = -0.3 max_strength = 0.15 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 40 naval_torpedo_enemy_critical_chance_factor = -0.1 naval_torpedo_damage_reduction_factor = 0.1 reliability = 0.1 } can_convert_from = { module = ship_armor_bb_2 convert_cost_ic = 4500 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 5500 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 4500 } ship_armor_bc_3 = { abbreviation = "sdj" category = ship_heavy_armor gfx = ship_armor_3 parent = ship_armor_bc_2 multiply_stats = { build_cost_ic = 0.15 naval_speed = -0.15 max_strength = 0.12 } build_cost_resources = { steel = 1 chromium = 1 } add_stats = { armor_value = 30 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.1 reliability = 0.1 } can_convert_from = { module = ship_armor_bc_2 convert_cost_ic = 4000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 5000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 3500 } ship_armor_bb_4 = { abbreviation = "sdj1" category = ship_heavy_armor parent = ship_armor_bb_3 multiply_stats = { build_cost_ic = 0.2 naval_speed = -0.32 max_strength = 0.2 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 45 naval_torpedo_enemy_critical_chance_factor = -0.15 naval_torpedo_damage_reduction_factor = 0.15 reliability = 0.15 } can_convert_from = { module = ship_armor_bb_3 convert_cost_ic = 5500 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 6500 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 5000 } ship_armor_bc_4 = { abbreviation = "sdj2" category = ship_heavy_armor parent = ship_armor_bc_3 multiply_stats = { build_cost_ic = 0.17 naval_speed = -0.2 max_strength = 0.16 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 35 naval_torpedo_enemy_critical_chance_factor = -0.1 naval_torpedo_damage_reduction_factor = 0.15 reliability = 0.15 } can_convert_from = { module = ship_armor_bc_3 convert_cost_ic = 5000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 6000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 4000 } ship_armor_shbb = { abbreviation = "sk" category = ship_super_heavy_armor gfx = ship_armor_thick_3 multiply_stats = { build_cost_ic = 0.2 naval_speed = -0.25 max_strength = 0.1 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 45 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.1 reliability = 0.2 } can_convert_from = { module_category = ship_super_heavy_armor convert_cost_ic = 5000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 7000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 5000 } ship_armor_shbb_2 = { category = ship_super_heavy_armor parent = ship_armor_shbb gfx = ship_armor_bb_4 multiply_stats = { build_cost_ic = 0.28 naval_speed = -0.35 max_strength = 0.2 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 50 naval_torpedo_enemy_critical_chance_factor = -0.1 naval_torpedo_damage_reduction_factor = 0.15 reliability = 0.25 } can_convert_from = { module_category = ship_super_heavy_armor convert_cost_ic = 6000 convert_cost_resources = { steel = 1 } } can_convert_from = { module = ship_armor_shbb convert_cost_ic = 5000 convert_cost_resources = { steel = 1 } } can_convert_from = { module_category = ship_heavy_armor convert_cost_ic = 8000 convert_cost_resources = { steel = 1 } } dismantle_cost_ic = 6000 } ############################# ## ARMOR PLATE (Cruiser) ## ############################# ship_armor_cruiser_1 = { abbreviation = "sdl" category = ship_cruiser_armor gfx = ship_armor_thin_1 multiply_stats = { build_cost_ic = 0.05 naval_speed = -0.05 } dismantle_cost_ic = 1500 add_stats = { armor_value = 8 } can_convert_from = { module_category = ship_cruiser_armor convert_cost_ic = 600 } } ship_armor_cruiser_2 = { abbreviation = "sdm" category = ship_cruiser_armor gfx = ship_armor_thin_2 parent = ship_armor_cruiser_1 multiply_stats = { build_cost_ic = 0.08 naval_speed = -0.075 max_strength = 0.05 } dismantle_cost_ic = 1750 add_stats = { armor_value = 10 } build_cost_resources = { steel = 1 } can_convert_from = { module_category = ship_cruiser_armor convert_cost_ic = 1000 } can_convert_from = { module = ship_armor_cruiser_1 convert_cost_ic = 500 } } ship_armor_cruiser_3 = { abbreviation = "sdn" category = ship_cruiser_armor gfx = ship_armor_thin_3 parent = ship_armor_cruiser_2 multiply_stats = { build_cost_ic = 0.12 naval_speed = -0.1 max_strength = 0.1 } dismantle_cost_ic = 2000 add_stats = { armor_value = 12 } build_cost_resources = { steel = 1 chromium = 1 } can_convert_from = { module_category = ship_cruiser_armor convert_cost_ic = 1500 } can_convert_from = { module = ship_armor_cruiser_2 convert_cost_ic = 750 } } ship_armor_cruiser_4 = { abbreviation = "sdo" category = ship_cruiser_armor gfx = ship_armor_thin_4 parent = ship_armor_cruiser_3 multiply_stats = { build_cost_ic = 0.15 naval_speed = -0.125 max_strength = 0.15 } dismantle_cost_ic = 2250 add_stats = { armor_value = 14 } build_cost_resources = { steel = 2 chromium = 1 } can_convert_from = { module_category = ship_cruiser_armor convert_cost_ic = 2000 } can_convert_from = { module = ship_armor_cruiser_3 convert_cost_ic = 1000 } } ship_armor_cruiser_heavy_1 = { category = ship_cruiser_heavy_armor gfx = ship_armor_1 add_equipment_type = capital_ship multiply_stats = { build_cost_ic = 0.08 naval_speed = -0.08 max_strength = 0.05 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 10 } dismantle_cost_ic = 1500 can_convert_from = { module_category = ship_cruiser_heavy_armor convert_cost_ic = 1500 } } ship_armor_cruiser_heavy_2 = { category = ship_cruiser_heavy_armor gfx = ship_armor_2 add_equipment_type = capital_ship parent = ship_armor_cruiser_heavy_1 multiply_stats = { build_cost_ic = 0.12 naval_speed = -0.1 max_strength = 0.1 } build_cost_resources = { steel = 1 } add_stats = { armor_value = 15 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.05 reliability = 0.05 } dismantle_cost_ic = 2000 can_convert_from = { module_category = ship_cruiser_heavy_armor convert_cost_ic = 2000 } can_convert_from = { module = ship_armor_cruiser_heavy_1 convert_cost_ic = 1000 } } ship_armor_cruiser_heavy_3 = { category = ship_cruiser_heavy_armor gfx = ship_armor_3 add_equipment_type = capital_ship parent = ship_armor_cruiser_heavy_2 multiply_stats = { build_cost_ic = 0.15 naval_speed = -0.125 max_strength = 0.15 } build_cost_resources = { steel = 1 chromium = 1 } add_stats = { armor_value = 20 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.05 reliability = 0.05 } dismantle_cost_ic = 2500 can_convert_from = { module_category = ship_cruiser_heavy_armor convert_cost_ic = 2500 } can_convert_from = { module = ship_armor_cruiser_heavy_2 convert_cost_ic = 1250 } } ship_armor_cruiser_heavy_4 = { category = ship_cruiser_heavy_armor gfx = ship_armor_bc_4 add_equipment_type = capital_ship parent = ship_armor_cruiser_heavy_3 multiply_stats = { build_cost_ic = 0.18 naval_speed = -0.15 max_strength = 0.2 } build_cost_resources = { steel = 2 chromium = 1 } add_stats = { armor_value = 25 naval_torpedo_enemy_critical_chance_factor = -0.05 naval_torpedo_damage_reduction_factor = 0.05 reliability = 0.05 } dismantle_cost_ic = 3000 can_convert_from = { module_category = ship_cruiser_heavy_armor convert_cost_ic = 3000 } can_convert_from = { module = ship_armor_cruiser_heavy_3 convert_cost_ic = 1500 } } #################### ## ARMOR SCHEME ## #################### ship_scheme_incremental = { category = armor_scheme multiply_stats = { naval_speed = -0.05 max_strength = 0.05 build_cost_ic = 0.065 } dismantle_cost_ic = 1000 can_convert_from = { module_category = armor_scheme convert_cost_ic = 1500 } } ship_scheme_incremental_post_jutland = { category = armor_scheme parent = ship_scheme_incremental multiply_stats = { naval_speed = -0.05 max_strength = 0.065 build_cost_ic = 0.075 } add_stats = { reliability = 0.025 } can_convert_from = { module_category = armor_scheme convert_cost_ic = 1750 } can_convert_from = { module = ship_scheme_incremental convert_cost_ic = 1250 } dismantle_cost_ic = 1500 } ship_scheme_mixed = { category = armor_scheme parent = ship_scheme_incremental_post_jutland multiply_stats = { naval_speed = -0.025 max_strength = 0.075 armor_value = 0.05 build_cost_ic = 0.085 } add_stats = { reliability = 0.04 } can_convert_from = { module = ship_scheme_incremental_post_jutland convert_cost_ic = 1500 } can_convert_from = { module_category = armor_scheme convert_cost_ic = 2000 } dismantle_cost_ic = 2000 } ship_scheme_all_or_nothing = { category = armor_scheme parent = ship_scheme_mixed multiply_stats = { naval_speed = -0.025 max_strength = 0.05 armor_value = 0.1 build_cost_ic = 0.1 } add_stats = { reliability = 0.05 } dismantle_cost_ic = 2500 can_convert_from = { module_category = armor_scheme convert_cost_ic = 2750 } } ship_scheme_all_or_nothing_armor_box = { category = armor_scheme parent = ship_scheme_all_or_nothing multiply_stats = { naval_speed = -0.025 armor_value = 0.1 max_strength = 0.1 build_cost_ic = 0.15 } add_stats = { reliability = 0.1 } can_convert_from = { module_category = armor_scheme convert_cost_ic = 3500 } can_convert_from = { module = ship_scheme_all_or_nothing convert_cost_ic = 2000 } dismantle_cost_ic = 3000 } ############################## ## TORPEDO DEFENSE SYSTEM ## ############################## torpedo_bulge = { category = torpedo_defense_system add_stats = { naval_torpedo_enemy_critical_chance_factor = -0.1 naval_torpedo_damage_reduction_factor = 0.15 reliability = -0.025 } multiply_stats = { naval_speed = -0.03 build_cost_ic = 0.03 } can_convert_from = { module = torpedo_defense_system convert_cost_ic = 500 } dismantle_cost_ic = 1000 } pugliese_system = { category = torpedo_defense_system add_stats = { naval_torpedo_enemy_critical_chance_factor = -0.2 naval_torpedo_damage_reduction_factor = 0.1 reliability = -0.05 } multiply_stats = { build_cost_ic = 0.07 } dismantle_cost_ic = 1500 } torpedo_belt = { category = torpedo_defense_system parent = torpedo_bulge add_stats = { naval_torpedo_enemy_critical_chance_factor = -0.2 naval_torpedo_damage_reduction_factor = 0.2 } multiply_stats = { naval_speed = -0.01 max_strength = 0.03 build_cost_ic = 0.08 } can_convert_from = { module = torpedo_defense_system convert_cost_ic = 800 } dismantle_cost_ic = 2000 } torpedo_belt_enhanced = { category = torpedo_defense_system parent = torpedo_belt add_stats = { naval_torpedo_enemy_critical_chance_factor = -0.25 naval_torpedo_damage_reduction_factor = 0.25 } multiply_stats = { max_strength = 0.05 build_cost_ic = 0.1 } can_convert_from = { module = torpedo_defense_system convert_cost_ic = 1100 } dismantle_cost_ic = 3000 } ###################### ## SUBMARINE HULL ## ###################### pressure_hull_1 = { category = pressure_hull add_stats = { build_cost_ic = 100 } multiply_stats = { max_strength = 0.05 } can_convert_from = { module_category = pressure_hull convert_cost_ic = 80 } } pressure_hull_2 = { category = pressure_hull parent = pressure_hull_1 add_stats = { build_cost_ic = 150 } multiply_stats = { max_strength = 0.1 sub_visibility = -0.025 } can_convert_from = { module_category = pressure_hull convert_cost_ic = 120 } } pressure_hull_3 = { category = pressure_hull parent = pressure_hull_2 add_stats = { build_cost_ic = 200 } multiply_stats = { max_strength = 0.15 sub_visibility = -0.05 } can_convert_from = { module_category = pressure_hull convert_cost_ic = 160 } } pressure_hull_4 = { category = pressure_hull parent = pressure_hull_3 add_stats = { build_cost_ic = 300 } multiply_stats = { max_strength = 0.2 sub_visibility = -0.075 } can_convert_from = { module_category = pressure_hull convert_cost_ic = 240 } } anechoic_tile_1 = { category = sub_ship_stealth add_stats = { reliability = -0.15 } multiply_stats = { sub_visibility = -0.1 build_cost_ic = 0.2 } dismantle_cost_ic = 750 } ################## ## CAMOUFLAGE ## ################## ship_cruiser_camo_1 = { category = raider_kit multiply_stats = { surface_visibility = -0.05 build_cost_ic = 0.02 } forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double } } ship_cruiser_camo_2 = { category = raider_kit multiply_stats = { lg_attack = -0.2 lg_armor_piercing = -0.2 hg_attack = -1 hg_armor_piercing = -1 anti_air_attack = -0.5 torpedo_attack = -0.8 surface_visibility = -0.2 build_cost_ic = 0.02 } forbid_module_categories = { ship_light_medium_battery ship_light_medium_battery_double } } }