503 lines
11 KiB
Plaintext
Executable File
503 lines
11 KiB
Plaintext
Executable File
equipments = {
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ship_hull_submarine = {
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year = 1922
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can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
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NOT = { has_country_flag = cannot_produce_ships }
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}
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is_archetype = yes
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is_buildable = no
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type = submarine
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group_by = archetype
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priority = 2500
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upgrades = {
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ship_reliability_upgrade
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sub_engine_upgrade
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sub_stealth_upgrade
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sub_torpedo_upgrade
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}
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interface_category = interface_category_other_ships
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module_slots = {
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fixed_ship_torpedo_slot = {
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required = yes
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allowed_module_categories = { ship_torpedo_sub }
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}
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fixed_ship_engine_slot = {
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required = yes
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allowed_module_categories = { sub_ship_engine }
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}
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fixed_ship_armor_slot = {
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required = no
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allowed_module_categories = { pressure_hull }
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}
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fixed_ship_extra_secondaries_slot = {
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required = no
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allowed_module_categories = { submarine_miscellaneous }
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_periscope
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}
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo_sub
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ship_mine_layer_sub
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}
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}
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}
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module_count_limit = {
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category = sub_fire_control_system
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count < 2
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}
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module_count_limit = {
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category = ship_sonar
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count < 2
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}
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module_count_limit = {
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category = ship_radar
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count < 2
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}
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module_count_limit = {
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module = oxygen_generator
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count < 2
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}
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module_count_limit = {
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module = diving_plane
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count < 2
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}
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module_count_limit = {
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module = vlf_receiver
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count < 2
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}
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module_count_limit = {
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module = sub_wire_guided_torpedo
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count < 2
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}
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default_modules = {
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fixed_ship_torpedo_slot = empty
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fixed_ship_engine_slot = sub_ship_engine_1
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fixed_ship_armor_slot = pressure_hull_1
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mid_1_custom_slot = sub_ship_periscope_0
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rear_1_custom_slot = empty
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}
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lg_armor_piercing = 0
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lg_attack = 0
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hg_armor_piercing = 0
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hg_attack = 0
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torpedo_attack = 0
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sub_attack = 0
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anti_air_attack = 0
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armor_value = 0
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surface_detection = 10
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sub_detection = 0
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surface_visibility = 1
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sub_visibility = 26
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naval_speed = 13
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reliability = 0.60
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naval_range = 4000
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max_strength = 10
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fuel_consumption = 1
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build_cost_ic = 100
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resources = {
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#oil = 1
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steel = 1
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}
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manpower = 120
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naval_supremacy_factor = 0.4
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naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
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#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
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# change this from 1 at your own risk
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}
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### vnr hulls
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vnr_ship_hull_submarine_1 = {
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derived_variant_name = submarine_equipment_1
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abbreviation = "heb"
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year = 1922
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archetype = ship_hull_submarine
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priority = 2500
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can_convert_from = { vnr_ship_hull_submarine_1 }
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module_slots = inherit
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}
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vnr_ship_hull_submarine_2 = {
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derived_variant_name = submarine_equipment_2
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abbreviation = "hec"
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year = 1936
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archetype = ship_hull_submarine
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priority = 2500
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can_convert_from = { vnr_ship_hull_submarine_2 }
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parent = vnr_ship_hull_submarine_1
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module_slots = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_fire_control_system_slot = {
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required = no
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allowed_module_categories = { sub_fire_control_system ship_sonar }
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}
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fixed_ship_radar_slot = {
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required = no
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allowed_module_categories = { ship_radar ship_sonar }
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}
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fixed_ship_extra_secondaries_slot = inherit
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mid_1_custom_slot = inherit
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rear_1_custom_slot = inherit
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}
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default_modules = {
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = sub_ship_engine_2
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fixed_ship_armor_slot = pressure_hull_2
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mid_1_custom_slot = sub_ship_periscope_0
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}
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sub_visibility = 24
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naval_speed = 17
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reliability = 0.70
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naval_range = 6000
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reliability = 0.70
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max_strength = 20
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build_cost_ic = 180
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resources = {
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#oil = 1
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steel = 2
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}
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}
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vnr_ship_hull_submarine_3 = {
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derived_variant_name = submarine_equipment_3
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abbreviation = "hed"
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year = 1940
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archetype = ship_hull_submarine
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priority = 2500
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can_convert_from = { vnr_ship_hull_submarine_3 }
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parent = vnr_ship_hull_submarine_2
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module_slots = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_fire_control_system_slot = inherit
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fixed_ship_radar_slot = inherit
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fixed_ship_extra_secondaries_slot = inherit
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo_sub
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ship_mine_layer_sub
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}
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}
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mid_1_custom_slot = inherit
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mid_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_sub_snorkel
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}
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}
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rear_1_custom_slot = front_1_custom_slot
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}
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default_modules = {
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front_1_custom_slot = empty
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mid_1_custom_slot = sub_ship_periscope_0
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = sub_ship_engine_3
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fixed_ship_armor_slot = pressure_hull_3
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}
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sub_visibility = 18
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naval_speed = 18
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reliability = 0.75
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naval_range = 7000
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max_strength = 30
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build_cost_ic = 250
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resources = {
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steel = 2
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}
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}
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vnr_ship_hull_submarine_4 = {
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derived_variant_name = submarine_equipment_4
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abbreviation = "hee"
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year = 1944
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archetype = ship_hull_submarine
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priority = 2500
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can_convert_from = { vnr_ship_hull_submarine_4 }
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parent = vnr_ship_hull_submarine_3
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module_slots = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_fire_control_system_slot = inherit
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fixed_ship_radar_slot = inherit
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fixed_ship_extra_secondaries_slot = inherit
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front_1_custom_slot = inherit
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mid_1_custom_slot = inherit
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mid_2_custom_slot = inherit
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mid_3_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_stealth
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}
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}
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rear_1_custom_slot = front_1_custom_slot
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}
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default_modules = {
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front_1_custom_slot = empty
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mid_1_custom_slot = sub_ship_periscope_0
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = sub_ship_engine_4
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fixed_ship_armor_slot = pressure_hull_4
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}
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sub_visibility = 15
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naval_speed = 18
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reliability = 0.80
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naval_range = 8000
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max_strength = 35
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build_cost_ic = 350
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resources = {
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steel = 3
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chromium = 1
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}
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}
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vnr_ship_hull_submarine_5 = {
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derived_variant_name = submarine_equipment_5
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year = 1944
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archetype = ship_hull_submarine
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priority = 2500
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parent = vnr_ship_hull_submarine_4
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module_slots = {
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fixed_ship_torpedo_slot = {
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required = yes
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allowed_module_categories = { ship_torpedo_sub ship_sub_missile }
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}
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_fire_control_system_slot = inherit
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fixed_ship_radar_slot = inherit
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fixed_ship_extra_secondaries_slot = inherit
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fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
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front_1_custom_slot = inherit
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mid_1_custom_slot = inherit
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mid_2_custom_slot = inherit
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mid_3_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_stealth
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}
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub sub_rocket }
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}
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rear_2_custom_slot = rear_1_custom_slot
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}
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default_modules = {
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front_1_custom_slot = empty
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mid_1_custom_slot = sub_ship_periscope_0
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = sub_ship_engine_4
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fixed_ship_armor_slot = pressure_hull_4
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}
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sub_visibility = 11
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naval_speed = 18
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reliability = 1.5
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naval_range = 8000
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max_strength = 50
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build_cost_ic = 500
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resources = {
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steel = 3
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chromium = 1
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}
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}
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vnr_ship_hull_cruiser_submarine = {
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derived_variant_name = submarine_equipment_sc
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abbreviation = "hef"
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year = 1940
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archetype = ship_hull_submarine
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can_convert_from = { vnr_ship_hull_cruiser_submarine }
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priority = 2600
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module_slots = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_battery_slot = {
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required = no
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allowed_module_categories = { sub_battery }
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}
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_fire_control_system_slot = {
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required = no
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allowed_module_categories = { sub_fire_control_system ship_sonar }
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}
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fixed_ship_extra_secondaries_slot = inherit
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fixed_ship_radar_slot = {
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required = no
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allowed_module_categories = { ship_radar ship_sonar }
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}
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo_sub
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sub_airplane_launcher
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ship_mine_layer_sub
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ship_extra_fuel_tank
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}
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_periscope
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}
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}
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mid_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_sub_snorkel
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}
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}
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mid_3_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_stealth
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}
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo_sub
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ship_mine_layer_sub
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sub_airplane_launcher
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ship_extra_fuel_tank
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}
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}
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}
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default_modules = {
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front_1_custom_slot = empty
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mid_1_custom_slot = sub_ship_periscope_0
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rear_1_custom_slot = empty
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fixed_ship_armor_slot = pressure_hull_1
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}
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sub_visibility = 24
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naval_speed = 16
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reliability = 0.75
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naval_range = 6500
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max_strength = 30
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build_cost_ic = 320
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resources = {
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steel = 2
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}
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}
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vnr_ship_hull_midget_submarine = {
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abbreviation = "ssm"
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year = 1930
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archetype = ship_hull_submarine
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can_convert_from = { vnr_ship_hull_midget_submarine }
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priority = 1500
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module_slots = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_armor_slot = inherit
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fixed_ship_extra_secondaries_slot = inherit
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = {
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sub_ship_periscope
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}
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}
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mid_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_sub_snorkel
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sub_ship_stealth
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}
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}
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = { ship_mine_layer_sub }
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}
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}
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default_modules = {
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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mid_1_custom_slot = sub_ship_periscope_0
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}
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sub_visibility = 15
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naval_speed = 8.3
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reliability = 0.65
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naval_range = 500
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max_strength = 5
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manpower = 50
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build_cost_ic = 100
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resources = {
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steel = 1
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}
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}
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} |