equipments = { ship_hull_light = { year = 1922 can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag NOT = { has_country_flag = cannot_produce_ships } } is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships alias = destroyer priority = 2000 upgrades = { ship_torpedo_upgrade destroyer_engine_upgrade ship_ASW_upgrade ship_anti_air_upgrade } module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { ship_fire_control_system ship_sonar } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar ship_sonar ship_mast } } fixed_ship_extra_electronics_slot = { required = no allowed_module_categories = { ship_radar ship_sonar ship_fire_control_system } } fixed_ship_torpedo_slot = { required = no allowed_module_categories = { ship_torpedo } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { light_ship_engine light_ship_engine_high_speed } } fixed_ship_role_slot = { required = yes allowed_module_categories = { dd_role } } fixed_ship_extra_secondaries_slot = { required = no allowed_module_categories = { light_miscellaneous generic_miscellaneous } } front_1_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single } } front_2_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single } } rear_2_custom_slot = mid_1_custom_slot } module_count_limit = { category = ship_radar count < 2 } module_count_limit = { category = ship_fire_control_system count < 2 } module_count_limit = { category = ship_sonar count < 2 } module_count_limit = { category = ship_missile count < 3 } module_count_limit = { category = ship_missile_aa count < 3 } module_count_limit = { category = ship_anti_air count < 4 } module_count_limit = { module = ship_aa_fire_control count < 2 } module_count_limit = { module = ship_radar_jammer count < 2 } module_count_limit = { module = structural_aluminum count < 2 } module_count_limit = { module = ship_bulbous_bow count < 2 } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = ship_mast_1 fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_role_slot = ship_hull_light_role_dd fixed_ship_torpedo_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 15 naval_speed = 32 reliability = 0.80 naval_range = 1500 max_strength = 40 fuel_consumption = 0 build_cost_ic = 300 resources = { steel = 1 } manpower = 250 } ### vnr hulls vnr_ship_hull_light_1 = { derived_variant_name = destroyer_equipment_1 year = 1914 archetype = ship_hull_light priority = 2000 can_convert_from = { vnr_ship_hull_light_1 } #alias = destroyer_1 module_slots = inherit surface_detection = 15 sub_detection = 1 naval_speed = 28 reliability = 0.75 naval_range = 1200 max_strength = 30 build_cost_ic = 200 } vnr_ship_hull_light_2 = { derived_variant_name = destroyer_equipment_2 abbreviation = "hdb" year = 1922 parent = vnr_ship_hull_light_1 archetype = ship_hull_light priority = 2000 surface_visibility = 14 can_convert_from = { vnr_ship_hull_light_2 } #alias = destroyer_1 module_slots = inherit } vnr_ship_hull_light_3 = { derived_variant_name = destroyer_equipment_3 abbreviation = "hdc" year = 1936 archetype = ship_hull_light priority = 2000 can_convert_from = { vnr_ship_hull_light_3 } parent = vnr_ship_hull_light_2 #alias = destroyer_2 module_slots = inherit default_modules = { mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_engine_slot = light_ship_engine_2 } reliability = 0.85 naval_range = 1800 max_strength = 55 surface_visibility = 13 build_cost_ic = 400 resources = { steel = 2 } manpower = 325 } vnr_ship_hull_light_4 = { derived_variant_name = destroyer_equipment_4 abbreviation = "hdd" year = 1940 archetype = ship_hull_light priority = 2000 can_convert_from = { vnr_ship_hull_light_4 } parent = vnr_ship_hull_light_3 #alias = destroyer_3 module_slots = inherit resources = { steel = 2 } surface_detection = 20 surface_visibility = 12 reliability = 0.90 naval_range = 2000 max_strength = 65 build_cost_ic = 550 manpower = 400 default_modules = { mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_engine_slot = light_ship_engine_3 } naval_speed = 32 module_count_limit = { category = ship_anti_air count < 5 } } vnr_ship_hull_light_5 = { derived_variant_name = destroyer_equipment_5 abbreviation = "hde" year = 1944 archetype = ship_hull_light priority = 2000 can_convert_from = { vnr_ship_hull_light_5 } parent = vnr_ship_hull_light_4 #alias = destroyer_4 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa } } fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_extra_electronics_slot = inherit fixed_ship_torpedo_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_role_slot = { required = yes allowed_module_categories = { dd_role dd_role_missile } } fixed_ship_extra_secondaries_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa } } front_2_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_missile_aa } } mid_1_custom_slot = inherit mid_2_custom_slot = inherit rear_1_custom_slot = inherit rear_2_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_airplane_launcher } } } surface_detection = 20 reliability = 0.92 naval_range = 2500 max_strength = 75 surface_visibility = 11 build_cost_ic = 650 resources = { steel = 2 } manpower = 500 naval_speed = 34 module_count_limit = { category = ship_anti_air count < 5 } } vnr_ship_hull_light_6 = { derived_variant_name = destroyer_equipment_6 year = 1949 archetype = ship_hull_light priority = 2000 parent = vnr_ship_hull_light_5 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile ship_missile_aa } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air ship_missile_aa } } fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_extra_electronics_slot = inherit fixed_ship_torpedo_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_role_slot = { required = yes allowed_module_categories = { dd_role dd_role_missile } } fixed_ship_extra_secondaries_slot = inherit fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot front_1_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile_aa } } front_2_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_missile_aa } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_missile ship_missile_aa } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_light_medium_battery ship_light_medium_battery_double ship_light_medium_battery_single ship_missile ship_missile_aa } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_light_battery ship_light_battery_double dp_light_battery dp_light_battery_single ship_airplane_launcher ship_missile ship_missile_aa } } } surface_detection = 20 reliability = 1.25 naval_range = 3000 max_strength = 100 surface_visibility = 10 build_cost_ic = 800 resources = { steel = 2 } manpower = 600 naval_speed = 36.5 module_count_limit = { category = ship_anti_air count < 5 } } }