2024-06-28 00:16:21
This commit is contained in:
@@ -1,100 +0,0 @@
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naval_screen_cruiser = {
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category = naval
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#available_for = {}
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#blocked_for = {}
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roles = { vnr_naval_screen_cruiser }
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priority = { base = 10 }
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screen_cruiser_1936 = {
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name = vnr_sd_1936
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role_icon_index = 25
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priority = {
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base = 50
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modifier = { factor = 0.1 has_tech = improved_ship_hull_light }
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}
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target_variant = {
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match_value = 500.0
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type = vnr_ship_hull_light_3
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_medium_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_cl
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_medium_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_light_medium_battery
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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screen_cruiser_1940 = {
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name = vnr_sd_1940
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role_icon_index = 25
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priority = {
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base = 75
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modifier = { factor = 0.1 has_tech = advanced_ship_hull_light }
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}
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target_variant = {
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match_value = 600.0
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type = vnr_ship_hull_light_4
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_medium_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_cl
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_medium_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_light_medium_battery
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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screen_cruiser_1944 = {
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name = vnr_sd_1944
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role_icon_index = 25
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priority = {
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base = 0
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modifier = { add = 100 has_tech = advanced_ship_hull_light }
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}
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target_variant = {
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match_value = 800.0
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type = vnr_ship_hull_light_5
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_medium_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_radar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_cl
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_medium_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_anti_air
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rear_1_custom_slot = ship_light_medium_battery
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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}
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@@ -1,358 +0,0 @@
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naval_screen = {
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category = naval
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#available_for = {}
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#blocked_for = {}
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roles = { vnr_naval_screen }
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priority = { base = 10 }
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screen_1914 = {
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name = vnr_dd_1914
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role_icon_index = 31
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priority = {
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base = 1
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modifier = { factor = 0 expert_ai_style = yes }
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}
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enable = {
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not = { has_tech = basic_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting
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}
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target_variant = {
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match_value = 2000.0
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type = vnr_ship_hull_light_1
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_light_battery
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_light_battery
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}
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}
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}
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screen_1924 = {
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name = vnr_dd_1924
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role_icon_index = 31
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priority = {
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base = 1
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modifier = { factor = 0 expert_ai_style = yes }
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}
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enable = {
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not = { has_tech = interwar_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting
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}
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target_variant = {
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match_value = 3000.0
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type = vnr_ship_hull_light_2
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_light_battery
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_light_battery
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}
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}
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}
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screen_1936 = {
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name = vnr_dd_1936
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role_icon_index = 31
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priority = {
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base = 50
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modifier = { factor = 0.1 has_tech = improved_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 4000.0
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type = vnr_ship_hull_light_3
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = ship_light_battery_double
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_mast
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_battery_double
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_light_battery_double
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_light_battery_double
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}
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}
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}
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screen_1940 = {
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name = vnr_dd_1940
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role_icon_index = 31
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priority = {
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base = 80
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modifier = { factor = 0.1 has_tech = advanced_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 5000.0
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type = vnr_ship_hull_light_4
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = dp_light_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_sonar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = dp_light_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = dp_light_battery
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = dp_light_battery
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}
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}
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}
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screen_1944 = {
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name = vnr_dd_1944
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role_icon_index = 31
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priority = {
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base = 100
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modifier = { factor = 0.1 has_tech = modern_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 6500.0
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type = vnr_ship_hull_light_5
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = dp_light_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_sonar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = dp_light_battery
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = dp_light_battery
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = dp_light_battery
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}
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}
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}
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screen_1949 = {
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name = vnr_dd_1949
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role_icon_index = 83
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priority = {
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base = 0
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modifier = { add = 200 has_tech = modern_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = yes }
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}
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target_variant = {
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match_value = 8000.0
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type = vnr_ship_hull_light_6
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modules = {
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fixed_ship_engine_slot = light_ship_engine
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fixed_ship_battery_slot = dp_light_battery
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_sonar
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fixed_ship_anti_air_slot = ship_missile_aa
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fixed_ship_role_slot = ship_hull_light_role_ddg
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_missile_aa
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_missile
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = dp_light_battery
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}
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}
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}
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# expert AI
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screen_1936_expert = {
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role_icon_index = 31
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priority = {
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base = 50
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modifier = { factor = 0.1 has_tech = improved_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = no }
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}
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target_variant = {
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match_value = 4000.0
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type = vnr_ship_hull_light_3
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modules = {
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fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
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fixed_ship_battery_slot = ship_light_battery_double
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = { upgrade > current any_of = { ship_sonar ship_mast } }
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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front_1_custom_slot = ship_light_battery_double
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_torpedo
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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screen_1940_expert = {
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role_icon_index = 31
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priority = {
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base = 80
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modifier = { factor = 0.1 has_tech = advanced_ship_hull_light }
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modifier = { factor = 0 expert_ai_style = no }
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}
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target_variant = {
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match_value = 5000.0
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type = vnr_ship_hull_light_4
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modules = {
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fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_4 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
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fixed_ship_battery_slot = ship_light_battery_double
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fixed_ship_torpedo_slot = ship_torpedo
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fixed_ship_fire_control_system_slot = ship_fire_control_system
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fixed_ship_radar_slot = ship_sonar
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fixed_ship_anti_air_slot = ship_anti_air
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
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front_1_custom_slot = ship_light_battery_double
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mid_1_custom_slot = ship_torpedo
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mid_2_custom_slot = ship_torpedo
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rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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screen_1944_expert = {
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role_icon_index = 31
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||||
priority = {
|
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base = 100
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modifier = { factor = 0.1 has_tech = modern_ship_hull_light }
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||||
modifier = { factor = 0 expert_ai_style = no }
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||||
}
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||||
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target_variant = {
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match_value = 6500.0
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type = vnr_ship_hull_light_5
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||||
modules = {
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||||
fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_5 light_ship_engine_4 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
|
||||
fixed_ship_battery_slot = ship_light_battery_double
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||||
fixed_ship_torpedo_slot = ship_torpedo
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = ship_sonar
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||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_role_slot = ship_hull_light_role_dd
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||||
front_1_custom_slot = ship_light_battery_double
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||||
mid_1_custom_slot = ship_torpedo
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||||
mid_2_custom_slot = ship_torpedo
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||||
rear_1_custom_slot = ship_depth_charge
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rear_2_custom_slot = ship_depth_charge
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}
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}
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}
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screen_1946_expert = {
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role_icon_index = 63
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||||
priority = {
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base = 0
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||||
modifier = { add = 150 has_tech = destroyer_missile_upgrade }
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||||
modifier = { factor = 0 expert_ai_style = no }
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||||
}
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||||
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target_variant = {
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||||
match_value = 7000.0
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||||
|
||||
type = vnr_ship_hull_light_5
|
||||
modules = {
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_5 light_ship_engine_4 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
|
||||
fixed_ship_battery_slot = ship_light_battery_double
|
||||
fixed_ship_torpedo_slot = ship_torpedo
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||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = ship_sonar
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||||
fixed_ship_anti_air_slot = ship_missile_aa
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fixed_ship_role_slot = ship_hull_light_role_dda
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||||
front_1_custom_slot = ship_light_battery_double
|
||||
front_2_custom_slot = ship_missile_aa
|
||||
mid_1_custom_slot = ship_torpedo
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||||
mid_2_custom_slot = ship_torpedo
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||||
rear_1_custom_slot = ship_depth_charge
|
||||
rear_2_custom_slot = ship_depth_charge
|
||||
}
|
||||
}
|
||||
}
|
||||
screen_1949_expert = {
|
||||
role_icon_index = 83
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 200 has_tech = modern_ship_hull_light }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 8000.0
|
||||
|
||||
type = vnr_ship_hull_light_6
|
||||
modules = {
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { light_ship_engine_5 light_ship_engine_4 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
|
||||
fixed_ship_battery_slot = ship_missile
|
||||
fixed_ship_torpedo_slot = ship_torpedo
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = ship_sonar
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_role_slot = ship_hull_light_role_ddg
|
||||
fixed_ship_extra_secondaries_slot = ship_radar_jammer
|
||||
front_1_custom_slot = ship_missile_aa
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_missile
|
||||
rear_1_custom_slot = ship_depth_charge
|
||||
rear_2_custom_slot = ship_depth_charge
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
naval_capital_battlecruiser = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_capital_bc }
|
||||
priority = { base = 5 }
|
||||
|
||||
battlecruiser_1936 = {
|
||||
name = vnr_bc_1936
|
||||
role_icon_index = 15
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 10.0
|
||||
|
||||
type = vnr_ship_hull_heavy_3
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_2 ship_armor_bc_1 } }
|
||||
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
|
||||
fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } }
|
||||
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_heavy_battery
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_secondaries
|
||||
rear_1_custom_slot = ship_heavy_battery
|
||||
rear_2_custom_slot = ship_heavy_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
battlecruiser_1940 = {
|
||||
name = vnr_bc_1940
|
||||
role_icon_index = 1
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 10.0
|
||||
|
||||
type = vnr_ship_hull_heavy_4
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = empty
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_3 ship_armor_bc_2 ship_armor_bc_1 } }
|
||||
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
|
||||
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
|
||||
fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } }
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_anti_air
|
||||
mid_3_custom_slot = ship_secondaries
|
||||
rear_1_custom_slot = ship_heavy_battery_triple
|
||||
rear_2_custom_slot = ship_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
battlecruiser_1944 = {
|
||||
name = vnr_bc_1944
|
||||
role_icon_index = 1
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 10.0
|
||||
|
||||
type = vnr_ship_hull_heavy_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bc_4 ship_armor_bc_3 ship_armor_bc_2 ship_armor_bc_1 } }
|
||||
fixed_ship_airplane_launcher_slot = ship_airplane_launcher
|
||||
fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
|
||||
fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } }
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_anti_air
|
||||
mid_3_custom_slot = ship_secondaries
|
||||
rear_1_custom_slot = ship_heavy_battery_triple
|
||||
rear_2_custom_slot = ship_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ naval_capital_battleship = {
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
|
||||
mid_1_custom_slot = ship_dp_secondaries
|
||||
mid_2_custom_slot = ship_missile
|
||||
mid_2_custom_slot = ship_missile_1
|
||||
mid_3_custom_slot = ship_dp_secondaries
|
||||
rear_1_custom_slot = { any_of = { ship_heavy_battery_triple ship_super_heavy_battery } }
|
||||
rear_2_custom_slot = ship_missile_aa
|
||||
@@ -223,6 +223,7 @@ naval_capital_battleship = {
|
||||
|
||||
# expert AI
|
||||
capital_battleship_1936_expert = {
|
||||
name = vnr_bb_1936_expert
|
||||
role_icon_index = 3
|
||||
|
||||
priority = {
|
||||
@@ -253,6 +254,7 @@ naval_capital_battleship = {
|
||||
}
|
||||
}
|
||||
capital_battleship_1940_expert = {
|
||||
name = vnr_bb_1940_expert
|
||||
role_icon_index = 1
|
||||
|
||||
priority = {
|
||||
@@ -284,6 +286,7 @@ naval_capital_battleship = {
|
||||
}
|
||||
}
|
||||
capital_battleship_1944_expert = {
|
||||
name = vnr_bb_1944_expert
|
||||
role_icon_index = 1
|
||||
|
||||
priority = {
|
||||
|
||||
@@ -1,384 +0,0 @@
|
||||
# By Pelmen, 1.10.7
|
||||
naval_carrier = {
|
||||
category = naval
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_carrier }
|
||||
priority = { base = 10 }
|
||||
|
||||
# carrier_1936 = {
|
||||
# role_icon_index = 9
|
||||
|
||||
# priority = {
|
||||
# base = 10
|
||||
# modifier = { factor = 0 has_tech = improved_ship_hull_carrier }
|
||||
# }
|
||||
|
||||
# target_variant = {
|
||||
# match_value = 1000.0
|
||||
|
||||
# type = vnr_ship_hull_carrier_1
|
||||
# modules = {
|
||||
# fixed_ship_deck_slot_1 = ship_deck_space
|
||||
# fixed_ship_deck_slot_2 = { any_of = { ship_deck_space ship_carrier_armor } }
|
||||
# fixed_ship_anti_air_slot = ship_anti_air
|
||||
# fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
# fixed_ship_secondaries_slot = ship_secondaries
|
||||
# fixed_ship_radar_slot = empty
|
||||
# front_1_custom_slot = { any_of = { ship_deck_space ship_carrier_armor } }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
carrier_conv_ca_dummy = {
|
||||
name = vnr_cv_ca
|
||||
role_icon_index = 9
|
||||
|
||||
priority = { base = 0 }
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_carrier_conversion_ca
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = carrier_ship_engine
|
||||
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_conv_bb_dummy = {
|
||||
name = vnr_cv_bb
|
||||
role_icon_index = 9
|
||||
|
||||
priority = { base = 0 }
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_carrier_conversion_bb
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = carrier_ship_engine
|
||||
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_1936_dummy = {
|
||||
name = vnr_cv_1936
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_carrier }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
type = vnr_ship_hull_carrier_1
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = carrier_ship_engine_2
|
||||
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_1940 = {
|
||||
name = vnr_cv_1940
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 30
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_carrier }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_carrier_2
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
front_2_custom_slot = carrier_side_lift
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
mid_2_custom_slot = ship_dp_secondaries
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_1944 = {
|
||||
name = vnr_cv_1944
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = super_carriers }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_carrier_3
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = { any_of = { ship_secondaries ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
front_2_custom_slot = carrier_side_lift
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
mid_2_custom_slot = ship_deck_space
|
||||
rear_1_custom_slot = ship_dp_secondaries
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_1945 = {
|
||||
name = vnr_cv_1945
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 100
|
||||
modifier = { factor = 0.5 has_global_flag = naval_tech_1946 }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
|
||||
type = vnr_ship_hull_super_carrier
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space_big
|
||||
fixed_ship_deck_slot_2 = ship_deck_space_big
|
||||
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = steam_catapult
|
||||
front_2_custom_slot = carrier_angled_deck
|
||||
mid_1_custom_slot = ship_deck_space_big
|
||||
mid_2_custom_slot = ship_deck_space_big
|
||||
rear_1_custom_slot = ship_anti_air
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
carrier_1947 = {
|
||||
name = vnr_cv_1947
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 200 has_tech = nuclear_engine_research }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
|
||||
type = vnr_ship_hull_super_carrier
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space_big
|
||||
fixed_ship_deck_slot_2 = ship_deck_space_big
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_engine_slot = carrier_ship_engine_nuclear
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = economical_nuclear_reactor_carrier
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = steam_catapult
|
||||
front_2_custom_slot = carrier_angled_deck
|
||||
mid_1_custom_slot = ship_deck_space_big
|
||||
mid_2_custom_slot = ship_deck_space_big
|
||||
rear_1_custom_slot = ship_missile_aa
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# expert AI
|
||||
carrier_1936_expert = {
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_carrier }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
type = vnr_ship_hull_carrier_1
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = carrier_ship_engine_2
|
||||
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
}
|
||||
}
|
||||
}
|
||||
carrier_1940_expert = {
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_carrier }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 3000.0
|
||||
|
||||
type = vnr_ship_hull_carrier_2
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
front_2_custom_slot = carrier_side_lift
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
mid_2_custom_slot = ship_deck_space
|
||||
}
|
||||
}
|
||||
}
|
||||
carrier_1944_expert = {
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = super_carriers }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 5500.0
|
||||
|
||||
type = vnr_ship_hull_carrier_3
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = ship_deck_space
|
||||
front_2_custom_slot = carrier_angled_deck
|
||||
mid_1_custom_slot = ship_deck_space
|
||||
mid_2_custom_slot = ship_deck_space
|
||||
rear_1_custom_slot = carrier_side_lift
|
||||
}
|
||||
}
|
||||
}
|
||||
carrier_1945_expert = {
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 100
|
||||
modifier = { factor = 0.5 has_global_flag = naval_tech_1946 }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 6500.0
|
||||
|
||||
type = vnr_ship_hull_super_carrier
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space_big
|
||||
fixed_ship_deck_slot_2 = ship_deck_space_big
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = carrier_angled_deck
|
||||
front_2_custom_slot = carrier_side_lift
|
||||
mid_1_custom_slot = ship_deck_space_big
|
||||
mid_2_custom_slot = ship_deck_space_big
|
||||
rear_1_custom_slot = carrier_side_lift
|
||||
}
|
||||
}
|
||||
}
|
||||
carrier_1947_expert = {
|
||||
role_icon_index = 9
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 200 has_tech = nuclear_engine_research }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 8000.0
|
||||
|
||||
type = vnr_ship_hull_super_carrier
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space_big
|
||||
fixed_ship_deck_slot_2 = ship_deck_space_big
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_armor_slot = ship_carrier_armor_heavy
|
||||
fixed_ship_engine_slot = carrier_ship_engine_nuclear
|
||||
fixed_ship_secondaries_slot = { upgrade > current any_of = { ship_dp_secondaries } }
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_secondary_island
|
||||
fixed_ship_flight_deck_slot = carrier_armor_deck
|
||||
front_1_custom_slot = carrier_angled_deck
|
||||
front_2_custom_slot = carrier_side_lift
|
||||
mid_1_custom_slot = ship_deck_space_big
|
||||
mid_2_custom_slot = ship_deck_space_big
|
||||
rear_1_custom_slot = carrier_side_lift
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
naval_light_carrier = {
|
||||
category = naval
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_carrier_light }
|
||||
priority = { base = 10 }
|
||||
|
||||
# carrier_1936 = {
|
||||
# role_icon_index = 9
|
||||
|
||||
# priority = {
|
||||
# base = 10
|
||||
# modifier = { factor = 0 has_tech = improved_ship_hull_carrier }
|
||||
# }
|
||||
|
||||
# target_variant = {
|
||||
# match_value = 1000.0
|
||||
|
||||
# type = vnr_ship_hull_carrier_1
|
||||
# modules = {
|
||||
# fixed_ship_deck_slot_1 = ship_deck_space
|
||||
# fixed_ship_deck_slot_2 = { any_of = { ship_deck_space ship_carrier_armor } }
|
||||
# fixed_ship_anti_air_slot = ship_anti_air
|
||||
# fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
# fixed_ship_secondaries_slot = ship_secondaries
|
||||
# fixed_ship_radar_slot = empty
|
||||
# front_1_custom_slot = { any_of = { ship_deck_space ship_carrier_armor } }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# carrier_conv_ca_dummy = {
|
||||
# role_icon_index = 9
|
||||
|
||||
# priority = { base = 0 }
|
||||
# target_variant = {
|
||||
# type = vnr_ship_hull_carrier_conversion_ca
|
||||
# }
|
||||
# }
|
||||
|
||||
# carrier_conv_bb_dummy = {
|
||||
# role_icon_index = 9
|
||||
|
||||
# priority = { base = 0 }
|
||||
# target_variant = {
|
||||
# type = vnr_ship_hull_carrier_conversion_bb
|
||||
# }
|
||||
# }
|
||||
|
||||
light_carrier_1936 = {
|
||||
name = vnr_cvl_1936
|
||||
role_icon_index = 11
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
target_variant = {
|
||||
match_value = 100.0
|
||||
type = vnr_ship_hull_carrier_1
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = carrier_ship_engine
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_radar_slot = { upgrade = current any_of = { carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_carrier_1940 = {
|
||||
name = vnr_cvl_1940
|
||||
role_icon_index = 11
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 300.0
|
||||
|
||||
type = vnr_ship_hull_carrier_2
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_carrier_1944 = {
|
||||
name = vnr_cvl_1944
|
||||
role_icon_index = 11
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 800.0
|
||||
|
||||
type = vnr_ship_hull_carrier_3
|
||||
modules = {
|
||||
fixed_ship_deck_slot_1 = ship_deck_space
|
||||
fixed_ship_deck_slot_2 = ship_deck_space
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { carrier_ship_engine_4 carrier_ship_engine_3 carrier_ship_engine_2 carrier_ship_engine_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_carrier_miscellaneous_slot_1 = carrier_unit
|
||||
fixed_ship_carrier_miscellaneous_slot_2 = carrier_miscellaneous
|
||||
fixed_ship_flight_deck_slot = carrier_wooden_deck
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,273 +0,0 @@
|
||||
naval_cruiser_heavy = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_cruiser_heavy }
|
||||
priority = { base = 10 }
|
||||
|
||||
capital_cruiser_1910 = {
|
||||
name = vnr_ca_1910
|
||||
role_icon_index = 17
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 100.0
|
||||
type = vnr_ship_hull_cruiser_coastal_defense_ship
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = {
|
||||
any_of = { ship_radar }
|
||||
module = empty
|
||||
}
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_1_custom_slot = ship_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1924 = {
|
||||
name = vnr_ca_1924
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 500.0
|
||||
type = vnr_ship_hull_cruiser_2
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = {
|
||||
any_of = { ship_radar }
|
||||
module = empty
|
||||
}
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_battery
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_1_custom_slot = ship_medium_battery
|
||||
rear_2_custom_slot = ship_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1932 = {
|
||||
name = vnr_ca_1932
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 800.0
|
||||
type = vnr_ship_hull_cruiser_3
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = {
|
||||
any_of = { ship_radar }
|
||||
module = empty
|
||||
}
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_battery
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_battery
|
||||
rear_2_custom_slot = ship_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1940 = {
|
||||
name = vnr_ca_1940
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 2500.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_4
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_battery
|
||||
front_2_custom_slot = ship_medium_battery
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_battery
|
||||
rear_2_custom_slot = ship_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1944 = {
|
||||
name = vnr_ca_1944
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 70
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 5000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = { any_of { ship_anti_air ship_missile_aa } }
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_role_slot = { any_of = { ship_hull_cruiser_role_c ship_hull_cruiser_role_aa ship_hull_cruiser_role_cg } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_battery
|
||||
front_2_custom_slot = ship_medium_battery
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_battery
|
||||
rear_2_custom_slot = ship_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1949 = {
|
||||
name = vnr_ca_1949
|
||||
role_icon_index = 55
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 9000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_6
|
||||
modules = {
|
||||
fixed_ship_battery_slot = dp_light_battery
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_nuclear
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cg
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_secondaries_slot = economical_nuclear_reactor_cruiser
|
||||
fixed_ship_extra_missile_slot = full_missile_upgrade
|
||||
front_1_custom_slot = dp_light_battery
|
||||
front_2_custom_slot = ship_missile
|
||||
mid_1_custom_slot = ship_missile_aa
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_missile
|
||||
rear_1_custom_slot = ship_missile
|
||||
rear_2_custom_slot = ship_missile_aa
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
# expert AI
|
||||
capital_cruiser_1946_expert = {
|
||||
role_icon_index = 55
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 80 has_tech = cruiser_missile_upgrade }
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 7000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = cruiser_ship_engine
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_armor_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cg
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_extra_secondaries_slot = ship_radar_jammer
|
||||
front_2_custom_slot = ship_missile_aa
|
||||
mid_2_custom_slot = ship_missile
|
||||
mid_3_custom_slot = ship_missile
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_cruiser_1949_expert = {
|
||||
role_icon_index = 55
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 9000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_6
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_missile
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = cruiser_ship_engine
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
fixed_ship_armor_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cg
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_extra_secondaries_slot = ship_radar_jammer
|
||||
fixed_ship_extra_missile_slot = ship_decoy_launcher
|
||||
mid_1_custom_slot = ship_missile
|
||||
mid_2_custom_slot = ship_missile
|
||||
mid_3_custom_slot = ship_missile
|
||||
rear_1_custom_slot = ship_missile
|
||||
rear_2_custom_slot = empty
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
naval_cruiser_large = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_cruiser_large }
|
||||
priority = { base = 10 }
|
||||
|
||||
capital_cruiser_1932_big = {
|
||||
name = vnr_cb_1932
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 500.0
|
||||
type = vnr_ship_hull_cruiser_3
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = {
|
||||
any_of = { ship_radar }
|
||||
module = empty
|
||||
}
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_heavy_3 ship_armor_cruiser_heavy_2 ship_armor_cruiser_heavy_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cb
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_heavy_battery_triple
|
||||
rear_2_custom_slot = ship_medium_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1940_big = {
|
||||
name = vnr_cb_1940
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 30
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_4
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_heavy_4 ship_armor_cruiser_heavy_3 ship_armor_cruiser_heavy_2 ship_armor_cruiser_heavy_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cb
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_medium_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_heavy_battery_triple
|
||||
rear_2_custom_slot = ship_medium_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1944_big = {
|
||||
name = vnr_cb_1944
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 50 has_tech = advanced_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_medium_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_heavy_4 ship_armor_cruiser_heavy_3 ship_armor_cruiser_heavy_2 ship_armor_cruiser_heavy_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cb
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot = ship_anti_air
|
||||
front_2_custom_slot = ship_medium_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = ship_medium_heavy_battery_triple
|
||||
rear_2_custom_slot = ship_medium_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,305 +0,0 @@
|
||||
naval_cruiser_light = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_cruiser_light }
|
||||
priority = { base = 10 }
|
||||
|
||||
light_cruiser_1922_upgrade = {
|
||||
name = vnr_cl_1922
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0 has_tech = basic_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
type = vnr_ship_hull_cruiser_1
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current module = cruiser_ship_engine_1 }
|
||||
fixed_ship_radar_slot = { module = empty }
|
||||
fixed_ship_armor_slot = { upgrade = current module = ship_armor_cruiser_1 }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_light_medium_battery_2
|
||||
rear_1_custom_slot = ship_light_medium_battery_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_cruiser_1926 = {
|
||||
name = vnr_cl_1926
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1500.0
|
||||
type = vnr_ship_hull_cruiser_2
|
||||
modules = {
|
||||
fixed_ship_battery_slot > ship_light_medium_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } }
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot > ship_light_medium_battery_1
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_1_custom_slot > ship_light_medium_battery_1
|
||||
rear_2_custom_slot > ship_light_medium_battery_1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_cruiser_1936 = {
|
||||
name = vnr_cl_1936
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
type = vnr_ship_hull_cruiser_3
|
||||
modules = {
|
||||
fixed_ship_battery_slot > ship_light_medium_battery_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } }
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot > ship_light_medium_battery_1
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot > ship_light_medium_battery_1
|
||||
rear_2_custom_slot > ship_light_medium_battery_1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_cruiser_1940 = {
|
||||
name = vnr_cl_1940
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_4
|
||||
modules = {
|
||||
fixed_ship_battery_slot > ship_light_medium_battery_2
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = { any_of = { ship_hull_cruiser_role_c ship_hull_cruiser_role_aa } }
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot > ship_light_medium_battery_2
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot > ship_light_medium_battery_2
|
||||
rear_2_custom_slot > ship_light_medium_battery_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_cruiser_1944 = {
|
||||
name = vnr_cl_1944
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 100
|
||||
modifier = { add = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 6000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot > ship_light_medium_battery_3
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_role_slot = { any_of = { ship_hull_cruiser_role_c ship_hull_cruiser_role_aa } }
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
front_1_custom_slot > ship_light_medium_battery_3
|
||||
mid_1_custom_slot = ship_torpedo
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot > ship_light_medium_battery_3
|
||||
rear_2_custom_slot > ship_light_medium_battery_3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
light_cruiser_1949 = {
|
||||
name = vnr_cl_1949
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 7000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_6
|
||||
modules = {
|
||||
fixed_ship_battery_slot = dp_ship_medium_1
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_role_slot = { any_of = { ship_hull_cruiser_role_c ship_hull_cruiser_role_aa } }
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous heavy_miscellaneous generic_miscellaneous } }
|
||||
fixed_ship_extra_missile_slot = structural_aluminum
|
||||
front_1_custom_slot = ship_anti_air
|
||||
front_2_custom_slot = dp_ship_medium_1
|
||||
mid_1_custom_slot = ship_dp_secondaries
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
mid_3_custom_slot = ship_airplane_launcher
|
||||
rear_1_custom_slot = dp_ship_medium_1
|
||||
rear_2_custom_slot = dp_ship_medium_1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
# expert AI
|
||||
light_cruiser_1936_expert = {
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
type = vnr_ship_hull_cruiser_3
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar ship_mast } }
|
||||
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
front_1_custom_slot = ship_light_medium_battery
|
||||
front_2_custom_slot = ship_anti_air
|
||||
mid_2_custom_slot = ship_light_medium_battery
|
||||
mid_3_custom_slot = ship_light_medium_battery
|
||||
rear_1_custom_slot = ship_light_medium_battery
|
||||
rear_2_custom_slot = ship_light_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
light_cruiser_1940_expert = {
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_4
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
front_1_custom_slot = ship_light_medium_battery
|
||||
front_2_custom_slot = ship_anti_air
|
||||
mid_1_custom_slot = ship_light_medium_battery
|
||||
mid_2_custom_slot = ship_light_medium_battery
|
||||
mid_3_custom_slot = ship_light_medium_battery
|
||||
rear_1_custom_slot = ship_light_medium_battery
|
||||
rear_2_custom_slot = ship_light_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
light_cruiser_1944_expert = {
|
||||
role_icon_index = 25
|
||||
|
||||
priority = {
|
||||
base = 100
|
||||
modifier = { add = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 6000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_5
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_light_medium_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { upgrade > current any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = empty
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_c
|
||||
front_1_custom_slot = ship_light_medium_battery
|
||||
front_2_custom_slot = ship_anti_air
|
||||
mid_1_custom_slot = ship_light_medium_battery
|
||||
mid_2_custom_slot = ship_light_medium_battery
|
||||
mid_3_custom_slot = ship_light_medium_battery
|
||||
rear_1_custom_slot = ship_light_medium_battery
|
||||
rear_2_custom_slot = ship_light_medium_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
naval_cruiser_armor = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_cruiser_armor }
|
||||
priority = { base = 10 }
|
||||
|
||||
capital_cruiser_armor_1936 = {
|
||||
name = vnr_ps_1936
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 500.0
|
||||
type = vnr_ship_hull_cruiser_panzerschiff
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = {
|
||||
any_of = { ship_radar }
|
||||
module = empty
|
||||
}
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
front_1_custom_slot = ship_heavy_battery
|
||||
mid_1_custom_slot = ship_secondaries
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_1_custom_slot = ship_heavy_battery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_armor_1940 = {
|
||||
name = vnr_ps_1940
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_panzerschiff
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_cruiser_heavy_armor ship_cruiser_armor } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
front_1_custom_slot = ship_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_secondaries
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_2_custom_slot = ship_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_armor_1944 = {
|
||||
name = vnr_ps_1944
|
||||
role_icon_index = 21
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 1000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_panzerschiff
|
||||
modules = {
|
||||
fixed_ship_battery_slot = ship_heavy_battery_triple
|
||||
fixed_ship_anti_air_slot = ship_anti_air
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { upgrade = current any_of = { cruiser_ship_engine_5 cruiser_ship_engine_4 cruiser_ship_engine_3 cruiser_ship_engine_2 cruiser_ship_engine_1 } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { any_of = { ship_cruiser_heavy_armor ship_cruiser_armor } }
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
fixed_ship_secondaries_slot = ship_secondaries
|
||||
front_1_custom_slot = ship_heavy_battery_triple
|
||||
mid_1_custom_slot = ship_secondaries
|
||||
mid_2_custom_slot = ship_torpedo
|
||||
rear_2_custom_slot = ship_heavy_battery_triple
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,271 +0,0 @@
|
||||
naval_sub = {
|
||||
category = naval
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_submarine }
|
||||
priority = { base = 10 }
|
||||
|
||||
submarine_cruiser_dummy = {
|
||||
name = vnr_ss_cruiser
|
||||
role_icon_index = 37
|
||||
|
||||
priority = { base = 1 }
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_cruiser_submarine
|
||||
modules = {
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_extra_secondaries_slot = submarine_miscellaneous
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
submarine_1922 = {
|
||||
name = vnr_ss_1922
|
||||
role_icon_index = 37
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = basic_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
|
||||
target_variant = {
|
||||
match_value = 2000.0
|
||||
type = vnr_ship_hull_submarine_1
|
||||
modules = {
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_extra_secondaries_slot = submarine_miscellaneous
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
submarine_1936 = {
|
||||
name = vnr_ss_1936
|
||||
role_icon_index = 37
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4000.0
|
||||
|
||||
type = vnr_ship_hull_submarine_2
|
||||
modules = {
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_extra_secondaries_slot = submarine_miscellaneous
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
submarine_1940 = {
|
||||
name = vnr_ss_1940
|
||||
role_icon_index = 37
|
||||
|
||||
priority = {
|
||||
base = 35
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4500.0
|
||||
|
||||
type = vnr_ship_hull_submarine_3
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = submarine_miscellaneous
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
submarine_1944 = {
|
||||
name = vnr_ss_1944
|
||||
role_icon_index = 37
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_submarine_4
|
||||
match_value = 5000.0
|
||||
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
mid_3_custom_slot = sub_ship_stealth
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = submarine_miscellaneous
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
submarine_1947 = {
|
||||
name = vnr_ss_1947
|
||||
role_icon_index = 37
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_submarine_5
|
||||
match_value = 5500.0
|
||||
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
mid_3_custom_slot = sub_ship_stealth
|
||||
fixed_ship_engine_slot = sub_ship_engine
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = sub_wire_guided_torpedo
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
# expert AI
|
||||
submarine_1936_expert = {
|
||||
role_icon_index = 37
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4000.0
|
||||
|
||||
type = vnr_ship_hull_submarine_2
|
||||
modules = {
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_2 sub_ship_engine_1 } }
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_extra_secondaries_slot = oxygen_generator
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
submarine_1940_expert = {
|
||||
role_icon_index = 37
|
||||
|
||||
priority = {
|
||||
base = 35
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
match_value = 4500.0
|
||||
|
||||
type = vnr_ship_hull_submarine_3
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = oxygen_generator
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
submarine_1944_expert = {
|
||||
role_icon_index = 37
|
||||
priority = {
|
||||
base = 50
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_submarine_4
|
||||
match_value = 5000.0
|
||||
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
mid_3_custom_slot = sub_ship_stealth
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = vlf_receiver
|
||||
fixed_ship_radar_slot = ship_radar
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
submarine_1947_expert = {
|
||||
role_icon_index = 37
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_submarine }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
target_variant = {
|
||||
type = vnr_ship_hull_submarine_5
|
||||
match_value = 5500.0
|
||||
|
||||
modules = {
|
||||
mid_1_custom_slot = sub_ship_periscope
|
||||
mid_2_custom_slot = ship_sub_snorkel
|
||||
mid_3_custom_slot = sub_ship_stealth
|
||||
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
|
||||
fixed_ship_torpedo_slot = ship_torpedo_sub
|
||||
fixed_ship_armor_slot = pressure_hull
|
||||
fixed_ship_fire_control_system_slot = sub_fire_control_system
|
||||
fixed_ship_extra_secondaries_slot = vlf_receiver
|
||||
front_1_custom_slot = ship_torpedo_sub
|
||||
rear_1_custom_slot = ship_torpedo_sub
|
||||
rear_2_custom_slot = ship_torpedo_sub
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
888
src/common/decisions/MTG_naval_treaty.txt
Executable file
888
src/common/decisions/MTG_naval_treaty.txt
Executable file
@@ -0,0 +1,888 @@
|
||||
MTG_naval_treaties = {
|
||||
MTG_abandon_treaty_democratic = {
|
||||
|
||||
icon = generic
|
||||
|
||||
|
||||
available = {
|
||||
threat > 0.5
|
||||
NOT = { has_global_flag = MTG_second_london_conference }
|
||||
}
|
||||
|
||||
cost = 300
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = neutrality
|
||||
}
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
custom_effect_tooltip = MTG_abandon_treaty_tt
|
||||
add_stability = -0.15
|
||||
add_war_support = -0.15
|
||||
modify_global_flag = {
|
||||
flag = MTG_naval_treaty_violator
|
||||
value = 1
|
||||
}
|
||||
remove_naval_treaty_effect = yes
|
||||
every_other_country = {
|
||||
limit = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
country_event = MTG_naval_treaty.7
|
||||
send_embargo = ROOT
|
||||
every_subject_country = {
|
||||
send_embargo = ROOT
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = {
|
||||
flag = MTG_naval_treaty_signatories
|
||||
value < 3
|
||||
}
|
||||
}
|
||||
random_other_country = {
|
||||
limit = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
remove_naval_treaty_effect = yes
|
||||
}
|
||||
clr_global_flag = MTG_naval_treaty_signatories
|
||||
hidden_effect = { news_event = mtg_news.60 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = MTG_naval_treaty_signatories
|
||||
}
|
||||
modify_global_flag = {
|
||||
flag = MTG_naval_treaty_signatories
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
not = {
|
||||
any_other_country = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_cheating_reduced
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_other_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
}
|
||||
activate_mission = MTG_escalator_clause_invocation_mission
|
||||
custom_effect_tooltip = MTG_escalator_clause_tt
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MTG_abandon_treaty_fascist = {
|
||||
|
||||
icon = generic
|
||||
|
||||
available = {
|
||||
threat > 0.2
|
||||
NOT = { has_global_flag = MTG_second_london_conference }
|
||||
}
|
||||
|
||||
cost = 25
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
OR = {
|
||||
tag = SAD
|
||||
tag = CHY
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
modifier = {
|
||||
tag = BYG
|
||||
has_civil_war = no
|
||||
add = 5
|
||||
}
|
||||
modifier = {
|
||||
tag = CHY
|
||||
is_historical_focus_on = yes
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
tag = CHY
|
||||
is_historical_focus_on = yes
|
||||
date > 1937.03.01
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
custom_effect_tooltip = MTG_abandon_treaty_tt
|
||||
modify_global_flag = {
|
||||
flag = MTG_naval_treaty_violator
|
||||
value = 1
|
||||
}
|
||||
remove_naval_treaty_effect = yes
|
||||
every_other_country = {
|
||||
limit = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
country_event = { id = MTG_naval_treaty.7 days = 2 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = {
|
||||
flag = MTG_naval_treaty_signatories
|
||||
value < 3
|
||||
}
|
||||
}
|
||||
random_other_country = {
|
||||
limit = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
remove_naval_treaty_effect = yes
|
||||
}
|
||||
clr_global_flag = MTG_naval_treaty_signatories
|
||||
hidden_effect = { news_event = mtg_news.60 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = MTG_naval_treaty_signatories
|
||||
}
|
||||
modify_global_flag = {
|
||||
flag = MTG_naval_treaty_signatories
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
not = {
|
||||
any_other_country = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_cheating_reduced
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_other_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
}
|
||||
activate_mission = MTG_escalator_clause_invocation_mission
|
||||
custom_effect_tooltip = MTG_escalator_clause_tt
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MTG_cheat_on_treaty = {
|
||||
|
||||
icon = generic
|
||||
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 3
|
||||
modifier = {
|
||||
tag = CHY
|
||||
factor = 5 #The Yamato is a 35,000 ton ship what are you talking about
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent
|
||||
add_idea = MTG_naval_treaty_cheating
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent_1936
|
||||
add_idea = MTG_naval_treaty_cheating
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent_reduced
|
||||
add_idea = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_invite_FROM_to_treaty = {
|
||||
|
||||
icon = generic_naval
|
||||
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
target_root_trigger = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
target_trigger = {
|
||||
FROM = {
|
||||
has_war = no
|
||||
has_naval_treaty_trigger = no
|
||||
NOT = { has_country_flag = MTG_naval_treaty_abandoned }
|
||||
NOT = { has_country_flag = MTG_refused_naval_treaty }
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio > 0.35
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio > 0.35
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size > 15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
modifier = {
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = BYG
|
||||
}
|
||||
has_government = democratic
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
country_event = MTG_naval_treaty.1
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_send_treaty_warning_to_FROM_previous_signatory = {
|
||||
|
||||
icon = generic_naval
|
||||
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
target_root_trigger = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
target_trigger = {
|
||||
FROM = {
|
||||
has_war = no
|
||||
has_country_flag = MTG_naval_treaty_abandoned
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio > 0.8
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio > 0.8
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size > 20
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
modifier = {
|
||||
NOT = {
|
||||
OR = {
|
||||
TAG = HUJ
|
||||
TAG = BYG
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
is_historical_focus_on = yes
|
||||
FROM = {
|
||||
OR = {
|
||||
tag = CHY
|
||||
tag = SAD
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
country_event = { id = MTG_naval_treaty.4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_send_treaty_warning_to_FROM = {
|
||||
|
||||
icon = generic_naval
|
||||
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
target_root_trigger = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
target_trigger = {
|
||||
FROM = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_war = no
|
||||
not = { has_country_flag = MTG_naval_treaty_abandoned }
|
||||
NOT = { has_country_flag = MTG_refused_naval_treaty }
|
||||
has_naval_treaty_trigger = no
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio > 1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio > 1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size > 50
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_naval_treaty_trigger = yes
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio > 1.1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio > 1.1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size > 50
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
modifier = {
|
||||
NOT = {
|
||||
OR = {
|
||||
TAG = HUJ
|
||||
TAG = BYG
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
country_event = { id = MTG_naval_treaty.4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_treaty_reduction_mission = {
|
||||
|
||||
icon = generic_naval
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio < 0.8
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio < 0.8
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.25
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size < 20
|
||||
}
|
||||
}
|
||||
}
|
||||
days_mission_timeout = 30
|
||||
|
||||
visible = {
|
||||
|
||||
}
|
||||
timeout_effect = {
|
||||
every_other_country = {
|
||||
limit = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
send_embargo = ROOT
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
|
||||
}
|
||||
}
|
||||
MTG_treaty_reduction_signatory_mission = {
|
||||
|
||||
icon = generic_naval
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
if = {
|
||||
limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = HUJ
|
||||
ratio < 1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 1
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
naval_strength_comparison = {
|
||||
other = BYG
|
||||
ratio < 1
|
||||
sub_unit_def_weights = {
|
||||
carrier = 0.5
|
||||
battleship = 1
|
||||
battle_cruiser = 0.8
|
||||
heavy_cruiser = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
has_navy_size = {
|
||||
type = capital_ship
|
||||
size < 50
|
||||
}
|
||||
}
|
||||
}
|
||||
is_good = no
|
||||
#activation = {
|
||||
# if = {
|
||||
# limit = { HUJ = { has_naval_treaty_trigger = yes } }
|
||||
# naval_strength_comparison = {
|
||||
# other = HUJ
|
||||
# ratio > 1.1
|
||||
# sub_unit_def_weights = {
|
||||
# carrier = 0.5
|
||||
# battleship = 1
|
||||
# battle_cruiser = 0.8
|
||||
# heavy_cruiser = 0.5
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = { BYG = { has_naval_treaty_trigger = yes } }
|
||||
# naval_strength_comparison = {
|
||||
# other = BYG
|
||||
# ratio > 1.1
|
||||
# sub_unit_def_weights = {
|
||||
# carrier = 0.5
|
||||
# battleship = 1
|
||||
# battle_cruiser = 0.8
|
||||
# heavy_cruiser = 0.5
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# has_navy_size = {
|
||||
# type = capital_ship
|
||||
# size > 50
|
||||
# }
|
||||
# }
|
||||
# has_naval_treaty_trigger = yes
|
||||
#}
|
||||
days_mission_timeout = 30
|
||||
|
||||
visible = {
|
||||
|
||||
}
|
||||
timeout_effect = {
|
||||
add_stability = -0.1
|
||||
add_war_support = -0.15
|
||||
add_political_power = -200
|
||||
}
|
||||
complete_effect = {
|
||||
|
||||
}
|
||||
}
|
||||
MTG_treaty_renew_mission = {
|
||||
|
||||
icon = generic_naval
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
days_mission_timeout = 86
|
||||
|
||||
activation = {
|
||||
has_naval_treaty_trigger = yes
|
||||
has_global_flag = MTG_second_london_conference
|
||||
NOT = { has_country_flag = MTG_second_london_treaty_signed }
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
selectable_mission = yes
|
||||
timeout_effect = {
|
||||
every_country = {
|
||||
limit = { has_naval_treaty_trigger = yes }
|
||||
activate_mission = MTG_escalator_clause_invocation_mission
|
||||
}
|
||||
activate_mission = MTG_treaty_rejoin_mission
|
||||
clr_global_flag = MTG_second_london_conference
|
||||
modify_global_flag = { flag = MTG_naval_treaty_violator value = 1 }
|
||||
}
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
if = {
|
||||
limit = { has_idea = MTG_naval_treaty_adherent }
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent
|
||||
add_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
}
|
||||
else = {
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_cheating
|
||||
add_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = fascism_renew_naval_treaty_tt
|
||||
add_political_power = -100
|
||||
}
|
||||
else = {
|
||||
custom_effect_tooltip = democracy_renew_naval_treaty_tt
|
||||
add_political_power = 10
|
||||
}
|
||||
set_country_flag = MTG_second_london_treaty_signed
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
all_other_country = {
|
||||
NOT = { has_idea = MTG_naval_treaty_adherent }
|
||||
}
|
||||
}
|
||||
clr_global_flag = MTG_second_london_conference
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
modifier = {
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_treaty_rejoin_mission = {
|
||||
|
||||
icon = generic_naval
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
|
||||
}
|
||||
days_mission_timeout = 365
|
||||
|
||||
activation = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
selectable_mission = yes
|
||||
timeout_effect = {
|
||||
add_threat = 5
|
||||
}
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent
|
||||
add_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = fascism_renew_naval_treaty_tt
|
||||
add_political_power = -100
|
||||
}
|
||||
else = {
|
||||
custom_effect_tooltip = democracy_renew_naval_treaty_tt
|
||||
add_political_power = 10
|
||||
}
|
||||
set_country_flag = MTG_second_london_treaty_signed
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
modifier = {
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
MTG_escalator_clause_invocation_mission = {
|
||||
|
||||
icon = generic_naval
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
hidden_trigger = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
days_mission_timeout = 365
|
||||
|
||||
visible = {
|
||||
has_naval_treaty_trigger = yes
|
||||
}
|
||||
cancel_trigger = {
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = MTG_escalator_clause_condition
|
||||
has_global_flag = { flag = MTG_naval_treaty_violator value < 1 }
|
||||
}
|
||||
}
|
||||
timeout_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent_1936
|
||||
add_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_adherent
|
||||
add_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = MTG_naval_treaty_cheating
|
||||
add_idea = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
58
src/common/decisions/naval_lore.txt
Executable file
58
src/common/decisions/naval_lore.txt
Executable file
@@ -0,0 +1,58 @@
|
||||
navy_rework_category = {
|
||||
eng_naval_history = {
|
||||
icon = GFX_vnr_eng_flag
|
||||
allowed = { tag = HUJ }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
usa_naval_history = {
|
||||
icon = GFX_vnr_usa_flag
|
||||
allowed = { tag = BYG }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
jap_naval_history = {
|
||||
icon = GFX_vnr_jap_flag
|
||||
allowed = { tag = CHY }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
fra_naval_history = {
|
||||
icon = GFX_vnr_fra_flag
|
||||
allowed = { tag = YUW }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
ita_naval_history = {
|
||||
icon = GFX_vnr_ita_flag
|
||||
allowed = { tag = SAD }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
ger_naval_history = {
|
||||
icon = GFX_vnr_ger_flag
|
||||
allowed = { tag = TIX }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
sov_naval_history = {
|
||||
icon = GFX_vnr_sov_flag
|
||||
allowed = { tag = BFL }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
chi_naval_history = {
|
||||
icon = GFX_vnr_chi_flag
|
||||
allowed = {
|
||||
OR = {
|
||||
tag = DOH
|
||||
tag = PRC
|
||||
}
|
||||
}
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
ast_naval_history = {
|
||||
icon = GFX_vnr_ast_flag
|
||||
allowed = { tag = AST }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
}
|
||||
|
||||
# not needed anymore
|
||||
# ship_hull_description = {
|
||||
# icon = generic_naval
|
||||
# complete_effect = { FROM = { country_event = naval_lore.0 } }
|
||||
# }
|
||||
}
|
||||
128
src/common/decisions/navy_rework_never_built_ships.txt
Executable file
128
src/common/decisions/navy_rework_never_built_ships.txt
Executable file
@@ -0,0 +1,128 @@
|
||||
navy_rework_category = {
|
||||
add_never_built_blueprints = {
|
||||
icon = generic_naval
|
||||
fire_only_once = yes
|
||||
allowed = {
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = YUW
|
||||
tag = TIX
|
||||
tag = SAD
|
||||
tag = CHY
|
||||
tag = BFL
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
FROM = {
|
||||
if = {
|
||||
limit = { original_tag = HUJ }
|
||||
ENG_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = YUW }
|
||||
FRA_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = TIX }
|
||||
GER_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = SAD }
|
||||
ITA_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = CHY }
|
||||
JAP_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = BFL }
|
||||
SOV_never_built_blueprints = yes
|
||||
}
|
||||
if = {
|
||||
limit = { original_tag = BYG }
|
||||
USA_never_built_blueprints = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
show_wunderwaffe = {
|
||||
visible = {
|
||||
NOT = { has_global_flag = wunderwaffe_shown }
|
||||
has_game_rule = { rule = allow_never_built option = FREE }
|
||||
}
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
complete_effect = {
|
||||
country_event = navy_rework.100
|
||||
}
|
||||
}
|
||||
|
||||
add_alicorn = {
|
||||
icon = generic_naval
|
||||
visible = { has_global_flag = wunderwaffe_shown }
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
country_event = navy_rework.1
|
||||
}
|
||||
}
|
||||
add_constitution = {
|
||||
icon = generic_naval
|
||||
visible = { has_global_flag = wunderwaffe_shown }
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
country_event = navy_rework.2
|
||||
}
|
||||
}
|
||||
add_macross = {
|
||||
icon = generic_naval
|
||||
visible = { has_global_flag = wunderwaffe_shown }
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
country_event = navy_rework.3
|
||||
}
|
||||
}
|
||||
add_space_yamato = {
|
||||
icon = generic_naval
|
||||
visible = { has_global_flag = wunderwaffe_shown }
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
country_event = navy_rework.4
|
||||
}
|
||||
}
|
||||
|
||||
add_kuk_never_built_blueprints = {
|
||||
allowed = {
|
||||
OR = {
|
||||
tag = AUS
|
||||
tag = HUN
|
||||
}
|
||||
}
|
||||
# visible = { has_game_rule = { rule = allow_never_built option = FREE } }
|
||||
available = {
|
||||
num_of_naval_factories > 0
|
||||
}
|
||||
cost = 50
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
KuK_never_built_blueprints = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
on_actions = {
|
||||
on_startup = {
|
||||
effect = {
|
||||
# VNR enable flag, so that other mods will load oob designed for VNR
|
||||
set_global_flag = vnr_enabled
|
||||
# show welcome splash
|
||||
set_global_flag = navy_rework_splash_show
|
||||
@@ -8,10 +9,11 @@ on_actions = {
|
||||
# show the first panel of intro splash
|
||||
every_country = {
|
||||
limit = { is_ai = no }
|
||||
set_variable = { navy_rework_welcome_splash_variable = 0 }
|
||||
set_variable = { navy_rework_welcome_splash_variable = 1 }
|
||||
}
|
||||
|
||||
set_variable = { vnr_ai_difficulty = 1 }
|
||||
set_variable = { vnr_ai_difficulty = 0 }
|
||||
set_variable = { vnr_ai_production = 0 }
|
||||
|
||||
# major naval powers array setup
|
||||
|
||||
|
||||
518
src/common/scripted_effects/_add_starting_tech.txt
Executable file
518
src/common/scripted_effects/_add_starting_tech.txt
Executable file
@@ -0,0 +1,518 @@
|
||||
add_starting_techs = {
|
||||
TIX = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
early_ship_hull_carrier = 1
|
||||
large_destroyer_trend = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
early_carrier_study = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
ger_11in_c34 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CHY = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
ship_hull_super_heavy = 1
|
||||
searchlight = 1
|
||||
large_destroyer_trend = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
improved_airplane_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
BYG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
cruiser_gun_upgrade = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
usa_8in_mk9 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
HUJ = {
|
||||
set_technology = {
|
||||
basic_ship_hull_submarine = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
ship_hull_super_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
colony_cruiser = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
dry_dock_expansion = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
arresting_gear = 1
|
||||
aviation_dawn = 1
|
||||
night_air_strike = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
eng_14in_mk7 = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CAN = {
|
||||
set_technology = {
|
||||
early_ship_hull_heavy = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
AST = {
|
||||
set_technology = {
|
||||
early_ship_hull_heavy = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
basic_ship_hull_heavy = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
sonar = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
YUW = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
large_destroyer_trend = 1
|
||||
high_speed_light_engine = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
all_or_nothing_armor_scheme = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
dry_dock_expansion = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
landing_aid_system = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SAD = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_heavy = 1
|
||||
searchlight = 1
|
||||
large_destroyer_trend = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
mixed_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
improved_torpedo_defense = 1
|
||||
enhanced_horizontal_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
improved_conning_tower = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
BFL = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
basic_ship_hull_cruiser = 1
|
||||
searchlight = 1
|
||||
high_speed_light_engine = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
basic_cruiser_armor = 1
|
||||
incremental_armor_scheme = 1
|
||||
basic_torpedo_defense = 1
|
||||
basic_heavy_armor = 1
|
||||
early_carrier_study = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
improved_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
large_destroyer_trend = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
HOL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
interwar_ship_hull_cruiser = 1
|
||||
searchlight = 1
|
||||
treaty_cruiser_trend = 1
|
||||
early_cruiser_armor = 1
|
||||
prototype_airplane_launcher = 1
|
||||
basic_periscope = 1
|
||||
basic_ballast_tank = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SWE = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
interwar_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
POL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
GRE = {
|
||||
set_technology = {
|
||||
interwar_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ARG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
DOH = {
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CHL = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
ROM = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
YUG = {
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
CUB = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
SIA = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
early_ship_hull_submarine = 1
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
PER = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
RAJ = {
|
||||
set_technology = {
|
||||
early_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
VEN = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
BEL = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
makeup_starting_techs = {
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_carrier }
|
||||
set_technology = {
|
||||
prototype_airplane_launcher = 1
|
||||
early_carrier_study = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
coastal_defense_ships = 1
|
||||
early_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_heavy }
|
||||
set_technology = {
|
||||
pre_dreadnoughts = 1
|
||||
basic_torpedo_defense = 1
|
||||
harvey_steel = 1
|
||||
incremental_armor_scheme = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_heavy }
|
||||
set_technology = {
|
||||
mixed_armor_scheme = 1
|
||||
basic_heavy_armor = 1
|
||||
krupp_steel = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
treaty_cruiser_trend = 1
|
||||
basic_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_light }
|
||||
set_technology = {
|
||||
smoke_generator = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_battery }
|
||||
set_technology = {
|
||||
multi_mounted_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_submarine }
|
||||
set_technology = {
|
||||
basic_periscope = 1
|
||||
diesel_electric_transmission = 1
|
||||
teardrop_hull = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_light }
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_heavy }
|
||||
set_technology = {
|
||||
basic_ship_hull_heavy = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
set_technology = {
|
||||
vnr_less_fuel_consumption = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = mtg_transport }
|
||||
set_technology = {
|
||||
naval_combat_support = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { num_of_naval_factories > 0 }
|
||||
set_technology = {
|
||||
basic_port_facility = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
# every_country = {
|
||||
# limit = { is_ai = yes }
|
||||
# set_technology = {
|
||||
# vnr_reckless_attack = 1
|
||||
# popup = no
|
||||
# }
|
||||
# }
|
||||
for_each_scope_loop = {
|
||||
array = global.vnr_naval_powers
|
||||
|
||||
set_technology = {
|
||||
dry_dock = 1
|
||||
heavy_crane = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
58
src/common/scripted_effects/_vnr_naval_treaty.txt
Executable file
58
src/common/scripted_effects/_vnr_naval_treaty.txt
Executable file
@@ -0,0 +1,58 @@
|
||||
remove_naval_treaty_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent_1936
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_cheating
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_adherent_reduced
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_idea = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
remove_ideas = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
set_country_flag = MTG_naval_treaty_abandoned
|
||||
}
|
||||
|
||||
add_article_xix = {
|
||||
every_state = {
|
||||
limit = {
|
||||
owner = { has_naval_treaty_trigger = yes }
|
||||
OR = {
|
||||
is_on_continent = asia
|
||||
is_on_continent = australia
|
||||
}
|
||||
OR = {
|
||||
is_core_of = HAW
|
||||
is_core_of = FIJ
|
||||
is_core_of = TAH
|
||||
is_core_of = GUM
|
||||
is_core_of = FSM
|
||||
is_owned_by = CHY
|
||||
is_owned_by = BYG
|
||||
}
|
||||
is_island_state = yes
|
||||
}
|
||||
add_dynamic_modifier = {
|
||||
modifier = washington_treaty_article_xix
|
||||
}
|
||||
}
|
||||
}
|
||||
384
src/common/scripted_localisation/vnr_events_loc.txt
Executable file
384
src/common/scripted_localisation/vnr_events_loc.txt
Executable file
@@ -0,0 +1,384 @@
|
||||
defined_text = {
|
||||
name = constitution_mod_loc
|
||||
text = {
|
||||
trigger = { original_tag = BYG NOT = { has_government = communism } }
|
||||
localization_key = constitution_usa_1
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL has_government = communism }
|
||||
localization_key = constitution_com_1
|
||||
}
|
||||
text = {
|
||||
trigger = { NOT = {original_tag = BFL} has_government = communism }
|
||||
localization_key = constitution_com_2
|
||||
}
|
||||
text = {
|
||||
localization_key = constitution_generic_1
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = get_naval_lore_gui_title
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = eng_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = usa_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = jap_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = fra_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = ita_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = ger_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = sov_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = chi_naval_history
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = ast_naval_history
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = naval_lore_loc_title_1
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = naval_lore_title_1_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = naval_lore_title_1_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = naval_lore_title_1_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = naval_lore_title_1_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = naval_lore_title_1_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = naval_lore_title_1_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = naval_lore_title_1_sov
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = naval_lore_title_1_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = naval_lore_title_1_ast
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = naval_lore_loc_title_2
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = naval_lore_title_2_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = naval_lore_title_2_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = naval_lore_title_2_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = naval_lore_title_2_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = naval_lore_title_2_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = naval_lore_title_2_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = naval_lore_title_2_sov
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = naval_lore_title_2_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = naval_lore_title_2_ast
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = naval_lore_loc_desc_1
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = naval_lore_desc_1_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = naval_lore_desc_1_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = naval_lore_desc_1_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = naval_lore_desc_1_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = naval_lore_desc_1_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = naval_lore_desc_1_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = naval_lore_desc_1_sov
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = naval_lore_desc_1_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = naval_lore_desc_1_ast
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = naval_lore_loc_desc_2
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = naval_lore_desc_2_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = naval_lore_desc_2_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = naval_lore_desc_2_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = naval_lore_desc_2_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = naval_lore_desc_2_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = naval_lore_desc_2_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = naval_lore_desc_2_sov
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = naval_lore_desc_2_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = naval_lore_desc_2_ast
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = get_naval_lore_picture
|
||||
text = {
|
||||
trigger = { original_tag = HUJ }
|
||||
localization_key = GFX_naval_lore_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = GFX_naval_lore_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = GFX_naval_lore_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = GFX_naval_lore_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = GFX_naval_lore_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = GFX_naval_lore_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL }
|
||||
localization_key = GFX_naval_lore_sov
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = DOH
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
localization_key = GFX_naval_lore_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = AST }
|
||||
localization_key = GFX_naval_lore_ast
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = get_vnr_ai_difficulty
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_difficulty = 0 } }
|
||||
localization_key = vnr_ai_difficulty_no
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_difficulty = 1 } }
|
||||
localization_key = vnr_ai_difficulty_normal
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_difficulty = 2 } }
|
||||
localization_key = vnr_ai_difficulty_hard
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_difficulty = 3 } }
|
||||
localization_key = vnr_ai_difficulty_mad
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = get_vnr_ai_production
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_production = 0 } }
|
||||
localization_key = vnr_ai_production_no
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_production = 1 } }
|
||||
localization_key = vnr_ai_production_normal
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_production = 2 } }
|
||||
localization_key = vnr_ai_production_hard
|
||||
}
|
||||
text = {
|
||||
trigger = { check_variable = { vnr_ai_production = 3 } }
|
||||
localization_key = vnr_ai_production_mad
|
||||
}
|
||||
}
|
||||
|
||||
defined_text = {
|
||||
name = get_designer_title
|
||||
text = {
|
||||
trigger = {
|
||||
OR = {
|
||||
original_tag = HUJ
|
||||
original_tag = CAN
|
||||
original_tag = SAF
|
||||
original_tag = AST
|
||||
original_tag = NZL
|
||||
original_tag = RAJ
|
||||
}
|
||||
}
|
||||
localization_key = ship_designer_title_eng
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BYG }
|
||||
localization_key = ship_designer_title_usa
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = CHY }
|
||||
localization_key = ship_designer_title_jap
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = YUW }
|
||||
localization_key = ship_designer_title_fra
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = TIX }
|
||||
localization_key = ship_designer_title_ger
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = SAD }
|
||||
localization_key = ship_designer_title_ita
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL has_government = communism }
|
||||
localization_key = ship_designer_title_sov
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = BFL NOT = { has_government = communism } }
|
||||
localization_key = ship_designer_title_rus
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = DOH }
|
||||
localization_key = ship_designer_title_chi
|
||||
}
|
||||
text = {
|
||||
trigger = { original_tag = PRC }
|
||||
localization_key = ship_designer_title_prc
|
||||
}
|
||||
text = {
|
||||
localization_key = ship_designer_title_gen
|
||||
}
|
||||
}
|
||||
22
src/common/scripted_triggers/_vnr_scripted_triggers.txt
Executable file
22
src/common/scripted_triggers/_vnr_scripted_triggers.txt
Executable file
@@ -0,0 +1,22 @@
|
||||
has_naval_treaty_trigger = {
|
||||
OR = {
|
||||
has_idea = MTG_naval_treaty_adherent
|
||||
has_idea = MTG_naval_treaty_adherent_1936
|
||||
has_idea = MTG_naval_treaty_cheating
|
||||
has_idea = MTG_naval_treaty_adherent_reduced
|
||||
has_idea = MTG_naval_treaty_cheating_reduced
|
||||
}
|
||||
}
|
||||
|
||||
expert_ai_style = {
|
||||
has_game_rule = { rule = ai_ship_design_style option = EXPERT }
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = YUW
|
||||
tag = TIX
|
||||
tag = SAD
|
||||
tag = CHY
|
||||
tag = BFL
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
5440
src/common/technologies/MTG_naval.txt
Executable file
5440
src/common/technologies/MTG_naval.txt
Executable file
File diff suppressed because it is too large
Load Diff
3385
src/common/technologies/MTG_naval_Support.txt
Executable file
3385
src/common/technologies/MTG_naval_Support.txt
Executable file
File diff suppressed because it is too large
Load Diff
1307
src/common/units/equipment/modules/00_ship_modules_propulsion.txt
Executable file
1307
src/common/units/equipment/modules/00_ship_modules_propulsion.txt
Executable file
File diff suppressed because it is too large
Load Diff
103
src/common/units/names_ships/AP_ship_names.txt
Executable file
103
src/common/units/names_ships/AP_ship_names.txt
Executable file
@@ -0,0 +1,103 @@
|
||||
### USA ###
|
||||
USA_AP_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_AP
|
||||
|
||||
for_countries = { BYG }
|
||||
type = ship
|
||||
ship_types = { ship_hull_civilian }
|
||||
|
||||
prefix = "USS "
|
||||
fallback_name = "Oiler AP-%d"
|
||||
|
||||
unique = {
|
||||
"卡诺瓦" "莫米" "库亚玛" "布拉索斯" "内奇斯" "佩科斯" "帕托卡" "萨佩洛" "拉马波" "三一"
|
||||
"拉皮丹" "萨利纳斯" "塞普尔加" "蒂珀卡努" "阿拉米达" "卡维亚" "拉勒米" "马托尔" "锡马隆" "尼欧肖"
|
||||
"普拉特" "萨宾" "萨拉墨涅" "卡斯卡斯基亚" "希蒙" "瓜达卢佩" "阿什塔比拉" "卡卡彭" "卡连特" "奇卡斯基亚"
|
||||
"埃洛科明" "奥西拉" "玛丽亚斯" "海牛" "密西西尼瓦" "南塔哈拉" "塞文" "塔卢加" "奇波拉" "托洛瓦纳"
|
||||
"阿拉加什" "卡卢萨哈奇" "卡尼斯特奥" "楚卡湾" "米斯皮隆" "纳瓦索塔" "帕苏姆比克" "波卡塔克" "瓦卡马" "奇科皮"
|
||||
"休萨托尼克" "肯纳贝克" "梅里马克" "威努斯基" "坎卡基" "拉克万纳" "尼欧肖" "马塔波尼" "莫农加希拉" "塔帕汉诺克"
|
||||
"帕图克森特" "内奇斯" "奇瓦瓦" "埃诺里" "埃斯卡兰特" "内沙尼克" "奈厄布拉勒" "苏阿米科" "塔卢拉" "佩科斯"
|
||||
"卡什" "米利科马" "萨拉纳克" "索格塔克" "斯库尔基尔" "科萨托" "切帕切特" "考恩斯克" "埃斯坎比亚" "肯尼巴哥"
|
||||
"卡哈巴" "马斯科马" "奥克拉瓦哈" "帕曼西特" "波纳甘塞特" "塞贝克" "战斧" "巴石" "阿巴坦" "苏巴里森"
|
||||
"阿纳科斯蒂亚" "卡尼" "塔马尔佩斯" "科霍克顿" "康乔" "科尼库" "康图库克" "布埃纳文图拉使命" "卡皮斯特拉诺使命" "卡梅尔使命"
|
||||
"德帕拉使命" "多洛斯使命" "洛雷托使命" "洛杉矶使命" "普里西玛使命" "圣安东尼奥使命" "圣卡洛斯使命" "圣迭戈使命" "圣费尔南多使命" "旧金山使命"
|
||||
"圣加布里埃尔使命" "圣何塞使命" "圣胡安使命" "圣路易斯-奥比斯保使命" "圣路易斯雷使命" "圣米格尔使命" "圣拉斐尔使命" "圣巴巴拉使命" "圣克拉拉使命" "圣克鲁兹使命"
|
||||
"圣伊内斯使命" "索拉诺使命" "索达德使命" "圣安娜使命" "谢克拉米" "尼欧肖" "密西西尼瓦" "哈西扬帕" "卡瓦什维" "特拉基"
|
||||
"庞沙图拉" "科尼库" "莫米" "波托马克" "肖肖尼" "育空" "美国探险家" "萨克拉门托" "卡姆登" "西雅图"
|
||||
"Detroit"
|
||||
}
|
||||
}
|
||||
|
||||
### ENG ###
|
||||
ENG_AP_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_AP
|
||||
|
||||
for_countries = { HUJ }
|
||||
type = ship
|
||||
ship_types = { ship_hull_civilian }
|
||||
|
||||
prefix = "RAF "
|
||||
fallback_name = "Oiler AP-%d"
|
||||
|
||||
unique = {
|
||||
"奥尔卡德" "寡头" "奥林瑟斯" "奥尔文" "奥尔纳" "夹竹桃" "修道院谷" "阿黛尔谷" "亚恩谷" "毕夏普谷"
|
||||
"博尔谷" "布鲁姆谷" "凯恩谷" "雪松谷" "暗谷" "丹比谷" "德温特谷" "露水谷" "丁格尔谷" "丁斯谷"
|
||||
"鹰谷" "伊斯谷" "回音谷" "恩纳谷" "气灵" "精灵" "黑色游骑兵" "蓝色游骑兵" "褐色游骑兵" "金色游骑兵"
|
||||
"绿色游骑兵" "灰色游骑兵" "浪涛男爵" "浪涛酋长" "浪涛指挥官" "浪涛征服者" "浪涛公爵" "浪涛皇帝" "浪涛总督" "浪涛国王"
|
||||
"浪涛骑士" "浪涛领主" "浪涛解放者" "浪涛大师" "浪涛王权" "浪涛首相" "浪涛王储" "浪涛守护者" "浪涛摄政" "浪涛统治者"
|
||||
"浪涛主权" "浪涛胜利者" "激浪巡逻" "激浪开拓者" "激浪机师" "苹果叶" "月桂叶" "荆棘叶" "樱桃叶" "梨叶"
|
||||
"李子叶" "奥尔纳" "近潮" "流潮" "激潮" "澳洲潮" "泉潮" "池潮" "奥尔文" "奥尔纳"
|
||||
"奥尔梅达" "布拉瓦约" "涡流滩" "涡流湾" "涡流崖" "涡流溪" "涡流岩" "涡流礁" "涡流峡" "涡流岬"
|
||||
}
|
||||
}
|
||||
|
||||
### GER ###
|
||||
GER_AP_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_AP
|
||||
|
||||
for_countries = { TIX }
|
||||
type = ship
|
||||
ship_types = { ship_hull_civilian }
|
||||
|
||||
fallback_name = "Oiler AP-%d"
|
||||
|
||||
unique = {
|
||||
"迪特马申" "阿特马克" "诺德马克" "弗兰肯" "厄姆兰" "斯皮什伦" "瓦尔兴湖" "阿默湖" "泰根湖" "韦斯滕塞"
|
||||
"吕讷堡" "科堡" "弗赖堡" "格吕克斯堡" "萨尔堡" "宁堡" "奥芬堡" "梅尔斯堡"
|
||||
}
|
||||
}
|
||||
|
||||
### SOV ###
|
||||
SOV_AP_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_AP
|
||||
|
||||
for_countries = { BFL }
|
||||
type = ship
|
||||
ship_types = { ship_hull_civilian }
|
||||
|
||||
fallback_name = "Oiler AP-%d"
|
||||
|
||||
unique = {
|
||||
"阿拉扎尼河" "塔尔图河" "戈伦河" "霍比河" "索西瓦河" "奥尔沙河" "提坦河" "通古斯河" "桑塔河" "琳达河"
|
||||
"因迪加河" "莫克沙河" "瑟索拉河" "切雷姆尚河" "洛瓦特河" "沙恰河" "谢伊姆河" "舍隆河" "捷列克河" "舍克斯纳河"
|
||||
"顿河" "顿涅茨" "第聂伯河" "多瑙河" "孔达河" "勒拿河" "维舍拉河"
|
||||
}
|
||||
}
|
||||
|
||||
### JAP ###
|
||||
JAP_AP_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_AP
|
||||
|
||||
for_countries = { CHY }
|
||||
type = ship
|
||||
ship_types = { ship_hull_civilian }
|
||||
|
||||
fallback_name = "Oiler AP-%d"
|
||||
|
||||
unique = {
|
||||
"隐户" "早鞆" "鸣户" "野间" "能登吕" "知床" "襟裳" "佐多" "鹤见" "尻矢"
|
||||
"石廊" "神威" "风早" "速吸" "针尾" "东亚丸" "极东丸" "建川丸" "日本丸" "东邦丸"
|
||||
"严岛丸" "玄洋丸" "日荣丸" "东荣丸" "国洋丸" "健洋丸" "神国丸" "久荣丸" "日章丸" "黑潮丸"
|
||||
"秋津丸" "曙之丸" "滨名"
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
##### GENERIC CHINESE NAME LISTS #####
|
||||
##### GENERIC DOHNESE NAME LISTS #####
|
||||
|
||||
##############################
|
||||
#
|
||||
# CHI
|
||||
# DOH
|
||||
#
|
||||
##############################
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
CHI_DD_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -73,7 +73,7 @@ CHI_DD_HISTORICAL = {
|
||||
CHI_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -99,7 +99,7 @@ CHI_CL_HISTORICAL = {
|
||||
CHI_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -119,7 +119,7 @@ CHI_CA_HISTORICAL = {
|
||||
CHI_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship battle_cruiser ship_hull_pre_dreadnought }
|
||||
@@ -137,7 +137,7 @@ CHI_BB_HISTORICAL = {
|
||||
CHI_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -154,7 +154,7 @@ CHI_CV_HISTORICAL = {
|
||||
CHI_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -163,108 +163,107 @@ CHI_SS_HISTORICAL = {
|
||||
}
|
||||
|
||||
### THEME: MOUNTAINS ###
|
||||
# CHI_THEME_MOUNTAINS = {
|
||||
# name = NAME_THEME_MOUNTAINS
|
||||
CHI_THEME_MOUNTAINS = {
|
||||
name = NAME_THEME_MOUNTAINS
|
||||
|
||||
# for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
# type = ship
|
||||
type = ship
|
||||
|
||||
# #prefix = "ROCS "
|
||||
# fallback_name = "%s."
|
||||
#prefix = "ROCS "
|
||||
fallback_name = "%s."
|
||||
|
||||
# unique = {
|
||||
# ## Mountains (Incomplete)
|
||||
# "戴云山" "罗霄山" "万阳山" "天柱山" "沂蒙山" "昆仑山" "井冈山"
|
||||
# "长白山" "龙湖山" "五指山" "大青山" "八仙山" "华顶山" "老铁山"
|
||||
# "绿华山" "大别山" "太行山" "天目山" "武夷山" "徂徕山" "五台山" "峨眉山"
|
||||
# "丹霞山" "雪峰山" "海洋山" "青城山" "雁荡山" "九华山" "普陀山"
|
||||
# "黄岗山" "天台山" "灵岩山" "洞庭山" "贺兰山" "六盘山" "云台山"
|
||||
# "五峰山" "紫金山" "泰山" "恒山" "嵩山" "华山" "衡山" "黄山"
|
||||
# "天山" "玉山" "文山" "庐山" "福山" "寿山" "青山" "长山" "龙山"
|
||||
# "崆峒山" "白云山" "雷公山" "象鼻山" "苍岩山" "王屋山" "青云山" "清源山" "千佛山" "罗浮山" "月亮山" "太华山" "凤凰山" "崂山"
|
||||
# }
|
||||
# }
|
||||
unique = {
|
||||
## Mountains (Incomplete)
|
||||
"戴云山" "罗霄山" "万阳山" "天柱山" "沂蒙山" "昆仑山" "井冈山"
|
||||
"长白山" "龙湖山" "五指山" "大青山" "八仙山" "华顶山" "老铁山"
|
||||
"绿华山" "大别山" "太行山" "天目山" "武夷山" "徂徕山" "五台山" "峨眉山"
|
||||
"丹霞山" "雪峰山" "海洋山" "青城山" "雁荡山" "九华山" "普陀山"
|
||||
"黄岗山" "天台山" "灵岩山" "洞庭山" "贺兰山" "六盘山" "云台山"
|
||||
"五峰山" "紫金山" "泰山" "恒山" "嵩山" "华山" "衡山" "黄山"
|
||||
"天山" "玉山" "文山" "庐山" "福山" "寿山" "青山" "长山" "龙山"
|
||||
}
|
||||
}
|
||||
|
||||
### THEME: STATES ###
|
||||
# CHI_THEME_STATES = {
|
||||
# name = NAME_THEME_STATES
|
||||
CHI_THEME_STATES = {
|
||||
name = NAME_THEME_STATES
|
||||
|
||||
# for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
# type = ship
|
||||
type = ship
|
||||
|
||||
# #prefix = "ROCS "
|
||||
# fallback_name = "%s."
|
||||
#prefix = "ROCS "
|
||||
fallback_name = "%s."
|
||||
|
||||
# unique = {
|
||||
# ## Based on 1936 KR Map
|
||||
# "云南" "贵州" "广西" "广东" "湖南" "河南" "福建" "浙江" "江西" "江苏"
|
||||
# "安徽" "湖北" "山西" "陕西" "直隶" "四川" "甘肃" "山东" "黑龙江" "辽宁"
|
||||
# "青海" "新疆" "吉林" "热河" "察尔哈" "宁夏" "绥远" "西康"
|
||||
unique = {
|
||||
## Based on 1936 KR Map
|
||||
"云南" "贵州" "广西" "广东" "湖南" "河南" "福建" "浙江" "江西" "江苏"
|
||||
"安徽" "湖北" "山西" "陕西" "直隶" "四川" "甘肃" "山东" "黑龙江" "辽宁"
|
||||
"青海" "新疆" "吉林" "热河" "察尔哈" "宁夏" "绥远" "西康"
|
||||
|
||||
# ## More Outlandish States
|
||||
# "内蒙古" "西藏"
|
||||
# }
|
||||
# }
|
||||
## More Outlandish States
|
||||
"内蒙古" "西藏"
|
||||
}
|
||||
}
|
||||
|
||||
### THEME: RIVERS ###
|
||||
# CHI_THEME_RIVERS = {
|
||||
# name = NAME_THEME_RIVERS
|
||||
CHI_THEME_RIVERS = {
|
||||
name = NAME_THEME_RIVERS
|
||||
|
||||
# for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
# type = ship
|
||||
type = ship
|
||||
|
||||
# #prefix = "ROCS "
|
||||
# fallback_name = "%s."
|
||||
#prefix = "ROCS "
|
||||
fallback_name = "%s."
|
||||
|
||||
# unique = {
|
||||
# ## Lakes
|
||||
# "艾比湖" "艾里克湖" "艾丁湖" "博斯腾湖" "柴窝堡湖" "长湖" "巢湖" "大別勒湖" "达布逊盐湖"
|
||||
# "大冶湖" "岱海" "滇池" "达克次湖" "淀山湖" "东钱湖" "洞庭湖" "东湖" "洱海" "斧头湖"
|
||||
# "高邮湖" "天池" "黑海" "洪湖" "洪泽湖" "后官湖" "黄旗海" "呼伦湖" "梁子湖"
|
||||
# "龙感湖" "麓湖" "鲁玛江东错" "泸沽湖" "骆马湖" "玛纳斯湖" "南四湖" "牛山湖" "北霍布逊湖"
|
||||
# "班公错" "鄱阳湖" "千岛湖" "青海湖" "南湖" "南洞庭湖" "南霍布逊湖" "涩聂湖" "太湖"
|
||||
# "汤逊湖" "团结湖" "西湖" "西达布逊湖" "武湖" "小别勒湖" "协作湖" "西凉湖" "兴凯湖"
|
||||
# "雅尔湖" "阳澄湖" "雁东湖" "雁西湖" "野芷湖" "张渡湖"
|
||||
unique = {
|
||||
## Lakes
|
||||
"艾比湖" "艾里克湖" "艾丁湖" "博斯腾湖" "柴窝堡湖" "长湖" "巢湖" "大別勒湖" "达布逊盐湖"
|
||||
"大冶湖" "岱海" "滇池" "达克次湖" "淀山湖" "东钱湖" "洞庭湖" "东湖" "洱海" "斧头湖"
|
||||
"高邮湖" "天池" "黑海" "洪湖" "洪泽湖" "后官湖" "黄旗海" "呼伦湖" "梁子湖"
|
||||
"龙感湖" "麓湖" "鲁玛江东错" "泸沽湖" "骆马湖" "玛纳斯湖" "南四湖" "牛山湖" "北霍布逊湖"
|
||||
"班公错" "鄱阳湖" "千岛湖" "青海湖" "南湖" "南洞庭湖" "南霍布逊湖" "涩聂湖" "太湖"
|
||||
"汤逊湖" "团结湖" "西湖" "西达布逊湖" "武湖" "小别勒湖" "协作湖" "西凉湖" "兴凯湖"
|
||||
"雅尔湖" "阳澄湖" "雁东湖" "雁西湖" "野芷湖" "张渡湖"
|
||||
|
||||
# ## Rivers (Incomplete)
|
||||
# "乌苏里江" "松花江" "海拉尔河" "绥芬河" "图们江" "鞍子河" "复州河" "大辽河" "辽河"
|
||||
# "大凌河" "烟台河" "六股河" "石河" "狗河" "大石河" "九江河" "戴河" "洋河" "滦河" "海河"
|
||||
# "潍河" "徒駭河" "黃河" "漯河" "伊河" "渭河" "汾河" "延河" "無定河" "清水河" "洮河" "大夏河"
|
||||
# "小清河" "鸭绿江" "胶河" "长江" "黃浦江" "青弋江" "汉江" "富水" "湘江" "雅砻江"
|
||||
# "闽江" "珠江" "韩江" "北仑河" "元江" "澜沧江" "南渡江" "万泉河" "若水"
|
||||
# }
|
||||
# }
|
||||
## Rivers (Incomplete)
|
||||
"乌苏里江" "松花江" "海拉尔河" "绥芬河" "图们江" "鞍子河" "复州河" "大辽河" "辽河"
|
||||
"大凌河" "烟台河" "六股河" "石河" "狗河" "大石河" "九江河" "戴河" "洋河" "滦河" "海河"
|
||||
"潍河" "徒駭河" "黃河" "漯河" "伊河" "渭河" "汾河" "延河" "無定河" "清水河" "洮河" "大夏河"
|
||||
"小清河" "鸭绿江" "胶河" "长江" "黃浦江" "青弋江" "汉江" "富水" "湘江" "雅砻江"
|
||||
"闽江" "珠江" "韩江" "北仑河" "元江" "澜沧江" "南渡江" "万泉河" "若水"
|
||||
}
|
||||
}
|
||||
|
||||
# ### THEME: CITIES ###
|
||||
# CHI_THEME_CITIES = {
|
||||
# name = NAME_THEME_CITIES
|
||||
### THEME: CITIES ###
|
||||
CHI_THEME_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
# for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
# type = ship
|
||||
type = ship
|
||||
|
||||
# #prefix = "ROCS "
|
||||
# fallback_name = "%s."
|
||||
#prefix = "ROCS "
|
||||
fallback_name = "%s."
|
||||
|
||||
# unique = {
|
||||
# ## VP display in-game
|
||||
# "海拉尔" "嫩江" "齐齐哈尔" "哈尔滨" "长春" "沈阳" "朝阳" "山海关" "承德" "大连" "北京"
|
||||
# "天津" "张垣" "大同" "石门" "保定" "洛阳" "郑州" "开封" "西安" "武昌" "汉阳" "汉口"
|
||||
# "荆州" "信阳" "烟台" "威县" "青岛" "威海卫" "临沂" "济宁" "济南" "徐州" "盐城" "如皋"
|
||||
# "南通" "无锡" "上海" "杭州" "宁波" "金华" "温州" "安庆" "南昌" "常德" "长沙" "衡阳"
|
||||
# "韶关" "厦门" "泉州" "汕头" "梧州" "桂林" "龙岩" "福州" "南平" "台北" "高兴"
|
||||
# "惠州" "香港" "澳门" "广州" "贵阳" "昆明" "大理" "景洪" "达县" "重庆" "成都" "雅安"
|
||||
# "玉树" "延安" "太原" "阳泉" "归绥" "银川" "兰州" "天水" "西宁" "迪化" "阿克苏" "喀什" "和田"
|
||||
# "哈密" "湛江" "库伦" "拉萨" "日喀则" "百眼" "苏州" "咸阳" "惠阳"
|
||||
# }
|
||||
# }
|
||||
unique = {
|
||||
## VP display in-game
|
||||
"海拉尔" "嫩江" "齐齐哈尔" "哈尔滨" "长春" "沈阳" "朝阳" "山海关" "承德" "大连" "北京"
|
||||
"天津" "张垣" "大同" "石门" "保定" "洛阳" "郑州" "开封" "西安" "武昌" "汉阳" "汉口"
|
||||
"荆州" "信阳" "烟台" "威县" "青岛" "威海卫" "临沂" "济宁" "济南" "徐州" "盐城" "如皋"
|
||||
"南通" "无锡" "上海" "杭州" "宁波" "金华" "温州" "安庆" "南昌" "常德" "长沙" "衡阳"
|
||||
"韶关" "厦门" "泉州" "汕头" "梧州" "桂林" "龙岩" "福州" "南平" "台北" "高兴"
|
||||
"惠州" "香港" "澳门" "广州" "贵阳" "昆明" "大理" "景洪" "达县" "重庆" "成都" "雅安"
|
||||
"玉树" "延安" "太原" "阳泉" "归绥" "银川" "兰州" "天水" "西宁" "迪化" "阿克苏" "喀什" "和田"
|
||||
"哈密" "湛江" "库伦" "拉萨" "日喀则" "百眼" "苏州" "咸阳" "惠阳"
|
||||
}
|
||||
}
|
||||
|
||||
CHYN_THEME_ASTROLOGY = {
|
||||
name = NAME_THEME_ASTROLOGY
|
||||
for_countries = { CHI SHX PRC GXC XSM SIK YUN DOH }
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -277,3 +276,17 @@ CHYN_THEME_ASTROLOGY = {
|
||||
"文昌" "三师" "三公" "天床" "太尊" "天牢" "玄戈"
|
||||
}
|
||||
}
|
||||
|
||||
CHYN_THEME_ANCIENT_GENERAL = {
|
||||
name = NAME_THEME_GENERAL_CHI
|
||||
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
|
||||
|
||||
type = ship
|
||||
|
||||
#prefix = "ROCS "
|
||||
fallback_name = "%s."
|
||||
|
||||
unique = {
|
||||
"骠骑将军" "车骑将军" "卫将军" "前将军" "后将军" "左将军" "右将军" "荡寇将军" "讨虏将军" "破虏将军" "讨逆将军" "武牙将军" "折冲将军" "伏波将军" "龙骧将军" "虎翼将军" "骁骑将军" "偏将军" "裨将军" "中护军"
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
ENG_DD_ALPHABETICAL = {
|
||||
name = NAME_ENG_DD_ALPHABETICAL
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -84,7 +84,7 @@ ENG_DD_ALPHABETICAL = {
|
||||
ENG_DD_WEAPONS = {
|
||||
name = NAME_ENG_WEAPONS
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -103,7 +103,7 @@ ENG_DD_WEAPONS = {
|
||||
ENG_DE_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DE
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -137,7 +137,7 @@ ENG_DE_HISTORICAL = {
|
||||
ENG_CL_TOWN = {
|
||||
name = NAME_ENG_CL_TOWN
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -167,7 +167,7 @@ ENG_CL_TOWN = {
|
||||
ENG_CL_MYTHOLOGY = {
|
||||
name = NAME_ENG_CL_MYTH
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -204,7 +204,7 @@ ENG_CL_MYTHOLOGY = {
|
||||
ENG_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
can_use = {
|
||||
not = { has_government = communism }
|
||||
@@ -235,7 +235,7 @@ ENG_CL_HISTORICAL = {
|
||||
ENG_COUNTIES = {
|
||||
name = NAME_ENG_COUNTY
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -268,7 +268,7 @@ ENG_COUNTIES = {
|
||||
ENG_MINELAYERS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_MINELAYERS
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -288,7 +288,7 @@ ENG_MINELAYERS_HISTORICAL = {
|
||||
ENG_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship }
|
||||
@@ -321,7 +321,7 @@ ENG_BB_HISTORICAL = {
|
||||
ENG_BC_HISTORICAL = {
|
||||
name = NAME_ENG_BC_QUALITIES
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
@@ -341,10 +341,10 @@ ENG_BC_HISTORICAL = {
|
||||
ENG_CV_QUALITIES = {
|
||||
name = NAME_ENG_CV_QUALITIES
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy carrier }
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
|
||||
prefix = "HMS "
|
||||
fallback_name = "Carrier %s"
|
||||
@@ -370,10 +370,10 @@ ENG_CV_QUALITIES = {
|
||||
ENG_CV_MYTHOLOGY = {
|
||||
name = NAME_ENG_CV_MYTH
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy carrier }
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
|
||||
prefix = "HMS "
|
||||
fallback_name = "Carrier %s"
|
||||
@@ -394,7 +394,7 @@ ENG_CV_MYTHOLOGY = {
|
||||
ENG_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -415,7 +415,7 @@ ENG_CA_HISTORICAL = {
|
||||
ENG_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -453,7 +453,7 @@ ENG_SS_HISTORICAL = {
|
||||
ENG_ADMIRALS = {
|
||||
name = NAME_THEME_ADMIRALS
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship battle_cruiser carrier }
|
||||
@@ -483,7 +483,7 @@ ENG_ADMIRALS = {
|
||||
ENG_BATTLES = {
|
||||
name = NAME_THEME_BATTLES
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
ship_types = { ship_hull_light ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_civilian }
|
||||
|
||||
type = ship
|
||||
@@ -502,7 +502,7 @@ ENG_BATTLES = {
|
||||
ENG_RIVERS = {
|
||||
name = NAME_THEME_RIVERS
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light ship_hull_cruiser light_cruiser ship_hull_civilian }
|
||||
@@ -519,7 +519,7 @@ ENG_RIVERS = {
|
||||
ENG_KINGS = {
|
||||
name = NAME_THEME_KINGS # 1066 - 1936
|
||||
|
||||
for_countries = { ENG HUJ }
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -534,3 +534,24 @@ ENG_KINGS = {
|
||||
"英王亨利二世" "英王史蒂芬" "英王亨利一世" "英王威廉二世" "英王威廉一世"
|
||||
}
|
||||
}
|
||||
|
||||
ENG_CVE_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CVE
|
||||
|
||||
for_countries = { HUJ }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
|
||||
prefix = "HMS "
|
||||
fallback_name = "Carrier %s"
|
||||
|
||||
unique = {
|
||||
"大胆" "射手" "复仇者" "撕咬者" "冲锋者" "战斗者" "攻击者" "猎人" "追击者" "剑师" "潜行者"
|
||||
"追赶者" "打击者" "搜索者" "破坏者" "追踪者" "投石机" "显贵者" "帝王" "埃米尔" "别姬" "小号手"
|
||||
"女皇" "赫迪夫" "发言者" "地方官" "首相" "沙阿" "巡逻者" "拉哲" "拉尼" "责骂者" "领主"
|
||||
"皇后" "统治者" "仲裁者" "重击者" "拳手" "死神" "活跃" "奈拉纳" "温德克斯" "坎帕尼亚" "普利托里亚城堡"
|
||||
"冲击者" "践踏者" "擒拿者" "啄木鸟" "弹弓" "反射镜" "突刺者" "王权" "国王" "王太子" "边境伯爵"
|
||||
"帕迪夏" "苏丹" "马利克" "阿米尔" "天皇" "可汗" "女苏丹" "公主" "沙皇" "凯撒" "皇家"
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
FRA_DD_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -31,7 +31,7 @@ FRA_DD_HISTORICAL = {
|
||||
FRA_DE_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_LIGHT_DDS
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -57,7 +57,7 @@ FRA_DE_HISTORICAL = {
|
||||
FRA_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -79,7 +79,7 @@ FRA_CL_HISTORICAL = {
|
||||
FRA_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -100,7 +100,7 @@ FRA_CA_HISTORICAL = {
|
||||
FRA_MINELAYERS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_MINELAYERS
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -122,7 +122,7 @@ FRA_MINELAYERS_HISTORICAL = {
|
||||
FRA_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship }
|
||||
@@ -143,7 +143,7 @@ FRA_BB_HISTORICAL = {
|
||||
FRA_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
@@ -162,7 +162,7 @@ FRA_BC_HISTORICAL = {
|
||||
FRA_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -181,7 +181,7 @@ FRA_CV_HISTORICAL = {
|
||||
FRA_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -211,7 +211,7 @@ FRA_SS_HISTORICAL = {
|
||||
FRA_REGIONS = {
|
||||
name = NAME_THEME_REGIONS
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -228,7 +228,7 @@ FRA_REGIONS = {
|
||||
FRA_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -256,7 +256,7 @@ FRA_CITIES = {
|
||||
FRA_COLONIES = {
|
||||
name = NAME_THEME_COLONIES
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -276,7 +276,7 @@ FRA_COLONIES = {
|
||||
FRA_MARSHALS = {
|
||||
name = NAME_THEME_MARSHALS # 1180 - 1789
|
||||
|
||||
for_countries = { FRA YUW }
|
||||
for_countries = { YUW }
|
||||
|
||||
type = ship
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
GER_GENERAL_IMPERIAL = {
|
||||
name = NAME_THEME_GENERALS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -25,7 +25,7 @@
|
||||
GER_CHANCELLOR_IMPERIAL = {
|
||||
name = NAME_THEME_CHANCELLORS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -40,7 +40,7 @@ GER_CHANCELLOR_IMPERIAL = {
|
||||
GER_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -170,7 +170,7 @@ GER_CITIES = {
|
||||
GER_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -233,7 +233,7 @@ GER_BB_HISTORICAL = {
|
||||
GER_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -261,7 +261,7 @@ GER_BC_HISTORICAL = {
|
||||
GER_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -300,7 +300,7 @@ GER_SS_HISTORICAL = {
|
||||
GER_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -344,7 +344,7 @@ GER_CA_HISTORICAL = {
|
||||
GER_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -474,7 +474,7 @@ GER_CL_HISTORICAL = {
|
||||
GER_DD_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -486,7 +486,7 @@ GER_DD_HISTORICAL = {
|
||||
GER_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -509,7 +509,7 @@ GER_CV_HISTORICAL = {
|
||||
GER_THEME_ANIMALS_IMPERIAL = {
|
||||
name = NAME_THEME_ANIMALS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
|
||||
type = ship
|
||||
@@ -572,7 +572,7 @@ GER_THEME_ANIMALS_IMPERIAL = {
|
||||
GER_THEME_GERMANIC_IMPERIAL = {
|
||||
name = NAME_THEME_GERMANIC_MYTHOLOGY
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -613,7 +613,7 @@ GER_THEME_GERMANIC_IMPERIAL = {
|
||||
GER_THEME_BATTLE_IMPERIAL = {
|
||||
name = NAME_THEME_BATTLES
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -647,7 +647,7 @@ GER_THEME_BATTLE_IMPERIAL = {
|
||||
GER_THEME_FISH_IMPERIAL = {
|
||||
name = NAME_THEME_FISH
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -684,7 +684,7 @@ GER_THEME_FISH_IMPERIAL = {
|
||||
GER_THEME_RIVERS_IMPERIAL = {
|
||||
name = NAME_THEME_RIVERS
|
||||
|
||||
for_countries = { GER TIX }
|
||||
for_countries = { TIX }
|
||||
|
||||
type = ship
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
ITA_DD_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -30,7 +30,7 @@ ITA_DD_HISTORICAL = {
|
||||
ITA_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -53,7 +53,7 @@ ITA_CL_HISTORICAL = {
|
||||
ITA_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -72,7 +72,7 @@ ITA_CA_HISTORICAL = {
|
||||
ITA_MINELAYERS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_MINELAYERS
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -90,7 +90,7 @@ ITA_MINELAYERS_HISTORICAL = {
|
||||
ITA_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship }
|
||||
@@ -110,7 +110,7 @@ ITA_BB_HISTORICAL = {
|
||||
ITA_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
@@ -128,7 +128,7 @@ ITA_BC_HISTORICAL = {
|
||||
ITA_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -145,7 +145,7 @@ ITA_CV_HISTORICAL = {
|
||||
ITA_SS_NAUTILUS = {
|
||||
name = NAME_THEME_HISTORICAL_NAUTILUS_SUBMARINES
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -157,7 +157,7 @@ ITA_SS_NAUTILUS = {
|
||||
ITA_SS_SLA = {
|
||||
name = NAME_THEME_HISTORICAL_SLA_SUBMARINES
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -169,7 +169,7 @@ ITA_SS_SLA = {
|
||||
ITA_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -194,11 +194,11 @@ ITA_SS_HISTORICAL = {
|
||||
}
|
||||
}
|
||||
|
||||
### THEME: ITALIAN REGIONS ###
|
||||
### THEME: SADLIAN REGIONS ###
|
||||
ITA_REGIONS = {
|
||||
name = NAME_THEME_REGIONS
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -209,11 +209,11 @@ ITA_REGIONS = {
|
||||
}
|
||||
}
|
||||
|
||||
## THEME: ITALIAN CITIES ###
|
||||
## THEME: SADLIAN CITIES ###
|
||||
ITA_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -226,11 +226,11 @@ ITA_CITIES = {
|
||||
}
|
||||
}
|
||||
|
||||
## THEME: ITALIAN MYTHOLOGICAL NAMES ###
|
||||
## THEME: SADLIAN MYTHOLOGICAL NAMES ###
|
||||
ITA_MYTHOLOGY = {
|
||||
name = NAME_THEME_MYTHOLOGY
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -242,11 +242,11 @@ ITA_MYTHOLOGY = {
|
||||
}
|
||||
}
|
||||
|
||||
## THEME: ITALIAN WEATHER NAMES ###
|
||||
## THEME: SADLIAN WEATHER NAMES ###
|
||||
ITA_WEATHER = {
|
||||
name = NAME_THEME_WEATHER
|
||||
|
||||
for_countries = { ITA SAD }
|
||||
for_countries = { SAD }
|
||||
|
||||
type = ship
|
||||
|
||||
|
||||
380
src/common/units/names_ships/JAP_ship_names.txt
Executable file
380
src/common/units/names_ships/JAP_ship_names.txt
Executable file
@@ -0,0 +1,380 @@
|
||||
##### JAPAN NAME LISTS #####
|
||||
### ESCORT DESTROYER NAMES###
|
||||
|
||||
### MINELAYER NAMES###
|
||||
JAP_MINELAYERS_HISTORICAL = { #islands
|
||||
name = NAME_THEME_IJN_MINELAYERS
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
|
||||
|
||||
fallback_name = "Fusetsukan %d -go"
|
||||
|
||||
unique = {
|
||||
# Cruiser and DD Minelayers
|
||||
"冲之岛" "初鹰" "苍鹰" "若鹰" "津轻" "永城" "箕面"
|
||||
"胜力" "白鹰" "严岛" "八重山" "鸿" "鹎" "隼" "鹊" "雉" "雁" "鹭" "鸠"
|
||||
"熊鹰" "山鸟" "水鸟" "海鸟" "驹鸟"
|
||||
# Older and smaller Minelayer Names
|
||||
"夏岛" "测天" "户岛" "黑岛" "苇埼" "加德" "黑神" "片岛" "元岛" "江之岛" "黑埼" "似岛" "鹫埼" "鸥" "燕" "那沙美"
|
||||
"猿岛" "白神" "成生" "巨济" "浮岛" "平岛" "澎湖" "石埼" "鹰岛" "济州" "新井埼" "由利岛" "怒和岛" "前岛"
|
||||
"网代" "神岛" "粟岛"
|
||||
}
|
||||
}
|
||||
|
||||
### AIRCRAFT CARRIER NAMES ###
|
||||
JAP_CV_HISTORICAL = {
|
||||
name = NAME_THEME_IJN_CARRIERS #unique carrier names
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
|
||||
fallback_name = "Seikikubo %d -go"
|
||||
|
||||
unique = {
|
||||
# Historical
|
||||
"苍龙" "飞龙" "翔鹤" "瑞鹤" "隼鹰" "飞鹰" "大凤" "云龙" "葛城" "笠置" "阿苏" "白龙" "翔龙" "瑞龙" "顺龙"
|
||||
}
|
||||
}
|
||||
|
||||
### LIGHT AIRCRAFT CARRIER NAMES ###
|
||||
JAP_CVL_HISTORICAL = {
|
||||
name = NAME_THEME_IJN_LIGHT_CARRIERS #CVL names
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
|
||||
fallback_name = "Keikubo %d -go"
|
||||
|
||||
unique = {
|
||||
"瑞凤" "祥凤" "龙凤" "千岁" "千代田" "伊吹" "大鹰" "云鹰" "冲鹰" "神鹰"
|
||||
"凤翔" "龙骧" "海鹰"
|
||||
# CVE Names
|
||||
"山汐丸" "千种丸" "岛根丸" "大泷山丸" "秋津丸" "神州丸" "熊野丸"
|
||||
}
|
||||
}
|
||||
|
||||
### SUBMARINES ###
|
||||
JAP_SS_HISTORICAL = {
|
||||
name = NAME_THEME_IJN_SUBMARINES
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
|
||||
fallback_name = "伊-%d"
|
||||
|
||||
ordered = {
|
||||
51 = { "伊-%d" }
|
||||
52 = { "伊-%d" }
|
||||
1 = { "伊-%d" }
|
||||
2 = { "伊-%d" }
|
||||
3 = { "伊-%d" }
|
||||
4 = { "伊-%d" }
|
||||
53 = { "伊-%d" }
|
||||
54 = { "伊-%d" }
|
||||
55 = { "伊-%d" }
|
||||
58 = { "伊-%d" }
|
||||
121 = { "伊-%d" }
|
||||
122 = { "伊-%d" }
|
||||
123 = { "伊-%d" }
|
||||
124 = { "伊-%d" }
|
||||
56 = { "伊-%d" }
|
||||
57 = { "伊-%d" }
|
||||
59 = { "伊-%d" }
|
||||
60 = { "伊-%d" }
|
||||
63 = { "伊-%d" }
|
||||
61 = { "伊-%d" }
|
||||
62 = { "伊-%d" }
|
||||
64 = { "伊-%d" }
|
||||
65 = { "伊-%d" }
|
||||
66 = { "伊-%d" }
|
||||
67 = { "伊-%d" }
|
||||
5 = { "伊-%d" }
|
||||
68 = { "伊-%d" }
|
||||
69 = { "伊-%d" }
|
||||
70 = { "伊-%d" }
|
||||
71 = { "伊-%d" }
|
||||
72 = { "伊-%d" }
|
||||
73 = { "伊-%d" }
|
||||
6 = { "伊-%d" }
|
||||
7 = { "伊-%d" }
|
||||
8 = { "伊-%d" }
|
||||
74 = { "伊-%d" }
|
||||
75 = { "伊-%d" }
|
||||
9 = { "伊-%d" }
|
||||
10 = { "伊-%d" }
|
||||
11 = { "伊-%d" }
|
||||
12 = { "伊-%d" }
|
||||
13 = { "伊-%d" }
|
||||
14 = { "伊-%d" }
|
||||
15 = { "伊-%d" }
|
||||
16 = { "伊-%d" }
|
||||
17 = { "伊-%d" }
|
||||
18 = { "伊-%d" }
|
||||
19 = { "伊-%d" }
|
||||
20 = { "伊-%d" }
|
||||
21 = { "伊-%d" }
|
||||
22 = { "伊-%d" }
|
||||
23 = { "伊-%d" }
|
||||
24 = { "伊-%d" }
|
||||
25 = { "伊-%d" }
|
||||
}
|
||||
}
|
||||
|
||||
JAP_SSC_HISTORICAL = {
|
||||
name = NAME_THEME_IJN_SUBMARINES_2nd
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
|
||||
fallback_name = "吕-%d"
|
||||
|
||||
unique = {
|
||||
"吕-34"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
### THEME: CHYANESE PREFECTURES + Other names for Japan###
|
||||
JAP_PREFECTURES = {
|
||||
name = NAME_THEME_PREFECTURES #battleships and bb converted carriers
|
||||
ship_types = { ship_hull_carrier carrier ship_hull_heavy battleship battle_cruiser ship_hull_cruiser heavy_cruiser }
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"摄津" "伊贺" "大和" "伊势" "志摩" "尾张" "三河" "远江" "骏河" "伊豆" "甲斐" "相模" "武藏" "阿波" "上总"
|
||||
"下总" "日立" "麻绩" "美浓" "飞驒" "信浓" "上野" "下野" "出羽" "陆奥" "若狭" "越前" "加贺" "能登" "越中" "越后"
|
||||
"佐渡" "丹波" "丹后" "但马" "因幡" "伯耆" "出云" "石见" "隐岐" "播磨" "美作" "备前" "备中" "备后" "安艺" "周防" "长门"
|
||||
"纪伊" "淡路" "阿波" "赞岐" "伊予" "土佐" "丰前" "筑前" "筑后" "肥前" "肥后" "日向" "大隅" "萨摩" "壱岐" "对马" "大岛"
|
||||
"后志" "胆振" "石狩" "天塩" "北见" "日高" "十胜" "钏路" "根室" "千岛"
|
||||
"北海道" "爱知" "爱媛" "群马" "兵库" "石川" "岩手" "香川" "神奈川" "三重" "宫城" "冲绳" "滋贺" "岛根" "栃木" "山梨"
|
||||
|
||||
"扶桑" "山城" "近江"
|
||||
}
|
||||
}
|
||||
## THEME: CHYANESE CITIES ###
|
||||
JAP_CITIES = {
|
||||
name = NAME_THEME_CITIES #not used
|
||||
ship_types = { ship_hull_carrier carrier ship_hull_heavy battleship battle_cruiser ship_hull_cruiser heavy_cruiser }
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"东京" "横浜" "大阪" "名古屋" "札幌" "神户" "京都" "福冈" "川崎" "埼玉" "广岛" "仙台" "北九州" "千叶" "世田谷"
|
||||
"堺" "新泻" "浜松" "静冈" "相模原" "练马" "冈山" "大分" "熊本" "江户川" "足立" "鹿儿岛" "船桥" "八王子"
|
||||
"川口" "姫路" "杉並" "板桥" "松山" "东大阪" "宇都宫" "松户" "西宫" "倉敷" "市川" "福山"
|
||||
"尼崎" "金沢" "长崎" "江东" "葛饰" "横须贺" "富山" "丰田" "高松" "町田" "岐阜" "枚方" "藤沢" "柏"
|
||||
"丰中" "长野" "丰桥" "一宫" "和歌山" "冈崎" "宫崎" "奈良" "吹田" "高槻" "品川" "旭川" "磐城" "高知"
|
||||
"高崎" "郡山" "所沢" "川越" "北市" "秋田" "大津" "越谷" "前桥" "那覇" "中野" "新宿" "四日市" "青森" "久留米"
|
||||
"春日井" "盛冈" "明石" "福岛" "津市" "下关" "长冈" "市原" "函馆" "八尾" "茨城" "福井" "目黑" "加古川" "徳岛"
|
||||
"水户" "平塚" "丰岛" "山形" "佐世保" "府中" "吴市" "八户" "佐贺" "寝屋川" "草加" "墨田" "富士" "春日部" "茅崎" "松本"
|
||||
"厚木" "上尾" "宝塚" "调布" "大田" "筑波" "沼津" "上越" "涉谷" "港" "熊谷" "伊势崎" "岸和田" "鸟取" "甲府"
|
||||
"小田原" "铃鹿" "松江" "日立" "文京" "荒川" "伊丹" "西东京" "山口" "宇治"
|
||||
}
|
||||
}
|
||||
|
||||
JAP_WEATHER = {
|
||||
name = NAME_THEME_IJN_WEATHER #wheather, moons, winds, natural phenomens, seasons
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"峯风" "泽风" "冲风" "岛风" "滩风" "矢风" "羽风" "汐风" "秋风" "夕风" "太刀风" "帆风" "野风" "波风" "沼风"
|
||||
"神风" "朝风" "春风" "松风" "旗风" "追风" "疾风" "朝凪" "夕凪"
|
||||
"睦月" "如月" "弥生" "卯月" "皋月" "水无月" "文月" "长月" "菊月" "三日月" "望月" "夕月"
|
||||
"吹雪" "白雪" "初雪" "丛云" "东云" "薄云" "白云" "矶波" "浦波"
|
||||
"绫波" "敷波" "朝雾" "夕雾" "天雾" "狭雾" "胧" "曙" "涟" "潮"
|
||||
"晓" "响" "雷" "电"
|
||||
|
||||
"初春" "子日" "若叶" "初霜" "有明" "夕暮"
|
||||
"白露" "时雨" "村雨" "夕立" "春雨" "五月雨" "海风" "山风" "江风" "凉风"
|
||||
"朝潮" "大潮" "满潮" "荒潮" "朝云" "山云" "夏云" "峯云" "霰" "霞"
|
||||
"阳炎" "不知火" "黑潮" "亲潮" "早潮" "夏潮" "初风" "雪风" "天津风" "时津风" "浦风" "矶风" "浜风" "谷风" "野分"
|
||||
"岚" "萩风" "舞风" "秋云"
|
||||
|
||||
"夕云" "卷云" "风云" "长波" "卷波" "高波" "大波" "清波" "玉波" "凉波" "藤波" "早波" "滨波" "冲波" "岸波" "朝霜"
|
||||
"早霜" "秋霜" "清霜" "海雾" "山雾" "谷雾" "川雾" "妙风" "里风" "村风" "山雨" "秋雨" "夏雨" "早雨" "高潮" "秋潮"
|
||||
"春潮" "若潮"
|
||||
|
||||
"秋月" "照月" "凉月" "初月" "新月" "若月" "霜月"
|
||||
"冬月" "春月" "宵月" "夏月"
|
||||
"满月" "花月" "清月" "大月" "叶月" "山月" "浦月" "青云" "红云" "春云" "天云" "八重云" "冬云" "雪云" "冲津风"
|
||||
"霜风" "朝东风" "东风" "西风" "南风"
|
||||
"岛风" "北风" "早风" "夏风" "冬风" "初夏" "初秋" "早春"
|
||||
|
||||
"峰雪" "泽雪" "滨雪" "矶雪" "春雪" "山雪" "松雪" "濑户雪" "朝雪" "岛雪" "深雪"
|
||||
"朝日" "清风" "微风" "大风" "旋风" "轻风" "真风"
|
||||
}
|
||||
}
|
||||
|
||||
JAP_NATURE = {
|
||||
name = NAME_THEME_IJN_NATURE #plants for small DDs mostly
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"樱" "橘"
|
||||
"桦" "柏" "榊" "桂" "杉" "枫" "梅" "桐" "楠" "松"
|
||||
"桃" "樫" "桧" "柳"
|
||||
"榎" "槙" "榉" "桑" "椿" "楢"
|
||||
"枞" "榧" "梨" "竹" "柿" "栂" "榆" "栗" "菊" "葵" "藤" "萩" "薄" "菱" "莲" "蕨" "蓼" "菫" "茑" "苇" "蓬"
|
||||
"若竹" "吴竹" "早苗" "早蕨" "朝颜" "夕颜" "芙蓉" "刈萱"
|
||||
"桔梗" "百合" "菖蒲" "海棠" "杜若" "踯躅" "紫苑" "紫阳" "泽泻" "牡丹" "芭蕉" "抚子"
|
||||
|
||||
"八重樱" "矢竹" "葛" "真竹" "早梅" "飞梅" "若樱" "山樱" "雄竹" "初樱" "初梅" "梓" "御藏" "三宅" "淡路" "倉桥"
|
||||
"能美" "千振" "屋代" "草垣" "篠竹" "白梅" "柏" "黄菊" "初菊" "茜" "白菊" "千" "若草" "夏草" "秋草" "栃" "野菊"
|
||||
"占守" "八丈" "国后" "石垣" "択捉" "隐岐" "佐渡" "松轮" "福江" "对马" "六連" "若宫" "干珠" "天草" "满珠" "笠户" "壱岐"
|
||||
"友知" "鹈来" "日振" "昭南" "大东" "冲绳" "久米" "生名" "新南" "屋久" "粟国" "目斗" "稲木" "宇久" "竹生" "四阪"
|
||||
"羽节" "崎户" "久贺" "男鹿" "神津" "金轮" "志贺" "奄美" "保高" "波太" "伊王" "高根" "伊唐" "蔚美" "室津"
|
||||
|
||||
"千鸟" "真鹤" "友鹤" "初雁"
|
||||
}
|
||||
}
|
||||
|
||||
JAP_RIVER = {
|
||||
name = NAME_THEME_RIVERS #for cruisers (including battlecruisers) and cruiser converted carriers
|
||||
|
||||
for_countries = { CHY }
|
||||
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser }
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"浅间" "古鹰" "加古" "青叶" "衣笠" "妙高" "那智" "羽黑" "足柄" "高雄" "爱宕" "摩耶" "鸟海" "最上" "三隈" "铃谷"
|
||||
"熊野" "利根" "筑摩" "伊吹" "仁淀" "平户" "天龙" "龙田" "球磨" "多摩" "北上" "大井" "木曾" "长良" "五十铃" "名取"
|
||||
"由良" "鬼怒" "阿武隈" "夕张" "川内" "神通" "那珂" "阿贺野" "能代" "矢矧" "酒匂" "大淀"
|
||||
"绫濑" "水无濑" "音无濑" "天城" "金刚" "比叡" "榛名" "雾岛"
|
||||
"筑波" "生驹" "鞍马"
|
||||
}
|
||||
}
|
||||
|
||||
JAP_MOUNTAIN = {
|
||||
name = NAME_THEME_MOUNTAINS #for cruisers (including battlecruisers) and cruiser converted carriers
|
||||
|
||||
for_countries = { CHY }
|
||||
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_heavy battle_cruiser }
|
||||
type = ship
|
||||
|
||||
fallback_name = "%d"
|
||||
|
||||
unique = {
|
||||
"石见" "磐手" "旭日" "藏王" "吾妻" "饭丰" "磐梯" "那须" "卷机" "谷川" "高妻" "穗高"
|
||||
"常念" "乘鞍" "蓼科" "瑞墙" "丹沢" "惠那" "塩见" "赤石"
|
||||
"大峰" "石槌" "开闻" "和华" "栗驹" "森吉" "守门" "八海" "岩菅" "妙义" "武甲"
|
||||
"羽草" "爱鹰" "尾铃" "市房" "由布" "云仙" "有明" "饭纲"
|
||||
}
|
||||
}
|
||||
|
||||
### LIGHT CRUISER NAMES###
|
||||
JAP_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
|
||||
fallback_name = "第%d 轻巡洋舰"
|
||||
|
||||
unique = {
|
||||
"铃谷" "熊野" "香取" "鹿岛" "香椎" "香取" "阿贺野" "能代" "矢矧" "酒匂" "大淀"
|
||||
# Captured/Converted/Older Models
|
||||
"柏原" "八十岛" "五百岛" "淀" "矢矧" "平户" "天龙" "龙田" "球磨" "多摩" "北上" "大井"
|
||||
"木曾" "长良" "五十铃" "名取" "由良" "鬼怒" "阿武隈" "那珂" "川内" "神通" "加古"
|
||||
"夕张" "最上" "三隈"
|
||||
# Fictional
|
||||
"岩城" "真渊" "高濑" "成濑" "米代" "岩木" "鹤见" "大矢" "庄内" "铃鹿" "云图" "吉田" "丸山"
|
||||
"高津" "义井" "高桥" "矢部" "吉野" "翁贺" "班卓" "松浦" "山国" "筑吾" "五濑" "菊池" "木月" "奥丸"
|
||||
}
|
||||
}
|
||||
|
||||
### HEAVY CRUISER NAMES###
|
||||
JAP_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
|
||||
fallback_name = "第%d 重巡洋舰"
|
||||
|
||||
unique = {
|
||||
"利根" "筑摩" "阿苏" "筑波"
|
||||
# Older Models
|
||||
"妙高" "古鹰" "加古" "那智" "羽黒" "足柄" "爱宕" "摩耶" "鸟海" "高雄" "宗谷" "津轻"
|
||||
# Cancelled/not completed
|
||||
"伊吹" "孝义" "最上" "三隈" "铃谷" "熊野"
|
||||
# Fictional
|
||||
"岩城" "岩手" "朝日"
|
||||
"高足" "石口" "饭丰" "潮汐" "万代" "栗驹" "森吉" "苏门" "八海" "岩硕" "谷川" "那须"
|
||||
"丹泽" "明高" "水垣" "藏王" "有明" "穗高" "浅间" "典仓"
|
||||
}
|
||||
}
|
||||
|
||||
### BATTLESHIP NAMES ###
|
||||
JAP_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship }
|
||||
|
||||
fallback_name = "Senkan %d -go"
|
||||
|
||||
unique = {
|
||||
"比叡" "大和" "武藏" "土佐" "纪伊" "尾张" "石见 " "相模" "周防" "肥前" "出云"
|
||||
# Captured/Converted/Older Models
|
||||
"扶桑" "山城" "日向" "长门" "陆奥" "榛名" "雾岛" "加贺" "信浓" "河内" "妙义"
|
||||
# Fictional
|
||||
"出羽" "日立" "能登" "日田" "岐阜" "美川" "骏河" "奥羽" "越后" "川口" "伊加" "丹波" "佐木" "浅间" "萨摩"
|
||||
"敷岛" "爱鹰"
|
||||
}
|
||||
}
|
||||
|
||||
### BATTLECRUISER NAMES ###
|
||||
JAP_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { CHY }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
|
||||
fallback_name = "Jun'yosenkan %d -go"
|
||||
|
||||
unique = {
|
||||
"金刚" "比叡" "雾岛" "榛名" "天城" "筑波" "生驹" "伊吹" "鞍马" "赤城" "爱宕" "高雄"
|
||||
# Fictional
|
||||
"岩城" "岩手" "旭日" "由布" "竹中" "吾妻" "万代" "那须" "有明" "谷川" "高妻" "穂高"
|
||||
"浅山" "和田" "阿苏" "北村" "大阪" "石鎚" "水崎" "丹泽" "赤石" "栗驹" "森吉"
|
||||
"奥明" "海门" "八戒" "妙义"
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
##### SOV BFL NAME LISTS #####
|
||||
##### SOV NAME LISTS #####
|
||||
### THEME: ANIMALS (SUBMARINES) ###
|
||||
SOV_ANIMALS_NAVY = {
|
||||
name = NAME_THEME_ANIMALS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -32,7 +32,7 @@ SOV_ANIMALS_NAVY = {
|
||||
SOV_ADJECTIVES_NAVY = {
|
||||
name = NAME_THEME_ADJECTIVES_SOV
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -60,7 +60,7 @@ SOV_ADJECTIVES_NAVY = {
|
||||
SOV_CITIES_NAVY = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -83,7 +83,7 @@ SOV_CITIES_NAVY = {
|
||||
SOV_ADMIRALS_NAVY = {
|
||||
name = NAME_THEME_ADMIRALS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -106,7 +106,7 @@ SOV_ADMIRALS_NAVY = {
|
||||
SOV_NAMES_NAVY = {
|
||||
name = NAME_THEME_NAMES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_civilian }
|
||||
@@ -128,7 +128,7 @@ SOV_NAMES_NAVY = {
|
||||
SOV_SHIPS_NAVY = {
|
||||
name = NAME_THEME_SHIPS_SOV
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_heavy battle_cruiser battleship }
|
||||
@@ -150,7 +150,7 @@ SOV_SHIPS_NAVY = {
|
||||
SOV_BATTLES_NAVY = {
|
||||
name = NAME_THEME_BATTLES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser battleship }
|
||||
@@ -170,7 +170,7 @@ SOV_BATTLES_NAVY = {
|
||||
SOV_DD_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -204,7 +204,7 @@ SOV_DD_HISTORICAL = {
|
||||
SOV_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -233,7 +233,7 @@ SOV_CL_HISTORICAL = {
|
||||
SOV_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -260,7 +260,7 @@ SOV_CA_HISTORICAL = {
|
||||
SOV_MINELAYERS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_MINELAYERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -286,7 +286,7 @@ SOV_MINELAYERS_HISTORICAL = {
|
||||
SOV_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -311,7 +311,7 @@ SOV_BB_HISTORICAL = {
|
||||
SOV_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -337,7 +337,7 @@ SOV_BC_HISTORICAL = {
|
||||
SOV_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -361,7 +361,7 @@ SOV_CV_HISTORICAL = {
|
||||
SOV_SS_SHCHUKA = {
|
||||
name = NAME_THEME_HISTORICAL_SHCHUKAS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -467,7 +467,7 @@ SOV_SS_SHCHUKA = {
|
||||
SOV_SS_STALINETS = {
|
||||
name = NAME_THEME_HISTORICAL_STALINETS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -508,7 +508,7 @@ SOV_SS_STALINETS = {
|
||||
SOV_SS_LENINETS = {
|
||||
name = NAME_THEME_HISTORICAL_LENINETS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -549,7 +549,7 @@ SOV_SS_LENINETS = {
|
||||
SOV_SS_CLASS_K = {
|
||||
name = NAME_THEME_HISTORICAL_CLASS_K
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser_submarine submarine }
|
||||
@@ -589,11 +589,11 @@ SOV_SS_CLASS_K = {
|
||||
}
|
||||
}
|
||||
|
||||
### THEME: SOVIET REGIONS ###
|
||||
### THEME: BFLIET REGIONS ###
|
||||
SOV_STATES = {
|
||||
name = NAME_THEME_STATES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -614,11 +614,11 @@ SOV_STATES = {
|
||||
}
|
||||
}
|
||||
|
||||
## THEME: SOVIET CITIES ###
|
||||
## THEME: BFLIET CITIES ###
|
||||
SOV_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -636,11 +636,11 @@ SOV_CITIES = {
|
||||
}
|
||||
}
|
||||
|
||||
## THEME: FAMOUS SOVIET LEADERS ###
|
||||
## THEME: FAMOUS BFLIET LEADERS ###
|
||||
SOV_LEADERS = {
|
||||
name = NAME_THEME_LEADERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
NOT = {
|
||||
@@ -662,7 +662,7 @@ SOV_LEADERS = {
|
||||
SOV_RIVERS = {
|
||||
name = NAME_THEME_RIVERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -685,7 +685,7 @@ SOV_RIVERS = {
|
||||
SOV_DD_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_DD
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -722,7 +722,7 @@ SOV_DD_IMPERIAL = {
|
||||
SOV_DE_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_DE
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -751,7 +751,7 @@ SOV_DE_IMPERIAL = {
|
||||
SOV_CL_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_CL
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -778,7 +778,7 @@ SOV_CL_IMPERIAL = {
|
||||
SOV_CA_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_CA
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -805,7 +805,7 @@ SOV_CA_IMPERIAL = {
|
||||
SOV_MINELAYERS_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_MINELAYERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -830,7 +830,7 @@ SOV_MINELAYERS_IMPERIAL = {
|
||||
SOV_MINESWEEPERS_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_MINESWEEPERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -852,11 +852,11 @@ SOV_MINESWEEPERS_IMPERIAL = {
|
||||
}
|
||||
}
|
||||
|
||||
### CAPITAL SHIP NAMES ###
|
||||
### CAPSADL SHIP NAMES ###
|
||||
SOV_BBBC_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_CAPITAL
|
||||
name = NAME_THEME_IMPERIAL_CAPSADL
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -882,7 +882,7 @@ SOV_BBBC_IMPERIAL = {
|
||||
SOV_CV_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_CARRIERS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -906,7 +906,7 @@ SOV_CV_IMPERIAL = {
|
||||
SOV_SS_IMPERIAL = {
|
||||
name = NAME_THEME_IMPERIAL_SUBMARINES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -933,7 +933,7 @@ SOV_SS_IMPERIAL = {
|
||||
SOV_IMPERIAL_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -955,7 +955,7 @@ SOV_IMPERIAL_CITIES = {
|
||||
SOV_IMPERIAL_GOVERNORATES = {
|
||||
name = NAME_THEME_GOVERNORATES
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
OR = {
|
||||
@@ -978,7 +978,7 @@ SOV_IMPERIAL_GOVERNORATES = {
|
||||
SOV_SAINTS = {
|
||||
name = NAME_THEME_SAINTS
|
||||
|
||||
for_countries = { SOV BFL }
|
||||
for_countries = { BFL }
|
||||
|
||||
can_use = {
|
||||
has_completed_focus = SOV_the_third_rome
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
##### USA BYG NAME LISTS #####
|
||||
##### USA NAME LISTS #####
|
||||
### THEME: FISH (HISTORICAL SUBMARINES) ###
|
||||
USA_FISH = {
|
||||
name = NAME_THEME_FISH
|
||||
|
||||
for_countries = { USA BYG } # HAW, NEE, CSA is separate
|
||||
for_countries = { BYG } # HAW, NEE, CSA is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -48,7 +48,7 @@ USA_FISH = {
|
||||
USA_HEROES_NAVY = {
|
||||
name = NAME_THEME_HISTORICAL_DESTROYERS
|
||||
|
||||
for_countries = { USA BYG } # HAW, NEE, CSA is separate
|
||||
for_countries = { BYG } # HAW, NEE, CSA is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -123,7 +123,7 @@ USA_HEROES_NAVY = {
|
||||
USA_CITIES = {
|
||||
name = NAME_THEME_CITIES
|
||||
|
||||
for_countries = { USA BYG } # HAW, NEE, CSA is separate
|
||||
for_countries = { BYG } # HAW, NEE, CSA is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser }
|
||||
@@ -149,7 +149,7 @@ USA_CITIES = {
|
||||
USA_BATTLES = {
|
||||
name = NAME_THEME_BATTLES
|
||||
|
||||
for_countries = { USA BYG } # HAW, NEE, CSA is separate
|
||||
for_countries = { BYG } # HAW, NEE, CSA is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
@@ -170,7 +170,7 @@ USA_BATTLES = {
|
||||
USA_STATES = {
|
||||
name = NAME_THEME_STATES
|
||||
|
||||
for_countries = { USA BYG } # HAW, NEE, CSA is separate
|
||||
for_countries = { BYG } # HAW, NEE, CSA is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship ship_hull_carrier carrier }
|
||||
@@ -190,7 +190,7 @@ USA_STATES = {
|
||||
USA_DE_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_DE
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -235,7 +235,7 @@ USA_DE_HISTORICAL = {
|
||||
USA_CL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CL
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -248,7 +248,7 @@ USA_CL_HISTORICAL = {
|
||||
"布鲁克林" "萨凡纳" "纳什维尔" "火奴鲁鲁" "凤凰城" "博伊西" "圣路易斯" "海伦娜" "亚特兰大" "朱诺"
|
||||
"圣迭戈" "圣胡安" "奥克兰" "克利夫兰" "哥伦比亚" "蒙彼利埃" "丹佛" "圣达菲" "里诺" "伯明翰" "莫比尔"
|
||||
"比洛克西" "休斯顿" "迈阿密" "弗林特" "文森斯" "帕萨迪纳" "斯普林菲尔德" "托皮卡" "维克斯堡" "德鲁斯" "阿斯托里亚"
|
||||
"奥克拉荷马城" "威尔克斯·巴雷" "图克森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
|
||||
"奥克拉荷马城" "威尔克斯·巴雷" "图森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
|
||||
"曼彻斯特" "加尔维斯顿" "亨廷顿" "伍斯特" "罗诺基" "塔拉哈西" "纽黑文" "维明顿" "布法罗" "扬斯敦" "纽瓦克"
|
||||
# CLAA Names
|
||||
"巴耶霍" "夏延" "查塔努加" "加里" "奥马哈" "密尔沃基" "底特律" "里奇蒙"
|
||||
@@ -264,7 +264,7 @@ USA_CL_HISTORICAL = {
|
||||
USA_CA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CA
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser heavy_cruiser }
|
||||
@@ -287,7 +287,7 @@ USA_CA_HISTORICAL = {
|
||||
USA_CLAA_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CLAA
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser }
|
||||
@@ -310,7 +310,7 @@ USA_CLAA_HISTORICAL = {
|
||||
USA_MINELAYERS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_MINELAYERS
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
|
||||
@@ -334,7 +334,7 @@ USA_MINELAYERS_HISTORICAL = {
|
||||
USA_BB_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BB
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battleship }
|
||||
@@ -356,7 +356,7 @@ USA_BB_HISTORICAL = {
|
||||
USA_BC_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_BC
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_heavy battle_cruiser }
|
||||
@@ -376,7 +376,7 @@ USA_BC_HISTORICAL = {
|
||||
USA_CV_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CARRIERS
|
||||
|
||||
for_countries = { USA BYG } # HAW, CSA, NEE is separate
|
||||
for_countries = { BYG } # HAW, CSA, NEE is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -398,7 +398,7 @@ USA_CV_HISTORICAL = {
|
||||
USA_CVL_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_CVL
|
||||
|
||||
for_countries = { USA BYG } # HAW, CSA, NEE is separate
|
||||
for_countries = { BYG } # HAW, CSA, NEE is separate
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_carrier carrier }
|
||||
@@ -425,7 +425,7 @@ USA_CVL_HISTORICAL = {
|
||||
USA_SS_HISTORICAL = {
|
||||
name = NAME_THEME_HISTORICAL_SUBMARINES
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
ship_types = { ship_hull_submarine submarine }
|
||||
@@ -454,7 +454,7 @@ USA_SS_HISTORICAL = {
|
||||
USA_BIRDS = {
|
||||
name = NAME_THEME_BIRDS
|
||||
|
||||
for_countries = { USA BYG }
|
||||
for_countries = { BYG }
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -470,7 +470,7 @@ USA_BIRDS = {
|
||||
USA_LEADERS = {
|
||||
name = NAME_THEME_LEADERS
|
||||
|
||||
for_countries = { USA BYG } # HAW, CSA, NEE is separate
|
||||
for_countries = { BYG } # HAW, CSA, NEE is separate
|
||||
|
||||
type = ship
|
||||
|
||||
@@ -491,7 +491,7 @@ USA_LEADERS = {
|
||||
CSA_DD_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_DESTROYERS
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -546,7 +546,7 @@ CSA_DD_CONFEDERATE = {
|
||||
CSA_CL_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_CL
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -564,7 +564,7 @@ CSA_CL_CONFEDERATE = {
|
||||
"布鲁克林" "布鲁克林" "萨凡纳" "纳什维尔" "火奴鲁鲁" "凤凰城" "博伊西" "圣路易斯" "海伦娜" "亚特兰大" "朱诺"
|
||||
"圣迭戈" "圣胡安" "奥克兰" "克利夫兰" "哥伦比亚" "蒙彼利埃" "丹佛" "圣达菲" "里诺" "伯明翰" "莫比尔"
|
||||
"比洛克西" "休斯顿" "迈阿密" "弗林特" "文森斯" "帕萨迪纳" "斯普林菲尔德" "托皮卡" "维克斯堡" "德鲁斯" "阿斯托里亚"
|
||||
"奥克拉荷马城" "威尔克斯·巴雷" "图克森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
|
||||
"奥克拉荷马城" "威尔克斯·巴雷" "图森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
|
||||
"曼彻斯特" "加尔维斯顿" "亨廷顿" "伍斯特" "罗诺基" "塔拉哈西" "纽黑文" "维明顿" "布法罗" "扬斯敦" "纽瓦克"
|
||||
"巴耶霍" "夏延" "查塔努加" "加里" "奥马哈" "密尔沃基" "底特律" "里奇蒙" "康科德" "辛辛那提" "罗利"
|
||||
"特林顿" "马波海德" "孟菲斯"
|
||||
@@ -575,7 +575,7 @@ CSA_CL_CONFEDERATE = {
|
||||
CSA_CA_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_CA
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -602,7 +602,7 @@ CSA_CA_CONFEDERATE = {
|
||||
USA_BB_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_BB
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -627,7 +627,7 @@ USA_BB_CONFEDERATE = {
|
||||
USA_BC_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_BC
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -650,7 +650,7 @@ USA_BC_CONFEDERATE = {
|
||||
USA_CV_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_CARRIERS
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
@@ -675,7 +675,7 @@ USA_CV_CONFEDERATE = {
|
||||
CSA_SS_CONFEDERATE = {
|
||||
name = NAME_THEME_CONFEDERATE_SUBMARINES
|
||||
|
||||
for_countries = { CSA USA BYG }
|
||||
for_countries = { CSA BYG }
|
||||
can_use = {
|
||||
OR = {
|
||||
tag = CSA
|
||||
|
||||
Reference in New Issue
Block a user