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vnr/src/common/units/equipment/ship_hull_heavy.txt
2025-01-01 20:07:00 +00:00

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equipments = {
ship_hull_heavy = {
year = 1922
can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
NOT = { has_country_flag = cannot_produce_ships }
}
is_archetype = yes
is_buildable = no
type = capital_ship
interface_category = interface_category_capital_ships
priority = 1500
upgrades = {
ship_reliability_upgrade
ship_engine_upgrade
ship_armor_upgrade
ship_gun_upgrade
}
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { ship_fire_control_system }
}
fixed_ship_radar_slot = {
required = no
allowed_module_categories = { ship_radar ship_mast }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
}
fixed_ship_armor_scheme_slot = {
required = yes
allowed_module_categories = { armor_scheme }
}
fixed_ship_torpedo_defense_system_slot = {
required = no
allowed_module_categories = { torpedo_defense_system }
}
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
}
}
front_2_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
}
}
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_deck_space_bb
}
}
rear_2_custom_slot = rear_1_custom_slot
}
module_count_limit = {
category = ship_radar
count < 2
}
module_count_limit = {
category = ship_missile
count < 7
}
module_count_limit = {
category = ship_missile_aa
count < 7
}
module_count_limit = {
module = ship_aa_fire_control
count < 2
}
default_modules = {
fixed_ship_battery_slot = empty
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = empty
fixed_ship_radar_slot = ship_mast_1
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = empty
fixed_ship_armor_slot = ship_armor_bb_1
fixed_ship_armor_scheme_slot = ship_scheme_incremental
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
lg_armor_piercing = 0
lg_attack = 0
hg_armor_piercing = 0
hg_attack = 0
torpedo_attack = 0
sub_attack = 0
anti_air_attack = 0
armor_value = 0
surface_detection = 20
sub_detection = 1
surface_visibility = 36
naval_speed = 30
reliability = 0.80
naval_range = 3000
max_strength = 350
fuel_consumption = 67
build_cost_ic = 3300
resources = {
steel = 3
chromium = 1
}
manpower = 2000
naval_supremacy_factor = 2.6
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
# change this from 1 at your own risk
}
### vnr hulls
vnr_ship_hull_pre_dreadnought = {
derived_variant_name = battleship_equipment_b
abbreviation = "hcb"
year = 1905
archetype = ship_hull_heavy
priority = 1500
can_convert_from = { vnr_ship_hull_pre_dreadnought }
visual_level = 0
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { ship_fire_control_system }
}
fixed_ship_radar_slot = {
required = no
allowed_module_categories = { ship_radar ship_mast }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
}
fixed_ship_armor_scheme_slot = {
required = yes
allowed_module_categories = { armor_scheme }
}
fixed_ship_torpedo_defense_system_slot = {
required = no
allowed_module_categories = { torpedo_defense_system }
}
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
}
}
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_torpedo
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_airplane_launcher
ship_heavy_battery
}
}
}
default_modules = {
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 2000
max_strength = 180
naval_speed = 21
fuel_consumption = 67
reliability = 0.65
build_cost_ic = 2000
resources = {
steel = 2
chromium = 1
}
manpower = 1500
}
vnr_ship_hull_heavy_1 = {
derived_variant_name = battleship_equipment_1
year = 1914
archetype = ship_hull_heavy
model = battleship
parent = vnr_ship_hull_pre_dreadnought
priority = 1500
can_convert_from = { vnr_ship_hull_heavy_1 }
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air }
}
fixed_ship_fire_control_system_slot = {
required = no
allowed_module_categories = { ship_fire_control_system }
}
fixed_ship_radar_slot = {
required = no
allowed_module_categories = { ship_radar ship_mast }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
}
fixed_ship_armor_scheme_slot = {
required = yes
allowed_module_categories = { armor_scheme }
}
fixed_ship_torpedo_defense_system_slot = {
required = no
allowed_module_categories = { torpedo_defense_system }
}
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
}
}
front_2_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
}
}
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_deck_space_bb
}
}
rear_2_custom_slot = rear_1_custom_slot
}
default_modules = {
fixed_ship_battery_slot = empty
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = empty
fixed_ship_radar_slot = ship_mast_1
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = empty
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 2700
max_strength = 220
reliability = 0.70
naval_speed = 27
fuel_consumption = 63
surface_visibility = 38
build_cost_ic = 2200
}
vnr_ship_hull_heavy_2 = {
derived_variant_name = battleship_equipment_2
abbreviation = "hcc"
year = 1922
model = battleship
parent = vnr_ship_hull_heavy_1
archetype = ship_hull_heavy
priority = 1500
can_convert_from = { vnr_ship_hull_heavy_2 }
module_slots = inherit
default_modules = {
fixed_ship_battery_slot = empty
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = empty
fixed_ship_radar_slot = ship_mast_1
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = empty
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 3000
max_strength = 220
reliability = 0.75
naval_speed = 27.5
fuel_consumption = 67
surface_visibility = 36
build_cost_ic = 2600
manpower = 2200
}
vnr_ship_hull_heavy_3 = {
derived_variant_name = battleship_equipment_3
abbreviation = "hcd"
year = 1936
archetype = ship_hull_heavy
priority = 1500
model = battleship
can_convert_from = { vnr_ship_hull_heavy_3 }
parent = vnr_ship_hull_heavy_2
module_slots = inherit
default_modules = {
rear_1_custom_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_3
fixed_ship_radar_slot = ship_mast_1
}
naval_range = 3500
max_strength = 280
reliability = 0.85
fuel_consumption = 67
naval_speed = 32
surface_visibility = 31
build_cost_ic = 2700
manpower = 2500
}
vnr_ship_hull_heavy_4 = {
derived_variant_name = battleship_equipment_4
abbreviation = "hce"
year = 1940
archetype = ship_hull_heavy
priority = 1500
model = battleship
can_convert_from = { vnr_ship_hull_heavy_4 }
parent = vnr_ship_hull_heavy_3
module_slots = inherit
default_modules = {
fixed_ship_engine_slot = heavy_ship_engine_4
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 4000
naval_speed = 31
max_strength = 320
reliability = 0.9
fuel_consumption = 67
surface_visibility = 29
build_cost_ic = 3000
manpower = 2800
}
vnr_ship_hull_heavy_5 = {
derived_variant_name = battleship_equipment_5
abbreviation = "hcf"
year = 1944
archetype = ship_hull_heavy
model = ship_hull_modern_super_battleship
priority = 1500
can_convert_from = { vnr_ship_hull_heavy_5 }
parent = vnr_ship_hull_heavy_4
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad ship_missile }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air ship_missile_aa }
}
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
}
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor ship_super_heavy_armor }
}
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
fixed_ship_armor_scheme_slot = inherit
fixed_ship_torpedo_defense_system_slot = inherit
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_missile
ship_missile_aa
}
}
front_2_custom_slot = front_1_custom_slot
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
ship_deck_space_bb
}
}
rear_2_custom_slot = rear_1_custom_slot
}
default_modules = {
fixed_ship_engine_slot = heavy_ship_engine_5
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 4500
max_strength = 350
naval_speed = 30.5
fuel_consumption = 67
surface_visibility = 27
reliability = 0.95
build_cost_ic = 3300
manpower = 3800
}
vnr_ship_hull_super_heavy_1 = {
derived_variant_name = battleship_equipment_shbb
abbreviation = "hcg"
year = 1940
archetype = ship_hull_heavy
model = super_heavy_battleship
visual_level = 1
priority = 1400
can_convert_from = { vnr_ship_hull_super_heavy_1 }
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air ship_missile_aa }
}
fixed_ship_fire_control_system_slot = {
required = yes
allowed_module_categories = { ship_fire_control_system }
}
fixed_ship_radar_slot = {
required = no
allowed_module_categories = { ship_radar ship_mast }
}
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { super_heavy_ship_engine heavy_ship_engine_nuclear }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_super_heavy_armor }
}
fixed_ship_airplane_launcher_slot = {
required = no
allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
}
fixed_ship_extra_secondaries_slot = {
required = no
allowed_module_categories = { heavy_miscellaneous generic_miscellaneous }
}
fixed_ship_armor_scheme_slot = {
required = yes
allowed_module_categories = { armor_scheme }
}
fixed_ship_torpedo_defense_system_slot = {
required = no
allowed_module_categories = { torpedo_defense_system }
}
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_missile
ship_missile_aa
}
}
front_2_custom_slot = front_1_custom_slot
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_missile
ship_missile_aa
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_super_heavy_battery
ship_super_heavy_battery_triple
ship_super_heavy_battery_quad
ship_airplane_launcher
ship_deck_space_bb
ship_missile
ship_missile_aa
}
}
rear_2_custom_slot = rear_1_custom_slot
}
default_modules = {
fixed_ship_armor_slot = ship_armor_shbb
fixed_ship_battery_slot = empty
fixed_ship_engine_slot = super_heavy_ship_engine_2
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 4500
naval_speed = 26.5
max_strength = 350
fuel_consumption = 75
reliability = 0.9
surface_visibility = 46
build_cost_ic = 3800
resources = {
steel = 4
chromium = 1
}
manpower = 3500
}
vnr_ship_hull_arsenal_ship = {
year = 1950
archetype = ship_hull_heavy
model = ship_hull_modern_super_battleship
priority = 1500
can_convert_from = { vnr_ship_hull_arsenal_ship }
parent = vnr_ship_hull_heavy_5
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_missile }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air ship_missile_aa }
}
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
}
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
fixed_ship_armor_scheme_slot = inherit
fixed_ship_torpedo_defense_system_slot = inherit
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_missile
ship_missile_aa
ship_rocket
}
}
front_2_custom_slot = front_1_custom_slot
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
ship_rocket
}
}
rear_2_custom_slot = rear_1_custom_slot
}
default_modules = {
fixed_ship_engine_slot = heavy_ship_engine_5
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 5000
max_strength = 300
naval_speed = 32
fuel_consumption = 70
surface_visibility = 30
reliability = 1.4
build_cost_ic = 3500
manpower = 4500
module_count_limit = {
category = ship_missile
count < 8
}
module_count_limit = {
category = ship_missile_aa
count < 8
}
}
}