1.8 KiB
Executable File
1.8 KiB
Executable File
Doctrines
Important concepts:
- Folder - the category of doctrines, e.g. land, air or naval
- Grand Doctrine - mutually exclusive root of the doctrine folder, unlocked with XP
- Track - a slot for a subdoctrine and its rewards
- Milestone - an additional reward for completing a track
- Subdoctrine - can be slotted as the root of a specific track, unlocked with XP
- Mastery - the progress made within a track
- Reward - a reward for making gaining mastery within a track, belongs to a subdoctrine
Doctrine Effects
- set_grand_doctrine
- set_sub_doctrine
- add_mastery
- add_daily_mastery
- add_mastery_bonus
Doctrine Triggers
- has_completed_subdoctrine
- has_doctrine
- has_completed_track
- has_subdoctrine_in_track
- has_mastery
- has_mastery_level
Doctrine Modifiers
Doctrine Cost modifiers
- [folder_name]_doctrine_cost_factor
# Example:
land_doctrine_cost_factor = -0.15 # 15% cost reduction to grand doctrines and subdoctrines in the land folder
Mastery Gain modifiers
Note: for these mastery gain modifiers, localization is automatically mapped, meaning you do not have to define unique localization keys for each generated modifier.
- [grand_doctrine_name]_mastery_gain_factor
# Example:
new_mobile_warfare_mastery_gain_factor = 0.15 # +15% mastery gain for all tracks which have Mobile Warfare as the grand doctrine
- [subdoctrine_name]_mastery_gain_factor
# Example:
guerilla_war_mastery_gain_factor = 0.15 # +15% mastery gain for all tracks which have Guerilla Warfare as the subdoctrine
- [track_name]_track_mastery_gain_factor
# Example:
infantry_track_mastery_gain_factor = 0.15 # +15% mastery gain for infantry tracks