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az-vnr-patch/src/common/decisions/navy_rework_never_built_ships.txt
2024-06-28 00:16:21 +08:00

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navy_rework_category = {
add_never_built_blueprints = {
icon = generic_naval
fire_only_once = yes
allowed = {
OR = {
tag = HUJ
tag = YUW
tag = TIX
tag = SAD
tag = CHY
tag = BFL
tag = BYG
}
}
complete_effect = {
FROM = {
if = {
limit = { original_tag = HUJ }
ENG_never_built_blueprints = yes
}
if = {
limit = { original_tag = YUW }
FRA_never_built_blueprints = yes
}
if = {
limit = { original_tag = TIX }
GER_never_built_blueprints = yes
}
if = {
limit = { original_tag = SAD }
ITA_never_built_blueprints = yes
}
if = {
limit = { original_tag = CHY }
JAP_never_built_blueprints = yes
}
if = {
limit = { original_tag = BFL }
SOV_never_built_blueprints = yes
}
if = {
limit = { original_tag = BYG }
USA_never_built_blueprints = yes
}
}
}
}
show_wunderwaffe = {
visible = {
NOT = { has_global_flag = wunderwaffe_shown }
has_game_rule = { rule = allow_never_built option = FREE }
}
available = {
num_of_naval_factories > 0
}
complete_effect = {
country_event = navy_rework.100
}
}
add_alicorn = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.1
}
}
add_constitution = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.2
}
}
add_macross = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.3
}
}
add_space_yamato = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.4
}
}
add_kuk_never_built_blueprints = {
allowed = {
OR = {
tag = AUS
tag = HUN
}
}
# visible = { has_game_rule = { rule = allow_never_built option = FREE } }
available = {
num_of_naval_factories > 0
}
cost = 50
fire_only_once = yes
complete_effect = {
KuK_never_built_blueprints = yes
}
ai_will_do = {
factor = 1
}
}
}